Resonance SolsticeStellaBuild and Guide

Character

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Introduction

Best guide and build for Stella from Resonance Solstice. Stella is a SSR rarity character from the Support class and
Fire
Fire
Physical
Physical elements, who belongs to the Gardener faction. Their position in combat is Front.

To learn more about Stella check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Stella check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards
Card Image

TATAKAE

Type: S1 (Normal) | Cost: 0 | Amount: 2

Generates 2 [TATAKAU] in your hand.​
Card Image

TATAKAU!

Type: S1 (Derivative) | Cost: 1 | Amount: -

Deals 1 hit to the target and [Interrupt] them.​
When using any Red card, this card becomes [TATAKAU!!]​.
This card is [Destroyed] when played or discarded.
DMG: 2100% (Physical). ​

[Interrupt]: Interrupts the target's current action.

Card Image

TATAKAU!!

Type: S1 (Derivative) | Cost: 1 | Amount: -

Deals 2 hits of DMG to the enemy unit and [Stun].​
Simultaneously triggers [Ignite].​
After using any Red card, this card transforms into [TATAKAU!!!]​.
[Destroy] after leaving hand.
DMG: 2100% (Physical) x1; 700% (Physical) x1

[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.

[Ignite]: Sets the target on fire, dealing damage once every second for 6 seconds.

Card Image

TATAKAU!!!

Type: S1 (Derivative) | Cost: 1 | Amount: -

Deal 3 hits of DMG to enemy unit and [Stun]​.
Simultaneously trigger [Ignite]/[Electrify]​.
[Destroy] after leaving hand.
DMG: 2100% (Physical) x1; 700% (Physical) x2

[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.

[Ignite]: Sets the target on fire, dealing damage once every second for 6 seconds.

[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.

Card Image

Elegance

Type: S2 (Normal) | Cost: 0 | Amount: 2

Generates 2 [Selfie] in your hand.​
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Selfie

Type: S2 (Derivative) | Cost: 2 | Amount: -

Draws a card, prioritizing a Purple one.​
Increases all Front allies' ATK by 2%. This effect stacks.​
This card is [Destroyed] when played or discarded.​
Card Image

Stellar

Type: Ultimate (Normal) | Cost: 4 | Amount: 1

Form a [Stellar] environment, [Purge] all allies​.
Cost of all cards -1, lasts 12s​.

Requirements: Consume 21 Cost.

[Purge]: Dispel the control and DMG effects on the target.

Card Image

Singing

Type: Ultimate (Derivative) | Cost: 0 | Amount: -

Restores 7 Cost. Cost restored in this way may exceed the upper limit.​
Inflicts [Corrupt] and [Confuse] on all enemies.​
Increases all allies' ATK by 3%. This effect stacks.​
This card is [Destroyed] when played.

corrupt. confuse
Resonance
R1

Vigor

Type: Major

Playing a Stella's skill card restores 3% of Max HP.
R1.5

Battle Spirit

Type: Minor

Increases own [Basic Attack] DMG by 5/50%.
R2

Uplift

Type: Major

Enhances [TATAKAE]:
Generates 3 [TATAKAU] cards in your hand.
R2.5

TATAKAE

Type: Minor

[TATAKAE] DMG increases by 5/50%.
R3

Vitality

Type: Major

HP +20%
R3.5

Name Unknown

Type: Minor

Ally [Basic Attack] DMG increases by 2/20%.
R4

Warm-up

Type: Major

After using [Selfie], increase the attack speed of all allies' [Basic Attack] to max for 6s, can be stacked.
R4.5

Stellar

Type: Minor

During the duration of [Stellar], Stella's Final DMG received reduces by 1/10%.
R5

Daffodil

Type: Major

Using [Leader Skill] generates a [Singing] at the top of your deck. This effect can only be triggered once.
Awakening
A1

Operations

Awakening 1

Increases your hand cap by 1 card.
A2

Hoshi no Hana

Awakening 2

[Stellar] lasts for 3 seconds longer.
A3

Battle Will

Awakening 3

ATK +150
DEF +150
A4

Battle Frenzy

Awakening 4

All [TATAKAU] are upgraded to [TATAKAU!!].
A5

<b>Pair</b>

Awakening 5

When playing 2 consecutive identical cards, draws a card, up to 7 times.
Profession Skills
Reso 1

Designated Goods Trading

Reso 1

Available quantity of Artificial Crystal +20.0%.
Reso 4

Star Power

Reso 4

Advertising promotion effectiveness +5.0%.
Reso 5

Star Power +

Reso 5

Advertising promotion effectiveness +10.0%.
Stats (Max)
HP
68530
DEF
685.3
ATK
685.3

Review

Review

Stella is a fantastic support that can reduce the cost of all cards in your deck while providing offensive buffs and spamming low-cost attack cards. Make sure you give her gear or bring healers, since she’s a frontline but NOT a tank.

Playstyle and Key Mechanics

Stella’s kit revolves around generating low-cost derivatives for her use to do damage; additionally, she can cleanse allies thanks to [Purge] and reduce the Cost of cards by 1. Let's further dive into her kit:

Main Cards:
  • Starting with her First card [TATAKAE], this generates 2 derivatives of [TATAKAU]. Generates 3 upon Unlocking Resonance 2.

  • Next is [Elegance], which can generate 2 derivatives of [Selfie].

  • Lastly, her Ultimate [Stellar], which cleanses allies using [Purge] and reduces the cost of all cards by 1, is really convenient when dishing out combos.

Derivatives:
  • [TATAKAU] - This card upgrades into 2 stages every time a Red card is used while in hand. For the base [TATAKAU], it deals physical damage and applies [Interrupt] to the target. Next for the 2nd iteration, this now deals 2 hits and can [Stun] instead of [Interrupt] and also [Ignite]. Lastly, for the final upgrade, it can now deal 3 hits and is also able to apply [Electrify].

  • [Selfie] - Increases all front-line allies' ATK; this can stack infinitely and also can draw a card that prioritizes purple ones.

  • [Singing] - This card can generate Cost. The Cost generated can bypass the cap (12). Additionally, it [Corrupt] and [Confuse] all enemies to take more damage. Unfortunately, due to the strength of this card, you will only be able to use it once per battle. Unlocks at Resonance 5.

Investment

Further dupes for Stella can be impressive; however, simply for quality of life, it will be nice to have her at Awakening 2.

  • Awakening 1 - This permanently increases hand cap by 1; this doesn't require having any card of her card in hand, but her simply being part of the team.

  • Awakening 2 - Increases the duration of [Stellar] for 3 seconds, making it possible to use more cards at a lower cost.

Resonance
  • Resonance 1 - Heals her whenever you use one of her cards, a great node for survivability, given how squishy she is being in the front.

  • Resonance 2 - Improves [TATAKAE] by generating an extra [TATAKAU], which means more cards to use.

  • Resonance 4 - Increases Basic Attack speed to the maximum, as an additional effect after using [Selfie].

  • Resonance 5 - Now generates a [Singing] card on top of your deck whenever you use the Leader Skill. This can only be used once per battle.

Synergies
  • Ganya - Ganya relies on Stella’s card generation to fuel her leader skill. Stella being able to create 2-3 cards at once makes her a valuable partner for Ganya. 

  • Katas - As another frontline crew member, Katas greatly benefits on most of Stella skill’s starting of with  [TATAKAU] the 2nd iteration of this derivative can greatly reduce the cooldown of Katas’ Leader Skill as you can use 3 of these, additionally given that Katas’ cards requires high cost Stella’s Ultimate Skill that reduces the cost, just simply improve the efficiency on using these cards.

  • Tennie - Tennie and Stella are quite similar when dealing damage, by using the same cards to deal damage at a low cost (referring to [Magnet Wheel] and [TATAKAU]. Thanks to Stella’s Ultimate Skill, she can just spam [Magnet Wheel] without worrying about the cost.

  • Arcana - A great support making her recover discarded cards, great for fishing [Stellar] for a longer cost reduction buff.

  • Connor - A great Tank to help Stella live, as we kept mentioning, Stella is too squishy. Connor bringing [Shield] to the table fixes that issue.

  • Rina Von - Another tank that can help Stella survive in the frontlines, by blocking incoming damage and applying control debuffs to the enemy.

Pros & Cons
Pros

  • Reduces the cost of all cards in your deck, allowing for faster rotations and helping high-cost-based decks.

  • Increases the damage output of everyone on the team thanks to her buffs.

  • Can spam low-cost attack cards, which have synergies with a lot of decks.

Cons

  • Extremely squishy frontline character. You need a healer or specific gear to keep her alive.

Ratings
T0

General Performance (Global)

Best Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Stella present within in all content available in the game.

Team 9

Ganya Axe Throw Spam

Mode: Combat

About the team
Overall Rating

★★★

Complexity

Team Cost

Comment

Ganya simply uses her leader skill to throw multiple axes, thanks to Fenia and Nayuta deck can cycle consistently by drawing cards, Stella can generate derivative cards to fuel Ganya’s Leader Skill. Suen to buff Ganya and heal the team, there's also a chance of her creating a [<b>Shadowcraft</b>] card, which can also be used as a fuel for Ganya’s Leader Skill. With the consistent card draw and generation make the Leader Skill is spammable.

Team Code
Team 10

Ganya Electrify Axe

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

Team Cost

Comment

Caroline replaces Suen to buff Ganya’s axe spam by making it apply [<u>Electrify</u>].

Team Code
Team 11

Ganya Charlotte FUA

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

Team Cost

Comment

Another variant for Ganya Axe Throw, but featuring an Awakening 4 Charlotte. Charlotte, at Awakening 4, can trigger a Doom Crescent whenever a Leader Skill is activated, given that Ganya can spam her Leader Skill. Charlotte also spams her Doom Crescent.

Team Code
Team 14

Connor Premium

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★

Team Cost

★★★★

Comment

This team highly focuses on bursting enemies with Connor’s Leader skill; it has a slow build-up up given you have to activate her Leader Skill twice before being able to use the AOE nuke. Once set up, the rest of the team will just reduce its cooldown by using Red Cards.

Team Code
Team 17

Valentine Cyclone

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★

Team Cost

★★

Comment

Stack [<u>Ignite</u>] and destroy enemies with [<b>Inferno Cyclone</b>].

Team Code
Additional information

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