Honkai: Star RailClaraBuild and Guide

Character
Introduction

Clara is a 5 character from the Physical element who follows the Path of Destruction.

A shy young girl with no home, Clara had no choice but to join the prospectors to survive. She inadvertently reactivated a dormant relic from a past civilization — the robot Svarog. "To have a family." This is Clara's response when asked what she wishes for most. Before long, the usually self-servicing prospectors were united as one under the leadership of Svarog. Around the same time, a mysterious prospector was spotted in the Fragmentum, a red-hooded specter adept at retrieving rare relics from the most dangerous places.

Terrified prospectors call this ghostly figure... the Bloody Rabbit.

To learn more about Clara check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Clara has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Clara build details and review have been last updated on February 25th, 2024.

To learn more about Clara check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF Statistics

Calculations

Profile

Skills
Basic ATK

I Want to Help

Single Target

Lv. 1

Energy gain: 20

Break: 30

Deals Physical DMG equal to #1[i]% of Clara's ATK to a single enemy.
Skill

Svarog Watches Over You

AoE

Lv. 1

Energy gain: 30

Break: 30

Deals Physical DMG equal to #1[i]% of Clara's ATK to all enemies, and additionally deals Physical DMG equal to #2[i]% of Clara's ATK to enemies marked by Svarog with a Mark of Counter. All Marks of Counter will be removed after this Skill is used.
Ultimate

Promise, Not Command

Enhance | 110 energy cost

Lv. 1

Energy gain: 5

Break: -

After Clara uses Ultimate, DMG dealt to her is reduced by an extra #4[i]%, and she has greatly increased chances of being attacked by enemies for #3[i] turn(s). In addition, Svarog's Counter is enhanced. When an ally is attacked, Svarog immediately launches a Counter, and its DMG multiplier against the enemy increases by #2[i]%. Enemies adjacent to it take 50% of the DMG dealt to the target enemy. Enhanced Counter(s) can take effect #5[i] time(s).
Talent

Because We're Family

Single Target

Lv. 1

Energy gain: 5

Break: 30 + 30 adjacent

Under the protection of Svarog, DMG taken by Clara when hit by enemy attacks is reduced by #3[i]%. Svarog will mark enemies who attack Clara with his Mark of Counter and retaliate with a Counter, dealing Physical DMG equal to #2[i]% of Clara's ATK.
Technique

A Small Price for Victory

Energy gain: 0

Break: 60

Immediately attacks the enemy. Upon entering battle, the chance Clara will be attacked by enemies increases for #1[i] turn(s).
Major Traces
A2Major trace

Kinship

When attacked, this character has a 35% fixed chance to remove a debuff placed on them.
A4Major trace

Under Protection

The chance to resist Crowd Control Debuffs increases by 35%.
A6Major trace

Revenge

Increase Svarog's Counter DMG by 30%.
Minor Traces (total)
ATK
ATK
+28%
Physical DMG
Physical DMG
+14.4%
HP
HP
+10%
Eidolons
E1

A Tall Figure

Eidolon 1

Using Skill will not remove Marks of Counter on the enemy.

E2

A Tight Embrace

Eidolon 2

After using the Ultimate, ATK increases by 30% for 2 turn(s).

E3

Cold Steel Armor

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.

E4

Family’s Warmth

Eidolon 4

After Clara is hit, the DMG taken by Clara is reduced by 30%. This effect lasts until the start of her next turn.

E5

A Small Promise

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Long Company

Eidolon 6

After other allies are hit, Svarog also has a 50% fixed chance to trigger a Counter on the attacker and mark them with a Mark of Counter. When using Ultimate, the number of Enhanced Counters increases by 1.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1319
ATK
ATK
737
DEF
DEF
485
Speed
Speed
90
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Ancient Part
    Ancient Part
    x 15
  • Ancient Spindle
    Ancient Spindle
    x 15
  • Broken Teeth of Iron Wolf
    Broken Teeth of Iron Wolf
    x 65
  • Ancient Engine
    Ancient Engine
    x 15
CV
ENG
Emily Sun
JPN
Hidaka Rina (日高里菜)
CN
Zisu (紫苏九月)
KR
김예림
Gallery

Review

Review (By Sushou)

Clara is a strong retaliation-based DPS character. She has inherent damage reduction and will immediately counterattack enemies that hit her with a follow-up attack. Enemies countered will be marked and will take double damage from her Skill. Her Ultimate increases her damage reduction and greatly increases the likelihood of her getting attacked, as well as temporarily boosting her counters further.

Clara has not changed much since the launch of the game, but opinions surrounding her have. Nowadays it’s not a surprise to hear people say Clara is one of the best standard 5-star characters and is even competitive with some limited 5-stars as well. She’s a straightforward and strong unit.

The biggest source of damage comes from her Talent. Clara has a passive 10% damage reduction and enemies that hit her will get shot by Svarog. This counter deals up to 160% ATK and counts as a follow-up attack. It has no cooldown whatsoever and costs nothing, meaning that Clara gets increasing damage against faster-acting enemies. Each counter also regenerates 5 Energy.

Her Skill deals up to 120% ATK to all enemies on the field. Enemies that are countered get a status called Mark of Counter which doubles the damage they take from Clara’s next Skill. All Marks are removed after the Skill is used. As a true AoE ability, this is a very rare thing for a Destruction character to have, especially because of how strong it actually ends up being. 120% ATK to all enemies is already above average for an AoE Skill among Erudition units, but being able to potentially get 240% ATK out of it against all enemies is exceptional. This makes it good even in single-target scenarios, but it makes it an absolute force to be reckoned with in multi-target situations.

Clara’s Ultimate increases her Talent’s damage reduction by up to an extra 25% and greatly increases the chance of enemies targeting her. Both of these effects have a 2 turn duration. In addition to this, Svarog’s counter is enhanced and has its damage doubled to 320% ATK, as well as converting it into a Blast AoE that splashes 160% ATK to adjacent foes. This can occur for 2 counters before reverting to the usual counter.

These Enhanced counters can end up dealing up to 640% ATK if hitting 3 targets, and entirely outside of Clara’s turn. While you only get 2 Enhanced counters per Ultimate usage, the other effects of the Ultimate last the full 2 turns, meaning it is likely you will get many more normal counters off before the increased aggro wears off. The damage reduction also goes a long way to guaranteeing that Clara doesn’t just fall over while taking all these enemy attacks.

This Ultimate has a below-average cost of 110 Energy, which is important because of the way Clara is played; Clara wants to be hit as often as possible and wants to make maximum use of her Ultimate’s secondary effects, and as such she wants to remain at her default SPD — the absolute lowest base SPD in the game at 90. With the Energy she receives from getting hit and the Energy she gets from her counters, it is not uncommon to maintain a near 100% uptime on her Ultimate’s effects, especially when facing the stronger and faster enemies encountered in the end game.

This does also imply that slow enemies are something of a hurdle for Clara, as well as enemies that do not always attack on their turn. It’s not a huge deal most of the time because the few enemies who fit these descriptions aren’t Physical weak, but it is something you need to keep in mind.

The same note as before still applies; because Clara wishes to be the sole target for enemies, she does not want to be paired with teammates who are likely to steal aggro from her, such as Gepard or Preservation Trailblazer. This is a lot less of an issue these days as there are plenty of fantastic sustain options available that do not interfere with Clara’s pseudo-tanking ability.

The most accessible of these is Lynx, and Lynx’s Skill specifically increases the aggro that Preservation and Destruction units have. Clara fits the description of the latter, and her extremely low base SPD coupled with infinite counters makes for highly efficient use of ally buffs, and so both Clara and Lynx have high synergy with each other. Luocha as well is very efficient and can turn Clara into a sort of teamwide healer thanks to the frequency of her counters coupled with the healing field of Abyss Flower.

However, even more impressive of a pair is Huohuo. Huohuo can give Energy to the whole team and her method of healing makes it very difficult for Clara to ever die. In addition to this, Huohuo has plentiful cleanses meaning that it is also far easier for Clara to shake off pesky crowd control effects that would otherwise prevent any counters from going out. Add all of this on top of Huohuo’s 40% ATK buff that Clara can also make extremely efficient use of, and Huohuo pretty much becomes Clara’s best sustain teammate.

Clara’s Bonus Traces are boring but effective. A2 has a 35% fixed chance to remove a debuff on her whenever she’s attacked, making it possible to circumvent anything from annoying DMG Down debuffs to debilitating crowd control effects, though do keep in mind it will not prevent the application of any of these, it’ll only take effect after the next hit. A4 expounds on this by giving a 35% resistance to crowd control effects. Finally, A6 provides an unconditional 30% DMG bonus to all Svarog counters, significantly improving her damage even more.

As a standard 5-star character it is not unlikely to get Eidolons for Clara over time. None of them are really necessary for Clara to excel but I do want to point out E1 as a very high value pickup. E1 makes Marks of Counter permanent, meaning after the first time an enemy gets countered, they will forever take double damage from Clara’s Skill, which is unsurprisingly, very very powerful, and also helps improve the overall consistency of the Skill’s damage.

There is a slight degree of variance in Clara’s damage output due to her needing to be hit, but even the low end is quite competitive, and the higher end is honestly somewhat frightening. My initial prediction ended up being mostly true — Clara has stayed very useful throughout everything thus far, and I’m willing to wager once more that this will continue to be the case.

Pros & Cons
Pros

  • Extremely high damage ceiling,

  • Destroys both single-target and AoE,

  • Very durable DPS character,

  • Most of her damage is outside of her turns meaning she makes great use of buffs.

Cons

  • Damage output has a degree of variance,

  • Backloaded damage profile,

  • Struggles against slow enemies and non-aggressive enemies.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with a F2P cone.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
A

MoC

A

PF

Build and teams

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority. If a characters uses the Pioneer Diver of Dead Waters, the 100% uptime marking means that they can easily apply the debuff with their skills to activate the 100% bonus to Crit Rate / Crit.

Best Relic Sets

100%

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

98.06%

(2)

Increases Max HP by 12%.

(4)

When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

98.02%

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

97.43%

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

96.07%

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

95.40%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

Best Planetary Sets

100%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

99.91%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

97.25%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

Best Stats
Body
CRIT Rate
CRIT Rate
CRIT DMG
CRIT DMG
Feet
ATK
ATK%
Planar Sphere
Physical DMG
Physical DMG
ATK
ATK%
Link Rope
ATK
ATK%
Substats:

SPD (breakpoint if desired) = CRIT RATE = CRIT DMG > ATK%

Recommended endgame stats
  • HP: 3200+

  • DEF: 800 - 900+

  • ATK: 3200 - 3600+

  • CRIT RATE: 60% - 70%+

  • CRIT DMG: 120% - 140%+

  • SPD: 90 / 100 (Long Fights)

Build comments

This is your typical DPS build that focuses on the holy trifecta - ATK, Crit Rate, and Crit DMG. For every 1% of Crit try to have 2% of Crit DMG.

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

102.88%

Increases the wearer's CRIT Rate by 18/21/24/27/30%. When the wearer uses their Basic ATK, they will gain 1 stack of Dragon's Call for 2 turns. Each stack of Dragon's Call increases the wearer's ATK by 18/21/24/27/30% and Energy Regeneration Rate by 6/7/8/9/10%. Dragon's Call can be stacked up to 2 times.

Source: Event Warp (limited)

Assumes Dragon's Roar stacks are maintained at all times. The rotation of Clara has been altered, adding a Basic Attack as required to keep the buff active. Failing to establish the buff of this Cone quickly or maintaining the stacks will lower this Cone's performance.

100%

Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).

Source: Herta's Store

Assumes you maintain the full 4 attack stacks (64% ATK) at all times and maintain the weakness break bonus 50% of the time. In fights where this is not the case for the majority of the duration its damage will be lower.

96.77%

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12/15/18/21/24% for 3 turn(s).

Source: Stellar Warp

Assumes to have 100% uptime of its on-kill buff at all times. In fights where this is not the case for the majority of the duration, its damage will be lower.

96.74%

Increases the wearer's ATK by 24/28/32/36/40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8/9/10/11/12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24/28/32/36/40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

Source: Stellar Warp

Offers free ATK% and DMG% on top that is easy to activate and a nice safety net due to the self-healing on top

95.47%

Increases the wearer's CRIT rate by 18/21/24/27/30% and increases their Max HP by 18/21/24/27/30%. When the wearer is attacked or consumes their own HP, their DMG increases by 24/28/32/36/40%. This effect is removed after the wearer uses an attack.

Source: Event Warp (limited)

Helps achieve good CRIT Ratio and makes Clara chunkier, but at the cost of ATK%. Offers same DMG% bonus as Something Irreplaceable, but it gets removed right after Clara uses her Counter - so compared to SI, the bonus doesn't get applied to her Skill.

93.98%

Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).

Source: Herta's Store

On the Fall of An Aeon with 0% uptime is calculated assuming you maintain the full 4 attack stacks (64% ATK) at all times and the weakness break bonus is never active - which is the case in most fights the enemy is not vulnerable to the wearer of the Cone.

88.56%

Increases DMG dealt by the wearer by 20/25/30/35/40%. The wearer also deals an extra 20/25/30/35/40% of DMG to enemies with a higher HP percentage than the wearer.

Source: Stellar Warp

Assumes to only have its base 40% damage increase active as enemies almost always have higher lower HP than your units. In fights where this is not the case and your units end up at lower HP than the enemy its performance will increase.

81.68%

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12/15/18/21/24% for 3 turn(s).

Source: Stellar Warp

Assumes to have 0% uptime of its on-kill buff.

Traces priority
Skills priority:

Talent > Skill = Ultimate > Basic

Major Traces priority:

Revenge (A6) > Kinship (A2) > Under Protection (A4)

Synergy

Clara synergies aren't available yet.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

Rank 60

App. rate: 0.48%

Avg. cycles: 5.69

Clara
Physical
Sparkle
Quantum
Tingyun
Lightning
Fu Xuan
Quantum

Rank 122

App. rate: 0.25%

Avg. cycles: 6.02

Clara
Physical
Sparkle
Quantum
Tingyun
Lightning
Luocha
Imaginary

Rank 133

App. rate: 0.22%

Avg. cycles: 5.52

Clara
Physical
Sparkle
Quantum
Tingyun
Lightning
Lynx
Quantum

Rank 189

App. rate: 0.15%

Avg. cycles: 6.25

Clara
Physical
Topaz & Numby
Fire
Sparkle
Quantum
Fu Xuan
Quantum

Rank 196

App. rate: 0.14%

Avg. cycles: 7.98

Clara
Physical
Pela
Ice
Tingyun
Lightning
Lynx
Quantum

Rank 196

App. rate: 0.14%

Avg. cycles: 7.83

Clara
Physical
Ruan Mei
Ice
Tingyun
Lightning
Huohuo
Wind

Rank 210

App. rate: 0.13%

Avg. cycles: 7.09

Clara
Physical
Sparkle
Quantum
Tingyun
Lightning
Huohuo
Wind

Rank 210

App. rate: 0.13%

Avg. cycles: 7.47

Clara
Physical
Ruan Mei
Ice
Tingyun
Lightning
Lynx
Quantum

Rank 221

App. rate: 0.12%

Avg. cycles: 7.11

Dan Heng • Imbibitor Lunae
Imaginary
Clara
Physical
Sparkle
Quantum
Luocha
Imaginary

Rank 221

App. rate: 0.12%

Avg. cycles: 6.92

Clara
Physical
Pela
Ice
Tingyun
Lightning
Fu Xuan
Quantum
Video guides

MoC/PF Statistics

MoC 2.0.2 / PF 2.0.2

This section contains information about Clara performance in the latest Memory of Chaos cycle (2.0.1) and latest Pure Fiction (2.0.2), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 20.03.2024 and the data below is based on 14231 accounts (8848 random we have scanned and 5383 self-reported). We have scanned 1.1 million accounts in EU, NA and Asia regions and out of those, 8848 cleared MoC 1, 5238 cleared MoC 10, and 3900 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 09.03.2024 and the data below is based on 10735 accounts (5628 random we have scanned and 5107 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 10735 cleared Pure Fiction 1, 9254 cleared Pure Fiction 4 and were included in our statistics.

If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF Stats Form
Usage rate (MoC)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC)

This section lists the characters that were most commonly paired with Clara in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Clara in the current phase of Pure Fiction.

Eidolons

Eidolons data comes from players we have scanned who used Clara in the current MoC cycle (1262) or in the current PF cycle (2802) and had the character placed in their Profile.

45.8%

7.57 cyc.

Eidolon 0

30.36%

7.24 cyc.

Using Skill will not remove Marks of Counter on the enemy.

16.49%

6.89 cyc.

After using the Ultimate, ATK increases by 30% for 2 turn(s).

5.31%

6.52 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.

1.16%

8 cyc.

After Clara is hit, the DMG taken by Clara is reduced by 30%. This effect lasts until the start of her next turn.

0.32%

2 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

0.55%

5 cyc.

After other allies are hit, Svarog also has a 50% fixed chance to trigger a Counter on the attacker and mark them with a Mark of Counter. When using Ultimate, the number of Enhanced Counters increases by 1.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Clara in the current MoC cycle (1262) or in the current PF cycle (2802) and had the character placed in their Profile.

49.56%

7.17 cyc.

Increases the wearer's ATK by 24/28/32/36/40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8/9/10/11/12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24/28/32/36/40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

Source: Stellar Warp

30.43%

7.13 cyc.

Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).

Source: Herta's Store

5.56%

7.99 cyc.

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12/15/18/21/24% for 3 turn(s).

Source: Stellar Warp

5.31%

8.43 cyc.

Increases DMG dealt by the wearer by 20/25/30/35/40%. The wearer also deals an extra 20/25/30/35/40% of DMG to enemies with a higher HP percentage than the wearer.

Source: Stellar Warp

2.61%

5.32 cyc.

Increases the wearer's CRIT Rate by 18/21/24/27/30%. When the wearer uses their Basic ATK, they will gain 1 stack of Dragon's Call for 2 turns. Each stack of Dragon's Call increases the wearer's ATK by 18/21/24/27/30% and Energy Regeneration Rate by 6/7/8/9/10%. Dragon's Call can be stacked up to 2 times.

Source: Event Warp (limited)

2.59%

8.36 cyc.

Increases the wearer's CRIT rate by 18/21/24/27/30% and increases their Max HP by 18/21/24/27/30%. When the wearer is attacked or consumes their own HP, their DMG increases by 24/28/32/36/40%. This effect is removed after the wearer uses an attack.

Source: Event Warp (limited)

1.12%

6.8 cyc.

When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12/15/18/21/24%.

Source: Stellar Warp

0.91%

7.61 cyc.

Increases the wearer's ATK by 24/30/36/42/48%. Whenever the wearer defeats an enemy, they restore HP equal to 12/15/18/21/24% of their ATK.

Source: Nameless Glory

0.7%

7.5 cyc.

Increases the wearer's ATK by 10/12.5/15/17.5/20%, and increases their DMG to enemies afflicted with Burn or Bleed by 16/20/24/28/32%. This also applies to DoT.

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

0.12%

99.99 cyc.

Increases the wearer's CRIT DMG by 20/23/26/29/32%. When an ally gets attacked or loses HP, the wearer gains 1 stack of Eclipse, up to a max of 3 stack(s). Each stack of Eclipse increases the DMG of the wearer's next attack by 14/16.5/19/21.5/24%. When 3 stack(s) are reached, additionally enables the attack to ignore 12/14/16/18/20% of the enemy's DEF. This effect will be removed after the wearer uses an attack.

Source: Event Warp (limited)

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Clara in the current MoC cycle (1262) or in the current PF cycle (2802) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

44.66%

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

14.58%

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

11.66%

(2)

Increases Max HP by 12%.

(4)

When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

5.3%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

3.04%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

Planetary Sets

82.78%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

4.49%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

3.28%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

1.22%

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

0.52%

(2)

Increases the wearer's CRIT DMG by 16%. When the wearer's current CRIT DMG reaches 120% or higher, after entering battle, the wearer's CRIT Rate increases by 60% until the end of their first attack.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Clara in the current MoC cycle (1262) or in the current PF cycle (2802) and had the character placed in their Profile.

Main stats
Body
CRIT Rate
CRIT Rate
- 71.83%
CRIT DMG
CRIT DMG
- 27.05%
ATK
ATK
- 0.57%
Feet
ATK
ATK
- 91.11%
Speed
Speed
- 6.89%
DEF
DEF
- 1.01%
Planar Sphere
Physical DMG
Physical DMG
- 95.04%
ATK
ATK
- 4.19%
HP
HP
- 0.25%
Link Rope
ATK
ATK
- 87.17%
Energy Regen
Energy Regen Rate
- 10.1%
Break Effect
Break Effect
- 1.01%
Average stats
Average stats
HP
HP
- 3743
ATK
ATK
- 3533.41
DEF
DEF
- 1053.25
Speed
Speed
- 92.6
CRIT Rate
CRIT Rate
- 64.05%
CRIT DMG
CRIT DMG
- 131.15%
Physical DMG
Physical DMG
- 57.29%
Energy Regen
Energy Regen Rate
- 1.96%
Effect RES
Effect RES
- 11.5%
Effect HIT Rate
Effect HIT Rate
- 9.49%
Break Effect
Break Effect
- 16.31%
Average sub stats
Average sub stats
HP
HP
- 13.2%
ATK
ATK
- 15.18%
DEF
DEF
- 14.69%
Speed
Speed
- 2.3
CRIT Rate
CRIT Rate
- 27.29%
CRIT DMG
CRIT DMG
- 63.51%
Effect RES
Effect RES
- 11.41%
Effect HIT Rate
Effect HIT Rate
- 9.49%
Break Effect
Break Effect
- 16.7%
Other stats
Average stats
Character level - 79.88
Light Cone level - 79.16
Basic level - 4.69
Skill level - 9.13
Ultimate level - 9.53
Talent level - 9.61

Calculations

Damage Output

The simulation showcases characters damage potential in the 8 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 8 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results). This removes any specific cut off point 850 AV, 750 AV etc, from impacting the results.

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,
  • Enemies speed is set to 134,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass),
    • Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.
Clara in 1 Target scenario
Clara in 3 Targets scenario

Disclaimer for this particual calculations:

Clara damage output heavily depends on getting hit. The calculations assume she gets hit twice per turn and if the number increases, so will her damage output.

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).

Source: Herta's Store

Relic Set

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

Planetary Sets

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

Relic Stats
Body
CRIT Rate
CRIT Rate
Feet
ATK
ATK%
Planar Sphere
Physical DMG
Physical DMG
Link Rope
ATK
ATK%
Substats:

Crit Rate (20.4%), CRIT DMG (78.8%), Speed (9.2)