Last updated: Oct 21, 2026

Best guide and build for Blackbird from Neverness To Everness (NTE). Blackbird is an
rarity character from the
Psyche element who performs the
Damage role in combat. Their Arc Compatibility is Gas. This guide provides a comprehensive overview of Blackbird's best build, including recommended builds and the strongest team compositions and rotations that maximize their potential.
Last review update
Patch 1.4
Last major build/calcs update
Patch 1.4
Last profile update*
Oct 21, 2026
*Profile update means smaller edits to the guide that don't require new calculations.
To learn more about Blackbird check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Fleeting Shadow
Uses Chain Cage to perform up to 5 consecutive attacks, dealing Psyche DMG. Gains Malice after hitting an enemy.
Hold Basic Attack during the 1st, 2nd, or 3rd hit of Fleeting Shadow to trigger Roostcall, imprisoning the target with Chain Cage, dealing Psyche DMG, and greatly reducing their Movement Speed for a set duration. Gains Malice after hitting an enemy.
Press Basic Attack while airborne to plunge, dealing 1 instance of Psyche DMG to an area upon impact. Increases DMG based on fall height by up to 100%. Gains Malice after hitting an enemy.
Triggers when Blackbird uses Fleeting Shadow after a Critical Dodge, attacking the target to deal Psyche DMG. Gains Malice after hitting an enemy.
Blackbird is engulfed in flames, and the Witch of Deliverance emerges from the blaze, unleashing up to 5 consecutive attacks that deal Psyche DMG. Consumes Malice after hitting an enemy.
Hold Basic Attack during the 2nd hit of Pyreflame to trigger Bestowed Grace. The Witch of Deliverance rises into the air, briefly charges up, then deals Psyche DMG over a large area. Consumes Malice after hitting an enemy.
Hold Basic Attack during Bestowed Grace or Flames of Deliverance to trigger Tidings Unto All, dealing multiple instances of Psyche DMG to the target. Consumes Malice after hitting an enemy.
Press Basic Attack while the Witch of Deliverance is airborne to plunge, dealing 1 instance of Psyche DMG to an area upon impact. Increases DMG based on fall height, by up to 100%. Consumes Malice after hitting an enemy.
Triggers when the Witch of Deliverance uses Pyreflame after a Critical Dodge, attacking the target to deal Psyche DMG. Consumes Malice after hitting an enemy.
Generates varying amounts of Malice upon casting Fleeting Shadow, Roostcall, Lingering Affliction, Avian Instinct, Last Word, or Netherplume Rite.
Grants Malice immediately upon entering battle.
Prevents Malice from being gained while in the Witch of Deliverance state. Allows Malice to be consumed after casting Pyreflame, Searing Scar, Bestowed Grace, Tidings Unto All, Born of Calamity, Flames of Deliverance, or Naught but Mercy to deal additional Malice DMG.
A flock of birds sweeps across the sky, their shadows falling upon the earth like fate itself.
Netherplume Rite
Uses Chain Cage to deal Psyche DMG to the target and inflict a Forsaken Feather mark on targets hit for a set duration. Casts to gain Malice.
While Forsaken Feather is active, triggers Forsaken Bird to perform a coordinated attack when another active ally deals DMG to the marked target.
Forsaken Bird deals Psyche DMG in an area around the target. Triggers no more than once every 2s, up to 5 times in total.
Charges toward the target at high speed while Blackbird is in the Witch of Deliverance state, dealing Psyche DMG. Consumes Malice after hitting an enemy.
Activation: Activates after Witch of Deliverance performs the 5th hit of Pyreflame or casts No Quarter. This skill is inactive by default.
To the fire, flesh and bone; to the sky, feather and claw.
Requies Animarum
Transforms into the Witch of Deliverance and launches multiple attacks, dealing massive Psyche DMG to the target.
Gains Hitstun Immunity and increases Movement Speed while in the Witch of Deliverance state, which lasts for a set duration. Reverts to Blackbird when the duration ends. The duration does not decrease while she is off-field.
Increases the entire team' ATK after casting Requies Animarum.
Exits the Witch of Deliverance state and launches multiple attacks against the target, dealing massive Psyche DMG.
The sky was black as ink, and birds fell like rain.
Judgment Upon Me
The bird will deliver everything it finds to me. Transforms into Lonesome Bird and deals Psyche DMG to the target. Gains Malice after hitting an enemy.
Accept the Witch's blessing. Deals Psyche DMG while in the Witch of Deliverance state. Consumes Malice after hitting an enemy.
He came to this land and blessed the earth. And the people praised Him, sang of Him, sustained Him, and fed upon Him.
"Ah! What a selfless savior He is!"
Thrushsong
Stain Enhancement: Increases Stain's base DMG Bonus to 30% and extends its duration to 20s.
Nova Enhancement: When Nova ends, deals additional Mental DMG equal to 20% of the actual total DMG taken by the target while Nova was active (excluding DMG dealt by the Support Skill that triggered Nova and by Nova itself), up to 1,000× Blackbird's Base ATK. This additional DMG is not affected by any other DMG Buffs or Debuffs. Inflicts Nova on the target once afterward.
Prevents Nova inflicted by this effect from triggering the Nova reapplication effect again.
"All over. All done. All over. All done. We are dying. We are dying."
Ever Onward
Grants 20 Malice when Blackbird casts Judgment Upon Me.
"A hundred years to wander, a hundred years to fly, a hundred years to seek, a hundred years to sing."
Renegade
Awakening 1
Consumes all Malice after Witch of Deliverance casts Flammae in Unum.
Increases the DMG Ratio of Flames of Deliverance by 150%.
Wayward Chronicle
Awakening 2
Increases the DMG Ratio of Netherplume Rite by 100%.
Increases DEF by 20% while in the Witch of Deliverance state. Restores HP equal to 400% of Base ATK after successfully casting Flames of Deliverance.
Blind Spot
Awakening 3
Increases the DMG Ratio of Blackbird's attacks that consume Malice by 50%.
Bad Seed
Awakening 4
Extends the duration of the ATK Bonus granted to all allies after casting Requies Animarum to 25s. Increases all allies' DMG dealt by 12% during this time.
Revenant
Awakening 5
Reduces the target's Psyche, Lakshana, and Chaos Resistances by 8% for 25s after Blackbird hits them and deals DMG.
Mortal Coil
Awakening 6
Increases the caster's Psyche DMG by 25% for 25s after casting Requies Animarum.
Grants 4 Malice after Forsaken Bird performs a coordinated attack while Blackbird is not in the Witch of Deliverance state.
Atonement Unveiled
3-Awakening Bonus
Increases the skill levels of Fleeting Shadow, Pyreflame, Netherplume Rite, Flames of Deliverance, Requies Animarum, and Flammae in Unum by 1.
Increases Requies Animarum's DMG Ratio by 100% and Flammae in Unum's DMG Ratio by 50%.
Grants 20 Malice after casting Requies Animarum.
When the Stars Mourn
6-Awakening Bonus
Increases the entire team's Crit DMG by 30% while Blackbird is on the team.
Lucky Encore
Level 1: Increases daily Bless attempts in The Witch's House Divination by 1.A new Bless effect replaces the existing one.
Level 2: Increases daily Lost Tales attempts in The Witch's House Divination by 1.
Level 3: Increases daily Bless attempts in The Witch's House Divination by 1.A new Bless effect replaces the existing one.
Level 4: Increases daily Treasure Hunt attempts in The Witch's House Divination by 1.
Level 5: Increases daily Bless attempts in The Witch's House Divination by 1.A new Bless effect replaces the existing one.
Now You Don't
Level 1: Costs 1 additional City Stamina per Shadow-n-Seek match.
Level 2: Costs 1 additional City Stamina per Shadow-n-Seek match.
While out of combat, hold the movement stick and Dodge while on the ground, or press Aim while falling, to transform Blackbird into Lonesome Bird, fly at high speed, and collect nearby Oracle Stones. Consumes Stamina while flying.
Type III Specialization
Type 4

Review
Redirect skill provides an instant cycle, providing the team with another Esper Cycle every rotation.
Very versatile kit with high personal damage, off-field coordinated attacks that generate a small amount of energy and a teamwide damage buff.
Has both Nova and Stain enhancements, allowing her to fit into a variety of teams as either main DPS or sub DPS.
Nova enhancement in particular buffs team damage and enables more frequent Discord triggers.
Can turn into a crow and fly at high speed in the overworld, making exploration a lot more convenient (can collect Oracle Stones in the crow form too).
Immune to interruptions during ultimate transformation state.
High damage and skill ceiling with swap-cancelling rotations.
Barefoot.
Enhanced skill needs to be unlocked by basic attack chain; dodging will delay the rotation slightly
Combat kit cannot be fully utilised at A0 without swap cancelling; both main DPS and sub DPS playstyles will result in certain parts of her kit being underutilised when using a simple rotation
Flying in the crow form consumes stamina and she cannot open the glider once stamina runs out.
Blackbird is a highly flexible Psyche main DPS who can do much more than simply stay on the field and deal damage. While her kit gives her everything she needs to function as a powerful on-field carry, she can also contribute from off-field through coordinated attacks, provide teamwide ATK buffs, enable instant Cycles, and even offer utility through slows. This makes her a character who can fit into several different team structures rather than being locked into a single role.
The core of Blackbird's gameplay is her Malice mechanic. During her regular state, she gradually builds up Malice through various attacks, which can be consumed after transforming to enhance her damage. Her transformed state gives her access to stronger attacks and multiple ways of spending those accumulated stacks, allowing her to deal more damage during her transformation window. On top of that, she becomes immune to stagger while transformed, making her particularly comfortable to play as when she is on-field.
However, Blackbird isn't dependent on staying on the field to provide value. Her regular Redirect Skill is very useful for quickswap teams because it instantly fills the cycle energy gauge, allowing an immediate Esper Cycle. This makes Blackbird extremely valuable for teams that frequently rotate between characters or rely on triggering Esper Cycles. Her Redirect Skill also applies Forsaken Feather to the target, allowing on-field allies to trigger coordinated attacks from the Forsaken Bird whenever they deal damage to the marked enemy. This allows Blackbird to continue contributing damage even after leaving the field.
