Lakshana DMG > Crit DMG > Crit Rate > ATK %
Crit Rate > Crit DMG > DMG % > ATK % > ATK
Often mistaken for Squad 4's captain, despite being the lieutenant.
To learn more about Skia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Last review update
Patch 1.0
Last major build/calcs update
Patch 1.0
Last profile update*
April 28th, 2026
*Profile update means smaller edits to the guide that don't require new calculations.
To learn more about Skia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams & Synergy
Awakenings & Calcs
Profile
Arresting Art
Basic Attack: Arresting Art
Performs up to 5 consecutive attacks using steady martial arts techniques, dealing Lakshana DMG.
Splits 1 Fang Thrust from his shadow to pursue each target hit. Locks each target with up to 3 Fang Thrusts simultaneously.
Basic Attack: Territory Control
Strikes in the air and plunges, dealing 1 instance of Lakshana DMG to an area upon impact. Increases DMG based on fall height, up to 200%.
Fang Thrust
Splitting from Skia's shadow, these shattered shadows resemble the fangs of a giant beast. They automatically track and attach to targets, disappearing after dealing 1 instance of Lakshana DMG.
Critical Riposte: Pen to Paper
Triggers when using Arresting Art after a Critical Dodge. Strikes enemies with ink-splash shadows, dealing 1 instance of Lakshana DMG to an area and reducing Break.
"The doggo… This dark stuff comes out with doggo punches… pretty impressive."
[Fang Thrust]: A state applied to targets on hit, up to 3 stacks. Disappears after dealing damage to the target.
[Attach]: Certain skills can apply Attachments to targets. Attachments automatically detach after dealing 1 instance of DMG to the target.
Shadow Hound Chase
A workflow designed for pursuit. Enters the Tailed state, leaps into own shadow, and deals 6 instances of Lakshana DMG to an area. Splits 3 Fang Thrusts from shadow for each target hit, then enters Shadow Hound Gnaw mode.
Tailed
Prevents Fang Thrusts from disappearing after dealing damage to targets during the state.
Shadow Hound Gnaw
Allows movement on ground or wall surfaces, similar to Shadow Hound mode.
Remains undetected when approaching enemy targets.
Grants immunity to certain attacks, but cancels the mode when hit by ground damage.
Triggers additional attacks from Fang Thrusts whenever touching an enemy already marked by them.
Press Basic Attack or switch characters to exit this mode during its duration.
Moves forward at the edge of a high place to end this mode.
Deals 1 instance of Lakshana DMG to an area upon exiting the mode.
Some nimble troublemakers might think they can escape ETD's pursuit… They should check what's lurking beneath their feet.
[Shadow Hound Gnaw]: Deals additional Lakshana DMG when touching targets marked by Fang Thrust. Deals Lakshana DMG to hit targets upon exiting.
[Tailed]: Enters this state when casting a Skill. Prevents Fang Thrust from disappearing after dealing damage to targets during the state.
Fang Thrusts
The Pack
A workflow designed for suppression. Throws a spinning lighter, causing his shadow to spread across the ground in all directions, dealing 1 instance of Lakshana DMG to an area.
Converges multiple shadows on a single location like well-trained canines, dealing 3 instances of Lakshana DMG to an area.
Increases Fang Thrust's damage after casting The Pack (including collision damage in Shadow Hound Gnaw mode) and inflicts a control effect on targets with each attack.
The consequences of "non-compliance."
[Fang Thrust]: A state applied to targets on hit, up to 3 stacks. Disappears after dealing damage to the target.
[Shadow Hound Gnaw]: Deals additional Lakshana DMG when touching targets marked by Fang Thrust. Deals Lakshana DMG to hit targets upon exiting.
Arrest Warrant
The relentless shadows cannot be shaken off. Commands the shadow like a police canine to bite the target, dealing 1 instance of Lakshana DMG to an area.
Suppression
Remora Enhancement: Inflicts an additional Remora on a target when Fang Thrust locks onto them in Remora state.
Usually, there's no need for physical intervention — Skia can subdue targets with just his shadows, keeping facilities undamaged. Plus, he helps with cleanup… According to a BAC cafeteria survey, 84% of staff welcome Skia at their work site — less hassle for them!
[Fang Thrust]: A state applied to targets on hit, up to 3 stacks. Disappears after dealing damage to the target.
Apprehension
Increases Fang Thrust damage by 10% for 15s after casting The Pack, including collision damage in Shadow Hound Gnaw mode.
Your body might be free to move, but your shadow is held in an iron grip, rendering you immobile… Quite the peculiar sensation.
[Shadow Hound Gnaw]: Deals additional Lakshana DMG when touching targets marked by Fang Thrust. Deals Lakshana DMG to hit targets upon exiting.
[Fang Thrust]: A state applied to targets on hit, up to 3 stacks. Disappears after dealing damage to the target.
Process of Elimination
Awakening 1
[Fang Thrust]: A state applied to targets on hit, up to 3 stacks. Disappears after dealing damage to the target.
Law and Order
Awakening 2
Solution
Awakening 3
[Fang Thrust]: A state applied to targets on hit, up to 3 stacks. Disappears after dealing damage to the target.
Resolution
Awakening 4
[Tailed]: Enters this state when casting a Skill. Prevents Fang Thrust from disappearing after dealing damage to targets during the state.
[Attach]: Certain skills can apply Attachments to targets. Attachments automatically detach after dealing 1 instance of DMG to the target.
Social Contract
Awakening 5
[Fang Thrust]: A state applied to targets on hit, up to 3 stacks. Disappears after dealing damage to the target.
Unbothered Appearance
Awakening 6
[Fang Thrust]: A state applied to targets on hit, up to 3 stacks. Disappears after dealing damage to the target.
[Shadow Hound Gnaw]: Deals additional Lakshana DMG when touching targets marked by Fang Thrust. Deals Lakshana DMG to hit targets upon exiting.
Cubical Survival Manual
3-Awakening Bonus
Employee of the Month
6-Awakening Bonus
[Fang Thrust]: A state applied to targets on hit, up to 3 stacks. Disappears after dealing damage to the target.
Middle Manager
Level 1: Skia increases traffic by 18.
Level 2: Skia reduces ingredient consumption rate by 1%.
Level 3: In Owner's Selection, customer patience is boosted by 50%.
Level 4: Skia reduces ingredient consumption rate by 1%.
Level 5: Skia increases traffic by 27.
Skia Traits aren't available. The character either doesn't have a Trait or we need to add it still.
Type III Specialization
Skia images aren't available yet. They will be added soon!
Review
Once Fang Thrust is stacked, his damage starts to feel noticeably stronger
A lot of his damage happens automatically after setup, so you are not constantly micromanaging everything
Good at pressuring groups of enemies, especially when he is moving through them in shadow form
Shop Management buffs.
Damage can be a bit lower than some other DPS.
Even in shadow form, he is not invulnerable, so you still have to be careful when diving in.
Skia is a Lakshana Attribute character who performs the Damage role in combat.
He is a main DPS who relies on applying Fang Thrust through his Basic Attacks and Redirect Skills. Fang Thrust is a persistent shadow mark that splits off tracking shadows when he hits enemies, stacking up to a limit. These marks trigger additional follow-up damage when Skia attacks or when he is in his Shadow Hound Gnaw state.
When enemies are marked with Fang Thrust, he can use his Redirect Skill, Shadow Hound Chase, to enter a shadow form (usable with or without marks). In Shadow Hound Gnaw, he dives into the ground and deals increased damage by moving near or through marked enemies. He can also enter this state by holding dodge, but he still takes damage while transformed.
What is cool about his kit is that it essentially auto-attacks for you once you set up Fang Thrust, which automatically attaches to enemies as you hit them. His Ultimate, The Pack, is a damaging attack that also increases Fang Thrust’s damage, including collision damage while in his shadow form.
Pairing him with a Cosmos character is beneficial, as it gives an additional use for his Fang Thrust by inflicting an extra Remora.
Since he is an A Rank, you will likely obtain all of his Awakenings, which mainly reinforce Fang Thrust and his shadow loop.
Skia is essentially a character who deals increasing damage once he has applied Fang Thrust. He also has strong crowd control and interesting movement through his shadow form. Though due to this he does require time on the field if you want to focus on his kit.
Endgame PVE
Best Build
For NTE calculations we worked alongside Rivyn Elowen. Any other content such as comments on Arcs, Modules, etc are our own.
Skia best Arcs (Weapons) are placed in order of what fits their playstyle the most. Check the comments to get additional context. Also, if you go to the Calculations tab, you will find information about the team setup used for the calculations.
Increases ATK by 10/12/14/16/18% and Lakshana DMG to targets affected by Remora and Stain by 10/12/14/16/18% for 15s after the wearer casts a Redirect Skill. Effect does not stack.
Source: -
Required pieces:
Provides 10% Lakshana and 28% Crit Rate, which can be kept up 100% of the time with an instant cycler like MC in the team.
Required pieces:
A decent secondary option if you get strong crit substats.
Lakshana DMG > Crit DMG > Crit Rate > ATK %
Crit Rate > Crit DMG > DMG % > ATK % > ATK
HP: 18,000+
ATK: 2000+
DEF: 1200+
Crit Rate: 30%+ before A2 or Street Boxer set bonus
Crit DMG: 135%+
Universal DMG: 15%+
Lakshana DMG: 37.5%+
Restores wearer's HP by 12/14/16/18/20% upon defeating an enemy. Triggers at most once every 20s.
Increases Cosmos DMG by 2.5/3/3.5/4/4.5% for every 100000 Fons the wearer holds, up to 10 stacks.
Increases wearer's damage dealt by 18/21/24/27/30% for 10s after casting Support Skill. Triggers at most once every 20s.
Grants the wearer 1 stack of Spider Knowledge when dealing damage with Basic Attacks, up to 8 stacks (up to 1 stack every 0.5s).
All stacks are consumed when casting Ultimate. Increases the entire team's ATK by 1/1.1/1.3/1.5/1.6% for 10s per stack consumed. Increases ATK by an additional 2/2.3/2.6/2.9/3.2% when 8 stacks are consumed.
Increases wearer's damage by 8/9.6/11.2/12.8/14.4% for 10s after performing a Critical Dodge, up to 3 stacks. Resets the duration when triggered again.
Increases Charge Efficiency by 18/21/24/27/30%.
Increases Team ATK by 10/11.5/13/14.5/16% for 20s after the wearer casts an Ultimate. Increases Team ATK by an additional 6/7/8/9/10% if enemies are controlled by the Ultimate. Effects with the same name do not stack.
Applies Warning Gaze on enemies hit by the wearer's Ultimate. Marked enemies deal 18/21/24/27/30% reduced damage for 20s. Effect does not stack.
Increases ATK by 10/12/14/16/18% and Lakshana DMG to targets affected by Remora and Stain by 10/12/14/16/18% for 15s after the wearer casts a Redirect Skill. Effect does not stack.
Increases ATK by 10% for each Type III Module equipped.
Required pieces:Ult > Passive 2 > Passive 1 > Skill > Basic > Support Skill
Skia guide videos aren't available yet.
Teams & Synergy
Skia Stain Team
This team can trigger both Remora and Stain to buff Skia’s personal damage. The goal would be to trigger Stain and get as much of Skia’s damage under the 20% buff as possible. Hathor also extends Remora and buffs Crit rate with it, allowing Skia to deal even more damage in this window.
Skia Hypercarry Team
This team can trigger both Stain and Charge. Ideally the order you would want to trigger things in is Blossom > Stain > Remora (Charge) with Skia being the one to trigger the Charge reaction. Additionally, you can use this team to trigger Charge first and give Haniel energy for her Ultimate and then switch off of her onto Skia for the maximum Stain duration.
Awakening & Calculations
In NTE, you can freely choose Awakening Effects, so you are not forced to unlock them in a specific order, and you can unselect them at any time.
Resolution (A4) > Process of Elimination (A1) > Unbothered Appearance (A6) > Law and Order (A2) > Solution (A3) > Social Contract (A5)
As Skia is an A Rank character, you’ll likely be getting all his Awakenings anyway.
We're still working on Skia's calculations, so this might change later, but Resolution (A4) extends how long enemies stay marked and deals more damage the longer they remain attached, which is exactly what his kit is built around. Process of Elimination (A1) then directly boosts how hard Fang Thrust hits through auto-attacks, a huge core of his kit. Unbothered Appearance (A6) follows as it adds extra Fang Thrust damage while moving through marked enemies in shadow form, a more direct damage contribution than the utility Law and Order (A2) provides.
Solution (A3) is a modest damage boost that does better DMG when there’s a single enemy you’re fighting. Social Contract (A5) lowers the enemies’ speed but it’s not something you need that much, and you will get the same effect in a Remora team.
Skia calculations aren't available yet. They will be added soon.
Skia Skill Damage Distribution information aren't available yet. They will be added soon.
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Best Arc for Skia’s personal damage.