Honkai: Star RailHimekoBuild and Guide

Character
Introduction

Himeko is a 5 character from the Fire element who follows the Path of Erudition.

An adventurous scientist who encountered the Astral Express as a child when it got stranded in her home world. At that time, some existence in the Express revealed to this young girl a whole world outside of her own — the universe. Years later, Himeko finally repaired the train and began her journey to the stars, but she realized that this was only the beginning. On the Trailblaze path, she would need many more companions... Even though such companions may have different destinations in mind, they all gaze at the same starry sky.

To learn more about Himeko check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Himeko has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Himeko build details and review have been last updated on February 29th, 2024.

To learn more about Himeko check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF Statistics

Calculations

Profile

Skills
Basic ATK

Sawblade Tuning

Single Target

Lv. 1

Energy gain: 20

Break: 30

Deals Fire DMG equal to #1[i]% of Himeko's ATK to a single enemy.
Skill

Molten Detonation

Blast

Lv. 1

Energy gain: 30

Break: 60 + 30 adjacent

Deals Fire DMG equal to #1[i]% of Himeko's ATK to a single enemy and Fire DMG equal to #2[i]% of Himeko's ATK to enemies adjacent to it.
Ultimate

Heavenly Flare

AoE | 120 energy cost

Lv. 1

Energy gain: 5

Break: 60

Deals Fire DMG equal to #1[i]% of Himeko's ATK to all enemies. Himeko regenerates #2[i] extra Energy for each enemy defeated.
Talent

Victory Rush

AoE

Lv. 1

Energy gain: 10

Break: 30

When an enemy is inflicted with Weakness Break, Himeko gains 1 point of Charge (max #2[i] points). If Himeko is fully Charged when an ally performs an attack, Himeko immediately performs 1 follow-up attack and deals Fire DMG equal to #1[i]% of her ATK to all enemies, consuming all Charge points. At the start of the battle, Himeko gains 1 point of Charge.
Technique

Incomplete Combustion

Impair

Energy gain: 0

Break: -

After using Technique, creates a dimension that lasts for #4[i] second(s). After entering battle with enemies in the dimension, there is a #1[i]% base chance to increase Fire DMG taken by enemies by #2[i]% for #3[i] turn(s). Only 1 dimension created by allies can exist at the same time.
Major Traces
A2Major trace

Starfire

After using an attack, there is a 50% base chance to inflict Burn on enemies for 2 turn(s). When afflicted with Burn, enemies take Fire DoT equal to 30% of Himeko's ATK at the start of each turn.
A4Major trace

Magma

Skill deals 20% more DMG to enemies currently afflicted with Burn.
A6Major trace

Benchmark

When current HP percentage is 80% or higher, CRIT Rate increases by 15%.
Minor Traces (total)
Fire DMG
Fire DMG
+22.4%
ATK
ATK
+18%
Effect RES
Effect RES
+10%
Eidolons
E1

Childhood

Eidolon 1

After "Victory Rush" is triggered, Himeko's SPD increases by 20% for 2 turn(s).

E2

Convergence

Eidolon 2

Deals 15% more DMG to enemies whose HP percentage is 50% or less.

E3

Poised

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Dedication

Eidolon 4

When Himeko's Skill inflicts Weakness Break on an enemy, she gains 1 extra point(s) of Charge.

E5

Aspiration

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Trailblaze

Eidolon 6

Ultimate deals DMG 2 extra times, each of which deals Fire DMG equal to 40% of the original DMG to a random enemy.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1047
ATK
ATK
756
DEF
DEF
436
Speed
Speed
96
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Extinguished Core
    Extinguished Core
    x 15
  • Glimmering Core
    Glimmering Core
    x 15
  • Endotherm Chitin
    Endotherm Chitin
    x 65
  • Squirming Core
    Squirming Core
    x 15
CV
ENG
Cia Court
JPN
Tanaka Rie (田中理恵)
CN
Lin Su (林簌)
KR
김보나
Gallery

Review

Review (By Sushou)

Himeko is a strong AoE damage dealer with access to out-of-turn follow-up attacks. She is particularly powerful against numerous weaker enemies, able to wipe these smaller foes from the field relatively easily, and her Ultimate also refunds Energy for every enemy it kills, making her very good in content with respawning enemies. She has a reliance on the team being able to Break the enemy fairly consistently to be able to launch her follow-up attack, and her single-target damage is not particularly impressive.

