Last updated: 30/June/2026

Introduction
Camille is a 6-star character in Arknights: Endfield (AKE). Camille wields a Polearm and belongs to the Vanguard class. Camille also has access to the Heat element. This guide provides a comprehensive overview of Camille's best build, including recommended Weapons, Gear pieces, Stats, and the strongest team compositions and rotations that maximize their potential.
Video guide
Camille has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Update tracker
Last review update
Patch 1.3
Last major build/calcs update
Patch 1.3
Last profile update*
30/June/2026
*Profile update means smaller edits to the guide that don't require new calculations.
To learn more about Camille check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.
Profile
The yellow color shows the Primary Attribute and the green Secondary Attribute. Both of those attributes, on top of their normal bonuses, provide additional ATK to the character.
Sanguine Absolution
An attack with up to 5 sequences that deals Heat DMG. As the controlled operator, Final Strike also deals 18 Stagger.
Basic attack performed in mid-air becomes a dive attack that deals Heat DMG to nearby enemies.
Basic attack performed near a Staggered enemy becomes a finisher that deals massive Heat DMG and recovers some SP.
Blazing Exorcism
SP Cost: 100
Camille summons Firefang Vesperwings that fly towards the enemy to deal Heat DMG and apply Heat Infliction on enemies in a small area of effect. The Firefang Vesperwings then temporarily hover around the target and apply Weakness and Heat Susceptibility to the said target for the duration of the hovering. When the target is defeated, the Firefang Vesperwings fly to another nearby enemy, deal Heat DMG, and apply Heat Infliction, Weakness, and Heat Susceptibility to the new target.
Hitting an enemy with hovering Firefang Vesperwings with Camille's combo skill sets off an explosion after a short delay. This explosion deals additional Heat DMG.
Heartstake Thorn
Cooldown: 18s
Performs a returning dash on the enemy, dealing Heat DMG and restoring some SP.
Trigger: When an enemy’s Heat Infliction is consumed or absorbed.
Sanguine Downpour
Energy cost: 130
Cooldown: 20s
Camille flies to the sky, rains down a barrage of spears, and follows through with a sweep attack. This deals Heat DMG and applies Heat Infliction to target(s) hit while recovering some SP.
After casting the ultimate, Camille's battle skill is temporarily transformed into Hunter Pursuit.
Hunter Pursuit: Treated as a combo skill and costs no SP. It is a dash attack that deals Heat DMG and recovers some SP.
Trigger:
Hemo-Vitreography
Assign to Growth Chamber to grant vitrified plant growth rate +20/30%.
Aga’smekanaz’s Manual
Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20/30%.
Hunter of Transgression
Combo skill Heartstake Thorn improved: When hitting an enemy with hovering Firefang Vesperwings, Camille restores [30 + Intellect × 0.15] / [60 + Intellect × 0.3] HP to himself and grants a [Link] buff for 15 seconds.
When casting Hunter Pursuit, this effect can be triggered even when hitting a target with no hovering Vesperwings.
Bloodfount Revival
Whenever Camille restores HP via a skill, he gains Heat DMG Dealt +2/4% (max stacks: 5) for 40s while other operators in the team gain 25% of this effect. This effect can reach 5 stacks.
If Camille is already at Max HP, each trigger gives 2 stacks of the effect.
Flame-Anointed Lance
Potential 1
Battle skill Blazing Exorcism improved: The skill applies Weakness +5% and Heat Susceptibility +5%. Firefang Vesperwings hover duration +15s.
Tracker of Witch Scent
Potential 2
Agility +20, Intellect +20.
Horned Incapacitor
Potential 3
Combo skill Heartstake Thorn improved: Length of cooldown -2s. Heartstake Thorn and Hunter Pursuit improved: DMG Multipliers are increased to 1.3 times the original; SP Recoveries are increased to 1.15 times the original.
Aga’slehem’s Sigil
Potential 4
Ultimate Sanguine Downpour improved: Ultimate Energy cost -15%.
Sanguine Convention
Potential 5
Talent Bloodfount Revival improved: Heat DMG boost per stack +6%.
Camille lore is currently missing. It will be added soon!

Review
Very high SP recovery with no strings attached after his Ultimate, all the while also getting a “free” Heat Infliction that significantly increases his utility.
Absurdly strong in multi-target content, with guaranteed Heat Inflictions upon enemy death that lead to snowball situations in some teams.
Much cheaper to build than most, owing to an incredibly competitive Battle Pass weapon alternative, with his Signature being only a marginal increase in comparison.
Handsome Vampire that doesn’t sparkle under sunlight.
