Honkai: Star RailAcheronBest build, teams and other guides

Character
Introduction

Acheron is a 5 character from the Lightning element who follows the Path of Nihility.

A drifter claiming to be a Galaxy Ranger. Her true name is unknown, and she walks the cosmos alone, carrying with her a long sword. Though aloof and taciturn, her blade flicks out like lashing lightning. And yet, she always strikes with her scabbard, never drawing the sword free.

To learn more about Acheron check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Acheron has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Acheron build details and review have been last updated on April 23rd, 2024.

To learn more about Acheron check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF Statistics

Calculations

Profile

Skills
Basic ATK

Trilateral Wiltcross

Single Target

Lv. 1

Energy gain: 0

Break: 30

Deals Lightning DMG equal to #1[i]% of Acheron's ATK to a single target enemy.
Skill

Octobolt Flash

Blast

Lv. 1

Energy gain: 0

Break: 60 + 30 adjacent

Gains 1 point(s) of Slashed Dream. Inflicts 1 stack(s) of Crimson Knot on a single target enemy, dealing Lightning DMG equal to #1[i]% of Acheron's ATK to this target, as well as Lightning DMG equal to #2[i]% of Acheron's ATK to adjacent targets.
Ultimate

Slashed Dream Cries in Red

AoE

Lv. 1

Energy gain: 0

Break: 15 + 15 adjacent

Sequentially unleash Rainblade 3 times and Stygian Resurge 1 time, dealing Lightning DMG up to #1[i]% of Acheron's ATK to a single target enemy, as well as Lightning DMG up to #2[i]% of Acheron's ATK to other targets. Rainblade: Deals Lightning DMG equal to #3[i]% of Acheron's ATK to a single target enemy and removes up to 3 stacks of Crimson Knot from the target. When Crimson Knot is removed, immediately deals Lightning DMG equal to #4[i]% of Acheron's ATK to all enemies. For every stack of Crimson Knot removed, the DMG Multiplier for this is additionally increased, up to a maximum of #5[i]%. Stygian Resurge: Deals Lightning DMG equal to #6[i]% of Acheron's ATK to all enemies and remove all Crimson Knots. Crimson Knot cannot be applied to enemies during the Ultimate.
Talent

Atop Rainleaf Hangs Oneness

Enhance

Lv. 1

Energy gain: 0

Break: -

When Slashed Dream reaches 9 point(s), the Ultimate can be activated. During the Ultimate, reduces enemies' Toughness regardless of Weakness Types and reduces all enemies' All-Type RES by #1[i]%, lasting until the end of the Ultimate. When any unit inflicts debuffs on an enemy target while using their ability, Acheron gains 1 point of Slashed Dream and inflicts 1 stack of Crimson Knot on the target. If debuffs are inflicted on multiple targets, then the 1 stack of Crimson Knot will be inflicted on the enemy target with the most Crimson Knot stacks. This effect can only trigger once per every ability usage. After an enemy target exits the field or gets defeated by any unit while Acheron is on the field, their Crimson Knot stacks will be transferred to the enemy target with the most Crimson Knot stacks on the whole field.
Technique

Quadrivalent Ascendance

Energy gain: 0

Break: 60

Immediately attacks the enemy. At the start of each wave, gains Quadrivalent Ascendance, dealing Lightning DMG equal to #1[i]% of Acheron's ATK to all enemies and reducing Toughness of all enemies irrespective of Weakness Types. When Weakness is broken, triggers the Lightning Weakness Break effect. Quadrivalent Ascendance: After using the Ultimate, Acheron gains 1 point(s) of Slashed Dream and inflicts 1 stack(s) of Crimson Knot on a single random enemy. If attacking a normal enemy, immediately defeats them without entering combat. When not hitting any enemies, no Technique Points are consumed.
Major Traces
A2Major trace

Red Oni

When battle starts, immediately gains 5 point(s) of Slashed Dream and applies 5 stack(s) of Crimson Knot to a random enemy. When Slashed Dream reaches its upper limit, for every point of Slashed Dream that exceeds the limit, gains 1 stack of Quadrivalent Ascendance. Increases the maximum stackable count for Quadrivalent Ascendance to 3.
A4Major trace

The Abyss

When there are 1 or 2 Nihility characters other than Acheron in the team, the DMG dealt by Acheron's Basic ATK, Skill, and Ultimate increases to 115% or 160% of the original DMG respectively.
A6Major trace

Thunder Core

When the Rainblade from Acheron's Ultimate hits enemy targets with Crimson Knot, her DMG increases by 30%, stacking up to 3 time(s) and lasting for 3 turn(s). And when Stygian Resurge triggers, additionally deals DMG for 6 times. Each time deals Lightning DMG equal to 25% of Acheron's ATK to a single random enemy and is viewed as part of the Ultimate DMG.
Minor Traces (total)
ATK
ATK
+28%
Lightning DMG
Lightning DMG
+8%
CRIT DMG
CRIT DMG
+24%
Eidolons
E1

Silenced Sky Spake Sooth

Eidolon 1

CRIT Rate increases by 18% when dealing DMG to debuffed enemies.

E2

Mute Thunder in Still Tempest

Eidolon 2

The number of Nihility characters required for the Trace "The Abyss" to achieve its highest possible effect is reduced by 1. When this unit's turn starts, gains 1 point of Slashed Dream and inflicts 1 stack of Crimson Knot on the enemy with the most Crimson Knot stacks.

E3

Frost Bites in Death

Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Shrined Fire for Mirrored Soul

Eidolon 4

When enemy targets enter combat, makes them Vulnerable to the Ultimate DMG, increasing the amount of DMG they take from the Ultimate by 8%.

E5

Strewn Souls on Erased Earths

Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Apocalypse, the Emancipator

Eidolon 6

Increases the All-Type RES PEN for the Ultimate DMG dealt by Acheron by 20%. The DMG dealt by Basic ATK and Skill will also be considered as Ultimate DMG and can reduce enemy toughness regardless of Weakness Types. When Weakness is broken, triggers the Lightning Weakness Break effect.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1125
ATK
ATK
698
DEF
DEF
436
Speed
Speed
101
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Dream Collection Component
    Dream Collection Component
    x 15
  • Dream Flow Valve
    Dream Flow Valve
    x 15
  • Shape Shifter's Lightning Staff
    Shape Shifter's Lightning Staff
    x 65
  • Dream Making Engine
    Dream Making Engine
    x 15
CV
ENG
Allegra Clark
JPN
沢城みゆき (Sawashiro Miyuki)
CN
菊花花 (Juhuahua)
KR
박지윤 (Park Ji-yoon)
Gallery

Review

Pros & Cons
Pros

  • Unparalleled damage output,

  • Deals full damage to both single-targets and in AoE blending the benefits of Erudition and Hunt together,

  • Possibly the most absurd self-buffs in the game giving a permanent 1.6x separate DMG multiplier with 2 Nihility teammates and 90% DMG for free during her Ultimate,

  • Extremely versatile team options,

  • Ignores Weakness Types and 20% RES during Ultimate making her highly universal,

  • Doesn’t want or need the most coveted Harmony supports freeing them up for others to use,

  • Has an instant-kill Technique that also massacres fights that aren’t instantly over,

  • Will only improve over time.

Cons

  • Needs to be paired with 2 other Nihility characters for maximum effect from her A4 which low-level and free-to-play players may not own yet,

  • Very limited free Light Cone options and her Signature is a big boost,

  • Benefits greatly from maximum investment into Levels, Traces, and Relics,

  • Benefits from frequent debuff application, potentially limiting her optimal sustain choices,

  • Best offensive teammate options outside of Pela are 5-stars.

Review (By Sushou)

Acheron is an extraordinarily powerful DPS character, rivaling even Jingliu. She has a unique Ultimate which works on a stack-based system instead of the usual Energy mechanic. Stacks are gained whenever Acheron uses her Skill or when allies apply debuffs on enemies. Acheron also boasts some of the absolute highest self-buffing capabilities, with the only requirement being to have two other Nihility units alongside her. She also reduces enemies’ All-Type RES during her Ultimate and even reduces their Toughness regardless of type. All of this together makes Acheron an absurdly potent and near-universally applicable DPS.

Definitely not Raiden Mei made quite the entrance in the early story of Penacony, and now we finally get a glimpse at what she’s capable of. Spoiler: It’s a lot. Let there be no doubt in anyone’s mind that Acheron is inarguably vying for the top DPS spot. She is literally just Lightning Jingliu, and this might be one of the most cut-and-dry DPS reviews in a while.

I will actually lead off by saying that Acheron is a very challenging unit to play properly. It takes a lot of attention to detail to make the most out of her kit, and even though her damage ceiling is pretty much the new highest in the game, it does not necessarily come easily. If you do not take the time to learn her kit and how it works, you should not expect her to perform to her best. She’s very worth the effort, but it has to be said either way. You have been warned.

Her Ultimate is the most intriguing part of her kit, but we actually need to talk about her Talent first so that it makes sense. Yeah I know, but this is the way it is sometimes. The first part of Acheron’s Talent states that her Ultimate can be used upon reaching 9 points of Slashed Dream, and the Talent additionally reduces all enemies All-Type RES by up to 20% during Acheron’s Ultimate. 1 point of Slashed Dream can be obtained by Acheron herself through her Skill and through allies applying debuffs on enemies.

The next part of her Talent involves stacking Crimson Knot on enemies. Whenever allies apply debuffs on enemies, in addition to incrementing Slashed Dream, they will also inflict 1 stack of Crimson Knot. If multiple enemies are debuffed, only 1 point of Slashed Dream will be gained by Acheron, and the enemy with the highest number of Crimson Knot stacks will get an additional one. Whenever an enemy target leaves the field or is defeated while Acheron is alive, their Crimson Knot stacks will be transferred to the enemy with the highest number of Crimson Knot stacks.

Crimson Knot is important for Acheron’s Ultimate. Upon using Acheron’s Ultimate, she will draw her blade and enter a targeting mode similar to what Destruction Trailblazer does in their Ultimate. She can unleash 3 giant slashes, being able to switch targets in between attacks, followed by an automatic finisher slash at the end called Stygian Resurge. Each of her 3 targeted Rainblades will remove up to 3 Crimson Knot stacks from the targeted enemy, increasing the damage the slash deals based on the stacks removed. 

This totals out to be up to 372% ATK to a single enemy, and 300% ATK to all other enemies. This is an extreme amount of AoE damage all on its own, and it’s not even the final form of the Ultimate yet. The finisher slash will remove all Crimson Knots and Crimson Knot cannot be reapplied during the Ultimate.

The majority of the damage from the Ultimate actually stems from the AoE portion. The way it works is that the AoE portion deals damage based on how many stacks of Crimson Knot are removed by the targeted slashes. You have the ability to change your target during this Ultimate, so it is imperative that you target enemies with at least 3 Crimson Knot stacks on them for each and every slash or you will not get the full amount of listed damage. The Ultimate will straight up show you above the enemies’ heads how many Crimson Knot stacks they have, but if you are really unsure, then genuinely you can just put her on Auto for the duration of the Ultimate and it will handle it for you. Her Auto AI is surprisingly good.

Acheron’s Skill will give her 1 point of Slashed Dream on use and deals damage in a Blast AoE, up to 160% ATK to the main foe and 60% ATK to adjacent targets. This assists her in getting her points of Slashed Dream but is too slow to rely on getting her Ultimate quickly without having debuffing teammates.

Interestingly enough, her Technique is actually worth talking about. She attacks the enemy and instantly defeats them if they’re a normal enemy. Yes, this works in the Simulated Universe too. If they’re worthy enough to survive the immediate death, Acheron will deal 200% ATK to all enemies on the field, depleting Toughness regardless of Weakness Types, and will gain 1 stack of Quadrivalent Ascendance. This status will immediately refund 1 point of Slashed Dream after Acheron’s Ultimate ends and stacks 1 Crimson Knot on a single random enemy, serving as a head start towards her next Ultimate. This triggers on every subsequent wave as well, meaning she gets free points and stacks every time more enemies come up.

This AoE damage and free stacking will actually occur on every subsequent enemy wave too, meaning Acheron always has a leg up on her foes. You can also just spam it freely to look cool because it only consumes the Technique Point if you actually hit an enemy.

Already it looks very impressive, but you may be wondering how likely you are to be doing good damage if you need to rely on having debuffing teammates instead of the usual Harmony characters like Ruan Mei, Tingyun, or Sparkle. This is where Acheron’s Bonus Traces come in to elevate Acheron to a new and ridiculous height.

Acheron’s A2 makes it so that when entering battle, Acheron will immediately start with 5 points of Slashed Dream and will apply 5 stacks of Crimson Knot to a random enemy. This greatly speeds up the process of getting her first Ultimate. In addition to this, when Slashed Dream reaches its cap of 9, excess points of Slashed Dream will be stored in stacks of Quadrivalent Ascendance, up to a new max of 3 stacks. When Acheron’s Ultimate ends, these stacks of Quadrivalent Ascendance are consumed to restore the equivalent number of Slashed Dream points. This essentially means that you can overcap on Slashed Dream by 3 points and not lose out on potential damage.

Her A4 provides a bonus to damage dealt when there are other Nihility characters in the team. If there is 1 other Nihility character, Acheron’s Basic, Skill, and Ultimate will deal 115% of the original damage, increased to 160% of the original damage if you have 2 other Nihility characters. 

I want to make this explicitly clear; this is an entirely separate damage multiplier. This is a damage boost that operates outside the confines of the DMG formula, meaning it is not beholden to diminishing returns, operates as stated, and is applied after everything else has been considered. This is also the first of its kind, and is an absurd self-buff that rivals and even slightly exceeds what many of the strong Harmony units we have can provide.

This is also for any Nihility units by the way — you don’t have to stick to just the classic Pela and Silver Wolf, you can be free to do whatever ridiculous combination you want and it’ll still work extremely well. This also means that as long as the characters you’re considering for her team are Nihility, her teams are among the most flexible in the entire game, letting her essentially act as a pseudo-universal DPS due to her absurd damage numbers, RES ignore, and Toughness ignoring damage. 

This remains true in the reverse situation as well; adding Acheron into an already existing Nihility team is completely effortless and requires literally no extra steps. You want to do a simple Acheron-centric team with someone like Pela and Welt? Easy-peasy. Perhaps you want to watch the fireworks with Guinaifen and Sampo? No problem at all. Or maybe you’re just cultured and like tall women, and so want to put Acheron with Kafka and Black Swan, and if so, you’re in luck, because It just works™. 

The other outstanding benefit of this Bonus Trace is that it means Acheron quite simply doesn’t need or even necessarily want what the Harmony characters provide, meaning they are entirely free to be used by your second team. With Acheron in the mix, no longer will you have to carefully weigh up which team you’re going to have to make weaker by not giving Ruan Mei or Bronya, which team won’t have the endless SP of Sparkle, or the Energy gains of Tingyun. This will no longer be a consideration you need to make because it’s all quite simple: you just put them on the team that Acheron isn’t on.

By restricting the activation of this Talent to only other Nihility units, Acheron frees up the best supports in the game to be used by other characters who need it far more than her, ironically becoming a far less restrictive unit than one might incorrectly assume. Even then, when your restriction is the entirety of a Path that is also notorious for doing whatever it damn well pleases… Well I just wouldn’t even call that a restriction to be honest.

Finally, Acheron’s A6 just adds to this ridiculousness. When the Rainblade from Acheron’s Ultimate hits enemy targets with Crimson Knot, her DMG increases by 30%, stacking up to 3 times and lasting for 3 turns. When Stygian Resurge ends the Ultimate, she will deal 6 additional instances of 25% ATK damage to a random enemy, and this damage is considered Ultimate damage.

This means that over the course of her already brutal Ultimate, Acheron also gains a 90% DMG bonus as well as increasing the final multiplier by 150% ATK. Remember, of course, that all of this is in addition to the Talent’s bonuses of reducing the All-Type RES of enemies by a whole 20% and having all the damage ignore Weakness Types too. Oh, and since the DMG bonus lasts for 3 turns, it’s actually quite possible to have this be up almost indefinitely if the rest of the team can apply debuffs quickly enough for Acheron to regain points of Slashed Dream.

This makes her Ultimate deal pretty impressive damage, comparable to the likes of an Imbibitor Lunae Fulgurant Leap or a fully stacked Lightning-Lord. As soon as there’s 4-5 enemies showing up on the field, this Ultimate starts to run away with it and it becomes quite simply the single most devastating move in the entire game, and it’s not even close. It’s not even remotely close. 

I hesitate to even mention her Eidolons because quite frankly I think it’s all whale-bait. Acheron is already basically the best DPS in the game at E0 — yes it does require some non-free units to really use since Hoyoverse have yet to make any 4-star Nihility units free, but still, it’s a comparatively small price to pay compared to some other top dogs.

Hear me now, anyone who says that Acheron needs Eidolons is both hilariously incorrect and afflicted with downright crippling Skill Issue. None of this is likely to ever be necessary because it’s just a level of power that you’ll literally never get to use. If you are just shilling for your queen, however, I have good news, since all of her Eidolons are pretty good past E1; her first Eidolon is a bit lacklustre given the insanity of her base kit, so it’s mostly a stepping stone for later Eidolons.

I called Acheron ‘Lightning Jingliu’ at the start of this and hopefully if you made it this far in the review you understand why. She takes a fair bit more to become unfathomably strong when compared to the Blademaster, but her ceiling is very similar. The best part is that Acheron and Jingliu can fully coexist since they want entirely different teams and setups.

Like Jingliu, Acheron sees a remarkably high benefit from getting her Signature Light Cone, but unlike Jingliu, Acheron doesn’t really have very good 4-star options at this time. You should know that if a Light Cone passive inflicts a debuff, it’ll also grant Acheron 1 point of Slashed Dream, which means she’s more drawn to Cones that can do that. Coupled with the insane amount of damage she gets from her Signature, it makes going for Acheron’s Light Cone quite a compelling choice, especially since it also applies a debuff. Currently this lack of Light Cone options is a really big weakness that Acheron has.

That said, she doesn’t need her Signature Light Cone to perform extremely well. Acheron has some good 4-star options for Light Cones but they are unfortunately locked behind gacha, and the free Nihility Light Cones are more tailored towards the Damage over Time centric characters like Kafka. Do not fret too much, as even the super free-to-play options are still more than enough for Acheron to decimate everything, but you still want to keep an eye out for a copy of Good Night and Sleep Well, as well as keeping an eye out for any potential future Nihility Light Cones.

Teammate-wise, a Preservation unit holding Trend of the Universal Market is technically the best option for maximum debuff spreading for the sustain choice, but it can be a tad unreliable on anyone that isn’t the Preservation Trailblazer, since they can Taunt enemies into attacking them. It’s a very meaningful optimisation, but is not worth running if it costs you overall survivability (such as if you don’t have any other Preservation units and have been neglecting your Preservation Trailblazer). Gallagher is also released in this same patch and is an Abundance unit with debuffing capabilities, so he is going to be the next best choice in this regard if you do not own a copy of Trend of the Universal Market.

Interesting to note as well, if you are lacking a compelling second other Nihility unit to use with her, but you have Sparkle, you can use her and get pretty decent results, but do note that if you choose to do this, your Sparkle has to be extremely well built to make up for the severe damage loss you incur by not fully activating Acheron’s A4. If your Acheron is E2, Sparkle becomes her best teammate technically, but the damage is such overkill that bosses would need their health tripled or something ridiculous like that. It’s not unconditionally better than just using the second Nihility character, so don’t try and brute force it if you have options, because Sparkle is far better spent on other DPS characters who actually need her.

Because of Acheron’s universal strengths and versatile team comps, she’s actually a character you may consider going for even if you already have other well-built DPS units — even if you already own a well-built Jing Yuan and Kafka. Acheron does what she does in a unique and powerful way, and she frees up all of your strong Harmony characters to be used on your second team. She definitely isn’t as plug-and-play as some people would have you believe, you still need to actually invest in her and her teammates, and this can be tricky since another big draw of her Nihility teammates is that they’ll be contributing their own damage to the team. They can’t do that if they’re not geared.

The other thing to consider before pulling is ‘do I actually even have enough good Nihility units to pair with Acheron?’, because if the answer to that question is no, then you may need to think a little more about this, especially when also factoring in the aforementioned Light Cone woes you may encounter. Pela and Resolution Shines as Pearls of Sweat are pretty much the minimum you’d need for it to be a real recommendation, but if you’re expecting to get those soon, or if you simply don’t mind all that much, then make your own decision.

You have to remember that this is Acheron in her absolute base version without any specialised teammates, and she’s already rivalling and even exceeding the best DPS characters we have right now. It can, quite literally, only go up from here, and that’s somewhat terrifying actually. I mean think about it like this: any future Nihility unit has the potential to be paired with Acheron, and anything they provide is going to be passing through that final 1.6x multiplier from Acheron’s A4. 

Acheron is a teammate for life, and someone you can count on to be a top contender for a very long time, and if future Nihility units are tailored to her game plan, maybe even longer than that. The last thing I’ll say is to be prepared to grind for her best equipment, because it all adds up a lot. If you settle for ‘good enough’, don’t be surprised when she doesn’t live up to what she’s capable of.

If you can meet those requirements, you’ll have bonafide Lightning on your hands. Do you know why they say Lightning rarely strikes twice?

… It’s because she usually doesn’t have to.

Gameplay notes
  • Acheron does not use Energy and instead requires 9 stacks of Slashed Dream in order to activate her ultimate. This can is tracked where a usual energy gauge traditionally is.
  • Acheron starts endgame encounters such as Memory of Chaos and Pure Fiction with 5/9 Slashed Dream Stacks.
  • Acheron can gain Slashed Dream stacks via her skill, technique or talent.
  • Acheron's Talent is the main source of her Slashed Dream generation (energy generation). Whenever any unit inflicts a debuff on an enemy while using their ability Acheron gains 1 stack of Slashed Dream (this effect can only trigger once per action).
  • Acheron's Talent applies to debuffs Allies, Enemies and she herself apply to enemy targets.
  • The Slashed Dream generation of Acheron's skill effect is separate from her talent allowing her to generate 2 stacks in 1 action assuming she can apply a debuff with her skill.

Some prime example of Acheron's Talent interactions are:

  • Acheron attacks an enemy with her skill generating 1 stack of Slashed Dream from its effect but in the process breaks that enemy applying a Shock - she will generate a total of 2 Slashed Dream stacks with this action (instead of breaking an enemy if Acheron also has a debuff inflicting Light Cone equipped every one of her skills will generate 2 stacks).
  • An enemy dies and explodes inflicted a debuff on all other enemies on the field - Acheron will gain 1 stack.
  • Pela equipped with Resolution Shines With Pearls of Sweat basic attacks an enemy and then immediately after activates her ultimate. Pela will grant Acheron 1 stack from the basic attack thanks to Pearls and a 2nd stack from the ultimate thanks to the debuff it applies.
  • The enemy targets Fuxuan who is equipped with Trend of the Universal Market With an attack as a result the enemy is Burned granting Acheron a stack.
  • Debuffs that refresh or activate as a result of game mechanics normally do not provide Acheron stacks as they are not a result of a unit inflicting a debuff e.g. Black Swan's Arcana increasing in stack size after a DoT triggers or Guinaifen's Firekiss activating.
  • Acheron's Ultimate unlike most other actions cannot grant its own stack of Slashed Dream even despite the fact it applies a debuff even if Acheron has a debuff applying Light Cone equipped.
  • Most abilities grant Acheron a stack of Slashed dream when being refreshed but some do not the most important of which is the Resolution Shines With Pearls Of Sweat Debuff. E.g. if you use Pela's Ultimate applying Pearls of Sweat to all targets and then basic attack an enemy already inflicted with the Pearls debuff attempting to reapply it as the debuff has already been applied and is at max duration it will not be reapplied meaning Acheron will gain no stack. Some other examples of this are Kafka's Signature Light Cone, Silverwolf's Signature Light Cone and Topaz's Proof of Debt debuff (when applied to a target already inflicted with it).
  • The combination of Acheron's Bonus ability "Red Oni" and Technique allows her to gain up to 3 stacks of a buff called Quadrivalent Ascendance. This buff allows her to immediately gain and apply Slashed Dream and Crimson Knot stacks after she uses her ultimate as a sort of instant refund. The first way to acquire these stacks is whenever Acheron would gain a stack of Slashed Dream while at maximum capacity (9/9 energy) she gains 1 Quadrivalent Ascendence instead of wasting the stack essentially acting as a form of storage granting her the ability to bank up to 12 energy (because of the 3 possible stacks). She also gains 1 Quadrivlent Ascendance for free once per wave if she initated the fight with her own technique.
  • Using Acheron's Technique to start a battle counts as a hit on the first wave but also subsequent waves and will apply any debuffs her Light Cone has granting an immediate stack. This effect coupled with the stack of Quadrivalent causes Acheron's technique to grant her 2 stacks per wave making it a very powerful option for starting fights assuming she has a debuffing Light Cone.
  • Acheron's "Instant Kill" technique ability works in the overworld and in Simulated Universe and grants ALL rewards including character experience.
  • When Acheron or any unit applies a debuff to a target granting Acheron a stack of Slashed Dream they will also apply a stack of Crimson Knot to them. If multiple targets are debuffed in a single action the target with the most current Crimson Knots will receive the additional stack.
  • Crimson Knot is not a debuff.
  • Aim to have the majority of your Crimson Knots on the strongest enemies in the fight which are least likely to die quickly (the boss or elite monsters). Aim to clump your Knots on as few enemies as possible to maximise ultimate performance.
  • During Acheron's Ultimate always target enemies with the most Crimson Knots at the time to maximise damage.
  • Acheron's bonus ability "The Abyss" multiplies her base damage values by 115% and 160% respectively. This is a true damage multiplier meaning it is always functionally the size of the increase listed.
Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with a F2P cone.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
S+

MoC

S

PF

Build and teams

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority. If a characters uses the Pioneer Diver of Dead Waters, the 100% uptime marking means that they can easily apply the debuff with their skills to activate the 100% bonus to Crit Rate / Crit.

Best Relic Sets

100%

100% uptime

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

93.00%

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

92.26%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

92.05%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

90.96%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

89.97%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

Best Planetary Sets

100%

(2)

Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.

96.21%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

96.21%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

95.82%

135 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

93.77%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

If you want to learn more about the Relics Sets, expand the section below.

Pioneer Diver of Dead Waters

4P Pioneer is by far the best set for Acheron and by a large margin. She can easily activate the standard 2P and 4P bonuses as all of her teams are focused on debuffing the enemy as much and frequently as possible.

Acheron also consistently applies a debuff herself with her Ultimate which she gains access to every 1 - 2 actions she takes in her most optimal team compositions meaning the 4P bonus is doubled almost all the time. When using her signature or other debuffing Light Cone the doubling bonus of the 4P bonus is always active without question.

Band of Sizzling Thunder

2nd best set for Acheron but substantially behind 4P Pioneer. Can be used if it's all you have or you have a set with excellent sub-stats.

Musketeer of Wild Wheat

Easy to access alternative to 4P Lightning and 4P Pioneer but is behind both of them in performance. The passive Speed bonus is nice if you're struggling for Speed sub-stats but can be wasted if you already have your Speed breakpoint covered without the need for it or are using Sparkle.


Izumo Gensei and Takama Divine Realm

Requires the equipped character to have another teammate of the same path on their team in order to be competitive. Acheron herself has this requirement already and as such Izumo's bonus can be activated for free. That bonus also happens to be the strongest for Acheron by a large margin making it her clear best in slot with no downside or concessions needed.

Space Sealing Station

Similar in performance to Glamoth and another good generic alternative for Acheron. Pulls slightly ahead of 135-Speed Glamoth thanks to the fact Acheron scales better with ATK% than DMG% in most team compositions.

Firmament Frontline: Glamoth

A reasonable option with similar power to Space Sealing Station for Acheron assuming she can achieve at least 135 speed. If playing Acheron with 160-Speed sparkle this set should be avoided.

Inert Salsotto

Falls behind alternatives despite having a large bonus to Ultimate damage alongside CRIT RATE as Acheron already has huge access to DMG% from her kit and Light Cone options making ATK% more desirable in most cases.

Rutilant Arena

Worse bonuses than Salsotto with all the same downsides.

Best Stats
Body
CRIT Rate
CRIT Rate
CRIT DMG
CRIT DMG
Feet
ATK
ATK%
Speed
Speed
Planar Sphere
ATK
ATK%
Link Rope
ATK
ATK%
Substats:

SPD (breakpoint if you play 134+ Acheron; with Sparkle, fully ignore Speed) > CRIT RATE = CRIT DMG > ATK%

If you want to learn more about the various stats and breakpoints, expand the section below.

Relic Main stats
  • Body - CRIT DMG = CRIT Rate

    • Both main stats work and which is better depends on the crit ratio you can achieve. Aim to maintain a ratio of 1% CRIT RATE per 2% CRIT DMG with a good stat line in endgame being 80% CRIT RATE and 160% CRIT DMG to start with.

  • Feet - ATK% > Speed

    • Most of Acheron's damage comes from her Ultimate which unlike other characters can be fuelled by her team. The result of this is Acheron's own Speed is less important to her compared to other characters making ATK% boots more than viable on her. Acheron can still generate her own ultimate energy so Speed isn't useless making it a matter of player preference unless 160-Speed Sparkle is being used in which ATK% boots are always correct.

  • Planar Sphere - ATK% > Lightning DMG

    • Acheron gains 90% DMG for free from her kit and many of her top Cone options including her signature have yet more DMG% making ATK% a better option in many cases for her on Planar Sphere.

  • Link Rope - ATK%

    • Best in Slot.

Additional notes for sub-stats
  • SPEED: When playing Acheron lower speed values are viable as she gains a large portion of her damage from her ultimate which her team plays a substantial part in activating. For general-purpose gameplay base Speed or 134 Speed is recommended unless playing with 160 Speed Aparkle in which base Speed is always recommended.

  • CRIT RATE & CRIT DMG: Similar to most Hit Based damage dealers Acheron scales incredibly well on CRIT. Aim to maintain a ratio of 1% CRIT RATE per 2% CRIT DMG with a good stat line in endgame being 80% CRIT RATE and 160% CRIT DMG to start with.

  • ATK% & DMG%: Acheron gains a tremendous amount of DMG% for free from her kit (90% from her Bonus ability) and top Light Cone options (72% from S5 Goodnight Sleep Well or 48% from her Signature). Because of this ATK% is comparatively more powerful than usual for her and outstrips DMG% making it a high priority after securing a strong CRIT Ratio.

Additional notes for Speed breakpoints
  • 101 Speed (Max Ult DMG/160 Sparkle Teams)

  • 134 Speed (General Purpose)

Recommended endgame stats
  • HP: 2800-3000+

  • DEF: 800+

  • ATK: 2900-3200+

  • CRIT RATE: 80-90%+

  • CRIT DMG: 160-180%+

  • SPD: 101 or 134+

Build comments

Aim to maintain a ratio of 1% CRIT RATE per 2% CRIT DMG with a good stat line in endgame being 80% CRIT RATE and 160% CRIT DMG to start with.

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

124.90%

Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 24/28/32/36/40% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by the wearer's Ultimate additionally increases by 24/28/32/36/40%.

Source: Event Warp (limited)

Absolutely obliterates all other Light Cone options offering consistency, rotation acceleration and the most damage by far. Outside of its insane bonuses its primary benefit is the ability to allow Acheron to always gain 2 energy stacks per 1 of her actions compared to other Light Cone options.

107.91%

Increases the wearer's Effect Hit Rate by 24/28/32/36/40%. When the wearer deals DMG to an enemy with 3 or more debuffs, increases CRIT Rate by 12/14/16/18/20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random target that does not have it yet. Targets with Aether Code receive 12/14/16/18/20% increased DMG for 1 turn.

Source: Event Warp (limited)

Assumes max debuffs on enemy at all times. The next best option for Acheron also applying a debuff allowing Acheron to gain 2 energy stacks per action similar to her signature but with substantially fewer damage multipliers. This Cone has the advantage of having its debuff improve the rest of the team's damage by a significant amount, further propping it up as her next best option.

100%

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.

Source: Stellar Warp

Assumes max debuffs at all times. Best generic non-5 star Light Cone option for Acheron but it comes at the cost of sacrificing some of Acheron's energy stack generation and consistency. This Light Cone does not apply a debuff on hit and so most of the time Acheron will be generating 1 energy stack per action she performs - unless you're able to break an enemy with her skill. The downside of this Light Cone can be made up for somewhat by playing a team with more debuffers to gain the stacks back.

91.86%

Increases the wearer's DMG to debuffed enemies by 24/28/32/36/40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18/21/24/27/30%, and ATK increases by 24/28/32/36/40%.

Source: Stellar Warp

Has all the same downsides as S5 GNSW but with lesser damage multipliers. Only recommended for those without S5 GNSW or if you have S2+ of this Cone.

89.90%

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).

Source: Stellar Warp

Assumes enemy is eligible for Acheron to apply this Cone's debuff on each of her actions.

85.82%

Increases the Break Effect dealt by the wearer by 16/20/24/28/32%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16/20/24/28/32%. This also applies to DoT.

Source: Echo of War  | Forgotten Hall Store

Assumes enemy is Shocked or Wind Sheared at all times. Pure F2P option but significantly behind top options and with a noticeable restriction which will impact your team building.

Traces priority
Skills priority:

Ultimate > Skill = Talent > Basic

Major Traces priority:

The Abyss (A4) > Thunder Core (A6) > Red Oni (A2)

Synergy
CharacterNotes
Pela
Silver Wolf

Pela and Silver Wolf both offer fantastic damage amplifying debuffs for Acheron, while being able to apply them every singe turn. Pela and Silver Wolf also can quickly access their Ultimates both of which also apply debuffs. When building either of them with high amounts of Speed and Energy Recharge they can provide Acheron with tremendous boosts and Ultimate acceleration. Pela with her AoE defence shred is Acheron's go to support in most scenarios with Silver Wolf still remaining strong but specializing more in single target where she shines.

Guinaifen
Welt

Guinaifen & Welt lack the universal appeal of Silver Wolf and Pela's tremendous damage boosts but still provide steady debuff potential from each of their actions on top of strong utility. Welt has a reasonably accessible ultimate boosting his debuff potential but also bolsters his teammates survivability with his imprisons while also providing a bit of personal damage and a boost from his bonus ability debuff. Guinaifen serves as an accessible 4-star debuffer that sports decent personal damage, options to be played SP positive and a reasonable damage amplification from her Firekiss making her a good stand in when options are limited.

