To learn more about Nayuta check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
To learn more about Nayuta check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Teams
Profile
Vanish
Type: S1 (Normal) | Cost: 2 | Amount: 2
[Invisible]: Renders the target invisible, making them untargetable for attacks, with the duration refreshes upon stacking.
Shuffle
Type: S2 (Normal) | Cost: 3 | Amount: 1
Mystic
Type: Ultimate (Normal) | Cost: 6 | Amount: 1
Requirements: Draw 10 cards.
Bolt: Disintegrate
Type: Ultimate (Derivative) | Cost: 0 | Amount: -
[Bolt]: Unleashes fiery lightnings, dealing damage to the target over 5 hits and triggering [Electrify].
[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.
Flame: Integrate
Type: Ultimate (Derivative) | Cost: 0 | Amount: -
[Fetter]: Prevents the target from using [Basic Attack] for 6 seconds.
[Imprison]: Prevents the target from using [Skills], allowing only [Basic Attack] for 6 seconds.
[Ignite]: Sets the target on fire, dealing damage once every second for 6 seconds.
Power: Reconstruct
Type: Ultimate (Derivative) | Cost: 0 | Amount: -
[Force Field]: Generates a [Force Field] that reduces damage taken for all allies. Its duration stacks.
Light: Purify
Type: Ultimate (Derivative) | Cost: 0 | Amount: -
Mindread
Type: Major
Battle Spirit
Type: Minor
Deception
Type: Major
Vanish
Type: Minor
Vitality
Type: Major
Shuffle
Type: Minor
Telepathy
Type: Major
Enigma
Type: Minor
Rebis' Incredible
Type: Major
Straddle
Awakening 1
Alaya
Awakening 2
Battle Will
Awakening 3
Ganges Sand
Awakening 4
Amitabha
Awakening 5
Raise Price Strategies
Reso 1
Balloon Art
Reso 4
Balloon Art
Reso 5
Review
Nayuta is a really strong support for beginners and doesn’t need dupes or high investment in order to work. His skills mainly revolve around shuffling the deck in order for him to generate his cards; these cards offer a variety of effects such as damage, debuffs, healing and defense. There are plenty of teams you can make around his mechanics to draw and shuffle cards, or simply slot him as a support for your favorite characters.
Nayuta's playstyle involves a lot of shuffling and discarding. His utility allows him to fit in multiple team compositions. He is commonly found on teams that require a lot of cards in hand. With that said, let's take a closer look at his cards:
His first card [Vanish] selects a target and turns them [Invisible] and gives them an ATK bonus that can stack. Good lifeline skill for allies that are in low HP and simply for buffing ATK.
The second card is [Shuffle], using this card discards your entire hand and draws cards according to the number of cards you have discarded. At Resonance 2, this card will increase your Hand cap by 3. Great Cycling card to refresh your hand with better cards.
Lastly, his ultimate [Mystic] when used returns all your cards in hand to the deck pile and will draw X cards. These cards will determine what Derivative Card Nayuta is generating. Refer to the section below.
Flame: Integrate - Generated upon drawing a Red card after using [Mystic]. Applies [Ignite] to all enemies, a great tool for stacking [Ignite].
Power: Reconstruct - Generated upon drawing a Blue card after using [Mystic]. Shrouds the team with a [Force Field] that reduces damage taken by 80%. Incredible defensive tool.
Bolt: Disintegrate - Generated upon drawing a yellow card after using [Mystic]. Targets the enemy with the highest HP using [Bolt], dealing great damage.
Reverengy - Generated upon drawing a green card after using [Mystic]. It can be used as fuel for certain skills.
Light: Purify - Generated upon drawing a purple card after using [Mystic]. Instantly heals an allied target back to full HP. To activate, destroy a [Reverengy] card from your hand. Great life-saving tool, Unlocks at Resonance 5
Nayuta overall doesn’t really need many dupes as his functionality is already in his Main skill kit and Resonance; however, dupes will improve his capability as support and maybe perhaps as a DPS. Let's break down his awakening.
Awakening 1 - Allows you to draw a card upon using the discard button, great quality of life, especially for manual play and if you just need 1 more card to activate his Leader Skill.
Awakening 2 - Allows him to heal allies that are buffed with [Invisible], great for teams that can apply [Invisible] on themselves or are simply reliant on Nayuta’s card [Vanish].
Awakening 4 - Nayuta increases his own ATK up to 30% by discarding cards, a nice stopping point if you want to mainly use him as a DPS for Red Teams/[Ignite] or Yellow Teams/[Electrify].
Awakening 5 - Whenever Nayuta draws a [Reverengy] card from his Ultimate/Leader Skill, he applies [Invisible] to all allies. This duration is extended for each [Reverengy] drawn. Additionally, whenever the deck refreshes, he gives a 10% ATK buff to all allies. This awakening heavily capitalizes on his Awakening 2. It's a really strong awakening node that could free an extra slot by removing a healer; however, to generate [Reverengy] from his Ultimate/Leader Skill, you need Green cards, which are found from healers and most Nayuta decks do not want him to have his Resonance 5 Activated.
Resonance 1 - Enables [Vanish] to draw a card when used; this prioritizes Red cards.
Resonance 2 - Whenever the [Shuffle] card is in hand, he increases the card cap by 3. It works well on automation, as you can just permanently disable [Shuffle].
Resonance 4 - Shuffle will always be one of your first cards; this synergizes with Resonance 2.
Resonance 5 - Adds the function to draw [Light: Purity] when drawing a purple card after using his Ultimate/Leader Skill. Recommended to be deactivated as this will clog up your hand if you’re running him outside [Reverengy] teams.
❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗
Fenia - To act as a main Damage Dealer, Fenia relies well on Nayuta’s Derivatives to increase the number of cards fueled for additional hits on her Ultimate/Leader Skill. Alternatively, she can also support Nayuta by making him discard her Yellow Card, which in turn draws more cards to help Nayuta activate his Leader Skill to reshuffle cards and obtain derivatives.
Ganya - Similarly to Fenia, a Leader Ganya relies heavily on the number of cards in hand to consistently use her Leader Skill, which requires at least 5 cards in hand.
Kaleya - Kaleya supports Nayuta by drawing more cards and doubling the damage of Nayuta’s [Ignite].
Ilona - Ilona can have a fairly high uptime, being [Invisible]. In the case where your Nayuta is Awakening 2, Ilona just heals almost permanently.
Some examples of overall good equipment choices for Nayuta. For specific picks, please check the respective teams.
UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, inflicts [Wildfire].
UR Space Tangent: Draws 1 more card at the start of battle prioritizing own Ultimate card.
SSR Ball Lightning: Whenever wearer's skill card is played, unleashes a ball lightning that [Penetrate] enemies, dealing damage once each time it hits enemies in its path and [Electrify] them.
SSR Unbewusstes Probe: Whenever you play a Red card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.
SR Destroyer Torch: Own skill cards have a 10% chance to release an additional dazzling ray, dealing damage once and [Stun] the target.
SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.
R Gardener Multi-Tool: Playing a Red card increases ATK by 0.5%. This effect stacks.
R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.
UR Lucid Dream Fiber: Wearer's Red cards heal the wearer for 2% of the damage dealt.
SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.
SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP
SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks..
SSR High Dimension Construct: Generating a Black card restores 5% of Max HP. This effect stacks.
SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.
UR Dawncloud Seal: Max Hand Size +1.
SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.
SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.
SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.
SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.
R Harrison Device: Playing a Yellow card restores 0.3 Cost. This effect does not stack.
Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.
Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.
Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.
Increases own ATK by 1/3%. This effect stacks.
Increases own ATK by 10/30. This effect stacks.
Increases all own trigger rates by 1/5%. This effect stacks.
Restores 0.01/0.02 Cost per second. This effect stacks.
Playing a Red card increases own ATK by 0.2/0.5%. This effect stacks.
Increases final DMG dealt by 2/5%. This effect stacks.
Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.
Playing a Yellow card restores 0.05/0.1 Cost. This effect stacks.
Playing a Yellow card has a 5/10% chance to draw a card. The trigger rate stacks.
Can perform his role without Awakening or Resonance invested.
Easy to slot into almost any team, providing immediate value and utility.
Enables teams built around drawing and shuffling cards, while also being able to support standard teams.
Since he has a lot of different cards, he's pretty inconsistent when you are looking for specific ones.
His value also depends on your deck's ability to draw and cycle fast enough, which can be disrupted by specific enemies.
General Performance (Global)
Best Teams
The teams below come from our Teams database and showcase ANY team with Nayuta present within in all content available in the game.
Nayuta Overload Engine Core
Mode: Engine Core Upgrade
★★★
★★
★★
Mainly for Overload Core Train upgrade requiring over 200 [Electrify] stacks.
Nayuta Reverengy Engine Core
Mode: Engine Core Upgrade
★★★
★★
★★
Mainly for Reverengy Core Train upgrade requiring to draw over 50 [Reverengy] cards
Nayuta Furnace Engine Core
Mode: Engine Core Upgrade
★★★
★★
★★★★
Mainly for Furnace Core Train upgrade requiring over 200 [Ignite] stacks.
Nayuta Condense Engine Core
Mode: Engine Core Upgrade
★★★
★★
★★★
Mainly for Condense Core Train upgrade requiring over 200 [Chill] stacks.
Condense Engine Core Upgrade (Low Rarity)
Mode: Engine Core Upgrade
★★★
★★
★★
Basic [Chill] team to clear early and mid-game Condense Engine Core with Nayuta and low rarity characters. You can replace the low rarity units as you get new SSR characters, but this team should be more than enough. [Chill] stacks take some time to start ramping out, but since you have 3 minutes it's more than enough time for Nayuta to start shuffling like crazy.
Furnace Engine Core Upgrade (Low Rarity)
Mode: Engine Core Upgrade
★★★
★★
★★
Basic [Ignite] team using Valentine as the captain to clear Furnace Engine Core with Nayuta as our only SSR unit to make it F2P friendly. This team should work for all upgrades related to the Furnace Core, but you can always switch units around and experiment with different [Ignite] decks.
Overload Engine Core Upgrade (Low Rarity)
Mode: Engine Core Upgrade
★★★
★★
★★
Basic [Lightning] team to clear early and mid-game Overload Engine Core with Nayuta and low rarity characters. You can replace the low rarity units as you get new SSR characters, but this team should be more than enough.
Ganya Axe Throw Spam
Mode: Combat
★★★
★
★
Ganya simply uses her leader skill to throw multiple axes, thanks to Fenia and Nayuta deck can cycle consistently by drawing cards, Stella can generate derivative cards to fuel Ganya’s Leader Skill. Suen to buff Ganya and heal the team, there's also a chance of her creating a [Shadowcraft] card, which can also be used as a fuel for Ganya’s Leader Skill. With the consistent card draw and generation make the Leader Skill is spammable.
Ganya Electrify Axe
Mode: Combat
★★★★
★
★
Caroline replaces Suen to buff Ganya’s axe spam by making it apply [Electrify].
Ganya Charlotte FUA
Mode: Combat
★★★★
★
★
Another variant for Ganya Axe Throw, but featuring an Awakening 4 Charlotte. Charlotte, at Awakening 4, can trigger a Doom Crescent whenever a Leader Skill is activated, given that Ganya can spam her Leader Skill. Charlotte also spams her Doom Crescent.
Ganya Axe Throw F2P
Mode: Combat
★★★
★
★
A pretty simple deck that disables most cards in favor of Ganya spamming her Ultimate thanks to the constant shuffling from Nayuta and Fenia. There is some RNG involved on getting the first Ultimate going, but after that it's smooth sailing. Focus on equipping gear that increases [Physical] damage and buffs [Rend]. A great deck early on, since you can get Ganya for free. This version of the deck uses only Nayua as SSR character, so it's F2P friendly, considering both Ganya and Fenia are free, while Shizuru is an R unit.
Charlotte Doom Crescent Nuke
Mode: Combat
★★★★
★★
★★★★
Charlotte needs time to ramp up her [Doom Crescent] mechanic, but this is a pretty safe and cheap deck to build with double frontline to soak up damage, heals and great DPS. Focus on getting [Physical] and [Slash] gear to improve Charlotte damage output and some items to recover HP, since Arcana might not be enough. To scale this deck for endgame you will have to replace Arcana with another utility character and get more gear that can sustain your team instead. Tara usually stays here to help draw high cost cards for easier rotations.
Nicola Premium
Mode: Combat
★★★★★
★★
★★★★★
Maximum card spamming and [Electrify] infliction
Joshua Premium
Mode: Combat
★★★★★
★★★
★★★
Consistent generation of [Shadowcraft] and fast use of [Darkest Hour]. Disables [Dark Tide] for cost generation when shuffling.
If still struggling with cost can change Arina into Aoba (Awakening 1).
This team offers great damage mitigation thanks to having two healers and a Shielder.
Joshua Budget
Mode: Combat
★★★
★★★★
★★★
A budget option can enable [Dark Tide] as we are using Aoba for generating cost.
Ilona Infinite Sniping (Premium)
Mode: Combat
★★★★★
★★★
★★★★
Similar to the budget version, the team aims to keep Ilona at Sniping mode and using [Lock On] as often as possible.
Having Stella and Nayuta in the team means a much faster cycling and card spamming, which can help in terms of DPS output from Livia and Achiwa as well.Not to mention, Nayuta's invisibility also buffs the target's ATK.
The only downside in this team is the lack of healing, so if you're struggling to survive, you may consider switching Nayuta or Stella for Arcana, Yoizuki, Arina or a healer of choice.
Fenia Pelota Budget
Mode: Combat
★★★
★★
★★★
This team features Fenia as the main DPS, and we have Pelota as the sustain and buffer for [Electrify] Red Card. We make use of the efficiency of this team for drawing and discarding cards through Fenia’s Leader skill.
If you wish for more cost generation, it might be good to have Caroline replace Arcana if she’s available.
For more information about team building, check the guide below:
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