Long delay between skill use and Link application, which can make for awkward rotations.
Doesn’t have particularly high buff value outside of Link, making him strictly a supportive pick for Battle Skill or Ultimate-damage heavy operators.
Combo Skill requiring Heat Inflictions to be consumed or absorbed limits his team building options.
May suck your blood and possibly your Oroberyls dry too…
Camille is a 6-star, Heat, Polearm Vanguard who is the first operator to release that can reliably sustain multiple Link stacks for a single skill in a rotation. For those unfamiliar with Link, it provides a direct increase to either Battle Skills or Ultimates per stack:
30/45/60/75% for Battle Skills at 1/2/3/4 stacks.
20/30/40/50% for Ultimates at 1/2/3/4 stacks.
Most other buffs in the game see some sort of saturation. Increasing Heat DMG Dealt by 20% when an operator already has 150% in DMG Dealt bonuses isn’t a relative increase of 20%, it’s an increase of only 8%.
Note: This is because an attack doing x2.5 damage (1 + 1.5 from the 150% DMG Dealt bonus) is going up to only x2.7 instead. Going from 250 to 270 is an increase of 20 damage, but a relative increase of 8%!
The ability to give a truly distinct multiplier to allies with his Combo Skill - of which he has 2 - is incredibly strong as a result. On top of this Camille also brings with him the usual Vanguard boon: SP recovery to the team that can help open up new and more condensed rotations.
It doesn’t end there, as he also has readily accessible Heat Inflictions through his Battle Skill, gets one on Ultimate cast too, and has additional buffs/debuffs like Heat Susceptibility and Weakened (on top of the gain from his weapons!), making him an incredibly competitive enabler to Heat comps.
“Blazing Exorcism” is Camille’s Battle Skill, and it has 3 notable properties to it:
It applies a Heat Infliction (and does so fast!)
It applies “Firefang Vesperwings”, having a 7% Heat Susceptibility and Weakness effect for a whopping 45 seconds, while also being required for some of his other abilities
Enemies that die while Firefang Vesperwings are active will cause it to fly to another enemy and carry over all of the same effects as a regular Battle Skill cast would have, but for free
This is core to Camille’s general gameplay, often being used early owing to its long lasting Susceptibility effect and the fact that its Heat Infliction is a way to trigger Camille’s weapon effects.
Note: On enemy death, even with no SP being expended on further Battle Skills, the Vesperwing bounce counts as a Heat Infliction from skill use, triggering his weapon effects. It can also only ever be active on 1 enemy at a given time!
On top of the above properties, it has an additional effect: when his Combo Skill hits enemies under its effect, the Vesperwings will trigger a 100% multiplier explosion. It isn’t an impressive number, but these do add up and help with his overall damage contribution.
“Heartstake Thorn” is Camille’s Combo Skill, and it’s rather straightforward.
It has an 18 second cooldown and its trigger is when a Heat Infliction is consumed (e.g. Reactions) or absorbed (e.g. Laevatain’s Final Strike), dealing a 3-part strike with a decent 300% in damage multiplier - up 400% if the explosion from Vesperwings is considered - while recovering 20 SP.
Note: As it needs a Heat Infliction specifically to be consumed, a Combustion reaction (Heat Infliction applied on top of another) will not trigger his Combo, but any other reaction done on top of Heat Infliction stacks will.
By itself it’s unremarkable, but when compared to most previous Vanguards’ Combo Skills, it has a relatively easy trigger with a respectable amount of SP recovered. It is also the skill that builds Link if it hits enemies under the Vesperwings effect, being tied to Camille’s Talent.
Unfortunately, it’s not particularly fast, with its SP recovery and Talent-related effects, namely Link, being tied to the final hit, which can influence rotations.
“Sanguine Downpour” is Camille’s Ultimate, and it’s a large part of his value add. It has a ridiculous 130 Ultimate Energy cost, one of the highest in the game outside of Strikers.
It does a fair bit to make up for it though: it applies a Heat Inflictions to enemies hit, recovers 40 SP and unlocks the use of “Hunter Pursuit”.
The way this functions is as a replacement to Camille’s Battle Skill, where if it is used within the next 15 seconds, it leads to Hunter Pursuit instead of Blazing Exorcism.
Although it’s a sort of enhanced Battle Skill, it’s treated as a Combo Skill! Not just in terms of its damage, but even miscellaneous properties too: it costs no SP and will trigger a timestop effect just like regular Combo Skills for example.
Hunter Pursuit deals a lot of damage, packing a 500% multiplier. Between the Ultimate’s own 600% multiplier, that’s 1100% from both combined! Hunter Pursuit also has double the stagger and SP recovery of a regular Combo Skill, at 20 stagger and 40 SP respectively. As it’s cast via a Battle Skill, it can be done regardless of if Camille’s Combo Skill is on cooldown or not, being entirely distinct from it, allowing both to be used in quick succession.
It’s because of this that Camille is able to build up to a 2-stack Link, as his Combo Skills are enhanced by his Talents.
“Hunter of Transgression” is Camille’s 1st Talent, and this is the bulk of his buff value. When his Combo Skill hits an enemy afflicted by Firefang Vesperwings, it will heal Camille and grant a Link buff for 15s. This applies to Hunter Pursuit too, except it builds Link on any hit, regardless of Versperwing status.
So despite Camille’s Combo Skills being generally useful for SP recovery, timing them around ally Battle Skills and Ultimates is important to maximise team damage.
“Bloodfount Revival” is Camille’s 2nd Talent, and it's entirely conditional on the 1st. Anytime he restores HP via a skill - which happens anytime Hunter of Transgression is triggered - he gains 4% in Heat DMG Dealt, stacking up to 5 times and lasting 40 seconds. This isn’t just a self-buff, as other operators in the team gain 25% of its value.
Note: It only triggers when Camille is healed through his own skills! Healing from other characters’ skills will not build stacks!
It’s a rather pitiful bonus though, as it amounts to 1 stack = 1% in Heat DMG Dealt. Still, better than a purely selfish buff, and can work as an increase to a team’s overall damage as the fight goes on and more stacks are accumulated.
“Sanguine Absolution” is Camille’s Basic Attack, and it’s rather average.
It’s not particularly fast, nor is it slow. Although there are some animation cancel points on its 3rd and 4th sequence, the former is fast enough that a badly-timed dodge could increase the time the string takes to complete, and the latter has it come so late that it suffers from the same issue.
The multipliers on it aren’t bad: it’s about the same as that of other typically controlled operators, namely Laevatain, and takes almost the same amount of time to complete too, with only a few frames in difference.
As other operators benefit more from being controlled however, like Laevatain who can animation cancel her Combo Skill, or Mi Fu whose Basics are significantly better, or even Gilberta, who has great animation cancels on her Basic Attack, Camille is often relegated to a non-controlled state. His long Combo Skill animation doesn’t help in this regard either.
His Finisher does tend to see use however, like if being used alongside Laevatain, who isn’t able to use her own Finisher while in an Ultimate state.
Since he gets the full bonus from the Bloodfount Revival Talent and his weapons have good personal damage buff effects, Camille can yield good Finisher damage numbers when main DPS operators aren’t able to use theirs.
With Camille’s Ultimate being both a Heat Infliction and a way to access Link, it’s important to have it up in time for burst. Rotations typically have 2 breakpoints that depend on the number of Battle Skills used:
7 Battle Skills, 2 Combo Skills
6 Battle Skills, 2 Combo Skills
Some extended rotations may be able to push for 3 Camille Combo Skills, but this can delay burst unnecessarily, as his weapon options mean there isn’t much of a need to be concerned:
Ability | Uses | Energy | Total |
Battle Skill | 7 | 6.5 | 45.5 |
Combo Skill | 2 | 10 | 20 |
Sum | 65.5 | ||
Ultimate Gain Efficiency | 98.48% | 130 |
With 7 Battle Skills, Camille can comfortably make use of a Frontiers set with either Signature or the Battle Pass weapon. At max artificing, he gets 16.02% from the Armor, 26.7% from the Gloves and 33.43% from a Redeemer Seal Kit. As his Signature provides 28.8%, he’s sitting at 104.95% and easily clears the requirements.
Ability | Uses | Energy | Total |
Battle Skill | 6 | 6.5 | 39 |
Combo Skill | 2 | 10 | 20 |
Sum | 59 | ||
Ultimate Gain Efficiency | 120.34% | 130 |
At only 6 Battle Skills however, Camille now either needs the bonus from Beacon of Duty (the +46.4% from it would place him at 122.55% with Frontiers) or he would be falling back on the Eternal Xiranite set with an Ultimate Gain Efficiency Armor, giving 16.02%, 26.7% and 2 times 33.04% from Auxiliary Arms, putting him at 137.6% with his Signature.
This does partially elevate the value of the Battle Pass weapon, as it can be enough no matter the set-up, but be aware of these threshold differences when tailoring rotations.
The specifics of when Camille uses his skills is heavily dependent on the damage dealers that he’s meant to support, but he does have some general goals:
Whenever Heat Inflictions are required, make use of his Battle Skill for it.
This applies Heat Susceptibility, triggers his weapons’ passives and is needed to stack his Bloodfound Revival’s Heat DMG effect (as its conditional on Vesperwings being present).
Trigger his Combo Skill with ally skills, e.g. Laevatain Final Strike, Rossi Combo Skill, or through reactions to activate Frontiers, his Signature’s effect if applicable and generate SP for the team.
Doing so also builds a Link, which should be used on high damaging skills where possible to maximise its value on the lead-up to burst.
When his Ultimate is ready, make use of it to build a Heat Infliction (and also trigger weapon passives) and unlock his Hunter Pursuit. As it functions as a Combo, it can also build Link.
Since his Ultimate consumes Link when used, for double Link set-ups it’s important to have Camille’s Combo Skill be coming off cooldown shortly after his Ultimate, so that he can use his Hunter Pursuit then follow with his Combo.
Since he gets such a high amount of SP from his Ultimate and Hunter Pursuit (40 + 40), this can be useful to kickstart and speed up subsequent rotations, but most content in the game doesn’t have enough HP where this has to be much of a consideration.
In multi-target scenarios, as his Vesperwings bounce between enemies once they die, there is even less of a need to expend SP on his Battle Skill, which can enable other operators to cycle through their own rotations faster.
The only real maintenance that Camille needs in combat comes not from his kit per se, but from his weapons, as he needs to be applying Heat Inflictions every 20 seconds to sustain them. As neither his Combo Skill nor Hunter Pursuit do so, this demands SP being spent on Battle Skills or Energy on an Ultimate.
Thankfully the Versperwing bounce does count as a skill, which makes this not be a concern in multi-target encounters, but can be a factor when tailoring single-target rotations.
Build
Camille best Weapons are placed in order of what fits their playstyle the most. Check the comments to get additional context.
The Battle Pass weapon is a very competitive pick for Camille with at P5, being an especially good all-rounder pick. It buffs not only Heat DMG, but Physical DMG too, making it a more balanced pick for mixed damage teams (like Rossi-Mi Fu). It does still fall behind his Signature even then, as DMG Dealt bonuses are often highly saturated, but it still has a notable advantage over Signature owing to the larger Ultimate Gain Efficiency that it gives, being tied to line 2 instead of line 3. This means that on condensed 6 Battle 2 Combo Skill rotations that would otherwise not be doable with a Frontiers set, Camille just about makes it (122.55% out of 120.4% needed), which can allow for it to be even better than a P0 Blessing of Lustrous Carmine when Energy is a factor! As with his Signature, part of the buff lasts only 20s (and the 30s one isn't activated by Ultimate!), so if one isn't mindful of uptimes, it may fall off if Camille isn't using his Battle Skill often!
Camille best sets are placed in order of what fits their playstyle the most. Check the comments to get additional context.
Frontiers is the standard set for Camille, as he's able to have significant uptime of it in fights. Between his Combo Skill, Ultimate and Hunter Pursuit off the latter, he has plenty of opportunities to trigger its set effect. Better yet is the 15% Combo Skill Cooldown reduction, which is a big help at condensing rotations and allowing him to supply the team with even more SP.
Armor
Gloves
Kit
Kit
In setups where Camille may require extra Ultimate Gain Efficiency to meet thresholds, or in double Vanguard situations, he can make do with an Eternal Xiranite set instead. Since he applies Weakened with his Battle Skill, it's a way of reliably triggering the set effect. In a 6 Battle 2 Combo Skill Rotation, Camille would need around 120.4% in Ultimate Gain Efficiency, which cannot be provided by Frontiers (104.95%) if assuming his Signature weapon at P0, so the 137.6% from this set-up has him covered. It also generally enables other Vanguards to run Frontiers while Camille still buffs the team through Eternal Xiranite, although be sure that other options wouldn't be better in said Vanguards, like no-set Arts Intensity or Hot Work on Pogranichnik.
Armor
Gloves
Kit
Kit
Camille gear pieces calculations aren't available yet. They will be added soon.
A 5% increase to Camille’s Weakness and Heat Susceptibility, while also increasing Vesperwings duration by 15 seconds. Depending on the team it can already be rather saturated, so its actual increase isn’t particularly high, but it's nice to have. The duration increase on Vesperwings won’t matter as it lasts long enough even without this Potential.
A generic attribute increase. Given that Camille isn’t a main damage dealer, this doesn’t do much. His personal damage contribution isn’t great, but it’s still a step above his peers and it can be somewhat useful in teams where he uses a Finisher (e.g. Laevatain).
This reduces the cooldown of his Combo Skill by 2 seconds and increases both the damage and SP recovery of Hunter Pursuit. Despite it being one of his harder hitting skills, his total damage isn’t significant enough for it to matter too much, but the extra SP is welcome.
The standard Ultimate Energy cost reduction Potential, taking his 130 Energy cost Ultimate down to 110.5. In 7 Battle Skill, 2 Combo Skill rotations, this has no value, but on speedruns and/or condensed 6 Battle Skill rotations, it can be a big value add if making use of his Signature. There is also the opportunity for new rotations that build for pure Ultimate Gain Efficiency, like potentially going for double Link in a pure Arts Rossi team, so it can range from no value to incredibly strong.
This increases the value of his Bloodfount Revival Heat DMG Dealt bonus: this takes it from 5 to 12.5% in teamwide Heat DMG Dealt buff, on top of boosting his own personal bonus from 20% to 50%. It’s comparable to his Pot 1, being higher in raw value but also far more saturated. In most teams however, this is likely to pull out ahead, if only as Camille’s personal damage contribution at this point can start to make a difference.
Camille calculations aren't available yet. They will be added soon.
Combo Skill = Battle Skill >= Ultimate > Basic Attack
Teams and Synergies
Camille teams aren't listed in any specific order - so they're not listed best to worst or vice versa. Check our Team Tier List for more information about best teams.
As of his release, Camille's greatest value add is to Laevatain teams, being a significant increase over her previous teams. Whereas before, Wulfgard was a near necessity owing to his free Heat Inflictions through Combo Skill, the combination of high SP recovery and free Heat Infliction from his Ultimate means that - while he's not quite Wulfgard level in terms of application - he can provide enough stacks to sustain Laevatain's rotation demands. Most comps often have Camille's Link go to Ultimates, but owing to Link scaling, it has greater value when going to Battle Skills, and Laevatain is an ideal pick for this: by stacking double Links, Camille offers a diversified buff profile that allows for Laevatain to work as a true burst DPS, with incredibly high enhanced Battle Skill numbers that can 1-shot most enemies.
Note that on the rotation tool, Hunter Pursuit is labelled as a Battle Skill cast. Laevatain needs to animation cancel her Ultimate enhanced Basic Attack sequence 2 and Final Strike to get 2 Final Strikes while still benefitting from Antal's and Hot Work's buffs, so for those that don't commit to this, simply swap out to Camille for a Finisher and enhanced Battle Skill on Laevatain after a 2-stack Link is built.
For team gearing and a rotation breakdown, refer to 16:05 on the embedded video.
Camille dethrones Akekuri as the de facto Arts Vanguard for Rossi-Mifu teams. He provides more SP recovery - condensing rotations further - and while a double Link set-up is often too cumbersome to do, splitting up Links so that both Rossi and Mi Fu get their Ultimates buffed by it helps increase the team's overall burst. Camille's presence further equalises the damage distribution between the DPS, and he does contribute some non-negligible damage of his own, making what was already one of the game's best teams as of Mi Fu's release have even better performance.
Note that on the rotation tool, Hunter Pursuit is labelled as a Battle Skill cast.
For team gearing and a rotation breakdown, refer to 23:29 on the embedded video.
Camille is one of the most competitive picks for a pure Arts Rossi comp. As almost all of the team's damage is loaded on Rossi's Ultimate, being able to buff it with Link provides a wholly unsaturated 20% multiplier - 30% if stacked twice. Although pushing for double Link does demand slightly longer rotations, it's more than fine to push for fast kills on single Link, as Camille and Gilberta together can sustain high Corrosion reactions (at least 2, more depending on rotation length) that make for a great value add when compared to alternatives like Tangtang or Antal. This is especially the case as it allows for Rossi to run without any Ultimate Gain Efficiency pieces.
For team gearing and a rotation breakdown, refer to 29:04 on the embedded video.
Camille's Signature is his best pick, although surprisingly, not by much for many teams. Although the Heat DMG Dealt increase from this weapon does add value to Camille's damage output, he isn't enough of a sub-DPS to care for it much, so the value from it is rooted firmly on its line 3 effect: personal Ultimate Gain Efficiency, as well as teamwide ATK % and Heat DMG Dealt. Although DMG dealt multipliers are often highly saturated, the ATK % is especially good to have, doubly so as Camille cannot fall back on Thermite like many of the other Vanguards. This means that even in mixed damage teams (like Rossi-Mi Fu), Blessing of Lustrous Carmine is likely to be best, but by such a slim margin that it's unlikely to make much of a difference. Note as the buff has a 20s duration, it may fall off if Camille isn't using his Battle Skill or Ultimate with some degree of frequency, so be mindful of uptimes!