




As the city-state in the clouds crumbles through time, the Twilight Courtyard opens its gates once more, bringing a glimmer of light to Evernight. You, Physician Hyacinthia, Chrysos Heir who guards the Sky Coreflame, must inherit your ancestors' will and mend the torn fabric of dusk and dawn. May the rainbow light pour down, dissolve all grudges, and bring the dawn back to this land.
To learn more about Hyacine check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Hyacine has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 3.2
Last major build/calcs update
Patch 3.2
Last profile update*
June 10th, 2025
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Hyacine check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
When Breeze Kisses Cirrus
Single Target
Energy gain: 20
Break: 10
Love Over the Rainbow
Restore
Energy gain: 30
Break: -
We Who Fly Into Twilight
Support | 140 energy cost
Energy gain: 5
Break: -
First Light Heals the World
Enhance
Energy gain: 0
Break: -
Day So Right, Life So Fine!
Energy gain: 0
Break: -
Rainclouds, Time to Go!
AoE
Energy gain: 5
Break: 10
Take Sky in Hand
Restore
Energy gain: 0
Break: -
Soar, Unto the Sunlight
Support
Energy gain: 0
Break: -
Roar Rumbles the Realm
Support
Energy gain: 0
Break: 5
Gloomy Grin
Stormy Caress
Tempestuous Halt
Cradle the Candle of Night
Eidolon 1
When Hyacine is in the "After Rain" state, additionally increases the Max HP of all ally targets by 50%, and immediately restores HP equal to 8% of Hyacine's Max HP after using an attack.
Come Sit in My Courtyard
Eidolon 2
When an ally target's HP decreases, SPD increases by 30%, lasting for 2 turn(s)
Depart, Unto the Sun!
Eidolon 3
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Memosprite Skill Lv. +1, up to a maximum of Lv. 10.
Sunlit Amber, Yours to Keep
Eidolon 4
The "Tempestuous Halt" Trace is enhanced. For every 1 of SPD exceeded, additionally increases Hyacine and Little Ica's CRIT DMG by 2%.
Twilight Drapes the Tide
Eidolon 5
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Memosprite Talent Lv. +1, up to a maximum of Lv. 10.
O Sky, Heed My Plea
Eidolon 6
Little Ica uses Memosprite Skill and changes the amount of Healing tally cleared to 12%. When Little Ica is on the field, increases all ally targets' All-Type RES PEN by 20%.
Hyacine images aren't available yet. They will be added when the character is released.
Review
Excellent healing, both active and passive,
Provides teamwide Max HP increase,
Deals surprisingly good damage and has 100% CRIT Rate,
Easy access to teamwide debuff cleansing,
Naturally speedy and encourages high SPD,
Excellent synergy with HP-scaling damage dealers,
Great F2P light cone option.
Burst healing requires SP consumption,
Very reliant on Ultimate for maximum benefits and to deal damage,
Signature Light Cone provides significant benefits for multiple teams,
The Little World Devourer can break free and destroy (or rather eat) everything we know if Hyacine ever loses control...
Hyacine is a Wind Remembrance healer that scales with HP. She is a peculiar but highly potent hybrid of healing sustain and damage dealer, with the ability to increase the Max HP of allies and provide fairly consistent debuff cleansing as well. Her memosprite Little Ica can deal damage based on a tally of the total healing done by Hyacine and Little Ica in the battle, resulting in staggering amounts of damage being dealt. She is an immaculate support option for any team, but especially for the many HP scaling units we now have available.
The Path of Remembrance clearly didn't get the memo about picking a lane and sticking to it, as with Hyacine's release, it now has DPS, support, and healer niches all available to the one Path. Not that I'm complaining, because Hyacine is pretty ridiculous all around, and has a very cute memosprite called Little Ica, who definitely hasn't overtaken the community with various memes, and is definitely not some all-devouring god... probably.
Hyacine is a sustain unit who is capable of dealing pretty remarkable damage as well. Little Ica has an initial Max HP equal to 50% of Hyacine's Max HP, and her Talent will also increase Little Ica's DMG dealt by 80% for 2 turns whenever either Hyacine or Little Ica provide healing to allies, stacking up to 3 times. This will make sense shortly.
Her Skill will summon Little Ica and restore 8% of Hyacine's Max HP plus 160 for all allies besides Little Ica. It will instead restore 10% Hyacine's Max HP plus 200 for Little Ica. Little Ica's healing is done by sacrificing some of their HP, so getting a little bit of extra healing from Hyacine's Skill is very nice.
Hyacine's Ultimate will also summon Little Ica if they are not present yet, and will restore 10% Hyacine's Max HP plus 200 for all allies besides Little Ica, who will receive 12% plus 240 instead. This Ultimate will put Hyacine into the After Rain state for 3 turns, and will be reduced by one at the start of Hyacine's turn. During After Rain, all allies have their Max HP increased by a ludicrous 30% plus 600, resulting in hilariously large HP values.
This bonus affects Hyacine herself, meaning that all of her healing is also greatly increased in the process, as well as the healing that Little Ica provides. Having a whopping 30% extra Max HP is a massive boost to survivability for the entire party by default, but when paired with other HP scalers this becomes a massive boost to overall damage dealt, especially for characters like Castorice.
So far, a fairly standard (though strong) kit, nothing really too outstanding, right? Ah, but we've yet to address the fluffy harbinger of doom Hyacine calls her memosprite yet.
Little Ica's Talent describes how they act. They have 0 SPD, are immune to all debuffs, and will not appear on the Action Order. This hasn't really happened before, even summons like Lightning-Lord and Numby appear on the Action Order even if they can't be hit. Despite not showing up on the Action Order, Little Ica CAN still get targeted and hit for various effects and damage.
Whenever allies other than Little Ica have their HP reduced for whatever reason, be it an enemy attack or self or ally consumption, Little Ica will consume 4% of their own Max HP to heal that ally by 2% of Hyacine's Max HP plus 20. This healing will occur at the start of any target's turn or after any target takes action. This is just a fancy way of saying it's ever so slightly delayed but not by enough to ever matter. This is quite useful for interactions where the amount of HP someone is missing is relevant for the turn in which they act.
When Hyacine is in the After Rain state, Little Ica's healing effect will restore HP for all ally targets instead of just the one that triggered the condition. This means Hyacine and Little Ica get to restore a tremendous amount of HP during Hyacine's Ultimate duration, making it particularly easy to maintain a team with characters that sacrifice their life.
This is where the damage now comes in. During the After Rain state, Little Ica will gain an Extra Turn whenever Hyacine uses an ability, and will automatically use 'Rainclouds, Time to Go!'. This is a fully AoE attack that has a unique multiplier.
Throughout the encounter, Hyacine is keeping a tally of the amount of healing done by herself and Little Ica for that specific encounter. This tally is then what is used to calculate the damage of Little Ica's giga drill breaker; 20% of the tally of healing done that encounter is converted to Wind DMG and dealt to all enemies on the field.
If you're looking at that and thinking 'oh that sounds like a lot of damage', congratulations, you are absolutely correct. More amusing is that this is a very consistent amount of damage to be doing as well, especially from the character occupying the sustain slot on the team.
It's not infinite damage, however. Every time Little Ica pierces the heavens, the healing tally will be reduced by 50%. But since it's not getting completely wiped every time, this means you will always be doing *some* damage, and with the healing throughput that Hyacine can have (especially on the teams that like to maim themselves to deal damage), it's going to be *good* damage.
Little Ica has a couple more passives as well. When summoned, Hyacine will restore an extra 15 Energy, increased to 30 Energy if it's the first time Little Ica is being summoned in the encounter. This means that Hyacine can very reasonably and consistently get a first turn Ultimate off in fights. Her Energy amount is only 140 which, while technically above average, is by no means so high that it's difficult to maintain most of the time. The last thing is that if Little Ica falls, Hyacine's action will be advanced by 30%, making it easier to resummon Little Ica quickly.
It's a lot, and we're still not done, because there's the Bonus Traces as well.
A2 will increase Hyacine and Little Ica's CRIT Rates by 100%, meaning they are always guaranteed to crit. In addition, whenever healing is provided for a target whose HP is equal to or less than 50% of Hyacine's Max HP, both Hyacine and Little Ica will gain a 25% Outgoing Healing boost. For low HP teammates such as those that do not scale their damage off of HP, or for particularly aggressive HP consumers, this is going to be active very often.
A4 will simply increase Hyacine's Effect RES by 50%, and will let Hyacine cleanse a debuff from every single ally whenever she uses her Skill or her Ultimate. Easy access to a teamwide cleanse is invaluable for quite a few fights where it is otherwise easy to get overwhelmed by debilitating debuffs, and being more resistant to crowd-control herself is also very valuable, especially as it makes reaching 100% Effect RES that much easier, should you choose to do so.
Lastly, A6 is a stat conversion Trace. When Hyacine's SPD exceeds 200, Hyacine and Little Ica will increase their Max HP by 20%. Then, for every 1 excess SPD, Hyacine and Little Ica will gain 1% Outgoing Healing bonus, up to 200% Outgoing Healing at 400 SPD.
Now, obviously you are never hitting this number ever in regular gameplay, ever. However, the 200 SPD threshold is surprisingly easier to reach than you may expect; Hyacine's Base SPD is 110, and she gains 14 SPD through her Minor Traces, so with some guaranteed SPD bonuses from Relics and a little bit of luck on substats, and you could very easily surpass 200 SPD when in combat, and indeed you should aim for it as the extra HP is a massive boost to all of what Hyacine wants to be doing.
With all of that covered, it should be apparent that Hyacine's poised to be extremely useful for any team, as the healing output is phenomenal. As mentioned, her usefulness for Castorice is extremely high, and her use for other characters that scale around HP is similarly high.
This, however, does come with a catch, which is how it can become less efficient to utilise Hyacine in teams that are not so SP efficient. In order for Hyacine to maintain her Ultimate’s After Rain state and keep Little Ica moving and her huge HP buff active she needs to use a skill every action or gain a significant amount of energy through combat - failing to do this will lead to downtime. Because of this Hyacine is strongest in teams with skill points to spare, though she’s still good in tighter SP set-ups, just less potent.
Fortunately, Mydei and Castorice are incapable of consuming Skill Points, Blade uses very few, and each of their other team members generally restores more SP than they can consume anyway, so there is a surplus of Skill Points for Hyacine to use. Even outside HP scalers characters like Anaxa can be quite SP efficient if he needs to be and those who don’t require the HP% boost from Hyacine’s ultimate can manage a bit of downtime without much loss - meaning Hyacine can still be a top sustain choice across the board.
Hyacine can also work as a substitute sustain unit in Feixiao teams and The Herta teams. For Feixiao, because Little Ica's attacks count towards generating Flying Aureus stacks for Feixiao, you can get a consistent stream of charge for Feixiao's Ultimate. It's a little more consistent than Aventurine, but without all of the other benefits that Aventurine brings. For The Herta teams, Lingsha is still undeniably the best option, but Hyacine is not too far behind, so is a viable alternative.
With the inclusion of Hyacine's Signature Light Cone, she gains access to a debuff, meaning she is also now usable for Acheron to generate points of Slashed Dream for Acheron's Ultimate. This actually ends up being quite substantial and results in being the most consistent source of debuff generation from the sustain slot in an Acheron setup (excluding E2S1 Aventurine).
