CatcherBuild and Guide

Character

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Introduction

Catcher is a 4 character from the
Defender
Defender class who wields a
Great Sword
Greatsword and who has access to the
Physical
Physical element.

To learn more about Catcher check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Catcher check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build and teams

Profile

Attributes (level 1)

The yellow color shows the Primary Attribute and the green Secondary Attribute. Both of those attributes, on top of their normal bonuses, provide additional ATK to the character.

Strength
Strength
21
Agility
Agility
9
Intellect
Intellect
8
Will
Will
11
Skills
Basic Attack

Basic Tactics

BASIC ATTACK:

An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 22 Stagger.

DIVE ATTACK:

An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 22 Stagger.

FINISHER:

An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 22 Stagger.

Coming soon!

[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).

Battle Skill

Rigid Interdiction

SP Cost: 100

Raises a shield that can block attacks, grants Protection to self and nearby operators, and immediately returns some SP.
When attacked while the said shield is active, perform a retaliation bash that deals Physical DMG and applies 1 stack of Vulnerable to the attacking enemy.

Coming soon!

[Protection]: Protected targets temporarily take reduced DMG. The number represents the degree of reduction. When there are multiple effects of the same type, only the most powerful applies.

[SP Return]: After spending SP and meeting certain criteria, some of the SP spent will be returned. SP Return is not SP Recovery and do not activate SP Recovery-triggered effects. Spending returned SP also does not gain Ultimate Energy.

[Vulnerable]: Hitting an enemy for the first time with a skill with Physical Status applies Vulnerable instead of the actual Physical Status. A Vulnerable enemy can be Lifted and Knocked Down to add more Vulnerable stacks (up to 4). Hitting a Vulnerable enemy with Crush or Breach will consume the Vulnerable stacks.

Combo Skill

Timely Suppression

Cooldown: 35s

A powerful downward punch that deals Physical DMG to the enemy, while granting shields to self and another teammate (controlled operator prioritized).
DEF can further increase Shield points.

Trigger: When an enemy starts charging up a skill, or when the controlled operator is attacked and falls below 40% HP.

Coming soon!

[Shield]: The shield can absorb damage while it is active. Some shields may only absorb specific types of DMG.

Ultimate

Textbook Assault

Energy cost: 80

Swings the greatsword to perform 2 consecutive slashes to deal Physical DMG and apply Weaken, followed by a powerful downward slam that deals massive Physical DMG and applies Knock Down to all enemies within the area of effect.

Coming soon!

[Knock Down]: Applies Vulnerable to an enemy. If the enemy is already Vulnerable, then add 1 stack of Vulnerable, and deal Physical DMG and Stagger.

[Weaken]: Weakened targets temporarily deal reduced DMG. The number represents the degree of reduction. Effects of the same type can stack non-linearly.

Talents
Base Talent

Silent Caretaker

Assign to Control Nexus to grant all operators' Mood Regen +8/12%.
Base Talent

Grounded Approach

Assign to Growth Chamber to slow Mood Drop of all operators in it by 10/14%.
Combat Talent

Resilient Defense

For every 10 Will, DEF +1/1.2.
Combat Talent

Comprehensive Mindset

Ultimate Textbook Assault improved: Final hit creates 2/3 shockwave(s), each dealing 30/45% ATK of Physical DMG.
Potential (dupes)
P1

Multi-layered Readiness

Potential 1

Battle skill Rigid Interdiction and ultimate Textbook Assault improved: Hitting the enemy deals another hit of DMG equal to [100 + DEF×1.3].
P2

Bonus Spec Training

Potential 2

DEF +20, Will +10.
P3

Unwavering Post

Potential 3

Combo skill Timely Suppression improved: Shield duration +5s.

[Shield]: The shield can absorb damage while it is active. Some shields may only absorb specific types of DMG.

P4

Compensated Suffering

Potential 4

Ultimate Textbook Assault improved: Ultimate Energy cost -10%.
P5

Choice Without Regrets

Potential 5

Battle skill Rigid Interdiction improved: Hitting an enemy while the shield is active returns 10 SP.

[Shield]: The shield can absorb damage while it is active. Some shields may only absorb specific types of DMG.

[SP Return]: After spending SP and meeting certain criteria, some of the SP spent will be returned. SP Return is not SP Recovery and do not activate SP Recovery-triggered effects. Spending returned SP also does not gain Ultimate Energy.

Signature Weapon

Catcher Signature Weapon information aren't available yet. They will be added soon!

Voice Actors
ENG
-
JPN
-
CN
-
KR
-
Gallery

Review

Review

Catcher review isn't available yet. It will be added soon!

Pros & Cons

Catcher pros & cons aren't available yet. They will be added when the character is released.

Ratings

Catcher ratings aren't available yet. It will be added soon!

Build and teams

Best Weapons

Catcher best Weapons aren't available yet. They will be added soon.

Best Synergies

Catcher best Synergies aren't available yet. They will be added soon.

Best Teams

Catcher best Teams aren't available yet. They will be added soon.