Resonance SolsticeNayutaBuild and Guide

Character

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Introduction

Best guide and build for Nayuta from Resonance Solstice. Nayuta is a SSR rarity character from the Support class and
Electro
Electro
Fire
Fire
Reverb
Reverb elements, who belongs to the Source Citadel faction. Their position in combat is Mid.

To learn more about Nayuta check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Nayuta check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards
Card Image

Vanish

Type: S1 (Normal) | Cost: 2 | Amount: 2

Grants the target ally [Invisible] for 5 seconds.​
Target ally's ATK +3%. This effect stacks.

[Invisible]: Renders the target invisible, making them untargetable for attacks, with the duration refreshes upon stacking.

Card Image

Shuffle

Type: S2 (Normal) | Cost: 3 | Amount: 1

Discards all cards from your hand and draws the same number of cards you discarded from the deck.​
When this card is discarded by another card's effect, draws 3 cards.
Card Image

Enigma

Type: Ultimate (Normal) | Cost: 6 | Amount: 1

Activates [Crate: Deconstruct], shuffling all cards in your hand into the deck and drawing 3 cards.​
Generates [Flame: Integrate] equal to the number of Red cards drawn.​
Generates [Bolt: Disintegrate] equal to the number of Yellow cards drawn.​
Generates [Power: Reconstruct] equal to the number of Blue cards drawn.​
Generates [Reverengy] equal to the number of Green cards drawn.

Requirements: Draw 10 cards.

Card Image

Bolt: Disintegrate

Type: Ultimate (Derivative) | Cost: 0 | Amount: -

Draws a card.​
If it is a Red one, inflicts [Bolt] on the enemy with the highest HP.​
Otherwise, draws another card and inflicts [Bolt] on random enemy.​
This card is [Destroyed] when played.

[Bolt]: Unleashes fiery lightnings, dealing damage to the target over 5 hits and triggering [Electrify].

[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.

Card Image

Flame: Integrate

Type: Ultimate (Derivative) | Cost: 0 | Amount: -

Deals damage to enemies once, and inflicts [Fetter] and [Imprison].​
For the next 6 seconds, [Ignite] the target every second.​
This card is [Destroyed] when played.
DMG: 3000% (Fire). ​

[Fetter]: Prevents the target from using [Basic Attack] for 6 seconds.

[Imprison]: Prevents the target from using [Skills], allowing only [Basic Attack] for 6 seconds.

[Ignite]: Sets the target on fire, dealing damage once every second for 6 seconds.

Card Image

Power: Reconstruct

Type: Ultimate (Derivative) | Cost: 0 | Amount: -

Activates a large [Force Field] that reduces all allies' damage taken by 80% for 10 seconds.​
This card is [Destroyed] when played.

[Force Field]: Generates a [Force Field] that reduces damage taken for all allies. Its duration stacks.

Card Image

Light: Purify

Type: Ultimate (Derivative) | Cost: 0 | Amount: -

[Destroy] 1 [Reverengy] card from your hand to shoot a purge light at an ally unit, restoring all HP.​
Dispel any Control and DMG-related special effects on the target.​
This card can only be played when there is a [Reverengy] in hand.​
[Destroy] when played or discarded.
Resonance
R1

Mindread

Type: Major

After using [Vanish], draw 1 card, prioritizing Red ones.
R1.5

Battle Spirit

Type: Minor

Increases own [Basic Attack] DMG by 5/50%.
R2

Deception

Type: Major

When [Shuffle] is in your hand, cards cap +3.
R2.5

Vanish

Type: Minor

After using [Vanish], the DMG of the next Red card increases by 2/20%.
R3

Vitality

Type: Major

HP +20%
R3.5

Shuffle

Type: Minor

After using [Shuffle], additionally gain 0.1/1 Cost
R4

Telepathy

Type: Major

Among the first 5 cards at the battle's beginning, there must be a [Shuffle].
R4.5

