Chaos Zero Nightmare (CZN)BerylBuild and Guide

Character

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Introduction

Best guide and build for Beryl from Chaos Zero Nightmare (CZN). Beryl is a 4 character from the Ranger class and Justice attribute, who belongs to the Ironrain [Wolf Platoon] faction.

To learn more about Beryl check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Beryl check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams and synergies

Profile

Stats (level 1)
HP
69
DEF
37
ATK
166
Cards

For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.

Starting Cards:
1

Launcher

Attack

Deal 100% damage.
2

Charge Launcher

Attack

Deal 220% damage.
1

Barrier

Skill

Gain 100% Shield

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Opening Found

Attack | Has Epiphany

[Retain]

Deal 160% damage.
If Preserved on the previous turn, perform Extra Attack on the target 120%.

[Retain]: This card is not discarded at the end of the turn

[Preserve]: Effect triggered during end of turn while card is retained in hand.

Unique Cards:
2

Charged Shot

Attack | Has Epiphany

[Retain]

Deal 200% damage.
Preserve: damage +100%.

[Retain]: This card is not discarded at the end of the turn

[Preserve]: Effect triggered during end of turn while card is retained in hand.

0

Guilty Pleasure

Skill | Has Epiphany

[Exhaust]

Draw 3 Cards.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

1

Unlimited Firepower

Skill | Has Epiphany

Gain 100% Shield. The next Attack Card you use deals +80% damage.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Heavy Weapons Specialist

Skill

Create 1 Opening and Charged Shot each, grant Exhaust, reduce cost by 1.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

Generated Cards:
1

Opening Found

Attack

[Retain]

Deal 160% damage. If Preserved on the previous tum, perform 120% Extra Attack on the target.

[Retain]: This card is not discarded at the end of the turn

[Preserve]: Effect triggered during end of turn while card is retained in hand.

2

Charged Shot

Attack

[Retain]

Deal 200% damage.
Preserve: damage +100%.

[Retain]: This card is not discarded at the end of the turn

[Preserve]: Effect triggered during end of turn while card is retained in hand.

Ego Skill:
5

Maximum Output Charged Shot

Ego Skill

Deal 350% damage to all enemies.
Epiphany Cards:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

1

Opening Found I

Attack

[Retain]

Deal 240% damage.
If Preserved on the previous turn, perform Extra Attack on the target 180%.

[Retain]: This card is not discarded at the end of the turn

[Preserve]: Effect triggered during end of turn while card is retained in hand.

1

Opening Found II

Attack

[Retain]

Deal 240% damage. Extra Attack 120%.
Preserve: Change Cost to 0.

[Retain]: This card is not discarded at the end of the turn

[Preserve]: Effect triggered during end of turn while card is retained in hand.

1

Opening Found III

Attack

[Retain]

Deal 120% damage. Extra Attack 120%.
Preserve: Extra Attack damage +70%.

[Retain]: This card is not discarded at the end of the turn

[Preserve]: Effect triggered during end of turn while card is retained in hand.

1

Opening Found IV

Attack

[Retain]

Deal 240% damage.
Preserve: damage +80%.

[Retain]: This card is not discarded at the end of the turn

[Preserve]: Effect triggered during end of turn while card is retained in hand.

1

Opening Found V

Upgrade

When your card is Preserved, deal Extra Attack 200% to random enemies.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

2

Charged Shot I

Attack

[Retain]

Deal 300% damage.
Preserve: damage +150%.

[Retain]: This card is not discarded at the end of the turn

[Preserve]: Effect triggered during end of turn while card is retained in hand.

1

Charged Shot II

Attack

[Retain]

Deal 200% damage.
Chain: damage +100%.

[Retain]: This card is not discarded at the end of the turn

3

Charged Shot III

Attack

[Retain]

Deal 450% damage.
Preserve: Reduce cost by 1.

[Retain]: This card is not discarded at the end of the turn

[Preserve]: Effect triggered during end of turn while card is retained in hand.

2

Charged Shot IV

Attack

[Retain]

Deal 300% damage.
Preserve: damage +300% (up to 1 time)

[Retain]: This card is not discarded at the end of the turn

[Preserve]: Effect triggered during end of turn while card is retained in hand.

