Crit Rate % > Crit DMG % > ATK % > Anima DMG %
Crit Rate % > Crit DMG % > ATK % = DMG % >> ATK
A smooth-talking and enigmatic Elite Courier of Sterry who also serves as Acting Manager.
To learn more about Jiuyuan check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Last review update
Patch 1.0
Last major build/calcs update
Patch 1.0
Last profile update*
April 27th, 2026
*Profile update means smaller edits to the guide that don't require new calculations.
To learn more about Jiuyuan check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams & Synergy
Awakenings & Calcs
Profile
When Secrets Take Shape
Basic Attack: When Secrets Take Shape
Dual-wields to perform up to 5 consecutive attacks, dealing Anima DMG. Grants 2 Rose Pact Bullets. Establishes a Lethal Rose Pact with the target when the final hit strikes.
Basic Attack: Bird's Eye View
Press Basic Attack while airborne to plunge, dealing 1 instance of Anima DMG to an area upon impact. Increases DMG based on fall height, up to 200%.
Basic Attack: Info-Guided Arts
Hold Basic Attack to trigger a branch attack that auto-targets and fires a bullet, dealing 1 instance of Anima DMG. Consumes Rose Pact Bullets for continuous fire and prioritizes targets with Lethal Rose Pact when Rose Pact Bullets are available.
Basic Attack: Opportunity Lock-On
Press Aim to enter Aim mode. Fires a bullet that deals 1 instance of Anima DMG to the enemy in the crosshair.
Critical Riposte: Turning the Tide
Triggers when using When Secrets Take Shape after a Critical Dodge. Swings both arms and fires in a cross pattern at targets in front, binding them with Lethal Rose Pact while dealing 1 instance of Anima DMG, reducing Break, and granting 2 Rose Pact Bullets.
"She glides through the city like a phantom, where light and shadow dance. Weaving secrets from whispers and fleeting leads, every move is a quiet vow to seal each deal in flawless harmony."
[Rose Pact Bullet]: Available when Jiuyuan uses When Secrets Take Shape, Intel Hunter, Turning the Tide, or Intel Lock-On. Fires via Info-Guided Arts to trigger Pact Settlement on Lethal Rose Pact targets.
Accelerates Lethal Rose Pact into the settlement stage if the target cannot be settled.
[Lethal Rose Pact]: A type of attachment. Devours the target's HP continuously while active. Forces the target into the stage where Pact Settlement can be triggered after 5s. Lasts for 25s.
Intel Hunter
Dashes across the battlefield, pulling the target into the range of control and attacking. Deals multiple instances of Anima DMG and grants 4 Rose Pact Bullets while establishing a Lethal Rose Pact.
We're pretty good at solving problems.
[Rose Pact Bullet]: Available when Jiuyuan uses When Secrets Take Shape, Intel Hunter, Turning the Tide, or Intel Lock-On. Fires via Info-Guided Arts to trigger Pact Settlement on Lethal Rose Pact targets.
Accelerates Lethal Rose Pact into the settlement stage if the target cannot be settled.
[Lethal Rose Pact]: A type of attachment. Devours the target's HP continuously while active. Forces the target into the stage where Pact Settlement can be triggered after 5s. Lasts for 25s.
Final Reckoning
Dashes across the battlefield at high speed, continuously firing on surrounding targets before ending with a large-scale explosion, dealing Anima DMG.
Triggers Final Reckoning, causing all Lethal Rose Pact targets within range to enter a stage where Pact Settlement can be triggered, executing all settlements simultaneously on the final hit.
A faint stir in the air. Alas… merely a fleeting foe.
[Lethal Rose Pact]: A type of attachment. Devours the target's HP continuously while active. Forces the target into the stage where Pact Settlement can be triggered after 5s. Lasts for 25s.
[Pact Settlement]: Triggers Lethal Rose Pact Settlement stage when hit by Rose Pact Bullets or the last instance of Final Reckoning, dealing high attachment-type Anima DMG and greatly increasing Settlement DMG from Final Reckoning.
Automatically triggers Pact Settlement after timeout if Lethal Rose Pact is not activated, dealing attachment-type Anima DMG to the target.
Intel Lock-On
Fires a curved bullet, dealing 1 instance of Anima DMG and granting 2 Rose Pact Bullets upon hit.
Don't worry, I've always had an excellent memory.
[Rose Pact Bullet]: Available when Jiuyuan uses When Secrets Take Shape, Intel Hunter, Turning the Tide, or Intel Lock-On. Fires via Info-Guided Arts to trigger Pact Settlement on Lethal Rose Pact targets.
Accelerates Lethal Rose Pact into the settlement stage if the target cannot be settled.
Seize the Moment
Blossom Enhancement: Spawns 1 additional Vita Bud and increases Vita Bud limit on field to 6.
Went as smoothly as I thought it would.
Whispers at My Command
Binds targets not affected by Lethal Rose Pact when Lebenblumes hit them. Triggers an additional settlement on targets already bound, causing them to take an extra 15% Anima DMG.
People say opportunities are rare, but I've always been good at seizing them.
[Lethal Rose Pact]: A type of attachment. Devours the target's HP continuously while active. Forces the target into the stage where Pact Settlement can be triggered after 5s. Lasts for 25s.
To Know, To Balance
Awakening 1
[Lethal Rose Pact]: A type of attachment. Devours the target's HP continuously while active. Forces the target into the stage where Pact Settlement can be triggered after 5s. Lasts for 25s.
Intel Turns Into Blades
Awakening 2
[Lethal Rose Pact]: A type of attachment. Devours the target's HP continuously while active. Forces the target into the stage where Pact Settlement can be triggered after 5s. Lasts for 25s.
[Pact Settlement]: Triggers Lethal Rose Pact Settlement stage when hit by Rose Pact Bullets or the last instance of Final Reckoning, dealing high attachment-type Anima DMG and greatly increasing Settlement DMG from Final Reckoning.
Automatically triggers Pact Settlement after timeout if Lethal Rose Pact is not activated, dealing attachment-type Anima DMG to the target.
Advantage Established
Awakening 3
[Pact Settlement]: Triggers Lethal Rose Pact Settlement stage when hit by Rose Pact Bullets or the last instance of Final Reckoning, dealing high attachment-type Anima DMG and greatly increasing Settlement DMG from Final Reckoning.
Automatically triggers Pact Settlement after timeout if Lethal Rose Pact is not activated, dealing attachment-type Anima DMG to the target.
Strike to Kill
Awakening 4
[Pact Settlement]: Triggers Lethal Rose Pact Settlement stage when hit by Rose Pact Bullets or the last instance of Final Reckoning, dealing high attachment-type Anima DMG and greatly increasing Settlement DMG from Final Reckoning.
Automatically triggers Pact Settlement after timeout if Lethal Rose Pact is not activated, dealing attachment-type Anima DMG to the target.
Intel Superiority
Awakening 5
[Lethal Rose Pact]: A type of attachment. Devours the target's HP continuously while active. Forces the target into the stage where Pact Settlement can be triggered after 5s. Lasts for 25s.
Know Every Secret
Awakening 6
[Lethal Rose Pact]: A type of attachment. Devours the target's HP continuously while active. Forces the target into the stage where Pact Settlement can be triggered after 5s. Lasts for 25s.
Doubled Capacity
3-Awakening Bonus
Unhindered Passage
6-Awakening Bonus
[Lethal Rose Pact]: A type of attachment. Devours the target's HP continuously while active. Forces the target into the stage where Pact Settlement can be triggered after 5s. Lasts for 25s.
Dealership VIP
Level 1: Reduces vehicle durability loss when damaged by 3%.
Level 2: Reduces Rampage Players vehicle modification labor fees by 10%.
Level 3: Reduces vehicle durability loss when damaged by 3%.
Level 4: Reduces Rampage Players vehicle modification labor fees by 10%.
Level 5: Reduces vehicle durability loss when damaged by 4%.
Jiuyuan Traits aren't available. The character either doesn't have a Trait or we need to add it still.
Type II Specialization
Jiuyuan images aren't available yet. They will be added soon!
Review
Improves the Blossom Esper Cycle.
Flexible, good against groups of enemies and single-target alike.
Can gather enemies with her skill.
Works both as on-field and off-field DPS.
Only efficient in Blossom teams.
Utility locked behind Awakenings.
Jiuyuan is a Damage Dealer of the Anima attribute with distinct facets to her playstyle depending on if you prefer to have her on-field or off-field. Most of her damage comes from her attachment mechanic who, despite being a damage-over-time, is not considered a DoT by other game mechanics. Which means that Sakiri’s passive won’t buff Jiuyuan’s attachment damage.
She works best in Blossom teams, due to her capability to generate Vita Buds consistently, as well as thanks to her passive “Seize the Moment”, which spawns additional Vita Buds and increases their limit on the field to 6, double the default limit of 3. Zero is a notable partner with high synergy since both them and Jiuyuan have abilities that allow for quick switching and that empower their rotations while doing so.
Moving on to breaking down how her kit and gameplay works, first we have her attachment/bind. The attachment damage comes from her Lethal Rose Pact, an effect that requires Rose Pact Bullets. Jiuyuan can get generate 2 bullets from her 5th basic attack, and 4 bullets with her skill, or 2 bullets from her support ability, with a cap of 6 bullets. The caveat here is that if she gets interrupted during her basic attack sequence, then you have to start from the beginning to generate the bullet. This is one of the reasons why, although she works as a main-DPS, her playstyle as a sub-DPS is considered best.
There are three main ways to inflict targets with attachment/bind: hitting them with Jiuyuan’s 5th Basic Attack, using her skill on them, on through Vita Buds from Blossom reaction. Once Jiuyuan uses her ultimate, all targets affected by attachment will take extra damage both in the form of a burst and as an increase to the damage over time that they take from that effect.
In short, Jiuyuan’s gameplay as a sub-DPS can be simplified as switching in to use her skill, ult if available, and then switching out. She’s that simple to make work, although like any other characters, there are ways to optimize her rotation and damage by pairing her with synergistic teammates who can offer consistent Blossom reactions and buffs.
Endgame PVE
Best Build
For NTE calculations we worked alongside Rivyn Elowen. Any other content such as comments on Arcs, Modules, etc are our own.
Jiuyuan best Arcs (Weapons) are placed in order of what fits their playstyle the most. Check the comments to get additional context. Also, if you go to the Calculations tab, you will find information about the team setup used for the calculations.
Increases Anima DMG by 15/17.5/20/22.5/25%.
Increases the wearer's Attachment DMG by 10/11.2/12.5/13.8/15%. Increases the Attachment DMG bonus to 20/22.5/25/27.5/30% for 6s when the wearer casts an Ultimate. Effect does not stack.
Source: -
Increases Anima DMG by 15/17.5/20/22.5/25%.
Increases the wearer's Attachment DMG by 10/11.2/12.5/13.8/15%. Increases the Attachment DMG bonus to 20/22.5/25/27.5/30% for 6s when the wearer casts an Ultimate. Effect does not stack.
Source: -
Calculations for the M3 version of this Arc.
Increases Anima DMG by 15/17.5/20/22.5/25%.
Increases the wearer's Attachment DMG by 10/11.2/12.5/13.8/15%. Increases the Attachment DMG bonus to 20/22.5/25/27.5/30% for 6s when the wearer casts an Ultimate. Effect does not stack.
Source: -
This is her Signature and performs the best out of anything for her.
Increases ATK by 25/30/35/40/45% for 10s after the wearer casts an Ultimate. Effect does not stack.
Source: -
This is a great secondary option for her, and you should swap to a Crit DMG main stat Cartridge if using it. CDMG Mainstat.
Increases ATK by 15/17.5/20/22.5/25%.
Increases damage dealt to Bosses by 15/17.5/20/22.5/25%.
Unlocks Arc: Officer Whisker.
Arc: Officer Whisker — Summons Officer Whisker to assist in combat. Officer Whisker continuously attacks enemies, dealing 100/120/150/180/200% of the wearer's ATK as damage per hit. Lasts 30s. Cooldown: 60s.
Source: -
Calculations for the M5 version of this Arc.
Increases ATK by 15/17.5/20/22.5/25%.
Increases damage dealt to Bosses by 15/17.5/20/22.5/25%.
Unlocks Arc: Officer Whisker.
Arc: Officer Whisker — Summons Officer Whisker to assist in combat. Officer Whisker continuously attacks enemies, dealing 100/120/150/180/200% of the wearer's ATK as damage per hit. Lasts 30s. Cooldown: 60s.
Source: -
Provides Jiuyuan with more attack and increased damage dealt to bosses.
Increases wearer's ATK by 30/35/40/45/50%.
Unlocks Arc: Eclipse.
Arc: Eclipse — The wearer creates a 40s Eclipse. During the Eclipse, each enemy defeated restores 6/7/8/9/10 Ultimate Energy, up to 5 times. (cooldown: 300s).
Source: -
+1 Ultimate, +1 Ult Settlement
Required pieces:
Provides Jiuyuan with a great option for Crit Damage and Anima DMG. This is her best in slot option.
Required pieces:
The 36% damage dealt is what makes this set viable. It can be a decent option in a team where there is good Nova/Stain uptime.
Required pieces:
This set can give 28% Crit Rate, but it requires good Remora/Stain uptime. If you use this set, you would go for a Crit DMG Mainstat
Required pieces:
A decent secondary option if you get strong crit substats and upkeep 100% uptime. It also has a very good build path, allowing for 6 Type II Modules.
Crit Rate % > Crit DMG % > ATK % > Anima DMG %
Crit Rate % > Crit DMG % > ATK % = DMG % >> ATK
HP: 20,000+
ATK: 2200+
Crit Rate: 80%+
Crit DMG: 100%+ before 56% from Cartridge set bonus.
Universal DMG: 10%+
Anima DMG: 35%+
Increases the active character's ATK by 10/11/12/13/14% while the wearer is off-field, and increases the active character's ATK by 2/2.3/2.6/2.9/3.2% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character.
Increases Psyche DMG by 12/14/16/18/20% while the wearer is the active character, and increases Psyche DMG by 2/2.3/2.6/2.9/3.2% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.
Increases wearer's ATK by 30/35/40/45/50%.
Unlocks Arc: Eclipse.
Arc: Eclipse — The wearer creates a 40s Eclipse. During the Eclipse, each enemy defeated restores 6/7/8/9/10 Ultimate Energy, up to 5 times. (cooldown: 300s).
Increases wearer's ATK by 12/13/14/15/16% for 10s when casting a Redirect Skill. Triggers up to once every 20s.
Increases ATK by 25/30/35/40/45% for 10s after the wearer casts an Ultimate. Effect does not stack.
Increases ATK by 15/17.5/20/22.5/25%.
Increases damage dealt to Bosses by 15/17.5/20/22.5/25%.
Unlocks Arc: Officer Whisker.
Arc: Officer Whisker — Summons Officer Whisker to assist in combat. Officer Whisker continuously attacks enemies, dealing 100/120/150/180/200% of the wearer's ATK as damage per hit. Lasts 30s. Cooldown: 60s.
Increases Anima DMG by 15/17.5/20/22.5/25%.
Increases the wearer's Attachment DMG by 10/11.2/12.5/13.8/15%. Increases the Attachment DMG bonus to 20/22.5/25/27.5/30% for 6s when the wearer casts an Ultimate. Effect does not stack.
Increases ATK by 20/24/28/32/36% when the wearer's HP is above 50%.
Increases DEF by 20/24/28/32/36% when HP is below 50%.
Deals 30/33/36/39/42% increased Cosmos DMG with the wearer's Redirect Skill and Ultimate. Increases the wearer's Cycle Intensity by 36/45/54/63/72 for 15s after casting a Redirect Skill. Resets the duration when triggered again.
Increases Break Intensity by 90/108/126/144/162 for 10s after the wearer casts a Redirect Skill. Effect does not stack.
Unlocks Arc: Picky.
Arc: Picky — Summons Picky to unlock all nearby lockable objects.
Increases HP by 24/28/32/36/40%.
Grants one of the following random effects when the wearer casts an Ultimate:
1. Recovers 20/25/30/35/40% of Max HP for the team member with the lowest HP percentage.
2. Grants a Shield equal to 20/25/30/35/40% of the wearer's Max HP for 15s.
3. Recovers 10/12.5/15/17.5/20% HP for all team members.
Triggers once every 30s.
Increases CRIT Rate by 6% for each Type II Module equipped.
Required pieces:Ult > Skill > Passive 1 > Passive 2 = Basic > Support Skill
Jiuyuan guide videos aren't available yet.
Teams & Synergy
Blossom Team
Jiuyuan just existing in a team that triggers Blossom doubles the damage output by creating two Vita Buds at a time. The goal with this team is to have two characters of each Attribute to maximize Vita Bud uptime on the field.
Jiuyuan Charge Team
Due to Blossom lasting 10 seconds and Remora only lasting 5 seconds, you always want to trigger Blossom first when aiming for Charge. With Jiuyuan’s Vita Buds it is possible to get 2 separate energy ticks from one set of Buds, but this is basically random and based on the enemies’ positioning.
Awakening & Calculations
In NTE, you can freely choose Awakening Effects, so you are not forced to unlock them in a specific order, and you can unselect them at any time.
A2 > A6 > A5 > A3 > A4 > A1
For Jiuyuan’s Awakenings, A2 is the easy top priority. Not only it increases the damage ratio of her damage over time mechanic, but it also gives her the ability to heal the entire team by 5% of the total damage accumulated by Lethal Rose Pact. Considering that most of the time you will be focusing on dodging and parrying anyway, this makes her good enough of a solo healer. As a bonus, it synergizes well in a team with Baicang, improving his overall survivability.
A6 is particularly good against bosses and elite enemies, being the highest damage increase to Lethal Rose Pact’s damage among Jiuyuan’s awakenings. A3 and A4 are very close by in value, with A3 being more useful for bosses and elite enemies, by increasing Break. In the meantime, A4 increases the DMG Ratio of Pact Settlement further, with this being the best bonus from this Awakening, since its other half (spreading Pact Settlement DMG to nearby targets) will rarely take effect with how easy it is to spread attachment to all targets anyway. A1 comes last in the list of priority because of its lower DMG bonus and requiring at least 3 targets to reach its cap.
Jiuyuan’s Resonances only offer minor bonuses to her kit, the most notable coming at the second Resonance (A6), but it only lowers the Anima RES of bound targets by 10%. The value of this Resonance may increase in the future if we encounter enemies with unusually high RES or DEF in future endgame modes, but until then, it’s far from a must.
Jiuyuan dupe calculations show the relative gain of each Awakening compared to the 'base' character without any active.
This gives Jiuyuan an ATK boost for each target on the field bound by Lethal Rose Pact, stacking up to three targets. It's the lowest priority of her awakenings since it requires at least three bound targets to reach its cap, and even then the damage bonus isn't particularly impressive compared to what her other awakenings bring.
This massively increases Lethal Rose Pact's damage ratio and also heals the entire team whenever Pact Settlement triggers, based on the total damage accumulated by that Rose Pact. This is her best awakening by a wide margin and your first pickup without question, not only does it make her attachment hit significantly harder but it essentially turns her into a solo healer on the side which is a huge bonus for team building.
This deducts extra Break from the target when Pact Settlement is actively triggered. The raw calc shows 0% on its own but the value here comes from how easily it can push enemies into another Break state, making it more useful for bosses and elite enemies where that extra Break really adds up.
This increases the damage ratio of Pact Settlement and spreads its damage to nearby targets when actively triggered. The spread part of this awakening will rarely matter with how easy it is to bind multiple targets anyway, so the damage ratio increase is really what you're here for and it's a decent enough bonus on its own.
This gives her a straight personal damage increase with no conditions attached, literally just more personal damage. It's a reliable and consistent boost that doesn't require anything specific to proc, making it a solid pickup after A2 and A6 are picked.
This deals a burst of damage to all targets bound by Lethal Rose Pact every time they use a skill, with a short cooldown between procs. This is particularly good against bosses and elite enemies and the highest damage increase to Lethal Rose Pact among her awakenings, making it a clear second priority right after A2, though the value can shift a bit depending on fight length.
R3 is a generic skill level increase, and all calculations are Raw Gain with no other Awakens included.
R6 reduces the Anima RES of targets bound by Lethal Rose Pact, letting your Anima units deal more damage to them. Calculations are Raw Gain with no other Awakens included.
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Calculations for the M5 version of this Arc.