
To learn more about Centi (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Normal Attack
Rocket Launcher
Mode: Charge
Ammo: 6
Reload: 1.52s
■ Affects target enemy.
Deals 61.3% ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250%.
Deals 200% damage when attacking core.
Maintain Fortification
Passive
Cooldown: -
Unlocks at: Phase 2
■Activates when landing a Full Charge attack. Affects self.
Cooldown of Skill 2 ▼ 9.16%.
■Activates when Skill 2 activates. Affects all Iron Code allies.
Elemental Advantage Attack Damage ▲ 5.69%. Stacks up to 10 times and lasts for 10 sec.
■Activates at the start of battle. Affects all allies.
Stockpile: Stores excess incoming healing, up to 7% of the skill user's max HP. Lasts for 5 sec.
Restores HP equal to 7% of the skill user's final max HP.
■Activates when an ally's HP (including this unit's) drops to 100% or below while
this unit is in the Stockpile state. Affects all allies.
Restores HP equal to 7% of the skill user's final max HP.
Field Discussion
Active
Cooldown: 9s
Unlocks at: Phase 1
■Affects self.
Creates a shared shield with 7% of the skill user's final max HP that protects all allies from damage. Lasts for 5 sec.
■Affects all allies.
ATK ▲ 4.6% of the skill user's ATK. Stacks up to 10 times and lasts for 8 sec.
Start Construction
Active
Cooldown: 20s
Unlocks at: Phase 3
■Affects the 5 enemy unit(s) with the lowest remaining HP.
Deals 145.46% of final ATK as damage.
DEF ▼ 14.54% for 10 sec.
■Affects all allies.
Restores HP equal to 30.2% of the skill user's final max HP.

Review
Mighty Tools is soooo back! Liter’s Treasure next, trust.
Improved in every way, Centi's Treasure allows her to protect the team for the first 5s in PvP (unless insta-nuked) and boost Iron-Code allies' Elemental DMG in PvE. Here's a deeper explanation:
PvE: CentiTr can now strengthen mainly Iron-Code allies in long fights, such as Bossing, and provide slight protection through Shared Shield. She also has high burst gen, which can complement slower teams. Note that she doesn't work with RRH because she is Fire but works with Sugar (Treasure), who is Iron, even against Water enemies.
PvP: CentiTr pads allies' HP through Stockpile to allow them to survive stronger hits. Additionally, every time an ally drops below 100% HP, all allies are healed +7% of her final Max HP. Against weaker hits, this basically makes the team immortal for its 5s duration. This enables some comps that were previously weaker. Unfortunately, her Burst is weak, and she doesn't protect the team against AoE after 5s and one-shot Nukes. Thus, she is better seen as a reinforcer than a carry.
For PvP players, the answer is ABSOLUTE YES because she is meta. PvE players can DELAY her until after HelmTr, PrivTr, MoranTr, FloraTr, and even the Shotgun Trio (ToveTr-DrakeTr-SugarTr).
Additional considerations:
If you are a PvE main who needs immediate help in PvP and has enough resources to build everyone, build CentiTr now because you can still build the rest when they matter (before next Solo Raid).
If you don't care about Iron-weak UR and SR, she has no use and can be skipped.
CentiTr does provide caster's ATK▲, which means she scales on dupes. However, due to her PvE being limited to Iron, we only recommend dupes to competitive Iron-weak SR players. PvP players can also consider since CP boost + higher padding/healing can be game-changing.
In NIKKE, dupes are not necessary for units to function. They only give extra stats, help new commanders level past 160 wall, or unlock Favorite Item/Treasure.
Requiring 2 LB + Bond 30, this Phase is not enough for Centi's Treasure.
In addition to the current Shared Shield, every time S2 triggers, Centi buffs all allies' ATK by 4.6% of her base ATK; this stacks up to 10 times and lasts 8 seconds. Since Defender's ATK growth is only slightly higher than 66.7% of Attacker's, we can say that 46% is only ~31-32% after static boosts.
This applies to all allies, not only Iron-Code, but the value is quite small, especially for those with diluted ATK▲. This alone is not enough to make her meta.
Thanks to S1's CDR, this skill will reactivate before 8s, so the buff is permanent as long as Centi keeps Full Charging.
Depending on Max Ammo/Reload Speed & Charge Speed, and whether you Auto or Manual to skip animation between shots, it takes 51-62s to reach max stacks.
Stack refreshers can shorten this, but there aren't ones that are Iron meta at the moment.
Sometimes, a long QTE screen will make this buff expire and you have to grind it again. Shouldn’t bring Centi on those bosses (For example: Ultra)
Requiring 50 Favorite Materials in total, this Phase is mandatory for Centi's Treasure.
This is a base skill that we want to address as it is the backbone of Centi's Treasure. Every time Centi performs a Full Charge attack, Centi reduces the cooldown of S2 by up to 0.82s (Lv. 10). This is the most important part of this skill as quicker activations of S2 = faster ramp-up = more team damage.
Make sure CentiTr keeps Full Charging until max stacks. You can still mindfully spam her for burst gen if needed and there are no other options.
For optimal speed, manual to skip animation between shots. This way, you can save up to 0.2s per shot, which accumulates.
Max Ammo and Charge Speed OL can speed this up by 5-10% or higher.
Because CentiTr's buffs ramp up slowly, teams with weaker starts and stronger ends are more benefitted. You can also Burst with your best DPS 2nd instead, if aiming for 14 rotations.
With Treasure, CentiTr additionally gains the ability to buff Iron-Code allies' Elemental DMG. This is self-explanatory. It's powerful and the reason why CentiTr is relevant.
For the Stockpile component, please refer to Tier List & Usage Analysis - PvP. In PvE, Stockpile is nearly worthless because it only lasts 5s.
Requiring 160 Favorite Materials in total (+110 from Phase 2), this Phase gives the smallest gain.
Whenever Centi uses Burst Skill, she heals all allies by 30.2% of her final Max HP.
In PvE, while she is ideally used off-burst, some teams will have her Bursting. This is even more true if the boss hurts. Examples are ZweiTr CentiTr SW Maxwell SHelm comp and ToveTr CentiTr BSoda SugarT DrakeT comp. Both of these teams may not be their best versions, but this shows CentiT can be substituted in when you need healing + buffing.
Useless in PvP, but sometimes she Bursts or is used as an emergency B2 Burst. Its impact will depend on whether S1 already keeps everyone very healthy.
The new Centi (Treasure) is weaker than her old Treasure form and is not much perceptibly stronger than her original.
The Individual Shield was good for people without Crown or Tia, but it was unfortunately removed. That ability now belongs to FloraT.
Individual Shield used to be enough back in 2023, but in 2026, it's better to go extra offense.
The ATK and ELE buffs are mediocre for short battles because they take ~1 minute to ramp up and are only functional against Electric. While you can stall, she gives no offensive buffs at all for the first Burst of the battle. They are also mainly for Iron-Code allies, which don't include RRH. The only meta Iron mobbers are SCindy and RH.
She still has nice burst gen—usable if you desperately need it. In tandem with Shared Shield, she can be someone a Beginner would love.
As her improvements are not that much, and she falls off late game, we will leave her at her original rating.
The new Centi is now usable for Iron-weak SR and UR (in non-primary teams). She can be used for two purposes:
Healer Burst 2: While Centi is ideally used as off-burst, in teams with B1 + CDR or with off-burst B3, such as ZweiTr + SHelm and ToveTr + DrakeTr, she can buff and heal at the same time. This is great for bosses that deal too much damage!
Off-Burst Buffer/Shielder: Centi buffs allies and applies Shield even as off-burst. Since her Burst Skill doesn't have offensive buffs, it's better to bring another B2 (Buffer) if possible.
When testing her, we discovered building an optimal team with her is tough due to the 2 B2 requirement. Comparing her to FloraT, FloraT actually also has the same problem, but the difference is that SHE'S REALLY GOOD and works on all elements. Because of her issues and inability to be UR meta, we believe CentiTr is similar to Takina—niche but strong with the right Nikkes and in the right environment.
She finally knows how to operate her hammer not to smack herself but the enemies. Welcome the fourth SSS-tier B2 to the fray, CentiTr!
A key defensive unit for both Attack and Defense, CentiTr makes the team 'pseudo-Immortal' for the first 5s. When entering the field, she gives a Storage-like ability Stockpile that pads allies' Max HP and heals them the same amount. Then, every time an ally HP drops below 100%, all allies are healed by up to +7%. This can happen infinite times as long as the attacked units' HP don't drop too far below (that the heal cannot top them back up above 100%, thus stopping the chain). Note that the activation condition is on one unit, but the effect is holistic, which means a single enemy attack can heal everyone by +35%.
This makes her a Biscuit-like unit without impact after 5s. Whereas Biscuit can provide Immunity after 5s (vital for stall comps), CentiTr provides 'Immunity' only in the first 5s, and that's against weak hits (esp. non-elemental-advantaged) and non-Insta Kills. This means CentiTr cannot block Libby's or Lapluh's Nuke.
Let’s think of a situation. Moran Noah FLEX Helm VestiTU. This team is a kind of stall team with Moran and Helm burst to heal while Vesti slowly chips people with RL. The problem is, what to put in FLEX’s slot? Trina will make Moran strong, but Noah will probably die due to enemy’s Vesti pressure on her. Biscuit is safe, but this team becomes quite slow.
=> Centi saves the day. She makes sure Noah survives until Bburst, quite like how Biscuit protects Noah, but this time Centi provides as much burst gen as Trina. A combination of both, pretty great right? And unlike Biscuit, Centi doesn’t care if your precious P1/P2 are Defenders or not.
That said, CentiTr has much higher burst gen than Biscuit, and she doesn't have "Defender requirement". This makes her versatile enough that she can form her own team! On Defense, she can form her own team (e.g. Noah Soda Lapluh CentiTr HelmTr) or strengthen an existing one (e.g. MoranTr Noah CentiTr HelmTr Siren). On Attack, she makes 3/3 wins a piece of cake as you can now safely run previously-precarious teams (e.g. Trina Siren CentiTr Lapluh HelmTr or SWHA Blanc Ada CentiTr Jackal) safely even against TVesti!
CentiTr is truly magnificent! You must get her if you care even the slightest about PvP.
Also, she works with Nero if you want.
For most players, CentiTr only needs ATK-gear level but not OL rerolls. If you are a tryhard, however, you may want to upgrade HP-gear level (PvP) or obtain Max Ammo + Charge Speed (PvE). If paired with Anis: Star, who gives Explosive DMG▲, you can spam her for additional damage after max stacks. Just make sure to Full Charge twice per S2 activation.
Tryhard Goal (PvE): 4× Charge Speed, 2× Max Ammo
More Tryhard Goal (PvE): 4× Charge Speed, 2× Max Ammo, 4× ELE, 2× ATK
Tryhard Goal (PvP): 4× Charge Speed
PvE:
Skill 1: 10
Must be Lv. 10. Gives the biggest impact and the CDR reduction scales with level.
Skill 2: 7~10
Ideally Lv. 10, but damage gain from ATK is usually smaller due to dilution. Lv. 7 is okay if you want to save materials.
Burst Skill: 4~7
Doesn't matter unless you need healing—and even then, Lv. 7 is basically free for veterans and more than enough.
PvP:
Skill 1: 7~10
The only skill that matters. You must upgrade it to Lv. 7, but for maximum performance, Lv. 10 is recommended.
Skill 2: Any
Doesn’t notably benefit PvP.
Burst Skill: 4~10
Can matter if she is Bursting, but in most teams, it is rarely used. Even if it does get used, Lv. 7 is a good-enough compromise.
In PvE, Resilience (then Bastion) are the best for more convenient burst gen + faster S1-S2 stacking, but as with other supports who give caster's ATK, prioritize highest-level cube.
In PvP, Vigor and Healing are the best cubes as they allow her to heal more when allies fall below 100%. Tempering, Quantum, and Adjutant can also be used. When they are not available or influential, use the highest-level cube.
PvE Notes: Not a priority at all. Only important late game if you are Iron-weak SR competitive.
PvP Notes: Must get. Build after HelmTr (and before/after MoranTr), especially if you don't have Biscuit.
METAAAAA for PvP Attack & Defense. Stockpile basically makes the team “pseudo-Immortal” for the first 5s against non-one-shots. While weaker than Biscuit’s effect, it works on any role + Centi has amazing burst gen!
Great burst gen for PvE, especially on clusters of mobs, terrain, and parts.
Shared Shield isn’t ideal but still improves survivability.
Buff is separate from Burst Skill, which means she offensively performs the same whether Bursting or not Bursting.
Her Burst can provide emergency healing.
Third time’s the charm, isn't it Shift Up? Centi is finally relevant enough for both PvE and is not a downgrade for PvP.
Mighty Tools really are good at what they do.
Not that meta for PvE outside Solo Raid; awkward to slot in, and the effect is quite mediocre for non bossing contents.
Her buff can even run out if the boss does fullscreen QTEs too long.
Her elemental damage buff is only for Iron allies, and hence only works for Iron-weak content.
Does not work on Rapi: Red Hood. This is a deal-breaker in UR.
Burst effect is weak.
Needs manual gameplay for optimal supportive effectiveness.
Compared to her OG Treasure version, she no longer has synergy with Naga. Therefore, she is no longer good for Missilis Tower unless as a temporary filler.
Stockpile only matters for PvP. While it is extremely potent, beware of its limits. Units can still get killed by strong early pressure (Tactical + Flora) and insta-nukes (Scarlet/Lapluh/Libby wipes).
Mighty Tools had to fix Centi’s Treasure kits themselves.
Investment Tips
PVE investment
4/4/4 → 7/7/4 → 10/10/4 (→ 10/10/7)
PVP investment
4/4/4 → 7/4/4 → 10/4/4 (→ 10/4/10)
Priority
Medium (PvP Meta)
Notes
S1 must be as high as possible for PvE & PvP. S2 should be high for PvE. Burst Skill is usually not important but can clutch in PvP in extremely rare scenarios.
In PvE, Charge Speed & Max Ammo accelerate buff stacking. ELE & ATK can improve her damage alongside Anis: Star due to Explosive DMG▲. In PvP, Charge Speed advances burst gen timing.
PVE Priority
5/10
PVE Comment
Not a priority at all. Only important late game if you are Iron-weak SR competitive.
PVP Priority
10/10
PVP Comment
Must get. Build after HelmTr (and before/after MoranTr), especially if you don't have Biscuit.

Resilience Cube

Bastion Cube

Vigor Cube

Healing Cube

Quantum Cube

Adjutant Cube
Teams
Centi's White Adventure
Mode: PVP || Element: Water
Centi's main use will be in Blanc vs Blanc mirror match-ups. The flex and B3 units decide the speed of the team, so fill according to your need! Centi's job will be to go against a similar speed team and force the enemy to burst faster! This way, your blanc team lives longer, and you win! Might need rng in Champs arena still ofc ):
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Safer Blanc
Mode: PVP || Element: All
Safer Noah
Mode: PVP || Element: All
Safer Anything Else
Mode: PVP || Element: All
Lapluh - PvP Defense I
Mode: PVP || Element: All
Lapluh - PvP Offense I
Mode: PVP || Element: All
Lapluh - PvP Offense II
Mode: PVP || Element: All
This team is the same as Lapluh - PvP Offense I but uses MoranTr to stall instead of Siren to stun. Great against most Anis:S Blanc Biscuit teams. HelmTr + Liberalio are used to make Indom go to P5, who usually has a weaker Burst. Do not use this team if P5 has a strong Burst.
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