Resonance SolsticeMargielaBuild and Guide

Character

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Introduction

Best guide and build for Margiela from Resonance Solstice. Margiela is a SSR rarity character from the Support class and
Reverb
Reverb elements, who belongs to the Night Chains faction. Their position in combat is Rear.

To learn more about Margiela check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

This character has no video guide yet.

To learn more about Margiela check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards
Card Image

Drain

Type: S1 (Normal) | Cost: 3 | Amount: 3

Strikes an enemy, dealing 1 hit and reducing their DEF by 3%.
This effect stacks. Heals the ally with the lowest HP for 30% of the damage dealt.
DMG: 5000% (Reverb).
Card Image

Forbidden Fruit

Type: S2 (Normal) | Cost: 3 | Amount: 2

Teleports an apple, dealing damage to enemy unit once and inflicting [Stun] and [Confuse]. Draws a card, prioritizing a Purple one.
DMG: 5000% (Reverb).

[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.

[Confuse]: The target has a 50% chance to cancel their attack and take damage once with each attack, lasting for 6 seconds.

Card Image

Abysal Kernel

Type: Ultimate (Normal) | Cost: 5 | Amount: 1

Casts Abyssal Kernel on the target area, dealing damage to enemies within the area over 5 hits.
DMG: 3000% per hit (Reverb)

Requirements: Use 5 Purple cards.

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Seed

Type: Ultimate (Derivative) | Cost: 0 | Amount: -

A plain-looking seed. When this card is generated, this character's ATK increases by 6%, and [Abyssal Kernel] can strike one more hit.
This card is [Destroyed] when it leaves your hand.
Card Image

Nova

Type: Ultimate (Derivative) | Cost: 2 | Amount: -

Unleashes an Arcane Nova upon the target area, dealing damage to enemies once and inflicting [Corrupt].​
This card has [[Elemental Evolution]].​
[Nova] and [Element Core: Electro] in your hand are automatically merged into [Electro Nova].​
[Nova] and [Element Core: Fire] in your hand are automatically merged into [Fire Nova].​
[Nova] and [Element Core: Frost] in your hand are automatically merged into [Frost Nova].​
This card has [Lumimorphosis].​
3 [Nova] in your hand are automatically merged into [Supernova].​
[Nova] /[Elemental Nova]/[Supernova] are considered [Wave].​
This card is [Destroyed] when played.
DMG: 4000% (Reverb)

[Corrupt]: Reduces the target's DEF by 30% for 5 seconds.

Card Image

Frost Nova

Type: Ultimate (Derivative) | Cost: 2 | Amount: -

Unleashes a Frost Nova upon the target area, dealing damage to enemies once and inflicting [Corrupt] and [Freeze].​
This card has [Lumimorphosis].​
3 [Nova] in your hand are automatically merged into [Supernova].​
[Nova] /[Elemental Nova]/[Supernova] are considered [Wave].​
This card is [Destroyed] when played.
DMG: 6000% (Frost)

[Corrupt]: Reduces the target's DEF by 30% for 5 seconds.

[Freeze]: Freezes the target, completely immobilizing them for 6 seconds.

Card Image

Electro Nova

Type: Ultimate (Derivative) | Cost: 2 | Amount: -

Unleashes a Electro Nova upon the target area, dealing damage to enemies once and inflicting [Corrupt] and [Thunder].​
This card has [Lumimorphosis].​
3 [Nova] in your hand are automatically merged into [Supernova].​
[Nova] /[Elemental Nova]/[Supernova] are considered [Wave].​
This card is [Destroyed] when played.
DMG: 6000% (Electro)

[Corrupt]: Reduces the target's DEF by 30% for 5 seconds.

[Thunder]: Summons 3 lightnings on the target, dealing damage over 3 hits and triggering [Electrify].

[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.

Card Image

Fire Nova

Type: Ultimate (Derivative) | Cost: 2 | Amount: -

Unleashes a Fire Nova upon the target area, dealing damage to enemies once and inflicting [Corrupt] and [Wildfire].​
This card has [Lumimorphosis].​
3 [Nova] in your hand are automatically merged into [Supernova].​
[Nova] /[Elemental Nova]/[Supernova] are considered [Wave].​
This card is [Destroyed] when played.
DMG: 6000% (Fire)

[Corrupt]: Reduces the target's DEF by 30% for 5 seconds.

[Wildfire]: Engulfs a large area in front in flames, dealing damage to all enemy units within the area once every second for 6 seconds

Card Image

Supernova

Type: Ultimate (Derivative) | Cost: 3 | Amount: -

Unleashes a Supernova upon the target area, dealing damage to enemies once and inflicting [Corrupt].​
In addition, releases a neutrino pulse that lasts for 5 seconds, dealing damage to all enemies once per second and inflicting [Erode].​
This card has [Elemental Fission].​
For every [Electro Nova] merged into this card, additionally unleashes an Electro Meteor, dealing damage to all enemies once and inflicting [Thunder].​
For every [Fire Nova] merged into this card, additionally unleashes a Fire Meteor, dealing damage to all enemies once and inflicting [Wildfire].​
For every [Frost Nova] merged into this card, additionally unleashes a Frost Meteor, dealing damage to all enemies once and inflicting [Freeze].​
[Nova] /[Elemental Nova]/[Supernova] are considered [Wave]
This card is [Destroyed] when played, then generates a Black card [Reverengy] at the bottom of your deck.
DMG: 15000% (Reverb); Neutrino Pulse 1000% per hit (Reverengy); Electro Meteor 6000% (Electro); Fire Meteor 6000% (Fire); Frost Meteor 6000% (Frost).

[Corrupt]: Reduces the target's DEF by 30% for 5 seconds.

[Erode]: Deals additional reverengy damage once to the target.

[Thunder]: Summons 3 lightnings on the target, dealing damage over 3 hits and triggering [Electrify].

[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.

[Wildfire]: Engulfs a large area in front in flames, dealing damage to all enemy units within the area once every second for 6 seconds

[Freeze]: Freezes the target, completely immobilizing them for 6 seconds.

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Strange Spark

Type: Ultimate (Derivative) | Cost: 3 | Amount: -

Sparks of miraculous energy radiate, akin to the illumination from the Mundus Wishing Tower.​
Releases a Strange Spark from Discarded and deals damage to all enemies once. This attack ignores the target's DEF.​
The more cards in Discarded, the higher the damage.​
You can keep up to 3 [Strange Spark] in your hand.​
This card is [Destroyed] when played or discarded.
DMG: 1357% (Reverb) × (Number of cards in discard pile +5).
Card Image

Shadowcraft

Type: Ultimate (Derivative) | Cost: 2 | Amount: -

Casts Arcane Spell on the target, dealing damage once and inflicting [Injure].​
[Curse] the affected enemy.​
This card is [Destroyed] when played or discarded.​
Special Effect: [Darkest Hour]​
When this card is played 13 times, summons Blood Demonlord that deals devastating damage to all enemies once.​
This damage is halved for Mech units.
DMG: [Arcane Spell]: 3900% (Reverb). [Darkest Hour]: 3900% (Reverb).

[Injure]: Increases the target's final DMG taken by 15% for 5 seconds.

[Curse]: Prevents the target from receiving new healing effects and ATK and DEF buffs for 6 seconds.

Resonance
R1

Rebirth

Type: Major

After using [Abyssal Kernel], randomly generate 1 [Kernel], [Nova], or [Strange Spark] to your hand.
R1.5

Battle Spirit

Type: Minor

Increases own [Basic Attack] DMG by 5/50%.
R2

Desire

Type: Major

Enhances [Drain]:
Strikes an enemy, dealing damage once, inflicting [Curse], and reducing their DEF by 3%. This effect stacks.
Heals the ally with the lowest HP for 50% of the damage dealt.
R2.5

Drain

Type: Minor

[Drain] DMG increases by 5/50%.
R3

Vitality

Type: Major

HP +35%
R3.5

Forbidden Fruit

Type: Minor

[Shadowcraft]/[Nova]/[Elemental Nova]/[Supernova] DMG increases by 3/30%.
R4

Myth Spring

Type: Major

After using this character's skill card, discards all [Seed] in hand, and draws a card for each [Seed] discarded.
R4.5

Abyssal Kernel

Type: Minor

[Abyssal Kernel] DMG increases by 3/30%.
R5

Bloodoath

Type: Major

Margiela's healing effects also increase the target ally's ATK by 3%. This effect stacks.
Awakening
A1

Witch's Request

Awakening 1

At the battle's beginning, consume 1 Cost to reduce the card regen cooldown by 1 second, lasting the entire battle.
Each time a card is naturally regenerated, increase ATK by 1.5%, up to a maximum of 60%.
A2

Shadowcraft

Awakening 2

Using own skill cards has a 50% chance to generate a [Shadowcraft] into your hand.
A3

Battle Will

Awakening 3

ATK +150
DEF +150
HP +15%
A4

Sprout

Awakening 4

Whenever [Nova] is generated, restores 0.5 Cost.
A5

Chain

Awakening 5

After using [Strange Spark], generates a [Kernel] in your hand.
Gains immunity to [Fetter] and [Imprison].
Profession Skills
Reso 1

Raise Price Trick

Reso 1

Raise Price Range +0.3%.
Reso 4

Raise Price Strategies

Reso 4

Raise Price attempts +1.
Reso 5

Raise Price Trick +

Reso 5

Raise Price Range +0.5%.
Stats (Max)
HP
62300
DEF
792.1
ATK
792.1

Review

Review

Margiela is a DPS that revolves around using [Nova] to deal massive AOE damage. She works really well with other crew members who can generate an [Element Core] card to be fused with [Nova], ultimately creating an elemental [Nova] upon meeting the right condition.

Playstyle and Key Mechanics

Margiela is a DPS focused on can do large amounts of damage while also inflicting Crowd-Control effects on enemies. She’s notable for her [Curse], [Nova] and [Shadowcraft] mechanics. Margiela relies on being paired with fellow Purple teammates or characters with [Elemental Core] to make the best use of her Ultimate and its derivative mechanics.

  • [Curse] is a debuff that prevents enemies from regenerating HP. Particularly useful in high-end content with certain bosses and waves of enemies that have healers in the backline.

  • [Nova] is a versatile card that can be used by itself or fused with [Element Cores] to create a ‘flavored’ [Nova] of that respective Element. Margiela generates them through her Ultimate, which is why she’s often the team Leader of most early teams she’s in. (This changes down the road when more [Shadowcraft] characters are introduced, but she stays relevant for those teams, only changing her position). All versions of Nova can inflict [Corrupt], lowering the target’s DEF by 30%. Having 3 [Nova] cards in your hand fuses them into a [Supernova], a massive AoE that deals damage of all elements to all targets and inflicts several negative statuses.

  • [Shadowcraft] Also generated by Margiela’s ultimate, Shadowcraft is another powerful AoE by itself, that stacks up to 13 times. Once it has been played 13 times, it will summon a Blood Demonlord, who attacks all enemies at once. (Don’t show this to your religious aunt)

Investment

Like most SSR characters, A1 and A2 are Margiela’s best cost-benefit. While she works fine without dupes, if you wish to invest in [Shadowcraft] teams later, her Awakening 2 is highly recommended.

  • Awakening 1 — Makes Margiela significantly stronger as the fight goes on, as well as reducing the cooldown of naturally generated cards.

  • Awakening 2 — Enables a 50% chance of generating a [Shadowcraft] card every time Margiela uses one of her own cards, thus significantly speeding up the process of summoning Blood Demonlord.

  • Awakening 4 — Restores a 0.5 Cost whenever [Nova] is generated. Rather insignificant.

  • Awakening 5 — The biggest gain here is the immunity to [Fetter] and [Imprison], which can be a nuisance by locking your cards and disrupting Margiela’s flow. However, enemies who use that often are rather rare.

Resonance
  • Resonance 1 — Margiela’s bread and butter, which allows her to generate her Derivative cards after using her Ultimate.

  • Resonance 2 — Allows Margiela to heal the ally with the lowest HP by 50% of the damage dealt every time she uses her card [Drain]. While this isn’t enough to fully replace a healer, it’s still a nice piece of utility.

  • Resonance 4 — Allows [Forbidden Fruit] to discard all [Seed] cards in hand and draws a card for each [Seed] card discarded during combat. This is particularly effective if you have Margiela at A2, as it can significantly speed up the stacking of [Shadowcraft].

  • Resonance 5 — Minor utility, it adds a stackable ATK buff to Margiela’s healing. Despite being minor, its value becomes increasingly higher in the long run as Margiela is joined by more [Shadowcraft] teammates.

Synergies

❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗

Margiela can be paired with two types of characters: the ones who have lots of Purple cards, and/or the ones who can generate [Nova] or [Element Cores]. If you have her at A2, a good shuffler like Nayuta can make a difference by allowing her to spam her cards more often.

  • Arina - Margiela and Arina complement each other. While Arina’s spam of purple cards speeds up Margiela’s spam of her Ultimate, Margiela’s constant use of [Confuse] helps refresh the Crowd-Control that Arina also applies, rendering enemies helpless.

  • Stella - With a high amount of Purple cards and Draw with 0 cost that prioritizes Purple cards, Stella is a great match to speed up Margiela’s cycling.

  • Valentine - Can trigger Margiela’s Ultimate more times, as well as generate an [Element Core: Fire].

  • Achiha - A frontline who can also generate [Element Core: Fire].

  • Wensheng - Can consistently generate [Element Core: Frost].

  • Livia - Livia and Margiela can help each other by collecting [Strange Spark]. 

  • Suen: Suen’s [Restless] buff can significantly increase Margiela’s output, on top of coming from a Purple card. She can also act as the team’s healer.

  • Fenia: Fenia’s [Bag of Tricks] is a great tool to speed up Margiela’s card cycling thanks to its Cost Recovery + Draw.

Gear and Affixes

Some examples of overall good equipment choices for Margiela. For specific picks, please check the respective teams.

