Honkai: Star RailJingliuBest build, teams and other guides

Character
Introduction

Jingliu is a 5 character from the Ice element who follows the Path of Destruction.

One of the legendary heroes making up the High-Cloud Quintet, and bestowed with the title "Transcendent Flash." Having ascended beyond mortal concepts of victory, she chose to walk a different path to obtain the power capable of slaying gods. Thereafter, one Sword Champion of the Luofu was removed from the Xianzhou's records, and one traitor erased from the annuals was added.

To learn more about Jingliu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Jingliu has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Jingliu build details and review have been last updated on April 18th, 2024.

To learn more about Jingliu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF Statistics

Calculations

Profile

Skills
Basic ATK

Lucent Moonglow

Single Target

Lv. 1

Energy gain: 20

Break: 30

Deals Ice DMG equal to #1[i]% of Jingliu's ATK to a single enemy.
Skill

Transcendent Flash

Single Target

Lv. 1

Energy gain: 20

Break: 60

Deals Ice DMG equal to #1[i]% of Jingliu's ATK to a single enemy and obtains #2[i] stack(s) of Syzygy.
Skill(Enhanced)

Moon On Glacial River

Blast

Lv. 1

Energy gain: 30

Break: 60 + 30 adjacent

Deals Ice DMG equal to #1[i]% of Jingliu's ATK to a single enemy, and deals Ice DMG equal to #3[i]% of Jingliu's ATK to adjacent enemies. Consumes #2[i] stack(s) of Syzygy. Using this ability does not consume Skill Points.
Ultimate

Florephemeral Dreamflux

Blast | 140 energy cost

Lv. 1

Energy gain: 5

Break: 60 + 60 adjacent

Deals Ice DMG equal to #1[i]% of Jingliu's ATK to a single enemy, and deals Ice DMG equal to #3[i]% of Jingliu's ATK to any adjacent enemies. Gains #2[i] stack(s) of Syzygy after attack ends.
Talent

Crescent Transmigration

Enhance

Lv. 1

Energy gain: 5

Break: -

When Jingliu has #5[i] stack(s) of Syzygy, she enters the Spectral Transmigration state with her Action Advanced by #6[i]% and her CRIT Rate increases by #7[i]%. Then, Jingliu's Skill "Transcendent Flash" becomes enhanced and turns into "Moon On Glacial River," and becomes the only ability she can use in battle. When Jingliu uses an attack in the Spectral Transmigration state, she consumes HP from all other allies equal to #2[i]% of their respective Max HP (this cannot reduce allies' HP to lower than 1). Jingliu's ATK increases by #3[i]% of the total HP consumed from all allies in this attack, capped at #4[i]% of her base ATK, lasting until the current attack ends. Jingliu cannot enter the Spectral Transmigration state again until the current Spectral Transmigration state ends. Syzygy can stack up to 3 times. When Syzygy stacks become 0, Jingliu will exit the Spectral Transmigration state.
Technique

Shine of Truth

Impair

Energy gain: 0

Break: -

After using this Technique, creates a dimension around Jingliu that lasts for #3[i] seconds, and all enemies in this dimension will become Frozen. After entering combat with enemies in the dimension, Jingliu immediately regenerates #6[i] Energy and obtains #1[i] stack(s) of Syzygy, with a #2[i]% base chance of Freezing enemy targets for #4[i] turn(s). While Frozen, enemy targets cannot take action, and receive Ice Additional DMG equal to #5[i]% of Jingliu's ATK at the start of every turn. Only 1 dimension created by allies can exist at the same time.
Major Traces
A2Major trace

Deathrealm

While in the Spectral Transmigration state, increases Effect RES by 35%
A4Major trace

Sword Champion

After using Transcendent Flash, the next action will be Advanced Forward by 10%.
A6Major trace

Frost Wraith

While in the Spectral Transmigration state, increases Ultimate DMG by 20%.
Minor Traces (total)
CRIT DMG
CRIT DMG
+37.3%
Speed
Speed
+9
HP
HP
+10%
Eidolons
E1

Moon Crashes Tianguan Gate

Eidolon 1

When using her Ultimate or Enhanced Skill, Jingliu's CRIT DMG increases by 24% for 1 turn(s). If only one enemy target is attacked, the target will additionally be dealt Ice DMG equal to 100% of Jingliu's ATK.

E2

Crescent Shadows Qixing Dipper

Eidolon 2

After using Ultimate, increases the DMG of the next Enhanced Skill by 80%.

E3

Halfmoon Gapes Mercurial Haze

Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E4

Lunarlance Shines Skyward Dome

Eidolon 4

During the Spectral Transmigration state, the ATK gained from consuming allies' HP is additionally increased by 90% of the total HP consumed from the entire team. The cap for ATK gained this way also increases by 30%.

E5

Night Shades Astral Radiance

Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10

E6

Eclipse Hollows Corporeal Husk

Eidolon 6

When Jingliu enters the Spectral Transmigration state, the Syzygy stack limit increases by 1, and Jingliu obtains 1 stack(s) of Syzygy. While she is in the Spectral Transmigration state, her CRIT DMG increases by 50%.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1435
ATK
ATK
679
DEF
DEF
485
Speed
Speed
96
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Immortal Scionette
    Immortal Scionette
    x 15
  • Immortal Aeroblossom
    Immortal Aeroblossom
    x 15
  • Gelid Chitin
    Gelid Chitin
    x 65
  • Immortal Lumintwig
    Immortal Lumintwig
    x 15
CV
ENG
AmaLee
JPN
桑岛法子 (Houko Kuwashima)
CN
杜冥鸦 (Du Mingya)
KR
박이서 (Park Yi-seo)
Gallery

Review

Pros & Cons
Pros

  • Extremely competitive damage output,

  • Low SP expenditure makes her extraordinarily flexible,

  • Acts very frequently due to her own 100% Turn Advance,

  • Wide array of teammates to choose from thanks to low SP usage,

  • Absurd amount of free and powerful stats,

  • High frequency of Ice Toughness damage leading to frequent Freezing.

Cons

  • Requires knowledge and awareness of when to use Ultimate or you can lose out on Enhanced Skill uses,

  • Turn Advance plays poorly with buffs causing them to run out sooner which can lead to uptime issues,

  • Requires heavy investment into Jingliu and the rest of her team—Jingliu, in particular, wants maxed-out Traces as even a single level makes a big difference,

  • The potential for 100% CRIT Rate can bait you into an investment black hole.

Review (By Sushou)

Jingliu is a highly competitive damage dealer. She follows in the footsteps of Blade, and has many intrinsic ways to boost her damage output. She also naturally has Action Advance in her kit, granting her substantially more actions over time. These two things combined make her one of the most flexible units in the game, having a plethora of teammate options to choose from as well.

The mysterious moonlit woman formerly renowned as the Sword Champion of the Luofu, Jingliu repeatedly proves that she is deserving of that title, and her feats in game are no exception.

Jingliu’s kit revolves primarily around her Talent. Jingliu can accumulate stacks of Syzygy, up to 3 in total. Whenever she has at least 2 stacks of Syzygy, she enters the Spectral Transmigration state. Entering this Spectral state will immediately advance her action by 100%, meaning it is now her turn. Note that this is different from an Extra Action; any kind of buffs or debuffs will continue to tick down on this advanced action as normal. Under the Spectral state, Jingliu gains up to 50% CRIT Rate at max Trace level, and her Skill is replaced by a special Enhanced version.

Using attacks under Spectral Transmigration will siphon 4% Max HP from all other allies to increase Jingliu’s ATK for the current attack. This part is written confusingly but it takes the total HP it steals from allies and multiplies it by 540% to get the total ATK increase it provides to Jingliu, up to a cap of 180% base ATK at max Trace level. With well-built characters in your team, this cap is pretty much attainable each and every time you attack in the Spectral state, resulting in far greater damage values than you’d otherwise expect.

Ordinarily, Jingliu’s Skill is a single-target attack dealing up to 200% of her ATK. At the same time, it grants her 1 stack of Syzygy. This is her primary way of obtaining stacks of Syzygy for the purposes of her Talent. Under her Spectral state, this Skill becomes Enhanced, becoming a Blast AoE dealing 250% ATK to the primary target and 125% to adjacent foes. Most importantly, this Enhanced Skill does not cost a Skill Point, instead consuming 1 Stack of Syzygy. Her Spectral state will end upon reaching 0 stacks of Syzygy.

Jingliu’s Ultimate deals 300% ATK to a single enemy and 150% to adjacent foes. This will also grant 1 stack of Syzygy after the attack ends. While this can help her more quickly enter her Spectral state from base, it’s far more effective to use it while already within the Spectral Transmigration state, as this will allow her Ultimate to benefit from the ATK increase from the HP syphon, as well as the increased CRIT Rate. This has the additional benefit of extending Spectral Transmigration for an extra turn, meaning you can get a third Enhanced Skill in before you run out of Syzygy.

