Resonance SolsticeJoshuaBuild and Guide

Character

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Introduction

Best guide and build for Joshua from Resonance Solstice. Joshua is a SSR rarity character from the Offense class and
Reverb
Reverb elements, who belongs to the Source Citadel faction. Their position in combat is Mid.

To learn more about Joshua check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Joshua has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

To learn more about Joshua check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards
Card Image

Ignorance

Type: S1 (Normal) | Cost: 2 | Amount: 3

Deals 1 hit to enemy and randomly inflicts [Fetter] or [Imprison].
Afterwards, generates a Black card [Reverengy] in your deck.
DMG: 5200% (Reverb).

[Fetter]: Prevents the target from using [Basic Attack] for 6 seconds.

[Imprison]: Prevents the target from using [Skills], allowing only [Basic Attack] for 6 seconds.

Card Image

Reverengy

Type: S1 (Derivative) | Cost: 0 | Amount: -

Negative energy generated from the use of powerful weapons or spells. Ascenders might find a way to utilize it.​
This card is [Destroyed] when played or discarded.
Card Image

Erudition

Type: S2 (Normal) | Cost: 3 | Amount: 1

Generates a [Dark Tide] in your hand. Draws 3 cards, prioritizing Black ones.​
Card Image

Dark Tide

Type: S2 (Derivative) | Cost: 3 | Amount: -

Based on the total sum of Costs from all cards in hand, increase the Final DMG of all allies by an equivalent percentage for 15s.
When this card is discarded, gain 3 Costs.
This card is [Destroyed] when played.
Card Image

Omen

Type: Ultimate (Normal) | Cost: 5 | Amount: 1

Deals damage over 13 hits and [Ricochet] among enemies.
When a [Shadowcraft] is played, this card strikes 2 more hits in this battle.
When [Shadowcraft] triggers the special effect [Darkest Hour], gain 13 Cost and generate a [Revelation] in hand.
The Cost gained through this effect may exceed Max Cost.
DMG: 1300% per hit (Reverb).

Requirements: Consume 13 Cost

[Ricochet]: Attacks ricochet between enemies up to 2 times.

Card Image

Revelation

Type: Ultimate (Derivative) | Cost: 0 | Amount: -

Consumes all Cost. For each Cost consumed, deals damage to random enemy over 2 hits.
Each hit has a 10% chance to generate a [Shadowcraft] in your hand.
The more Cost consumed, the higher the damage. This card is [Destroyed] when it leaves your hand.
When this card is discarded, generates a [Shadowcraft] in your hand.
DMG: 1300% per hit (Reverb).​
Card Image

Shadowcraft

Type: (Derivative) | Cost: 2 | Amount: -

Casts Arcane Spell on the target, dealing damage once and inflicting [Injure].​
[Curse] the affected enemy.​
This card is [Destroyed] when played or discarded.​
Special Effect: [Darkest Hour]​
When this card is played 13 times, summons Blood Demonlord that deals devastating damage to all enemies once.​
This damage is halved for Mech units.
DMG: [Arcane Spell]: 3900% (Reverb). [Darkest Hour]: 3900% (Reverb).

[Injure]: Increases the target's final DMG taken by 15% for 5 seconds.

[Curse]: Prevents the target from receiving new healing effects and ATK and DEF buffs for 6 seconds.

Resonance
R1

Seethe

Type: Major

Max Cost +1.
Automatically [Destroy] all Black cards in hand, for each one [Destroyed], gain 2 Costs, can exceed Max Cost.
R1.5

Battle Spirit

Type: Minor

Increases own [Basic Attack] DMG by 5/50%.
R2

Yearn

Type: Major

When 1 Black card is [Destroyed], there is a 50% chance to generate 1 [Shadowcraft] to your hand.
R2.5

Curse

Type: Minor

Cause enemies in [Curse] status to receive 1/10% more Final DMG.
R3

Vitality

Type: Major

HP +35%
R3.5

Shadowcraft

Type: Minor

[Shadowcraft]/[Darkest Hour] DMG increases by 3/30%.
R4

Demand

Type: Major

When each [Shadowcraft] is generated, ATK +3%, up to a maximum of 99%.
R4.5

Omen

Type: Minor

[Omen]/[Revelation] DMG increases by 3/30%.
R5

Fervor

Type: Major

Attacks have a 10% chance to trigger [Blaze].
When Joshua is ignited, increases the trigger rate by 10%.
Whenever [Blaze] is triggered, restores 0.5 Cost.
Awakening
A1

Inspiration

Awakening 1

When each Black card is generated, ATK +3%, up to a maximum of 99%.
A2

Reverse Tide

Awakening 2

After using [Omen], add 1 [Ignorance] from the discard pile to your hand.
After using [Revelation], retrieve 20% of the cost consumed.
A3

Battle Will

Awakening 3

ATK +150
DEF +150
HP +15%
A4

Rebirth

Awakening 4

Whenever [Shadowcraft] is used, heals Joshua and the ally with the lowest HP for 3% of their Max HP.
A5

Temptation

Awakening 5

The probability of all allies generating [Shadowcraft] +13%.
[Shadowcraft] / [Darkest Hour] have a 13% chance to deal double DMG.
Profession Skills
Reso 1

Raise Price Trick

Reso 1

Raise Price Range +0.3%
Reso 4

Raise Price Skills

Reso 4

Raise Price success rate +1.0%
Reso 5

Raise Price Trick

Reso 5

Raise Price Range +0.5%
Stats (Max)
HP
78960
DEF
789.6
ATK
789.6

Review

Review

Joshua revolves their kit on [Shadowcraft] and Black Cards; these cards can increase their own personal damage and offer great utility thanks to their ability to convert Black cards into cost, further helping card cycling. Expect a powerhouse team with Joshua around a [Shadowcraft] deck.

Playstyle and Key Mechanics

As mentioned in the intro, Joshua revolves around both [Shadowcraft] and Black Cards. [Shadowcraft] will be his main damaging skill; however, it is a general card, so it won’t properly show on the total DMG data after your runs. However, let's further break down his kit so we can have a better understanding of the cards.

Main Cards:
  • Starting with [Ignorance], this is a red card that deals reverb damage and applies [Fetter] or [Imprison] to the target. This skill is great for interrupting enemies. Afterwards, it will generate [Reverengy] in your deck pile.

  • Next is his Yellow card [Erudition]. When used, Joshua creates a derivative card called [Dark Tide] that goes to your hand, then proceeds to draw 3 cards, prioritizing Black ones.

  • Lastly, we have [Omen], which deals 13 hits of reverb damage to the enemy target and [Ricochet]. Whenever [Shadowcraft] is used, it will now deal 15 hits. Another effect of this skill is when summoning Demonlord, you generate 13 costs that can exceed your current cost threshold; this will also generate a [Derivative 2] in your hand.

Derivatives:
  • Reverengy - A Black card that can be used in specific interactions, Joshua can convert them into cost thanks to his Resonance 1

  • Dark Tide -  Increases final DMG dealt depending on the sum of the total cost of all cards in your hand for 15 seconds; this also has an effect to generate cost whenever it is discarded.

  • Revelation - Consumes all costs you have and will deal 2 hits per cost; each hit has a 10% chance of generating Shadowcraft. When this card is discarded instead, it will guarantee a Shadowcraft. This card is destroyed upon leaving the hand.

Investment

Joshua’s Awakening effectively will increase the team’s damage output; however, considering a budget, it is good to stop at Awakening 2 if you plan to use his Derivative 2, otherwise, stopping at Awakening 1 is a go-to. Now, let's check out his awakening to further understand their effectiveness.

  • Awakening 1 - Joshua increases his own ATK by 3% whenever a Black card is generated, which is capped at 99%.

  • Awakening 2 - After using Ultimate, add 1 [Ignorance] from the discard pile to your hand. After using [Revelation], 20% of the cost spent is refunded.

  • Awakening 4 - Whenever Shadowcraft is used, Joshua heals for 3% HP and also heals the ally with the lowest HP.

  • Awakening 5 - All allies have an increased chance of generating [Shadowcraft], [Shadowcraft] and [Darkest Hour]. Also has a 13% chance to deal Double damage.

Resonance
  • Resonance 1 — Increases the limit of cost by 1 and destroys Black cards and converts them into 2 costs; cost converted from Black cards can exceed the max costs limit.

  • Resonance 2 — Black cards have a 50% chance of generating [Shadowcraft] when destroyed.

  • Resonance 4 — Whenever a [Shadowcraft] is generated, ATK increases by 3% up to a maximum of 99%.

  • Resonance 5 — Joshua has a 10% chance to trigger [Blaze]. If Joshua is ignited, the trigger rate increases by 10%, and whenever Blaze is triggered, it generates a 0.5 cost.

Synergies

❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗ 

  • Nayuta - Easily one of the best to partner with Joshua, Joshua’s [Dark Tide] effectively makes it as if you are using Aoba Awakening 1. You can hold that card in your hand, and when reshuffled, you gain cost.

  • Suen - A Great healer that mainly focuses on [Shadowcraft], making a great synergy with them together in the team.

  • Achiwa - Can ignite teammates, making it so that Joshua’s Resonance 5 is more effective.

  • Rina Von - Can prioritize drawing Black cards and also make use of Black cards to improve her skills.

  • Fenia - Capable of drawing cards through discard and can generate a Black card.

  • Valentine - Another Black card generator, which helps a lot when in need of cost.

Gear and Affixes

Some examples of overall good equipment choices for Joshua. For specific picks, please check the respective teams.

Weapons:
  • UR Hook of Regret: Using [Shadowcraft] enables all subsequent [Shadowcraft] and [Darkest Hour] to deal 13% more damage. This effect stacks.

  • UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, it inflicts [Wildfire].

  • SSR Cunning Betrayal: Using [Leader Skill] has a 20% chance to generate a [Shadowcraft] at the top of your deck. The trigger rate stacks.

  • SSR Invisible Touch: [Shadowcraft] deals 20% more damage. This effect stacks.

  • SSR Unbewusstes Probe: Whenever you play a Red card of cost 3 or more, random enemies receive 3% less healing. This effect stacks up to a maximum of 75%.

  • SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.

  • R Gardener Multi-Tool: Playing a Red card increases ATK by 0.5%. This effect stacks.

  • R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.

  • R Magic Wand: Playing a Purple card has a 20% chance to restore 1 Cost. The trigger rate stacks.

Armor:
  • UR Lucid Dream Fiber: Wearer's Red cards heal the wearer for 2% of the damage dealt.

  • SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.

  • SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.

  • SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.

  • SSR High Dimension Construct: Generating a Black card restores 5% of Max HP. This effect stacks.

  • SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.

Accessory:
  • UR Ancient Polyhedron: There is a 30% chance that [Shadowcraft] will not consume Cost.

  • UR Dawncloud Seal: Max Hand Size +1.

  • SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.

  • SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.

  • SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.

  • SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.

  • R Harrison Device: Playing a Yellow card restores 0.3 Cost. This effect does not stack.

Affixes
  • Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.

  • Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.

  • Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.

  • Restores 0.01/0.02 Cost per second. This effect stacks.

  • Increases own ATK by 1/3%. This effect stacks.

  • Increases own ATK by 10/30. This effect stacks.

  • Increases all own trigger rates by 1/5%. This effect stacks.

  • Playing a Red card increases own ATK by 0.2/0.5%. This effect stacks.

  • Increases final DMG dealt by 2/5%. This effect stacks.

  • [Shadowcraft] deals 5%/10% more damage. This effect stacks.

  • Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.

  • [Curse] dealt lasts for 1/2 seconds longer. This effect stacks.

  • [Injure] dealt lasts for 1/2 seconds longer. This effect stacks

Pros & Cons
Pros

  • Incredible generator of [Shadowcraft] and can effectively increase its damage and his own with resonance upgrades.

  • Can apply [Fetter] or [Imprison], interrupting enemy targets.

  • Will automatically destroy Black Cards and convert them into cost thanks to Joshua’s Resonance 1.

Cons

  • You don’t really see how much Shadowcraft contributes to DMG records.

  • [Revelation] can be a net negative if you cannot generate cost after using it.

Ratings
T0

General Performance (Global)

Best Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Joshua present within in all content available in the game.

Team 25

Joshua Premium

Mode: Combat

About the team
Overall Rating

★★★★★

Complexity

★★★

Team Cost

★★★

Comment

Consistent generation of [Shadowcraft] and fast use of [Darkest Hour]. Disables [Dark Tide] for cost generation when shuffling.
If still struggling with cost can change Arina into Aoba (Awakening 1).
This team offers great damage mitigation thanks to having two healers and a Shielder.

Team Code
Team 26

Joshua Budget

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★★★

Team Cost

★★★

Comment

A budget option can enable [Dark Tide] as we are using Aoba for generating cost.

Team Code
Team 27

Margiela Shadowcraft

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★★★

Team Cost

★★★★★

Comment

Involves a lot of purple card spamming, which will also make Margiela spam her ultimate. Joshua, Verlaine and Arcana for cost generation, the former two are also sub-DPSes. Suen for more [Shadowcraft], Healing and Frontline. Extremely cost heavy, so get Using [Leader Skill] restores 0.2/0.3 Cost. affix on Anita equipments.

Team Code
Team 35

Joshua Main DPS

Mode: Combat

About the team
Overall Rating

★★★★★

Complexity

★★★★★

Team Cost

★★★★

Comment

A team that optimizes Nova and Supernova generation alongside stacking Shadowcraft. It's well balanced in terms of Card Draw and Cost Generation, making it a bit faster than the usual Shadowcraft teams, however, it lacks healing. You can try swapping Stella for Arcana and/or Margiella for Suen if needed.

Team Code
Additional information

For more information about team building, check the guide below: