Resonance SolsticeStellaBuild and Guide

Character

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Introduction

Best guide and build for Stella from Resonance Solstice. Stella is a SSR rarity character from the Support class and
Fire
Fire
Physical
Physical elements, who belongs to the Anita faction. Their position in combat is Front.

To learn more about Stella check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

This character has no video guide yet.

To learn more about Stella check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards
Card Image

TATAKAE

Type: S1 (Normal) | Cost: 0 | Amount: 2

Generates 3 [TATAKAU] in your hand.​
Card Image

TATAKAU!

Type: S1 (Derivative) | Cost: 1 | Amount: -

Deals 1 hit to the target and [Interrupt] them.​
When using any Red card, this card becomes [TATAKAU!!]​.
This card is [Destroyed] when played or discarded.
DMG: 2100% (Physical).

[Interrupt]: Interrupts the target's current action.

Card Image

TATAKAU!!

Type: S1 (Derivative) | Cost: 1 | Amount: -

Deals 2 hits of DMG to the enemy unit and [Stun].​
Simultaneously triggers [Ignite].​
After using any Red card, this card transforms into [TATAKAU!!!]​.
[Destroy] after leaving hand.
DMG: 2100% (Physical) x1; 700% (Physical) x1

[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.

[Ignite]: Sets the target on fire, dealing damage once every second for 6 seconds.

Card Image

TATAKAU!!!

Type: S1 (Derivative) | Cost: 1 | Amount: -

Deal 3 hits of DMG to enemy unit and [Stun]​.
Simultaneously trigger [Ignite]/[Electrify]​.
[Destroy] after leaving hand.
DMG: 2100% (Physical) x1; 700% (Physical) x2

[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.

[Ignite]: Sets the target on fire, dealing damage once every second for 6 seconds.

[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.

Card Image

Elegance

Type: S2 (Normal) | Cost: 0 | Amount: 2

Generates 2 [Selfie] in your hand.​
Card Image

Selfie

Type: S2 (Derivative) | Cost: 2 | Amount: -

Draws a card, prioritizing a Purple one.​
Increases all Front allies' ATK by 2%. This effect stacks.​
This card is [Destroyed] when played or discarded.​
Card Image

Stellar

Type: Ultimate (Normal) | Cost: 4 | Amount: 1

Form a [Stellar] environment, [Purge] all allies​.
Cost of all cards -1, lasts 12s​.

Requirements: Consume 21 Cost.

[Purge]: Dispel the control and DMG effects on the target.

Card Image

Singing

Type: Ultimate (Derivative) | Cost: 0 | Amount: -

Restores 7 Cost. Cost restored in this way may exceed the upper limit.​
Inflicts [Corrupt] and [Confuse] on all enemies.​
Increases all allies' ATK by 3%. This effect stacks.​
This card is [Destroyed] when played.

corrupt. confuse
Resonance
R1

Vigor

Type: Major

Playing a Stella's skill card restores 3% of Max HP.
R1.5

Battle Spirit

Type: Minor

Increases own [Basic Attack] DMG by 5/50%.
R2

Uplift

Type: Major

Whenever playing a Red card, increase the DMG of own Red cards by 10%, up to a maximum of 210%.
R2.5

TATAKAE

Type: Minor

[TATAKAE] DMG increases by 5/50%.
R3

Vitality

Type: Major

HP +35%
R3.5

Name Unknown

Type: Minor

Ally [Basic Attack] DMG increases by 2/20%.
R4

Warm-up

Type: Major

After using [Selfie], increase the attack speed of all allies' [Basic Attack] to max for 6s, can be stacked.
R4.5

Stellar

Type: Minor

During the duration of [Stellar], all allies' Final DMG received reduces by 2/20%.
R5

Daffodil

Type: Major

Using [Leader Skill] generates a [Singing] at the top of your deck. This effect can only be triggered once.
Awakening
A1

Operations

Awakening 1

Increases your hand cap by 1 card.
A2

Hoshi no Hana

Awakening 2

[Stellar] lasts for 3 seconds longer.
A3

Battle Will

Awakening 3

ATK +150
DEF +150
HP +15%
A4

Battle Frenzy

Awakening 4

All [TATAKAU] are upgraded to [TATAKAU!!].
A5

<b>Pair</b>

Awakening 5

When playing 2 consecutive identical cards, draws a card, up to 7 times.
Profession Skills
Reso 1

