Chaos Zero Nightmare (CZN)RinBuild and Guide

Character
Introduction

Best guide and build for Rin from Chaos Zero Nightmare (CZN). Rin is a 5 character from the Striker class and Void attribute, who belongs to the Wanderer [No Affiliation] faction.

To learn more about Rin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Update tracker

Last review update

Season 1

Last build update

Season 1

Last profile update*

26.11.2025

*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.

To learn more about Rin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Gear

Deck & Teams

Profile

Cards
Starting Cards:
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1

Dark Mist Sword: First Form Attack

Attack
Attack

100% Damage.​
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2

Dark Mist Sword: Third Form Attack

Attack
Attack

220% Damage.​
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1

Protection

Skill
Skill

100% Shield.​

Show Effects

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0

Drawing Slash

Attack
Attack

[Haste]

120% Damage.
Obtain Dark Mist Stance.
Dark Mist Stance: Increase Damage Amount by 50%.

Show Effects

Epiphany Cards:
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0

Dark Mist Secret Art: Destruction

Skill
Skill

Draw 1 card(s).
Gain Dark Mist Stance.

Show Effects

Card Image
1

Dark Mist Secret Art: Annihilation

Attack
Attack

[Haste]

150% Damage.
Dark Mist Stance: Add 1 Hit(s).​

Show Effects

Card Image
1

Dark Mist Inner Art

Skill
Skill

Retain Dark Mist Stance for 1 turn.
Dark Mist Stance: +30% Damage Amount to Attack Cards of this unit for 1 turn.

Show Effects

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1

Dark Mist Secret Art: Black Dance

Attack
Attack

80% Damage.
Dark Mist Stance: +1 Hit(s) per Skill card in hand (Max 5 times).​

Show Effects

Ego Skill:
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6

Dark Mist Secret Ark: Slash

Ego Skill

400% Damage. 2 Vulnerable.

Show Effects

Epiphany Variants:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

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0

Drawing Slash I

Attack
Attack

[Haste]

180% Damage.
Obtain Dark Mist Stance.
Dark Mist Stance: Increase Damage Amount by 50%.

Show Effects

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0

Drawing Slash II

Attack
Attack

[Haste]

150% Damage.
Obtain Dark Mist Stance.
Dark Mist Stance: +1 Hit(s).​

Show Effects

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0

Drawing Slash III

Attack
Attack

[Haste]

350% Damage.
Dark Mist Stance: This card can be used.

Show Effects

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0

Drawing Slash IV

Attack
Attack

[Haste]

120% Damage.
Obtain Dark Mist Stance.
Dark Mist Stance: Increase Damage Amount by 30% for each card in hand.

Show Effects

Card Image
2

Drawing Slash V

Attack
Attack

[Haste]

360% Damage.
Obtain Dark Mist Stance.
Dark Mist Stance: Increase Damage Amount by 50%.

Show Effects

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0

Dark Mist Secret Art: Destruction I

Skill
Skill

100% Shield.
Draw 2 card(s).

Show Effects

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0

Dark Mist Secret Art: Destruction II

Skill
Skill

Draw 1 card(s) of this unit.
Dark Mist Stance: Decrease Cost of those cards by 1 for 1 turn.

Show Effects

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0

Dark Mist Secret Art: Destruction III

Skill
Skill

Draw 1 Attack Card(s) of this unit.
Dark Mist Stance: Increase Damage Amount of those cards by 50% for 1 turn.

Show Effects

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0

Dark Mist Secret Art: Destruction IV

Skill
Skill

Move Dark Mist Secret Art: Annihilation and Dark Mist Secret Art: Black Dance from Draw Pile or Graveyard to hand.