2

Charged Shot V

Attack

[Retain]

Deal 200% damage. Gain 1 Shock.
Preserve: damage +100%, gain additional Shock.

[Retain]: This card is not discarded at the end of the turn

[Preserve]: Effect triggered during end of turn while card is retained in hand.

[Shock]: ???

0

Guilty Pleasure I

Skill

[Exhaust]

Draw 3 Cards.
Gain 1 Morale.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Morale]: Damage +20%

0

Guilty Pleasure II

Skill

[Exhaust]

Draw 3 Cards.
Reduce the cost of 1 random card in hand by 1.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

0

Guilty Pleasure III

Skill

[Exhaust]

Draw 3 Cards.
At the start of the next turn, Draw 2 Cards.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

0

Guilty Pleasure IV

Skill

Draw 1 Card.
Activate Preserve effect on all your cards in hand.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

0

Guilty Pleasure V

Skill

Err

Draw 3 Cards.

Exhaust 3
1

Unlimited Firepower I

Skill

Gain 150% Shield. The next Attack Card you use deals +120% damage.
1

Unlimited Firepower II

Skill

For 1 turn, your Attack Cards deal +80% damage.
1

Unlimited Firepower III

Skill

The next card you use deals +160% Attack damage.
0

Unlimited Firepower IV

Skill

Gain 100% Shield. The next Attack Card you use deals +80% damage.
1

Unlimited Firepower V

Upgrade

Increase the character’s Attack Card damage by 30%.
Potential

The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!

1

First Epiphany Selection

Potential 1

When the first applied Epiphany occurs, you can select a card.
2

Upgrade Basic Cards

Potential 2

Basic Card damage, shield gain, and healing amount +2%.
3

Neutral Card Upgrade

Potential 3

Neutral Card damage, shield gain, and healing amount +2%.
3-1

Basic Card Proficiency

Potential 3-1

+20% damage of Launcher and Charge Launcher Cards.
4

Upgrade Unique Cards

Potential 4

Unique Card damage, shield gain, and healing amount +2%.
5

Critical Damage Proficiency

Potential 5

+2.4% Critical Damage.
5-1

Basic Card Proficiency

Potential 5-1

+5% Damage of Beryl's Launcher and Charge Launcher cards. If Beryl's Critical Damage is greater than 160%, increase that value by an additional 5%.
6

Critical Chance Proficiency

Potential 6

+2% Critical Chance.
7

Upgrade Unique Stats

Potential 7

+10% Beryl's Expose Weakness Damage. If Beryl's Critical Damage is greater than 230%, +10% Charged Shot Damage.
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

Reduces the cost of Heavy Weapons Specialist cards by 1.
E2

Awakening Memory

Manifest Ego 2

Beryl's Preserve card damage is increased by +20%.
E3

Vivid Memory

Manifest Ego 3

The level of Potential of [Basic Card Enhance], [Unique Card Enhance] and [Neutral Card Enhance] +3.
E4

Inner Memory

Manifest Ego 4

The damage of the Max Output Charged Round card is increased by +50%.
E5

Complete Memory

Manifest Ego 5

The level of Potential of [Basic Card Enhance], [Unique Card Enhance] and [Neutral Card Enhance] +3.
E6

Liberated Memory

Manifest Ego 6

Whenever Beryl's card is Preserved, she gains Condense 1.
Condense: When Beryl uses an attack card, deal +50% additional damage per Condense stack to the target, then remove all Condense stacks (Max 3 stacks).
Voice Actors
JPN
Hikaru Akao
KR
Iseo Park
Gallery

Review

Review

Beryl review isn't available yet. It will be added soon!

Pros & Cons

Beryl pros & cons aren't available yet. They will be added when the character is released.

Ratings

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Build

Best Card Deck

Beryl best card deck isn't available yet. They will be added soon.

Best Equipment

Beryl best equipment information isn't available yet. It will be added soon.

Best Artifacts

Beryl best artifact information isn't available yet. It will be added soon.

Teams and Synergies

Best Synergies

Beryl best synergies aren't available yet. They will be added soon.

Best Teams

Beryl best teams aren't available yet. They will be added soon.