Catcher is a 4-star character in Arknights: Endfield (AKE). Catcher wields a Greatsword and belongs to the Defender class. Catcher also has access to the Physical element. This guide provides a comprehensive overview of Catcher's best build, including recommended Weapons, Gear pieces, Stats, and the strongest team compositions and rotations that maximize their potential.
To learn more about Catcher check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.
Catcher has no video guide yet.
Catcher review and guide already include the release balance patch changes to their kit.
Last review update
Patch 1.0
Last major build/calcs update
Patch 1.0
Last profile update*
January 5th, 2026
*Profile update means smaller edits to the guide that don't require new calculations.
To learn more about Catcher check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.
Profile
Review
Build
Teams & Synergies
Profile
The yellow color shows the Primary Attribute and the green Secondary Attribute. Both of those attributes, on top of their normal bonuses, provide additional ATK to the character.
Basic Tactics
An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 22 Stagger.
Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).
Rigid Interdiction
SP Cost: 100
[Protection]: Protected targets temporarily take reduced DMG. The number represents the degree of reduction. When there are multiple effects of the same type, only the most powerful applies.
[SP Return]: After spending SP and meeting certain criteria, some of the SP spent will be returned. SP Return is not SP Recovery and do not activate SP Recovery-triggered effects. Spending returned SP also does not gain Ultimate Energy.
[Vulnerability]: Hitting an enemy for the first time with a skill with Physical Status applies Vulnerability instead of the actual Physical Status. A Vulnerability enemy can be Lifted and Knocked Down to add more Vulnerability stacks (up to 4). Hitting a Vulnerability enemy with Crush or Breach will consume the Vulnerability stacks.
Timely Suppression
Cooldown: 35s
Trigger: When an enemy starts charging up a skill, or when the controlled operator is attacked and falls below 40% HP.
[Shield]: The shield can absorb damage while it is active. Some shields may only absorb specific types of DMG.
Textbook Assault
Energy cost: 80
[Knock Down]: Applies Vulnerability to an enemy. If the enemy is already Vulnerability, then add 1 stack of Vulnerability, and deal Physical DMG and Stagger.
[Weaken]: Weakened targets temporarily deal reduced DMG. The number represents the degree of reduction. Effects of the same type can stack non-linearly.
Catcher talent are being updated for the release version. This will happen as soon as possible!
Silent Caretaker
Grounded Approach
Resilient Defense
Comprehensive Mindset
Multi-layered Readiness
Potential 1
Bonus Spec Training
Potential 2
Unwavering Post
Potential 3
[Shield]: The shield can absorb damage while it is active. Some shields may only absorb specific types of DMG.
Compensated Suffering
Potential 4
Choice Without Regrets
Potential 5
[Shield]: The shield can absorb damage while it is active. Some shields may only absorb specific types of DMG.
[SP Return]: After spending SP and meeting certain criteria, some of the SP spent will be returned. SP Return is not SP Recovery and do not activate SP Recovery-triggered effects. Spending returned SP also does not gain Ultimate Energy.
"Need defensive cover? I shall give you my best."
Catcher serves on Operations Team Z7 in Endfield, responsible for cover and logistical support. Backed by full military training, he draws on his extensive knowledge to guide his teammates through critical moments. Born into a military family within the Talos-II General Chamber of Commerce, he was raised with the love of devoted parents and older siblings. The pain and sickness caused by a childhood accident never brought him down. Instead, they shaped him into the steadfast warrior he is today.
Catcher may be the youngest on the team, but his maturity far surpasses that of his peers. He can work seamlessly with everyone, readily cover when a teammate struggles, and even prepare a camp meal tailored to everyone's needs. With him around, the team always feels safe and at ease.
Review
Umbral Monument
Catcher pros & cons aren't available yet. They will be added soon.
Catcher review isn't available yet. It will be added soon!
Combo Skill > Ultimate = Basic Attack > Battle Skill
Catcher dupes are very easy to obtain due to their low rarity. That's why the guide and review above already assumes you have them max duped and we're not reviewing each separately.
Build
Catcher best Weapons are placed in order of what fits their playstyle the most. Check the comments to get additional context.
Stat 1 Boost - 9/9
Strength: +124
Stat 2 Boost - 9/9
Max HP: +62.40%
Passive Boost - 9/9
Sec. Attribute: +14.00%
Stat 1 Boost - 9/9
Strength: +156
Stat 2 Boost - 9/9
Max HP: +78.00%
Passive Boost - 4/9
Ember's Signature grants a large amount of passive defensive stats, including an increase to all shielding, boosting the potential of the Catcher's combo skill significantly. Unfortunately, since Catcher doesn't heal with his Combo Skill, he can't take advantage of the incredibly strong Weapon Effect.
Stat 1 Boost - 9/9
Will: +156
Stat 2 Boost - 9/9
Max HP: +78.00%
Passive Boost - 4/9
This weapon has an overwhelming amount of defensive passive stats and boosts healing as well. Its Weapon Effect causes Catcher's protection on Battle Skill to trigger an additional heal if he's hit while it's active, boosting her sustain capabilities slightly.
Stat 1 Boost - 9/9
Strength: +124
Stat 2 Boost - 9/9
Ultimate Gain Eff.: +37.10%
Passive Boost - 9/9
Main Attribute: +14.00%
This weapon's Weapon Effect isn't usable by Catcher, but the passive stats, including Energy Regen, still make it a viable option if you value more Ultimates in a fight over more defensive weapon effects listed above.
Stat 1 Boost - 9/9
Strength: +93
Stat 2 Boost - 9/9
Attack: +23.40%
Passive Boost - 9/9
Last resort option if you're lacking any of the choices above. Has the correct passive stats, but all at much lower base values, setting it significantly behind all other choices.
Catcher best sets are placed in order of what fits their playstyle the most. Check the comments to get additional context.
Flat HP +1000. When the wearer applies Amp, Protected, Susceptible, or Weakened, other teammates also gain ATK +16% for 15s. This effect cannot stack.
Despite being a Defender, Catcher isn't able to use the premier defensive 3P set LYNX due to him not being able to heal. Instead, the next best thing to equip him with is either Xiranite and full Energy to maximize his ability to apply Vulnerable and Weaken while also occasionally buffing the team. Alternatively, you can put investment into extra Stagger with Swordmancer. In most cases, we've found the extra Energy to be more impactful, but Swordmancer is also there as a choice if you'd prefer it.
Armor
Gloves
Kit
Kit
Catcher gear pieces calculations aren't available yet. They will be added soon.
Catcher team calculations information aren't available yet. They will be added soon.
Teams and Synergies
Catcher's kit is useful across a wide range of teams, and whenever you're in need of a boost to your survivability, it can be worth trading in some damage or buffing for Catcher's ability to interrupt bosses with his combo, plus his shielding capabilities. Here is why you might wanna bring him:
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Catcher's Signature Weapon has ideal passive stats for him and has a Weapon Effect which grants him a huge DEF% increase, an incredibly rare stat not really found anywhere else. This DEF boost increases the size of his Shields by a large amount and also synergizes well with the rest of his DEF scaling abilities.