Anima DMG % > Crit DMG % > ATK % > Crit Rate %
Crit Rate % > Crit DMG % > ATK % = DMG % >> ATK
The ichi-daime of the Colucci — currently seeking new recruits.
To learn more about Nanally check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Nanally has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 1.0
Last major build/calcs update
Patch 1.0
Last profile update*
May 27th, 2026
*Profile update means smaller edits to the guide that don't require new calculations.
To learn more about Nanally check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams & Synergy
Awakenings & Calcs
Profile
Colucci Secret Skill
Basic Attack: Colucci Secret Skill
Bares her fangs and brandishes her claws, performing up to 5 consecutive attacks, dealing Anima DMG. Dodging does not interrupt the combo.
Basic Attack: Heavy Hitter!
Triggers by holding Basic Attack. Performs up to 3 powerful attacks, dealing Anima DMG. Chains after Critical Riposte and the 1st, 2nd, 3rd, and 4th attacks of Colucci Secret Skill. Dodging does not interrupt the combo.
Basic Attack: Colucci Secret Gundo
Enters aim mode, dealing 1 instance of single-target Anima DMG to the enemy in the crosshair.
Basic Attack: Grand Entrance!
Swings her claws in the air and plunges, dealing 1 instance of Anima DMG to an area upon impact. Increases DMG based on fall height, up to 200%.
Critical Riposte: Can't Touch This!
Triggers when using Colucci Secret Skill after a Critical Dodge. Charges toward the target at full speed, planting one hand on the ground, delivering a roundhouse kick that deals 1 instance of Anima DMG to an area, and reducing Break.
Said to be a secret combat technique passed down in the Colucci, though it clearly incorporates many street-fighting elements from Hethereau.
Colucci Howling Technique
Hehe, surprise time! Deals 5 instances of Anima DMG to surrounding enemies and wraps herself in Anima Esper Ability, gaining the Ichi-daime's Authority effect. Lasts 12s or until Nanally is switched out. Ends Ichi-daime's Authority early when recast.
Mint tried to learn this move from Nanally, but the moment she saw that Nanally's hair went rough, curved, split, and knotted, she gave up the idea. Adler is not with her in the Bureau of Anomaly Control to take care of her hair, after all.
[Ichi-daime's Authority]: Increases Nanally's CRIT DMG by 30%. Nanally can ignore gravity and walk on any surface.
Colucci Ultimate Technique
I'm way stronger than them! Deals 7 instances of Anima DMG immediately to surrounding enemies and summons Underboss to fight alongside her. Creates a small pull effect on surrounding enemies with Nanally's attacks while Underboss is active, and coordinates with all of Nanally's attacks to launch strikes, dealing Anima DMG that also counts as follow-up attack damage.
"A proper gang leader will give her goons some room to shine in the spotlight — I can't fight without my goons?! Ahem, are you having doubts about my strength?"
Justice from Above
Time to get serious! Charges with a spinning motion, delivering a kick and dealing 1 instance of Anima DMG to an area.
Got a problem? Come find Nanally — I've got you covered!
More Than Passionate
Blossom Enhancement: Fires 10 Vita Pistils with each Vita Bud, reducing the interval between each shot to 1s.
The First Rule of Gang Wars: "Watch your back."
Fair Duel
Applies 1 follow-up attack to a single enemy, dealing Anima DMG of 60% ATK whenever any character in the team deals 1 instance of Esper Cycle DMG to an enemy while in Ichi-daime's Authority state. Triggers up to once every 2s.
"Hey, hey, hey! The duel's already started! Running soooo far away… Chickening out, huh?"
[Ichi-daime's Authority]: Increases Nanally's CRIT DMG by 30%. Nanally can ignore gravity and walk on any surface.
Gang Formation
Awakening 1
Second Member
Awakening 2
Call Me the Boss
Awakening 3
[Ichi-daime's Authority]: Increases Nanally's CRIT DMG by 30%. Nanally can ignore gravity and walk on any surface.
Not a Troublemaker
Awakening 4
Because We're Family
Awakening 5
Followers Everywhere
Awakening 6
[Ichi-daime's Authority]: Increases Nanally's CRIT DMG by 30%. Nanally can ignore gravity and walk on any surface.
Colucci Secrets Part 1
3-Awakening Bonus
Colucci Secrets Part 2
6-Awakening Bonus
Family Business
Level 1: Nanally increases dish prices by 0.2 Fons for every Main Dish tag on dishes.
Level 2: Nanally reduces ingredient consumption rate by 1%.
Level 3: In Owner's Selection, hitting customers with the hammer grants 115% of the current dish price.
Level 4: Nanally reduces ingredient consumption rate by 1%.
Level 5: Nanally increases dish prices by 0.3 Fons for every 2 Main Dish tags on dishes.
Nanally Traits aren't available. The character either doesn't have a Trait or we need to add it still.
Type II Specialization
Nanally images aren't available yet. They will be added soon!
Review
Both Ichi-Daime's Authority and Underboss stacking together means her damage will be very high once both are active.
Boosts Blossom output just by running her normal rotation, so she's contributing to the whole team.
Straightforward rotation that isn't hard to pick up
Walks on walls in the overworld which is genuinely useful for exploration. + Shop Management buffs (and can bonk customers!)
Wants a lot of uninterrupted field time and loses a significant chunk of her burst window the moment she gets hit.
Ichi-Daime's Authority doesn't persist when you switch out, so if you're forced off field you're rebuilding from scratch.
Ohoo, so you want to be a member of the Colucci Family? Well, you came to the right place. Meet Nanally, an Anima Attribute character who performs in the Damage role in combat.
To sum it up simply, Nanally is all about Follow-Up Attacks. You can apply follow-up attacks via her passive, Fair Duel, every time a character on the team deals an instance of Esper Cycle DMG to an enemy while in the Ichi-Daime's Authority state, which you get from her skill, Colucci Howling Technique, and which also deals damage. While in this state, you can walk on any surface and climb extremely fast, but more importantly, in battle, it gives you a whopping 30% increase in Crit DMG.
You also summon the Underboss from using her Ultimate, Colucci Ultimate Technique. After you use this damaging Ultimate, Underboss becomes active, and for every hit you land, you will also deal Anima DMG that counts as follow-up attacks. So if you have both the Ichi-Daime's Authority state active and Underboss, she is going to deal a lot of damage with her basic attacks.
Though, she wants uninterrupted field time during this burst, and a lot of it. Her damage comes from chaining those normal attacks together, and if something hits her and breaks that chain, you lose a significant chunk of her burst window. The Ichi-Daime's Authority state also does not persist when switching out.
Her rotation is straightforward: open with her Skill, then use her Ultimate to grab the burst buff. After that, you just spam normal attacks. When her Ultimate is ready again, open with her Skill first. The last hit of the Ultimate launches enemies into the air, then you use normal attacks to fill the Esper Cycle meter and swap to your next intended Esper Cycle reaction, probably Blossom, though Hexed works too, and repeat.
Overall, Nanally is a main DPS with a pretty clear usage style. Both of her states stacking on top of each other is what makes her so dangerous. Ichi-Daime's Authority provides that 30% Crit DMG buff, while Underboss simultaneously converts every normal attack hit into additional Anima follow-up damage, meaning the damage compounds fast once she gets rolling.
Her Passive, More than Passionate, also significantly boosts Blossom output, so she actively contributes to the whole team's reaction damage just by running her normal rotation. And if none of that sold you, her skill,, letting her walk on walls in the overworld is genuinely useful for exploration on top of everything else.
Endgame PVE
Best Build
For NTE calculations we worked alongside Rivyn Elowen. Any other content such as comments on Arcs, Modules, etc are our own.
Nanally best Arcs (Weapons) are placed in order of what fits their playstyle the most. Check the comments to get additional context. Also, if you go to the Calculations tab, you will find information about the team setup used for the calculations.
Increases ATK by 15/18.8/22.5/26.2/30%.
Increases Basic Attack and Critical Riposte damage by 15/18.8/22.5/26.2/30% for 15s when casting a Redirect Skill or Ultimate, up to 2 stacks.
Grants a Left Tiger Talisman when casting Redirect Skill and a Right Tiger Talisman when casting Ultimate.
Unlocks Commander Tiger Talisman if the wearer obtains the other type of talisman within 15s of gaining one.
Arc: Commander Tiger Talisman — Increases the wearer's damage to Bosses by 10/12.5/15/17.5/20% for 10s.
Source: -
Increases ATK by 15/18.8/22.5/26.2/30%.
Increases Basic Attack and Critical Riposte damage by 15/18.8/22.5/26.2/30% for 15s when casting a Redirect Skill or Ultimate, up to 2 stacks.
Grants a Left Tiger Talisman when casting Redirect Skill and a Right Tiger Talisman when casting Ultimate.
Unlocks Commander Tiger Talisman if the wearer obtains the other type of talisman within 15s of gaining one.
Arc: Commander Tiger Talisman — Increases the wearer's damage to Bosses by 10/12.5/15/17.5/20% for 10s.
Source: -
This is Nanally’s signature and provides her with a good amount of stats that she wants. It also incentivises you to play her on-field. Don't forget to use the Tiger Talisman when fighting bosses!
Increases the wearer's DMG by 22/26/30/34/38%. Increases this effect to 28/34/40/46/52% against enemies with HP below 50%.
Source: -
One of the Battlepass Arcs. It is a good secondary option for Nanally, providing her with additional damage.
Increases Lakshana DMG by 15/17.5/20/22.5/25%.
Increases wearer's Redirect Skill DMG by 10/12.5/15/17.5/20% for 10s after casting Ultimate. Increases the wearer's Redirect Skill DMG by 5/6/7/8/9% per cast while active, up to 2 stacks.
Source: -
This is going to be the best f2p option for Nanally, since it increases her skill and ultimate damage. Cast Ultimate before skill when using this Arc.
Increases the wearer's Basic Attack damage by 2/2.4/2.8/3.2/3.6% for 10s each time a Basic Attack is used, up to 10 stacks. Tracks the duration of each stack independently.
Source: -
This is a good A-Rank option for Nanally since she wants to be on field a lot of the time. It increases her regular and enhanced basic attack damage.
Increases ATK by 12/14/16/18/20%.
Increases the wearer's damage to Broken enemies by 12/14/16/18/20%. Restores 30% HP to the wearer if a Broken enemy is defeated. Triggers at most once every 30s.
Source: -
Can be a bit better than Raging Flames or Oraora! if the boss is broken 2+ times in a fight.
Required pieces:
Provides Nanally with a good amount of crit value and is main damage type. It also pairs well with her Signature Arc, complementing its Crit Rate stat.
Required pieces:
Decent damage boost with the ability to add 6 Type II Modules to lean into Nanally’s Crit Rate Consolre trait. Strong alternative to her main set.
Required pieces:
Gives Nanally a source of 25% defense shred, which boosts her damage decently. When using this set, players need to Ult first and Skill after, which takes away some Crit DMG from her Ult.
Required pieces:
This set works in theory, but it would result in fewer Type II modules for Nanally than other options, which would reduce her Crit Rate.
Anima DMG % > Crit DMG % > ATK % > Crit Rate %
Crit Rate % > Crit DMG % > ATK % = DMG % >> ATK
HP: 20,000+
ATK: 2200+
Crit Rate: 85%+
Crit DMG: 100%+ before 56% from Cartridge set bonus.
Universal DMG: 10%+
Anima DMG: 47.5%+
Deals additional Incantation DMG equal to 200/230/260/290/320% of ATK when the wearer triggers a Parry Attack.
Increases the wearer's DMG by 22/26/30/34/38%. Increases this effect to 28/34/40/46/52% against enemies with HP below 50%.
Increases the wearer's Basic Attack damage by 2/2.4/2.8/3.2/3.6% for 10s each time a Basic Attack is used, up to 10 stacks. Tracks the duration of each stack independently.
Increases Lakshana DMG by 15/17.5/20/22.5/25%.
Increases wearer's Redirect Skill DMG by 10/12.5/15/17.5/20% for 10s after casting Ultimate. Increases the wearer's Redirect Skill DMG by 5/6/7/8/9% per cast while active, up to 2 stacks.
Increases ATK by 15/18.8/22.5/26.2/30%.
Increases Basic Attack and Critical Riposte damage by 15/18.8/22.5/26.2/30% for 15s when casting a Redirect Skill or Ultimate, up to 2 stacks.
Grants a Left Tiger Talisman when casting Redirect Skill and a Right Tiger Talisman when casting Ultimate.
Unlocks Commander Tiger Talisman if the wearer obtains the other type of talisman within 15s of gaining one.
Arc: Commander Tiger Talisman — Increases the wearer's damage to Bosses by 10/12.5/15/17.5/20% for 10s.
Increases ATK by 12/14/16/18/20%.
Increases the wearer's damage to Broken enemies by 12/14/16/18/20%. Restores 30% HP to the wearer if a Broken enemy is defeated. Triggers at most once every 30s.
Increases the wearer's Psyche DMG by 12/14.5/17/19.5/21%.
Increases Crit DMG dealt by 2/2.4/2.8/3.2/3.6% for 5s when dealing Psyche DMG, up to 10 stacks. Triggers at most once every 0.1s.
Increases the wearer's Basic Attack damage by 12/13/14/15/16%.
Increases CRIT Rate by 6% for each Type II Module equipped.
Required pieces:Passive 1 = Passive 2 = Basic = Ult > Skill > Support
Nanally guide videos aren't available yet.
Teams & Synergy
Blossom Team
This team focuses on generating as many Blossoms as possible through MC's Instant Cycle ability on their Skill and Hotori being able to repeat this during her Time Stop. Nanally has pretty high field time to take advantage of that synergy, as no one else on this team takes much field time. For those missing Hotori, other options like Haniel or Sakiri can provide damage boosts.
Rotation information: When Hotori has max energy, spend half to use her Skill and begin recording teammate skills. Within the 5-second window, you are aiming to: Use MC’s skill to fill the cycle bar and Ultimate to proc Speedy Hedgehog, then switch to Jiuyuan and proc Blossom, then switch to Nanally to use her skill and Ultimate. Spend a bit of time on Nanally to use her Underboss follow-up attacks, and by the time her enhanced basics run out, Hotori’s Ultimate should be available to cast. This Ultimate will recast everyone’s skill, dealing more damage from Nanally’s skill and refilling MC’s Cycle bar again. Before the time that Hotori’s ult fills again, you’ll want to swap into Nanally for any Blossom procs to give her additional energy and use Jiuyuan’s Ult and skill. This repeats when Hotori has max energy again. Note: If you use Sakiri or Haniel in this team instead of Hotori you’ll want to make sure to get as much of Nanally's rotation into the 20 second buff duration as possible, so keep the field time with Zero and Jiuyuan short by just doing Ultimate and Skill and swap off.
Hexed Team
Nanally will be the main damage dealer in this team, but everyone can take advantage of the Hexed reaction here. With 2 characters of each attribute it is possible to maintain Hexed 100% of the time.
Rotation information: The goal is to have buffs and Hexed up when doing Nanally’s on-field damage. If starting with max resources, we would want to start on Jiuyuan and switch into Adler. Then we use Adler’s skill and ultimate then switch off to Sakiri. After Sakiri’s Ult and skill have buffed the team, we can swap to Jiuyuan for her Ult and Skill. Then we go to Nanally and use her skill into ult and enhanced basic attack combo. From this point the burst rotation is over, but we still have the Hexed procs for Nanally into an Incantation teammate and Adler into an Anima teammate as well. One of these can be used freely to gain extra damage while getting ult energy for Nanally and Sakiri, and the other should be saved for the second rotation. By the time the second rotation completes, you should have another Support Skill or 2 available to keep Hexed ongoing!
Awakening & Calculations
In NTE, you can freely choose Awakening Effects, so you are not forced to unlock them in a specific order, and you can unselect them at any time.
Gang Formation (A1) > Because We're Family (A5) = Call Me the Boss (A3) > Not a Troublemaker (A4) > Followers Everywhere (A6) > Second Member (A2)
Honestly, all of her Awakenings are pretty good. Gang Formation (A1) is generally your first pickup if you don’t have any other Awakening, granting her 2.5 Ultimate Energy for each follow-up attack she performs, which greatly improves her ult consistency and smooths out her rotations.
Because We're Family (A5) and Call Me the Boss (A3) sit at roughly the same priority and go very well with each other if you have 2 Awakenings to spend. They are treated as equal priority mainly because you generally want both together for combat value, even though A3 on its own does not give as high of a damage boost as A5. This combo should give you a higher DMG boost than picking Gang Formation (A1) first. A3 triggers an additional follow-up attack dealing Anima DMG whenever she deals damage during Ichi-daime's Authority, and A5 stacks up to 20% ATK off every follow-up attack she performs, so A5’s effect is a lot stronger with if you also have A3.
Not a Troublemaker (A4) doubles Underboss's damage output, which is a good boost on its own, but it gets even better once Second Member (A2) is extending Underboss uptime by 3 seconds. A2 is the lowest priority on its own but pairs well with A4.
Followers Everywhere (A6) extends Ichi-daime's Authority to 15 seconds in combat and 20 seconds out of combat. It sits a bit lower on the priority list for combat reasons, but outside of it, it’s genuinely a great QoL since Ichi-daime's Authority state also lets Nanally ignore gravity and walk on any surface, so making it last longer is just nice.
Getting to R6 (all 6 copies) will give you an additional 15% DMG buff with no conditions attached.
Nanally dupe calculations show the relative gain of each Awakening compared to the 'base' character without any active.
This grants Nanally Ultimate Energy for each follow-up attack she performs, greatly improving how consistently she gets her Ultimate back. This is your first pickup without question since smoother ult rotations are core to how she plays, and getting that extra Ultimate per rotation makes her burst windows much more reliable overall.
This extends how long Underboss stays active on the field. It's the lowest priority of her awakenings since the other ones do more for her damage on their own, but it does make Not a Troublemaker (A4) hit harder since Underboss is active longer.
This applies an additional follow-up attack dealing Anima DMG every time Nanally deals damage while in Ichi-Daime's Authority, triggering up to once per second. It's a very good pickup that adds up fast given how many hits she's landing during her burst window, and it also feeds into Because We're Family stacking even quicker.
This doubles Underboss's damage output, which is a significant boost given how many hits Underboss contributes during her burst. It's a strong pickup on its own but it gets even better once Second Member (A2) is extending Underboss uptime, so keep that combo in mind when planning your awakening order.
This stacks up ATK for every follow-up attack Nanally performs, building up over the course of her burst window. It's one of her best damage awakenings and a natural early pickup alongside A3 since Call Me the Boss generates more follow-up attacks, meaning the two feed directly into each other for a much bigger combined boost.
This extends the duration of Ichi-Daime's Authority state, giving her more time to build stacks and deal damage in that window. It's a decent pickup that smooths out her rotation but it sits lower on the priority list since her core damage awakenings do more overall. Though if you just want to use this for the overworld you can swap it on just for that.
R3 is a generic skill level increase, and all calculations are Raw Gain with no other Awakens included.
R6 gives Nanally a flat percentage damage increase across the board with no conditions attached. It's a clean and reliable boost that applies to everything she does, and getting to R2 (meaning all six copies) is also what unlocks an additional team DMG buff on top of that. Calculations are Raw Gain with no other Awakens included.
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Calculations for the M5 version of this Arc.