Show Effects

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2

Dark Mist Secret Art: Destruction V

Upgrade
Upgrade

At the start of the turn, if in Dark Mist Stance, Draw 1 card(s).​

Show Effects

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1

Dark Mist Secret Art: Annihilation I

Attack
Attack

[Haste]

225% Damage.
Dark Mist Stance: Add 1 Hit(s).​

Show Effects

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1

Dark Mist Secret Art: Annihilation II

Attack
Attack

[Haste]

50% Damage x 2.
Dark Mist Stance: +2 Hit(s).​

Show Effects

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1

Dark Mist Secret Art: Annihilation III

Attack
Attack

[Haste]

100% Damage x 2.
Dark Mist Stance: +100% Critical Damage.​

Show Effects

Card Image
1

Dark Mist Secret Art: Annihilation IV

Attack
Attack

[Haste]

250% Damage.
Dark Mist Stance: Increase Damage Amount by 100%.​

Show Effects

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1

Dark Mist Secret Art: Annihilation V

Attack
Attack

[Haste]

180% Damage.
Dark Mist Stance: Decrease Cost of all cards of this unit in hand by 1 for 1 turn.

Show Effects

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1

Dark Mist Inner Art I

Skill
Skill

Retain Dark Mist Stance for 1 turn.
Dark Mist Stance: +60% Damage Amount to Attack Cards of this unit for 1 turn.​

Show Effects

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0

Dark Mist Inner Art II

Skill
Skill

Retain Dark Mist Stance for 1 turn.
Dark Mist Stance: +30% Damage Amount to Attack Cards of this unit for 1 turn.

Show Effects

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1

Dark Mist Inner Art III

Skill
Skill

For 1 turn, Retain Dark Mist Stance.
Create 1 Dark Mist Secret Art: Annihilation Card(s) and apply Ephemeral to that Card.​

Show Effects

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1

Dark Mist Inner Art IV

Upgrade
Upgrade

At the start of the turn, obtain Dark Mist Stance.​

Show Effects

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1

Dark Mist Inner Art V

Upgrade
Upgrade

If in Dark Mist Stance state, increase Damage Amount of Attack Cards of this unit by 50%.

Show Effects

Potential
1

Epiphany Bonus

Potential 1

When entering Chaos, obtain 1 random Rare Card with an activated Epiphany.
2

Basic Card Upgrade

Potential 2

Increase Damage, Shield, and Healing Amounts of Basic Cards by 2/20%.
3

Common Card Upgrade

Potential 3

Increase Damage, Shield, and Healing Amounts of Common Cards by 2/20%.
3-1

Basic Card Proficiency

Potential 3-1

Add Obtain Dark Mist Stance to Dark Mist Sword: First Form, Dark Mist Sword: Third Form card.
4

Unique Card Upgrade

Potential 4

Increase Damage, Shield, and Healing Amounts of Unique Cards by 2/20%.
5

Critical Chance Proficiency

Potential 5

+2/10% Critical Chance.
5-1

Basic Card Proficiency

Potential 5-1

+5% Damage of Rin's Dark Mist Sword: First Form and Dark Mist Sword: Third Form.
If Rin's Attack is above 500, an additional +5%.
6

Critical Damage Proficiency

Potential 6

+2.4/12% Critical Damage.
7

Unique Stat Upgrade

Potential 7

If Rin's Attack is greater than 600, +5% Critical Chance.
For every 40 Attack above that threshold, apply an additional +1% Critical Chance (up to an additional +10%).
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

+20% Damage of Dark Mist Secret Art: Black Dance.
E2

Awakening Memory

Manifest Ego 2

If Rin obtains Dark Mist Stance, create 1 Sheathe Sword card.
This effect can be triggered once every turn.
E3

Vivid Memory

Manifest Ego 3

+50% damage of the Dark Mist Secret Art: Slash Card, and increase Vulnerable by 1.
E4

Inner Memory

Manifest Ego 4

If Rin is not in Dark Mist Stance when using her card, obtain Dark Mist Stance.
E5

Complete Memory

Manifest Ego 5

Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
E6

Liberated Memory

Manifest Ego 6

At the beginning of the battle, obtain Dark Mist Stance.
At the beginning of a turn, if Rin is in Dark Mist Stance state, obtain 2 Morale for 1 turn.
Stats (level 60)
HP
446
DEF
155
ATK
468
Voice Actors
JPN
-
KR
-
Gallery

Review

Introduction
Performance Profile

ST Damage [5/5]

     

AoE Damage [1/5]

 

AP Efficiency [3/5]

   

Utility [1/5]

 

Rin utilizes the Dark Mist Stance to enhance her abilities. She enters this stance through specific cards and only exits the stance when another Combatant plays an Attack card. While the stance is active, most of Rin's cards gain additional effects that allow her to deal fantastic single-target damage while also buffing herself, improving AP efficiency, and increasing hit counts, damage multipliers, and more. Playing Rin is all about chaining together attacks and staying in her stance as consistently as possible.

