A trainee Ten-Lords Commission Judge of the Xianzhou Luofu, she is a young Foxian girl possessed by a heliobus. She is a timid and weak girl who is afraid of all kinds of strange things, but is responsible for luring and subduing evil spirits.
To learn more about Huohuo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Huohuo has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Huohuo build details and review have been last updated on February 28th, 2024.
To learn more about Huohuo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF Statistics
Calculations
Profile
Banner: Stormcaller
Single Target
Energy gain: 20
Break: 30
Talisman: Protection
Restore
Energy gain: 30
Break: -
Tail: Spiritual Domination
Support | 140 energy cost
Energy gain: 5
Break: -
Possession: Ethereal Metaflow
Restore
Energy gain: 0
Break: -
Fiend: Impeachment of Evil
Impair
Energy gain: 0
Break: -
Fearful to Act
The Cursed One
Stress Reaction to Horror
Anchored to Vessel, Specters Nestled
Eidolon 1
The duration of Divine Provision produced by the Talent is extended by 1 turn(s). When Huohuo possesses Divine Provision, all allies' SPD increases by 12%.
Sealed in Tail, Wraith Subdued
Eidolon 2
If Huohuo possesses Divine Provision when an ally is struck by a killing blow, the ally will not be knocked down, and their HP will immediately be restored by an amount equal to 50% of their Max HP. This reduces the duration of Divine Provision by 1 turn. This effect can only be triggered 2 time(s) per battle.
Cursed by Fate, Moths to Flame
Eidolon 3
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Tied in Life, Bound to Strife
Eidolon 4
When healing a target ally via Skill or Talent, the less HP the target ally currently has, the higher the amount of healing they will receive. The maximum increase in healing provided by Huohuo is 80%.
Mandated by Edict, Evils Evicted
Eidolon 5
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Woven Together, Cohere Forever
Eidolon 6
When healing a target ally, increases the target ally's DMG dealt by 50% for 2 turn(s).
Review
Great healing and sustain,
Extremely frequent debuff dispels,
Has an ATK buff as a sustain character,
Can also regenerate Energy for other allies,
Has additional ways of restoring Energy for herself through her Talent.
Notably more effort to use compared to other top sustains,
High Energy cost Ultimate reduces uptime on buffs,
Relies on very fast allies and getting hit herself for consistent Ultimates,
Cannot be fully SP-positive without greatly hindering Ultimate uptime,
Harder to slot into whatever team you choose compared to Fu Xuan and Luocha.
Huohuo consolidates strong Abundance healing with Harmony support. She can restore 20% Max Energy to all other allies as well as buff their ATK by 40% for 2 turns with her Ultimate. Her Skill’s healing is AoE by default, and her Talent provides a high degree of strong passive healing akin to Luocha with the added benefit of cleansing allies both when their turn starts or when they use an Ultimate. Huohuo must use SP to keep her Talent active, so she is not fully SP-positive like Luocha, but she is able to maintain SP neutrality very easily.
The timid trainee Ten-Lords Judge, Huohuo, is another addition to the Path of Abundance. Though she occupies a somewhat ironic position in-universe given her scaredy-cat disposition, she has no issues whatsoever when it comes to sustaining your party, and even comes with a few very unique perks that could potentially make her a more desirable pickup.
Huohuo’s Skill will target an ally and restore their HP by up to 21% of Huohuo’s Max HP plus 560. This is actually a Blast Heal that also heals adjacent allies for up to 16.8% of Huohuo’s Max HP plus 448. Given that Huohuo is an HP-scaling scaler, this ends up being a colossal amount of healing to be given out upfront, and better yet is that it naturally includes a debuff dispel for the main ally.
Her Skill is important to mention first because it ties into her verbose but powerful Talent. Huohuo gains Divine Provision for 2 turns after using her Skill. While Huohuo has Divine Provision, she is able to provide passive healing to allies at the start of their turn or when they use their Ultimate, restoring up to 4.5% of Huohuo’s Max HP plus 120. When this healing is triggered, it will also cleanse a debuff from the ally who was healed. The cleanse effect has 6 uses before it needs to be reset by using Huohuo’s Skill. Adding onto this, every ally who is below 50% Max HP will also be healed in addition to the ally whose turn or Ultimate it was, meaning this is also a fairly effective emergency healing tool.