Enigma

Type: Minor

[Bolt: Disintegrate]/[Flame: Integrate] DMG increases by 3/30%.
R5

Rebis' Incredible

Type: Major

[Enigma] enhanced to:
Activate [Crate: Deconstruct], shuffle all cards in hand into the Deck and draw 3 cards
Based on the number of Red cards, generate an equivalent amount of [Flame: Integrate] to your hand.
Based on the number of Yellow cards, generate an equivalent amount of [Bolt: Disintegrate] to your hand.
Based on the number of Blue cards, generate an equivalent amount of [Power: Reconstruct] to your hand.
Based on the number of Green cards, generate an equivalent amount of [Reverengy] to your hand.
Based on the number of Purple cards, generate an equivalent amount of [Light: Purify] to your hand.
Awakening
A1

Straddle

Awakening 1

When discarding cards with the [Discard] action, draws an additional card.
A2

Alaya

Awakening 2

[Invisible] allies regenerate 2% HP per second.
A3

Battle Will

Awakening 3

ATK +150
DEF +150
A4

Ganges Sand

Awakening 4

Whenever a card is discarded, increases Nayuta's ATK by 0.3%, up to a maximum of 30%.
A5

Amitabha

Awakening 5

Upon drawing [Reverengy] by using [Enigma], grants [Invisible] to all allies. Each [Reverengy] drawn increases this duration by 5 seconds.
Whenever your deck runs out of cards and is shuffled, increases all allies' ATK by 10% for 5 seconds.
Profession Skills
Reso 1

Raise Price Strategies

Reso 1

Raise Price attempts +1.
Reso 4

Balloon Art

Reso 4

Decoy Balloon success rate +3.0%.
Reso 5

Balloon Art

Reso 5

Decoy Balloon success rate +5.0%.
Stats (Max)
HP
67640
DEF
703.1
ATK
703.1

Review

Review

Nayuta is a really strong support for beginners and doesn’t need dupes or high investment in order to work. His skills mainly revolve around shuffling the deck in order for him to generate his cards; these cards offer a variety of effects such as damage, debuffs, healing and defense. There are plenty of teams you can make around his mechanics to draw and shuffle cards, or simply slot him as a support for your favorite characters.

Playstyle and Key Mechanics

Nayuta's playstyle involves a lot of shuffling and discarding. His utility allows him to fit in multiple team compositions. He is commonly found on teams that require a lot of cards in hand. With that said, let's take a closer look at his cards:

Main Cards:
  • His first card [Vanish] selects a target and turns them [Invisible] and gives them an ATK bonus that can stack. Good lifeline skill for allies that are in low HP and simply for buffing ATK.

  • The second card is [Shuffle], using this card discards your entire hand and draws cards according to the number of cards you have discarded. At Resonance 2, this card will increase your Hand cap by 3. Great Cycling card to refresh your hand with better cards.

  • Lastly, his ultimate [Enigma] when used returns all your cards in hand to the deck pile and will draw X cards. These cards will determine what Derivative Card Nayuta is generating. Refer to the section below.

Derivatives:
  • Flame: Integrate - Generated upon drawing a Red card after using [Enigma]. Applies [Ignite] to all enemies, a great tool for stacking [Ignite].

  • Power: Reconstruct  - Generated upon drawing a Blue card after using [Enigma]. Shrouds the team with a [Force Field] that reduces damage taken by 80%. Incredible defensive tool.

  • Bolt: Disintegrate - Generated upon drawing a yellow card after using [Enigma]. Targets the enemy with the highest HP using [Bolt], dealing great damage.

  • Reverengy - Generated upon drawing a green card after using [Enigma]. It can be used as fuel for certain skills.