Usually, I don’t mention characters’ Techniques unless they’re of particular note, and Jingliu’s most definitely is. She creates a dimension around herself for 20s, freezing all enemies around you. Entering combat while the dimension is active will immediately regenerate 15 Energy for Jingliu and grant a stack of Syzygy. This head start is nothing particularly new since a lot of characters have something like this, but it also has a 100% base chance of Freezing all enemies for 1 turn. Because this is a dimension effect, this Freeze will also be reapplied at the start of every new enemy wave, which is exceptionally powerful, especially in Memory of Chaos.

Jingliu’s Bonus Traces are pretty impactful for her. A2 provides Jingliu a 35% increase to Effect RES during Spectral Transmigration, helping combat Crowd Control effects somewhat. A6 provides her Ultimate with 20% extra damage if used during Spectral Transmigration, further incentivizing using it during that state. A4 is potentially quite significant as well, offering a 10% Action Advance upon using her ordinary Skill, reducing the downtime between the end of the previous Spectral Transmigration and the beginning of her next one.

Jingliu also has the first instance of SPD Minor Traces, giving her an additional 9 SPD. Note that like all Minor Traces, this is not added to the base value and is instead additional. She’s also got an absurd 37% CRIT DMG from Traces, the highest of any character thus far. Coupled with her 50% CRIT Rate from Spectral Transmigration, she has a lot of free stats to work with.

This can create an interesting dilemma however. These stats encourage going for a CRIT DMG chest piece which is likely to be her best choice, but because of the free CRIT Rate she gets, it’s actually quite possible to reach 100% and reach the fabled realm of guaranteed crits. Attaining this with a CRIT DMG chest piece, so as to retain a high CRIT DMG stat along with the 100% CRIT Rate, can be quite challenging. However, while this can become a pretty big investment sink, the payoff if you actually achieve this is astonishing and well worth the effort. If that doesn’t sound like something you want to subject yourself to though, rest easy knowing that Jingliu really doesn’t require this to be spectacular.

Eidolons are not necessary at all, but E1 is potentially quite enticing; it gives Jingliu 24% extra CRIT DMG for 1 turn when using her Ultimate or Enhanced Skill, and if only a single target is attacked, the target will receive additional damage which drastically increases Jingliu's single target damage potential.

Just like Blade, Jingliu is very flexible in her team setups; because of Jingliu’s low and infrequent SP usage, she can take advantage of some quite SP-hungry supports like Yukong or Bronya. Bronya especially is a very potent pairing due to Jingliu’s kit revolving around total action count, and with both of them having a way to fully Turn Advance Jingliu to the front, Jingliu ends up having a ridiculous amount of turns over the course of a fight, leading to more damage and significantly more Toughness damage.

Additionally, because of the low SP expenditure, Jingliu is also highly capable of acting as a secondary damage dealer for a team. Similarly, she is also able to have a secondary damage dealer act alongside her, potentially even one that also occasionally enjoys using SP, provided you still generate enough through your other two party members. This makes Jingliu’s application near limitless, just like Blade.

Clearly, Jingliu and Blade have many similarities, as I’ve mentioned relentlessly by this point. Jingliu deals slightly more damage, but Blade is unkillable, and both of them perform exceptionally. But you know what’s better than using just one of the two? Wink wink, nudge nudge?

Yeah… Turns out that even though they hate each other in the lore, Jingliu and Blade have a particularly strong synergy with each other. Both are completely self-sufficient in their damage, and already highly competitive, but Jingliu can enhance Blade’s capabilities substantially. Blade’s Talent gains a stack whenever he takes damage, and Jingliu has a way of facilitating this through attacks during Spectral Transmigration. 3 Enhanced Skills and an Ultimate from Jingliu during Spectral will provide 4 separate instances of HP syphon, meaning she provides 4 stacks for Blade’s Talent every time she enters Spectral Transmigration. Combining this with Blade’s natural HP consumption and any potential incoming enemy damage makes for extremely frequent follow-ups from Blade.

Just these two together already make the team remarkably potent, and as soon as you start adding in other support options, it just gets more and more powerful and ridiculous. This may even potentially be Jingliu’s best team, and it ends up being pretty universally applicable too. Of course, it’s a tad expensive and relies on you having two limited rate-up characters, but even if you don’t have this exact setup, Jingliu is a more than capable damage dealer all on her own.

Imbibitor Lunae will likely always have the higher upfront damage numbers per turn because his multipliers are just too high, but over the course of a fight, Jingliu can do a substantial—and more importantly, comparable—amount of total damage as well. You just have to take your pick: death by a thousand cuts, or death by sledgehammer. Same same but different. She’s well worth your time, even if it’s just for the remarkable flexibility in her design. 

Now if you’ll excuse me, I need to look up how to pronounce ‘Syzygy’.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with a F2P cone.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
S+

MoC

A

PF

Build and teams

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority. If a characters uses the Pioneer Diver of Dead Waters, the 100% uptime marking means that they can easily apply the debuff with their skills to activate the 100% bonus to Crit Rate / Crit.

Best Relic Sets

102.55%

QUA Weak

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

102.12%

(2)

Increases Ice DMG by 10%.

(4)

After the wearer unleashes their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).

101.09%

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

(2)

Increases Ice DMG by 10%.

(4)

After the wearer unleashes their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).

4

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

5

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases Ice DMG by 10%.

(4)

After the wearer unleashes their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).

6

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases Ice DMG by 10%.

(4)

After the wearer unleashes their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).

7

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

8

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

Best Planetary Sets

100%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

99.60%

160 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

96.35%

135 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

93.77%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

92.51%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

If you want to learn more about the Relics Sets, expand the section below.

Pioneer Diver of Dead Waters

Gives a lot of CRIT and considering you often run Pela with Jingliu, it's easy to fully activate all the set features.

Genius of Brilliant Stars

Great set for Jingliu when combined with other sources of DEF Shred - like her Signature Cone, Pela, Silver Wolf, or the Pearls of Sweat Cone. The set is strongest when the enemy is weak to Quantum, but it still is great when the enemy is not weak to Quantum. When there is no other source of Defense shred the Quantum set can provide less damage than other sets however these scenarios should be rare with proper team-building.

Hunter of Glacial Forest

Good set for Jingliu but is in a niche Cavern of Corrosion and not that much of an upgrade compared to other relic sets making it less of a priority to farm.

Hunter of Glacial Forest + Pioneer Diver of Dead Waters

The 2-piece bonuses of both sets are enough to make it competitive - Jingliu gain enough ATK% from her kit, so the DMG% increase help her more.

Messenger Traversing Hackerspace + Hunter of Glacial Forest

Good combo if you have the pieces to support it but not enough of an improvement over other easier-to-acquire sets to farm for it specifically. The Speed helps hit the 134-speed breakpoint while also granting some increased damage.

Musketeer of Wild Wheat

Easiest set to farm for. Likely you already have some decent pieces as you get some each week for free. 6% speed is welcome to more easily hit the 134 Speed breakpoint and while the Attack isn't her best stat it is an okay damage increase.


Rutilant Arena

By far Jingliu's best option. Provides her the most damage overall but also contributes 8% CRIT Rate to her goal of hitting 50% CRIT Rate to achieve 100% CRIT cap while in the Transcendent state which is quite difficult to hit while using a CRIT DMG body armor.

Firmament Frontline: Glamoth

A good alternative to Rutilant even if you can only hit the first Speed breakpoint.

Inert Salsotto

Has 8% CRIT Rate similar to Rutilant Arena but boosts Ultimates and Follow-up attacks which is worse for Jingliu. Despite being a downgrade still her 2nd best option and does make gearing easier.

Space Sealing Station

Has no CRIT Rate making using the CRIT DMG chest incredibly difficult without insane gear. Also focuses on the ATK% stat which is not the greatest for Jingliu as she already gains 180% increased ATK from her Talent. Overall not a terrible option but makes gearing harder and only after you have insane gear to make up for it will it come close to Inert Salsotto's performance and will never beat Rutilant Arena.

Best Stats
Body
CRIT DMG
CRIT DMG
Feet
Speed
Speed
ATK
ATK%
Planar Sphere
Ice DMG
Ice DMG
ATK
ATK%
Link Rope
ATK
ATK%
Substats:

SPD (breakpoint) > CRIT RATE (until 50%) = CRIT DMG > ATK%

If you want to learn more about the various stats and breakpoints, expand the section below.

Relic Main stats
  • Body - CRIT DMG >= CRIT Rate

    • CRIT DMG is by far her best in slot Body main stat at high gear levels. Jingliu can hit the CRIT Rate cap far easier than other characters thanks to getting 50% for free, meaning stacking massive amounts of CRIT DMG% is insanely effective in the end-game. Hitting 50% CRIT Rate from set bonuses and sub-stats can be challenging without highly invested good relics meaning until that point a CRIT Rate body might be preferred.

  • Feet - Speed

    • Hitting the 134 Speed breakpoint for Jingliu is recommended for strong performance in Memory of Chaos and without Speed boots that is challenging. The alternative ATK% boots are also not appealing as Jingliu gets a lot of ATK% for free from her kit.

  • Planar Sphere - Ice DMG > ATK%

    • Ice DMG% is recommended for her Sphere in almost all scenarios as even with her Signature Cone equipped she does not gain that much access to generic increases to damage. While on the other hand, she gains access to an immense amount of % ATK.

  • Link Rope - ATK%

    • ATK% Rope is recommended as it is the only offensive scaling option available in this slot. Energy Recharge can be used as an experimental option but assuming Jingliu gets hit once or gets 1 kill in her 4-action rotation she requires no additional energy for standard gameplay.

Additional notes for sub-stats

Jingliu gains 50% CRIT Rate for free while in the Transcendent state. Almost the entirety of Jingliu's damage occurs in the Transcendent state so you can assume your Jingliu has 50% CRIT Rate for free at all times.

Like all damage dealers Jingliu wants enough Speed to hit the meaningful Memory of Chaos breakpoints to maximize her damage. Unlike other damage dealers, Speed is a little more important to Jingliu to smooth out her rotation and ensure she can access the Transcendent state as frequently as possible to line up more easily with team-wide buffs from Harmony or Nihility units. Hitting the 134 Speed breakpoint is a priority and not too difficult to achieve - with her Traces unlocked and level 15 gold Speed boots you'll have 130 Speed only requiring just 4 more which can be gained from 2-piece Hackerspace or 4-piece Musketeer or a couple of sub stats.

Additional notes for Speed breakpoints
  • 105 Speed (Base) = No Bonus Actions (only recommended for incredibly low gear levels before you get any speed boots or for specific Bronya team compositions)

  • 121 Speed - gain a bonus action on the 2nd cycle of every new wave (only recommended for lower gear levels before getting level 15 gold Speed boots),

  • 134 Speed - gain a bonus action on the 1st and 4th cycle of every new wave (MOST RECOMMENDED).

Team HP Requirement

With a max level talent in order to gain the full 180% increased ATK boost your other 3 team members need to have a combined total HP pool of 10500 for Jingliu to draw from, ensuring you meet this requirement is essential for maximizing your Jingliu's damage potential!

Trace Importance

Unlike some other 5-star characters, Jingliu gains a massive amount of damage from leveling her Traces - specifically her Skill and Talent - and maxing them out is incredibly important for achieving her full potential.

Recommended endgame stats
  • HP: 3400+

  • DEF: 800 - 900+

  • ATK: 2200 - 2600+

  • CRIT RATE: 50% (Without Talent)

  • CRIT DMG: 180% - 220% +

  • SPD: Base Speed (Hyperspeed Bronya) / 134 / 135 (-1 Speed Bronya) / 143 / 160

Build comments

Get to 50% CRIT Rate as a priority then try to get your Speed to 134. After that, focus on stacking as much CRIT DMG as possible. A good rule of thumb is to have your final CRIT DMG to be double your final CRIT Rate

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

111.99%

Increases the wearer's CRIT DMG by 20/23/26/29/32%. When an ally gets attacked or loses HP, the wearer gains 1 stack of Eclipse, up to a max of 3 stack(s). Each stack of Eclipse increases the DMG of the wearer's next attack by 14/16.5/19/21.5/24%. When 3 stack(s) are reached, additionally enables the attack to ignore 12/14/16/18/20% of the enemy's DEF. This effect will be removed after the wearer uses an attack.

Source: Event Warp (limited)

With a full team, Jingliu will always fully benefit from the Lightcone passive. Works well with additional sources of DEF Shred/Ignore.

100%

Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).

Source: Herta's Store

Assumes you maintain the full 4 attack stacks (64% ATK) at all times and maintain the weakness break bonus 50% of the time. In fights where this is not the case for the majority of the duration its damage will be lower.

94.69%

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12/15/18/21/24% for 3 turn(s).

Source: Stellar Warp

Assumes to have 100% uptime of its on-kill buff at all times. In fights where this is not the case for the majority of the duration, its damage will be lower.

93.36%

Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).

Source: Herta's Store

On the Fall of An Aeon with 0% uptime is calculated assuming you maintain the full 4 attack stacks (64% ATK) at all times and the weakness break bonus is never active - which is the case in most fights the enemy is not vulnerable to the wearer of the Cone.

92.78%

Increases DMG dealt by the wearer by 20/25/30/35/40%. The wearer also deals an extra 20/25/30/35/40% of DMG to enemies with a higher HP percentage than the wearer.

Source: Stellar Warp

Assumes to only have its base 40% damage increase active as enemies almost always have higher lower HP than your units. In fights where this is not the case and your units end up at lower HP than the enemy its performance will increase.

87.15%

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12/15/18/21/24% for 3 turn(s).

Source: Stellar Warp

Assumes to have 0% uptime of its on-kill buff.

Traces priority
Skills priority:

Skill = Talent > Ultimate > Basic

Major Traces priority:

Frost Wraith (A6) > Sword Champion (A4) > Deathrealm (A2)

Synergy
CharacterNotes
Bronya
Best Support for Jingliu thanks to her massive damage boosts but mostly because of her Speed modification capabilities. Due to Jingliu not consuming many skill points her main cost is almost completely mitigated. Bronya Jingliu can be played in one of two ways.

Wheelchair Bronya: This Bronya build stacks as much Speed as possible (161 minimum) and has Jingliu stack no Speed. Bronya will use her Skill on Jingliu every action to drag her along the action order and grant Bronya's Speed to Jingliu along with all of Bronya's buffs. This build lets Jingliu use her sub-stats, Boots main stat, and set bonus on something other than Speed all while getting all of Bronya's buffs.

Speed Sync Bronya: Harder to setup but considered much stronger. The Speed sync Bronya build aims to sync up both Jingliu and Bronya's Speeds with only 1 Speed difference. Jingliu should be at 135/136 speed with Bronya at 134 speed. With this combo Jingliu will move first using her skill then right after Bronya will move and grant another turn straight to Jingliu allowing her to move again (with Bronya's buffs). This essentially grants Jingliu double the actions as normal assuming you have enough skill points to fuel it (thanks to Jingliu's kit you will have). This pairing allows Jingliu to permanently be in the Transcendent state - when she falls out of it her very next turn she'll use 1 normal skill to be immediately boosted by Bronya and use another normal skill to re-enter it.
Pela
Incredible support for Jingliu especially at E4. Offers a massive AoE DEF% Shred which similar to Silver Wolf has great synergy with the Quantum 4-piece set or her Signature Cone while also not being diluted and subject to diminishing returns from her kit's massive amount of buffs. Pela is mostly skill point positive granting some Skill Point starved compositions (like ones containing Fuxuan as the sustain unit of choice) some much-needed skill points. At E4, Ice shred is added to her skill granting her a massive single target debuff for Jingliu to take advantage of, making Pela great for AoE clearing and single target damage!
Tingyun
A great 4-star partner for Jingliu granting her increased damage, ATK%, and most importantly a source of additional base damage. Jingliu's multipliers are on the lower side but she has massive increases to all of her stats so Tingyun's Benediction Lightning damage gets amplified a ton. Jingliu only wants to use her ultimate while in the Transcendent state so timing Tingyun's Ultimate to grant her energy can be a little more challenging but with careful planning and alignment you can set up Jingliu and Tingyun's Ultimate in such a way that you can achieve 2 Jingliu ultimates in a single Transcendent state for massive burst damage (Enter State: Ultimate (5) + Tingyun Ult (50) + Enh Skill (30) + Enh Skill (30) + Enh Skill (30) = 145).
Silver Wolf
Good single target support that provides damage boosts that are not subject to heavy diminishing returns from Jingliu's kit. Also further enables the Quantum 4-piece set bonus making it more consistent and powerful. Silver's DEF shred ultimate also stacks incredibly well with both Jingliu's kit and her Signature Cone.
Fu Xuan
One of the strongest sustaining options for Jingliu assuming your team is able to survive only off Fuxuan's minor heals while being drained by Jingliu. Thanks to Jingliu not using too many skill points, Fuxuan's main downside is eliminated - due to her large HP pool and HP buffing effect she instantly satisfies Jingliu's talent ATK% boost requirement even at lower gear levels and she provides some much-needed CRIT Rate which can help with hitting Jingliu's CRIT cap.
Blade
Every time Jingliu attacks she drains the team's HP and this drain counts as dealing damage to Blade triggering his Talent. Jingliu causes Blade to trigger his Talent far more frequently (in certain team compositions up to 3 times more than usual) turning him into an absolute AoE monster and granting him additional energy and near immortality thanks to all his healing.
Asta
Provides Jingliu and the team incredible amounts of SPD and ATK%. SPD can be fantastic if you're able to tune your Jingliu to take advantage of it and the ATK% isn't bad (although it is certainly not Jingliu's best stat). To fully take advantage of Asta you'll want to build more Speed than 134 to try and hit some of the higher Speed breakpoints that can be achieved from having access to Asta's ultimate.
Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

Rank 8

App. rate: 2.6%

Avg. cycles: 5.88

Jingliu
Ice
Bronya
Wind
Ruan Mei
Ice
Luocha
Imaginary

Rank 14

App. rate: 1.78%

Avg. cycles: 6.15

Jingliu
Ice
Bronya
Wind
Ruan Mei
Ice
Huohuo
Wind

Rank 27

App. rate: 1.15%

Avg. cycles: 5.68

Jingliu
Ice
Bronya
Wind
Ruan Mei
Ice
Fu Xuan
Quantum

Rank 39

App. rate: 0.72%

Avg. cycles: 6.08

Jingliu
Ice
Bronya
Wind
Pela
Ice
Luocha
Imaginary

Rank 46

App. rate: 0.66%

Avg. cycles: 6.65

Jingliu
Ice
Blade
Wind
Ruan Mei
Ice
Luocha
Imaginary

Rank 69

App. rate: 0.43%

Avg. cycles: 6.31

Jingliu
Ice
Blade
Wind
Ruan Mei
Ice
Huohuo
Wind

Rank 79

App. rate: 0.38%

Avg. cycles: 6.61

Jingliu
Ice
Bronya
Wind
Pela
Ice
Huohuo
Wind

Rank 79

App. rate: 0.38%

Avg. cycles: 7.1

Jingliu
Ice
Bronya
Wind
Ruan Mei
Ice
Bailu
Lightning

Rank 89

App. rate: 0.34%

Avg. cycles: 5.58

Jingliu
Ice
Bronya
Wind
Pela
Ice
Fu Xuan
Quantum

Rank 92

App. rate: 0.33%

Avg. cycles: 5.52

Jingliu
Ice
Ruan Mei
Ice
Tingyun
Lightning
Huohuo
Wind
Video guides

MoC/PF Statistics

MoC 2.1.1 / PF 2.1.1

This section contains information about Jingliu performance in the latest Memory of Chaos cycle (2.1.1) and latest Pure Fiction (2.1.1), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 20.04.2024 and the data below is based on 17648 accounts (10888 random we have scanned and 6760 self-reported). We have scanned 1.3 million accounts in EU, NA and Asia regions and out of those, 10888 cleared MoC 1, 8039 cleared MoC 10, and 5139 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 05.04.2024 and the data below is based on 11737 accounts (5281 random we have scanned and 6456 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 11737 cleared Pure Fiction 1, 10524 cleared Pure Fiction 4 and were included in our statistics.

If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF Stats Form
Usage rate (MoC)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC)

This section lists the characters that were most commonly paired with Jingliu in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Jingliu in the current phase of Pure Fiction.

Eidolons

Eidolons data comes from players we have scanned who used Jingliu in the current MoC cycle (3729) or in the current PF cycle (3108) and had the character placed in their Profile.

74.57%

6.46 cyc.

Eidolon 0

15.69%

5.27 cyc.

When using her Ultimate or Enhanced Skill, Jingliu's CRIT DMG increases by 24% for 1 turn(s). If only one enemy target is attacked, the target will additionally be dealt Ice DMG equal to 100% of Jingliu's ATK.

4.66%

4.68 cyc.

After using Ultimate, increases the DMG of the next Enhanced Skill by 80%.

0.71%

4.6 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

0.44%

5.08 cyc.

During the Spectral Transmigration state, the ATK gained from consuming allies' HP is additionally increased by 90% of the total HP consumed from the entire team. The cap for ATK gained this way also increases by 30%.

0.03%

5.33 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10

3.89%

2.81 cyc.

When Jingliu enters the Spectral Transmigration state, the Syzygy stack limit increases by 1, and Jingliu obtains 1 stack(s) of Syzygy. While she is in the Spectral Transmigration state, her CRIT DMG increases by 50%.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Jingliu in the current MoC cycle (3729) or in the current PF cycle (3108) and had the character placed in their Profile.

63.34%

6.2 cyc.

Increases the wearer's CRIT DMG by 20/23/26/29/32%. When an ally gets attacked or loses HP, the wearer gains 1 stack of Eclipse, up to a max of 3 stack(s). Each stack of Eclipse increases the DMG of the wearer's next attack by 14/16.5/19/21.5/24%. When 3 stack(s) are reached, additionally enables the attack to ignore 12/14/16/18/20% of the enemy's DEF. This effect will be removed after the wearer uses an attack.

Source: Event Warp (limited)

29.52%

6.97 cyc.

Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).

Source: Herta's Store

2.26%

6.67 cyc.

Increases DMG dealt by the wearer by 20/25/30/35/40%. The wearer also deals an extra 20/25/30/35/40% of DMG to enemies with a higher HP percentage than the wearer.

Source: Stellar Warp

2.12%

6.9 cyc.

Increases the wearer's ATK by 24/28/32/36/40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8/9/10/11/12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24/28/32/36/40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

Source: Stellar Warp

1.4%

7.31 cyc.

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12/15/18/21/24% for 3 turn(s).

Source: Stellar Warp

0.45%

6.2 cyc.

When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12/15/18/21/24%.

Source: Stellar Warp

0.24%

14.67 cyc.

Increases the wearer's ATK by 24/30/36/42/48%. Whenever the wearer defeats an enemy, they restore HP equal to 12/15/18/21/24% of their ATK.

Source: Nameless Glory

0.13%

6.83 cyc.

Increases the wearer's CRIT Rate by 18/21/24/27/30%. When the wearer uses their Basic ATK, they will gain 1 stack of Dragon's Call for 2 turns. Each stack of Dragon's Call increases the wearer's ATK by 18/21/24/27/30% and Energy Regeneration Rate by 6/7/8/9/10%. Dragon's Call can be stacked up to 2 times.

Source: Event Warp (limited)

0.12%

5.83 cyc.

Increases the wearer's CRIT rate by 18/21/24/27/30% and increases their Max HP by 18/21/24/27/30%. When the wearer is attacked or consumes their own HP, their DMG increases by 24/28/32/36/40%. This effect is removed after the wearer uses an attack.

Source: Event Warp (limited)

0.11%

10 cyc.

Increases the wearer's ATK by 10/12.5/15/17.5/20%, and increases their DMG to enemies afflicted with Burn or Bleed by 16/20/24/28/32%. This also applies to DoT.

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Jingliu in the current MoC cycle (3729) or in the current PF cycle (3108) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

59.7%

(2)

Increases Ice DMG by 10%.

(4)

After the wearer unleashes their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).

20.14%

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

4.72%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases Ice DMG by 10%.

(4)

After the wearer unleashes their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).

4.67%

(2)

Increases Ice DMG by 10%.

(4)

After the wearer unleashes their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

2.24%

(2)

Increases Ice DMG by 10%.

(4)

After the wearer unleashes their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).

Flex
Planetary Sets

93.96%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

1.41%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

1.35%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

1.28%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

0.4%

(2)

Increases the wearer's CRIT DMG by 16%. When the wearer's current CRIT DMG reaches 120% or higher, after entering battle, the wearer's CRIT Rate increases by 60% until the end of their first attack.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Jingliu in the current MoC cycle (3729) or in the current PF cycle (3108) and had the character placed in their Profile.

Main stats
Body
CRIT DMG
CRIT DMG
- 95.19%
CRIT Rate
CRIT Rate
- 4.25%
ATK
ATK
- 0.22%
Feet
Speed
Speed
- 82.12%
ATK
ATK
- 17.45%
HP
HP
- 0.18%
Planar Sphere
Ice DMG
Ice DMG
- 95.76%
ATK
ATK
- 3.93%
Quantum DMG
Quantum DMG
- 0.07%
Link Rope
ATK
ATK
- 93.83%
Energy Regen
Energy Regen Rate
- 5.27%
HP
HP
- 0.22%
Average stats
Average stats
HP
HP
- 3921.62
ATK
ATK
- 2512.63
DEF
DEF
- 1043.81
Speed
Speed
- 136.33
CRIT Rate
CRIT Rate
- 39.99%
CRIT DMG
CRIT DMG
- 226.15%
Ice DMG
Ice DMG
- 44.61%
Energy Regen
Energy Regen Rate
- 1.02%
Effect RES
Effect RES
- 8.21%
Effect HIT Rate
Effect HIT Rate
- 8.31%
Break Effect
Break Effect
- 12.71%
Average sub stats
Average sub stats
HP
HP
- 12.01%
ATK
ATK
- 17.77%
DEF
DEF
- 12.19%
Speed
Speed
- 6.9
CRIT Rate
CRIT Rate
- 25.88%
CRIT DMG
CRIT DMG
- 62.89%
Effect RES
Effect RES
- 8.21%
Effect HIT Rate
Effect HIT Rate
- 8.31%
Break Effect
Break Effect
- 12.71%
Other stats
Average stats
Character level - 79.99
Light Cone level - 79.78
Basic level - 4.41
Skill level - 10.01
Ultimate level - 9.92
Talent level - 10.03

Calculations

Damage Output

The simulation showcases characters damage potential in the 8 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 8 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results). This removes any specific cut off point 850 AV, 750 AV etc, from impacting the results.

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,
  • Enemies speed is set to 134,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass),
    • Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.
Jingliu in 1 Target scenario
Jingliu in 3 Targets scenario

Disclaimer for this particual calculations:

Fall of Aeons conditional Break bonus is not included in the calculations.

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).

Source: Herta's Store

Relic Set

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

+

(2)

Increases Ice DMG by 10%.

(4)

After the wearer unleashes their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).

Planetary Sets

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

Relic Stats
Body
CRIT DMG
CRIT DMG
Feet
Speed
Speed
Planar Sphere
Ice DMG
Ice DMG
Link Rope
ATK
ATK%
Substats:

Crit Rate (35%), CRIT DMG (58.3%), Speed (4.6)