Honkai: Star RailMarch 7thBuild and Guide

Character
Introduction

March 7th is a 4 character from the Ice element who follows the Path of Preservation.

A spirited, quirky young girl who is into all the things girls her age should be interested in, for example, taking photos. She was awakened from a piece of drifting eternal ice only to find out that she knows nothing about herself or her past. While initially in low spirits due to her lack of identity, she decided to name herself after the date she came into this new life.

And thus, on that day March 7th was born.

To learn more about March 7th check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

March 7th has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

March 7th build details and review have been last updated on February 28th, 2024.

To learn more about March 7th check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF Statistics

Calculations

Profile

Skills
Basic ATK

Frigid Cold Arrow

Single Target

Lv. 1

Energy gain: 20

Break: 30

Deals Ice DMG equal to #1[i]% of March 7th's ATK to a single enemy.
Skill

The Power of Cuteness

Defense

Lv. 1

Energy gain: 30

Break: -

Provides a single ally with a Shield that can absorb DMG equal to #1[i]% of March 7th's DEF plus #4[i] for #2[i] turn(s). If the ally's current HP percentage is #3[i]% or higher, greatly increases the chance of enemies attacking that ally.
Ultimate

Glacial Cascade

AoE | 120 energy cost

Lv. 1

Energy gain: 5

Break: 60

Deals Ice DMG equal to #1[i]% of March 7th's ATK to all enemies. Hit enemies have a #2[i]% base chance to be Frozen for #3[i] turn(s). While Frozen, enemies cannot take action and will receive Additional Ice DMG equal to #4[i]% of March 7th's ATK at the beginning of each turn.
Talent

Girl Power

Single Target

Lv. 1

Energy gain: 10

Break: 30

After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to #1[i]% of her ATK. This effect can be triggered #2[i] time(s) each turn.
Technique

Freezing Beauty

Energy gain: 0

Break: 60

Immediately attacks the enemy. After entering battle, there is a #1[i]% base chance to Freeze a random enemy for #2[i] turn(s). While Frozen, the enemy cannot take action and will take Additional Ice DMG equal to #3[i]% of March 7th's ATK at the beginning of each turn.
Major Traces
A2Major trace

Purify

Skill removes 1 debuff from an ally.
A4Major trace

Reinforce

The duration of the Shield generated from her Skill is extended for 1 turn(s).
A6Major trace

Ice Spell

Increases Ultimate's base chance to Freeze enemies by 15%.
Minor Traces (total)
Ice DMG
Ice DMG
+22.4%
DEF
DEF
+22.5%
Effect RES
Effect RES
+10%
Eidolons
E1

Memory of You

Eidolon 1

Every time March 7th's Ultimate Freezes a target, she regenerates 6 Energy.

E2

Memory of It

Eidolon 2

Upon entering battle, grants a Shield equal to 24% of March 7th's DEF plus 320 to the ally with the lowest HP percentage, lasting for 3 turn(s).

E3

Memory of Everything

Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Never Forfeit Again

Eidolon 4

The Talent's Counter effect can be triggered 1 more time in each turn. The DMG dealt by Counter increases by an amount that is equal to 30% of March 7th's DEF.

E5

Never Forget Again

Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Just Like This, Always...

Eidolon 6

Allies under the protection of the Shield granted by the Skill restores HP equal to 4% of their Max HP plus 106 at the beginning of each turn.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1058
ATK
ATK
511
DEF
DEF
573
Speed
Speed
101
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 246400
  • Thief's Instinct
    Thief's Instinct
    x 12
  • Usurper's Scheme
    Usurper's Scheme
    x 13
  • Horn of Snow
    Horn of Snow
    x 50
  • Conqueror's Will
    Conqueror's Will
    x 12
CV
ENG
Skyler Davenport
JPN
Ogura Yui (小倉唯)
CN
Nuoya (诺亚)
KR
정혜원
Gallery

Review

Review (By Sushou)

March 7th is introduced as a shielder and counter-attacker, and remains competent at this role until the mid game. Beyond this, she finds a unique and potentially powerful niche as an AoE Freeze support, able to afflict enemies with Crowd Control and provide defensive utility by proxy. She has a strong enmity increasing effect on her Skills shield, and has the ability to cleanse allies upon applying said shield.

As the poster-woman of the game, March 7th is introduced to us quite early and fills the role of sustain unit until players are introduced to Natasha a little later on. She was very competent at this role at the beginning, but over time has become less desirable in this specific facet. She is still good, but her team comps are more specialised these days and usually lean into her rather potent Freezing capability.

March’s Skill gives a single ally a shield for 57% of March’s DEF plus 760 for 3 turns. If the ally’s health is above 30% of their max, they will greatly draw enemies’ aggro onto themselves. This is actually a really powerful single target shield, being even more than what Gepard’s Ultimate provides in terms of raw multiplier.

This is more or less where the positives end for this Skill. While the shield is powerful, it costs a Skill Point, and teams are usually centred around the sustain unit being an SP generator for the more powerful damage dealers and supports to use on their important skills. The increased aggro ends up being a double-edged sword quite often, as it will result in the shield getting broken more quickly on average, leading to needing a quicker reapplication of said shield. The fact that it lasts for 3 turns at base is often a non-factor when enemies are capable of dealing many strong targeted hits in a short period.

It’s often more efficient for March to target herself with her Skill and attempt to draw enemies’ attention away from the squishier targets in the party, though how successful this ends up being is entirely at the whim of the random number generator. Tingyun users will know what I’m talking about. This is also more efficient from a shield standpoint, since shields essentially just give a health buffer to allies; shields take damage based on the shielded ally’s DEF, meaning that particularly frail allies will actually get comparatively less value out of shields than high DEF allies, so someone that you are naturally inclined to build DEF on like March herself will have a ‘stronger shield’, technically.

March’s Talent is dependent on shielded allies. When a shielded ally is attacked, March will immediately counter the attacking enemy with a follow-up attack, dealing up to 100% ATK, and this can happen 2 times between March’s turns. How very disappointing that this counter does not have any natural DEF scaling to it. In fact, none of March’s offensive abilities have anything to do with her DEF. Considering later sustain options like Lynx or Fu Xuan have HP scaling and so even their Basic ATK has HP scaling instead of ATK scaling, it makes March look even more like a product of the early landscape of the game. The most positive thing to say about this Talent is that each counter contributes 10 Energy towards March’s Ultimate.

Speaking of which, March’s Ultimate is actually very much worth your attention. She deals 150% ATK to all enemies on the field, and there is a 50% base chance for them to be Frozen for 1 turn. This is invaluable… when the Freeze actually lands. A 50% base chance is nothing short of pitiful, especially since it makes all subsequent Effect Hit Rate scale off of this base value. It is entirely on purpose though, as Freeze is one of the most debilitating Crowd Control effects in the game, and having even somewhat consistent application of it can result in making encounters complete jokes.

The Ultimate also has a fairly average Energy cost of 120, meaning it is not too difficult to have this up quite frequently, especially if March herself is getting attacked, something that is similarly not too challenging to orchestrate thanks to her Skill’s aggro increase. Freeze can completely invalidate certain enemies if you use it tactically, and this utility can help offset the lack of a solid sustain unit’s kit.

Major Traces are rather straightforward. A2 will allow the application of her Shield to also cleanse 1 debuff from allies, allowing March to retain some useful utility in her back pocket should the need arise. A4 will extend the duration of the Shield to 4 turns, something that as mentioned prior will very rarely come up unless you are denying the enemy any turns at all due to Freeze, at which point this loops back around into being largely useless again.

A6 is where the money is. It increases the Ultimate’s base chance to Freeze enemies by 15%, for a new base chance of 65%. This is a small but extremely significant bump to the likelihood of Freezing enemies, as this makes all Effect Hit Rate stats worth substantially more. This does have the consequence of making March’s powerful Freeze focused build inaccessible until much later on into the game, but it acts as a nice transition into said build, as around that point March’s solo sustain capabilities take a nosedive.

March’s Eidolons are not super impactful barring the first one. E1 will regenerate 6 Energy for March every time she Freezes a target with her Ultimate. This greatly improves the uptime on March’s Ultimate and depending on investment level and luck, can result in March keeping enemies near permanently Frozen, often completely eliminating any risk they might have posed. If seeking to actively use March as a Freeze support, this Eidolon should absolutely be on your radar. E4 can also provide more Energy via more counters but is less impactful than E1 for pure Energy gains.

E6 seems tantalising but you have to really think about how much healing 4% of a character’s Max HP per turn is. If you thought ‘that doesn’t really seem like that much’, you’re correct! It’s near meaningless and does not do anywhere near enough to offset March’s weaknesses.

Because of how March’s kit interacts with itself, she is a very SP intensive sustain unit, and even when played as a Freeze support she is quite greedy with SP, wanting to use more to get her Ultimate back faster. As a result of this, March’s team comps are usually highly specialised so as to accommodate the increased SP consumption that she has. This leads to more obvious choices like Jingliu or Blade who do not consume much SP at all, but those characters have far better team setups that do not include March 7th. There’s also the rather glaring question of ‘why inflict enemies with Crowd Control if you can just kill them?’ and to that I say ‘no, you’re right, actually’.

Death is the ultimate Crowd Control. What’s already dead cannot harm you (no, the kamikaze enemies don’t count, don’t be a pedant). As with Preservation Trailblazer, many of the same concerns and criteria arise with March 7th, namely that by including her in your team, you are attempting to lose less; if you’re bringing March along for either reason, sustain or Freeze, your team is likely already in dire straits, and so this is simply a way of buying yourself more time to hopefully kill the enemy before they kill you.

For players concerned with optimisation, it’s a safe bet to say that, at least as of the time of writing this, there is never a situation in which March 7th is a more optimal teammate choice over someone else. Enemies very rarely lose the battle of attrition, and even when they do, you’re unlikely to come out unscathed either. In scenarios like Memory of Chaos where you have both a cycle limit as well as the requirement to have everyone be alive at the end, March may be able to facilitate the latter, but won’t do much of anything about expediting enemy expirations, even if invested very well. 

However if she is well invested, she’s also rarely a terrible choice, so it’s difficult to fault the player whichever way they choose to go. March’s kit makes her quite versatile and depending on the exact level of investment, she can easily pivot from one gameplan to the other; combat going well and don’t need to shield? Enjoy endlessly Freezing the enemy while restoring SP; things getting a bit grim? You have her shield to fall back on.

There is also some potential in future for March to become a key component of DoT teams due to how Freeze interacts with that mechanic. Freeze will make an enemy skip their turn and will Action Advance their next turn greatly, thus increasing the number of turns they take within a given time. This also makes the enemy take DoT twice in quick succession, so if the DoT is able to be reapplied quickly, the addition of Freeze can actually increase the rate of DoT damage quite significantly. This is more hypothetical right now as the only really powerful DoT teams revolve entirely around Kafka, and without a dedicated DoT support, there isn’t really a team slot for March at present. But it could happen.

Otherwise, dedicated Crowd Control doesn’t really have a place at the moment. Until such a time comes about, March 7th is a ‘lose less’ unit who can find surprising use in many scenarios, even if she is ultimately almost always fated to be replaced by stronger and more precisely picked teammates. Still, she is someone you may wish to have ready to go as there are really very few easily accessible Ice units, and she really ruins Ice weak enemies’ days.

Pros & Cons
Pros

  • Strong single target shield,

  • Source of semi-consistent AoE Freeze,

  • Versatile teammate that can pivot to fill different roles mid combat,

  • Has a cleanse on her Skill,

  • Can increase aggro with her Shield.

Cons

  • Cannot solo sustain,

  • Aggro increase is not a guarantee,

  • Loses tremendous value against Freeze immune foes,

  • Never the optimal choice,

  • Requires SP for her shield,

  • Can quickly become an SP black hole if on the back foot.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
Eidolon 0

C

MoC

C

PF

Eidolon 6

C

MoC

C

PF

Build and teams

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

1

(2)

Increases DEF by 15%.

(4)

Increases the max DMG that can be absorbed by the shield created by the wearer by 20%.

2

(2)

Increases DEF by 15%.

(4)

Increases the max DMG that can be absorbed by the shield created by the wearer by 20%.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Best Planetary Sets

1

(2)

Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

2

(2)

Increases the wearer's DEF by 15%. When the wearer's Effect Hit Rate is 50% or higher, the wearer gains an extra 15% DEF.

Best Stats
Body
Effect HIT Rate
Effect HIT Rate
DEF
DEF%
Feet
Speed
Speed
Planar Sphere
DEF
DEF%
Link Rope
Energy Regen
Energy Regen Rate
DEF
DEF%
Substats:

EHR (Until 64% OR skip if no freeze build) = SPD (breakpoint) > DEF% > HP% = EFF RES%

Recommended endgame stats
  • HP: 3000+

  • DEF:

    • 1800 - 2200+ (EHR build)

    • 2800 - 3400+ (no freeze build)

  • SPD: 134 (Recommended) / 143 / 160

  • ENERGY REGEN: 19.44%+

  • EFFECT HIT RATE:

    • 64% - 92% (recommended)

    • 0% (if no freeze build)

Build comments

This build focuses on creating the strongest Shields possible and some Effect Hit Rate to land the Freeze.

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

Increases the wearer's DEF by 24/28/32/36/40% and Effect Hit Rate by 24/28/32/36/40%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an additional 24/28/32/36/40% until the end of the wearer's turn.

Source: Stellar Warp

Provides a huge amount of DEF and a good amount of Effect Hit Rate but increases March's own chance to be attacked. When using March as a Tank or solo sustain this can be beneficial but when playing her with units that want to be hit themself like Clara this can be detrimental.

Increases the wearer's Max HP by 24/28/32/36/40% and Energy Regeneration Rate by 12/14/16/18/20%. When the wearer's HP is decreased, increases the DMG of all allies by 9/10.5/12/13.5/15% for 2 turns. At the beginning of each wave, restores HP equal to 80/85/90/95/100% of HP already lost by the character themselves for team.

Source: Event Warp (limited)

Depending on the role your March is taking this Cone can be more valuable than all other Cones in keeping your team alive thanks to the close to full heal delivered at the start of every new wave. Specifically, solo sustain March may prefer this Cone over other alternatives.

The wearer is more likely to be attacked, but DMG taken is reduced by 16/18/20/22/24%.

Source: Stellar Warp

Provides damage reduction and increased chance to be hit which can be invaluable for March 7th when acting as a solo sustain or tank but detrimental when paired with other allies like Clara who rely on getting hit.

Increases the wearer's DEF by 16/18/20/22/24%. After entering battle, increases DMG RES of all allies by 8/9/10/11/12%. Effects of the same type cannot stack.

Source: Stellar Warp

Provides a reasonable amount of DEF and boosts the damage reduction of all teammates making this Cone the best all-around choice for March that is useful in almost all scenarios without interfering with any of her synergies.

At the start of the battle, the DMG dealt to all allies decreases by 8/10/12/14/16% for 5 turn(s). At the same time, immediately restores HP to all allies equal to 30/35/40/45/50% of the respective HP difference between the characters' Max HP and current HP.

Source: Echo of War  | Forgotten Hall Store

More accessible and F2P option that Day One Of My New Life but offers less damage mitigation and no DEF% boost for March on top of wearing off after 5 turns making it strictly worse.

Increases the wearer's DEF by 16/20/24/28/32%. When the wearer is attacked, there is a 100/105/110/115/120% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40/50/60/70/80% of the wearer's DEF for 2 turn(s).

Source: Stellar Warp

Provides a reasonable amount of defense and an additional damage component to March's arsenal that can allow her to contribute more damage to battles at the cost of team utility like taunting Cones

Increases the wearer's DEF by 16/20/24/28/32%. If the wearer's current HP is lower than 50%, increases their DEF by a further 16/20/24/28/32%.

Source: Stellar Warp

Offers DEF% for March at the very start of your accounts progression but should only be used until an alternative can be acquired.

Traces priority
Skills priority:

Skill > Ultimate = Talent = Basic

Major Traces priority:

Purify (A2) > Ice Spell (A6) > Reinforce (A4)

Synergy

March 7th synergies aren't available yet.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

Rank 401

App. rate: 0.06%

Avg. cycles: 6.78

Kafka
Lightning
Black Swan
Wind
Ruan Mei
Ice
March 7th
Ice

Rank 1195

App. rate: 0.01%

Avg. cycles: 8.5

Kafka
Lightning
Sampo
Wind
Ruan Mei
Ice
March 7th
Ice

Rank 1195

App. rate: 0.01%

Avg. cycles: 99.99

Jing Yuan
Lightning
Sparkle
Quantum
Tingyun
Lightning
March 7th
Ice

Rank 1195

App. rate: 0.01%

Avg. cycles: 4

Clara
Physical
Ruan Mei
Ice
Tingyun
Lightning
March 7th
Ice

Rank 1195

App. rate: 0.01%

Avg. cycles: 9

Clara
Physical
Tingyun
Lightning
Fu Xuan
Quantum
March 7th
Ice

Rank 1195

App. rate: 0.01%

Avg. cycles: 99.99

Sampo
Wind
Serval
Lightning
Ruan Mei
Ice
March 7th
Ice

Rank 1195

App. rate: 0.01%

Avg. cycles: 99.99

Dr. Ratio
Imaginary
Pela
Ice
Tingyun
Lightning
March 7th
Ice

Rank 1195

App. rate: 0.01%

Avg. cycles: 7.5

Kafka
Lightning
Serval
Lightning
Ruan Mei
Ice
March 7th
Ice

Rank 1195

App. rate: 0.01%

Avg. cycles: 5

Black Swan
Wind
Sampo
Wind
Asta
Fire
March 7th
Ice

Rank 1195

App. rate: 0.01%

Avg. cycles: 4

Jingliu
Ice
Bronya
Wind
Ruan Mei
Ice
March 7th
Ice
Video guides

MoC/PF Statistics

MoC 2.0.2 / PF 2.0.2

This section contains information about March 7th performance in the latest Memory of Chaos cycle (2.0.1) and latest Pure Fiction (2.0.2), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 20.03.2024 and the data below is based on 14231 accounts (8848 random we have scanned and 5383 self-reported). We have scanned 1.1 million accounts in EU, NA and Asia regions and out of those, 8848 cleared MoC 1, 5238 cleared MoC 10, and 3900 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 09.03.2024 and the data below is based on 10735 accounts (5628 random we have scanned and 5107 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 10735 cleared Pure Fiction 1, 9254 cleared Pure Fiction 4 and were included in our statistics.

If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF Stats Form
Usage rate (MoC)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC)

This section lists the characters that were most commonly paired with March 7th in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with March 7th in the current phase of Pure Fiction.

Eidolons

Eidolons data comes from players we have scanned who used March 7th in the current MoC cycle (79) or in the current PF cycle (328) and had the character placed in their Profile.

0%

99.99 cyc.

Eidolon 0

0%

99.99 cyc.

Every time March 7th's Ultimate Freezes a target, she regenerates 6 Energy.

12.36%

99.99 cyc.

Upon entering battle, grants a Shield equal to 24% of March 7th's DEF plus 320 to the ally with the lowest HP percentage, lasting for 3 turn(s).

12.36%

99.99 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

0%

99.99 cyc.

The Talent's Counter effect can be triggered 1 more time in each turn. The DMG dealt by Counter increases by an amount that is equal to 30% of March 7th's DEF.

3.87%

7.5 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

71.43%

9 cyc.

Allies under the protection of the Shield granted by the Skill restores HP equal to 4% of their Max HP plus 106 at the beginning of each turn.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used March 7th in the current MoC cycle (79) or in the current PF cycle (328) and had the character placed in their Profile.

26.63%

8 cyc.

Increases the wearer's DEF by 24/28/32/36/40% and Effect Hit Rate by 24/28/32/36/40%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an additional 24/28/32/36/40% until the end of the wearer's turn.

Source: Stellar Warp

24.7%

99.99 cyc.

Increases the wearer's DEF by 16/20/24/28/32%. Increases the DMG of the wearer when they use their Ultimate by 60/75/90/105/120% of the wearer's DEF. This effect only apply 1 time per enemy target.

Source: Nameless Glory

20.1%

7.75 cyc.

Increases the wearer's DEF by 16/18/20/22/24%. After entering battle, increases DMG RES of all allies by 8/9/10/11/12%. Effects of the same type cannot stack.

Source: Stellar Warp

12.36%

99.99 cyc.

Increases the wearer's Max HP by 24/28/32/36/40% and Energy Regeneration Rate by 12/14/16/18/20%. When the wearer's HP is decreased, increases the DMG of all allies by 9/10.5/12/13.5/15% for 2 turns. At the beginning of each wave, restores HP equal to 80/85/90/95/100% of HP already lost by the character themselves for team.

Source: Event Warp (limited)

12.36%

99.99 cyc.

Increases the wearer's Effect RES by 8/10/12/14/16%. If the wearer is attacked and has no Shield, they gain a Shield equal to 16/20/24/28/32% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 12/15/18/21/24%.

Source: Herta's Store

3.87%

99.99 cyc.

Increases the wearer's DEF by 16/20/24/28/32%. When the wearer is attacked, there is a 100/105/110/115/120% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40/50/60/70/80% of the wearer's DEF for 2 turn(s).

Source: Stellar Warp

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used March 7th in the current MoC cycle (79) or in the current PF cycle (328) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

73.36%

(2)

Increases DEF by 15%.

(4)

Increases the max DMG that can be absorbed by the shield created by the wearer by 20%.

12.36%

(2)

Increases DEF by 15%.

(4)

Increases the max DMG that can be absorbed by the shield created by the wearer by 20%.

Flex

12.36%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Flex

1.93%

(2)

Increases DEF by 15%.

(4)

Increases the max DMG that can be absorbed by the shield created by the wearer by 20%.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Planetary Sets

96.13%

(2)

Increases the wearer's DEF by 15%. When the wearer's Effect Hit Rate is 50% or higher, the wearer gains an extra 15% DEF.

3.87%

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used March 7th in the current MoC cycle (79) or in the current PF cycle (328) and had the character placed in their Profile.

Main stats
Body
Effect HIT Rate
Effect HIT Rate
- 50.17%
DEF
DEF
- 39.66%
ATK
ATK
- 10.18%
Feet
Speed
Speed
- 79.63%
DEF
DEF
- 15.82%
HP
HP
- 4.55%
Planar Sphere
DEF
DEF
- 90.36%
ATK
ATK
- 5.09%
Ice DMG
Ice DMG
- 4.55%
Link Rope
DEF
DEF
- 56.01%
Energy Regen
Energy Regen Rate
- 43.99%
Average stats
Average stats
HP
HP
- 3125.02
ATK
ATK
- 1519.5
DEF
DEF
- 3223.91
Speed
Speed
- 138.92
CRIT Rate
CRIT Rate
- 13.38%
CRIT DMG
CRIT DMG
- 61.96%
Ice DMG
Ice DMG
- 18.17%
Energy Regen
Energy Regen Rate
- 9.38%
Effect RES
Effect RES
- 29.87%
Effect HIT Rate
Effect HIT Rate
- 52.27%
Break Effect
Break Effect
- 15.21%
Average sub stats
Average sub stats
HP
HP
- 15.78%
ATK
ATK
- 16.51%
DEF
DEF
- 22.84%
Speed
Speed
- 10.55
CRIT Rate
CRIT Rate
- 8.38%
CRIT DMG
CRIT DMG
- 11.96%
Effect RES
Effect RES
- 19.37%
Effect HIT Rate
Effect HIT Rate
- 24.72%
Break Effect
Break Effect
- 15.21%
Other stats
Average stats
Character level - 80
Light Cone level - 77.27
Basic level - 5.02
Skill level - 10.87
Ultimate level - 8.89
Talent level - 8.84

Calculations

Calculations

March 7th calculations aren't available yet.