As alluded to earlier this Light Cone also allows her to turbo-charge Blade due to its ability to siphon a token amount of HP whenever Hyacine uses a Basic, Skill, or Ultimate. This leads to Blade getting substantially more Talent follow-ups off and greatly increasing both his total damage output as well as his survivability. This is maybe the least compelling option of the teams right now, but Blade is slated to receive buffs Soon™, and depending on how that goes, this might be a particular synergy worth keeping an eye out for.
Realistically, Hyacine is not that hard to use, so if you're paying even a small amount of attention, you'll probably be completely fine in whatever way you want to use her. There is actually a semi-cursed potential to use her as a hypercarry because of what Little Ica can do, pair her with Sunday and watch the sparks fly, but this is not her primary intended use case, so it's up to the individual if they want to go down this path. All we’ll say is that you may be surprised at the power of the portly Pegasus.
Now go, my little devourer of worlds, be free and fill thy belly!
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.
Available ratings:
MoC
PF
AS
Build and teams
1
Increases the wearer's SPD by 18/21/24/27/30%. When the wearer uses Basic ATK, Skill, or Ultimate, consumes all allies' HP equal to 1/1.3/1.5/1.7/2.0% of their current HP and additionally deals 1 instance of Additional DMG of the wearer's memosprite Type equal to 250/312.5/375/437.5/500% of the total consumed HP to the attacked target after the next attack launched by the wearer's memosprite. The total HP consumed is then reset. When the wearer's memosprite uses Memosprite Skill, increases the DMG taken by all enemies by 18/22.5/27/31.5/36% for 2 turn(s). The same types of effects cannot stack.
Source: Event Warp (limited)
Hyacine's signature Light Cone grants her a permanent 18% SPD, and allows Little Ica to apply a 18% Vulnerability debuff. This Cone also adds a team-wide HP drain to each of Hyacine's Actions allowing her to trigger a myriad of additional effects within her teams opening up new synergies while also boosting her and Little Ica's performance at the same time.
2
Increases the wearer's SPD by 6/7.5/9/10.5/12%. After the wearer uses Skill, increases the DMG dealt by all allies by 8/10/12/14/16%, lasting for 3 turn(s).
Source: Herta's Store
Herta's Store Remembrance Light Cone is Hyacine's best F2P option and primary alternative to her signature thanks to the large amount of increased SPD% it offers - this speed is key in allowing her to reach her 200 SPD breakpoint. This cone can also provide a team-wide DMG buff. When playing Hyacine alongside Remembrance Trailblazer, prioritize equipping this Light Cone on Hyacine.
Best Relic Sets show the best sets that support the main character playstyle and work out of the box while the Special Relic Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
1
Increases SPD by 6%.
When the wearer and their memosprite provide healing to ally targets aside from themselves, the wearer gains "Gentle Rain," which can be triggered up to 1 time per turn, lasting for 2 turn(s). While the wearer has "Gentle Rain," increases their SPD by 6% and all allies' CRIT DMG by 15%. This effect cannot be stacked.
Clear best-in-slot for Hyacine, granting her 12% SPD allowing her to reach 200 Speed more easily while also boosting the team's CRIT DMG by 15%.
3
Increases SPD by 6%.
When the wearer and their memosprite provide healing to ally targets aside from themselves, the wearer gains "Gentle Rain," which can be triggered up to 1 time per turn, lasting for 2 turn(s). While the wearer has "Gentle Rain," increases their SPD by 6% and all allies' CRIT DMG by 15%. This effect cannot be stacked.
If you can't put together a full 4P set of Warrior Goddess set with acceptable sub stats the next best option for to help Hyacine reach 200 speed is to combined any two 2P SPD sets from the following relic sets
1
Increases the wearer's SPD by 6%. When the wearer's SPD is 135/180 or higher, the wearer and their memosprite's Outgoing Healing increases by 12%/20%.
Helps Hyacine reach 200 SPD more easily while also boosting healing output. Top option for Hyacine personal damage and healing focused strategies.
When not using Giant Tree Hyacine can make use of the following sets as alternatives:
SPD to 200 or more > HP% > CRIT DMG >= Effect RES
HP: 4300 - 5000+
DEF: 1000+
CRIT DMG: 100 - 120%+
SPD: 200+ (in combat)
EFFECT RES: 32% (nice to have)
Hyacine gains 68% Effect Res for free from her bonus ability and traces. After achieving her other stat goals, taking the time to gain the remaining 32% is well worth it to make her effect immune.
Ultimate > M.Talent = Skill > Talent = M.Skill > Basic (Healing Focus) or Talent = M.Skill > Ultimate > M.Talent = Skill > Basic (DPS Focus)
Gloomy Grin (A2) > Stormy Caress (A4) > Tempestuous Halt (A6)
Below you can find a list of some of the stronger synergies between this character and others.
If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.
Premium Castorice Team
Castorice+Mydei Team
Premium Blade Team
Premium Acheron Team (Hyacine Sig needed)
DPS Hyacine Team
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Hyacine performance in the latest Memory of Chaos cycle (3.2), latest Pure Fiction (3.2) and the latest Apocalyptic Shadow (3.3), and the commonly used Relics and Cones in both modes. The page has been last updated on 01.06.2025.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Hyacine in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Hyacine in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Hyacine in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Hyacine in the current MoC cycle (2504), in the current PF cycle (1225) or in the current AS cycle (6416) and had the character placed in their Profile. Use the switcher below to show Hyacine Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
85.58%
3.64 cyc.Eidolon 0
10.97%
1.34 cyc.When Hyacine is in the "After Rain" state, additionally increases the Max HP of all ally targets by 50%, and immediately restores HP equal to 8% of Hyacine's Max HP after using an attack.
2.63%
0.46 cyc.When an ally target's HP decreases, SPD increases by 30%, lasting for 2 turn(s)
0.07%
3 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Memosprite Skill Lv. +1, up to a maximum of Lv. 10.
0.14%
3 cyc.The "Tempestuous Halt" Trace is enhanced. For every 1 of SPD exceeded, additionally increases Hyacine and Little Ica's CRIT DMG by 2%.
0.02%
99.99 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Memosprite Talent Lv. +1, up to a maximum of Lv. 10.
0.6%
0 cyc.Little Ica uses Memosprite Skill and changes the amount of Healing tally cleared to 12%. When Little Ica is on the field, increases all ally targets' All-Type RES PEN by 20%.
Light Cones are ranked with usage rate among the players we have scanned who used Hyacine in the current MoC cycle (2504), in the current PF cycle (1225) or in the current AS cycle (6416) and had the character placed in their Profile. Use the switcher below to show Hyacine Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
51.92%
4.92 cyc.Increases the wearer's SPD by 18/21/24/27/30%. When the wearer uses Basic ATK, Skill, or Ultimate, consumes all allies' HP equal to 1/1.3/1.5/1.7/2.0% of their current HP and additionally deals 1 instance of Additional DMG of the wearer's memosprite Type equal to 250/312.5/375/437.5/500% of the total consumed HP to the attacked target after the next attack launched by the wearer's memosprite. The total HP consumed is then reset. When the wearer's memosprite uses Memosprite Skill, increases the DMG taken by all enemies by 18/22.5/27/31.5/36% for 2 turn(s). The same types of effects cannot stack.
Source: Event Warp (limited)
44.87%
5.09 cyc.Increases the wearer's SPD by 6/7.5/9/10.5/12%. After the wearer uses Skill, increases the DMG dealt by all allies by 8/10/12/14/16%, lasting for 3 turn(s).
Source: Herta's Store
1.33%
8 cyc.Increases the wearer's CRIT DMG by 12/15/18/21/24%. When the wearer's memosprite uses an ability on any ally target, increases all ally targets' DMG dealt by 8/10/12/14/16%, lasting for 3 turn(s).
Source: Forgotten Hall Store
0.42%
7 cyc.Increases the wearer's CRIT Rate by 12/14/16/18/20%. When the wearer's memosprite is on the field, increases the wearer and their memosprite's DMG dealt by 24/27/30/33/36%.