This is a very impressive amount of passive healing over time, and since it requires that Huohuo use her Skill to refresh the number of uses, her total healing output is astonishing, giving Luocha’s Abyss Flower a run for its money. More impressive however is the amount of free cleansing that Huohuo gives out; many enemies have pesky Crowd Control debuffs that stop your allies in their tracks, but many more have more subtle but equally dangerous debuffs like Damage over Time (DoT) or DEF Reduction, and the other Abundance characters are often not able to deal with them in a quick enough fashion at the end game.
Against debuff-heavy enemies, this creates a battle of attrition that realistically only Luocha is capable of outhealing consistently (when considering Abundance characters specifically). Huohuo is capable of getting close to that level of healing whilst also providing extremely frequent debuff dispels at virtually no additional cost, but the activation criteria is more restrictive since it specifically requires a turn or an Ultimate, rather than just dealing damage.
Huohuo also follows in Fu Xuan’s footsteps of challenging what it means to be a part of her respective path; just as Fu Xuan is able to provide offensive utility with her Matrix of Prescience, so too is Huohuo able to provide that with her Ultimate. Huohuo’s Ultimate will regenerate up to 20% of all other allies’ respective Max Energy and provide a 40% ATK boost for 2 turns. Having your sustain unit provide benefits more akin to that of a Harmony is impressive, and allows the opportunity to have more intriguing and experimental team compositions.
There are a few things to note about this Ultimate; the Energy restoration portion is a nice addition to have but can often be inconsequential, as 20% of a character’s Max Energy is usually anywhere between an extra Skill or Basic ATK’s worth of Energy. This means that for the majority of damage dealers, this will not significantly shift the needle on when they get their Ultimates, but it can actually be quite useful for your other support characters. The other big thing is that this Ultimate has an Energy cost of 140, meaning it’s not going to be up super frequently.
Huohuo’s first Bonus Ability Trace A2 lets her start with a 1-turn Divine Provision, giving her a head start on healing, and her A4 increases her Crowd Control RES by 35%. Huohuo’s A6 is of particular note as it restores 1 Energy to her whenever her Talent is triggered to heal allies. This actually ends up being a very significant increase to her overall energy gains and helps offset her high Ultimate cost.
Because of her costly Ultimate, Huohuo is not as straightforward to play as other healers if you wish to maximize the usefulness of her Ultimate’s buffs. There are many factors at play to try and reach a consistent timing on her Ultimate, including having speedy allies to trigger Huohuo’s Talent frequently and having Huohuo herself getting hit semi-consistently to get more Energy back that way. Specific Light Cone options and Energy Regen Ropes can also help reach this more easily and should probably be considered to ease the burden of maximizing her.
Compared to Luocha, she’s got a somewhat similar performance floor due to her high healing output, however, Luocha is significantly more SP positive. Comparing to Fu Xuan, Fu Xuan unsurprisingly has an edge due to being completely effortless in both her party sustain and her offensive utility, but if the player is prepared to work a little for Huohuo’s buffs, it’s possible to see similar benefits, and both characters use about the same amount of SP, with Huohuo maybe needing a little more at times.
Luocha, Fu Xuan, and now Huohuo. All three of these characters are veritable giants and their performance for the vast majority of people is too similar to significantly matter. The game is steadily getting more challenging for the average player, and owning even a single one of these characters is likely to make your life substantially less painful.
If you already have a well-built Fu Xuan, Luocha, or even Gepard, it is unlikely that Huohuo will open up any new avenues for you. But if you do not already own at least one of these aforementioned characters, or if you’re just really enamoured by her design, then you should at the very least consider going for Huohuo.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with a F2P cone.
Available ratings:
MoC
PF
Build and teams
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
1
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
2
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
3
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases Max HP by 12%.
When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.
4
Increases Max HP by 12%.
When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
5
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
6
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
1
Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
2
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
3
Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.
4
Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
If you want to learn more about the Relics Sets, expand the section below.
Grants good healing boosts but also an extra Skill Point at the start of battle, taking immense amounts of pressure off the opening turns for Huo Huo teams which normally have to make some very tough decisions on which skills to use on each character.
Best set combo that provides the most healing and utility to the team. 2-piece Cloud provides healing and 2-piece Hackerspace is fantastic thanks to its Speed bonus which allows Huo Huo to reach higher Speed breakpoint, granting additional ultimates and more frequent heals.
This Relic combination yields the highest total healing output in singular heals but lacks the Speed bonus of other sets, which can affect Huohuo rotation if you don't reach the required Speed Breakpoints.
An alternative to 2P Hacker + 2P Passerby but provides less healing output overall.
A viable support option that allows Huo Huo to provide a temporary small Speed boost after using her ultimate for 1 turn. Using this set will come at the cost of a small healing loss but for those interested in the buff it can be worth it. WARNING: 4P Hackerspace can ruin speed-tuned teams.
4P musket can be used as a generic last resort for the 4-piece Speed bonus but doesn't offer much else for Huo Huo - still at the very least will assist with speeding up her rotation.
Best generic support set for Huohuo that also provides a decent healing boost thanks to the HP% bonus. Will fall behind other specialized sets under certain circumstances though.
An excellent supportive option for CRIT-based damage dealers - the set bonus is also easy to activate as Huo Huo has effect resistance traces.
Provides Energy Recharge which can smooth out Huohuo 4 action-rotation especially if she's built fast and the rest of her team is slow. Also provides a big damage boost to allies of the same element (Wind) allowing it to compete as a supportive option with Broken Keel and Fleet of The Ageless but only for that element.
An Energy Recharge option but worse than Penacony Land of Dreams in almost every situation.
SPD (breakpoint) > HP% > EFF RES% = DEF%
If you want to learn more about the various stats and breakpoints, expand the section below.
Body - Healing Output > HP%
Healing output provides the most healing potential. HP% can be used in the meantime but should always be replaced when possible.
Feet - Speed > HP%
SPD is a good stat on Huohuo and is preferred over a much easier-to-acquire stat HP%. HP% should only be used before getting suitable speed boots.
Planar Sphere - HP%
Best in slot.
Link Rope - Energy Recharge% > HP%
Energy Recharge is essential for ensuring that Huohuo can execute the 4-action SP positive rotation smoothly. It is always recommended to use an Energy Recharge rope.
Even when using higher ER Light Cones and gear sets, Energy Recharge is still recommended as it can allow for a 3-action Ultimate instead of a 4-action depending on your team's composition and the enemy's attack pattern.
SPD and HP% both directly improve Huohuo's kit performance providing her with more healing, Ultimates, and in most cases, Skill Point generation - acquire these sub-stats as a priority. Effect resistance and DEF% are good secondary options but neither are required even for the hardest content in the game.
SPEED: Speed allows Huohuo to complete her rotation faster generating more skill points and generating more ultimates which provide energy and an attack boost for the team. High speed means more energy recharge and higher uptime on the ATK% boost, but it's not quite as clear cut as on other characters as part of Huohuo's rotation is reliant on the team. Huohuo gains energy every time an ally moves while her talent is active and the faster she moves through her rotation the less actions her team will get compared to her lowering the total energy she'll get from this mechanic. If Huohuo moves way faster than the rest of your team her 4-action rotation can sometimes become a 5-action rotation unless you have suitable energy recharge on your build. This outcome only happens when there is a massive difference in Speed and can be fixed by causing Huohuo to take extra combat damage, building more speed on the team, or by building more Energy Recharge.
HP%: Best stat outside of Speed to stack for Huohuo - will increase her total healing output and also her tankiness.
EFFECT RES: A reasonable stat to pick up outside of Speed and HP% which doesn't provide any bonuses to Huohuo's kit but can smooth out her gameplay in tough endgame content where many debuffs can be present. This stat is a lower priority than on other supports and healers for Huohuo though as she has incredible access to universal cleanses on her skill and talent.
DEF%: After all SPD and HP% sub-stats have been acquired defence can be looked for as a bonus to make Huohuo a little bit more tanky.
Energy Recharge: Energy Recharge is essential for Huohuo and thankfully in most team compositions she can get away with a skill point positive 4-action rotation just using an Energy Recharge Rope. If you want to pursue the occasional 3-action rotation with Huo Huo or you find your Huo Huo sometimes missing 4-action ultimates you can pick up some extra energy recharge on a Light Cone and Relic Set if so desired but it shouldn't be needed.
121 Speed (Low Investment)
134 Speed (Recommended)
142 Speed (High Investment)
150 Speed (Asta 201 Teams)
161 Speed (Min-maxers)
HP: 5600 - 6400+
DEF: 800 - 900+
SPD: 134 (Recommended) / 143 / 160
ENERGY REGEN: 19.44%+
The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.
