A security officer of the Bloodhound Family at Penacony. He is also a slovenly and indolent mixologist. Though unorganized in apparel and casual in how he makes his drinks, he is always courteous toward guests but keeps his vigilance about him. He seems to be a character with a complicated past, yet never actively mentions any details.
To learn more about Gallagher check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Gallagher has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Gallagher build details and review have been last updated on April 10th, 2024.
To learn more about Gallagher check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF Statistics
Calculations
Profile
Corkage Fee
Single Target
Energy gain: 20
Break: 30
Nectar Blitz
Single Target
Energy gain: 20
Break: 90
Special Brew
Restore
Energy gain: 30
Break: -
Champagne Etiquette
AoE | 110 energy cost
Energy gain: 5
Break: 60
Tipsy Tussle
Enhance
Energy gain: 0
Break: -
Artisan Elixir
Energy gain: 0
Break: 60
Novel Concoction
Organic Yeast
Bottoms Up
Salty Dog
Eidolon 1
When Gallagher enters the battle, regenerates 20 Energy and increases Effect RES by 50%.
Lion's Tail
Eidolon 2
When using the Skill, removes 1 debuff(s) from a target ally. At the same time, increases their Effect RES by 30%, lasting for 2 turn(s).
Corpse Reviver
Eidolon 3
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Last Word
Eidolon 4
Extends the duration of the Besotted state inflicted by Gallagher's Ultimate by 1 turn(s).
Death in the Afternoon
Eidolon 5
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Blood and Sand
Eidolon 6
Increases Gallagher's Break Effect by 20% and Weakness Break Efficiency by 20%.
Review
Competitive and consistent healing output,
Contributes absurd levels of Toughness damage,
Enhances team’s Break DMG,
Deceptively fast due to A4 leading to easier uptime on his Ultimate,
Provides up to 2 debuffs for allies to make use of,
Scales very well with Eidolons.
Needs a very high amount of Break Effect for maximum healing comfort,
Passive healing is tied to a debuff that fast-acting enemies may shake off quickly,
Requires high investment to make full use of his hybrid kit.
Gallagher is a unique offensive healer, applying a debuff to enemies through his Ultimate that allows allies to heal by attacking them. His healing output trades stat scaling for very high base values, giving him far more build freedom and variety. He also increases the Break DMG that enemies receive and will receive bonuses to his Outgoing Healing by building Break Effect. He is the first sustain unit to be able to apply debuffs to enemies naturally, and has great debuff synergy.
Definitely not traumatised security man Gallagher is here to offer you a cold soda. Should you choose to accept, you’re gonna have a pretty solid healer on your hands who doubles as a fairly good breaker. He’s got some intriguing mechanics similar to what Luocha provides, and is actually quite likely to fly under the radar as an unexpectedly competent character.
Gallagher’s main thing is that all of his healing is purely flat; there is no scaling component present, meaning any healing listed in his abilities is what you get, though it will still be affected by Outgoing Healing Boosts. This may initially seem like a heavy downside to have for a character designed primarily for healing, but he has ways of circumventing the lack of explicit scaling, and the far more interesting benefit of this is that Gallagher gets to build pretty much however he wants to and his healing will not suffer as a result.
His Skill targets a single ally and heals them for up to 1600 HP. Yep, that’s it. But hey, 1600 HP is not a small amount, it’s pretty frequently around 50% Max HP for DPS characters, and keep in mind that this is before any bonuses to Outgoing Healing, so this actually becomes a very potent heal once you’ve got some even lacklustre relics. The downside is that it doesn’t do anything else, meaning you won’t get any additional healing over time or a cleanse.
Gallagher’s Ultimate hits all enemies on the field, inflicting the Besotted debuff on them and dealing up to 150% ATK to enemies hit. This debuff is not tied to Effect Hit Rate and will always be applied, making it very consistent. This Ultimate will also Enhance Gallagher’s next Basic ATK to Nectar Blitz.
Both the Enhanced Basic and the Besotted state are tied to his Talent. The Besotted state will increase the Break DMG that afflicted enemies will receive by up to 12%, and any time a Besotted enemy is attacked by an ally, the attacker will have their HP restored by up to 640 HP. The Enhanced Basic Nectar Blitz will deal up to 250% ATK to a single enemy and reduces their ATK by up to 15% for 2 turns, scaling with Basic ATK Trace level.
You can see how Besotted is very similar in function to what Luocha’s Abyss Flower provides, healing allies for simply attacking foes. It’s a little less forgiving than Luocha, since Luocha has virtually no effort maintaining his Abyss Flower field due to the emergency healing passive on his Skill, and Gallagher actually has a slightly higher Energy cost on his Ultimate of 110. Additionally, since this healing is tied to a debuff, it puts the onus on Gallagher to be fast enough to keep up with enemies’ SPD, as overly fast enemies will shed the Besotted state quite quickly.
The tradeoff for this is that Besotted also has the offensive component of the increased Break DMG received. This is the first of its kind in Star Rail, as Break is notorious for being unaffected by anything besides the Break Effect stat. For the setups that excel in Break, this can turn already obscene Break damage into actual nuclear detonations — Luka absolutely sends his regards. Beyond the obvious synergies with specific Break characters, this also serves as a strong situational boost to the team’s damage at no extra cost or effort.
It’s important to note as well that Nectar Blitz deals a whopping 90 Toughness damage by default, equivalent to most single-target Ultimates. Combining with the AoE 60 Toughness damage from his Ultimate, Gallagher can very quickly deal 150 Toughness to a single enemy, which is just unheard of for a sustain unit to be doing. Oh and the ATK reduction debuff Nectar Blitz applies is also exempt from the Effect Hit Rate checks, so it’s also guaranteed, and a 15% reduction is nothing to scoff at, as it can very significantly reduce the overall incoming damage to the team in certain scenarios.
The ironic downside of this is that if you Break the enemy with Gallagher’s Ultimate as a means of delaying their Action, they’ll end up recovering quicker than you’d like and you’ll get less time to take advantage of the Besotted state; to counteract this, if you’re going to be using Gallagher’s Ultimate to Break a powerful enemy and stop their Action, make sure to do it after their turn has already started so that you do not lose as much uptime on his Besotted state. You may have to take a hit first but it’s the far better option than being stuck without Besotted for some turns.
Gallagher’s Bonus Traces are quite important for him to gain access to, as their effects are highly potent. His A2 will increase his own Outgoing Healing Boost by an amount equal to 50% of his Break Effect, up to a maximum bonus of 75% Outgoing Healing. This means he’ll max this out at 150% Break Effect. Since his healing is completely flat, you can almost consider this to be the scaling component being re-added. Since calculating Outgoing Healing is really easy when there’s only flat additional values in play, this is an as-listed multiplier to his healing.
This ends up making his otherwise slightly uncomfortable healing over time from Besotted actually quite powerful and competitive; if you have the maximum bonus from his A2 and you also have an Outgoing Healing Boost chest piece equipped, Gallagher’s healing is more than doubled, and he can reach values criminally close to Luocha’s Abyss Flower. The downside remains that Besotted will only heal the attacker and doesn’t have an AoE healing component like Abyss Flower.
Of course, as mentioned before, Gallagher deals an astounding amount of Toughness damage all by himself, and the Besotted state with his A2 is now more than enough to sustain the team almost on its own, meaning Gallagher will also be using Basic ATK often to add onto the Toughness damage. Incentivising building Break Effect on him will have the additional result of making the Break he gets dealing a huge chunk of upfront damage — Fire is not the most amazing Break in the game as its ensuing Burn Damage over Time is not as impressive as other Breaks, but its immediate damage is among the highest, being joint first place with Physical Bleed’s initial proc.
Gallagher’s A4 makes it so that he gets a 100% Action Advance upon using his Ultimate, meaning it is now his turn again. This is a ridiculously powerful tool to have available for the sustain unit in a team, since it means he can eke out extra actions where his SPD would simply not allow for ordinarily. When used carefully, this will also greatly alleviate the SPD needs of Gallagher and will allow him to keep up with foes much more easily, thus reducing the potential downtime of the now potent Besotted state. Since his Ultimate also grants him Nectar Blitz, this can allow for a very fast near on-demand 150 Toughness damage, making it quite good as a means to quickly Break a foe before a dangerous move.
Do keep in mind, however, that Gallagher still requires a lot of SPD stats, as his Ultimate’s cost is 110 and both forms of his Basic ATK only restore 20 Energy, meaning you will not be able to keep up with enemies in the endgame if your Gallagher is relying exclusively on this Bonus Trace to meet SPD thresholds.
Finally, Gallagher’s A6 will allow the Nectar Blitz he uses against Besotted enemies to apply the healing effect of his Talent to all allies for this attack, meaning he now has a potent AoE heal that he gets to use quite literally immediately after using his Ultimate to inflict the Besotted state on enemies. Coupled with his A4’s 100% Action Advance, Gallagher now has a pretty good party-wide emergency heal available to him.
As a 4-star character, it is likely to get Gallagher’s Eidolons over time. They are not at all required for him to excel, but they do provide very notable benefits to what he was already doing well. E1 will immediately regenerate 20 Energy upon entering combat and will additionally increase Gallagher’s Effect RES by a very impressive 50%. E2 will allow his Skill to cleanse a debuff from the targeted ally and will also increase their Effect RES by 30% for 2 turns. E4 extends the duration of the Besotted state by 1 turn, for a new maximum duration of 3 turns, and finally, E6 will increase Gallagher’s Break Effect and Break Efficiency by 20% each.
He is quite a formidable character. To be providing as much healing as he can do while still having great offensive utility is currently quite rare, especially so for a 4-star character. Additionally, because of his debuffing capabilities, he makes for a fantastic pairing with characters who rely on having enemies affected by them, such as Dr. Ratio and Acheron, and he even helps offset the requirement for a Relic set like Pioneer Diver of Dead Waters.
He may not be quite as easy or intuitive to use as someone like Luocha or Lynx, but he’s undeniably strong, and he’s here to fight.
Man really showed up and said, ‘I’m a healer, but…’
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Available ratings:
MoC
PF
MoC
PF
Build and teams
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
1
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
2
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases Break Effect by 16%.
When the wearer uses their Ultimate on an ally, Break Effect for all allies increases by 30% for 2 turn(s). This effect cannot be stacked.
3
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases Break Effect by 16%
Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.
4
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
5
Increases Break Effect by 16%
Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.
6
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
1
Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
2
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
3
Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break effect increases by an extra 20%.
4
Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.
5
Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
SPD (as much as possible) > Break Effect % (up to 150%) > Effect RES% > HP% = DEF%
If you want to learn more about the various stats and breakpoints, expand the section below.
Body - Healing Output
Best in Slot.
Feet - Speed
Best in Slot.
Planar Sphere - HP% > DEF%
Both work honestly. Pick one with better sub-stats.
Link Rope - Energy Recharge% > HP%
Best in Slot.
121 Speed (Low Investment)
134 Speed (Recommended)
142 Speed (High Investment)
150 Speed (Asta 201 Teams)
161 Speed (Min-maxers)
HP: 4300 - 4700+
DEF: 800+
SPD: 134 (Recommended) / 143 / 160
Break Effect%: 60% (no more than 150%)
The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.
Increases the wearer's Energy Regeneration Rate by 12/14/16/18/20%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10/11/12/13/14% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4/2.8/3.2/3.6/4%. This effect can stack up to 5 times and lasts for 2 turn(s).
Source: Event Warp (limited)
Offers exceptional base stats, energy regeneration, and team-wide buffs. Most importantly this Cone offers an additional healing mechanic outside of the kit of the healer it is equipped to allow more flexible healing and the opportunity to keep your allies alive. All these factors combined make it one of Gallagher's top options, accelerating his rotation through Energy Regeneration and giving him a new way to heal.
Increases the wearer's ATK by 24/28/32/36/40%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates 3/3.5/4/4.5/5 Energy. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses their Ultimate, all allies gain 12/14/16/18/20 SPD for 1 turn.
Source: Event Warp (limited)
Offers 3 energy per enemy hit per action accelerating Gallagher's rotation nicely, increasing his basic attack energy to 23 per hit and his ultimate from 5 to a range of 8-14 depending on total targets. It also offers a 1 turn Speed bonus upon ultimate use - a nice bonus but nothing substantial (can also get in the way of Speed tuning in some teams). This speed bonus is wasted on Gallagher himself though as his Ultimate immediately advances him.
Increases the wearer's Effect RES by 16/20/24/28/32% and increases Outgoing Healing by an amount that is equal to 33/36/39/42/45% of Effect RES. Outgoing Healing can be increased this way by up to 15/18/21/24/27%.
Source: Stellar Warp
Offers a large amount of Effect Res and grants a % of your Effect Res as an Outgoing Healing Bonus (up to 27% at S5). To reach the maximum healing bonus at S5 you'll require a total of 60% Effect Res. Thanks to Gallagher's Effect Res traces this isn't hard to achieve. With E1 active this Light Cone is at full power with 0 investment and also contributes to Gallagher achieving 100% Effect Res.
After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12/14/16/18/20%.
Source: Stellar Warp
Advances the wearer's Action forward 20% every basic attack dramatically accelerating their rotation compared to the rest of the team allowing for more frequent healing and ultimates but most importantly more skill point generation. The action advance of this Light Cone is excellent for Gallagher and the acceleration provided allows for higher uptime of the Besotted state thanks to Gallagher moving faster compared to the enemy.