Source: Nameless Glory
0.38%
7.5 cyc.When the wearer summons memosprite for the first time in battle, recovers 1 Skill Point(s) and regenerates 12/14/16/18/20 Energy for this unit.
Source: Stellar Warp
0.2%
2 cyc.Increases the wearer's Max HP by 18/21/24/27/30% and Outgoing Healing by 12/14/16/18/20%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 36/42/48/54/60% of the recorded Outgoing Healing value. This Additional DMG is of the same Type as the wearer's, is not affected by other buffs, and can only occur 1 time per turn
Source: Stellar Warp
0.17%
7 cyc.When memosprite's turn starts, the wearer and the memosprite each gain 1 stack of "Commemoration." Each stack increases DMG dealt by 8/9/10/11/12%, stacking up to 4 time(s). "Commemoration" is removed from the wearer and the memosprite when the memosprite disappears.
Source: Stellar Warp
0.17%
6 cyc.Increases the wearer's ATK by 16/20/24/28/32%. After the wearer uses their Ultimate, additionally increases the wearer and their memosprite's Basic ATK DMG dealt by 20/25/30/35/40% for 3 turn(s).
Source: Event Warp (limited)
0.13%
6 cyc.Increases the wearer's base SPD by 12/14/16/18/20. After the wearer and the wearer's memosprite attacks, the wearer gains 1 stack of "Brocade." Each stack of "Brocade" increases the wearer's and their memosprite's CRIT DMG by 9/10.5/12/13.5/15%, stacking up to 6 time(s). When reaching maximum stacks, each "Brocade" stack additionally increases Basic ATK DMG dealt by 9/10.5/12/13.5/15%.
Source: Event Warp (limited)
0.03%
99.99 cyc.Increases the wearer's Max HP by 30/38/45/53/60%. When the wearer or their memosprite loses HP during their own turn, the wearer gains "Death Flower," which allows the wearer and their memosprite to ignore 30/35/40/45/50% of the target's DEF when dealing DMG, lasting for 2 turn(s).
When the wearer's memosprite disappears, advances the wearer's action by 12/15/18/21/24%. This effect can only trigger up to 1 time, and the trigger count resets every time the wearer uses Ultimate.
Source: Event Warp (limited)
Relic Sets are ranked with usage rate among the players we have scanned who used Hyacine in the current MoC cycle (2504), in the current PF cycle (1225) or in the current AS cycle (6416) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
80.77%
Increases SPD by 6%.
When the wearer and their memosprite provide healing to ally targets aside from themselves, the wearer gains "Gentle Rain," which can be triggered up to 1 time per turn, lasting for 2 turn(s). While the wearer has "Gentle Rain," increases their SPD by 6% and all allies' CRIT DMG by 15%. This effect cannot be stacked.
9.97%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases SPD by 6%.
When using Skill or Ultimate on one ally target, increases the ability target's CRIT DMG by 18%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
3.75%
Increases SPD by 6%.
When the wearer and their memosprite provide healing to ally targets aside from themselves, the wearer gains "Gentle Rain," which can be triggered up to 1 time per turn, lasting for 2 turn(s). While the wearer has "Gentle Rain," increases their SPD by 6% and all allies' CRIT DMG by 15%. This effect cannot be stacked.
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
1.13%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
0.8%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
98.22%
Increases the wearer's SPD by 6%. When the wearer's SPD is 135/180 or higher, the wearer and their memosprite's Outgoing Healing increases by 12%/20%.
0.61%
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
0.21%
Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
0.21%
Increase the wearer's SPD by 6%. When the wearer hits enemy targets with Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).
0.19%
Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
Relic Stats are shown based on the Relics used by the players we have scanned who used Hyacine in the current MoC cycle (2504), in the current PF cycle (1225) or in the current AS cycle (6416) and had the character placed in their Profile.
Calculations
Hyacine calculations aren't available yet.
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