However, due to Rin’s unique mechanic, you want to avoid using Attack cards of other characters, and this heavily affects the number of potential synergies. Though keep in mind that you can work around this by playing Rin with characters that attack enemies passively, for example, Veronica with her Ballistas.

In the end, Rin’s is a fantastic single-target DPS option; she doesn't have a crazy DMG ceiling like some of these other characters, but with the right build, she can output the same consistent numbers almost every turn.

Pros & Cons
Pros

  • Fantastic single-target damage output (when set up correctly).

  • Self Card Draw.

  • Great self-damage scaling while Dark Cloud Stance is maintained and when played with Skill-heavy allies.

  • Access to Vulnerable debuff.

Cons

  • No AoE Cards.

  • Must maintain Dark Cloud Stance to remain effective.

  • Other Combatants' Attack Cards end Dark Cloud Stance in most cases, restricting your team options.

Ratings

The ratings below are based on the Basin of Hyperspace Dimensional Twilight game mode and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.

T0.5

Dimensional Twilight

T0.5

Chaos Mode

Key Mechanics
  • Dark Cloud Stance: Dark Mist Stance is a keyword on almost all of Rin’s cards; some allow her to enter it while others gain bonus effects while she’s within it. Dark Mist Stance can be tracked either via the buff menu or an icon under the team HP bar, which is either lit up or not based on whether the stance is active. After entering, Rin will remain within the stance until another combatant uses an Attack Card, after which she’ll immediately exit it.
Cards & Ego Skill
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6

Dark Mist Secret Ark: Slash

Ego Skill

400% Damage. 2 Vulnerable.

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Dark Mist Secret Ark: Slash

Rin’s Ego Skill, Black Mist Secret Ark: Slash costs an expensive 6EP but does very high single-target damage and applies 2 Vulnerable stacks which, when timed correctly, can dramatically increase Rin’s combo damage.

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1

Dark Mist Sword: First Form Attack

Attack
Attack

100% Damage.​
Dark Mist Sword: First Form Attack

A basic 1AP Attack card which is an unremarkable baseline but can be upgraded to put Rin into Dark Mist Stance on use, improving its utility.

Card Image
2

Dark Mist Sword: Third Form Attack

Attack
Attack

220% Damage.​
Dark Mist Sword: Third Form Attack

Identical to First Form, but costs 2AP, not 1, and does more damage. Still gains the same benefit from potentials but is more costly to access.

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1

Protection

Skill
Skill

100% Shield.​

Show Effects

Protection

Rin’s basic shield is completely standard and doesn't have any extra synergy with her kit.

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0

Drawing Slash

Attack
Attack

[Haste]

120% Damage.
Obtain Dark Mist Stance.
Dark Mist Stance: Increase Damage Amount by 50%.

Show Effects

Drawing Slash

A 0-cost Attack card that deals solid damage and, most importantly, grants Dark Mist Stance. Also, if used when already in Dark Mist stance gains a multiplicative +50% damage boost, taking its unbuffed damage from 120% to 180%. The best card in Rin’s starter deck and one of her best overall, full stop.

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0

Dark Mist Secret Art: Destruction

Skill
Skill

Draw 1 card(s).
Gain Dark Mist Stance.

Show Effects

Dark Mist Secret Art: Destruction

A 0AP Skill card that draws 1 card and puts Rin into the Dark Mist Stance. Outside of taking an action in front of enemies, there is very little downside to this card, but it’s also not very useful in most Rin decks until Epiphanies unless you find yourself frequently falling out of Dark Mist.

Card Image
1

Dark Mist Secret Art: Annihilation

Attack
Attack

[Haste]

150% Damage.
Dark Mist Stance: Add 1 Hit(s).​

Show Effects

Dark Mist Secret Art: Annihilation

A 1AP 150% DMG Attack that deals its damage twice while in Dark Mist Stance. One of Rin’s better damage cards, baseline, you’ll definitely want as soon as possible, but it becomes far stronger with Epiphanies.

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1

Dark Mist Inner Art

Skill
Skill

Retain Dark Mist Stance for 1 turn.
Dark Mist Stance: +30% Damage Amount to Attack Cards of this unit for 1 turn.

Show Effects

Dark Mist Inner Art

Rin’s primary buff card is a skill that costs 1AP, preserves Dark Mist Stance for 1 turn on use (won't be removed with other combatant attacks) and increases her Attack Card damage by an Additive +30% for 1 turn if you’re in Dark Mist Stance when used. A bit of an underwhelming effect baseline for its cost and 1 turn duration, but does get better with Epiphanies.

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1

Dark Mist Secret Art: Black Dance

Attack
Attack

80% Damage.
Dark Mist Stance: +1 Hit(s) per Skill card in hand (Max 5 times).​

Show Effects

Dark Mist Secret Art: Black Dance

Rin’s best damage and payoff card, which scales very well with the additive damage from Inner Art and Morale-like effects. Costs 1AP to use and deals 80% ATK, but while Dark Mist is active gains an additional hit per skill card you have in hand, up to 5, for a total potential multiplier of 480% minimum. Note: With Inner Art Active and 5 skills, this skill scales like this. (80% + 30%) x 6 = 660%.

Potentials

Rin’s Signature Potentials offer significant damage boosts as well as some additional functionality, making them a high priority to unlock.

  • 3-1: Adds Dark Mist Stance to her basic attacks, making it an absolute must-have as soon as possible to ensure consistent starts to battles.
  • 5-1: Increases both of Rin’s basic attacks by +5% and if her ATK is greater than 500, grants a further +5% boost.
  • 7: When Rin’s ATK is over 600, she gains +5% Crit Rate and for every 40, grants a further 1% up to a cap of 10% for a total of 15%.
Playstyle & Gameplay
Standard Playstyle

Rin is a set-up and combo-based combatant that requires careful team and deck building to work well. When playing Rin, ensure you’re always in Dark Mist Stance when using a card that can be empowered by it. To achieve this, either build decks without Attack Cards from other combatants or have enough ways to continually enter or preserve the stance. Next should be maximizing buffs and AP available for Rin to allow for effective comboing, and if possible, having as many skills in the deck as is viable to maximize Black Dance’s hit count. During a chaos run, you'll be looking to remove as many of the attack cards of your 2 other units as possible to make playing around her stance much easier and consistent.

Dupes Review

Dupes review aren't available yet. We will add them soon!

Best Cards

Best Epiphanies
Note

For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:

  • Epiphany Name - the best variant,
  • Epiphany Name - a good variant,
  • Epiphany Name - a niche variant.

Rin best epiphanies aren't available yet. They will be added soon.

Gear

Memory Fragments

The Memory Fragments & Equipment suggestions below are based on calculations we did. If you want to check the damage formula and how scaling the damage works in CZN, check this guide.

Recommended Loadout
1

[4-PC]: +35% Critical Damage of 1-cost cards.

Flex

When playing Rin without using the discount Epiphany on Annihilation, Conqueror’s Aspect becomes one of her best options despite being a 4P. Combine it with either Black Wing if your Crit DMG is already high or Executioner’s if you’re still lacking. Very important to know is that abilities that are discounted to 0 do not gain this set's bonus, making this set combo a lacklustre choice when playing the discount build of Rin’s endgame deck.

2

[2-PC]: +25% Critical Damage.

[2-PC]: +12% Attack.

Flex

The more flexible, safe, and consistent choice for Rin combines Executioner’s and Black Wing for great unconditional damage with either

Cursed Corpse

Cursed Corpse [2-PC]

if you can apply Agony to targets or
Seth's Scarab

Seth's Scarab [2-PC]

for a boost to Basic Damage, which, while not helpful in endgame Rin decks, is useful in Zero System runs.

Main and sub-stats

In a lot of cases, flat sub-stats are better than percentage ones when it comes to HP, ATK and DEF. The reason behind this is that in CZN the characters stats are pretty low and you get more value from flat bonus rather than percentage one based on calcs.

Ideal
CRIT Rate > CRIT DMG
Desire
Void DMG > ATK%
Imagination
ATK%
Substats:

Crit Rate% = Crit DMG% > ATK > ATK%

Partners

Our best Partner recommendation try to balance both the raw damage boost they provide based on our calculations with the additional utility provided by the skill - combined with how it interacts with the characters's kit. We have rated each partner based on how much additional damage and the utility they provide. Read the comments under each Partner to better understand our reasoning.

1
Damage 5/5
Utility 1/5

Passive - The Path to Mastery

If a card used immediately before was from the assigned combatant, +15/30% attack card damage. Stacks up to 2 times and is removed if another combatant's card is used.

When the assigned combatant uses 2 or more cards, they gain [Focus].

[Focus]: Attack card damage of the assigned combatant is increased by 20/40%.

Remove Focus when another combatant's card is used.

Skill - Binding Knot - 3 EP cost

Deal 250% Damage. +10% assigned combatant's attack card damage for each owned buff for 1 turn.

  • Assuming you can keep her effects active, in most cases, Scarlet is the highest damage partner for Rin.
  • She offers up to 30% (additive) and 20% (multiplicative) card damage, assuming you use Rin’s cards back-to-back without weaving other combatants' cards in between. And while her maximum bonus is actually smaller than Lillian’s, it is able to stack up far faster in most Rin builds compared to Lillian, who has to cycle through 3 skills to reach maximum potential.
  • All of this combined allows Scarlet to pull ahead of the competition damage-wise in most cases.
2
Damage 4/5
Utility 3.5/5

Passive - Poltergeist

The assigned combatant's attack cards with a cost of 1 or less deal +10/20% damage.

When the assigned combatant uses a Skill card, +10/20% attack card damage for 1 turn. Stacks up to 3 times.

Skill - Light of Judgment - 3 EP cost

Deal 100% Damage to all enemies. Draw 1 Attack card(s) from the assigned combatant with cost of less than or equal to 1.

  • As mentioned above, Lillian has a higher damage ceiling than Scarlet in theory. Still, she requires Rin to use multiple skills in order to reach it, something that’s difficult as Rin’s skills usually need to be staggered throughout her combo in order to add back her attacks, meaning a good chunk of said combo will only be partially buffed.
  • This, combined with the fact Rin usually has fewer skill cards in hand when Lillian’s buffs are at their peak due to how Black Dance works, usually lowers Lillian’s damage output compared to Scarlet.
  • With that said, if you can find a way to front-load skill usage, she can be better, and in addition to this, Lillian’s Ego Skill has solid utility for Rin, allowing her to add a 1-cost or lower attack (which will either be a high damage ability or a Stance starter card in most cases).
  • All this makes her a very viable alternative to Scarlet if you want.
3
Damage 4/5
Utility 1/5

Passive - Guard

The assigned combatant's Attack is increased by 8/16%.

At the start of battle, Damage dealt by the assigned combatant increases by 8/16% for 1 turn.

Skill - Giant Bazooka - 2 EP cost

Deal 120% Damage to all enemies.

  • Unlike a lot of Strikers, Rin doesn’t usually have as high base multipliers or gain as much card damage through her kit (this can change with some epiphanies, though).
  • Because of this, even in high-end save data, Douglas usually doesn’t end up as the clear winner in pure damage as he does for some other characters.
  • With that said, Douglas is still a very solid pure damage choice if you don’t have access to a high dupe Lillian or Scarlet, thanks to his 16% combat attack.
4
Damage 3/5
Utility 3.5/5

Passive - Poltergeist

The assigned combatant's attack cards with a cost of 1 or less deal +10/20% damage.

When the assigned combatant uses a Skill card, +10/20% attack card damage for 1 turn. Stacks up to 3 times.

Skill - Light of Judgment - 3 EP cost

Deal 100% Damage to all enemies. Draw 1 Attack card(s) from the assigned combatant with cost of less than or equal to 1.

  • Single copy Lillian shares all the same quirks and utility of S5 Lillian but offers notably less damage. If your focus is on pure damage, and the extra search from Lillian’s ego isn’t appealing, it’s likely that using Douglas will yield better total output results.
Equipment

The equipment recommendations are based on items obtainable in Season 1’s Chaos - Laboratory 0. If you’re running content outside of Season 1, it’s possible some options may not be available for acquisition, or that other options not obtainable in Lab 0 may be better.

Weapon
Weapon
  • Equipment
    Mutant Predator Spike
  • Equipment
    Chimeranite
  • Equipment
    W-52 Dopamine Injector
  • Equipment
    Obsidian Sword
Armor
Armor
  • Equipment
    Wings of Freedom
  • Equipment
    Fragment of the Empty Void
  • Equipment
    Rocket-Adorned Cape
Trinket
Trinket
  • Equipment
    Emblem of an Exceptional Entity
  • Equipment
    Amorphous Cube
  • Equipment
    Superconductive Protein
Comments - Weapons
  1. Equipment
    Mutant Predator Spike
    - Grants +30% (multiplicative) damage to all damage while holding 4 or more cards in hand. The most consistent choice to activate for Rin, but it has a lower damage multiplier. Most built Rin decks can maintain having 4+ cards in hand, meaning this weapon should almost always be active, unlike Chimeranite and Dopamine, which may not be.
  2. Equipment
    Chimeranite
    - Grants the wearer a +35% (multiplicative) damage on all their damage for 1 turn after they use a draw card themself. Dark Mist Art: Destruction draws cards, making this equipment viable on Rin, but it’s important to note when using the “move” variant of this card that moving cards from discard or played does not count as drawing them, making this effect sometimes less consistent but still realistic to maintain.
  3. Equipment
    W-52 Dopamine Injector
    - Offers a stackable +20% (multiplicative) damage boost whenever the wearer draws a card by an ability (a card that draws 2 is 2 stacks), capping out at 2 stacks (40%) and lasting 1 turn. Grants more damage than Chimeranite but is harder for Rin to maintain when using her most powerful Destruction epiphany (The move one). Keep in mind that if you can’t properly draw 2 cards a turn, this will fall behind other options.
  4. Equipment
    Obsidian Sword
    - Grants +12% (multiplicate) damage to all abilities. A large downgrade compared to the options above, but better than nothing if you can’t find any of them on your runs and works on all Rin builds.
Comments - Armor
  1. Equipment
    Wings of Freedom
    - Every time the team is hit, it grants a stacking +10% (multiplicative) damage boost for the rest of the fight, up to 3 stacks (30%). Best damage option for all Rin builds.
  2. Equipment
    Fragment of the Empty Void
    - If you don’t want more damage, Fragment of the Empty Void is an alternative choice, allowing up to 3 cards in your opening hand to be redrawn.
  3. Equipment
    Rocket-Adorned Cape
    - If neither of the options above is available, Rocket-Adorned Cape is also a solid choice, giving you an extra draw at the start of combat and also 1 damage reduction stack. Depending on your needs, the extra draw can sometimes outperform the re-draw from Fragment.
Comments - Trinkets
  1. Equipment
    Emblem of an Exceptional Entity
    - A +30% (additive) bonus to all abilities, making it the best damage option for Rin.
  2. Equipment
    Amorphous Cube
    - Slightly worse than Emblem, but far easier to get boosting damage by +25% (additive) instead of 30%.
  3. Equipment
    Superconductive Protein
    - If damage options don’t appeal to you or you, for some reason, aren’t offered one that works for you, Superconductive Protein can be used to gain additional momentum for the wearer and their team on turn 1 by discounting one card in your opening hand to 0.

Deck & Teams

Recommended Build
Important!

CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!

Build Comments

Rin currently has two different build paths, one is more AP efficient (Discount Rin) and one offers notably higher damage and superior set bonus choices (Max Damage Rin).

  • The Discount Rin build uses Annihilation V to make the rest of her hand cost 0 when used. On the first round of your combo, this can make cards like Inner Art and First Form cost 0, but most importantly, each time you add back with Destruction by using it first, you can make Black Dance cost 0. Assuming 3 Destruction, this takes a 6AP combo down to 3.
  • The Max Damage Rin build trades the discount on Annihilation for higher damage and the ability to efficiently run 4P Conqueror’s Aspect, something that Discount Rin can’t do due to half her main abilities cost 0. The downside is that this build has to pay the full AP cost of all abilities each time.
Card Removal Priority
  • Protection: As a DPS, a shielding card has no place in Rin’s deck.
  • Dark Mist Sword: Third Form: Despite dealing ok damage and also putting Rin into Dark Mist Stance, it is too expensive to be efficient, remove this as a second priority after protection. It can optionally be kept when using Rei, as it can be used for free.
  • Dark Mist Sword: First Form: Outside of Drawing Slash, First Form is our next most efficient way to enter Dark Mist in optimized Rin decks, making it fine to leave in for consistency reasons, only remove it if you have multiple Drawing Slash cards in your deck. It can also be used for free in Rei builds, making it stronger.
Card Dupe Priority
Dupe Priority

Dark Mist Secret Art: Destruction IV >>> Dark Mist Inner Art V

Destruction IV is by far the most important card to duplicate; get as many copies as you can, as it fishes out Rin’s best attacks from the used pile multiple times in a turn. If Destruction isn’t offered, Inner Art V is another reasonable dupe target for boosting Rin’s overall damage.

Epiphany Alternatives
  • Drawing Slash: Drawing Slash is mostly in the deck as a Darkmist Stance activator; therefore, a lot of its Epiphanies are interchangeable. II is usually the best mix of damage and utility, but others can also be used instead, depending on your style of play.
  • Dark Mist Inner Art: Inner Art V is the most consistent and often clear best choice, being an Upgrade Card that lasts the whole battle, but Inner Art II and I are also both viable under the right circumstances, as they offer additive damage bonuses instead of multiplicative that V does, which can sometimes be stronger.
  • Dark Mist Secret Art: Annihilation: There are two options for Annihilation, and which you pick determines which build you’ll be playing as mentioned above. Choose Annihilation I for Max Damage Rin and Annihilation V for Discount Rin.
Best Synergies
Veronica
  • Has incredibly AP-efficient and numerous card draws, accelerating access to Dark Mist Secret Art: Destruction, which in min-maxed Rin decks is the heart and soul of her combos.
  • Deals very solid sub DPS without requiring much AP, leaving more for Rin.
  • Thins the deck immensely, thanks to all her upgrade cards, boosting the consistency of accessing Rin’s best cards.
  • Ballista triggers do not end Dark Mist Stance, meaning after basic attacks are used, Veronica won't interrupt Rin.
Rei
  • Outstanding buffing potential through Resonating Darkness, Dark Condensation, and Predator’s Blade.
  • Deck thinning and one-off card draw/search thanks to Snack Time.
  • Can cast all of Rin’s basics for free with Strike of Darkness V, which is relevant as she’s a character who appreciates keeping in one or both of her attack cards.
  • Despite so many advantages, she has attack cards which Rin must play around to remain in Dark Mist when it counts.
Cassius
  • After unlocking E2, Cassius can act as a sustain for Rin and her teammates. Before that, he may need help healing, though.
  • Provides utility through quests, which is either excellent card draw via Full House or strong but temporary buffing thanks to Straight.
  • Joker and Shuffle allow excellent access to Rin’s combo cards
  • Like Rei has quite a few attack cards, which Rin must play around to remain in Dark Mist when it counts.
Best Teams
Important!

If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.

Rin has viable support options, each helping her in different ways - which is best will depend on your deck, playstyle, and the content you’re facing. In general, you’ll want a support capable of healing alongside either a shielder for survivability or another support for extra utility and damage.

Damage-focused Team

When maximizing damage for Rin, it’s best to bring a sole healing support alongside another support of your choice, which doesn’t need to be a healer.

Support
Mika
Nia
Cassius
Flex
Support
Support Damage
Survival-focused Team

When using a shielder, ensure you don’t include too many ATK cards, or you’ll have trouble maintaining Dark Mist Stance smoothly. For Chaos or Zero System, we recommend using Mika for maximizing survival, but any support can be used depending on your needs.