Increases the wearer's Energy Regeneration Rate by 12/14/16/18/20%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10/11/12/13/14% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4/2.8/3.2/3.6/4%. This effect can stack up to 5 times and lasts for 2 turn(s).
Source: Event Warp (limited)
Offers exceptional base stats, energy regeneration and team-wide buffs. Most importantly this Cone offers an additional healing mechanic outside of the kit of the healer it is equipped to allow more flexible healing and the opportunity to keep your allies alive. All these factors combined make it the strongest in almost every scenario.
Increases the wearer's Outgoing Healing by 10/12.5/15/17.5/20%. When using Skill, regenerates 2/2/3/3/4 Energy for all allies.
Source: Stellar Warp
Provides a decent generic Healing Output boost making it usable in all scenarios regardless of its second effect. Its second effect grants all allies including the caster 4 additional energy per skill use which can be enough to alter some damage dealer and supports rotations dramatically.
Increases Energy Regeneration Rate of its wearer by 8/10/12/14/16% and increases Outgoing Healing when they use their Ultimate by 12/15/18/21/24%.
Source: Stellar Warp
Offers a tremendous amount of energy regeneration and a boost to ultimate healing specifically. Suitable when aiming to access ultimate more quickly or when relying almost entirely on ultimate healing.
Increases the wearer's Max HP by 18/21/24/27/30% and Outgoing Healing by 12/14/16/18/20%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 36/42/48/54/60% of the recorded Outgoing Healing value. This Additional DMG is of the same Type as the wearer's, is not affected by other buffs, and can only occur 1 time per turn
Source: Stellar Warp
Incredible base stats paired with an increase to healing and max HP% makes this a top option for all HP% based healers looking to increase their kits' healing output. Offers no other notable benefits outside of healing boosts though meaning it can lose out to other more specialised Cones easily.
Increases the wearer's Effect RES by 16/20/24/28/32% and increases Outgoing Healing by an amount that is equal to 33/36/39/42/45% of Effect RES. Outgoing Healing can be increased this way by up to 15/18/21/24/27%.
Source: Stellar Warp
Offers a large amount of Effect Res and grants a % of your Effect Res as an Outgoing Healing Bonus (up to 27% at S5). To reach the maximum healing bonus at S5 you'll require a total of 60% Effect Res, this Cone and its huge healing bonus is one of the generically best Cones that can be used well on all healers.
Increases the wearer's Max HP by 8/9/10/11/12%. When the wearer uses Skill, increases Outgoing Healing by 16/19/22/25/28%, lasting for 2 turn(s).
Source: Mission Reward
Offers increased HP% for healers that heal based on HP and a large Outgoing Gealing bonus after using a skill for 2 turns. Not suitable for healers that don't frequently use their skill but a good option for those that do, without permanent uptime on the buff this lightcone performs poorly.
Ultimate >= Skill = Talent > Basic
Fearful to Act (A2) > Stress Reaction to Horror (A6) > The Cursed One (A4)
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.
MoC/PF Statistics
This section contains information about Huohuo performance in the latest Memory of Chaos cycle (2.1.1) and latest Pure Fiction (2.1.1), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Huohuo in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Huohuo in the current phase of Pure Fiction.
Eidolons data comes from players we have scanned who used Huohuo in the current MoC cycle (4171) or in the current PF cycle (2661) and had the character placed in their Profile.
85.04%
6.13 cyc.Eidolon 0
11.87%
4.14 cyc.The duration of Divine Provision produced by the Talent is extended by 1 turn(s). When Huohuo possesses Divine Provision, all allies' SPD increases by 12%.
2.1%
3.76 cyc.If Huohuo possesses Divine Provision when an ally is struck by a killing blow, the ally will not be knocked down, and their HP will immediately be restored by an amount equal to 50% of their Max HP. This reduces the duration of Divine Provision by 1 turn. This effect can only be triggered 2 time(s) per battle.
0.08%
1 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
0.03%
1.67 cyc.When healing a target ally via Skill or Talent, the less HP the target ally currently has, the higher the amount of healing they will receive. The maximum increase in healing provided by Huohuo is 80%.
0%
99.99 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
0.87%
1.1 cyc.When healing a target ally, increases the target ally's DMG dealt by 50% for 2 turn(s).
Light Cones are ranked with usage rate among the players we have scanned who used Huohuo in the current MoC cycle (4171) or in the current PF cycle (2661) and had the character placed in their Profile.
23.05%
5.95 cyc.Increases Energy Regeneration Rate of its wearer by 8/10/12/14/16% and increases Outgoing Healing when they use their Ultimate by 12/15/18/21/24%.
Source: Stellar Warp
22.44%
6.01 cyc.Increases the wearer's Energy Regeneration Rate by 12/14/16/18/20%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10/11/12/13/14% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4/2.8/3.2/3.6/4%. This effect can stack up to 5 times and lasts for 2 turn(s).
Source: Event Warp (limited)
16.45%
6.66 cyc.Increases the wearer's Max HP by 8/9/10/11/12%. When the wearer uses Skill, increases Outgoing Healing by 16/19/22/25/28%, lasting for 2 turn(s).
Source: Mission Reward
15.35%
6.02 cyc.Increases the wearer's Outgoing Healing by 10/12.5/15/17.5/20%. When using Skill, regenerates 2/2/3/3/4 Energy for all allies.
Source: Stellar Warp
11.98%
6.24 cyc.Increases the wearer's Max HP by 18/21/24/27/30% and Outgoing Healing by 12/14/16/18/20%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 36/42/48/54/60% of the recorded Outgoing Healing value. This Additional DMG is of the same Type as the wearer's, is not affected by other buffs, and can only occur 1 time per turn
Source: Stellar Warp
7.01%
5.73 cyc.At the start of the wearer's turn, regenerates 8/10/12/14/16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
Source: Echo of War | Forgotten Hall Store
2.44%
6.5 cyc.Increases the wearer's Effect RES by 16/20/24/28/32% and increases Outgoing Healing by an amount that is equal to 33/36/39/42/45% of Effect RES. Outgoing Healing can be increased this way by up to 15/18/21/24/27%.
Source: Stellar Warp
0.69%
6.5 cyc.Increases the wearer's Max HP by 16/20/24/28/32%. When using Basic ATK or Skill, restores all allies' HP by an amount equal to 2/2.5/3/3.5/4% of their respective Max HP.
Source: Nameless Glory
0.25%
3.11 cyc.At the beginning of battle, immediately regenerates 6/8/9/11/12 Energy for all allies.
Source: Stellar Warp
0.19%
4.06 cyc.After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12/14/16/18/20%.
Source: Stellar Warp
Relic Sets are ranked with usage rate among the players we have scanned who used Huohuo in the current MoC cycle (4171) or in the current PF cycle (2661) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
26.1%
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
20.26%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
18.64%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
16.04%
Increases Max HP by 12%.
When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
11.96%
Increases Max HP by 12%.
When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
51.09%
Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
35.01%
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
8.26%
Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.
3.05%
Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
0.24%
Increases the wearer's DEF by 15%. When the wearer's Effect Hit Rate is 50% or higher, the wearer gains an extra 15% DEF.
Relic Stats are shown based on the Relics used by the players we have scanned who used Huohuo in the current MoC cycle (4171) or in the current PF cycle (2661) and had the character placed in their Profile.
Calculations
With Huohuo Ultimate being super expensive (140) by default you will be able to use her Ultimate every 4 actions but only if you will play her in SP-neutral way (so 2 Skill + 2 Basic rotation). If you want to make her SP-positive (1S + 3B rotation), reaching the 140 Energy breakpoint won't be always possible. The table below shows how various Light Cones will affect the Energy gained in both rotations (Huohuo is already equipped with ER% Rope).
Green color means you hit the required Energy in the rotation and Red you didn't.
Light Cone | 2S + 2B Rotation | 1S + 3B Rotation |
---|---|---|
S1 Night Of Fright | 165.6 | 152.5 |
S1 Time Waits For No One | 150.5 | 138.6 |
S5 Hey Over Here | 150.5 | 138.6 |
S5 Perfect Timing | 150.5 | 138.6 |
S5 Multiplication | 150.5 | 138.6 |
S5 Shared Feeling | 160.0 | 143.3 |
S5 Post-Op Conversation | 170.7 | 157.1 |
S5 Quid Pro Quo | 150.5 | 138.6 |
The numbers already include the energy gained from allies turn starting and them using the Ultimate - so for the benefit of Huohuo Talent.
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SPD and HP% both directly improve Huohuo's kit performance providing her with more healing, ultimates and in most cases skill point generation - acquire these sub-stats as a priority. Effect RES and DEF% are good secondary options but neither are required even for the hardest content in the game.