Honkai: Star RailHookBuild and Guide

Character
Introduction

Hook is a 4 character from the Fire element who follows the Path of Destruction.

Who am I? Heh, I'm the boss around here, you can call me... Pitch-Dark Hook the Great! Don't underestimate her, she's the boss of The Moles adventure squad! If you stand out on your adventure, maybe Pitch-Dark Hook the Great will invite you to join The Moles. You'll have to find out for yourself what kind of experience that would be~

To learn more about Hook check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

This character has no video guide yet.

Last updated

Hook build details and review have been last updated on February 29th, 2024.

To learn more about Hook check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF Statistics

Calculations

Profile

Skills
Basic ATK

Hehe! Don't Get Burned!

Single Target

Lv. 1

Energy gain: 20

Break: 30

Deals Fire DMG equal to #1[i]% of Hook's ATK to a single enemy.
Skill

Hey! Remember Hook?

Single Target

Lv. 1

Energy gain: 30

Break: 60

Deals Fire DMG equal to #1[i]% of Hook's ATK to a single enemy. In addition, there is a #2[i]% base chance to inflict Burn for #3[i] turn(s). When afflicted with Burn, enemies will take Fire DoT equal to #4[i]% of Hook's ATK at the beginning of each turn.
Skill(Enhanced)

Hey! Remember Hook?

Blast

Lv. 1

Energy gain: 30

Break: 60 + 30 adjacent

Deals Fire DMG equal to #1[i]% of Hook's ATK to a single enemy, with a #2[i]% base chance to Burn them for #3[i] turn(s). Additionally, deals Fire DMG equal to #5[i]% of Hook's ATK to enemies adjacent to it. When afflicted with Burn, enemies will take Fire DoT equal to #4[i]% of Hook's ATK at the beginning of each turn.
Ultimate

Boom! Here Comes the Fire!

Single Target | 120 energy cost

Lv. 1

Energy gain: 5

Break: 90

Deals Fire DMG equal to #1[i]% of Hook's ATK to a single enemy. After using Ultimate, the next Skill to be used is Enhanced, which deals DMG to a single enemy and enemies adjacent to it.
Talent

Ha! Oil to the Flames!

Enhance

Lv. 1

Energy gain: 0

Break: -

When attacking a target afflicted with Burn, deals Additional Fire DMG equal to #1[i]% of Hook's ATK and regenerates #2[i] extra Energy.
Technique

Ack! Look at This Mess!

Energy gain: 0

Break: 60

Immediately attacks the enemy. Upon entering battle, Hook deals Fire DMG equal to #4[i]% of her ATK to a random enemy. In addition, there is a #1[i]% base chance to inflict Burn on every enemy for #3[i] turn(s). When afflicted with Burn, enemies will take Fire DoT equal to #2[i]% of Hook's ATK at the beginning of each turn.
Major Traces
A2Major trace

Innocence

Hook restores HP equal to 5% of her Max HP whenever her Talent is triggered.
A4Major trace

Naivete

The chance to resist Crowd Control Debuffs increases by 35%.
A6Major trace

Playing With Fire

When using her Ultimate, Hook has her action Advanced Forward by 20% and Hook additionally regenerates 5 Energy.
Minor Traces (total)
ATK
ATK
+28%
HP
HP
+18%
CRIT DMG
CRIT DMG
+13.3%
Eidolons
E1

Early to Bed. Early to Rise

Eidolon 1

Enhanced Skill deals 20% increased DMG.

E2

Happy Tummy. Happy Body

Eidolon 2

Extends the duration of Burn caused by Skill by 1 turn(s).

E3

Don’t Be Picky. Nothing’s Icky

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.

E4

It's Okay to Not Know

Eidolon 4

When Talent is triggered, there is a 100% base chance to Burn enemies adjacent to the target enemy, equivalent to that of Skill.

E5

Let the Moles' Deeds Be Known

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Always Ready to Punch and Kick

Eidolon 6

Hook deals 20% more DMG to enemies inflicted with Burn.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1340
ATK
ATK
617
DEF
DEF
352
Speed
Speed
94
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 246400
  • Ancient Part
    Ancient Part
    x 12
  • Ancient Spindle
    Ancient Spindle
    x 13
  • Endotherm Chitin
    Endotherm Chitin
    x 50
  • Ancient Engine
    Ancient Engine
    x 12
CV
ENG
Felecia Angelle
JPN
Tokui Sora (徳井青空)
CN
-
KR
-
Gallery

Review

Review (By Sushou)

Hook is a mostly single-target focused damage dealer with some occasional Blast AoE thrown in. She is focused on inflicting Burn on enemies and then dealing increased damage against them, while also recovering some HP for herself and even regenerating some extra Energy. Her infrequent AoE results in her being more of an honorary Hunt unit, rather than a fully fledged Destruction character.

We’ve got characters like Qingque that are ‘Erudition’ in point size 50 inverted commas, and then we’ve got Hook who is ‘Destruction question mark?’ and doesn’t really seem to be doing Destruction things as well as she probably should do. Even still, she’s a decent damage dealer and a relatively accessible source of Fire DMG.

Hook’s Skill deals up to 240% ATK to a single enemy and has a 100% base chance to Burn them for 2 turns, with the Burn dealing 65% ATK at the start of each turn. This Skill has an Enhanced version after using her Ultimate that deals up to 280% ATK to a single enemy and 80% ATK to adjacent foes, with the same Burn chance and damage.

Her Ultimate deals up to 400% ATK to a single enemy and Enhances her next Skill. That’s it, that’s all it does. Would have been nice for it to be AoE but at least it has a good damage multiplier. It also has an average Energy cost of 120 meaning it’s up more than you’d think, especially when factoring in Hook’s Talent. Hook’s Talent will deal additional Fire DMG of up to 100% ATK when Hook attacks a target afflicted with Burn, and will also regenerate 5 extra Energy. 

With this, it’s plain to see that Hook is really not that complicated of a character, perhaps even to her detriment in some regards. What I mean by this is that there’s nothing to really optimise or play around with. Our collective galaxybrains are mostly useless here since Hook’s kit really is just this simple. Her upsides and downsides are as presented, and that’s a little unfortunate since it results in her potential being really quite low by comparison to other characters.

There can be no new support character that is beneficial to Hook’s performance without also always being better for other damage dealers. She’s a competent dps, but with her being quote unquote ‘Destruction’ and more like a Hunt character, she naturally struggles in many of the scenarios we see in the endgame these days. If there’s ever a Fire-weak Boss that needs to be pounded into the ground, then Pitch Dark Hook the Great will undoubtedly have a good time against them — provided they don’t summon reinforcements all the time. 

Hook’s Bonus Ability Traces definitely help out quite a bit with her performance but are really equally as boring as the rest of her kit. A2 restores 5% Max HP to Hook whenever her Talent is triggered, A4 increases the chance to resist Crowd Control debuffs by 35%, and A6 will Action Advance Hook by 20% when using her Ultimate, and additionally restore an extra 5 Energy.

It’s a lot of extra Energy coming Hook’s way for just playing the game as you normally would, and it definitely contributes a fair bit to even more frequent Ultimates, thus reducing the downtime on her only source of AoE in her Enhanced Skill. Especially if you include teammates like Tingyun or Huohuo with Hook, you can end up getting extraordinarily frequent Ultimates that are dealing 500% ATK with her Talent included. It’s definitely nothing to scoff at, and Hook’s base stats are also surprisingly good.

With Eidolons, Hook’s performance actually goes up a fair bit. E1 grants a 20% DMG bonus to her Enhanced Skill, and E2 extends the duration of her Skill’s Burn by 1 turn. This leads to greatly increased consistency especially since you’re not likely to be building for Effect Hit Rate on purpose on Hook. E4 continues the trend by having a 100% base chance to burn adjacent enemies whenever her Talent is triggered, and finally E6 caps things off with a 20% DMG bonus against Burned enemies.

She’s definitely one of the forgotten characters of this game, and it’s a bit unfortunate because she’s really not bad at all. It’s just that there are plenty of characters that are better. If Hook was given out for free to players like Qingque or more recently Lynx, I think people would be much more likely to actually use her, especially since there aren’t really many strong accessible Fire units, even more so early on. What, you’re gonna bring Fire Trailblazer as your solo damage option to the endgame? Yeah, good luck with that, I literally tried that already buddy. I’ll give you one guess as to how it turned out.

If you’re lacking a Fire option but are sitting by an unlevelled Hook with potentially even E6, I may even recommend using her until you get something better. You may even be pleasantly surprised by her performance.

Pros & Cons
Pros

  • Great single-target damage output,

  • Lots of free Energy from her kit,

  • Faster than you may expect due to Action Advance from A6,

  • High single-target Toughness damage.

Cons

  • Not really a Destruction unit in any way, more like a Hunt with occasional AoE,

  • Reliant on Burn to land for maximum power,

  • Can’t really be optimised beyond her apparent strength,

  • More and better generalist characters exist.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
Eidolon 0

C

MoC

C

PF

Eidolon 6

C

MoC

C

PF

Build and teams

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority. If a characters uses the Pioneer Diver of Dead Waters, the 100% uptime marking means that they can easily apply the debuff with their skills to activate the 100% bonus to Crit Rate / Crit.

Best Relic Sets

106.91%

100% uptime

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

100%

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

98.32%

(2)

Increases Fire DMG by 10%.

(4)

Increases the wearer's Skill DMG by 12%. After unleashing Ultimate, increases the wearer's Fire DMG by 12% for next attack.

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

97.77%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

96.79%

(2)

Increases Fire DMG by 10%.

(4)

Increases the wearer's Skill DMG by 12%. After unleashing Ultimate, increases the wearer's Fire DMG by 12% for next attack.

95.38%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

Best Planetary Sets

103.23%

160 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

100.20%

135 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

100%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

98.21%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

96.94%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

Best Stats
Body
CRIT Rate
CRIT Rate
CRIT DMG
CRIT DMG
Feet
Speed
Speed
ATK
ATK%
Planar Sphere
Fire DMG
Fire DMG
ATK
ATK%
Link Rope
ATK
ATK%
Substats:

SPD (breakpoint) > CRIT RATE = CRIT DMG > ATK%

Recommended endgame stats
  • HP: 3500+

  • DEF: 700 - 800+

  • ATK: 2400 - 2800+

  • CRIT RATE: 60% - 70%+

  • CRIT DMG: 120% - 140%+

  • SPD: Base Speed (Hyperspeed Sparkle/Bronya) / 134 (Recommended) / 143

Build comments

This is your typical DPS build that focuses on the holy trifecta - ATK, Crit Rate, and Crit DMG. For every 1% of Crit try to have 2% of Crit DMG.

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

100%

Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).

Source: Herta's Store

Assumes you maintain the full 4 attack stacks (64% ATK) at all times and maintain the weakness break bonus 50% of the time. In fights where this is not the case for the majority of the duration its damage will be lower.

93.88%

Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).

Source: Herta's Store

On the Fall of An Aeon with 0% uptime is calculated assuming you maintain the full 4 attack stacks (64% ATK) at all times and the weakness break bonus is never active - which is the case in most fights the enemy is not vulnerable to the wearer of the Cone.

93.04%

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12/15/18/21/24% for 3 turn(s).

Source: Stellar Warp

Assumes to have 100% uptime of its on-kill buff at all times. In fights where this is not the case for the majority of the duration, its damage will be lower.

92.74%

When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12/15/18/21/24%.

Source: Stellar Warp

Assumes to have 100% uptime of all 3 components of its buff requiring a Basic ATK, Skill and Ultimate. In fights where this is not the case for the majority of the duration its damage will be lower.

88.30%

Increases the wearer's ATK by 10/12.5/15/17.5/20%, and increases their DMG to enemies afflicted with Burn or Bleed by 16/20/24/28/32%. This also applies to DoT.

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

Assumes enemy always has a Bleed or Rurn applied to them at all times for the damage bonus. In fights where this is not the case for the majority of the duration its damage will be lower.

84.66%

When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12/15/18/21/24%.

Source: Stellar Warp

Assumes to have 100% uptime of 2 components of its buff requiring two of Basic ATK, Skill and Ultimate. In fights where this is not the case for the majority of the duration its damage will be lower.

83.37%

Increases DMG dealt by the wearer by 20/25/30/35/40%. The wearer also deals an extra 20/25/30/35/40% of DMG to enemies with a higher HP percentage than the wearer.

Source: Stellar Warp

Assumes to only have its base 40% damage increase active as enemies almost always have higher lower HP than your units. In fights where this is not the case and your units end up at lower HP than the enemy its performance will increase.

79.26%

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12/15/18/21/24% for 3 turn(s).

Source: Stellar Warp

Assumes to have 0% uptime of its on-kill buff.

Traces priority
Skills priority:

Skill > Ultimate > Talent > Basic

Major Traces priority:

Playing With Fire (A6) > Innocence (A2) > Naivete (A4)

Synergy

Hook synergies aren't available yet.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

Rank 2156

App. rate: 0%

Avg. cycles: 99.99

Hook
Fire
Sparkle
Quantum
Tingyun
Lightning
Huohuo
Wind

Rank 2156

App. rate: 0%

Avg. cycles: 99.99

Hook
Fire
Bronya
Wind
Pela
Ice
Huohuo
Wind

Rank 2156

App. rate: 0%

Avg. cycles: 10

Kafka
Lightning
Hook
Fire
Hanya
Physical
Bailu
Lightning

Rank 2156

App. rate: 0%

Avg. cycles: 99.99

Hook
Fire
Asta
Fire
Silver Wolf
Quantum
Fu Xuan
Quantum

Rank 2156

App. rate: 0%

Avg. cycles: 10

Hook
Fire
Guinaifen
Fire
Pela
Ice
Luocha
Imaginary

Rank 2156

App. rate: 0%

Avg. cycles: 7

Hook
Fire
Guinaifen
Fire
Asta
Fire
Trailblazer (Fire)
Fire

Rank 2156

App. rate: 0%

Avg. cycles: 10

Hook
Fire
Guinaifen
Fire
Asta
Fire
Huohuo
Wind

Rank 2156

App. rate: 0%

Avg. cycles: 12

Seele
Quantum
Hook
Fire
Natasha
Physical
Trailblazer (Fire)
Fire

Rank 2156

App. rate: 0%

Avg. cycles: 99.99

Hook
Fire
Himeko
Fire
Asta
Fire
Ruan Mei
Ice

Rank 2156

App. rate: 0%

Avg. cycles: 5

Hook
Fire
Guinaifen
Fire
Ruan Mei
Ice
Bailu
Lightning
Video guides

Hook guide videos aren't available yet.

MoC/PF Statistics

MoC 2.0.2 / PF 2.0.2

This section contains information about Hook performance in the latest Memory of Chaos cycle (2.0.1) and latest Pure Fiction (2.0.2), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 20.03.2024 and the data below is based on 14231 accounts (8848 random we have scanned and 5383 self-reported). We have scanned 1.1 million accounts in EU, NA and Asia regions and out of those, 8848 cleared MoC 1, 5238 cleared MoC 10, and 3900 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 09.03.2024 and the data below is based on 10735 accounts (5628 random we have scanned and 5107 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 10735 cleared Pure Fiction 1, 9254 cleared Pure Fiction 4 and were included in our statistics.

If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF Stats Form
Usage rate (MoC)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC)

This section lists the characters that were most commonly paired with Hook in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Hook in the current phase of Pure Fiction.

Eidolons

Eidolons data comes from players we have scanned who used Hook in the current MoC cycle (8) or in the current PF cycle (2) and had the character placed in their Profile.

0%

99.99 cyc.

Eidolon 0

0%

99.99 cyc.

Enhanced Skill deals 20% increased DMG.

0%

99.99 cyc.

Extends the duration of Burn caused by Skill by 1 turn(s).

0%

99.99 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.

0%

99.99 cyc.

When Talent is triggered, there is a 100% base chance to Burn enemies adjacent to the target enemy, equivalent to that of Skill.

0%

99.99 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

66.67%

99.99 cyc.

Hook deals 20% more DMG to enemies inflicted with Burn.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Hook in the current MoC cycle (8) or in the current PF cycle (2) and had the character placed in their Profile.

33.33%

99.99 cyc.

Increases the wearer's ATK by 10/12.5/15/17.5/20%, and increases their DMG to enemies afflicted with Burn or Bleed by 16/20/24/28/32%. This also applies to DoT.

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

33.33%

99.99 cyc.

Increases the wearer's ATK by 24/28/32/36/40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8/9/10/11/12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24/28/32/36/40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

Source: Stellar Warp

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Hook in the current MoC cycle (8) or in the current PF cycle (2) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

33.33%

(2)

Increases Wind DMG by 10%.

(4)

After the wearer uses Ultimate, their action is Advanced Forward by 25%.

33.33%

(2)

Increases Fire DMG by 10%.

(4)

Increases the wearer's Skill DMG by 12%. After unleashing Ultimate, increases the wearer's Fire DMG by 12% for next attack.

Planetary Sets

33.33%

(2)

Increases the wearer's DEF by 15%. When the wearer's Effect Hit Rate is 50% or higher, the wearer gains an extra 15% DEF.

33.33%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Hook in the current MoC cycle (8) or in the current PF cycle (2) and had the character placed in their Profile.

Main stats
Body
CRIT Rate
CRIT Rate
- 66.67%
Feet
Speed
Speed
- 38.09%
ATK
ATK
- 28.57%
Planar Sphere
Fire DMG
Fire DMG
- 38.09%
ATK
ATK
- 28.57%
Link Rope
ATK
ATK
- 57.14%
Energy Regen
Energy Regen Rate
- 9.53%
Average stats
Average stats
HP
HP
- 2501.56
ATK
ATK
- 2093.97
DEF
DEF
- 616.5
Speed
Speed
- 78.31
CRIT Rate
CRIT Rate
- 51.22%
CRIT DMG
CRIT DMG
- 93.28%
Fire DMG
Fire DMG
- 18.62%
Energy Regen
Energy Regen Rate
- 1.85%
Effect RES
Effect RES
- 9.42%
Effect HIT Rate
Effect HIT Rate
- 4.98%
Break Effect
Break Effect
- 13.83%
Average sub stats
Average sub stats
HP
HP
- 7.73%
ATK
ATK
- 9.79%
DEF
DEF
- 13.42%
Speed
Speed
- 5.04
CRIT Rate
CRIT Rate
- 20.95%
CRIT DMG
CRIT DMG
- 43.63%
Effect RES
Effect RES
- 9.42%
Effect HIT Rate
Effect HIT Rate
- 4.98%
Break Effect
Break Effect
- 13.83%
Other stats
Average stats
Character level - 53.33
Light Cone level - 53.33
Basic level - 3.33
Skill level - 7.81
Ultimate level - 7.71
Talent level - 7.71

Calculations

Damage Output

The simulation showcases characters damage potential in the 8 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 8 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results). This removes any specific cut off point 850 AV, 750 AV etc, from impacting the results.

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,
  • Enemies speed is set to 134,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass),
    • Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.
Hook in 1 Target scenario
Hook in 3 Targets scenario

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).

Source: Herta's Store

Relic Set

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

Planetary Sets

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

Relic Stats
Body
CRIT Rate
CRIT Rate
Feet
Speed
Speed
Planar Sphere
Fire DMG
Fire DMG
Link Rope
ATK
ATK%
Substats:

Crit Rate (29.2%), CRIT DMG (70%), Speed (4.6)