Himeko has typically been a rather scorned unit for her not particularly powerful kit. However, with Pure Fiction now in the game, as well as plenty of enemies who summon reinforcements as well, Himeko has had new life breathed into her.

Himeko’s Talent is the focal point of her kit. When an enemy is inflicted with Weakness Break, Himeko gains 1 point of Charge, up to a max of 3. At 3 stacks, she will immediately launch a follow-up attack on all enemies, dealing up to 140% ATK and consuming all stacks. She starts the battle with 1 stack, and she will instantly gain 3 stacks whenever an Elite or Boss is Broken.

Naturally, this puts Himeko in a position where Breaking is of the utmost importance to make full use of this Talent. The Talent itself can also accrue stacks of Charge but its Toughness damage is on the lower end at only 30 — the same as a standard Basic ATK. This also skews Himeko much more in favour of many smaller enemies as opposed to fewer tougher ones. Even though she immediately gets a follow-up attack upon an Elite or Boss getting Broken, it is challenging for Himeko to be the one to do that herself and it usually takes too long to do so, so it’s not preferred to take her in pure single-target scenarios for this reason.

Himeko’s Skill is a Blast AoE dealing up to 200% ATK to the main foe and 80% ATK to adjacent. Initially it may seem strange that an Erudition unit with a primary focus on AoE has a Skill only capable of hitting 3 targets at once, but you must remember that as a Blast AoE, the primary enemy takes more Toughness damage than they would if it was a truly AoE Skill. Even still, it limits how much coverage Himeko can provide without her Talent and again puts more emphasis on said Talent.

Her Ultimate is an AoE attack dealing up to 230% ATK to all enemies. For every enemy defeated by this Ultimate, Himeko regains 5 Energy. With an average Energy cost of 120, this Ultimate is already up fairly frequently, and any kills will further accelerate the acquisition of the next Ultimate.

As you can see, Himeko is all in on the AoE playstyle, both to her benefit and her detriment; it makes her exceptionally powerful if the content and enemy lineup favour her kit, but it makes her damn near useless if things don’t go your way. There’s not really any overlap like with some other units.

The biggest issue is the activation criteria for her follow-up. Needing enemies to be Broken in order to build up to the attack is kind of a tall ask for how little damage it ends up dealing. Worse still is that it means you have no choice but to match the Weaknesses of the enemies you’re facing — yes you should ideally be doing this anyway, but usually the only unit for whom this truly matters on a team is the primary damage dealer. For Himeko, you ideally want every single teammate to be capable of dealing Toughness damage to more quickly gain Talent stacks and be able to launch more follow-ups outside of her turn.

This causes an interesting dilemma where Himeko is stuck trying to accommodate her own kit and losing efficacy as an actual Erudition unit as a result of that. Her Skill being Blast is good for the Toughness damage, but is actually quite a bit worse as an actual AoE clearing tool, especially since you’re going in with the assumption of decimating minor foes, meaning you’re also losing out on Energy from kills you could otherwise gain. It’s a little tricky but it’s possible to account for these issues with proper team building. 

Compared to a unit like Herta, Himeko is more favorably tailored to dealing with Fire-weak foes, but Herta is arguably far more generally applicable due to Herta’s Skill being fully AoE and her Talent only needing the criteria of an enemy falling below 50% HP. Both units struggle in single-target scenarios, but without the Weakness Break restriction, it’s a lot easier to slot Herta into a team to deal with respawning adds than it is to slot Himeko, generally speaking.

Himeko’s Bonus Ability Traces are somewhat underwhelming to be frank. A2 makes it so that any of Himeko’s attacks have a 50% base chance to inflict Burn on the enemies hit for 2 turns, with the Burn itself dealing 30% ATK at the start of enemies’ turns. A4 causes her Skill to deal 20% more DMG to Burned foes, and A6 increases her CRIT Rate by 15% as long as Himeko is at or above 80% Max HP.

With the exception of the CRIT Rate, these are kinda awful, actually. A 50% base chance to burn is basically not going to happen ever against endgame enemies, even if you did absolutely turbo invest into Effect Hit Rate (which you absolutely should not). Even if it does land, it’ll be doing a laughable 30% ATK damage which is just not even worth looking at. Really the Burn is there to enable the DMG bonus on her Skill, but again with such a pitiful chance to actually Burn the enemy, the only way you’re consistently taking advantage of the A4 is if you have a teammate constantly reapplying Burn.

I should reiterate at this point that Himeko is definitely very strong when it comes to dealing AoE damage, just that it comes with certain caveats that perhaps other units don’t have. As long as you account for these caveats, you’ll have no trouble destroying AoE content.

Himeko pairs quite nicely in a sort of ‘mono-Fire’ setup involving Topaz, as they both play off of each others’ strengths and help to cover their weaknesses as well, with Topaz being an extraordinarily powerful single-target damage dealer. The comparison with Herta definitely puts Herta a step above in my opinion, but you can absolutely play them together and just watch the fireworks fly — you may think you were playing manually but if those two really get going, you may be led to question that.

Naturally, because of the focus on Break, Ruan Mei is also unquestionably the best support to put with Himeko if you’re seeking to get the most out of her kit. Dual carry setups with Himeko are also possible, but you would similarly need to make sure that whatever support character you choose is capable of buffing both damage characters at the same time, such as Asta or once again, Ruan Mei.

As a standard 5-star character, it’s possible to get Eidolons for Himeko over time. The performance boost that Himeko gets is not particularly noteworthy, and Himeko is fully functional at E0. Each Eidolon is a small overall boost but none of them are really worth chasing specifically.

She’s good. Pure Fiction definitely gave Himeko a much needed glow-up, but really she was just waiting for the right time. Definitely far from the worst character to lose your 50/50 to.

Pros & Cons
Pros

  • Very strong AoE damage,

  • Very good against respawning adds and summoner-type enemies,

  • Can be used in dual carry setups,

  • One of the highest base ATK stats in the game.

Cons

  • Doesn’t exist in single-target content,

  • Best teams are very expensive needing both Topaz and Ruan Mei,

  • Needs quite heavy investment to be competitive,

  • Struggles tremendously if enemies can’t be Broken.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with a F2P cone.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
B

MoC

S

PF

Build and teams

Best Relics

Himeko Relic and Light Cone calculations are based on fighting against 3 targets.

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority. If a characters uses the Pioneer Diver of Dead Waters, the 100% uptime marking means that they can easily apply the debuff with their skills to activate the 100% bonus to Crit Rate / Crit.

Best Relic Sets

111.78%

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

109.12%

100% uptime

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

102.20%

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

100.59%

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

(2)

Increases Fire DMG by 10%.

(4)

Increases the wearer's Skill DMG by 12%. After unleashing Ultimate, increases the wearer's Fire DMG by 12% for next attack.

100%

(2)

Increases Fire DMG by 10%.

(4)

Increases the wearer's Skill DMG by 12%. After unleashing Ultimate, increases the wearer's Fire DMG by 12% for next attack.

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

99.67%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

99.54%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

98.60%

(2)

Increases Fire DMG by 10%.

(4)

Increases the wearer's Skill DMG by 12%. After unleashing Ultimate, increases the wearer's Fire DMG by 12% for next attack.

Best Planetary Sets

103.50%

160 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

100.39%

135 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

100%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

99.54%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

98.92%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

If you want to learn more about the Relics Sets, expand the section below.

Himeko can be played in two ways:

  • As a sub-DPS who focuses equally on doing damage via skills and FUA,

  • As a dedicated FUA-DPS who is just there to use the Break-Attack as hard as possible.

In the first case, you want to use Speed boots and FFG or Rutilant as this gets you the best out of both worlds, but if you're playing the Follow-Up variant, you're better off running ATK% boots and Inert Salsotto as this will translate to more FUA damage.

Since the calculations we're doing assume solo performance, the default suggestions are tailored toward the first, more generic playstyle.

