To learn more about Sigrika check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Sigrika has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 3.2
Last major build/calcs update
Patch 3.2
Last profile update*
March 18th, 2026
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Sigrika check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Gameplay and teams
Calculations
Profile
One, Two, Three
Basic Attack
Perform up to 4 consecutive attacks, dealing Aero DMG.
Enter Decipher state for 5s after casting Basic Attack Stage 4. This effect ends early if Sigrika is switched off the field.
When Sigrika has at least 50 points of Full Stop, her Basic Attack cycle starts from Stage 2.
Basic Attack - Elucidated
In the Decipher state, press Normal Attack on the ground to cast Basic Attack - Elucidated, dealing Aero DMG (considered Echo Skill DMG).
Leave the Decipher state upon casting this skill.
Heavy Attack
Consume STA to attack the target, dealing Aero DMG. Press Normal Attack shortly after casting Heavy Attack to cast Basic Attack Stage 2.
Mid-air Attack
Consume STA to perform Plunging Attack, dealing Aero DMG.
Press Normal Attack shortly after casting Plunging Attack to cast Basic Attack Stage 2.
Dodge Counter
Press Normal Attack shortly after a successful Dodge on the ground to attack the target, dealing Aero DMG.
Press Normal Attack shortly after casting Dodge Counter to cast Basic Attack Stage 4.
Dodge Counter - Decipher
In the Decipher state, press Normal Attack shortly after a successful Dodge on the ground to cast Dodge Counter - Decipher to attack the target, dealing Aero DMG (considered Echo Skill DMG).
Leave the Decipher state upon casting this skill.
Mid-air Dodge Counter
Press Normal Attack shortly after a successful Dodge in mid-air to attack the target, dealing Aero DMG.
Press Normal Attack shortly after casting Mid-air Dodge Counter to cast Basic Attack Stage 2.
Royan Close Quarters Combat
BOOMY BOOM!
Attack the target, dealing Aero DMG.
Press Normal Attack shortly after casting BOOMY BOOM! to cast Basic Attack Stage 3.
BIG BOOMY BOOM!
While in the Decipher state, press Resonance Skill on the ground to cast BIG BOOMY BOOM!, dealing Aero DMG (considered Echo Skill DMG).
Leave the Decipher state upon casting this skill.
Soliskin to the Aid
While in the Decipher state, with at least 50 points of Full Stop, press Resonance Skill on the ground to cast Soliskin to the Aid, dealing Aero DMG (considered Echo Skill DMG).
Leave the Decipher state upon casting this skill.
Where Trust Leads Me!
Deal Aero DMG (considered Echo Skill DMG). Gain Divergent for 20s.
Divergent
The next time Sigrika obtains a Rune, she additionally obtains a Rune of the opposite type and removes Divergent.
When Sigrika holds Divergent and Convergent at the same time, Convergent takes priority.
When Sigrika holds 100 points of Full Stop, Divergent doesn't take effect.
Within Infinity's Embrace
Heavy Attack - Schemata of Runes
Hold Normal Attack to consume two Runes and cast Heavy Attack - Schemata of Runes, dealing Aero DMG. Based on the types of the Runes consumed, Sigrika gains the following effects:
When consuming Rune: Trust and Rune: Answer, this skill gains the effect of Runic Outburst.
When consuming two Runes: Trust, this skill gains the effect of Runic Chain Whip.
When consuming two Runes: Answer, this skill gains the effect of Runic Soliskin.
When consuming Runes, if Sigrika holds at least 30 points of Soliskin Vitality, consume 30 points to increase the DMG Multipliers of the current Runic Outburst, Runic Chain Whip, and Runic Soliskin by 50%. Obtain a stack of Innate Gift?.
When consuming Runes, if Soliskin Vitality is lower than 30 points, consume all Soliskin Vitality. Every 10 points of Soliskin Vitality consumed grants the current Runic Outburst, Runic Chain Whip, and Runic Soliskin 15% DMG Amplification.
Heavy Attack - Schemata of Runes deals Echo Skill DMG.
Runic Outburst
Deal Aero DMG (considered Echo Skill DMG).
Runic Chain Whip
Stagnate nearby targets and deal Aero DMG (considered Echo Skill DMG).
Runic Soliskin
Pull in nearby targets and deal Aero DMG (considered Echo Skill DMG).
Forte Circuit - Learn My True Name
When Full Stop reaches 100 points, if Forte Circuit - Learn My True Name is not on Cooldown, press Resonance Skill to cast Resonance Skill - BOOMY BOOM! or Resonance Skill - Soliskin to the Aid. Hold Resonance Skill to consume all Full Stop to cast Forte Circuit - Learn My True Name, dealing Aero DMG (considered Echo Skill DMG).
Innate Gift?
Sigrika can hold up to 2 stacks of Innate Gift?. Each stack grants Runic Outburst, Runic Chain Whip, Runic Soliskin and Forte Circuit - Learn My True Name 30% DMG Amplification.
This effect ends after Sigrika casts Forte Circuit - Learn My True Name or is switched off the field.
Rune
Sigrika holds up to 4 Runes. Without Full Stop, Sigrika can only hold up to 2 Runes. When Sigrika gains a new Rune at max capacity, the existing Runes shift one slot to the left, removing the leftmost Rune. With at least 50 points of Full Stop, Sigrika can hold 2 additional Runes.
Hitting a target with Basic Attack - Elucidated or Dodge Counter - Decipher grants one Rune: Trust.
Hitting a target with Resonance Skill - BIG BOOMY BOOM! or Resonance Skill - Soliskin to the Aid grants one Rune: Answer.
Full Stop
After casting Heavy Attack - Schemata of Runes, gain 50 points of Full Stop.
Soliskin Vitality
When any nearby Resonators in the team cast Echo Skill, Sigrika gains 10 points of Soliskin Vitality, up to 60 points. Echoes with the same name can only trigger this effect once. Casting Outro Skill - In This Very Moment resets the record of Echo triggering this effect.
Tune Break
When the target's Off-Tune Level is full, Sigrika can cast Tune Break on the target.
Press Normal Attack shortly after casting Tune Break to cast Basic Attack Stage 3.
True Names Invoked
Casting Intro Skill - Solsworn Etymology grants Convergent for 20s.
Convergent
The next time Sigrika obtains a Rune, she additionally obtains a Rune of the same type and removes Convergent.
When Sigrika holds Divergent and Convergent at the same time, Convergent takes priority.
When Sigrika holds 100 points of Full Stop, Convergent doesn't take effect.
True Names Aligned
When any nearby Resonators in the team cast Echo Skill, Sigrika gains a stack of Blessing of Runes, up to 6 stacks. Echoes with the same name can only trigger this effect once.
This effect resets upon a lineup change.
Blessing of Runes
Each stack of Blessing of Runes grants the active Resonator in the team 3% Aero DMG Bonus and 3% Echo Skill DMG Bonus.
When Blessing of Runes reaches 6 stacks. Sigrika gains an additional 30% increase in Aero DMG Bonus and Echo Skill DMG Bonus.
For every 1% of Sigrika's Energy Regen over 125%, Sigrika gains 2% Echo Skill DMG Bonus for up to 50%.
Solsworn Etymology
Deal Aero DMG.
Press Normal Attack shortly after casting Intro Skill to cast Basic Attack Stage 2.
In This Very Moment
Attack the target, deal Aero DMG equal to 795% of Sigrika's ATK. Gain 2 stacks of Encapsulated for 30s.
Encapsulated
When any nearby Resonators in the team cast Echo Skills, Stagnate the target and consume 1 stacks of Encapsulated. Encapsulated stacks up to 2 times. All stacks of Encapsulated are removed when Sigrika is removed from the lineup.
Sequence Node 1
The DMG Multipliers of Basic Attack - Elucidated, Dodge Counter - Decipher, Resonance Skill - BIG BOOMY BOOM!, and Resonance Skill - Soliskin to the Aid are increased by 70%.
Sigrika becomes immune to interruptions while casting Basic Attack - Elucidated, Resonance Skill - BIG BOOMY BOOM!, and Resonance Skill - Soliskin to the Aid.
Encapsulated now stacks up to 3 times. After casting Outro Skill In This Very Moment, Sigrika obtains 1 additional stacks.
Sequence Node 2
The DMG Multiplier of Forte Circuit - Learn My True Name is increased by 120%.
When not in combat for over 4s, Sigrika gains Divergent. This effect is active for up to 1 time every 4s.
Sequence Node 3
Innate Gift? now stacks up to 4 times and is no longer removed after Sigrika casts Forte Circuit - Learn My True Name or is switched off the field.
All Innate Gift? stacks are removed every 30s that Sigrika stays out of combat.
Sequence Node 4
When Resonators in the team cast Echo Skill, Resonators in the team gain an 20% ATK increase for 20s.
Sequence Node 5
The DMG Multiplier of Resonance Liberation Where Trust Leads Me! is increased by 30%.
Sequence Node 6
Targets take 30% more DMG from Sigrika.
Innate Gift? gains following effects:
Each stack grants Runic Outburst, Runic Chain Whip, Runic Soliskin, and Forte Circuit - Learn My True Name 15% DMG Amplification, up to 60%.
Each stack causes Runic Outburst, Runic Chain Whip, Runic Soliskin, and Forte Circuit - Learn My True Name to ignore 7.5% of the target's DEF when dealing damage, up to 30%.
Sigrika upgrade material information aren't available yet. They will be added soon!
Review
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Tower of Adversity
Whimpering Wastes
Modern DPS character, very strong single-target performance within her best team given the right amount of investment;
Can buff the team’s Aero and Echo skill damage, providing extra synergies;
Has built-in Stun mechanics that teammates can exploit via her Outro, making full team rotations easier. Can also group and stun enemies in her own rotation to handle different battle situations.
Lacks good F2P teammates and F2P weapons. Strong preference towards at least having Qiuyuan as a readily available teammate, and her Signature is a desirable upgrade as well to get her up to the top-level performance she can output.
Sigrika is a 5-star Aero Gauntlets DPS character who specializes in the Echo Skill damage archetype, similar to characters like Phrolova and Galbrena. Much like Galbrena, she gets up close and personal to deal high-damaging Aero blows to enemies; but unlike her, Sigrika doesn’t focus on entering an enhanced state to deal her damage; instead, she builds up to a Forte Skill in order to blow enemies away. Let’s look into how to do exactly that:
Sigrika’s kit focuses on generating and consuming Runes via Heavy Attacks in order to cast her Forte Skill. She does this via her Basic Attacks, Intro, and Ultimate, all of which are related to Rune generation. Essentially, Sigrika can generate one Rune after performing a full Basic Attack chain. However, this can be upgraded to 2 Runes per chain if she has cast her Intro or Ultimate within the past 20s. One of these Heavy Attacks will be using 2 of the same runes and the other will be using 2 different rune types. Each rune type influences what Heavy Attack is performed. This is similar to Phrolova’s Forte Basics and Forte Skills.
Sigrika’s Runes gained via her enhanced Basic Attack (which is indicated by the glow on the Basic Attack button after a full Basic Chain) will generate Runes used to stagnate enemies, while Runes gained via her enhanced Skill (indicated by the glow on the Skill button in a similar fashion) will generate Runes used to group enemies.
Sigrika’s special Heavy Attacks can be used if she has any two or more Runes. If two Runes of the same type are present (this will be the case after her Intro), then the actual effect depending on the Rune type selected will take place. However, due to the nature of her Ultimate generating two opposite type Runes, the next Heavy Attack will simply deal higher damage while having no extra effects instead.
Finally, once both Heavy Attacks were used, holding her Skill button will cast her big Forte Skill nuke, ending her rotation.
Given her Key Mechanics explained above, we can come up with a simple rotation where Sigrika casts a full Basic Attack chain after Intro, casts a Heavy Attack, casts her Ultimate, redoes a full Basic Attack chain into a Heavy, and then she’s ready to use her Forte Skill and Outro. Very easy to understand and execute. However, Sigrika has other mechanics that are important to keep in mind when playing her in practice.
First of all, if she needs to dodge out of the way of enemies, it’s not a problem. Her dodge counter works so that the next attack that comes after it is a Basic Attack 4, which means she can easily generate Runes quickly after dodging an enemy attack to ensure a smooth rotation.
Secondly, it’s worth noting Sigrika has mechanics that discourage swapping, since she’d not only lose out on team Outro Buffs, but also her own Aero and Echo skill damage buff only applies to the active character on-field (this is given via her Inherent Skills and depends on the amount of Echo Skill casts in the team), and she will also lose out on a significant amount of DMG Amplification built into her Forte on all of her most damaging abilities.
Thirdly and finally, Sigrika can Stagnate enemies when other characters cast their own Echo Skills after her Outro. This helps makes inconsistent characters like Qiuyuan, and makes them able to consistently execute scripted rotations against aggressive bosses without as much issue.
Sigrika is a very strong DPS, but this comes at a cost. Almost all of her damage is Echo Skill DMG, which basically no character can buff aside from Qiuyuan. To make matters worse, Sigrika has 3 different layers of built-in mechanics that depend on the amount of Echo Skills cast in the team, built into her Forte and Inherent Skills. They each give significant amounts of DMG Bonus and DMG Amplification on her highest-damaging abilities. This makes her performance very reliant on Qiuyuan, as her strongest alternatives come in the form of characters like Lynae and Mornye who really pale in comparison.
Overall, Sigrika’s reliance on Qiuyuan as a teammate is very much felt, and she is stranded for other teammate options currently due to the amount of mechanics she has that are tied to having a higher amount of Echo Skill casts than normal in the team, as well as her more exclusive damage type which has no viable permanently accessible options. While she definitely has strong potential, her opportunity cost should definitely be kept in mind, especially considering she also lacks strong F2P weapon alternatives unlike her predecessors Luuk Herssen and Aemeath. Her first banner arriving right after those two major meta powerhouses definitely leaves Sigrika in an awkward position for people who spent their pulls on the 4 meta staples that came before her, including Lynae and Mornye.
In conclusion, while Sigrika is a strong DPS, she has a major flaw in regards to opportunity cost which makes her pull value worth questioning depending on your account. But if you give Sigrika the conditions she needs to shine, she’ll absolutely serve you as one of the strongest DPS in the game, considering her modern damage numbers are nothing to scoff at so long as she is provided with the sufficient amount of investment and surrounded by the proper teammates.
Build
The percentages show the performance of the weapon based on calculations, but in some cases, some weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).
Sigrika calculations were done using added buffs from the following teammates:
Moonlit Clouds
Gusts of Welkin
100.00%
Stats at Level 90: ATK: 588 | CRIT DMG: 48.6%
85.40%
Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%
82.10%
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
81.80%
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
78.50%
Stats at Level 90: ATK: 500 | CRIT Rate: 36%
76.30%
Stats at Level 90: ATK: 587 | ATK: 36.4%
69.40%
Stats at Level 90: ATK: 412 | CRIT DMG: 40.5%
69.40%
Stats at Level 90: ATK: 462 | ATK: 18.2%
100.00%
2 Set: Aero DMG increase by 10%.
5 Set: Dealing Echo Skill DMG to enemies increases the Resonator's Echo Skill Crit. Rate by 20%, and grants 15% Aero DMG Bonus for 5s.
Grants Sigrika a very easy to access 20% CRIT Rate and 25% Aero DMG Bonus, making for a simple choice of the best stat bonuses she can get from an Echo set.
Below you can find Main Echo options that you should be using with the set:
Substats: Energy Regen (Until Satisfied) > CRIT DMG = CRIT Rate > Energy Regen (above 125% until 175%) > ATK% > ATK
Focus on building only enough Energy Regen to meet requirements for your team, then only go for Energy Regen above the 125% threshold if you have enough substats to begin with on accident/want to optimize her build as far as you can. ATK/ATK is always the best choice for main-stats.
All recommended endgame stats portray a fairly good quality endgame build as a goal to aim for on most characters. However, don’t treat this as an end-all-be-all, and more of a suggestion.
All stat recommendations are given at S0 for 5-stars, S6 for 4-stars, and free characters (unless specified otherwise), based on total stats in the in-game stat-screen with the character out of combat but also active in the party (and hence some buffs may or may not apply). Any other precision may be directly specified. If not specified, Energy Regen requirements are estimated in the character’s best team.
HP: 15000+
DEF: 1100+
ATK: 2400-3000+
CRIT Rate: 65%+ (Before Set Bonus)
CRIT DMG: 210-290%+
Energy Regen: 109%-119%
The lower estimate was calculated using Qiuyuan Ciaccona (or Phrolova), the higher estimate was calculated using Qiuyuan Shorekeeper.
Aero DMG Bonus: 10-40%+
Below you can find the order of leveling the abilities for Sigrika.
Forte Circuit
Res. Liberation
Basic Attack
Intro Skill
Res. Skill
Intro and Skill practically don't matter and should be skipped when levelling. Forte is by far the most important.
Gameplay and teams
Sigrika’s kit focus is around generating her Runes as quickly as possible in order to cast her high-damaging Forte skill and end her rotation. For this, she only has one way to go about it: cast Basic Attacks following her Intro and Ultimate. We can hence come up with a very simple rotation as follows:
Intro
Basic 2
Basic 3
Basic 4
Basic: Elucidated
Heavy: Chain Whip (Cancel animation endlag via Ultimate)
Ultimate
Basic 2
Basic 3
Basic 4
Basic: Elucidated
Heavy: Outburst
Hold Skill: Learn My True Name
Outro
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important - if you can't consistently perform the character's rotation, their damage will suffer.
As usual, don't compare the numbers between characters - especially between Main DPS and Hybrids as they fulfill different roles in the team.
The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.
Do note that DPS and DMG aren’t perfect metrics for a character’s individual value and should be taken with a grain of salt. Anything pertaining a character’s relevance in the meta is addressed in our Review and Tier List, which the numbers below shouldn’t be used for as an end-all-be-all to. Instead, DPS and DMG are good metrics for a character’s sequence value and comparison between an individual character’s different rotations. We recommend using those metrics for such purposes.
The calculations were done using added buffs from the following teammates:
Moonlit Clouds
Gusts of Welkin
Rotation time: 12.8s
Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above.
And here are the Echoes and Weapons used in the calculations.
Stats at Level 90: ATK: 588 | CRIT DMG: 48.6%
2 Set: Aero DMG increase by 10%.
5 Set: Dealing Echo Skill DMG to enemies increases the Resonator's Echo Skill Crit. Rate by 20%, and grants 15% Aero DMG Bonus for 5s.
Substats: ATK (45%), CRIT Rate (42%), CRIT DMG (84%)
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