  • Light: Purify - Generated upon drawing a purple card after using [Enigma]. Instantly heals an allied target back to full HP. To activate, destroy a [Reverengy] card from your hand. Great life-saving tool, Unlocks at Resonance 5

Investment

Nayuta overall doesn’t really need many dupes as his functionality is already in his Main skill kit and Resonance; however, dupes will improve his capability as support and maybe perhaps as a DPS. Let's break down his awakening.

  • Awakening 1 - Allows you to draw a card upon using the discard button, great quality of life, especially for manual play and if you just need 1 more card to activate his Leader Skill.

  • Awakening 2 - Allows him to heal allies that are buffed with [Invisible], great for teams that can apply [Invisible] on themselves or are simply reliant on Nayuta’s card [Vanish].

  • Awakening 4 - Nayuta increases his own ATK up to 30% by discarding cards, a nice stopping point if you want to mainly use him as a DPS for Red Teams/[Ignite] or Yellow Teams/[Electrify].

  • Awakening 5 -  Whenever Nayuta draws a [Reverengy] card from his Ultimate/Leader Skill, he applies [Invisible] to all allies. This duration is extended for each [Reverengy] drawn. Additionally, whenever the deck refreshes, he gives a 10% ATK buff to all allies. This awakening heavily capitalizes on his Awakening 2. It's a really strong awakening node that could free an extra slot by removing a healer; however, to generate [Reverengy] from his Ultimate/Leader Skill, you need Green cards, which are found from healers and most Nayuta decks do not want him to have his Resonance 5 Activated.

Resonance
  • Resonance 1 - Enables [Vanish] to draw a card when used; this prioritizes Red cards. 

  • Resonance 2 - Whenever the [Shuffle] card is in hand, he increases the card cap by 3. It works well on automation, as you can just permanently disable [Shuffle].

  • Resonance 4 - Shuffle will always be one of your first cards; this synergizes with Resonance 2.

  • Resonance 5 - Adds the function to draw [Light: Purity] when drawing a purple card after using his Ultimate/Leader Skill. Recommended to be deactivated as this will clog up your hand if you’re running him outside [Reverengy] teams.

Synergies
  • Fenia - To act as a main Damage Dealer, Fenia relies well on Nayuta’s Derivatives to increase the number of cards fueled for additional hits on her Ultimate/Leader Skill. Alternatively, she can also support Nayuta by making him discard her Yellow Card, which in turn draws more cards to help Nayuta activate his Leader Skill to reshuffle cards and obtain derivatives.

  • Ganya - Similarly to Fenia, a Leader Ganya relies heavily on the number of cards in hand to consistently use her Leader Skill, which requires at least 5 cards in hand.

  • Kaleya - Kaleya supports Nayuta by drawing more cards and doubling the damage of Nayuta’s [Ignite].

  • Ilona - Ilona can have a fairly high uptime, being [Invisible]. In the case where your Nayuta is Awakening 2, Ilona just heals almost permanently.

Pros & Cons
Pros

  • Can perform his role without Awakening or Resonance invested.

  • Easy to slot into almost any team, providing immediate value and utility.

  • Enables teams built around drawing and shuffling cards, while also being able to support standard teams.

Cons

  • Since he has a lot of different cards, he's pretty inconsistent when you are looking for specific ones.

  • His value also depends on your deck's ability to draw and cycle fast enough, which can be disrupted by specific enemies.

Ratings
T0

General Performance (Global)

Best Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Nayuta present within in all content available in the game.

Team 1

Nayuta Overload Engine Core

Mode: Engine Core Upgrade

About the team
Overall Rating

★★★

Complexity

★★

Team Cost

★★

Comment

Mainly for Overload Core Train upgrade requiring over 200 [<u>Electrify</u>] stacks.

Team Code
Team 2

Nayuta Reverengy Engine Core

Mode: Engine Core Upgrade

About the team
Overall Rating

★★★

Complexity

★★

Team Cost

★★

Comment

Mainly for Reverengy Core Train upgrade requiring to draw over 50 [<b>Reverengy</b>] cards

Team Code
Team 3

Nayuta Furnace Engine Core

Mode: Engine Core Upgrade

About the team
Overall Rating

★★★

Complexity

★★

Team Cost

★★★★

Comment

Mainly for Furnace Core Train upgrade requiring over 200 [<u>Ignite</u>] stacks.

Team Code
Team 4

Nayuta Condense Engine Core

Mode: Engine Core Upgrade

About the team
Overall Rating

★★★

Complexity

★★

Team Cost

★★★

Comment

Mainly for Condense Core Train upgrade requiring over 200 [<u>Chill</u>] stacks.

Team Code
Team 5

Condense Engine Core Upgrade (Low Rarity)

Mode: Engine Core Upgrade

About the team
Overall Rating

★★★

Complexity

★★

Team Cost

★★

Comment

Basic [<u>Chill</u>] team to clear early and mid-game Condense Engine Core with Nayuta and low rarity characters. You can replace the low rarity units as you get new SSR characters, but this team should be more than enough. [<u>Chill</u>] stacks take some time to start ramping out, but since you have 3 minutes it's more than enough time for Nayuta to start shuffling like crazy.

Team Code
Team 6

Furnace Engine Core Upgrade (Low Rarity)

Mode: Engine Core Upgrade

About the team
Overall Rating

★★★

Complexity

★★

Team Cost

★★

Comment

Basic [<u>Ignite</u>] team using Valentine as the captain to clear Furnace Engine Core with Nayuta as our only SSR unit to make it F2P friendly. This team should work for all upgrades related to the Furnace Core, but you can always switch units around and experiment with different [<u>Ignite</u>] decks.

Team Code
Team 7

Overload Engine Core Upgrade (Low Rarity)

Mode: Engine Core Upgrade

About the team
Overall Rating

★★★

Complexity

★★

Team Cost

★★

Comment

Basic [<u>Lightning</u>] team to clear early and mid-game Overload Engine Core with Nayuta and low rarity characters. You can replace the low rarity units as you get new SSR characters, but this team should be more than enough.

Team Code
Team 9

Ganya Axe Throw Spam

Mode: Combat

About the team
Overall Rating

★★★

Complexity

Team Cost

Comment

Ganya simply uses her leader skill to throw multiple axes, thanks to Fenia and Nayuta deck can cycle consistently by drawing cards, Stella can generate derivative cards to fuel Ganya’s Leader Skill. Suen to buff Ganya and heal the team, there's also a chance of her creating a [<b>Shadowcraft</b>] card, which can also be used as a fuel for Ganya’s Leader Skill. With the consistent card draw and generation make the Leader Skill is spammable.

Team Code
Team 10

Ganya Electrify Axe

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

Team Cost

Comment

Caroline replaces Suen to buff Ganya’s axe spam by making it apply [<u>Electrify</u>].

Team Code
Team 11

Ganya Charlotte FUA

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

Team Cost

Comment

Another variant for Ganya Axe Throw, but featuring an Awakening 4 Charlotte. Charlotte, at Awakening 4, can trigger a Doom Crescent whenever a Leader Skill is activated, given that Ganya can spam her Leader Skill. Charlotte also spams her Doom Crescent.

Team Code
Team 12

Ganya Axe Throw F2P

Mode: Combat

About the team
Overall Rating

★★★

Complexity

Team Cost

Comment

A pretty simple deck that disables most cards in favor of Ganya spamming her Ultimate thanks to the constant shuffling from Nayuta and Fenia. There is some RNG involved on getting the first Ultimate going, but after that it's smooth sailing. Focus on equipping gear that increases [Physical] damage and buffs [<u>Rend</u>]. A great deck early on, since you can get Ganya for free. This version of the deck uses only Nayua as SSR character, so it's F2P friendly, considering both Ganya and Fenia are free, while Shizuru is an R unit.

Team Code
Additional information

For more information about team building, check the guide below: