To learn more about Stella check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
To learn more about Stella check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Teams
Profile
TATAKAE
Type: S1 (Normal) | Cost: 0 | Amount: 2
TATAKAU!
Type: S1 (Derivative) | Cost: 1 | Amount: -
[Interrupt]: Interrupts the target's current action.
TATAKAU!!
Type: S1 (Derivative) | Cost: 1 | Amount: -
[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.
[Ignite]: Sets the target on fire, dealing damage once every second for 6 seconds.
TATAKAU!!!
Type: S1 (Derivative) | Cost: 1 | Amount: -
[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.
[Ignite]: Sets the target on fire, dealing damage once every second for 6 seconds.
[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.
Elegance
Type: S2 (Normal) | Cost: 0 | Amount: 2
Selfie
Type: S2 (Derivative) | Cost: 2 | Amount: -
Stellar
Type: Ultimate (Normal) | Cost: 4 | Amount: 1
Requirements: Consume 21 Cost.
[Purge]: Dispel the control and DMG effects on the target.
Singing
Type: Ultimate (Derivative) | Cost: 0 | Amount: -
Vigor
Type: Major
Battle Spirit
Type: Minor
Uplift
Type: Major
TATAKAE
Type: Minor
Vitality
Type: Major
Name Unknown
Type: Minor
Warm-up
Type: Major
Stellar
Type: Minor
Daffodil
Type: Major
Operations
Awakening 1
Hoshi no Hana
Awakening 2
Battle Will
Awakening 3
Battle Frenzy
Awakening 4
<b>Pair</b>
Awakening 5
Designated Goods Trading
Reso 1
Star Power
Reso 4
Star Power +
Reso 5
Review
Stella is a fantastic support that can reduce the cost of all cards in your deck while providing offensive buffs and spamming low-cost attack cards. Make sure you give her gear or bring healers, since she’s a frontline but NOT a tank.
Stella’s kit revolves around generating low-cost derivatives for her use to do damage; additionally, she can cleanse allies thanks to [Purge] and reduce the Cost of cards by 1. Let's further dive into her kit:
Starting with her First card [TATAKAE], this generates 3 derivatives of [TATAKAU].
Next is [Elegance], which can generate 2 derivatives of [Selfie].
Lastly, her Ultimate [Stellar], which cleanses allies using [Purge] and reduces the cost of all cards by 1, is really convenient when dishing out combos.
[TATAKAU] - This card upgrades into 2 stages every time a Red card is used while in hand. For the base [TATAKAU], it deals physical damage and applies [Interrupt] to the target. Next for the 2nd iteration, this now deals 2 hits and can [Stun] instead of [Interrupt] and also [Ignite]. Lastly, for the final upgrade, it can now deal 3 hits and is also able to apply [Electrify].
[Selfie] - Increases all front-line allies' ATK; this can stack infinitely and also can draw a card that prioritizes purple ones.
[Singing] - This card can generate Cost. The Cost generated can bypass the cap (12). Additionally, it [Corrupt] and [Confuse] all enemies to take more damage. Unfortunately, due to the strength of this card, you will only be able to use it once per battle. Unlocks at Resonance 5.
Further dupes for Stella can be impressive; however, simply for quality of life, it will be nice to have her at Awakening 2.
Awakening 1 - This permanently increases hand cap by 1; this doesn't require having any card of her card in hand, but her simply being part of the team.
Awakening 2 - Increases the duration of [Stellar] for 3 seconds, making it possible to use more cards at a lower cost.
Resonance 1 - Heals her whenever you use one of her cards, a great node for survivability, given how squishy she is being in the front.
Resonance 2 - Improves all of Stella’s red card damage by 10% whenever a red card is used this can stack up to 210%
Resonance 4 - Increases Basic Attack speed to the maximum, as an additional effect after using [Selfie].
Resonance 5 - Now generates a [Singing] card on top of your deck whenever you use the Leader Skill. This can only be used once per battle.
❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗
Ganya - Ganya relies on Stella’s card generation to fuel her leader skill. Stella being able to create 2-3 cards at once makes her a valuable partner for Ganya.
Katas - As another frontline crew member, Katas greatly benefits on most of Stella skill’s starting of with [TATAKAU] the 2nd iteration of this derivative can greatly reduce the cooldown of Katas’ Leader Skill as you can use 3 of these, additionally given that Katas’ cards requires high cost Stella’s Ultimate Skill that reduces the cost, just simply improve the efficiency on using these cards.
Tennie - Tennie and Stella are quite similar when dealing damage, by using the same cards to deal damage at a low cost (referring to [Magnet Wheel] and [TATAKAU]. Thanks to Stella’s Ultimate Skill, she can just spam [Magnet Wheel] without worrying about the cost.
Arcana - A great support making her recover discarded cards, great for fishing [Stellar] for a longer cost reduction buff.
Connor - A great Tank to help Stella live, as we kept mentioning, Stella is too squishy. Connor bringing [Shield] to the table fixes that issue.
Rina Von - Another tank that can help Stella survive in the frontlines, by blocking incoming damage and applying control debuffs to the enemy.
Some examples of overall good equipment choices for Stella. For specific picks, please check the respective teams.
UR Space Tangent: Draws 1 more card at the start of battle prioritizing own Ultimate card.
UR Kusa Ryujaku: Each time inflicting [Slash], ATK +0.5%, stackable.
SSR Ball Lightning: Whenever wearer's skill card is played, unleashes a ball lightning that [Penetrate] enemies, dealing damage once each time it hits enemies in its path and [Electrify] them.
SSR Unbewusstes Probe: Whenever you play a Red card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.
SSR Electro DS Wood Sword: Whenever wearer inflicts [Slash], also triggers [Electrify].
SR Destroyer Torch: Own skill cards have a 10% chance to release an additional dazzling ray, dealing damage once and [Stun] the target.
SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.
R Gardener Multi-Tool: Playing a Red card increases ATK by 0.5%. This effect stacks.
R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.
R Magic Wand: Playing a Purple card has a 20% chance to restore 1 Cost. The trigger rate stacks.
UR Lucid Dream Fiber: Wearer's Red cards heal the wearer for 2% of the damage dealt.
SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.
SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.
SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.
SSR Mecha Armor: Whenever [Slash] / [Rend] inflicted by wearer deals damage, restores HP equal to 5% of the damage dealt.
SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.
UR Dawncloud Seal: Max Hand Size +1.
UR Hulton Balloon: Draws a card after playing a 3-cost or higher Yellow card.
SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.
SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.
SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.
SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.
R Harrison Device: Playing a Yellow card restores 0.3 Cost. This effect does not stack.
Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.
Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.
Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.
Using [Leader Skill] increases own DEF by 0.5/1%. This effect stacks.
Increases own ATK by 1/3%. This effect stacks.
Increases own ATK by 10/30. This effect stacks.
Increases all own trigger rates by 1/5%. This effect stacks.
Restores 0.01/0.02 Cost per second. This effect stacks.
Playing a Red card increases own ATK by 0.2/0.5%. This effect stacks.
Increases final DMG dealt by 2/5%. This effect stacks.
Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.
Playing a Yellow card restores 0.05/0.1 Cost. This effect stacks.
Playing a Yellow card has a 5/10% chance to draw a card. The trigger rate stacks.
Reduces the cost of all cards in your deck, allowing for faster rotations and helping high-cost-based decks.
Increases the damage output of everyone on the team thanks to her buffs.
Can spam low-cost attack cards, which have synergies with a lot of decks.
Extremely squishy frontline character. You need a healer or specific gear to keep her alive.
General Performance (Global)
Best Teams
The teams below come from our Teams database and showcase ANY team with Stella present within in all content available in the game.
Ganya Axe Throw Spam
Mode: Combat
★★★
★
★
Ganya simply uses her leader skill to throw multiple axes, thanks to Fenia and Nayuta deck can cycle consistently by drawing cards, Stella can generate derivative cards to fuel Ganya’s Leader Skill. Suen to buff Ganya and heal the team, there's also a chance of her creating a [Shadowcraft] card, which can also be used as a fuel for Ganya’s Leader Skill. With the consistent card draw and generation make the Leader Skill is spammable.
Ganya Electrify Axe
Mode: Combat
★★★★
★
★
Caroline replaces Suen to buff Ganya’s axe spam by making it apply [Electrify].
Ganya Charlotte FUA
Mode: Combat
★★★★
★
★
Another variant for Ganya Axe Throw, but featuring an Awakening 4 Charlotte. Charlotte, at Awakening 4, can trigger a Doom Crescent whenever a Leader Skill is activated, given that Ganya can spam her Leader Skill. Charlotte also spams her Doom Crescent.
Connor Premium
Mode: Combat
★★★
★★
★★★★
This team highly focuses on bursting enemies with Connor’s Leader skill; it has a slow build-up up given you have to activate her Leader Skill twice before being able to use the AOE nuke. Once set up, the rest of the team will just reduce its cooldown by using Red Cards.
Valentine Cyclone
Mode: Combat
★★★★
★★
★★
Stack [Ignite] and destroy enemies with [Inferno Cyclone].
Nicola Premium
Mode: Combat
★★★★★
★★
★★★★★
Maximum card spamming and [Electrify] infliction
Margiela Shadowcraft
Mode: Combat
★★★★
★★★★
★★★★★
Involves a lot of purple card spamming, which will also make Margiela spam her ultimate. Joshua, Verlaine and Arcana for cost generation, the former two are also sub-DPSes. Suen for more [Shadowcraft], Healing and Frontline. Extremely cost heavy, so get Using [Leader Skill] restores 0.2/0.3 Cost. affix on Anita equipments.
Katas Ignite
Mode: Combat
★★★★★
★★★
★★★★
Katas' ultimate can be cycled in very fast when a lot of Fire units are present to inflict [Ignite], [Blaze], [Wildfire] and [Inferno]. It's essential to have Arina at Resonance 5 for her [Ignite] on auto-attacks, and although her Awakening 5 makes a big difference for its synergy with Red Cards, it's not an absolute must. For a budget option, you can switch Arina for Yoizuki.
Ilona Infinite Sniping (Premium)
Mode: Combat
★★★★★
★★★
★★★★
Similar to the budget version, the team aims to keep Ilona at Sniping mode and using [Lock On] as often as possible.
Having Stella and Nayuta in the team means a much faster cycling and card spamming, which can help in terms of DPS output from Livia and Achiwa as well.Not to mention, Nayuta's invisibility also buffs the target's ATK.
The only downside in this team is the lack of healing, so if you're struggling to survive, you may consider switching Nayuta or Stella for Arcana, Yoizuki, Arina or a healer of choice.
Livia & Verlaine
Mode: Combat
★★★★
★★★★
★★★★
A versatile team with Livia and Verlaine as the main Damage sources, and lots of utility. It can fit in any content or against any enemy easily, with the downside that it is quite RNG reliant, which can make its performance not as stable as other teams.
For a more Premium version, Cecil can be switched for Arina. The main goal here is to have a steady source of Purple cards coming in order to use Strange Spark often.
Electro Summer (Premium)
Mode: Combat
★★★★★
★★★★
★★★★★
The new high tier Electro team, taking Nicola's damage output to a whole new level thanks to Shizuru the Summer Chaser's buffs and faster card cycling. Tennie can be replaced for Nayuta or Yejue if you're not struggling with survival.
Joshua Main DPS
Mode: Combat
★★★★★
★★★★★
★★★★
A team that optimizes Nova and Supernova generation alongside stacking Shadowcraft. It's well balanced in terms of Card Draw and Cost Generation, making it a bit faster than the usual Shadowcraft teams, however, it lacks healing. You can try swapping Stella for Arcana and/or Margiella for Suen if needed.
Nicola Pelota Premium
Mode: Combat
★★★★★
★★★
★★★★
A more improved version of the Nicola Electro Premium team, which features both Shizuru The Summer Chaser and Pelota with incredible Electro support.
This team will now take advantage of Source Citadel armor as it won’t need to rely on Simulated Stars' affix of [Leader Skill] cost regen, so either External Memory Matrix or High Dimension Construct is a good option to have the [Leader Skill] ATK+ affix.
However, if you still struggle with healing, you can consider using the regular Simulated Stars. For other gear alternatives, refer to each crew member’s review page for recommendations. This team will work fine with no awakenings.
If you are looking for alternatives, refer to Team 23 and 34 as an alternative premium option.
For more information about team building, check the guide below:
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