Last updated: Jul 8, 2026

Best guide and build for Chaos from Neverness To Everness (NTE). Chaos is an
rarity character from the
Lakshana element who performs the
Damage role in combat. Their Arc Compatibility is Synthesis. This guide provides a comprehensive overview of Chaos's best build, including recommended builds and the strongest team compositions and rotations that maximize their potential.
Last review update
Patch 1.1
Last major build/calcs update
Patch 1.1
Last profile update*
Jul 8, 2026
*Profile update means smaller edits to the guide that don't require new calculations.
To learn more about Chaos check the sections below. Use the tabsto quickly switch to the kind of information you're looking for.
Profile
Pursuit
Wields his weapon and performs up to 5 consecutive attacks, dealing Lakshana DMG.
Your guilt is plain to see. Hold Basic Attack to trigger Final Verdict. Consumes all Crimes to add a 2nd hit to Final Verdict and deal heavy Settlement DMG if current Crime is at its cap. Performs only the 1st hit of Final Verdict, dealing 1 instance of damage, if Crime has not reached its cap.
Press Basic Attack while airborne to plunge, dealing 1 instance of Lakshana DMG to an area upon impact. Increases DMG based on fall height, up to 1×.
Triggers when using Pursuit after performing a Critical Dodge. Swings his hatchet at the target, dealing 1 instance of Lakshana DMG and reducing Break.
Honed over countless years.
Doubtmark
Target traits confirmed. Fires at enemies ahead and summons his hound to pounce on the target. The hound bites the target back and forth twice. Inflicts Warrant on up to 2 enemies for 15s when the skill hits. Increases damage dealt by 20% when attacking targets with Warrant.
Chaos can't remember when the hound first appeared. He only remembers missing the little dog from home, and then the hound was there.
Retribution
Summons his hound to suppress nearby enemies, inflicting Warrant on all enemies within range and entering the Dread Echo state.
Increases Crime rapidly over time while Dread Echo is active, allowing Final Verdict to be cast more frequently to deal heavy Settlement DMG.
Deep down, you know good and evil cycle endlessly, and none of it ever truly ends.
Onslaught
Don't even think about running! Swings his scythe upward, dealing 1 instance of Lakshana DMG.
United in purpose, through fair weather and foul, as they once were.
Justice in Time
Remora Enhancement: Deals Lakshana DMG equal to 800% of ATK to the target when Remora ends, based on Remora's duration. Each second beyond the base 5s duration increases total DMG by 45%, up to 300%. Resets Remora's duration when reapplied.
Do you still believe every right answer leads to light?
Prime Target
Increases the damage bonus from Warrant to 30%.
"All forms filed. All approvals granted."
Piercing Insight
Awakening 1
Grants an additional 30% Crime when attacking enemies with Warrant.
Charge / Sin
Awakening 2
Ignores 20% of the target's DEF when attacking enemies with Warrant.
Emberflare
Awakening 3
Increases Crit DMG by 30% for 20s after casting Retribution. Resets the duration when triggered again.
Drowning Tide
Awakening 4
Transfers Warrant to a nearby unmarked target and recalculates its duration when defeating a target with Warrant.
Voidgaze
Awakening 5
Increases damage dealt to the target by 20% when only 1 target with Warrant remains on the field.
False Origin
Awakening 6
Immediately restores Crime to its cap after casting Retribution.
Justice / Truth
3-Awakening Bonus
Increases the skill level of Pursuit, Doubtmark, and Retribution by 1.
Light / Daybreak
6-Awakening Bonus
Reduces the Lakshana Resistance of enemies with Warrant by 10%.
Master Angler
Level 1: Increases the daily premium purchase limit in Sea Angler by 1.
Level 2: Increases special bait effects in Sea Angler by 40%.
Level 3: Reduces the Stamina of valuable and rare fish in Sea Angler by 1.
Level 4: Increases the daily premium purchase limit in Sea Angler by 1.
Level 5: Reduces the Stamina of all fish in Sea Angler by 1.
Memory / Anchor
Level 1: Increases the Teleport Anchor placement limit to 2.
Leaves his hound behind as a teleport anchor in the open world. When teleporting, the hound tears open a doorway through space, allowing Chaos to return to the anchor's location.
Yet the shadow of the past remains out of reach.
Type III Specialization
Type 3
Chaos images aren't available yet. They will be added soon!
Review
Strong burst window during Retribution, with Dread Echo rapidly ramping Crime generation while also applying Warrant to all enemies. Making his Ultimate Buff window deal very high damage.
Remora Enhancement, especially when its duration is extended, helps deal significantly more DMG.
Crime builds up simply by attacking, and Warrant can be inflicted through his Redirect Skill or Ultimate, making his kit function naturally since that is what you do, you hit things, you silly DPS.
He can place custom teleport points on the map, has fishing buffs, and can take his mask on and off. The mask is definitely the most important.
Currently not a lot of good F2P Arc options.
It is difficult for him to extend Remora Enhancement duration on his own, making him reliant on team support to maximize its damage. (Like Hathor)
Chaos is a Lakshana Attribute damage dealer who’s here to stop crime!
Wait, what do you mean he gains Crime?
Chaos’s gameplay revolves around a mechanic called Crime, which he builds up through his Basic Attacks and Skill. He also gains increased Crime from his Ultimate as long as Dread Echo is active, which I’ll get into a bit more later.
What do we do with all of this built-up Crime? You use it for Final Verdict, his held Basic Attack. It consumes all Crime to add a second hit, essentially a follow-up attack, to Final Verdict. It deals a lot of DMG when Crime is at its cap. Otherwise, it only performs the first hit.
With all these Crimes, of course he also needs a Warrant. He applies Warrant through his Redirect Skill to enemies for a specific duration. Warrant provides a 20% Basic DMG increase against enemies inflicted with it.
His Ultimate, Retribution, as mentioned earlier, allows him to gain Crime rapidly. It grants a state called Dread Echo, which rapidly increases Crime generation for about 12 seconds. It also inflicts Warrant on every enemy in range, allowing you to deal increased DMG to everyone. Which is great because his passive skill, Prime Target increases the damage bonus from Warrant to 30%.
It’s a pretty simple kit overall, as you’ll be inflicting Warrant and gaining Crime just by attacking. However, his Remora Enhancement is something you’ll need to keep in mind. To put it simply, it deals DMG when Remora’s duration ends, and the longer Remora lasts, the higher the DMG.
This can deal a lot of DMG, which can make him a bit team-reliant. For example, he may need someone like Hathor to extend Remora’s duration and make the most of it through her own Remora Enhancement.
Other than that, Chaos is a fairly simple main DPS character. A lot of his damage comes during his Ultimate buff, while the rest of his kit consists of effects you’ll naturally gain or inflict without having to think too hard about them. And since the effects from his ultimate are very impactful on the rest of his kit, a [Charge] team is recommended for him.
One tip to keep in mind is that, since both his skill and ultimate inflict Warrant on the target, ideally you want to time them in such a way to use one when Warrant is almost running out, so you can keep that infliction up for as long as possible.
Best Build

For NTE calculations we worked alongside Rivyn Elowen. Any other content such as comments on Arcs, Modules, etc are our own.
Chaos best Arcs (Weapons) are placed in order of what fits their playstyle the most. Check the comments to get additional context. Also, if you go to the Calculations tab, you will find information about the team setup used for the calculations.
Lakshana DMG % > Crit DMG > ATK % > Crit Rate
Crit Rate* > Crit DMG > DMG % > ATK % > ATK
Crit Rate main stat is only worthwhile if you have low crit substats from an alternate Arc or are investing into Chaos below level 70. Otherwise, go all in on crit rate substats until you get to 100% Crit Rate.
HP: 20,000+
ATK: 2000+
Crit Rate: 64-74%+ before Hathor’s Remora Passive or Streetboxer’s extra 14%
Crit DMG: 160%+
Universal DMG: 15%+
Lakshana DMG: 67.5%+
Passive 1 > Basic > Passive 2 > Skill = Ult > Support Skill
Teams & Synergy
Remora Bomb Team
Chaos Charge Team
Chaos · Zero (MC) · Hathor · Haniel
This team enables both Remora and Stain, boosting Chaos's personal damage. The core gameplan is to apply Remora followed by Stain, then maximize damage output within the 20% damage and 10% Crit Rate buff window.
Hathor: Start with Hathor and use her Redirect Skill just to put it on CD.
Zero (MC): Switch to MC to trigger Remora and use their Ultimate.
Haniel: Switch to Haniel and use her Redirect Skill (Silent Moonlit Forest Guardian) and Ultimate (A Melody Named Haniel) to apply the ATK and Crit Damage buff (at R6).
Chaos: Swap to Chaos to trigger Stain.
Chaos: Use his Redirect Skill to apply Warrant, followed by his Ultimate. While in the Dread Echo state, aim to do 2 enhanced Heavy Attacks.
Hathor: Swap from Chaos to Hathor.
Hathor: Use her Ultimate, followed by any available enhanced Skills.
Repeat from the beginning, but using Chaos’s Gauge to trigger Stain and MC’s Skill to trigger Remora.
Chaos does not need to be the one to trigger Remora for his enhancement passive to activate, but if he does not trigger it then make sure that Warrant is on the target before Remora explodes.
Chaos’s additional “Crime” generation during his Ultimate is a large source of his Crime build up for his Enhanced Heavy attack. Aim to use it as frequently as possible, but be wary that the target won’t leave afterwards.
Be careful not to refresh the Remora duration again before it explodes, you will simply be delaying the damage hit without increasing it any further.
While under the effect of his Ultimate, you can start the Heavy Attack animation at 850+ crime and reach 1000 Crime during the initial animation to execute an enhanced Heavy Attack. However, his unenhanced Heavy attack does negligible damage and doesn’t generate any Crime, so be careful when doing this.
Awakenings & Calcs