Best Stats
Body
CRIT Rate
CRIT Rate
CRIT DMG
CRIT DMG
Feet
Speed
Speed
ATK
ATK%
Planar Sphere
Fire DMG
Fire DMG
ATK
ATK%
Link Rope
ATK
ATK%
Substats:

SPD (breakpoint) = CRIT RATE = CRIT DMG > ATK%

Recommended endgame stats
  • HP: 2800 - 3000+

  • DEF: 800+

  • ATK: 2500 - 2900+

  • CRIT RATE: 65% - 70%+

  • CRIT DMG: 130% - 140%+

  • SPD: Base Speed (Hyperspeed Sparkle/Bronya or pure FUA build) / 134 (Recommended) / 143 / 160

Build comments

This is your typical DPS build that focuses on the holy trifecta - ATK, Crit Rate, and Crit DMG. For every 1% of Crit try to have 2% of Crit DMG.

Best Light Cones

Himeko Relic and Light Cone calculations are based on fighting against 3 targets.

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

109.44%

For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.

Source: Stellar Warp

Assumes full uptime on the break damage buff which is incredibly difficult to achieve outside of Pure Fiction. This result is also calculated as if there were 3 targets present for the duration of the fight. A reduction in either of these factors will sharply lower this Cone's performance.

106.34%

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).

Source: Stellar Warp

Assumes full uptime on the on-kill CRIT DMG% boost at all times. Failing to keep this buff active will lower this Cone's performance.

105.30%

Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.

Source: Event Warp (limited)

100.89%

After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.

Source: Nameless Glory

100.10%

Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer uses their Ultimate, the wearer's Ultimate DMG increases based on their Max Energy; Ultimate DMG increases by 0.36/0.42/0.48/0.54/0.6% per point of Energy, up to 180 Energy.

Source: Event Warp (limited)

100%

Increases the wearer's ATK by 16/18/20/22/24%. When the wearer uses an attack and affects no fewer than 2 attacked enemies with a corresponding Weakness, the wearer's CRIT DMG increases by 20/25/30/35/40% for 2 turn(s).

Source: Forgotten Hall Store

Assumes constant uptime of the CRIT DMG% buff granted by attacking 2 or more enemies at once with an element they are weak to. Failing to keep this buff active will lower this Cone's performance.

98.49%

Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

Assumes immediate uptime on the on-kill ATK% boost. Not having access to easily defeatable enemies at the start of the fight or being slow to slay enemies will lower this Cone's performance.

94.66%

For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.

Source: Stellar Warp

Assumes no uptime of the break damage buff which can occur against fights in which you have no elemental advantage. This result is also calculated as if there were 3 targets present for the duration of the fight. When facing fewer than 3 enemies this Cone's performance will reduce.

90.66%

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).

Source: Stellar Warp

Assumes 0% uptime on-kill CRIT DMG% boost.

88.02%

Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

Assumes 0 stacks of the ATK% bonus.

84.81%

The wearer regenerates 20/23/26/29/32 Energy immediately upon entering battle, and increases Ultimate DMG by 32/40/48/56/64%.

Source: Stellar Warp

Traces priority
Skills priority:

Skill > Ultimate > Talent > Basic

Major Traces priority:

Starfire (A2) > Magma (A4) > Benchmark (A6)

Synergy

Himeko synergies aren't available yet.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

Rank 307

App. rate: 0.08%

Avg. cycles: 7.48

Kafka
Lightning
Himeko
Fire
Black Swan
Wind
Huohuo
Wind

Rank 462

App. rate: 0.05%

Avg. cycles: 6.97

Kafka
Lightning
Himeko
Fire
Black Swan
Wind
Bailu
Lightning

Rank 462

App. rate: 0.05%

Avg. cycles: 6.5

Himeko
Fire
Topaz & Numby
Fire
Ruan Mei
Ice
Fu Xuan
Quantum

Rank 536

App. rate: 0.04%

Avg. cycles: 7.17

Himeko
Fire
Topaz & Numby
Fire
Ruan Mei
Ice
Luocha
Imaginary

Rank 536

App. rate: 0.04%

Avg. cycles: 8.5

Himeko
Fire
Topaz & Numby
Fire
Asta
Fire
Fu Xuan
Quantum

Rank 536

App. rate: 0.04%

Avg. cycles: 8.58

Kafka
Lightning
Himeko
Fire
Black Swan
Wind
Luocha
Imaginary

Rank 536

App. rate: 0.04%

Avg. cycles: 6.67

Kafka
Lightning
Himeko
Fire
Ruan Mei
Ice
Luocha
Imaginary

Rank 536

App. rate: 0.04%

Avg. cycles: 7.42

Himeko
Fire
Blade
Wind
Bronya
Wind
Luocha
Imaginary

Rank 536

App. rate: 0.04%

Avg. cycles: 7.17

Himeko
Fire
Blade
Wind
Ruan Mei
Ice
Luocha
Imaginary

Rank 708

App. rate: 0.03%

Avg. cycles: 5

Kafka
Lightning
Himeko
Fire
Ruan Mei
Ice
Huohuo
Wind
Video guides

MoC/PF Statistics

MoC 2.0.2 / PF 2.0.2

This section contains information about Himeko performance in the latest Memory of Chaos cycle (2.0.1) and latest Pure Fiction (2.0.2), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 20.03.2024 and the data below is based on 14231 accounts (8848 random we have scanned and 5383 self-reported). We have scanned 1.1 million accounts in EU, NA and Asia regions and out of those, 8848 cleared MoC 1, 5238 cleared MoC 10, and 3900 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 09.03.2024 and the data below is based on 10735 accounts (5628 random we have scanned and 5107 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 10735 cleared Pure Fiction 1, 9254 cleared Pure Fiction 4 and were included in our statistics.

If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF Stats Form
Usage rate (MoC)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC)

This section lists the characters that were most commonly paired with Himeko in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Himeko in the current phase of Pure Fiction.

Eidolons

Eidolons data comes from players we have scanned who used Himeko in the current MoC cycle (286) or in the current PF cycle (5227) and had the character placed in their Profile.

44.02%

9.4 cyc.

Eidolon 0

33.1%

10.1 cyc.

After "Victory Rush" is triggered, Himeko's SPD increases by 20% for 2 turn(s).

15.12%

8.75 cyc.

Deals 15% more DMG to enemies whose HP percentage is 50% or less.

5.23%

99.99 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

1.36%

9 cyc.

When Himeko's Skill inflicts Weakness Break on an enemy, she gains 1 extra point(s) of Charge.

0.23%

99.99 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

0.95%

99.99 cyc.

Ultimate deals DMG 2 extra times, each of which deals Fire DMG equal to 40% of the original DMG to a random enemy.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Himeko in the current MoC cycle (286) or in the current PF cycle (5227) and had the character placed in their Profile.

38.9%

8.31 cyc.

For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.

Source: Stellar Warp

20.41%

8.75 cyc.

Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

12.34%

6 cyc.

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).

Source: Stellar Warp

9.43%

10.08 cyc.

After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.

Source: Nameless Glory

8.42%

9 cyc.

Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.

Source: Event Warp (limited)

4.44%

99.99 cyc.

Increases the wearer's ATK by 16/18/20/22/24%. When the wearer uses an attack and affects no fewer than 2 attacked enemies with a corresponding Weakness, the wearer's CRIT DMG increases by 20/25/30/35/40% for 2 turn(s).

Source: Forgotten Hall Store

3.8%

99.99 cyc.

Increases DMG dealt by the wearer's follow-up attacks by 24/30/36/42/48%. If the current HP of the target enemy is below 50% of their Max HP, increases DMG dealt by follow-up attacks by an extra 24/30/36/42/48%.

Source: Stellar Warp

0.95%

99.99 cyc.

The wearer regenerates 20/23/26/29/32 Energy immediately upon entering battle, and increases Ultimate DMG by 32/40/48/56/64%.

Source: Stellar Warp

0.6%

99.99 cyc.

Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer uses their Ultimate, the wearer's Ultimate DMG increases based on their Max Energy; Ultimate DMG increases by 0.36/0.42/0.48/0.54/0.6% per point of Energy, up to 180 Energy.

Source: Event Warp (limited)

0.23%

99.99 cyc.

Increases the wearer's CRIT DMG by 30/35/40/45/50%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36/42/48/54/60% for 1 turn(s). This effect can only trigger once every 3 turn(s).

Source: Stellar Warp

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Himeko in the current MoC cycle (286) or in the current PF cycle (5227) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

43.36%

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

12.86%

(2)

Increases Fire DMG by 10%.

(4)

Increases the wearer's Skill DMG by 12%. After unleashing Ultimate, increases the wearer's Fire DMG by 12% for next attack.

6.52%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases Fire DMG by 10%.

(4)

Increases the wearer's Skill DMG by 12%. After unleashing Ultimate, increases the wearer's Fire DMG by 12% for next attack.

6.11%

(2)

Increases Fire DMG by 10%.

(4)

Increases the wearer's Skill DMG by 12%. After unleashing Ultimate, increases the wearer's Fire DMG by 12% for next attack.

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

5.46%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

Planetary Sets

60.26%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

11.75%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

9.38%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

8.53%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

1.19%

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Himeko in the current MoC cycle (286) or in the current PF cycle (5227) and had the character placed in their Profile.

Main stats
Body
CRIT Rate
CRIT Rate
- 71.42%
CRIT DMG
CRIT DMG
- 26.32%
ATK
ATK
- 0.1%
Feet
Speed
Speed
- 53.72%
ATK
ATK
- 44.72%
Planar Sphere
Fire DMG
Fire DMG
- 93.09%
ATK
ATK
- 5.88%
Link Rope
ATK
ATK
- 90.74%
Energy Regen
Energy Regen Rate
- 4.38%
Break Effect
Break Effect
- 3.06%
Average stats
Average stats
HP
HP
- 3065.96
ATK
ATK
- 2956.75
DEF
DEF
- 982.37
Speed
Speed
- 115.85
CRIT Rate
CRIT Rate
- 58.85%
CRIT DMG
CRIT DMG
- 129.72%
Fire DMG
Fire DMG
- 59.08%
Energy Regen
Energy Regen Rate
- 0.89%
Effect RES
Effect RES
- 15.47%
Effect HIT Rate
Effect HIT Rate
- 11.12%
Break Effect
Break Effect
- 17.47%
Average sub stats
Average sub stats
HP
HP
- 12.36%
ATK
ATK
- 16.22%
DEF
DEF
- 10.87%
Speed
Speed
- 6.24
CRIT Rate
CRIT Rate
- 24.96%
CRIT DMG
CRIT DMG
- 58.24%
Effect RES
Effect RES
- 10.36%
Effect HIT Rate
Effect HIT Rate
- 11.12%
Break Effect
Break Effect
- 18.58%
Other stats
Average stats
Character level - 79.33
Light Cone level - 78.04
Basic level - 3.82
Skill level - 8.57
Ultimate level - 8.57
Talent level - 8.8

Calculations

Damage Output

The simulation showcases characters damage potential in the 8 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 8 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results). This removes any specific cut off point 850 AV, 750 AV etc, from impacting the results.

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,
  • Enemies speed is set to 134,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass),
    • Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.
Himeko in 1 Target scenario
Himeko in 3 Targets scenario

Disclaimer for this particual calculations:

Himeko's damage output changes based on how much Breaking she is doing - if you Break them often, the numbers you see below will increase.

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

Increases the wearer's ATK by 16/18/20/22/24%. When the wearer uses an attack and affects no fewer than 2 attacked enemies with a corresponding Weakness, the wearer's CRIT DMG increases by 20/25/30/35/40% for 2 turn(s).

Source: Forgotten Hall Store

Relic Set

(2)

Increases Fire DMG by 10%.

(4)

Increases the wearer's Skill DMG by 12%. After unleashing Ultimate, increases the wearer's Fire DMG by 12% for next attack.

+

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

Planetary Sets

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

Relic Stats
Body
CRIT Rate
CRIT Rate
Feet
Speed
Speed
Planar Sphere
Fire DMG
Fire DMG
Link Rope
ATK
ATK%
Substats:

Crit Rate (17.5%), CRIT DMG (70%), SPD (13.8)