She also brings several useful forms of team utility. Her Ultimate 1 provides a teamwide ATK buff, while her Chain Cage can significantly slow enemies, giving her some of the utility you would normally associate with a support character. Her kit also has strong synergy with both Stain and Nova, allowing her to enhance teams built around these mechanics rather than simply providing raw personal damage.
One of the most convenient aspects of Blackbird is how her transformed state handles its limited duration. While the transformation only lasts for a set amount of time, its timer completely pauses whenever Blackbird leaves the field. This means you don't have to carefully coordinate your teammates' rotations around her transformation window or worry about wasting valuable transformation time while another character is on-field. You can simply switch Blackbird out when needed and bring her back when it's time to continue her damage sequence. Combined with her instant-Cycle capability and off-field [Bird] attacks, this gives her a lot of freedom in how she fits into a team's rotation.
Her awakening and resonance upgrades further expand this flexibility. Some upgrades focus heavily on increasing Blackbird's own damage, improving her transformed state attacks and Malice interactions, while others provide stronger teamwide buffs, resistance reduction, or additional support effects. This gives you more freedom to adapt her awakening options according to how you want her to function within the team, whether that means pushing her personal DPS further or leaning into her role as a versatile team enabler and support.
Finally, Blackbird's crow transformation isn't limited to combat. Her ability to fly and collect nearby Oracle Stones gives her a useful advantage during overworld exploration, while also making terrain traversal more convenient.
Best Build
Blackbird best Arcs (Weapons) are placed in order of what fits their playstyle the most. Check the comments to get additional context. Also, if you go to the Calculations tab, you will find information about the team setup used for the calculations.
Crit DMG > Psyche DMG % > ATK % > Cycle Intensity
Crit Rate > Crit DMG > DMG % = ATK % > ATK > Cycle Intensity*
Cycle Intensity can be better than flat attack if playing her in a Stain focused team, but it is not necessary for Nova. Be careful of running a crit rate main stat while using her signature arc, you can overcap quite easily.
Best Endgame Stats (Level 80)
HP: 20,000+
ATK: 1800+
Crit Rate: 90%+
Crit DMG: 150%+
Cycle Intensity: 100+
Universal DMG: 10%+
Psyche DMG: 10%+
Basic > Skill > Ultimate > Support Skill Passive 1 > Passive 2
When playing Blackbird as a Sub DPS, her Skill has a higher priority than her Basic attack.
Teams & Synergy
Nova Team
Stain Team
SubDPS
A Blackbird main DPS team that focuses on triggering Nova as much as possible. Sakiri and Haniel provide ATK buffs while Daffodill enables Nova cycles and provides additional damage via her Phantom Steps.
Sakiri: Use Ultimate and then Redirect Skill, then swap to Blackbird.
Blackbird: Use Redirect Skill, then swap to Daffodill to trigger Nova.
Daffodil: Use Ultimate and then Redirect Skill, then swap to Haniel.
Haniel: Use Ultimate and then Redirect Skill, then swap to Blackbird.
Blackbird: Use the 1st Ultimate, then continue to Basic Attack until her enhanced Redirect Skill is ready. The enhanced Redirect Skill is unlocked after Blackbird performs the 5th hit in her Basic Attack chain or a Perfect Counter.
Blackbird: Use the enhanced Redirect Skill, then hold Basic Attack to use her Charged Attack.
Blackbird: Continue to Basic Attack until her enhanced Redirect Skill is ready, then repeat the previous step. Try to use three enhanced Redirect Skills during the Ultimate.
Blackbird: Use the 2nd Ultimate, then Basic Attack 5 times to generate Malice and prepare for the next rotation. After finishing the Basic Attacks, swap to Daffodill to trigger Nova.
Daffodill: Use Redirect skill, then swap to Sakiri.
Sakiri: Use Ultimate and then Redirect Skill, then swap to Blackbird.
Blackbird: Use Redirect skill, then swap to Daffodill to trigger Nova.
Daffodill: Use Ultimate if available, otherwise swap to Haniel.
Haniel: Use Ultimate and then Redirect Skill, then swap to Blackbird.
From here, use Blackbird’s 1st Ultimate and repeat the steps above starting from when Blackbird used her Ultimate for the first time.
You can click Blackbird’s Basic Attack during the animation of her 1st Ultimate to make her start the Basic Attack chain from the 3rd hit once her Ultimate animation ends. This will save a bit of time and help unlock her enhanced Redirect Skill earlier.
Always use Blackbird’s 2nd Ultimate instead of letting the duration run out. Blackbird’s 2nd Ultimate is essentially extra damage with no downsides.
In the event that the boss moves around a lot, it might be beneficial to swap off of Blackbird to not waste her Ultimate uptime and also proc more instances of her coordinated attack. Blackbird’s Ultimate duration will be paused when she is not on-field.
Awakenings & Calcs