ArcanaInformation and Guide

Character
Introduction

Arcana is a SSR rarity Burst
2
character from the Supporter class, who wields a Rocket Launcher
Rocket Launcher
weapon and belongs to the Electric
Electric
element. She's part of the Elysion
Elysion
faction.

She is an extrovert through and through, with a friendly personality that makes her able to get along with just about anyone. She also runs a small tarot shop as a side business. Her proclivity for eccentricity is channeled into her unique interpretations of tarot cards, which she then uses to tease others (mostly the Commander). Her readings tend to be surprisingly accurate, so her shop was quite successful.

To learn more about Arcana check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Arcana check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Teams

Profile

Skills
Normal Attack

Normal Attack

Rocket Launcher

Mode: Charge

Ammo: 6

Reload: 25s

■ Affects Target(s).

Deals 64.04% ATK as damage.

Charge Time:1 seconds.

Full Charge Damage: 250% of damage.

Deals 200% damage when attacking core.

Skill 1

Awakened Destiny

Passive

Cooldown: -

■ Activates when Full Burst ends. Affects all Burst 3 Electric Code allies who previously cast their Burst Skill if self is in Wheel of Fortune status.

The Magician: Cooldown of Skill 2 ▼ 75% for 15 sec.

Attack damage ▲ 180% for 15 sec.

■ Activates when Full Burst ends. Affects all allies.

ATK ▲ 5% of caster's ATK for 10 sec.

Skill 2

Cycle of Destiny

Passive

Cooldown: -

■ Activates when Full Burst ends. Affects all Burst 3 Electric Code allies who previously cast their Burst Skill if self is in Wheel of Fortune status.

Strength: ATK ▲ 180% of caster's ATK for 15 sec.

■ Activates when Full Burst ends. Affects all allies if self is in Wheel of Fortune status.

Death: Cooldown of Burst Skill ▼ 6 sec.

ATK ▲ 50% of caster's ATK for 5 sec.

■ Activates when Full Burst ends. Affects all allies.

Attack damage ▲ 7.5% for 10 sec.

Burst

Shackles of Destiny

Active

Cooldown: 40s

■ Affects all Electric Code allies.

Wheel of Fortune: Attack damage ▲ 10% for 10 sec.

■ Affects all enemies.

Deals 300% of final ATK as Burst Skill damage.

Judgement: Damage taken ▲ 10% for 10 sec.

Specialties
Buff Time Alteration
Buffer
Burst CD Reduction
Debuffer
Screen Wipe
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

Review for Arcana isn't available yet. It will be added soon.

Ratings

Arcana ratings aren't available yet. They will be added soon!

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.

Skill investment tips for Arcana aren't available yet. They will be added soon.

Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.

Gear investment tips for Arcana aren't available yet. They will be added soon.

Cube Investment

Cube investment tips for Arcana aren't available yet. They will be added soon.

Teams

Teams

Teans for Arcana aren't available yet. They will be added soon.