To learn more about Catcher check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Catcher check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build and teams
Profile
The yellow color shows the Primary Attribute and the green Secondary Attribute. Both of those attributes, on top of their normal bonuses, provide additional ATK to the character.
Basic Tactics
An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 22 Stagger.
An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 22 Stagger.
An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 22 Stagger.
Coming soon!
[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).
Rigid Interdiction
SP Cost: 100
Coming soon!
[Protection]: Protected targets temporarily take reduced DMG. The number represents the degree of reduction. When there are multiple effects of the same type, only the most powerful applies.
[SP Return]: After spending SP and meeting certain criteria, some of the SP spent will be returned. SP Return is not SP Recovery and do not activate SP Recovery-triggered effects. Spending returned SP also does not gain Ultimate Energy.
[Vulnerable]: Hitting an enemy for the first time with a skill with Physical Status applies Vulnerable instead of the actual Physical Status. A Vulnerable enemy can be Lifted and Knocked Down to add more Vulnerable stacks (up to 4). Hitting a Vulnerable enemy with Crush or Breach will consume the Vulnerable stacks.
Timely Suppression
Cooldown: 35s
Trigger: When an enemy starts charging up a skill, or when the controlled operator is attacked and falls below 40% HP.
Coming soon!
[Shield]: The shield can absorb damage while it is active. Some shields may only absorb specific types of DMG.
Textbook Assault
Energy cost: 80
Coming soon!
[Knock Down]: Applies Vulnerable to an enemy. If the enemy is already Vulnerable, then add 1 stack of Vulnerable, and deal Physical DMG and Stagger.
[Weaken]: Weakened targets temporarily deal reduced DMG. The number represents the degree of reduction. Effects of the same type can stack non-linearly.
Silent Caretaker
Grounded Approach
Resilient Defense
Comprehensive Mindset
Multi-layered Readiness
Potential 1
Bonus Spec Training
Potential 2
Unwavering Post
Potential 3
[Shield]: The shield can absorb damage while it is active. Some shields may only absorb specific types of DMG.
Compensated Suffering
Potential 4
Choice Without Regrets
Potential 5
[Shield]: The shield can absorb damage while it is active. Some shields may only absorb specific types of DMG.
[SP Return]: After spending SP and meeting certain criteria, some of the SP spent will be returned. SP Return is not SP Recovery and do not activate SP Recovery-triggered effects. Spending returned SP also does not gain Ultimate Energy.
Catcher Signature Weapon information aren't available yet. They will be added soon!
Review
Catcher review isn't available yet. It will be added soon!
Catcher pros & cons aren't available yet. They will be added when the character is released.
Catcher ratings aren't available yet. It will be added soon!
Build and teams
Catcher best Weapons aren't available yet. They will be added soon.
Catcher best Synergies aren't available yet. They will be added soon.
Catcher best Teams aren't available yet. They will be added soon.
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