To learn more about Arina check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
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To learn more about Arina check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Teams
Profile
Peach
Type: S1 (Normal) | Cost: 2 | Amount: 2
[Berserk]: Increases the target's [Basic Attack] speed to the maximum and doubles their [Basic Attack] damage for 6 seconds.
Blackberry
Type: S2 (Normal) | Cost: 2 | Amount: 2
[Confuse]: The target has a 50% chance to cancel their attack and take damage once with each attack, lasting for 6 seconds.
Apple
Type: Ultimate (Normal) | Cost: 4 | Amount: 1
Requirements: Requirement: Cooldown: 30 seconds.
Whenever a card with (Confuse), (Berserk) or (Sleep) is played, reduces the cooldown by 5 seconds.
[Sleep]: Makes the target sleep for 5 seconds, rendering them unable to engage in combat. During Sleep, the target takes 10% more final DMG.
[Rend]: Causes the target to take an additional hit each time they are hit for 5 seconds, excluding damage effects.
Cherry Bomb
Type: Major
Battle Spirit
Type: Minor
Bond
Type: Major
Peach
Type: Minor
Vitality
Type: Major
Blackberry
Type: Minor
Red Juice
Type: Major
Apple
Type: Minor
Ignite Rum
Type: Major
Love
Awakening 1
Companionship
Awakening 2
Battle Will
Awakening 3
Black Whisper
Awakening 4
<b>Bartender</b>
Awakening 5
Heartwarming Drinks
Reso 1
Service-Oriented
Reso 4
Service-Oriented +
Reso 5
Review
Arina is a frontline Healer who bolsters good survival and supportive skills through crowd-control statuses such as [Confuse] and [Sleep]. Ideally, she should have at least one shuffler in the team to help her keep her CC uptime. She works best with characters who focus on auto-attacks, due to her [Berserk] buff. Her best cost-benefit dupe is Awaken 2, as it gives her a 50% chance to summon [Blackberry], thus consistently increasing both her damage output and healing. It also enables her as a Leader, since it reduces the cooldown of her Leader skill considerably.
Arina is a hybrid Healer-DPS who can bring lots of utility for the team in the form of buffs and debuffs. Further investment makes all her mechanics trigger more often, and also increases the scope of teams she’s well fit to be part of. Her healing can come actively from the use of her [Peach] card, or from her A1, A2 and A5, all of which add passive healing. All her cards summon Mirror Images (clones) that will do auto-attacks along with her. These attacks gain a [Ricochet] effect after R1, thus significantly increasing her damage output.
[Berserk] is a buff applied to any ally target healed by Arina’s [Peach] card. This effect doubles the target’s [Basic Attack] speed and damage. This can be particularly effective for Arina herself, and one of the reasons why she can be a flex pick if you need a strong healer.
“Blackberry” is Arina’s second card and inflicts [Confusion] on the target. [Confusion] lasts 6 seconds (you can refresh its duration by using “Blackberry” again or other sources of [Confusion]), and gives the target a 50% chance of attacking themselves instead of your team. Thus helping both with survival and damage output. Interestingly, the self-inflicted damage counts towards Arina’s personal damage data.
[Apple] is a powerful Ultimate in terms of turning your team into a powerhouse against bosses. This card is single-target, but it inflicts two debuffs that are great at enabling your team’s DPS: [Sleep] and [Rend]. While under [Sleep] status, the target can’t act and takes 10% more final damage. Meanwhile, [Rend] is a particularly powerful debuff because it makes the target take an extra hit every time they’re attacked, while this debuff lasts. This applies to all sources of damage.
[Companionship] is a passive unlock with Arina’s Awakening 2, and further improved at Awakening 5. It adds a 50% chance that [Blackberry] will be triggered whenever a Green or Purple card is used, with the extra benefit of 50% of the damage dealt being converted into healing to the ally with the lowest HP. At A5, this effect is extended to Red cards, increasing the scope of teams in which Arina can truly make a difference. This passive is also very relevant for another very specific reason. If set as a Leader, every time [Confusion], [Sleep] or [Berserk] is triggered, the cooldown of [Apple] is reduced by 5 seconds. Normally, Arina isn’t a good pick as a Leader, but if you have invested in her to at least A2, this may be an option worth considering since these effects will consistently trigger passively.
Arina can be a very expensive character, since her dupes do make a huge difference in her performance. A1, A2 and A5 are the main breakpoints, each one improving her usability in different teams.
Awakening 1 — Significantly increases Arina’s healing by adding a passive healing of 1% per second. It’s advised to at least pick this if you wish to use her as a general healer in any team.
Awakening 2 — Unlocks [Companionship], which significantly increases Arina’s DPS and reduces the cooldown of her Leader skill (see section above). At A2, the ideal teams for Arina are Purple teams, to trigger [Companionship] as often as possible. The option of using either Arina or someone else as a Leader will depend on whom you pick as your main DPS.
Awakening 4 — It isn’t impactful in terms of enabling Arina’s use in different teams, nor does it improve her utility. Instead, it buffs her attack every time [Blackberry] is triggered, up to 50%, which only cements her spot as a “Sub-DPS”.
Awakening 5 — The final dupe is big. It increases all Healing, DMG and debuff duration by 25%. It also expands [Companionship], allowing it to trigger when Red cards are used as well. This extends the range of teams in which she can truly make a difference, notably Fire teams with heavy attackers, such as Katas’ team.
Resonance 1 — Arina and her mirror images gain [Ricochet] to their attacks, thus improving her overall damage output and allowing her to hit several targets (or the same target multiple times if it bounces).
Resonance 2 — Adds a DEF +3% stackable buff to allies healed actively by [Peach]. Not really impactful.
Resonance 4 — Also not really impactful. It automatically tosses [Peach] on an ally on the verge of death, which can sound impressive, but this effect only works once.
Resonance 5 — The most important Resonance, as it enables Arina’s use in Fire teams. With this, her attacks from [Blackberry] have a 50% chance to trigger [Ignite]. This also adds an extra synergy with Valentine, whose Ultimate deals extra damage based on the amount of [Ignite] stacks it absorbed.
❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗
Arina can be used as a general healer and utility character in any team. She becomes significantly more useful in this role with her A1. With further investments, she can become a key character in Purple and Fire teams. Some of her many notable synergies include:
Margiela - A perfect synergy with Arina, especially if you have [Companionship]. Margiela has lots of Purple cards, and her only Yellow card, [Forbidden Fruit], inflicts [Confusion], which can help prolong Arina’s debuffs.
Verlaine - Interacts with both Arina’s A2 and A5. Her versatile deck adds further utility and debuffs, and she consistently can trigger [Sleep], reducing Arina’s Leader skill cooldown if you’re using Arina as Leader.
Katas - Ideal if you have Arina at A5. Although expensive, Katas’ team with Arina is a nearly unstoppable powerhouse.
Rina Von - A tank with two Purple cards who can inflict [Ignite] and [Wildfire], a good budget option to pair with R5 Arina if you haven’t invested in dupes.
Livia - Livia can adapt to most teams she’s placed in. When used alongside Arina and Margiela, she can consistently trigger the purple version of her cards and help stack [Strange Spark].
Valentine - Goes well with both budget Arina as well as A5 Arina on Fire teams. Furthermore, Valentine’s skill 1, [Starfire], can synergize with Margiela and generate [Fire Novas].
Some examples of overall good equipment choices for Arina. For specific picks, please check the respective teams.
UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, inflicts [Wildfire].
SSR Unbewusstes Probe: Whenever you play a Red card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.
SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.
R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.
R Magic Wand: Playing a Purple card has a 20% chance to restore 1 Cost. The trigger rate stacks.
UR Lucid Dream Fiber: Wearer's Red cards heal the wearer for 2% of the damage dealt.
SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.
SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.
SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks. Reduces wearer's final DMG taken by 10%. This effect stacks.
SSR High Dimension Construct: Generating a Black card restores 5% of Max HP. This effect stacks.
SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.
UR Dawncloud Seal: Max Hand Size +1.
UR World Line ß Box: Draws a card whenever you encounter a wave of enemies, prioritizing wearer's skill cards.
SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.
SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.
SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.
SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.
SR Lion Emblem: Wearer's Purple cards deal 15% more damage. This effect stacks.
Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.
Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.
Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.
Restores 0.01/0.02 Cost per second. This effect stacks.
Increases own ATK by 1/3%. This effect stacks.
Increases own ATK by 10/30. This effect stacks.
Increases all own trigger rates by 1/5%. This effect stacks.
Playing a Red card increases own ATK by 0.2/0.5%. This effect stacks.
Increases final DMG dealt by 2/5%. This effect stacks.
Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.
Own [Berserk] lasts for 1/2 seconds longer. This effect stacks.
Strong frontline healer with reliable crowd control that applies [Confuse] and [Sleep].
Good synergy with basic attack-based teams thanks to her [Berserk] buffs.
Can be used as a Leader to reduce cooldowns on your team.
Needs a shuffler (like Nayuta, for example) to maintain consistent CC uptime.
Both her damage and damage rely on RNG from her summons.
Expensive.
General Performance (Global)
Best Teams
The teams below come from our Teams database and showcase ANY team with Arina present within in all content available in the game.
Joshua Premium
Mode: Combat
★★★★★
★★★
★★★
Consistent generation of [Shadowcraft] and fast use of [Darkest Hour]. Disables [Dark Tide] for cost generation when shuffling.
If still struggling with cost can change Arina into Aoba (Awakening 1).
This team offers great damage mitigation thanks to having two healers and a Shielder.
Katas Ignite
Mode: Combat
★★★★★
★★★
★★★★
Katas' ultimate can be cycled in very fast when a lot of Fire units are present to inflict [Ignite], [Blaze], [Wildfire] and [Inferno]. It's essential to have Arina at Resonance 5 for her [Ignite] on auto-attacks, and although her Awakening 5 makes a big difference for its synergy with Red Cards, it's not an absolute must. For a budget option, you can switch Arina for Yoizuki.
For more information about team building, check the guide below:
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