Honkai: Star RailSparkleBest build, teams and other guides

Character
Introduction

Sparkle is a 5 character from the Quantum element who follows the Path of Harmony.

A member of the Masked Fools. Inscrutable and unscrupulous. A dangerous master of theatrics engrossed in playing roles. A woman of countless masks and many faces. Wealth, status, power... None of this matters to Sparkle. The only thing that can lure her interest is "amusement."

To learn more about Sparkle check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Sparkle has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Sparkle build details and review have been last updated on March 26th, 2024.

To learn more about Sparkle check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF Statistics

Calculations

Profile

Skills
Basic ATK

Monodrama

Single Target

Lv. 1

Energy gain: 20

Break: 30

Deals Quantum DMG equal to #1[i]% of Sparkle's ATK to a single target enemy.
Skill

Dreamdiver

Support

Lv. 1

Energy gain: 30

Break: -

Increases the CRIT DMG of a single target ally by #1[i]% of Sparkle's CRIT DMG plus #2[i]%, lasting for #3[i] turn(s). And at the same time, Advances Forward this ally's action by #4[i]%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger.
Ultimate

The Hero with a Thousand Faces

Support | 110 energy cost

Lv. 1

Energy gain: 5

Break: -

Recovers #2[i] Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by #3[i]%, lasting for #4[i] turns.
Talent

Red Herring

Support

Lv. 1

Energy gain: 0

Break: -

While Sparkle is on the battlefield, additionally increases the max number of Skill Points by #3[i]. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by #2[i]%. This effect lasts for #1[i] turn(s) and can stack up to #4[i] time(s).
Technique

Unreliable Narrator

Support

Energy gain: 0

Break: -

Using the Technique grants all allies Misdirect for #2[i] seconds. Characters with Misdirect will not be detected by enemies, and entering battle in the Misdirect state recovers #1[i] Skill Point(s) for the team.
Major Traces
A2Major trace

Almanac

When using Basic ATK, additionally regenerates 10 Energy.
A4Major trace

Artificial Flower

The CRIT DMG Boost effect provided by the Skill will be extended until the start of the target's next turn.
A6Major trace

Nocturne

Increases all allies' ATK by 15%. When there are 1/2/3 Quantum-Type allies in the team, increases Quantum-Type allies' ATK by 5%/15%/30%.
Minor Traces (total)
HP
HP
+28%
CRIT DMG
CRIT DMG
+24%
Effect RES
Effect RES
+10%
Eidolons
E1

Suspension of Disbelief

Eidolon 1

The Cipher effect granted by the Ultimate lasts for 1 extra turn. All allies with Cipher have their ATK increased by 40%.

E2

Purely Fictitious

Eidolon 2

Every stack of the Talent's effect allows allies to additionally ignore 8% of the target's DEF when dealing DMG.

E3

Pipedream

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Life Is a Gamble

Eidolon 4

The Ultimate recovers 1 more Skill Point. The Talent additionally increases the Max Skill Points by 1.

E5

Parallax Truth

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Narrative Polysemy

Eidolon 6

The CRIT DMG Boost effect provided by the Skill additionally increases by an amount equal to 30% of Sparkle's CRIT DMG. When Sparkle uses Skill, her Skill's CRIT DMG Boost effect will apply to all allies with Cipher. When Sparkle uses her Ultimate, any single ally who benefits from her Skill's CRIT DMG Boost will spread that effect to allies with Cipher.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1397
ATK
ATK
523
DEF
DEF
485
Speed
Speed
101
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Tatters of Thought
    Tatters of Thought
    x 15
  • Fragments of Impression
    Fragments of Impression
    x 15
  • Dream Flamer
    Dream Flamer
    x 65
  • Shards of Desires
    Shards of Desires
    x 15
CV
ENG
Lizzie Freeman
JPN
上田丽奈 (Ueda Reina)
CN
赵爽 (Zhao Shuang)
KR
성예원 (Sung Ye-won)
Gallery

Review

Pros & Cons
Pros

  • Absurd offensive buffs,

  • Can accelerate a single character significantly with her 50% Action Advance,

  • Completely SP positive despite her frequent Skill usage thanks to her Ultimate,

  • Extreme SP generation makes her easy to slot anywhere,

  • Will always be useful.

Cons

  • Requires significant investment for maximum returns,

  • Lower floor than Bronya but still very high skill ceiling,

  • SPD tuning is inescapable if you plan to play the -1 Speed Sparkle and good gear is required if you want to play Hyperspeed Sparkle (160+ Speed).

Review (By Sushou)

Sparkle is the second limited Harmony 5-star. She has much of the power that Bronya provides while having none of the SP issues. Sparkle actually increases the SP cap of the team while she’s on the team and has no trouble restoring the majority of those reserves with her Ultimate. Her Skill provides a massive CRIT DMG boost to a single character while Action Advancing them, and her Talent will provide a teamwide DMG boost whenever allies consume SP. She’s a force to be reckoned with.

It really seems like every new character really challenges what our perception of ‘acceptable levels of crazy’ is. In this instance, this applies both to the in-universe character as well as their playable counterpart. Sparkle takes your preconceived notions of ‘buff cost’ and tosses them straight out the window while laughing maniacally.

Sparkle is a harmony buffer much like Bronya is, with many of the same sorts of benefits. I’ll get this out of the way quickly so pay attention: no, Bronya is not ‘dead’; no, Sparkle is not a catch-all replacement for Bronya in all scenarios. Both characters have their benefits and drawbacks and some characters will always prefer one over the other. Both are good, both are great. Having said that, I think Sparkle is substantially easier to utilise to her fullest potential. 

Sparkle’s Talent starts this trend quite strong. When Sparkle is on the field, she increases the SP cap by 2, for a new total SP cap of 7. Whenever any ally consumes 1 SP all allies will have their DMG increased by up to 6% for 2 turns, and this can stack up to 3 times for a total DMG boost of 18%. With Sparkle, you can just have more SP than any other team would be able to have, and you also get what is essentially a permanent 18% DMG boost to all characters on your team.

Sparkle’s Ultimate will immediately recover 4 SP for the team, meaning the increased cap is put to good use. This will also grant the Cipher effect to all allies, increasing the per-stack DMG boost of her Talent by up to an additional 10% for 2 turns. This means she essentially grants a 48% DMG boost upon using her Ultimate; you don’t have to reapply her Talent’s effects through more Skill uses to reap the benefits, the extra 30% DMG boost gets added on the second you use her Ultimate, assuming you already had 3 stacks of her Talent.

Instantly gaining back 4 SP is extraordinarily powerful as it pretty much outright fixes certain other DPS characters’ rather lacking SP economy. Even if Sparkle herself only ends up very slightly SP positive, it is also important to factor in when this SP recovery occurs, as proper timing of this will result in someone like Imbibitor Lunae being able to sling out Fulgurant Leaps on his turn without any worry at all about disrupting the rest of the team’s plans. Sparkle’s Ultimate also has the same quirk that Huohuo’s Ultimate has, in that using it at the start of a character’s turn will not see the duration go down at the end of it, meaning you can effectively extend the Cipher duration to 3 turns with careful management, potentially even resulting in a permanently buffed DPS character if all else goes to plan.

Now we’re at the strong part. Sparkle’s Skill will target a single ally and Action Advance them by 50%. In addition to this, she will also buff the ally’s CRIT DMG by up to 24% of Sparkle’s CRIT DMG, plus up to an additional flat 45% for 1 turn. The Action Advance is non-functional on Sparkle herself. This is a very similar ability to Bronya’s Skill, but it differs in that it provides a CRIT DMG buff instead of a general DMG buff, and it’s only half the Action Advance.

‘Half the Action Advance? Doesn’t that make it a lot worse, then?’ Yes and no… Mostly no. The CRIT DMG makes it technically less universally applicable since DoT characters can’t make use of it at all, but the 50% Action Advance actually belies a hidden strength, which is that it is substantially harder to fail to make use of a 50% Action Advance compared to a full Action Advance. Consider that you have up to 50% of the targeted character’s Action Value in which to Advance them forward and lose no value from this Skill, but if you try and do the same with Bronya’s Skill, technically you only ever get 100% effectiveness when they are buffed immediately after their last turn — and even then that’s only true if Bronya is SPD tuned to be -1 SPD compared to them.

In many of the different playstyles Bronya has to manage the team’s SP reserves, it’s quite likely that you will very rarely be fully utilising the extremely powerful 100% Action Advance her Skill provides. With Sparkle and her respective Skill providing ‘only’ a 50% Action Advance, you can be sure that you are getting the full value of that every single time you use it, and it can actually create a much easier time actually boosting a chosen DPS. This is even more noticeable with Sparkle’s Ultimate providing a massive influx of Skill Points with which she can continue to use her Skill. Even though in terms of raw vacuum numbers Bronya can hold the edge, in practicality (and for the overwhelming majority of players that are not as tryhard as we are) Sparkle is going to have similar results for a lot less effort.

Sparkle’s Bonus Traces are interesting. A2 makes Sparkle’s Basic ATK restore an additional 10 Energy, meaning she is the first ever character who restores 30 Energy with her completely basic Basic ATK. This allows for a lot more flexible rotations without interfering with Ultimate uptime, as the Energy she restores via her Skill and Basic now have parity. A4 is equally exciting, as it makes the CRIT DMG boost of her Skill last until the start of the target’s next turn. This doesn’t mean it lasts for a full 2 turns, but it does mean that this buff will catch out-of-turn actions such as Ultimates or follow-ups — extremely important for characters like Clara, Ratio, or Jing Yuan who deal a large majority of their damage outside of their own turns.

A6 is probably going to garner a lot of attention. She increases all allies’ ATK by 15% at all times, but if there are 1,2, or 3 Quantum characters in the team, she will additionally increase all Quantum characters’ ATK by 5%, 15%, or 30% respectively for each QUA character. Some people may read this line and immediately think Sparkle is intended exclusively for Quantum DPS, but please, I implore you to re-read the literal entirety of the rest of her kit. She is a universal buffing support who just happens to have some small nice extras for Quantum centric teams. If your only use for her is in mono-Quantum, then more power to you, but you must always remember that you are squandering her potential by limiting yourself to just that.

In terms of Eidolons, they’re all nice bonuses to have but by no means a necessity. Every one of them looks very appealing at a glance, but you have to truly consider what that’s worth to you — both in terms of increase over the base E0 character as well as monetarily in the real world. Sparkle is already competing for best support character at E0, so don’t make any decisions you’ll regret.

Similar to Bronya, Sparkle also has a lot of possible builds and possible SPDs to operate at. It’s easier to optimise compared to Bronya due to Sparkle’s inherently higher SP economy and easier to utilise Skill buffs, so the one you choose to go for will depend entirely on teammates and preference. It’s not something where I can tell you what to go for here. Regardless, there are really very few ways to play Sparkle incorrectly, and it’s very possible to drag a no-SPD DPS character up to match Sparkle’s SPD from her Skill alone. The ceiling for strong performance and especially upfront damage is going up quite considerably with Sparkle’s release, and certain fan-favourite DPS characters are only going to get even better.

Having said that, there most assuredly are ways to build Sparkle incorrectly, and she demands a certain level of investment and attention to detail to benefit maximally from her Skill’s Action Advance; Bronya or Sparkle, the need for SPD tuning is utterly inescapable if you wish to use them to their fullest. Even if it’s easier to utilise Sparkle’s Skill compared to Bronya’s, you still have to commit a base amount of investment to see worthwhile returns.

Again, Bronya is not getting fully replaced or anything of the sort. Some characters will continue to prefer one over the other. Both are extraordinarily potent, and both will continue to be actively used in the top-performing teams until a new character comes out who supersedes them both. I mentioned this in Ruan Mei’s review, and a very similar argument is present here; Sparkle may not be very far ahead of Bronya, if at all, when it comes to raw vacuum performance — Bronya’s ceiling is just absurdly high even with her drawbacks. Having said that, in practicality, Sparkle will almost always have the edge due to her far more accessible skill floor, and thus will also usually have better performance compared to Bronya unless the piloting player is of an abnormally high skill level.

Otherwise, get out there and rep the bestest most funnest Aeon, the Elation, and have yourself a grand old time. If I had a nickel for every time we got a completely unhinged Harmony support character, I’d have two nickels. It’s not a lot, but it is odd that it’s happened twice. Needless to say, if you think you can ‘fix’ Sparkle, your arrogance knows no bounds, and godspeed.

Gameplay notes
  • Sparkle's skill buff by default only lasts until the end of the characters boosted turn (functionally the same as Bronya), but after unlocking the bonus ability "Artificial Flower", the buff lasts until the start of the characters next turn. So now the buff will also apply to any attacks that occur before that turn arrives allowing Sparkle to effectively buff characters with follow-up attacks like Clara, Topaz, Jing Yuan and Dr. Ratio.
    • It is important to note outside of the benefit of extending the buff to follow-ups and Ultimates activated before the following turn - this does not extend the buffs duration to INCLUDE the next turn.
  • Activating Sparkle's Ultimate during the turn of your main damage dealer will apply the Cipher buff to them with 2-turn duration and as it was cast during their turn (thanks to how Cipher is coded in the game) it will remain at 2 turns even after their turn ends. When using Sparkles Ultimate this way, you can extend the duration of it from 2 turns to 3 turns, substantially boosting its up time and in some cases granting your main damage dealer permanant uptime (the Max Speed Sparkle build can achieve this).
  • Making Sparkle 1 Speed slower than your dps and using her skill every action allows for a clean 50% more actions. By syncing up Sparkle with the dps she grants half a turn to your damage dealer every time she uses her skill and after using the 2nd skill she would have granted them a full turn. In Memory of Chaos, if your damage dealer would have gotten 2 actions on the first cycle with Sparkle using her skill 1 Speed slower than them they will instead get 3. The best example of this is making your main damage dealer 135 Speed and Sparkle 134 Speed allowing you to get 3 actions on cycle 0 of Memory of Chaos instead of the usual 2.
  • Raising Sparkle's Speed to 160 (with incredibly good gear), while leaving your main damage dealer with 0 Speed investment, allows Sparkle to pull your carry along with her thanks to her 50% advancement. With this setup, you will use your Sparkle's skill every action on your main damage carry effectively transferring Sparkle's Speed to your carry along with all her other buffs. With this setup, your carry, despite having 0 Speed investment will behave as a 160 Speed character gaining 2 attacks on the first and second cycle of Memory of Chaos, dramatically increasing their damage output while investing their relic stats elsewhere.
    • The effective Speed granted by playing Sparkle this way is 26.5 sub-stats of Speed. Which is more sub-stats than most characters have dedicated to their entire build. As a rule of thumb when playing Sparkle in this way as long as the character you're aiming to drag along with Sparkle is half her Speed (or higher) you'll always be able to instantly pull them to her. For exampe, if your dps is 102 Speed and Sparkle could but as fast as 204 Speed, she would still pull the dps to her with 0 gaps or wasted action value.
  • Both Speed builds are viable and each have their own pros and cons. Speed syncing by 1 speed offers higher Break, faster rotations and less Speed investment needed for Sparkle but at the cost of lower Sparkle ult and skill uptime, higher skill point consumption and less Cone flexibility.
  • Sparkles skill buff that grants the target a portion of her CRIT DMG only grants bonuses off of Sparkles base CRIT DMG stat. Buffing her in combat with other CRIT DMG boosts like Bronya's ultimate will not boost the efficacy of Sparkle skill.
  • Sparkle's bonus ability that grants Quantum allies ATK% based on how many Quantum units are in your team includes herself so just having Sparkle and a Quantum damage dealer is already 2/3 required, meaning the full bonus only requires 3 Quantum units leaving the last slot open for any elemental type.
  • Thanks to Sparkles bonus ability Almanac you can use her basic attack at any time without worrying about gaining less energy as with it active her basic attack regenerates the same amount as her skill, ensuring you'll always gain access to her Ultimate within 3 actions minimum (assuming you have an energy rope equipped).
  • Sparkles Ultimate immediately boosts her talents effect and doesn't require you to re-apply it before getting full benefit. Assuming you have 3 stacks already you can treat the ultimate as simply a 30% damage increase.
  • Assuming you're using the correct setup, Sparkle is slightly skill point positive. After competing her full rotation she ends with skill point generation of 0.33 skill points per action which is on par with characters like Fu Xuan, Ruan Mei and E0 Huohuo. But thanks to her technique granting 3 more skill points you'll have a tonne to work with at the start, meaning you team will have more than enough fuel to tackle all but the longest fights without running out.
Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with a F2P cone.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
S+

MoC

S+

PF

Build and teams

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

1

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

2

(2)

Increases Wind DMG by 10%.

(4)

After the wearer uses Ultimate, their action is Advanced Forward by 25%.

3

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Reduces DMG taken by 8%.

(4)

At the beginning of the turn, if the wearer's HP is equal to or less than 50% of their Max HP, restores HP equal to 8% of their Max HP and regenerates 5 Energy.

4

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases Max HP by 12%.

(4)

When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

5

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

Best Planetary Sets

1

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

2

(2)

Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

3

(2)

Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.

If you want to learn more about the Relics Sets, expand the section below.

Messenger Traversing Hackerspace

4P Hackerspace is the best supporting set for Hyperspeed Speed Sparkle. The 2P speed bonus is essential and the 4P set bonus boost applies to herself after she casts her Ultimate granting her more Speed to accelerate the target of her skill even more.

At the highest levels of Speed or in Pure Fiction the small overall Speed boost this set provides can be the difference between an extra action or not for herself and her team in endgame. Using this set when utilizing Sparkle at -1 Speed can (when not managed perfectly) sometimes cause her to overtake her skill target messing up the syncing of the combo leading to large damage losses.

When using this set and strategy exercise caution or avoid it.

Eagle of Twilight Line

It's a great option for Hyperspeed Sparkle only, but farming it is not advised due to being very niche. Don't use on -1 Speed Sparkle.

Messenger Traversing Hackerspace + Rainbow

Sparkle's most practical set especially when pursuing high Speed and CRIT DMG values (160+ speed) is using a 2P set of Hackerspace and any other 2 pieces you have from any set with the maximum amount of Speed and CRIT DMG possible.

Messenger Traversing Hackerspace + Guard of Wuthering Snow / Longevous Disciple

If you have 2P Hackerspace covered with great sub-stats and main stats and have excellent pieces of either Wuthering or Longevous, the 2P bonus from these sets is welcome but not more valuable than more Speed or CRIT DMG sub-stats.

Musketeer of Wild Wheat

An alternative to using 2P Hackerspace in order to achieve the 6% Speed bonus but far more restrictive as the bonus is the 4P.


Broken Keel

Sparkle specializes in characters who make use of CRIT stats, making Keel almost always synergistic with her targetted carries making it the most natural choice. Other options can pull ahead in case your target has more CRIT DMG than ATK% and DMG%.

Fleet of the Ageless

Alternative to Broken Keel is enough CRIT DMG is achieved and ATK% is in short supply.

Penacony, Land of the Dreams

Alternative to Broken Keel when Sparkle is supporting Quantum DPS and enough CRIT DMG is achieved, and DMG% is in short supply.

Best Stats
Body
CRIT DMG
CRIT DMG
Feet
Speed
Speed
Planar Sphere
HP
HP%
DEF
DEF%
Link Rope
Energy Regen
Energy Regen Rate
Substats:

SPD (Until breakpoint OR as much as possible) > CRIT DMG% > HP = DEF = EFF RES% (30% if using Broken Keel)

If you want to learn more about the various stats and breakpoints, expand the section below.

Relic Main stats
  • Body - CRIT DMG%

    • Best in Slot for Sparkle.

  • Feet - Speed

    • Best in Slot for Sparkle.

  • Planar Sphere - HP% = DEF%

    • HP% is preferred for overall tankiness but DEF% is close in benefit. Choose the one with the more beneficial sub-stats.

  • Link Rope - Energy Regen%

    • Best in Slot for Sparkle.

Additional notes for sub-stats:
  • SPEED:

    • When playing Sparkle you have two separate options when it comes to how much Speed to build on her:

      • You can either build her as fast as possible often aiming to hit 160 Speed or higher (aka Hyperspeed Sparkle),

      • or build her 1 Speed slower than your main damage dealer, often aiming for your main damage to be at 135 or 136 speed and Sparkle to be at 134 speed (aka -1 Sparkle).

    • Learn more about both of the playstyles in the section below.

  • CRIT DMG:

    • Sparkle's skill scales with CRIT DMG and at max rank it grants her target 24% of her CRIT DMG plus an additional 45% meaning stacking as much CRIT DMG on her as possible is excellent. For every 4% CRIT DMG Sparkle has you can think of your carry as gaining 1%, it might not sound like much but it adds up fast! CRIT DMG is a secondary priority to getting your Speed stat just right but after that's achieved or maxed as high as is reasonable CRIT DMG is an essential second priority.

Recommended endgame stats
  • HP: 4000 - 4500+

  • DEF: 800 - 1000+

  • CRIT DMG: 175 - 210%+

  • Energy Regen: 119.44%+

  • SPD:

    • 1-2 Speed slower than the carry if you're playing the -1 Speed Sparkle,

    • 160+ Speed if you're playing Hyperspeed Sparkle.

Hyperspeed Sparkle vs -1 Speed Sparkle

When playing Sparkle you have two options when it comes to how much Speed to build on her. You can either build her as fast as possible, often aiming to hit 160 Speed or higher (aka Hyperspeed Sparkle) or build her 1 Speed slower than your main damage dealer, often aiming for your main damage to be at 135 or 136 Speed and Sparkle to be at 134 speed (aka -1 Speed Sparkle).

Hyperspeed Sparkle

The Hyperspeed Sparkle build allows her to grant 2 actions to your damage dealer on the 1st and 2nd cycle of every new wave without investing any Speed in on him at all (in time restricted modes like Memory of Chaos).

Sparkles 50% action advance she grants with her skill, allows her to pull any DPS that is at least half as fast as her, to her in the action order. You can think of this as transferring Sparkles Speed stat to the carry, meaning any Speed investment of their own isn't required. The result of this is that all damage dealers supported by Hyperspeed Sparkle can completely neglect the Speed stat and you have much more freedom with the sub-stats your pursue (and you can use ATK% or HP% main stat boots on them).

This way of playing Sparkle means that all of her buffs (including her Ultimate) have 100% uptime and the team will consume less skill points compared to the alternative. Furthermore, 160 Speed is only the beginning as you can go beyond that with great gear, further amplifying the team's damage output.

-1 Speed Sparkle

The -1 Speed Sparkle build is where you aim to make Sparkle 1-2 Speed slower than whoever you are aiming to buff with her skill. Normally this involves making the main carry 135 or 136 Speed and Sparkle 134 Speed. Instead of granting Sparkle's Speed to the carry, this Speed setup instead grants the main damage dealer 50% more actions under ideal circumstances. Here is how it works:

  • You carry being 1 - 2 Speed faster than Sparkle will move first and use their action,
  • Sparkle will move right after using her skill on the carry boosting their action by 50% (the carry is now 50% ahead of Sparkle in the action order),
  • Your carry will now move next (note they are 50% ahead of Sparkle at this time),
  • Sparkle will get her turn next (note that your carry is 50% behind Sparkle at this time thanks to Sparkle's first boost separating them) and Sparkle's boost here on the carry will pull the carry that is 50% behind up back into sync with Sparkle, completing at full 100% advancement from 2 Sparkle skills granting 1.5 more actions in total,
  • Repeat the combo.

Compared to Hyperspeed Sparkle, this setup offers a few advantages but also quite a few disadvantages. As for advantages, gaining 50% more actions allows your damage dealer more opportunities to deal damage and Break enemies, improving ability to deal with adds - and assuming your damage is already sufficient - minimizes overkill damage (having 3 semi powerful attacks might be better than 2 really big attacks).

As for disadvantages, this combo does not have full uptime on Sparkle's skill OR Ultimate meaning some of her boosts go to waste. It also consumes more skill points and requires you to build a specific amount of Speed on your carries. This can be a little challenging to work out for characters who are already fast (notably Seele has 143 speed at E0 and 172 at E2 meaning Sparkle would need 142 and 171 speed at minimum to play optimally with her under these methods).

Sparkle vs Bronya

If you want to learn how Sparkle compares to Bronya, check the Calculations tab for a very detailed analysis.

Build comments

Can be played 2 ways, either tune Sparkle SPD to be 1 below main DPS and spam Skill, or maximize her SPD (160+) and leave the DPS at base Speed - this way you will use the Hyperspeed Sparkle tech where she drags the damage dealer around.

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

Increases the wearer's CRIT DMG by 32/39/46/52/60%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 10/11/12/13/14% and their CRIT DMG increased by 28/35/42/49/56%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s).

Source: Event Warp (limited)

Best in slot for Sparkle but only by a slight amount compared to S1 But The Battle Isn't Over and S5 Past and Future in many cases. The damage boosts from the two alternative Cones are immense and can be kept up the majority of the time when playing Hyperspeed Sparkle (160+ build), but her signature still does edge them out slightly in overall damage boosts (but not by a massive degree). Sparkle's signature has advantages that those Cones do not have though. Its buff unlike the other two is almost always active where whereas the other Cones are only active on the turn you boosted the damage dealer meaning any action that occurs outside of the carry's turn is not affected such as Follow-up attacks and Ultimates. Which means that the signature wins by a landslide in those scenarios. As a general rule when playing the -1 Speed Sparkle that cannot maintain 100% uptime on her skill or when supporting characters that deal damage outside of their own turn like Clara, Dr. Ratio, or Jing Yuan, Sparkle's signature vastly outperforms alternatives but when supporting more static characters with the Hyperspeed Sparkle build like Imbibitor Lunae or Qingque her signature has less of an advantage.

Increases the wearer's Energy Regeneration Rate by 10/12/14/16/18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30/35/40/45/50% more DMG for 1 turn(s).

Source: Stellar Warp

Great alternative to Sparkle's signature when playing Hyperspeed Sparkle but only for characters that deal all their damage on their own turn (inside the buff window of the Cone buff). Also offers a few extra skill points for Sparkle and her teams although they aren't usually required.

When the wearer uses their Skill, then the next ally taking action (except the wearer) deals 16/20/24/28/32% increased DMG for 1 turn(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

Best F2P option for Sparkle with similar boosting capabilities to But The Battle Isn't Over with all the same advantages and disadvantages. But without the extra skill points making it a slight downgrade but still an excellent choice.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.

Source: Stellar Warp

Alternative to the Cones above when Sparkle is supporting a Quantum DPS and is active at all times compared to But The Battle Isn't Over and Past and Future. Also, a more optimal choice when making use of -1 Speed Sparkle (for Quantum dps only).

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%

Source: Stellar Warp

Offers a 24% action advance for the entire team when the user activates their Ultimate. Not recommended for characters that rely on specific Speed tuning in relation to the rest of the team but is excellent for all other characters. Only recommended for Hyperspeed Sparkle as the action advance can ruin Speed synced Sparkle's interactions.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10/12.5/15/17.5/20%, all allies' CRIT DMG increases by 12/15/18/21/24%, or all allies' Energy Regeneration Rate increases by 6/7.5/9/10.5/12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

Source: Nameless Glory

Offers one of three random buffs that rotate throughout combat. A fine option when no other alternatives are available or work for your Sparkle build but often overshadowed by other more consistent or powerful harmony Cone options.

Sparkle Eidolon vs Signature

In this section you can compare the impact Sparkle has on a damage dealer (Imbibitor Lunae E0), depending on the Light Cone she's using and her Eidolons. Important! When supporting damage dealers that attack outside of their turn, like Jing Yuan, Clara, or Dr. Ratio, the signature of Sparkle will have a bigger impact on their damage output (as it will also buff their follow-up attacks).

Sparkle's buff impact on a damage dealer
Traces priority
Skills priority:

Skill > Ultimate = Talent > Basic

Major Traces priority:

Artificial Flower (A4) > Nocturne (A6) > Almanac (A2)

Synergy
CharacterNotes
Fu Xuan

Fu Xuan activates Sparkle's bonus ability Quantum bonus without needing to compromise one of your damage focused team slots. Additionally, Fu Xuan plays into Sparkle's kit perfectly offering the entire team CRIT RATE which synergies with the massive amount of CRIT DMG Sparkle grants with her skill, allowing the team to more fully take advantage of her buffs.

Finally Fu Xuan and her teams often can struggle with skill points due to her comparatively low skill point generation for a support, and Sparkle assists with this greatly with her positive skill point generation.

Lynx

When supporting Quantum DPS with Sparkle, Lynx can act as the third Quantum character on the team in order to achieve the full 30% ATK bonus allowing for the last spot on the team to be filled by another unit of any element.

Ruan Mei

Offers continuous buffs that are always aligned with Sparkles, granting 100% uptime from both supports for dps, on top of providing a damage multiplier Sparkle does not in the form of res penetration from her Ultimate and huge Ice break burst damage from her kit.

Asta

Has reasonable synergy with Hyperspeed Sparkle, allowing for Sparkle to grant up to 3 actions to the carry on many waves in Memory of Chaos - assuming you can keep Asta's Ultimate active at all times.

Bronya

Can synergise with Sparkle but requires specific speed-tuning in order to work and has some level of redundancy that can leads to less than optimal results. When playing Bronya with Sparkle aim for Sparkle to be 1-2 Speed faster than Bronya and for your carry to have 0 Opeed investment.

Most players pursue 161 Speed on Sparkle and 160 Speed on Bronya as this combination allows for 4 actions on the first and 2nd cycle of each new wave of Memory of Chaos while investing all your damage dealers stats into ATK%, CRIT and DMG%. While this combination offers an absurd amount of actions with 0 Speed investment it is incredibly skill point intensive and Sparkle and Bronya's buffs do not align neatly. Playing this combo you'll have far less uptime on both Bronya's and Sparkles skill and ultimates with the skills never aligning together making things somewhat inefficient outside the sheer number of actions.

Tingyun

As always an incredibly flexible support which can be played seamlessly with Hyperspeed Sparkle and somewhat neatly with -1 Speed Sparkle. An excellent synergistic pick no matter which build you opt for, but can suffer from diminishing returns compared to other characters that offer RES SHRED, DEF SHRED and DAMAGE TAKEN bonuses though.

Silver Wolf

Silver Wolf offers her usual suite of debuffs that are part of different multiplier groups than Sparkle, offering great damage gains but is also the only other Quantum support in the game currently. Silver Wolf can enable Sparkle's 3 Quantum ATK% bonus ability but also benefit from it thanks to her incredibly respectable skill and ultimate multipliers boosting the somewhat niche crit dps Silver Wolf build.

To assist further with this, Sparkle's ultimate and talent also affect Silver and if Sparkle has her signature equipped she'll get that too! Finally Silver Wolf's implant also has incredible synergy with when paired with Sparkle and preferably Fu Xuan and another Quantum damage dealer forming the "mono quantum" team causing her implant to be a 100% chance to implant Quantum.

Clara
Jing Yuan
Dr. Ratio
Himeko
Topaz & Numby
Herta

All of these characters make use of follow-up attacks who previously had limited potent 5 star supportive options. Thanks to Sparkle's skill buff lingering until the beginning of the start of the targets next turn, these characters can make full use of her exceptional buffing kit compared to a character like Bronya where they could not.

Seele
Xueyi
Qingque

Sparkle grants these Quantum dps an additional 30% ATK compared to her other carry options, pushing her buffing capabilities even further ahead of alternative supportive options. Note: Seele has high base Speed, limiting the usefulness of Hyperspeed Sparkle making -1 Speed setup a more attractive option.

Teams

Sparkle can be played as -1 Speed or Hyperspeed Speed with ANY crit-focused carry in the game but here are a few of her more potent teams.

Mono Quantum (Seele)
Seele
Sparkle
Silver Wolf
Fu Xuan

Building Silver Wolf more damage-focused is more viable in this team as Sparkle offers her a lot of DMG% and ATK% (also CRIT Rate and CRIT DMG with her Sig Light Cone). Fu Xuan also assists Silver Wolf with CRIT RATE.

Note: -1 Speed build is recommended when playing Sparkle + Seele but Hyperspeed Sparkle build is recommended for QQ.

Mono Quantum (QQ)
Qingque
Sparkle
Silver Wolf
Fu Xuan

Building Silver Wolf more damage-focused is more viable in this team as Sparkle offers her a lot of DMG% and ATK% (also CRIT Rate and CRIT DMG with her Sig Light Cone). Fu Xuan also assists Silver Wolf with CRIT RATE.

Note: -1 Speed build is recommended when playing Sparkle + Seele but Hyperspeed Sparkle build is recommended for QQ.

Universal
Sparkle
Ruan Mei
Fu Xuan

The 4th member of the team is any crit-focused damage dealer. This team allows for massive damage boosting and also grants Sparkle some increased Speed from Ruan Mei, allowing for even faster Hyperspeed Sparkle compositions (or makes hitting 160 Speed a bit easier). Overall this setup is considered as one of the strongest supporting lineup with no skill point issues regardless of the healer (Fu Xuan can be replaced by anyone else) and DPS used.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

Rank 4

App. rate: 4.78%

Avg. cycles: 6.17

Acheron
Lightning
Silver Wolf
Quantum
Sparkle
Quantum
Fu Xuan
Quantum

Rank 5

App. rate: 4.44%

Avg. cycles: 5.71

Acheron
Lightning
Pela
Ice
Sparkle
Quantum
Fu Xuan
Quantum

Rank 7

App. rate: 3.26%

Avg. cycles: 7.06

Seele
Quantum
Silver Wolf
Quantum
Sparkle
Quantum
Fu Xuan
Quantum

Rank 9

App. rate: 2.45%

Avg. cycles: 6.16

Dan Heng • Imbibitor Lunae
Imaginary
Sparkle
Quantum
Tingyun
Lightning
Luocha
Imaginary

Rank 13

App. rate: 1.79%

Avg. cycles: 5.67

Dan Heng • Imbibitor Lunae
Imaginary
Sparkle
Quantum
Tingyun
Lightning
Fu Xuan
Quantum

Rank 16

App. rate: 1.74%

Avg. cycles: 6.26

Dan Heng • Imbibitor Lunae
Imaginary
Ruan Mei
Ice
Sparkle
Quantum
Luocha
Imaginary

Rank 19

App. rate: 1.42%

Avg. cycles: 6.09

Dan Heng • Imbibitor Lunae
Imaginary
Sparkle
Quantum
Tingyun
Lightning
Huohuo
Wind

Rank 23

App. rate: 1.3%

Avg. cycles: 6.51

Jing Yuan
Lightning
Sparkle
Quantum
Tingyun
Lightning
Fu Xuan
Quantum

Rank 25

App. rate: 1.24%

Avg. cycles: 6.91

Qingque
Quantum
Silver Wolf
Quantum
Sparkle
Quantum
Fu Xuan
Quantum

Rank 29

App. rate: 1.07%

Avg. cycles: 5.93

Acheron
Lightning
Pela
Ice
Sparkle
Quantum
Gepard
Ice
Video guides

MoC/PF Statistics

MoC 2.1.1 / PF 2.1.1

This section contains information about Sparkle performance in the latest Memory of Chaos cycle (2.1.1) and latest Pure Fiction (2.1.1), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 20.04.2024 and the data below is based on 17648 accounts (10888 random we have scanned and 6760 self-reported). We have scanned 1.3 million accounts in EU, NA and Asia regions and out of those, 10888 cleared MoC 1, 8039 cleared MoC 10, and 5139 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 05.04.2024 and the data below is based on 11737 accounts (5281 random we have scanned and 6456 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 11737 cleared Pure Fiction 1, 10524 cleared Pure Fiction 4 and were included in our statistics.

If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF Stats Form
Usage rate (MoC)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC)

This section lists the characters that were most commonly paired with Sparkle in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Sparkle in the current phase of Pure Fiction.

Eidolons

Eidolons data comes from players we have scanned who used Sparkle in the current MoC cycle (6315) or in the current PF cycle (5967) and had the character placed in their Profile.

77.13%

6.43 cyc.

Eidolon 0

8.63%

5.28 cyc.

The Cipher effect granted by the Ultimate lasts for 1 extra turn. All allies with Cipher have their ATK increased by 40%.

11.17%

3.59 cyc.

Every stack of the Talent's effect allows allies to additionally ignore 8% of the target's DEF when dealing DMG.

0.38%

3.69 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

0.33%

3.23 cyc.

The Ultimate recovers 1 more Skill Point. The Talent additionally increases the Max Skill Points by 1.

0.04%

4.33 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

2.32%

1.16 cyc.

The CRIT DMG Boost effect provided by the Skill additionally increases by an amount equal to 30% of Sparkle's CRIT DMG. When Sparkle uses Skill, her Skill's CRIT DMG Boost effect will apply to all allies with Cipher. When Sparkle uses her Ultimate, any single ally who benefits from her Skill's CRIT DMG Boost will spread that effect to allies with Cipher.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Sparkle in the current MoC cycle (6315) or in the current PF cycle (5967) and had the character placed in their Profile.

49.01%

6.23 cyc.

Increases the wearer's CRIT DMG by 32/39/46/52/60%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 10/11/12/13/14% and their CRIT DMG increased by 28/35/42/49/56%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s).

Source: Event Warp (limited)

18.15%

6.71 cyc.

When the wearer uses their Skill, then the next ally taking action (except the wearer) deals 16/20/24/28/32% increased DMG for 1 turn(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

13.56%

6.45 cyc.

Increases the wearer's Energy Regeneration Rate by 10/12/14/16/18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30/35/40/45/50% more DMG for 1 turn(s).

Source: Stellar Warp

13.33%

6.49 cyc.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%

Source: Stellar Warp

2.8%

7.43 cyc.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.

Source: Stellar Warp

2.58%

6.55 cyc.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10/12.5/15/17.5/20%, all allies' CRIT DMG increases by 12/15/18/21/24%, or all allies' Energy Regeneration Rate increases by 6/7.5/9/10.5/12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

Source: Nameless Glory

0.22%

8.62 cyc.

After the wearer uses a Basic ATK, Skill, or Ultimate, all allies gain Childishness, which increases the DMG dealt by the corresponding ability they used by 12/14/16/18/20%. Childishness only takes effect with the most recent ability used by the wearer and cannot be stacked.

Source: Forgotten Hall Store

0.19%

7.89 cyc.

After the wearer uses attacks or gets hit, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

0.07%

9 cyc.

Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer attacks, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

0.04%

99.99 cyc.

Increases the wearer's Break Effect by 60/70/80/90/100%. After the wearer uses their Ultimate, increases all allies' DMG by 24/28/32/36/40%, lasting for 3 turns. Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, immediately regenerates 10/12.5/15/17.5/20 Energy for all allies. Effects of the same type cannot stack.

Source: Event Warp (limited)

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Sparkle in the current MoC cycle (6315) or in the current PF cycle (5967) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

52.91%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

24.67%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Flex

6.29%

(2)

Increases Max HP by 12%.

(4)

When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

3.35%

(2)

Reduces DMG taken by 8%.

(4)

At the beginning of the turn, if the wearer's HP is equal to or less than 50% of their Max HP, restores HP equal to 8% of their Max HP and regenerates 5 Energy.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

3.18%

(2)

Increases Wind DMG by 10%.

(4)

After the wearer uses Ultimate, their action is Advanced Forward by 25%.

Planetary Sets

66.07%

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

18.39%

(2)

Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.

4.11%

(2)

Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

4.05%

(2)

Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

0.46%

(2)

Increases the wearer's CRIT DMG by 16%. When the wearer's current CRIT DMG reaches 120% or higher, after entering battle, the wearer's CRIT Rate increases by 60% until the end of their first attack.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Sparkle in the current MoC cycle (6315) or in the current PF cycle (5967) and had the character placed in their Profile.

Main stats
Body
CRIT DMG
CRIT DMG
- 98.9%
HP
HP
- 0.44%
ATK
ATK
- 0.29%
Feet
Speed
Speed
- 99.31%
ATK
ATK
- 0.29%
HP
HP
- 0.28%
Planar Sphere
HP
HP
- 49.6%
DEF
DEF
- 26.93%
ATK
ATK
- 8.55%
Link Rope
Energy Regen
Energy Regen Rate
- 96.47%
HP
HP
- 1.47%
ATK
ATK
- 1.21%
Average stats
Average stats
HP
HP
- 4758.35
ATK
ATK
- 1565.02
DEF
DEF
- 1255.97
Speed
Speed
- 152.95
CRIT Rate
CRIT Rate
- 11.16%
CRIT DMG
CRIT DMG
- 204.47%
Quantum DMG
Quantum DMG
- 2.71%
Energy Regen
Energy Regen Rate
- 21.22%
Effect RES
Effect RES
- 31.82%
Effect HIT Rate
Effect HIT Rate
- 8.64%
Break Effect
Break Effect
- 15.55%
Average sub stats
Average sub stats
HP
HP
- 13.39%
ATK
ATK
- 13.8%
DEF
DEF
- 16.61%
Speed
Speed
- 21.5
CRIT Rate
CRIT Rate
- 6.16%
CRIT DMG
CRIT DMG
- 49.96%
Effect RES
Effect RES
- 15.52%
Effect HIT Rate
Effect HIT Rate
- 8.64%
Break Effect
Break Effect
- 16.33%
Other stats
Average stats
Character level - 79.67
Light Cone level - 77.81
Basic level - 3.22
Skill level - 9.85
Ultimate level - 9.61
Talent level - 9.59

Calculations

Sparkle vs Bronya - who is better?

TL;DR Who is better between Sparkle and Bronya comes down to the damage dealer of your choice and the specific setup you're using. To better understand the benefits and drawbacks of both, here is a full breakdown of what to expect from Sparkle and Bronya.

Buffs

Let's compare their buffs first:

Sparkle buffs
  • ATK%: 15% (45% For Quantum damage dealer),
  • DMG%: 48%,
  • CRIT DMG: 93% (assuming 200% CRIT DMG Sparkle - can go higher with signature easily),
  • Action Boost: 50%,
  • Efficacy: all buffs are active almost 100% of time (and FUA characters benefit from them fully).
Bronya Buffs
  • ATK%: 55% (Normally 2/3rds uptime only),
  • DMG%: 76%,
  • CRIT DMG: 52% (Assuming 200% CRIT DMG Bronya - normally 2/3rds uptime only),
  • Action Boost: 100%,
  • Efficacy: most buffs only work on damage dealer's own action (mostly doesn't affect FUA characters).

When it comes to overall total buffs here are the standings (without Light Cones or Eidolons included):

  • Sparkle (Quantum damage dealer): 186%
  • Bronya: 183%
  • Sparkle (Non-Quantum): 156%

But those are just the raw numbers and there are some important factors you need to keep in mind:

  • Bronya cannot maintain her Ultimate buffs under most circumstances for more than 2/3's of damage dealers actions which reduces overall efficacy.
  • The stat distribution of the buffs is different with Bronya offering more DMG% and Sparkle offering more CRIT DMG%. Depending on the damage dealer chosen one may prefer having higher of each of these stats, but as a general rule DMG% is generally the more desirable stats compared to CRIT DMG%.
  • Sparkle only boosts her target by 50% half a turn where Bronya boosts by 100% a full turn. Something that looks like a landslide advantage for Bronya but comes with a catch because of our last reason - skill Point consumption and generation,
  • Sparkle is completely skill point positive generating 0.33 skill points per action she performs but also grants a large influx of skill points at the start of combat. Bronya on the other hand is completely skill point negative at E0 without considering Light Cones (-1 skill points).
Playstyles - list

To full understand the impact of all points mentioned in the section above, it's time to compare the popular playstyles for both Bronya and Sparkle.

First let's go over the Hyperspeed setups for both:

Hyperspeed Bronya (160+ Speed)
  • Consumes 1 SP every damage dealer action (-1 SP economy),
  • Consumes 1 or more SP from damage dealer totaling at least -2 SP per action under most circumstances,
  • Grants all buffs above with 66% ultimate uptime (under most circumstances),
  • Grants current Speed to damage dealer (160 Speed),
  • Carry requires 0 Speed investment (can run full DMG subs and DMG boots).

Summary: Skill point restrictive to run but not impossible. Made easier with Bronya Signature and E1 but requires careful SP management and two other SP positive team members.

Hyperspeed Sparkle (160+ Speed)
  • Generates 0.33 SP every damage dealer action (+0.33 SP economy),
  • Consumes 1 or more SP from the damage dealer totaling at least -0.66 SP per action under most circumstances,
  • Grants 3 bonus SP at the start of battle,
  • Grants all buffs above permanently,
  • Grants current Speed to damage dealer (160 Speed),
  • Carry requires 0 Speed investment (can run full DMG subs and DMG boots).

Summary: Skill point friendly to run, enabling almost any damage dealer to freely spam their skill without restriction. Can also support less SP friendly team mates such as Fu Xuan or E0 Huo Huo as the main healer without issue.

Now let's compare the -1 Speed setups for both:

-1 Speed Bronya (full skill spam)
  • Consumes 1 SP every damage dealer action (-1 SP economy),
  • Consumes 2 or more SP from the damage dealer totaling at least -3 SP per action under most circumstances,
  • Grants 50% uptime on Skill buff and incredibly limited uptime of Ultimate,
  • Grants double actions (2x Speed or double damage),
  • Requires the carry to be 1 Speed faster than Bronya (usually 135).

Summary: This way of playing Bronya is almost impossible to run for most damage dealers for any sustained amount of cycles. Even while playing the most skill point positive supports, such as Luocha, outside of 2 exceptions: Blade and Jingliu who cheat the skill point system and consume very limited skill points of their own.

-1 Speed Bronya (Basic > Skill)
  • Consumes 1 SP every damage dealer action (-1 SP economy),
  • Consumes 1 and gains 1 SP from the the damage dealer by using a basic attack on the non-Bronya buffed action and the skill on the Bronya buffed action. Totalling a net consumption of -1 SP under most circumstances,
  • Grants 50% uptime on Skill buff and incredibly limited uptime of Ultimate,
  • Grants double actions (but not double damage) as half the actions the damage dealer is taking are standard Basic Attacks. Worth noting these are not useless and the skill is being used in the fully buffed action but it still isn't close to double damage,
  • Requires the carry to be 1 Speed faster than Bronya (usually 135).

Summary: Most skill point friendly way to play Bronya and most flexible with DPS that aren't Blade or Jingliu causing her not to consume to many skill points and still benefit the DPS greatly but at the cost of overall damage.

-1 Speed Sparkle
  • Generates 0.33SP every damage dealer action (+0.33 SP economy),
  • Consumes 1.5 or more SP from the damage dealer totaling at least -1.17SP per action under most circumstances (-3.5 SP every 3 actions sparkle takes),
  • Grants 3 bonus SP at the start of battle,
  • Grants Skill boost 66% of the time a high portion of the time (> 60%).
  • Grants 50% More Actions,
  • Requires the carry to be 1 Speed faster than Sparkle (usually 135).

Summary: Sacrifices Sparkle buff uptime and some of her skill point economy for converting the Speed transfer like interaction into 50% more actions.

Playstyles - conclusion
Numbers

To conclude our comparison here is the meat of it:

  • For characters that have no (or limited) access to DMG% increases, Bronya's buffs have an edge but for characters with high DMG% who might crave CRIT DMG% Sparkle performs better,
  • The best supportive option of the builds listed above is the -1 Speed Bronya (full skill spam), but it requires the carry to use 2 skills and Bronya use 1 skill every action. And this is close to impossible to achieve outside of Blade and Jingliu but for these 2 characters Bronya is still the clear best in slot,
  • The second best option is Hyperspeed Bronya / Hyperspeed Sparkle. They both feature high buff uptime (from Skill and Ultimate), while also boosting the action acceleration of the damage dealer and enabling him to use ATK% (or HP%) boots and focus his sub-stats away from Speed.Both setups are very close in performance and which is stronger numerically will depend on the damage dealer, sub-stats and Light Cones being used. But it's without a question that Hyperspeed Sparkle is substantially more skill point friendly than Hyperspeed Bronya, enabling the smooth use of sustains and supports that can't generate as many SP,
  • Next in performance is the -1 Speed Sparkle build that can still sustain the skill spam playstyle of the damage dealer albeit with much more difficulty compared to the Hyperspeed Sparkle while still offering reasonable uptime on buffs and the 50% action multiplier,
  • Last in performance is the Skill -> Basic Bronya that asks the dps to use 1 basic and then 1 skill after Bronya boosts them cutting their damage in many cases substantially (also with the cost of having low uptime on Bronya's buffs). This composition is the most SP friendly of all Bronya's options but lacks the buff uptime and skill usage of all 4 options putting it in last place.

You can see the comparison visualized here with a simulation of how each of the different builds impacts an endgame E0 S1 Imbibitor Lunae with Sparkle or Bronya as their only support over 8 actions. Observe the impact each build has on damage but also net skill points consumed by the combo (Sparkle's technique SP and Bronya Signature SP are included):

Buffer SetupIL SetupDamage (raw)Difference (%)Net SP ConsumedTotal IL ActionsRotation
Hyperspeed Sparkle + Earthly Escapade S1E0S1 Imbibitor Lunae (IMG% Orb)1,537,957100%2413.683EBA x 3 > Ult
Hyperspeed Sparkle + But the Battle Isn't Over S1E0S1 Imbibitor Lunae (ATK% Orb)1,504,92397.85%2213.683EBA x 3 > Ult
Hyperspeed Bronya + But the Battle Isn't Over S1E0S1 Imbibitor Lunae (ATK% Orb)1,504,65397.83%4313.683EBA x 3 > Ult
Hyperspeed Sparkle + But the Battle Isn't Over S1E0S1 Imbibitor Lunae (IMG% Orb)1,494,33597.16%2213.683EBA x 3 > Ult
Hyperspeed Bronya + But the Battle Isn't Over S1E0S1 Imbibitor Lunae (IMG% Orb)1,489,75396.87%4313.683EBA x 3 > Ult
-1 Speed Sparkle + Earthly Escapade S1E0S1 Imbibitor Lunae (IMG% Orb)1,462,05595.06%3317.083EBA x 3 > Ult
-1 Speed Sparkle + But the Battle Isn't Over S1E0S1 Imbibitor Lunae (ATK% Orb)1,395,56690.74%3317.083EBA x 3 > Ult
-1 Speed Bronya + But the Battle Isn't Over S1E0S1 Imbibitor Lunae (ATK% Orb)1,210,31678.70%2122.78Normal Basic x2 3EBA x2 > Ult

Disclaimer! We know that E0 Imbibitor Lunae isn't the best when played with Bronya, but we decided to use him as the example due to his excessive skill point consumption - which allows us to better showcase the difference between the setups.

Summary

Bronya is best for Blade and Jingliu as she can edge out Sparkle when both are being played in the Hyperspeed setup (when skill points aren't a concern) but Sparkle is close to (or even beats) Bronya in cases when CRIT DMG is valued over DMG% or when the damage dealer belongs to the Quantum element.

Still, the flexibility of Sparkle's SP positive nature and her ability to boost the damage dealer's output outside of their own turn (which is very important for FUA characters like Jing Yuan, Dr. Ratio or Clara) pushes her usefulness and makes her the more universal support compared to Bronya - and by a good amount despite her maximum ceiling being lower for some characters.