To learn more about Beryl check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Beryl check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams and synergies
Profile
For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.
Launcher
Attack
Charge Launcher
Attack
Barrier
Skill
[Shield]: Shield using 30% of the Combatant's DEF stat.
Opening Found
Attack | Has Epiphany
[Retain]: This card is not discarded at the end of the turn
[Preserve]: Effect triggered during end of turn while card is retained in hand.
Charged Shot
Attack | Has Epiphany
[Retain]: This card is not discarded at the end of the turn
[Preserve]: Effect triggered during end of turn while card is retained in hand.
Guilty Pleasure
Skill | Has Epiphany
[Exhaust]: When this card is used it moves to the Exhausted Pile.
Unlimited Firepower
Skill | Has Epiphany
[Shield]: Shield using 30% of the Combatant's DEF stat.
Heavy Weapons Specialist
Skill
[Exhaust]: When this card is used it moves to the Exhausted Pile.
Opening Found
Attack
[Retain]: This card is not discarded at the end of the turn
[Preserve]: Effect triggered during end of turn while card is retained in hand.
Charged Shot
Attack
[Retain]: This card is not discarded at the end of the turn
[Preserve]: Effect triggered during end of turn while card is retained in hand.
Maximum Output Charged Shot
Ego Skill
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Opening Found I
Attack
[Retain]: This card is not discarded at the end of the turn
[Preserve]: Effect triggered during end of turn while card is retained in hand.
Opening Found II
Attack
[Retain]: This card is not discarded at the end of the turn
[Preserve]: Effect triggered during end of turn while card is retained in hand.
Opening Found III
Attack
[Retain]: This card is not discarded at the end of the turn
[Preserve]: Effect triggered during end of turn while card is retained in hand.
Opening Found IV
Attack
[Retain]: This card is not discarded at the end of the turn
[Preserve]: Effect triggered during end of turn while card is retained in hand.
Opening Found V
Upgrade
[Preserve]: Effect triggered during end of turn while card is retained in hand.
Charged Shot I
Attack
[Retain]: This card is not discarded at the end of the turn
[Preserve]: Effect triggered during end of turn while card is retained in hand.
Charged Shot II
Attack
[Retain]: This card is not discarded at the end of the turn
Charged Shot III
Attack
[Retain]: This card is not discarded at the end of the turn
[Preserve]: Effect triggered during end of turn while card is retained in hand.
Charged Shot IV
Attack
[Retain]: This card is not discarded at the end of the turn
[Preserve]: Effect triggered during end of turn while card is retained in hand.
Charged Shot V
Attack
[Retain]: This card is not discarded at the end of the turn
[Preserve]: Effect triggered during end of turn while card is retained in hand.
[Shock]: ???
Guilty Pleasure I
Skill
[Exhaust]: When this card is used it moves to the Exhausted Pile.
[Morale]: Damage +20%
Guilty Pleasure II
Skill
[Exhaust]: When this card is used it moves to the Exhausted Pile.
Guilty Pleasure III
Skill
[Exhaust]: When this card is used it moves to the Exhausted Pile.
Guilty Pleasure IV
Skill
[Preserve]: Effect triggered during end of turn while card is retained in hand.
Guilty Pleasure V
Skill
Err
Unlimited Firepower I
Skill
Unlimited Firepower II
Skill
Unlimited Firepower III
Skill
Unlimited Firepower IV
Skill
Unlimited Firepower V
Upgrade
The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!
First Epiphany Selection
Potential 1
Upgrade Basic Cards
Potential 2
Neutral Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Upgrade Unique Cards
Potential 4
Critical Damage Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Critical Chance Proficiency
Potential 6
Upgrade Unique Stats
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
Beryl review isn't available yet. It will be added soon!
Beryl pros & cons aren't available yet. They will be added when the character is released.
Beryl ratings aren't available yet. It will be added soon!
Build
Beryl best card deck isn't available yet. They will be added soon.
Beryl best equipment information isn't available yet. It will be added soon.
Beryl best artifact information isn't available yet. It will be added soon.
Teams and Synergies
Beryl best synergies aren't available yet. They will be added soon.
Beryl best teams aren't available yet. They will be added soon.
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