Weapons:
  • UR Hook of Regret: Using [Shadowcraft] enables all subsequent [Shadowcraft] and [Darkest Hour] to deal 13% more damage. This effect stacks.

  • UR Exile Code: Using [Leader Skill] enables the next Purple card to deal 50% more damage.

  • SSR Cunning Betrayal: Using [Leader Skill] has a 20% chance to generate a [Shadowcraft] at the top of your deck. The trigger rate stacks.

  • SSR Nightfall Starquest: Playing a Purple card has a 10% chance to generate a [Nova] in your hand. The trigger rate stacks.

  • SSR Agunato: [Corrupt] dealt lasts for 2 seconds longer. This effect stacks.

  • SSR Unbewusstes Probe: Whenever you play a Red card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.

  • SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.

  • R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.

  • R Magic Wand: Playing a Purple card has a 20% chance to restore 1 Cost. The trigger rate stacks.

Armor:
  • UR Lucid Dream Fiber: Wearer's Red cards heal the wearer for 2% of the damage dealt.

  • SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.

  • SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.

  • SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.

  • SSR High Dimension Construct: Generating a Black card restores 5% of Max HP. This effect stacks.

  • SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.

Accessory:
  • UR Dawncloud Seal: Max Hand Size +1.

  • UR World Line ß Box: Draws a card whenever you encounter a wave of enemies, prioritizing wearer's skill cards.

  • SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.

  • SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.

  • SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.

  • SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.

  • SR Lion Emblem: Wearer's Purple cards deal 15% more damage. This effect stacks.

Affixes
  • Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.

  • Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.

  • Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.

  • Increases own ATK by 1/3%. This effect stacks.

  • Increases own ATK by 10/30. This effect stacks.

  • Increases all own trigger rates by 1/5%. This effect stacks.

  • Restores 0.01/0.02 Cost per second. This effect stacks.

  • Playing a Red card increases own ATK by 0.2/0.5%. This effect stacks.

  • Increases final DMG dealt by 2/5%. This effect stacks.

  • Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.

  • [Nova], [Elemental Nova], and [Supernova] deal 5/10% more damage. This effect stacks.

  • [Shadowcraft] deals 5/10% more damage. This effect stacks.

  • [Shadowcraft] heals the caster for 2/5% of the damage dealt. This effect stacks.

  • Playing a Purple card restores 1/1.5% HP. This effect stacks.

  • [Curse] dealt lasts for 1/2 seconds longer. This effect stacks.

  • [Injure] dealt lasts for 1/2 seconds longer. This effect stacks.

Pros & Cons
Pros

  • Massive AoE damage dealer, and probably the strongest one at the release of the game.

  • If you can build a deck around generating [Elemental Cores], her damage potential skyrockets.

Cons

  • Requires allies to generate [Elemental Cores] to reach full potential, limiting team flexibility.

  • Not auto-friendly, since you have to properly set up your cards to create [Supernova], making her quite inconsistent if you don't configure your deck.

Ratings
T0

General Performance (Global)

Best Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Margiela present within in all content available in the game.

Team 22

Margiela Supernova

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★★

Team Cost

★★★

Comment

Valentine and Wensheng generate [Element Cores] to fuse with [Nova].

Team Code
Team 27

Margiela Shadowcraft

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★★★

Team Cost

★★★★★

Comment

Involves a lot of purple card spamming, which will also make Margiela spam her ultimate. Joshua, Verlaine and Arcana for cost generation, the former two are also sub-DPSes. Suen for more [Shadowcraft], Healing and Frontline. Extremely cost heavy, so get Using [Leader Skill] restores 0.2/0.3 Cost. affix on Anita equipments.

Team Code
Team 32

Reverb Engine

Mode: Engine Core Upgrade

About the team
Overall Rating

★★★★

Complexity

★★★★★

Team Cost

★★★★

Comment

Entirely focused on Reverb Engine Requirements (Strange Spark, Nova, Shadowcraft), this team brings the most realiable combo to spam those cards as fast as possible.
However, since it can be quite expensive, it you're looking for a budget version to unlock the first 20 levels or so of Reverb Engine, you can simply bring Livia as leader and as many Purple Card users as you have. On the other hand, since all Reverb special cards are very powerful, this team can double as a Combat team and become even stronger if you enable most of the cards that were disabled here to focus on the Engine.

Team Code
Team 35

Joshua Main DPS

Mode: Combat

About the team
Overall Rating

★★★★★

Complexity

★★★★★

Team Cost

★★★★

Comment

A team that optimizes Nova and Supernova generation alongside stacking Shadowcraft. It's well balanced in terms of Card Draw and Cost Generation, making it a bit faster than the usual Shadowcraft teams, however, it lacks healing. You can try swapping Stella for Arcana and/or Margiella for Suen if needed.

Team Code
Additional information

For more information about team building, check the guide below: