To learn more about Isabel check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Isabel check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Teams
Profile
Normal Attack
Shotgun
Mode: Normal
Ammo: 9
Reload: 1.86s
■ Affects target enemy.
Deals 210.7% ATK as damage.
Deals 200% damage when attacking core.
Marked Target
Passive
Cooldown: -
■ Activates when using Burst Skill. Affects self.
Marked Target 1: Critical Rate ▲ 6.26% for 45 sec.
■ Activates when using Burst Skill during Marked Target 1. Affects self.
Marked Target 2: Critical Damage ▲ 18.03% for 45 sec. Previous effects trigger repeatedly.
■ Activates when using Burst Skill during Marked Target 2. Affects self.
Marked Target 3: ATK ▲ 17.28% for 45 sec. Previous effects trigger repeatedly.
Pointed Feather
Active
Cooldown: 15s
■ Affects 5 enemy unit(s) with the highest DEF.
Deals 170.58% of final ATK as damage.
Sonic Chaser
Active
Cooldown: 40s
■ Affects all enemies.
Deals 149.85% of final ATK as damage.
Additional effects triggered according to the Marked Target’s phase. Previous effects trigger repeatedly
Marked Target 1: Damage Taken ▲ 39.96% for 5 sec.
Marked Target 2: Deals 299.7% of final ATK as additional damage.
Marked Target 3: Deals 349.65% of final ATK as additional damage.
■ Affects all allies.
Full Burst Time ▼ 5 sec.
Review
As it has been a long time since the initial analysis of Isabel and in light of the ever-evolving meta, the dedicated review has been hidden. However, Isabel still displays remarkable performance in Story and/or Bosses. For more information, visit our Meta teams guide.
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
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Resilience Cube
Bastion Cube
Destruction Cube
Wingman Cube
Resilience Cube
Bastion Cube
Assault Cube helps Shotgun wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful).
Teams
GraveDigger OG SG comp
Mode: Bossing || Element: All
Isabel Operates a Shotgun, Remember?
Mode: Union / Solo Raids || Element: Electric
Isabel operates a Shotgun, so by law we are obliged to introduce this team. Tove increases Isabel's ATK and ATK SPD and supplies her with Max Ammo, allowing her to shoot more and harder. Dolla also grants small offensive buffs, but most importantly she is here for CDR. DrakeTr provides ATK buff to Isabel and herself.
If you have ever thought about it, do NOT use BSoda here. We have also asked people to try with Leona and MastM instead of Dolla, and both reduce the team's damage against Electric-weak monsters at least.
Unlike the other two teams featured in this guide, this team lacks healing, which can be a problem in some Raids.
Dolla can be replaced with Helm: Aqua Marine or Leona.
Isabel and Scarlet Befriend Each Other
Mode: Union / Solo Raids || Element: Electric
A bossing team that matches 2 niche units with 2 other niche units. Does not steal DPS/supports from other already established teams. Scarlet benefits from Trina's skills and Arcana's lingering buffs, and Trina helps with burst gen and survivability. Liter is the best B1 CDR here, although she can be replaced by anyone, including Volume.
Do note that this team is unideal for Trina + Scarlet. This is because Trina's Burst Skill is needed to activate her broken S2 effects. Sacrificing it every other rotation for Arcana's will reduce Scarlet's auto-attack damage measurably.
Liter can be replaced with Volume.
Isabel Goes on Vacation With Cinderella
Mode: Union / Solo Raids || Element: Electric
A bossing team that revolves around Cinderella benefitting from Arcana's lingering buffs and quicker rotations. This team features 9-burst Cinderella accompanied by Rouge's, Arcana's, and Blanc's buffs/debuffs and healing. Blanc's Damage Taken scales well with Arcana + Isabel's already inflated ATK + ATK DMG. To carry this team to its greatest, learn how to manual Rouge for fast burst gen, which involves pre-reloading and pre-charging and a bunch of Max Ammo.
Rouge also requires heavy manual gameplay in timing her CDR so that it triggers within Isabel's short 5s Full Burst. You will have to count, stop releasing Full Charge(s) before Full Burst, and make sure to land the 8th Full Charge only after Full Burst begins. Rouge's CDR has a small animation near her when triggered—pay a close attention! If this is not your fancy, avoid using this team.
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