Neverness To Everness (NTE)MintBuild and Guide

Character
Introduction

Best guide and build for Mint from Neverness To Everness (NTE). Mint is an
A
rarity character from the
Anima
Anima attribute who performs the
Damage
Damage role in combat. Their Arc Compatibility is Liquid. This guide provides a comprehensive overview of Mint's best build, including recommended builds and the strongest team compositions and rotations that maximize their potential.

If there was such a ranking, I'd probably hold the record for "Most Times Tricked by Anomalies" in the Containment Units…

To learn more about Mint check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Mint has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 1.0

Last major build/calcs update

Patch 1.0

Last profile update*

May 3rd, 2026

*Profile update means smaller edits to the guide that don't require new calculations.

To learn more about Mint check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams & Synergy

Awakenings & Calcs

Profile

Skills
Active skills
Support skill & Passives
Basic Attack

Perfect Containment

Basic Attack: Perfect Containment

  • Wields her weapon and performs up to 5 consecutive attacks, dealing Anima DMG.

Basic Attack: Justice from Above

  • Wields her weapon in the air and plunges, dealing 1 instance of Anima DMG to an area upon impact. Increases DMG based on fall height, up to 200%.

Critical Riposte: Caramel Crisp

  • Triggers when using Perfect Containment after a Critical Dodge. Leaps up to dodge an attack, seizes the enemy's opening, and swiftly swings her weapon, dealing 1 instance of Anima DMG to an area and reducing Break.

Basic Attack: Minty Whirlwind

  • Hold Basic Attack to make Mint dance and spin, forming a tornado that continuously drains Stamina and deals continuous Anima DMG to surrounding enemies.

"First place in the Containment Simulation Exam: Mint, from CSU-2."

1st Instance Ratio
10.4% + 23.1%
2nd Instance Ratio
17%
3rd Instance Ratio
26.2% + 34.1%
4th Instance Ratio
18.4%
5th Instance Ratio
25.5% + 52.3%
Plunge DMG Ratio
65%
Cycle Rate
21
Critical Riposte Ratio
174%
Jump DMG Ratio
28.3% ×3 + 46.7%
Hold Basic Attack DMG Ratio Each Instance
13.3%
Hold Stamina Cost
38
Hold Duration
6s
Skill

Ultimate: Super Claws

Time to cool things down! Dashes forward, then returns to her original position, dealing 2 instances of AoE Anima DMG to enemies along the path.

"Ice cream is cool, mint is cool, so mint ice cream from Blizzi means double the happiness! Ooha — I'm already shivering just thinking about it!"

DMG Ratio
90% ×2
CD
6s
Cycle Rate
5
Ultimate

Ultimate: Thunderous Whirlwind Slash

Are you ready! Channels the surrounding wind into her dual blades, transforming them into wind blades that deal multiple instances of Anima DMG to an area. Lands with a final hit that deals massive Anima DMG to an area.

The full name is "Mint's Ultimate: Super Duper Ultra 360 Whirlwind Slash", but I had to shorten it to what it is now because people wouldn't stop laughing about it.

Impact DMG Ratio
132.6%
Claw Combo Ratio
58.8% ×5
Slash Ratio
373.5%
CD
15s
Costs Ultimate Energy
100
Support Skill

Ultimate: Invincible Tornado Slash

Perfect finishing work from an elite member! Charges and leaps into the air, performing a penetrating attack on enemies, dealing 1 instance of Anima DMG to an area.

DMG Ratio
200%
Passive

Transform! Super Mint!

Blossom Enhancement: Expands Vita Pistils' damage area on hit.

"Watch closely now! I'm not the same as before! You're now face-to-face with an elite operative!"

Passive

Bingo! We're Done Here!

While Mint is on the field, her DEF is increased by 20% and her resistance to Interruptions is increased by 30%.

There's always that extra burst of energy when work's almost done, especially when putting out new arrivals…

"Five minutes till close! Line up nicely and get nullified!"

Awakening
Awakenings Effects
A1

Task Force Operation

Awakening 1

Resets the cooldown of Ultimate: Super Claws when Caramel Crisp hits an enemy. Triggers once every 3s.
A2

Re-examination

Awakening 2

Redirect Skill: Ultimate: Super Claws damage increases by 40%.
A3

Attendance Bonus

Awakening 3

When any character triggers Blossom or Hexed against an enemy, Mint's ATK is increased by 15% for 15s.
A4

Lunch Break

Awakening 4

Increases Mint's Crit Chance by 12% when dealing damage to the last enemy on the field.
A5

First Instinct

Awakening 5

After casting Redirect Skill: Ultimate: Super Claws, Mint's CRIT DMG increases by 25% for 6s.
A6

Elite Member

Awakening 6

Mint deals 15% increased damage to targets below 40% HP.
Resonance Effects
R1

Minty Bubble Tea

3-Awakening Bonus

Increases the skill level of Perfect Containment, Ultimate: Super Claws, and Ultimate: Thunderous Whirlwind Slash by 1.
R2

Fluffy Mousse

6-Awakening Bonus

Grants an additional 2 Cycle Rate after successfully casting Ultimate: Super Claws.
Life Skills
Life Skill

Mint Tornado

Level 1: Mint increases dish prices by an additional 0.12 Fons.

Level 2: Mint reduces ingredient consumption rate by 1%.

Level 3: In Owner's Selection, tips increase with each combo. Up to 5 times per combo.

Level 4: Mint reduces ingredient consumption rate by 1%.

Level 5: Mint increases dish prices by an additional 0.18 Fons.

Trait

Mint Traits aren't available. The character either doesn't have a Trait or we need to add it still.

Console
Console

Type III Specialization

Increases CRIT Rate by 8% for each Type III Module equipped.
Voice Actors
ENG
Brianna Knickerbocker
JPN
鬼頭明里
CN
陈雨
KR
성예원
Gallery

Mint images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Free character, making her accessible to all players without any investment.

  • Very easy to learn and play, with a straightforward kit that does not require complex setups or timing.

  • Highly enjoyable playstyle, especially for players who prefer fast, close-range combat without much quick-swapping.

  • Strong mobility and durability, allowing her to stay active in fights and take risks more safely than many other damage dealers.

  • Can help build up Cycle Rate faster from just using her skills.

  • Can ask for people’s cars without stealing them, shop management buffs.

  • OHMYGAWDITSMINT

Cons

  • Damage is on the lower side for a DPS.

  • Her kit is very basic and not too much else is going on.

  • She needs her A1 to actually function (Though you’ll get one of her copies for free, and you’ll get another copy of her soon enough).

Review

Mint is an Anima Attribute character with a Damage role in combat. She is one of the first characters you will likely try out besides the MC, and she functions really well as a beginner’s character.

Her kit in general, is designed to be extremely easy to play in almost every facet. She does not have complicated effects; they are all very simple and made to be easier to use in actual combat. For example, her skill Ultimate: Super Claws is a simple attack that sends you forward and then takes you right back to where you were. Her passives, like Bingo! We’re Done Here!, increase her defense and make her 30% more resistant to being interrupted.

Her awakening effects, which you will likely unlock fully since she is an A-Rank character, also support this playstyle. Task Force Operation resets the cooldown of her skill if she performs a Critical Riposte and successfully hits the enemy, and the rest of her awakenings are simple numerical and percentage buffs.

Mint is essentially designed to be a plug-and-play character with no setup. The passive effects, as mentioned, allow her to stay up close and keep attacking without being interrupted as often, and the Ultimate: Super Claw reset also supports this close-range playstyle by rewarding every Critical Riposte. Her damage is also decent as she is a damage dealer.

Overall, Mint is a mobile attacker who is quite durable and works well with her A1, allowing her cooldowns to stay low and keeping her active throughout battle. Her kit does not require complex strategies, as her durability lets you take risks while focusing on dodging, attacking, and consistently resetting her Redirect Skill.

You will want Cosmos characters to synergize with her Blossom Enhancement, or Incantation characters. It’s very valuable because her A3 (Attendance Bonus) increases Mint’s ATK by 15% whenever someone triggers Blossom or Hexed. Her R6 also helps her build up cycle rate faster through simply using her Redirect Skill.

Ratings
Damage [A6]
T2

Endgame PVE

Best Build

Collaboration Disclaimer
Best Arcs (Weapons)

Mint best Arcs (Weapons) are placed in order of what fits their playstyle the most. Check the comments to get additional context. Also, if you go to the Calculations tab, you will find information about the team setup used for the calculations.

1
Team 101.91%

Increases 5/6/7/8/9% ATK every 1s while the wearer is the active character, up to 5 stacks. Resets when the wearer leaves the field.

Source: -

Calculations for the M5 version of this Arc.

2
Team 101.91%

Grants the wearer 10/12/14/16/18 Ultimate Energy when casting a Redirect Skill. Triggers up to once every 20s.

Source: -

+1 Ultimate. If you don't get another ult from this, it is much worse!

3
Team 100.00%

Increases 5/6/7/8/9% ATK every 1s while the wearer is the active character, up to 5 stacks. Resets when the wearer leaves the field.

Source: -

Has a crit damage main stat and provides a stacking attack buff that reaches max stacks in 5 seconds. Great for main DPS Mint where you plan to be on-field for 4+ seconds.

4
Team 97.88%

Increases Break Intensity by 48/57/66/75/84.

Increases DMG by 10/12/14/16/18% against Broken units.

Source: -

Increases Break and damage against broken targets, a decent alternative when bursting into broken targets.

5
Team 95.87%

Increases Anima DMG dealt by the wearer's Redirect Skill and Ultimate by 20/23.8/27.5/31.2/35%.

Source: -

Provides a good Anima damage boost to MInt’s main damaging abilities.

Best Cartridges
1
Team 100.00%

(2)
Anima DMG +10%
(4)
Increases wearer's CRIT DMG by 8% when a nearby enemy takes Anima DMG from the Team, up to 7 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.

Required pieces:

Piece
Piece
Piece
Piece

Provides Mint with a great option for Crit Damage and Anima DMG.

2
Team 96.25%

(2)
ATK +10%
(4)
Increases wearer's ATK by 25% for 20s after casting a Skill.

Required pieces:

Piece
Piece
Piece
Piece

This can be a decent secondary option if you end up getting good crit stats on the cartridge.

Best Stats
Main Stats

Anima DMG % > Crit Rate % > Crit DMG % > ATK % >

Sub Stats

Crit Rate % > Crit DMG % > ATK % = DMG % >> ATK

Recommended endgame stats
  • HP: 17,000+

  • ATK: 2000+

  • Crit Rate: 60%+

  • Crit DMG: 100%+ before 56% from Cartridge set bonus.

  • Universal DMG: 10%+

  • Anima DMG: 47.5%+

Modules setup
Summary
Character
Mint
Mint
Arc
Arc
Fluff of Fleetness
Console Set
Cartridge
Fireflies and the Forest
Character
No Character
Arc
No Arc
Console Set
No Set
Character
No Character
Arc
No Arc
Console Set
No Set
Character
No Character
Arc
No Arc
Console Set
No Set
Character Configuration
Select Character
Adler
Adler
Aurelia
Aurelia
Baicang
Baicang
Chaos
ChaosSoon
Chiz
Chiz
Daffodil
Daffodil
Edgar
Edgar
Fadia
Fadia
Haniel
Haniel
Hathor
Hathor
Hotori
HotoriSoon
Jiuyuan
Jiuyuan
Lacrimosa
LacrimosaSoon
Mint
Mint
Nanally
Nanally
Sakiri
Sakiri
Skia
Skia
Zero
Zero
Arc
Call of the Twisted City

Increases Healing Bonus by 12/14/16/18/20% for 10s after the wearer casts a Redirect Skill. Effect does not stack.

Arc
Clear Skies

Increases Anima DMG dealt by the wearer's Redirect Skill and Ultimate by 20/23.8/27.5/31.2/35%.

Arc
Fluff of Fleetness
✓

Increases 5/6/7/8/9% ATK every 1s while the wearer is the active character, up to 5 stacks. Resets when the wearer leaves the field.

Arc
Mind Royale

Grants the wearer 10/12/14/16/18 Ultimate Energy when casting a Redirect Skill. Triggers up to once every 20s.