Increases the wearer's Break Effect by 24/30/36/42/48%. Wearer's Basic ATKs restore an amount equal to 2/2.5/3/3.5/4% of Max HP plus 800 for themselves.
Source: Forgotten Hall Store
Offers Gallagher a tremendous amount of Break Effect and a nice personal healing bonus all but guaranteeing he'll keep himself alive. Does not offer much in the way of team support though.
At the start of the wearer's turn, regenerates 8/10/12/14/16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
Source: Echo of War | Forgotten Hall Store
Grants an ally 16 energy semi-randomly. Unreliable as a means of energy regeneration but is exceptionally powerful when the bonus is granted to your main damage dealer making it a viable option if no additional healing boosts are required.
Talent > Skill > Basic > Ultimate
Novel Concoction (A2) > Bottoms Up (A6) > Organic Yeast (A4)
Gallagher synergies aren't available yet.
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.
MoC/PF Statistics
This section contains information about Gallagher performance in the latest Memory of Chaos cycle (2.1.1) and latest Pure Fiction (2.1.1), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Gallagher in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Gallagher in the current phase of Pure Fiction.
Eidolons data comes from players we have scanned who used Gallagher in the current MoC cycle (1242) or in the current PF cycle (452) and had the character placed in their Profile.
3.77%
99.99 cyc.Eidolon 0
2.13%
5 cyc.When Gallagher enters the battle, regenerates 20 Energy and increases Effect RES by 50%.
27.86%
7.5 cyc.When using the Skill, removes 1 debuff(s) from a target ally. At the same time, increases their Effect RES by 30%, lasting for 2 turn(s).
6.4%
99.99 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
32.62%
6.22 cyc.Extends the duration of the Besotted state inflicted by Gallagher's Ultimate by 1 turn(s).
0%
99.99 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
27.22%
3.83 cyc.Increases Gallagher's Break Effect by 20% and Weakness Break Efficiency by 20%.
Light Cones are ranked with usage rate among the players we have scanned who used Gallagher in the current MoC cycle (1242) or in the current PF cycle (452) and had the character placed in their Profile.
55.58%
7.28 cyc.Increases the wearer's Break Effect by 24/30/36/42/48%. Wearer's Basic ATKs restore an amount equal to 2/2.5/3/3.5/4% of Max HP plus 800 for themselves.
Source: Forgotten Hall Store
14.43%
3.33 cyc.Increases Energy Regeneration Rate of its wearer by 8/10/12/14/16% and increases Outgoing Healing when they use their Ultimate by 12/15/18/21/24%.
Source: Stellar Warp
11.3%
99.99 cyc.Increases the wearer's Effect RES by 16/20/24/28/32% and increases Outgoing Healing by an amount that is equal to 33/36/39/42/45% of Effect RES. Outgoing Healing can be increased this way by up to 15/18/21/24/27%.
Source: Stellar Warp
10.17%
99.99 cyc.Increases the wearer's ATK by 24/28/32/36/40%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates 3/3.5/4/4.5/5 Energy. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses their Ultimate, all allies gain 12/14/16/18/20 SPD for 1 turn.
Source: Event Warp (limited)
8.53%
7 cyc.After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12/14/16/18/20%.
Source: Stellar Warp
Relic Sets are ranked with usage rate among the players we have scanned who used Gallagher in the current MoC cycle (1242) or in the current PF cycle (452) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
53.95%
Increases Break Effect by 16%
Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
12.3%
Increases Break Effect by 16%
Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.
11.79%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
6.4%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
4.26%
Increases Break Effect by 16%.
When the wearer uses their Ultimate on an ally, Break Effect for all allies increases by 30% for 2 turn(s). This effect cannot be stacked.
63.61%
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
15.07%
Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
8.53%
Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break effect increases by an extra 20%.
6.4%
Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.
Relic Stats are shown based on the Relics used by the players we have scanned who used Gallagher in the current MoC cycle (1242) or in the current PF cycle (452) and had the character placed in their Profile.
Calculations
Gallagher calculations aren't available yet.
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Executing Gallagher's rotation faster will yield higher uptime of his Besotted state debuff on enemies fueling his main healing source his talent. Gaining as much Speed as possible is essential but after that Break Effect is Gallagher's only other way to scale his kit thanks to his bonus ability that converts it into Healing Output%. After gaining max Speed and as much Break Effect% as possible invest into defenses.