Last updated: 22/October/2026

Best guide and build for Suoming from WW (Wuthering Waves). Suoming is a 5★ rarity character from the
Electro element who uses the Sword type weapon.
Suoming has at least one video guide available:
Last review update
Patch 3.7
Last major build/calcs update
Patch 3.7
Last profile update*
22/October/2026
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Suoming check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Furled Canopy
Press or hold Normal Attack to perform up to 3 consecutive attacks, dealing Electro DMG.
While in the Deep Mind state, Basic Attack is replaced with Basic Attack - Unfurled Canopy, performing up to 4 consecutive attacks, dealing Electro DMG.
Hold Normal Attack to cast Basic Attack - Unfurled Canopy Stage 1 and Stage 2 in succession.
Shortly after casting Basic Attack - Unfurled Canopy Stage 2, hold Normal Attack to cast Basic Attack - Unfurled Canopy: Whirling Thunder Stage 1 and Stage 2 in succession, dealing Electro DMG.
Shortly after casting Basic Attack - Unfurled Canopy Stage 3, hold Normal Attack to cast Basic Attack - Unfurled Canopy Stage 4.
Shortly after casting Basic Attack - Unfurled Canopy: Whirling Thunder Stage 1, press or hold Normal Attack to cast Basic Attack - Unfurled Canopy: Whirling Thunder Stage 2.
Deal Electro DMG.
Consume STA to perform a Plunging Attack, dealing Electro DMG.
Press Normal Attack within a certain time after a successful Dodge to attack the target, dealing Electro DMG.
While in the Deep Mind state, Dodge Counter is replaced with Dodge Counter - Unfurled Canopy.
Shortly after casting the skill, press Normal Attack to cast Basic Attack Stage 3.
Press Normal Attack within a certain time after a successful Dodge to attack the target, dealing Electro DMG.
Shortly after casting the skill, press Normal Attack to cast Basic Attack - Unfurled Canopy Stage 3.
Shortly after casting the skill, hold Normal Attack to cast Basic Attack - Unfurled Canopy: Whirling Thunder Stage 1, dealing Electro DMG.
Furled Canopy: Rift Cleaver
Attack targets within range, dealing Electro DMG.
Within a certain period after opening the umbrella and dashing forward, when attacked by an enemy target, Suoming becomes immune to this damage and stagnates nearby targets. She then becomes immune to interruption and receives 100% less DMG for a certain period, and casts Resonance Skill - Unfurled Canopy: Crimson Gleam.
Entering the Deep Mind state resets the Cooldown of Resonance Skill.
While in the Awakened Mind state, press Normal Attack shortly after casting this skill to cast Basic Attack Stage 2.
While in the Deep Mind state, press Normal Attack shortly after casting this skill to chain into Basic Attack - Unfurled Canopy Stage 3.
Attack targets within range, dealing Electro DMG.
While in the Awakened Mind state, press Normal Attack shortly after casting this skill to cast Basic Attack Stage 3.
While in the Deep Mind state, press Normal Attack shortly after casting this skill to chain into Basic Attack - Unfurled Canopy Stage 4.
Umbral Canopy: Miasma Lock
While in the Deep Mind state, Resonance Liberation becomes available. Casting Resonance Liberation deals Electro DMG to targets within range.
Casting Resonance Liberation grants Suoming Unison for 5s.
Can be cast in mid-air close to the ground.
While casting Outro Skill, if Suoming has Unison, when a Resonator on the field deals damage, a Thunder Crest is summoned as a Coordinated Attack on the target, dealing Electro DMG.
Within 3s after this damage is dealt, a Thunder Crest can be summoned each second. This effect is triggered once per second. The damage dealt by Thunder Crest does not trigger this effect.
Only 1 Thunder Crest can be summoned per second, up to 6 in total.
This effect lasts 8s, or until the number of summoned Thunder Crest reaches the limit.
Bound Obsession, Forged Mind
While in the Awakened Mind state, when Delusion reaches 800 points, Resonance Skill is replaced with Resonance Skill - Furled Canopy: Sealed Delusion, dealing Electro DMG, considered Basic Attack DMG.