Arc
Real Music

Grants the wearer a 12/13/14/15/16% Redirect Skill DMG bonus.

Arc
Shiny Days

Increases Break Intensity by 48/57/66/75/84.

Increases DMG by 10/12/14/16/18% against Broken units.

Arc
Youthful Fantasy

Increases Break Intensity by 60/67/74/81/88.

Seals Arc: Black Tome with two chains by default. Unleashes 1 chain each time any character on the team casts a Support Skill. Makes Arc: Black Tome available when all two chains are unleashed.
Arc: Black Tome — Summons the Black Tome for 20s. Designates an enemy every 5s. Increases the wearer's Chaos DMG dealt to designated enemies by 20/24/28/32/36%. Deals Chaos DMG equal to 2/2.3/2.6/2.9/3.2% of the wearer's ATK to designated enemies when they take Break Damage.

Cartridge
Crimson: Twin Butterflies
(2)
Incantation DMG +10%
(4)
Increases wearer's ATK by 6% when a nearby enemy takes Incantation DMG from the Team, up to 6 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.
Cartridge
Devil's Blood: Curse
(2)
Psyche DMG +10%
(4)
Increases wearer's DMG by 18%. The bonus becomes 36% against units affected by Nova or Stain.
Cartridge
Diabolos
(2)
Chaos DMG +10%
(4)
Ignores 12% of enemies' Chaos RES. Ignores 24% of enemies' Chaos RES for 20s after the wearer participates in Nova or Scorch reactions.
Cartridge
Fireflies and the Forest
✓
(2)
Anima DMG +10%
(4)
Increases wearer's CRIT DMG by 8% when a nearby enemy takes Anima DMG from the Team, up to 7 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.
Cartridge
Kingdom's Guard
(2)
DEF +15%
(4)
Increases wearer's shields by 20%.
Cartridge
Lost Radiance
(2)
Cosmos DMG +10%
(4)
Ignores 25% of enemies' DEF for 20s after the wearer casts Ultimate. Effect does not stack.
Cartridge
Quiet Manor
(2)
Mental DMG +10%.
(4)
Grants wearer a 12% Mental DMG Bonus per Basic Attack, up to 3 stacks. Each stack lasts 6s.
Cartridge
Shadow Creed
(2)
ATK +10%
(4)
Increases wearer's ATK by 25% for 20s after casting a Skill.
Cartridge
Speedy Hedgehog
(2)
Charge Efficiency +12%.
(4)
Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
Cartridge
Street Boxer
(2)
Lakshana DMG +10%
(4)
Increases Crit Chance by 14%. Team triggering Remora or Stain increases the bonus to 14% for 20s.
Cartridge
Thea's Night Tavern
(2)
HP +10%
(4)
Increases wearer's Healing Bonus by 20%.
Cartridge
Tiny Big Adventure
(2)
HP +10%
(4)
Increases wearer's Max HP by 4% when taking damage, up to 10 stacks. Each stack lasts 10s. Casting Ultimate instantly grants 10 stacks.
Cartridge
Fireflies and the Forest
(2)
Anima DMG +10%
(4)
Increases wearer's CRIT DMG by 8% when a nearby enemy takes Anima DMG from the Team, up to 7 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.
Character Console Trait:

Increases CRIT Rate by 8% for each Type III Module equipped.

Required pieces:
II✓
III✓
III✓
IV✓
Console GridType: 3
Skill Priority

Basic = Skill > Ult > Support > Passive 2 > Passive 1

Video guides

Mint guide videos aren't available yet.

Teams & Synergy

Synergies
Teams

Blossom Team

This team focuses on dealing off-field damage in an AoE with Haniel and Blossom. Triggering the reaction as often as possible will increase DPS, and Mint serves as the main on-field DPS here. When switching into Edgar, you would do so for the reaction and then switch back off of him unless heals are needed.

Mint Hypercarry Team

This team will also perform strongly in AoE content due to having Blossom for extra damage, Hex for another 20% damage, and both Sakiri and Jiuyuan for great crowd control . Additionally, Blossom damage is considered Anima damage so it gains a 20% boost from Hex as well.

Awakening & Calculations

Awakening Review

In NTE, you can freely choose Awakening Effects, so you are not forced to unlock them in a specific order, and you can unselect them at any time.

Awakening order of importance:

Task Force Operation (A1) > First Instinct (A5) > Attendance Bonus (A3) > Re-examination (A2) = Elite Member (A6) > Lunch Break (A4)

As Mint is an A Rank character, you’ll likely be getting all her Awakenings anyway, but the ones you should prioritize are her Task Force Operation (A1) first and foremost. This is her most impactful Awakening. Then First Instinct (A5), followed by Attendance Bonus (A3). The order for the rest doesn’t matter as much, though Lunch Break (A4) is likely the lowest priority.

Task Force Operation (A1) allows her to reset the cooldown of her Ultimate: Super Claws every time she performs a Critical Riposte against the opponent. This is almost necessary for her to function effectively as a reliable main DPS and to keep her attack active, with the rest being simple buffs. You can probably guess why you would want to pick it or not.

After you get every awakening you unlock access to her R2 which gives more Cycle Rate every time you use your skill.

Awakening Calculations

Mint dupe calculations show the relative gain of each Awakening compared to the 'base' character without any active.

A1
Team +4.65%
Resets the cooldown of Ultimate: Super Claws when Caramel Crisp hits an enemy. Triggers once every 3s.

This allows her to reset the cooldown of her Redirect Skill attack every time she performs a Critical Dodge and lands a counterattack. This is almost the core of Mint and her kit doesn't nearly do as well without it, it lets her use her skills much more consistently, thus improving her DPS during battle and making her great for clearing AoE enemies.

A2
Team +1.25%
Redirect Skill: Ultimate: Super Claws damage increases by 40%.

An extremely simple awakening, it's a straight increase to her Redirect Skill: Ultimate: Super Claw by 40%. It's a nice gain and will boost her DPS, but for overall team DMG, it is a lower priority than the similar skills that increase DMG directly like A3 or A5.

A3
Team +1.44%
When any character triggers Blossom or Hexed against an enemy, Mint's ATK is increased by 15% for 15s.

Increases her ATK by 15% for 15 seconds whenever any character triggers Blossom or Hexed. This is a strong awakening you might even prioritize over A5 depending on your team. It’s a relatively rare effect that lets her benefit from an Esper Cycle reaction outside of her Attribute Enhancement. In this case, she gets a boost from Hexed reactions also, making her more flexible in team compositions.

A4
Team +0.55%
Increases Mint's Crit Chance by 12% when dealing damage to the last enemy on the field.

Simple crit chance increase by 12% when dealing damage to the last enemy on the field. This is her worst Awakening for a few reasons. Yes it works on single target bosses, but Mint specializes more in AoE clearing due to her fast cooldowns once you grab A1, and she'll likely be overshadowed by other DPS for single target purposes. The boost itself isn't that significant either, so it's just a lower priority pick overall.

A5
Team +1.76%
After casting Redirect Skill: Ultimate: Super Claws, Mint's CRIT DMG increases by 25% for 6s.

It is a Crit DMG increase every time you cast Redirect Skill: Ultimate Super Claws by 25%. This will be a very consistent source of damage for you, as Mint will activate her skill constantly, and this awakening will have an excellent uptime. However, it only works well with A1, so you should grab that first, but this is definitely the second best pick for most people.

A6
Team +1.24%
Mint deals 15% increased damage to targets below 40% HP.

This lets Mint deal a bit more damage against enemies whose HP is below 40%. It is a decent, straightforward buff, and there is not much to say about it, as it is very direct and you can look at the calculations on why it is here.

R3
Team +2.11%
Increases the skill level of Perfect Containment, Ultimate: Super Claws, and Ultimate: Thunderous Whirlwind Slash by 1.

R3 is a generic skill level increase, and all calculations are Raw Gain with no other Awakens included.

R6
Team +0.78%
Grants an additional 2 Cycle Rate after successfully casting Ultimate: Super Claws.

R6 provides a cycle rate increase of 2 every time she uses her Redirect Skill. Which she'll do often. Calculations are Raw Gain with no other Awakens included. Assumes +1 Esper Cycle from MC.

Skill Damage Distribution
Mint Damage Split