
To learn more about Guilty: Mighty Bunny check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Normal Attack
Sniper Rifle
Mode: Charge
Ammo: 6
Reload: 2s
■ Affects Target(s).
Deals 69.04% of ATK as damage.
Charge Time: 1 sec
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.
What Should I Do...?
Passive
Cooldown: -
■ Activates at the start of battle. Affects self.
ATK ▲ 20.1%. This effect is continuous.
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self.
Initiates a new Bunny Mode based on the current mode.
■ Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
Can I Take These Off...?
Passive
Cooldown: -
■ Activates only if this unit is in the Bunny Mode: Engage state.
Chain Release
Function: Changes some attacks' damage into true damage.
Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 370.08% of final ATK as true damage.
■ Activates only when this unit is in the Bunny Mode: Stance state.
Chain Enhance
Function: Enhances this unit's offensive capabilities.
Effect 1: Affects self. Attack Damage ▲ 20.45%. This effect is continuous and cannot be removed.
Effect 2: Affects self. Charge Damage ▲ 40%. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 450.89% of final ATK as additional damage.
I'm Finally Free...!
Active
Cooldown: 40s
■ Affects self.
Mighty Stomp: Changes the weapon in use
Charge Time: Fixed at 1.5 sec
Damage: 101.3% of final ATK
Full Charge Damage: 250%
Duration: 1 rounds
Additional Effect 1: Charge Damage ▲ 1400% for 1 rounds.
Additional Effect 2: Attack Damage ▲ 77.35% for 10 sec.

Review
As it has been a long time since the initial analysis of Guilty: Mighty Bunny and in light of the ever-evolving meta, the dedicated review has been hidden. Furthermore, Guilty: Mighty Bunny has fallen out of fashion when it comes to PVE content. Consider using other higher-ranked units from our tier list if possible.
Guilty: Mighty Bunny ratings aren't available yet. They will be added soon!
Investment Tips
Character data is missing.
Gear investment tips for Guilty: Mighty Bunny aren't available yet. They will be added soon.
Collection Investment tips for Guilty: Mighty Bunny aren't available yet. They will be added soon.
Cube investment tips for Guilty: Mighty Bunny aren't available yet. They will be added soon.
Teams
Teams for Guilty: Mighty Bunny aren't available yet. They will be added soon.