Casting this skill sends Suoming into Deep Mind and clears all Delusion.
While in the Deep Mind state, when Delusion reaches 800 points, Resonance Skill is replaced with Resonance Skill - Unfurled Canopy: Unforsaken Mind, pulling in nearby targets and dealing Electro DMG, considered Basic Attack DMG.
Within a certain period after casting Resonance Skill - Unfurled Canopy: Unforsaken Mind, Basic Attack and Resonance Skill are replaced with Basic Attack - Umbral Canopy: Engraved Heart. Press or hold Normal Attack or Resonance Skill to cast this skill. Attack targets within range, dealing Electro DMG, considered Basic Attack DMG.
Casting this skill sends Suoming into Calamity Mind and clears all Delusion; she enters Awakened Mind once the skill ends.
When casting this skill, hold Normal Attack or Resonance Skill to continuously attack the target for a certain period.
While casting this skill, Suoming is immune to DMG and interruption for a certain period.
During the skill action, she cannot move, dash, jump, dodge, or cast Basic Attack, Resonance Skill, Resonance Liberation, Dodge Counter, Plunging Attack, Mid-air Attack, or Intro Skill, and Resonator switching is also restricted.
When Suoming has Unison, switching to another Resonator will remove her Unison to trigger Suoming's Outro Skill and the incoming Resonator's Intro Skill. When Suoming's Concerto Energy is full and she has Unison, only the Unison effect is consumed.
Suoming can trigger Unison Response.
When the active Resonator in the team has Unison, Suoming triggers Unison Response after she is switched in and casts Intro Skill, granting all Resonators in the team 1 stack of Unison Boon for 30s.
Suoming can grant up to 1 stack of Unison Boon. Gaining it again only resets the duration.
Unison Response cannot be triggered in Co-op.
Only the Resonators who can trigger Unison Response can gain this effect. Each stack of Unison Boon increases the total DMG dealt by Resonators in the team who can trigger Unison Response by 3%, up to 2 stacks.
Can hold up to 800 points of Delusion.
Hitting a target with Basic Attack, Basic Attack - Unfurled Canopy, Basic Attack - Unfurled Canopy: Whirling Thunder, Dodge Counter, Dodge Counter - Unfurled Canopy, or Resonance Skill - Unfurled Canopy: Crimson Gleam grants Delusion if Suoming is the active Resonator.
Casting Resonance Liberation grants 200 points of Delusion.
Casting Intro Skill - Unfurled Canopy: Thunder Rending or Intro Skill - Unfurled Canopy: Whirling Thunder (Unison) grants 200 points of Delusion.
Tune Break - Sword
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Rain-Soaked Covenant
Casting Intro Skill - Furled Canopy: Flash Rift, Intro Skill - Unfurled Canopy: Thunder Rending, Intro Skill - Furled Canopy: Sealed Delusion (Unison), or Intro Skill - Unfurled Canopy: Whirling Thunder (Unison) grants 50% Electro DMG Bonus for 15s. Switching to another Resonator ends this effect early.
When Suoming casts Intro Skill - Furled Canopy: Sealed Delusion (Unison) or Intro Skill - Unfurled Canopy: Whirling Thunder (Unison), she additionally gains 10 points of Concerto Energy, triggered only once every 25s.
Sunken Seal, Forged Lock
Within 8s after Suoming casts Resonance Liberation or Basic Attack - Umbral Canopy: Engraved Heart, if she gains or has Aligned Seals, her Outro Skill grants the incoming Resonator 30% Electro DMG Bonus, plus an additional 20% for each stack of Unison Boon they have, up to 40%. This effect lasts for 8s or until the Resonator is switched out.
When Suoming has Unison, casting Resonance Skill - Furled Canopy: Rift Cleaver removes Unison and the Unison Boon on her, consumes 20 points of Concerto Energy, and clears all Delusion, granting the Seal Master effect: the DMG Multipliers of Basic Attack - Unfurled Canopy and Basic Attack - Unfurled Canopy: Whirling Thunder are increased by 100%, each stage of both skills restores 5 additional points of Concerto Energy on hit, and Suoming's Crit. DMG is increased by 100%. This effect lasts for 12s or until the Resonator is switched out.
Gaining Unison ends this effect early.
Gaining the Aligned Seals effect ends this effect early.
The Seal Master effect cannot be gained while the Aligned Seals effect is active.
While the Seal Master effect is active, press or hold Normal Attack shortly after casting Basic Attack - Unfurled Canopy Stage 4 to chain into Basic Attack - Unfurled Canopy Stage 2.
Furled Canopy: Flash Rift
Attack the target, dealing Electro DMG, considered Basic Attack DMG.
While in the Awakened Mind state, casting this skill sends Suoming into the Deep Mind state and clears all Delusion.
While in the Deep Mind state, Intro Skill is replaced with Intro Skill - Unfurled Canopy: Thunder Rending.
While in the Awakened Mind state, triggering Unison Response replaces Intro Skill with Intro Skill - Furled Canopy: Sealed Delusion (Unison).
While in the Deep Mind state, triggering Unison Response replaces Intro Skill with Intro Skill - Unfurled Canopy: Whirling Thunder (Unison).
Deal Electro DMG, considered Basic Attack DMG.
- Press Normal Attack shortly after casting this skill to chain into Basic Attack - Unfurled Canopy: Whirling Thunder Stage 2.
Attack the target, dealing Electro DMG, considered Basic Attack DMG.
Casting this skill sends Suoming into the Deep Mind state and clears all Delusion.
Attack the target, dealing Electro DMG, considered Basic Attack DMG.
While in the Deep Mind state, press Normal Attack shortly after casting Intro Skill - Unfurled Canopy: Whirling Thunder (Unison) to chain into Basic Attack - Unfurled Canopy: Whirling Thunder Stage 2.
Canopy Rumble
The incoming Resonator gains 20% Electro DMG Amplification for 8s or until the Resonator is switched out. While having Unison Boon, they also gain 25% Resonance Skill DMG Amplification.
Into the Blight Rain
Resonance Skill - Unfurled Canopy: Unforsaken Mind is immune to interruption.
The DMG Multipliers of Intro Skill - Furled Canopy: Flash Rift, Intro Skill - Unfurled Canopy: Thunder Rending, Intro Skill - Furled Canopy: Sealed Delusion (Unison), and Intro Skill - Unfurled Canopy: Whirling Thunder (Unison) are increased by 60%.
Breaking Thunder, Slaying Evil
Crit. DMG is increased by 40%.
Casting Outro Skill increases the incoming Resonator's Crit. DMG by 10%, plus an additional 6% for each stack of Unison Boon they have, up to 24%. This effect lasts for 30s or until the Resonator is switched out.
Lone Canopy, Solitary Road
Casting Intro Skill - Furled Canopy: Flash Rift or Intro Skill - Unfurled Canopy: Thunder Rending grants 1 stack of Unison Boon for 30s. This effect can be triggered once every 25s.
If Suoming has already granted Unison Boon and it is still in effect, gaining it again only resets its duration.
Casting Resonance Liberation grants Suoming 30% Basic Attack DMG Amplification for 25s.
Covenant Borne Upon the Heart
Suoming's ATK is increased by 20%.
Seal Deep, Never Forgotten
The DMG Multiplier of Resonance Liberation - Umbral Canopy: Miasma Lock is increased by 40%.
Nine Shadows at Her Side
The effect of each stack of Unison Boon on all Resonators in the team is increased by 50%, up to 4 stacks of Unison Boon.The DMG Multiplier of Basic Attack - Umbral Canopy: Engraved Heart is increased by 50%.
When Suoming has Seal Master, her Crit. DMG is further increased by 200%.
Stats data not available for this character.
Suoming upgrade material information aren't available yet.

Review
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
The literal best F2P DPS in the game in ToA/Matrix right now;
As a DPS, really easy to make a team with her thanks to Sanhua (one of her best teammates) being free;
Has meaningful improvement room in all gamemodes, simply by upgrading to a Unison Hybrid role alongside Hsin, one of the best teams in the game overall;
As a Hybrid, can use both 5P Heart and 5P Moonlit Clouds to basically the same degree (at S0R1), so she’s easy to build and not too Signature-reliant there;
Fights with a pretty cool umbrella drill thingy.
Unison Hybrid use is completely restricted to Hsin, since the overwhelming majority of her buffs are tied to Electro and it’s very, very unlikely we get a second Electro Unison DPS any time soon;
Has like 200 layers of restrictions for Quickswap, seriously good luck making her do anything useful there;
Sequence value is seriously bad until S6 as a DPS, and as a Hybrid you much rather get Hsin Sequences over Suoming ones. Unless going for S6 DPS specifically, vertically investing isn’t the best idea.
Suoming is a 5-star Electro Sword Unison Sub-DPS and Main DPS who, as you can tell, can play in 2 very different roles pretty much to the same degree of performance. Suoming is designed in a way where, if you own a Unison Main DPS (so basically Hsin considering her Outro), she can play alongside them as a secondary damage dealer and buffer, and if you don’t, she’s a perfectly viable Basic Attack Main DPS on her own.
Let’s clear up something important first: Suoming’s kit is written as though she has multiple states in which separate attacks can be cast, called “Awakened Mind” and “Deep Mind”. In truth, only the Deep Mind state matters because you access it via an Intro, and the Awakened Mind state is only used to enter Deep Mind state. In other words: that state only exists to give Suoming a necessity to cast her Intro to start her rotations. Not much of a need to care about this, since it’s mostly an overly complicated excuse to restrict Quickswap.
Suoming has a Forte gauge that allows her to cast her Forte Skill. This gauge will be built up through her second Intro and Ultimate (in Unison mode only) as well as her Basic Attacks (both DPS and Unison). This Forte Skill then chains into her Drill Skill. Casting this quickly is the focus of her rotation in Unison mode, as by the time you cast it, you’ll have enough Concerto to finish off her full rotation. In DPS mode, Suoming tries to squeeze the most damage out of her Basic Attacks.
Suoming’s Unison is triggered by her Ultimate. If you do Intro —> Ultimate, you can immediately Outro onto another character through the Unison mechanic. If you don’t want this, Suoming’s Unison can be consumed via her base Skill to enter DPS mode.
If you do Suoming’s Unison rotation, Suoming is capable of Unison Response. She grants 1 stack of Unison Boon through her Intro and can benefit from all stacks on her own damage, giving 3% Total DMG Dealt per stack. Additionally, her Outro grants extra Electro DMG Bonus to the next character based on the team’s Unison Boon stack count.
Otherwise, if you go down the DPS route, all of the above is forfeited once her Skill is cast. Instead, for 12s, the entirety of Suoming’s Basic Attack damage multipliers are doubled, and her CRIT DMG is increased by 100%. She also consumes 20 Concerto on cast, which is easily built back up throughout her rotation.
Finally, Suoming can cast up to 6 Coordinated Attacks that deal a small amount of damage in Unison only. Her Outro grants 20% Electro DMG Amplification, plus an extra 25% Skill DMG Amplification in Unison, for 8s, with all of this expiring on swap. This is overall completely useless to anything, other than for Hsin with Unison Suoming.
If you want to structure all of the above within a rotation:
In Unison, Suoming will be playing alongside a Unison DPS. She can do Intro —> Ult —> Outro to get off an extremely quick first rotation, then Intro back in once your DPS has acquired Unison, and do a few Basic Attacks into her two Forte Skills, finishing her full rotation.
As a DPS, Suoming will play alongside a traditional Hypercarry Outro buffer and Support. After her Intro and Ultimate, Unison is acquired, allowing for a Skill cast to activate DPS mode. At this point, her most advantageous Basic string in terms of multipliers requires you to hold down the Basic Attack button all throughout (like a Heavy Attack input). You can do up to 2 full strings before your buffs expire, as before they expire Suoming should cast her Forte Skills, at which point her rotation ends and she can switch out.
In the current meta, simply put, Suoming is great. Even if her Unison use is completely restricted to Hsin, and that’s likely to stay the case, in DPS mode she has two things going for her: team flexibility, and teammate accessibility. All of this while retaining pretty solid performance, around early Lahai-Roi level (think Aemeath, Luuk, Sigrika).
What we mean by team flexibility is that Suoming scales off of general buffs. She has no explicit saturation for DMG Amplification, DMG Bonus, or ATK, and scales well off all of them. A F2P teammate particularly stands out for this: Sanhua. Suoming as a DPS is perfectly capable of making full use of her, and revives a previously basically-dead 4-star back into the meta.
As an added plus, since she doesn’t have CRIT Rate saturation like a lot of the modern damage dealers, she scales well with Shorekeeper. Verina also scales much better for her than most of the recently released DPS cast. Otherwise, the Lynae Mornye duo always works and has higher damage per rotation overall. Being able to make good use of Shorekeeper and Verina is also true in the Unison team.
Although Suoming is practically completely locked out of Quickswap due to her many layers of restrictions around it, for the overwhelming majority of players, Suoming is a great character in ToA/Matrix as DPS while being fairly average in Whimpering Wastes, and she becomes great overall in Unison alongside Hsin, being an undeniable top meta performer in her best team.
In conclusion, Suoming is a pretty well-established character within the Wuthering Waves meta. Either used as a good Main DPS or the ideal Unison Support for Hsin, there are ways to use her for beginners and veterans of the game alike. In all cases, she’s at least going to perform up to endgame standards when used properly. Overall, this makes Suoming a fine character to recommend, so long as you’re interested in getting her on your account.
Build
The percentages show the performance of the weapon based on calculations, but in some cases, some weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).
Suoming calculations were done using added buffs from the following teammates:
Heart of Sworn Vigil
Rejuvenating Glow
Pact of Neonlight Leap
Halo of Starry Radiance
100.00%
100.00%
88.10%
95.50%
81.70%
83.80%
81.40%
83.20%
81.40%
83.20%
81.20%
83.60%
81.00%
83.10%
80.60%
82.00%
78.20%
82.30%
72.30%
72.00%
69.40%
76.00%
68.00%
66.80%
100.00%
Hsin's Signature set also works totally fine on Suoming. It's her best set as a DPS by far and provides the same performance as Moonlit Clouds at S0R1 investment (while being better at higher investment) in the Unison team. Generally always recommended at S0R1+.
Below you can find Main Echo options:
Best set for Unison Suoming at lower investments. On alternative weapons or bad Echo builds at S0R1, this set's higher buffing potential can outdo the higher personal damage Heart of Sworn Vigil provides, making it situationally better than - and always a good replacement to - the set.
Below you can find Main Echo options:
Substats: Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > ATK% > Basic DMG% > ATK
All recommended endgame stats portray a fairly good quality endgame build as a goal to aim for on most characters. However, don’t treat this as an end-all-be-all, and more of a suggestion.
All stat recommendations are given at S0 for 5-stars, S6 for 4-stars, and free characters (unless specified otherwise), based on total stats in the in-game stat-screen with the character out of combat but also active in the party (and hence some buffs may or may not apply). Any other precision may be directly specified. If not specified, Energy Regen requirements are estimated in the character’s best team.
HP: 14500+
DEF: 1100+
ATK: 2100-2400+
CRIT Rate: 65-80%+
CRIT DMG: 260-280%+
Energy Regen: 100-115%
As a DPS, Suoming needs no Energy Regen to get off her Ultimate, but having one extra roll for safety can be considered (fully optionally). The higher end was estimated as a Unison secondary with Hsin and Shorekeeper.
Electro DMG Bonus: 30-70%+
Below you can find the order of leveling the abilities for Suoming.
Forte Circuit
Res. Liberation
Intro Skill
Basic Attack
Res. Skill
Skill can be completely skipped as it is useless to Suoming's practical rotation. All other Fortes are important to level though.
Basic Attack
Forte Circuit
Res. Liberation
Intro Skill
Res. Skill
Skill can be completely skipped as it is useless to Suoming's practical rotation. Intro can be skipped to save on resources at a minimal damage loss.
Gameplay and teams
Suoming’s rotation goal is different based on her mode. In Unison teams, she wants to get both of her Outros off as quickly as possible, while as a DPS, she’s trying to make the most of her time on the field while retaining all of her buffs.
Summon Soulfrayer in the 2nd part of her rotation (Heart of Sworn Vigil/Hybrid) or swap Impermanence Heron right before her 2nd Outro (Moonlit Clouds/Hybrid). As DPS, use Reminiscence: Suhsin at any point after her Skill was cast.
Used in Hsin/Suoming teams, where Suoming fits a secondary buffer (Hybrid) role and wants to get off her Outro Skills as quickly as she can.
Intro
Ultimate
Outro
→ Build up an Outro from your Unison DPS here.
Intro: Whirling (Unison)
Basic: Whirling 2 (Cancel animation endlag via Dash)
Dash
Basic: Unfurled 1
Basic: Unfurled 2 (Cancel animation endlag via Skill)
Skill: Unforsaken Mind
Hold Skill: Engraved Heart
Outro
Tip: In case you’re curious about Suoming’s Tap Skill variant, it deals less damage but doesn’t take any less time. The animation that becomes shorter is time-stopped, so overall always hold the Forte Skill. You’re losing out on free damage otherwise.
Used for DPS Suoming teams. Forfeits her Unison-related buffs by consuming Unison through her Skill to maximize personal damage.
Intro
Ultimate
Skill (Instantly interrupt via Dash)
Dash
Heavy: Unfurled Basic 1
Heavy: Unfurled Basic 2
Heavy: Whirling 1
Heavy: Whirling 2 (Cancel animation endlag via Dash)
Dash
Heavy: Unfurled Basic 1
Heavy: Unfurled Basic 2
Heavy: Whirling 1
Heavy: Whirling 2 (Cancel animation endlag via Skill)
Skill: Unforsaken Mind
Hold Skill: Engraved Heart
Outro
When an enemy is too aggressive and is likely to interrupt you, or if your execution of the above rotation isn’t good enough, it’s very possible for Suoming to lose her 100% CRIT DMG buff or even any active Outro buff on her Hold Skill, which will lose a significant amount of damage. In those cases, you’ll want to shorten her DPS rotation by executing it the same way, but stopping at Heavy: Whirling 1 (the end of its cast). It’s possible to stop even earlier, but keep in mind that the more attacks you can perform while staying within Suoming’s buff windows, the better.
As an indicator, if you want to refer to it Skill: Unforsaken Mind needs to be performed with 16.1s or more left on Suoming’s Ultimate cooldown to preserve the 100% CRIT DMG buff, or 15.3s remaining on the cooldown to preserve 14s Outro buffs.
Optionally, if Suoming’s DPS team rotation is too short (this is possible in Sanhua+Shorekeeper/Verina teams for example), it’s possible to extend the team’s rotation a bit by using Double Intro on Suoming and casting 1 to 3 Basic Attacks after the first Intro. The second Intro would lead to her actual full rotation, as normal.
This is only useful as a rotation extension for extra damage, and doesn’t accomplish much else. Only do this if your team rotation is significantly under 25 seconds (Suoming’s Ultimate cooldown, which she needs to execute her DPS rotations by gaining and consuming Unison). As a Unison Hybrid, you’re better off extending Hsin’s rotation rather than Suoming’s if your rotation time is too low for the same cooldown reasons.
In terms of Quickswap however, Suoming is severely limited. Her rotation can only be meaningfully progressed in Deep Mind state, requiring her to get an Intro from another teammate or at least build up her full Forte gauge once, which takes a very long time. Plus, she needs to be on-field to gain any Forte or cast her Drill Skill, and she loses out on a bunch of self-buffs if she swaps out of her rotation, especially as a DPS. In other words: good luck getting any useful Quickswap done with this character.
Calculations