Designated Goods Trading

Reso 1

Available quantity of Artificial Crystal +20.0%.
Reso 4

Star Power

Reso 4

Advertising promotion effectiveness +5.0%.
Reso 5

Star Power +

Reso 5

Advertising promotion effectiveness +10.0%.
Stats (Max)
HP
68530
DEF
685.3
ATK
685.3

Review

Review

Stella is a fantastic support that can reduce the cost of all cards in your deck while providing offensive buffs and spamming low-cost attack cards. Make sure you give her gear or bring healers, since she’s a frontline but NOT a tank.

Playstyle and Key Mechanics

Stella’s kit revolves around generating low-cost derivatives for her use to do damage; additionally, she can cleanse allies thanks to [Purge] and reduce the Cost of cards by 1. Let's further dive into her kit:

Main Cards:
  • Starting with her First card [TATAKAE], this generates 3 derivatives of [TATAKAU].

  • Next is [Elegance], which can generate 2 derivatives of [Selfie].

  • Lastly, her Ultimate [Stellar], which cleanses allies using [Purge] and reduces the cost of all cards by 1, is really convenient when dishing out combos.

Derivatives:
  • [TATAKAU] - This card upgrades into 2 stages every time a Red card is used while in hand. For the base [TATAKAU], it deals physical damage and applies [Interrupt] to the target. Next for the 2nd iteration, this now deals 2 hits and can [Stun] instead of [Interrupt] and also [Ignite]. Lastly, for the final upgrade, it can now deal 3 hits and is also able to apply [Electrify].

  • [Selfie] - Increases all front-line allies' ATK; this can stack infinitely and also can draw a card that prioritizes purple ones.

  • [Singing] - This card can generate Cost. The Cost generated can bypass the cap (12). Additionally, it [Corrupt] and [Confuse] all enemies to take more damage. Unfortunately, due to the strength of this card, you will only be able to use it once per battle. Unlocks at Resonance 5.

Investment

Further dupes for Stella can be impressive; however, simply for quality of life, it will be nice to have her at Awakening 2.

  • Awakening 1 - This permanently increases hand cap by 1; this doesn't require having any card of her card in hand, but her simply being part of the team.

  • Awakening 2 - Increases the duration of [Stellar] for 3 seconds, making it possible to use more cards at a lower cost.

Resonance
  • Resonance 1 - Heals her whenever you use one of her cards, a great node for survivability, given how squishy she is being in the front.

  • Resonance 2 - Improves all of Stella’s red card damage by 10% whenever a red card is used this can stack up to 210%

  • Resonance 4 - Increases Basic Attack speed to the maximum, as an additional effect after using [Selfie].

  • Resonance 5 - Now generates a [Singing] card on top of your deck whenever you use the Leader Skill. This can only be used once per battle.

Synergies

❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗

  • Ganya - Ganya relies on Stella’s card generation to fuel her leader skill. Stella being able to create 2-3 cards at once makes her a valuable partner for Ganya. 

  • Katas - As another frontline crew member, Katas greatly benefits on most of Stella skill’s starting of with  [TATAKAU] the 2nd iteration of this derivative can greatly reduce the cooldown of Katas’ Leader Skill as you can use 3 of these, additionally given that Katas’ cards requires high cost Stella’s Ultimate Skill that reduces the cost, just simply improve the efficiency on using these cards.

  • Tennie - Tennie and Stella are quite similar when dealing damage, by using the same cards to deal damage at a low cost (referring to [Magnet Wheel] and [TATAKAU]. Thanks to Stella’s Ultimate Skill, she can just spam [Magnet Wheel] without worrying about the cost.

  • Arcana - A great support making her recover discarded cards, great for fishing [Stellar] for a longer cost reduction buff.

  • Connor - A great Tank to help Stella live, as we kept mentioning, Stella is too squishy. Connor bringing [Shield] to the table fixes that issue.

  • Rina Von - Another tank that can help Stella survive in the frontlines, by blocking incoming damage and applying control debuffs to the enemy.

Gear and Affixes

Some examples of overall good equipment choices for Stella. For specific picks, please check the respective teams.

Weapons:
  • UR Space Tangent: Draws 1 more card at the start of battle prioritizing own Ultimate card.

  • UR Kusa Ryujaku: Each time inflicting [Slash], ATK +0.5%, stackable.

  • SSR Ball Lightning: Whenever wearer's skill card is played, unleashes a ball lightning that [Penetrate] enemies, dealing damage once each time it hits enemies in its path and [Electrify] them.

  • SSR Unbewusstes Probe: Whenever you play a Red card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.

  • SSR Electro DS Wood Sword: Whenever wearer inflicts [Slash], also triggers [Electrify].

  • SR Destroyer Torch: Own skill cards have a 10% chance to release an additional dazzling ray, dealing damage once and [Stun] the target.

  • SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.

  • R Gardener Multi-Tool: Playing a Red card increases ATK by 0.5%. This effect stacks.

  • R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.

  • R Magic Wand: Playing a Purple card has a 20% chance to restore 1 Cost. The trigger rate stacks.

Armor:
  • UR Lucid Dream Fiber: Wearer's Red cards heal the wearer for 2% of the damage dealt.

  • SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.

  • SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.

  • SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.

  • SSR Mecha Armor: Whenever [Slash] / [Rend] inflicted by wearer deals damage, restores HP equal to 5% of the damage dealt.

  • SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.

Accessory:
  • UR Dawncloud Seal: Max Hand Size +1.

  • UR Hulton Balloon: Draws a card after playing a 3-cost or higher Yellow card.

  • SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.

  • SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.

  • SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.

  • SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.

  • R Harrison Device: Playing a Yellow card restores 0.3 Cost. This effect does not stack.

Affixes
  • Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.

  • Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.

  • Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.

  • Using [Leader Skill] increases own DEF by 0.5/1%. This effect stacks.

  • Increases own ATK by 1/3%. This effect stacks.

  • Increases own ATK by 10/30. This effect stacks.

  • Increases all own trigger rates by 1/5%. This effect stacks.

  • Restores 0.01/0.02 Cost per second. This effect stacks.

  • Playing a Red card increases own ATK by 0.2/0.5%. This effect stacks.

  • Increases final DMG dealt by 2/5%. This effect stacks.

  • Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.

  • Playing a Yellow card restores 0.05/0.1 Cost. This effect stacks.

  • Playing a Yellow card has a 5/10% chance to draw a card. The trigger rate stacks.

Pros & Cons
Pros

  • Reduces the cost of all cards in your deck, allowing for faster rotations and helping high-cost-based decks.

  • Increases the damage output of everyone on the team thanks to her buffs.

  • Can spam low-cost attack cards, which have synergies with a lot of decks.

Cons

  • Extremely squishy frontline character. You need a healer or specific gear to keep her alive.

Ratings
T0

General Performance (Global)

Best Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Stella present within in all content available in the game.

Team 9

Ganya Axe Throw Spam

Mode: Combat

About the team
Overall Rating

★★★

Complexity

Team Cost

Comment

Ganya simply uses her leader skill to throw multiple axes, thanks to Fenia and Nayuta deck can cycle consistently by drawing cards, Stella can generate derivative cards to fuel Ganya’s Leader Skill. Suen to buff Ganya and heal the team, there's also a chance of her creating a [Shadowcraft] card, which can also be used as a fuel for Ganya’s Leader Skill. With the consistent card draw and generation make the Leader Skill is spammable.

Team Code
Team 10

Ganya Electrify Axe

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

Team Cost

Comment

Caroline replaces Suen to buff Ganya’s axe spam by making it apply [Electrify].

Team Code
Team 11

Ganya Charlotte FUA

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

Team Cost

Comment

Another variant for Ganya Axe Throw, but featuring an Awakening 4 Charlotte. Charlotte, at Awakening 4, can trigger a Doom Crescent whenever a Leader Skill is activated, given that Ganya can spam her Leader Skill. Charlotte also spams her Doom Crescent.

Team Code
Team 14

Connor Premium

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★

Team Cost

★★★★

Comment

This team highly focuses on bursting enemies with Connor’s Leader skill; it has a slow build-up up given you have to activate her Leader Skill twice before being able to use the AOE nuke. Once set up, the rest of the team will just reduce its cooldown by using Red Cards.

Team Code
Team 17

Valentine Cyclone

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★

Team Cost

★★

Comment

Stack [Ignite] and destroy enemies with [Inferno Cyclone].

Team Code
Team 23

Nicola Premium

Mode: Combat

About the team
Overall Rating

★★★★★

Complexity

★★

Team Cost

★★★★★

Comment

Maximum card spamming and [Electrify] infliction

Team Code
Team 27

Margiela Shadowcraft

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★★★

Team Cost

★★★★★

Comment

Involves a lot of purple card spamming, which will also make Margiela spam her ultimate. Joshua, Verlaine and Arcana for cost generation, the former two are also sub-DPSes. Suen for more [Shadowcraft], Healing and Frontline. Extremely cost heavy, so get Using [Leader Skill] restores 0.2/0.3 Cost. affix on Anita equipments.

Team Code
Team 28

Katas Ignite

Mode: Combat

About the team
Overall Rating

★★★★★

Complexity

★★★

Team Cost

★★★★

Comment

Katas' ultimate can be cycled in very fast when a lot of Fire units are present to inflict [Ignite], [Blaze], [Wildfire] and [Inferno]. It's essential to have Arina at Resonance 5 for her [Ignite] on auto-attacks, and although her Awakening 5 makes a big difference for its synergy with Red Cards, it's not an absolute must. For a budget option, you can switch Arina for Yoizuki.

Team Code
Team 30

Ilona Infinite Sniping (Premium)

Mode: Combat

About the team
Overall Rating

★★★★★

Complexity

★★★

Team Cost

★★★★

Comment

Similar to the budget version, the team aims to keep Ilona at Sniping mode and using [Lock On] as often as possible.
Having Stella and Nayuta in the team means a much faster cycling and card spamming, which can help in terms of DPS output from Livia and Achiwa as well.Not to mention, Nayuta's invisibility also buffs the target's ATK.
The only downside in this team is the lack of healing, so if you're struggling to survive, you may consider switching Nayuta or Stella for Arcana, Yoizuki, Arina or a healer of choice.

Team Code
Team 31

Livia & Verlaine

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★★★

Team Cost

★★★★

Comment

A versatile team with Livia and Verlaine as the main Damage sources, and lots of utility. It can fit in any content or against any enemy easily, with the downside that it is quite RNG reliant, which can make its performance not as stable as other teams.
For a more Premium version, Cecil can be switched for Arina. The main goal here is to have a steady source of Purple cards coming in order to use Strange Spark often.

Team Code
Team 34

Electro Summer (Premium)

Mode: Combat

About the team
Overall Rating

★★★★★

Complexity

★★★★

Team Cost

★★★★★

Comment

The new high tier Electro team, taking Nicola's damage output to a whole new level thanks to Shizuru the Summer Chaser's buffs and faster card cycling. Tennie can be replaced for Nayuta or Yejue if you're not struggling with survival.

Team Code
Team 35

Joshua Main DPS

Mode: Combat

About the team
Overall Rating

★★★★★

Complexity

★★★★★

Team Cost

★★★★

Comment

A team that optimizes Nova and Supernova generation alongside stacking Shadowcraft. It's well balanced in terms of Card Draw and Cost Generation, making it a bit faster than the usual Shadowcraft teams, however, it lacks healing. You can try swapping Stella for Arcana and/or Margiella for Suen if needed.

Team Code
Team 36

Nicola Pelota Premium

Mode: Combat

About the team
Overall Rating

★★★★★

Complexity

★★★

Team Cost

★★★★

Comment

A more improved version of the Nicola Electro Premium team, which features both Shizuru The Summer Chaser and Pelota with incredible Electro support.
This team will now take advantage of Source Citadel armor as it won’t need to rely on Simulated Stars' affix of [Leader Skill] cost regen, so either External Memory Matrix or High Dimension Construct is a good option to have the [Leader Skill] ATK+ affix.
However, if you still struggle with healing, you can consider using the regular Simulated Stars. For other gear alternatives, refer to each crew member’s review page for recommendations. This team will work fine with no awakenings.
If you are looking for alternatives, refer to Team 23 and 34 as an alternative premium option.

Team Code
Additional information

For more information about team building, check the guide below: