Honkai: Star RailBronyaBuild and Guide

Character
Introduction

Bronya is a 5 character from the Wind element who follows the Path of Harmony.

Heir to the Supreme Guardian of Belobog, she is the young and capable commander of the Silvermane Guards. Bronya received rigorous education from an early age, and possesses the grace and affinity as expected of an heir. However, after witnessing the abysmal conditions in the Underworld, seeds of doubt began growing in Belobog's future leader's mind. "Can all the training I've received really help me lead the people to the lives they want?"

To learn more about Bronya check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Bronya has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Bronya build details and review have been last updated on February 28th, 2024.

To learn more about Bronya check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF Statistics

Calculations

Profile

Skills
Basic ATK

Windrider Bullet

Single Target

Lv. 1

Energy gain: 20

Break: 30

Deals Wind DMG equal to #1[i]% of Bronya's ATK to a single enemy.
Skill

Combat Redeployment

Support

Lv. 1

Energy gain: 30

Break: -

Dispels a debuff from a single ally, allows them to immediately take action, and increases their DMG by #1[i]% for #3[i] turn(s). When this Skill is used on Bronya herself, she cannot immediately take action again.
Ultimate

The Belobog March

Support | 120 energy cost

Lv. 1

Energy gain: 5

Break: -

Increases the ATK of all allies by #1[i]%, and increases their CRIT DMG equal to #2[i]% of Bronya's CRIT DMG plus #3[i]% for #4[i] turn(s).
Talent

Leading the Way

Enhance

Lv. 1

Energy gain: 5

Break: 30

After using her Basic ATK, Bronya's next action will be Advanced Forward by #1[i]%.
Technique

Banner of Command

Support

Energy gain: 0

Break: -

After using Bronya's Technique, at the start of the next battle, all allies' ATK increases by #1[i]% for #2[i] turn(s).
Major Traces
A2Major trace

Command

The CRIT Rate for Basic ATK increases to 100%.
A4Major trace

Battlefield

At the start of the battle, all allies' DEF increases by 20% for 2 turn(s).
A6Major trace

Military Might

When Bronya is on the field, all allies deal 10% more DMG.
Minor Traces (total)
Wind DMG
Wind DMG
+22.4%
CRIT DMG
CRIT DMG
+24%
Effect RES
Effect RES
+10%
Eidolons
E1

Hone Your Strength

Eidolon 1

Using Bronya's Skill has a 50% fixed chance of recovering 1 Skill Point. This effect has a 1 turn cooldown.

E2

Quick March

Eidolon 2

When using Skill, the target ally's SPD increases by 30% after taking action, lasting for 1 turn.

E3

Bombardment

Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E4

Take by Surprise

Eidolon 4

After an ally uses Basic ATK on an enemy with Wind Weakness, Bronya immediately launches a follow-up attack on the target, dealing Wind DMG equal to 80% of Bronya's Basic ATK DMG. This effect can only be triggered 1 time per turn.

E5

Unstoppable

Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.

E6

Piercing Rainbow

Eidolon 6

The duration of the DMG Boost effect placed by the Skill on the target ally increases by 1 turn(s).

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1241
ATK
ATK
582
DEF
DEF
533
Speed
Speed
99
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Silvermane Badge
    Silvermane Badge
    x 15
  • Silvermane Insignia
    Silvermane Insignia
    x 15
  • Storm Eye
    Storm Eye
    x 65
  • Silvermane Medal
    Silvermane Medal
    x 15
CV
ENG
Madeline Reiter
JPN
Asumi Kana (阿澄佳奈)
CN
谢莹
KR
이보희
Gallery

Review

Pros & Cons
Pros

  • Absurd offensive buffs,

  • 100% Action Advance on Skill,

  • Flexible playstyles,

  • Scales tremendously well with Eidolons,

  • Will always be useful.

Cons

  • Skill's 1 turn buff doesn't work well with some damage dealers,

  • Overall game knowledge checker with a high floor and high ceiling,

  • Good luck getting her.

Review (By Sushou)

Bronya is an exceptionally potent Harmony support. She can Advance a single ally's Action by 100%, functionally giving them another turn before their time, and gives them a large DMG boost. She also increases the whole team's ATK and additionally their CRIT DMG based on how much CRIT DMG Bronya herself has. She is a quintessential support character for hypercarry setups where SP consumption is not a concern.

Bronya is possibly one of the most complex characters in the game to maximise. Her abilities lend themselves perfectly to boosting the absolute heck out of a single teammate but require her to be perfectly tuned to said teammate's SPD. Add in the potential to shift Bronya herself in the turn order from her Talent and you have the biggest headache in this game. Not even Yukong is as mentally taxing as Bronya is.

Because SPD is such an important stat when talking about Bronya, you may think that it is important that you understand what SPD is. It's convoluted, that's for sure, but I can safely say that you do not need to understand SPD at its most fundamental to be able to use Bronya. There are plenty of other theorycrafters, calc people, and content creators who have done the difficult task of compiling what SPD Bronya needs to be at for a given damage dealer SPD, including the most common values.

All of this is essentially because you want to maximise the value of the 100% Action Advance on Bronya's Skill. She targets a single ally, dispels 1 debuff from them, increases their DMG by up to 66%, and Action Advances them by 100%, meaning it is now their turn once more. The best way for this Skill to be used is literally immediately after your damage dealer has already acted — and I do mean immediately. That little number you see on character portraits in the turn order? Yeah, Bronya should be immediately after your current damage dealer's turn and that number should ideally be as close to 1 as possible.

This is what has lead to colloquial descriptions of Bronya playstyles such as 'Slow Bronya' in which she is SPD tuned to have 1 fewer point of SPD compared to the DPS (so if your DPS has 134 SPD, Bronya should have 133 or so), or 'Hyper Bronya' in which Bronya goes plus ultra on her SPD stat to around the 170s or even higher if that's even possible, and you just relentlessly Action Advance your preferably low SPD damage dealer.

This gets even more interesting with Bronya's Talent. After using her Basic ATK, Bronya's own Action will be Advanced Forward by up to 30%. You get more turn per turn, essentially. This is also how Bronya can 'fix' her spot in the turn order by quite literally just shifting herself up until she's where she needs to be. This leads to other various forms of 'alternating' playstyles, in which Bronya alternates between Skill and Basic ATK to keep herself and her damage dealer aligned.

It's... a lot, I know. However, I will say that you can definitely get a feel for all of this by just playing her over time, especially under unfavourable circumstances. Bronya's Talent and Skill can fix a lot of unsavoury situations during combat, and there's really no need to strictly adhere to one SPD value or Bronya playstyle unless you're trying to be fully, maximally, optimal. Again, there are plenty of resources online for figuring all of this out, as well as calculators to find your optimal speeds.

Bronya's Ultimate increases the ATK of all allies by up to 55%, and increases their CRIT DMG by up to 16% of Bronya's CRIT DMG plus 20% for 2 turns. This can result in a very powerful CRIT buff for your damage dealers, especially if Bronya is built for a lot of CRIT DMG. At an average cost of 120 Energy, this can be up fairly frequently, potentially having full uptime with the proper Light Cones and maybe some luck here and there. CRIT buffs are extremely powerful because they're usually quite rare, and now factoring in her Skill as well, Bronya is capable of providing ATK%, DMG%, and CDMG% to your damage dealer.

Amusingly enough, the single strongest thing she has is the Action Advance — more turns equals more damage. It's probably the simplest part of her whole kit. The only issue with this is the exorbitant SP costs attempting to maintain frequent Skill usages. This is where the alternating playstyles come in, but these playstyles have inexorable damage losses associated with them compared to just spamming her Skill. Maintaining good SP economy is paramount to seeing success with Bronya over extended fights. I specify extended because if you just kill the enemies fast enough that you don't run out of SP, well then you no longer really have a problem there.

Bronya's Bonus Traces don't really change anything besides providing nice passive bonuses. A2 increases the CRIT chance of her Basic ATK to 100%, A4 provides a 20% DEF boost for 2 turns upon entering combat, and A6 provides a permanent 10% DMG buff for as long as Bronya is alive and on the field.

Her Eidolons are something that players may get over time due to her being a standard 5-star character. They are all quite impressive, meaning Bronya scales even better with Eidolons. E1 is a great starting point since it gives her Skill a 50% fixed chance of refunding a Skill Point on use, with a 1 turn cooldown. This greatly alleviates the SP concerns from spamming her Skill and is so valuable that many players opt to use their 300 standard pull guarantee on a second copy of Bronya just for this. That decision is ultimately up to the player, but it is verifiably good.

Because of Bronya's Skill's 1 turn duration, the DMG boost actually doesn't catch a fair few things from certain damage dealers, making the pair rather incompatible. The biggest ones to note are follow-up attackers like Topaz, Dr. Ratio, and especially Jing Yuan, characters where the vast majority of their damage comes outside of their turn. This is why E6 Bronya is the dream, as E6 extends the duration of the DMG buff from 1 turn to 2 turns, meaning everyone gets to benefit from it unconditionally.

That's essentially the crux of Bronya. If a damage dealer can benefit fully from her, she is near automatically the strongest support for them, but as soon as that stops being true, suddenly other support options can start to be more appealing. Especially with the investment requirement constantly changing if you wish to use her with different DPS characters, plus the knowledge check of SPD as a whole, even if Bronya objectively results in the best outcome for a team, you may just opt not to use her.

This is because Bronya has a lot more competition these days, mostly from Ruan Mei. Ruan Mei also provides ridiculous buffs but they are teamwide and completely effortless by comparison to Bronya's. As much as there would need to be another support character with Action Advance to directly challenge Bronya's throne, Ruan Mei's team influence is honestly not very far off from Bronya's, and Ruan Mei also provides much appreciated defensive utility with her increased Breaking and Break Extensions. There's nothing stopping you from playing them both together though as long as you have the SP to sustain it.

Bronya's just great. Even if someone else eventually comes to steal her throne... Well you'll probably just use them both together, hah.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with a F2P cone.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
S

MoC

S

PF

Build and teams

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

1

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases Max HP by 12%.

(4)

When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

2

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Reduces DMG taken by 8%.

(4)

At the beginning of the turn, if the wearer's HP is equal to or less than 50% of their Max HP, restores HP equal to 8% of their Max HP and regenerates 5 Energy.

3

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

4

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

Best Planetary Sets

1

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

2

(2)

Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

3

(2)

Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.

If you want to learn more about the Relics Sets, expand the section below.

Only use the 4-piece Hackerspace set on the Wheelchair Bronya build (so when she's super speedy - 161+ -, while the DPS is slow) as in the normal 134-135 Speed tuning variant, the 4-piece bonus might lead to sync issues.

Best Stats
Body
CRIT DMG
CRIT DMG
Feet
Speed
Speed
Planar Sphere
HP
HP%
DEF
DEF%
Link Rope
Energy Regen
Energy Regen Rate
Substats:

SPD (Until breakpoint) > CRIT DMG% > HP = DEF > EFF RES% (30% If Keel)

Recommended endgame stats
  • HP: 3000 - 4000+

  • DEF: 800 - 1100+

  • SPD: 1-2 Speed slower than carry / 160+ (0 Speed Carry)

  • ENERGY REGEN: 19.44%+

  • CRIT DMG: 175 - 210%+

Build comments

Can be played 2 ways, either Tune her SPD to be 1 below main DPS and spam Skill, or maximize her SPD to alternate between Basics and Skills to remain SP Neutral.

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

Increases the wearer's Energy Regeneration Rate by 10/12/14/16/18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30/35/40/45/50% more DMG for 1 turn(s).

Source: Stellar Warp

Provides Energy Regeneration and a massive damage increase to the character who moves after the wearer uses their skill. In addition to this, every other ultimate cast will grant the team 1 Skill Point. An exceptional Cone for Bronya as she can guarantee the damage bonus is always on the right target and the skill points are very much useful.

When the wearer uses their Skill, then the next ally taking action (except the wearer) deals 16/20/24/28/32% increased DMG for 1 turn(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

Offers an enormous damage boost to the character who moves after the wearer uses their skill. Grants Bronya slightly more damage boosting than her signature but at the cost of Energy Recharge and free skill points but it is accessible for F2P.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.

Source: Stellar Warp

Increases the damage of all units of the same elemental type as the wearer. A good generic damage increase for damage dealers that match the element of the support but should not be used outside of this scenario.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%

Source: Stellar Warp

Offers a 24% action advance for the entire team when the user activates their ultimate. Not recommended for characters that rely on specific Speed tuning in relation to the rest of the team but is excellent for all other characters. Only recommended for max Speed Bronya as the action advance can ruin Speed-synced Bronya's interactions.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10/12.5/15/17.5/20%, all allies' CRIT DMG increases by 12/15/18/21/24%, or all allies' Energy Regeneration Rate increases by 6/7.5/9/10.5/12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

Source: Nameless Glory

Offers one of three random buffs that rotates throughout combat. A fine option when no other alternatives are available but often overshadowed by other more consistent or powerful harmony Cone options.

Traces priority
Skills priority:

Skill > Ultimate > Talent > Basic

Major Traces priority:

Command (A2) > Military Might (A6) > Battlefield (A4)

Synergy

Bronya synergies aren't available yet.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

Rank 8

App. rate: 2.6%

Avg. cycles: 5.88

Jingliu
Ice
Bronya
Wind
Ruan Mei
Ice
Luocha
Imaginary

Rank 14

App. rate: 1.78%

Avg. cycles: 6.15

Jingliu
Ice
Bronya
Wind
Ruan Mei
Ice
Huohuo
Wind

Rank 21

App. rate: 1.33%

Avg. cycles: 5.91

Acheron
Lightning
Bronya
Wind
Pela
Ice
Fu Xuan
Quantum

Rank 27

App. rate: 1.15%

Avg. cycles: 5.68

Jingliu
Ice
Bronya
Wind
Ruan Mei
Ice
Fu Xuan
Quantum

Rank 38

App. rate: 0.75%

Avg. cycles: 4.44

Acheron
Lightning
Bronya
Wind
Silver Wolf
Quantum
Fu Xuan
Quantum

Rank 39

App. rate: 0.72%

Avg. cycles: 6.08

Jingliu
Ice
Bronya
Wind
Pela
Ice
Luocha
Imaginary

Rank 40

App. rate: 0.69%

Avg. cycles: 5.88

Acheron
Lightning
Bronya
Wind
Pela
Ice
Gepard
Ice

Rank 56

App. rate: 0.53%

Avg. cycles: 5.58

Acheron
Lightning
Bronya
Wind
Pela
Ice
Luocha
Imaginary

Rank 64

App. rate: 0.47%

Avg. cycles: 5.4

Acheron
Lightning
Bronya
Wind
Pela
Ice
Gallagher
Fire

Rank 79

App. rate: 0.38%

Avg. cycles: 6.61

Jingliu
Ice
Bronya
Wind
Pela
Ice
Huohuo
Wind
Video guides

MoC/PF Statistics

MoC 2.1.1 / PF 2.1.1

This section contains information about Bronya performance in the latest Memory of Chaos cycle (2.1.1) and latest Pure Fiction (2.1.1), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 20.04.2024 and the data below is based on 17648 accounts (10888 random we have scanned and 6760 self-reported). We have scanned 1.3 million accounts in EU, NA and Asia regions and out of those, 10888 cleared MoC 1, 8039 cleared MoC 10, and 5139 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 05.04.2024 and the data below is based on 11737 accounts (5281 random we have scanned and 6456 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 11737 cleared Pure Fiction 1, 10524 cleared Pure Fiction 4 and were included in our statistics.

If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF Stats Form
Usage rate (MoC)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC)

This section lists the characters that were most commonly paired with Bronya in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Bronya in the current phase of Pure Fiction.

Eidolons

Eidolons data comes from players we have scanned who used Bronya in the current MoC cycle (4741) or in the current PF cycle (3717) and had the character placed in their Profile.

25.82%

6.65 cyc.

Eidolon 0

37.38%

6.32 cyc.

Using Bronya's Skill has a 50% fixed chance of recovering 1 Skill Point. This effect has a 1 turn cooldown.

22.21%

5.66 cyc.

When using Skill, the target ally's SPD increases by 30% after taking action, lasting for 1 turn.

9.3%

6.29 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

3.53%

5.91 cyc.

After an ally uses Basic ATK on an enemy with Wind Weakness, Bronya immediately launches a follow-up attack on the target, dealing Wind DMG equal to 80% of Bronya's Basic ATK DMG. This effect can only be triggered 1 time per turn.

1.06%

5.5 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.

0.71%

4 cyc.

The duration of the DMG Boost effect placed by the Skill on the target ally increases by 1 turn(s).

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Bronya in the current MoC cycle (4741) or in the current PF cycle (3717) and had the character placed in their Profile.

70.78%

6.06 cyc.

Increases the wearer's Energy Regeneration Rate by 10/12/14/16/18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30/35/40/45/50% more DMG for 1 turn(s).

Source: Stellar Warp

22.07%

6.73 cyc.

When the wearer uses their Skill, then the next ally taking action (except the wearer) deals 16/20/24/28/32% increased DMG for 1 turn(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

2.42%

6.16 cyc.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%

Source: Stellar Warp

1.7%

7.26 cyc.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10/12.5/15/17.5/20%, all allies' CRIT DMG increases by 12/15/18/21/24%, or all allies' Energy Regeneration Rate increases by 6/7.5/9/10.5/12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

Source: Nameless Glory

1.53%

4.87 cyc.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.

Source: Stellar Warp

0.89%

7.11 cyc.

After the wearer uses attacks or gets hit, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

0.26%

16 cyc.

Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer attacks, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

0.23%

6.33 cyc.

After entering battle, increases the ATK of all allies by 8/9/10/11/12%. Effects of the same type cannot stack.

Source: Stellar Warp

0.08%

99.99 cyc.

Increases the wearer's Break Effect by 60/70/80/90/100%. After the wearer uses their Ultimate, increases all allies' DMG by 24/28/32/36/40%, lasting for 3 turns. Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, immediately regenerates 10/12.5/15/17.5/20 Energy for all allies. Effects of the same type cannot stack.

Source: Event Warp (limited)

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Bronya in the current MoC cycle (4741) or in the current PF cycle (3717) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

48.64%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

14.65%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Flex

6.5%

(2)

Increases Max HP by 12%.

(4)

When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

5.97%

(2)

Increases Wind DMG by 10%.

(4)

After the wearer uses Ultimate, their action is Advanced Forward by 25%.

3.42%

(2)

Reduces DMG taken by 8%.

(4)

At the beginning of the turn, if the wearer's HP is equal to or less than 50% of their Max HP, restores HP equal to 8% of their Max HP and regenerates 5 Energy.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Planetary Sets

73.38%

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

7.4%

(2)

Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

5.36%

(2)

Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

5.03%

(2)

Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.

2.94%

(2)

Increases the wearer's CRIT DMG by 16%. When the wearer's current CRIT DMG reaches 120% or higher, after entering battle, the wearer's CRIT Rate increases by 60% until the end of their first attack.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Bronya in the current MoC cycle (4741) or in the current PF cycle (3717) and had the character placed in their Profile.

Main stats
Body
CRIT DMG
CRIT DMG
- 97.17%
ATK
ATK
- 0.73%
CRIT Rate
CRIT Rate
- 0.39%
Feet
Speed
Speed
- 94.53%
HP
HP
- 2.22%
ATK
ATK
- 1.86%
Planar Sphere
HP
HP
- 46.19%
DEF
DEF
- 24.1%
Wind DMG
Wind DMG
- 14.07%
Link Rope
Energy Regen
Energy Regen Rate
- 90.57%
ATK
ATK
- 3.86%
HP
HP
- 3.57%
Average stats
Average stats
HP
HP
- 4056.46
ATK
ATK
- 1677.85
DEF
DEF
- 1260.22
Speed
Speed
- 139.54
CRIT Rate
CRIT Rate
- 13%
CRIT DMG
CRIT DMG
- 192.53%
Wind DMG
Wind DMG
- 21.73%
Energy Regen
Energy Regen Rate
- 26.05%
Effect RES
Effect RES
- 34.15%
Effect HIT Rate
Effect HIT Rate
- 11.25%
Break Effect
Break Effect
- 16.85%
Average sub stats
Average sub stats
HP
HP
- 15.11%
ATK
ATK
- 15.04%
DEF
DEF
- 17.74%
Speed
Speed
- 9.04
CRIT Rate
CRIT Rate
- 8.18%
CRIT DMG
CRIT DMG
- 54.69%
Effect RES
Effect RES
- 17.34%
Effect HIT Rate
Effect HIT Rate
- 10.72%
Break Effect
Break Effect
- 16.85%
Other stats
Average stats
Character level - 79.58
Light Cone level - 77.7
Basic level - 3.91
Skill level - 9.71
Ultimate level - 10.03
Talent level - 8.84

Calculations

Sparkle vs Bronya - who is better?

TL;DR Who is better between Sparkle and Bronya comes down to the damage dealer of your choice and the specific setup you're using. To better understand the benefits and drawbacks of both, here is a full breakdown of what to expect from Sparkle and Bronya.

Buffs

Let's compare their buffs first:

Sparkle buffs
  • ATK%: 15% (45% For Quantum damage dealer),
  • DMG%: 48%,
  • CRIT DMG: 93% (assuming 200% CRIT DMG Sparkle - can go higher with signature easily),
  • Action Boost: 50%,
  • Efficacy: all buffs are active almost 100% of time (and FUA characters benefit from them fully).
Bronya Buffs
  • ATK%: 55% (Normally 2/3rds uptime only),
  • DMG%: 76%,
  • CRIT DMG: 52% (Assuming 200% CRIT DMG Bronya - normally 2/3rds uptime only),
  • Action Boost: 100%,
  • Efficacy: most buffs only work on damage dealer's own action (mostly doesn't affect FUA characters).

When it comes to overall total buffs here are the standings (without Light Cones or Eidolons included):

  • Sparkle (Quantum damage dealer): 186%
  • Bronya: 183%
  • Sparkle (Non-Quantum): 156%

But those are just the raw numbers and there are some important factors you need to keep in mind:

  • Bronya cannot maintain her Ultimate buffs under most circumstances for more than 2/3's of damage dealers actions which reduces overall efficacy.
  • The stat distribution of the buffs is different with Bronya offering more DMG% and Sparkle offering more CRIT DMG%. Depending on the damage dealer chosen one may prefer having higher of each of these stats, but as a general rule DMG% is generally the more desirable stats compared to CRIT DMG%.
  • Sparkle only boosts her target by 50% half a turn where Bronya boosts by 100% a full turn. Something that looks like a landslide advantage for Bronya but comes with a catch because of our last reason - skill Point consumption and generation,
  • Sparkle is completely skill point positive generating 0.33 skill points per action she performs but also grants a large influx of skill points at the start of combat. Bronya on the other hand is completely skill point negative at E0 without considering Light Cones (-1 skill points).
Playstyles - list

To full understand the impact of all points mentioned in the section above, it's time to compare the popular playstyles for both Bronya and Sparkle.

First let's go over the Hyperspeed setups for both:

Hyperspeed Bronya (160+ Speed)
  • Consumes 1 SP every damage dealer action (-1 SP economy),
  • Consumes 1 or more SP from damage dealer totaling at least -2 SP per action under most circumstances,
  • Grants all buffs above with 66% ultimate uptime (under most circumstances),
  • Grants current Speed to damage dealer (160 Speed),
  • Carry requires 0 Speed investment (can run full DMG subs and DMG boots).

Summary: Skill point restrictive to run but not impossible. Made easier with Bronya Signature and E1 but requires careful SP management and two other SP positive team members.

Hyperspeed Sparkle (160+ Speed)
  • Generates 0.33 SP every damage dealer action (+0.33 SP economy),
  • Consumes 1 or more SP from the damage dealer totaling at least -0.66 SP per action under most circumstances,
  • Grants 3 bonus SP at the start of battle,
  • Grants all buffs above permanently,
  • Grants current Speed to damage dealer (160 Speed),
  • Carry requires 0 Speed investment (can run full DMG subs and DMG boots).

Summary: Skill point friendly to run, enabling almost any damage dealer to freely spam their skill without restriction. Can also support less SP friendly team mates such as Fu Xuan or E0 Huo Huo as the main healer without issue.

Now let's compare the -1 Speed setups for both:

-1 Speed Bronya (full skill spam)
  • Consumes 1 SP every damage dealer action (-1 SP economy),
  • Consumes 2 or more SP from the damage dealer totaling at least -3 SP per action under most circumstances,
  • Grants 50% uptime on Skill buff and incredibly limited uptime of Ultimate,
  • Grants double actions (2x Speed or double damage),
  • Requires the carry to be 1 Speed faster than Bronya (usually 135).

Summary: This way of playing Bronya is almost impossible to run for most damage dealers for any sustained amount of cycles. Even while playing the most skill point positive supports, such as Luocha, outside of 2 exceptions: Blade and Jingliu who cheat the skill point system and consume very limited skill points of their own.

-1 Speed Bronya (Basic > Skill)
  • Consumes 1 SP every damage dealer action (-1 SP economy),
  • Consumes 1 and gains 1 SP from the the damage dealer by using a basic attack on the non-Bronya buffed action and the skill on the Bronya buffed action. Totalling a net consumption of -1 SP under most circumstances,
  • Grants 50% uptime on Skill buff and incredibly limited uptime of Ultimate,
  • Grants double actions (but not double damage) as half the actions the damage dealer is taking are standard Basic Attacks. Worth noting these are not useless and the skill is being used in the fully buffed action but it still isn't close to double damage,
  • Requires the carry to be 1 Speed faster than Bronya (usually 135).

Summary: Most skill point friendly way to play Bronya and most flexible with DPS that aren't Blade or Jingliu causing her not to consume to many skill points and still benefit the DPS greatly but at the cost of overall damage.

-1 Speed Sparkle
  • Generates 0.33SP every damage dealer action (+0.33 SP economy),
  • Consumes 1.5 or more SP from the damage dealer totaling at least -1.17SP per action under most circumstances (-3.5 SP every 3 actions sparkle takes),
  • Grants 3 bonus SP at the start of battle,
  • Grants Skill boost 66% of the time a high portion of the time (> 60%).
  • Grants 50% More Actions,
  • Requires the carry to be 1 Speed faster than Sparkle (usually 135).

Summary: Sacrifices Sparkle buff uptime and some of her skill point economy for converting the Speed transfer like interaction into 50% more actions.

Playstyles - conclusion
Numbers

To conclude our comparison here is the meat of it:

  • For characters that have no (or limited) access to DMG% increases, Bronya's buffs have an edge but for characters with high DMG% who might crave CRIT DMG% Sparkle performs better,
  • The best supportive option of the builds listed above is the -1 Speed Bronya (full skill spam), but it requires the carry to use 2 skills and Bronya use 1 skill every action. And this is close to impossible to achieve outside of Blade and Jingliu but for these 2 characters Bronya is still the clear best in slot,
  • The second best option is Hyperspeed Bronya / Hyperspeed Sparkle. They both feature high buff uptime (from Skill and Ultimate), while also boosting the action acceleration of the damage dealer and enabling him to use ATK% (or HP%) boots and focus his sub-stats away from Speed.Both setups are very close in performance and which is stronger numerically will depend on the damage dealer, sub-stats and Light Cones being used. But it's without a question that Hyperspeed Sparkle is substantially more skill point friendly than Hyperspeed Bronya, enabling the smooth use of sustains and supports that can't generate as many SP,
  • Next in performance is the -1 Speed Sparkle build that can still sustain the skill spam playstyle of the damage dealer albeit with much more difficulty compared to the Hyperspeed Sparkle while still offering reasonable uptime on buffs and the 50% action multiplier,
  • Last in performance is the Skill -> Basic Bronya that asks the dps to use 1 basic and then 1 skill after Bronya boosts them cutting their damage in many cases substantially (also with the cost of having low uptime on Bronya's buffs). This composition is the most SP friendly of all Bronya's options but lacks the buff uptime and skill usage of all 4 options putting it in last place.

You can see the comparison visualized here with a simulation of how each of the different builds impacts an endgame E0 S1 Imbibitor Lunae with Sparkle or Bronya as their only support over 8 actions. Observe the impact each build has on damage but also net skill points consumed by the combo (Sparkle's technique SP and Bronya Signature SP are included):

Buffer SetupIL SetupDamage (raw)Difference (%)Net SP ConsumedTotal IL ActionsRotation
Hyperspeed Sparkle + Earthly Escapade S1E0S1 Imbibitor Lunae (IMG% Orb)1,537,957100%2413.683EBA x 3 > Ult
Hyperspeed Sparkle + But the Battle Isn't Over S1E0S1 Imbibitor Lunae (ATK% Orb)1,504,92397.85%2213.683EBA x 3 > Ult
Hyperspeed Bronya + But the Battle Isn't Over S1E0S1 Imbibitor Lunae (ATK% Orb)1,504,65397.83%4313.683EBA x 3 > Ult
Hyperspeed Sparkle + But the Battle Isn't Over S1E0S1 Imbibitor Lunae (IMG% Orb)1,494,33597.16%2213.683EBA x 3 > Ult
Hyperspeed Bronya + But the Battle Isn't Over S1E0S1 Imbibitor Lunae (IMG% Orb)1,489,75396.87%4313.683EBA x 3 > Ult
-1 Speed Sparkle + Earthly Escapade S1E0S1 Imbibitor Lunae (IMG% Orb)1,462,05595.06%3317.083EBA x 3 > Ult
-1 Speed Sparkle + But the Battle Isn't Over S1E0S1 Imbibitor Lunae (ATK% Orb)1,395,56690.74%3317.083EBA x 3 > Ult
-1 Speed Bronya + But the Battle Isn't Over S1E0S1 Imbibitor Lunae (ATK% Orb)1,210,31678.70%2122.78Normal Basic x2 3EBA x2 > Ult

Disclaimer! We know that E0 Imbibitor Lunae isn't the best when played with Bronya, but we decided to use him as the example due to his excessive skill point consumption - which allows us to better showcase the difference between the setups.

Summary

Bronya is best for Blade and Jingliu as she can edge out Sparkle when both are being played in the Hyperspeed setup (when skill points aren't a concern) but Sparkle is close to (or even beats) Bronya in cases when CRIT DMG is valued over DMG% or when the damage dealer belongs to the Quantum element.

Still, the flexibility of Sparkle's SP positive nature and her ability to boost the damage dealer's output outside of their own turn (which is very important for FUA characters like Jing Yuan, Dr. Ratio or Clara) pushes her usefulness and makes her the more universal support compared to Bronya - and by a good amount despite her maximum ceiling being lower for some characters.