Kafka

Kafka uniquely has the potential to apply 3 debuffs in the span of a single one of her turn sequences - one from her skill, follow-up and ultimate. That's more than any other damage dealer in the game making her an interesting potential partner for Acheron. Kafka's Ultimate and Follow-Up both apply Shock each of which will grant Acheron a stack each when triggered but her skill is a little more tricky as it doesn't apply a debuff on it's own.

This challenge can be overcome by using a debuff applying Light Cone on Kafka like her Signature or by pairing Kafka with Black Swan so her skill restacks Swan's Arcana which DOES count as a new debuff as Kafka is the one performing the action refreshing it. The end result is Kafka has some of the highest potential to fuel Acheron's ultimate while also contributing a large amount of damage herself opening up interesting team building options.

Black Swan

Black Swan offers Acheron debuffs from either her basic, skill and Ultimate with the potential to be played skill point neutral if needed. Black Swan also uniquely grants Acheron stacks of Slashed Dream every time a new enemy spawns OUTSIDE of the very first action of the wave thanks to how Black Swan applies Arcana to enemies (enemies that enter at the start of combat or start of wave don't count but ones that are summoned partway through do). Black Swan also grants Acheron DEF shred and some great supportive damage often finishing off enemies before Acheron needs to use another ultimate especially in Pure Fiction.

As an extra bonus, Black Swan also grants Acheron an extra Slashed Dream stack from her technique at the start of the fight.

Sparkle

Sparkle is practially the only Harmony character capable of making up for the loss of a portion of Acheron Nihility Bonus Ability boost at E0 and the loss of Slashed Dream stacks. Playing Sparkle at 160 Speed and boosting Acheron with her skill every action allows Acheron to build her boots ATK% while also maintaining an extreme amount of Speed. This extreme Speed allowing Acheron to move more quickly which somewhat makes up for the loss of Slashed Dream stacks lost by losing out on a Nihility characters debuffs as Acheron gains more herself where as Sparkles tremendous buffs make up for the loss of the 2 Nihility bonus ability boost. While Sparkle is competitive she isn't unconditionally more powerful than Acheron's other options like she is for other damage dealers.

Aventurine

Aventurine is perfect sustain for Acheron teams, being an additional source of debuffs and breaking. He can also equip the Trend Cone, allowing for even more consistent debuffs.

Fu Xuan

Fu Xuan provides outstanding sustain for the team and an excellent CRIT RATE buff for Acheron all on top of providing Acheron stacks when equipped with the Trend of the Universal Market Light Cone. Fu Xuan is one of the best options for absolutely safe runs with good slashed dream stack contribution.

Gepard
Trailblazer (Fire)

FMC and Gepard both have the ability to increase their chance at being hit improving the odds they'll trigger Trend of The Universal Market while providing reasonable enough sustain and defence to keep the team alive solo in most scenarios assuming Acheron can finish things up quickly. Additionally both FMC and Gepard have access to their own respective debuffs to generate yet more stacks for Acheron (FMC with their taunt and Gepard with their freeze).

Gallagher

Provides reasonable sustain to the team albeit a little inconsistent against some enemies but provides a large amount of debuffs for the sustain slot for Acheron in the form of his enhanced basics and ultimate but truly comes into his own at E4.

Teams
Team #1
Acheron
Pela
Silver Wolf
Aventurine

This team focuses on speedy debuff supports in Pela and Silver Wolf who can afford to build max Speed and Energy Regeneration granting Acheron large amounts of stacks and support alongside of source a preservation sustain. Silver Wolf can also be replaced by Black Swan here and in some scenarios, she might work even better than Silver Wolf.

Aventurine can be replaced with any other Preservation character - just make sure to equip them with Trend Light Cone.

Team #2
Acheron
Kafka
Black Swan
Aventurine

Gain damage from 3 sources all synergising with each other. Acheron gains a tremendous amount of stacks from Kafka and Swan while also unlocking her double Nihility bonus ability. She can also expect more stacks from a Preservation sustain using Trend.

Aventurine can be replaced with any other Preservation character - just make sure to equip them with Trend Light Cone.

Team #3
Acheron
Pela
Sparkle
Aventurine

A nihility character can be replaced for Sparkle if desired providing a different style of play focused more on buffing Acheron substantially at the cost of her Nihility bonus ability and some Slashed Dream stack generation. While with E0 Acheron this team slighly lags behind double Nihility, with E2 and higher it's the top performer.

Aventurine can be replaced with any other Preservation character - just make sure to equip them with Trend Light Cone.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

Rank 1

App. rate: 12.83%

Avg. cycles: 5.73

Acheron
Lightning
Pela
Ice
Silver Wolf
Quantum
Fu Xuan
Quantum

Rank 4

App. rate: 4.78%

Avg. cycles: 6.17

Acheron
Lightning
Silver Wolf
Quantum
Sparkle
Quantum
Fu Xuan
Quantum

Rank 5

App. rate: 4.44%

Avg. cycles: 5.71

Acheron
Lightning
Pela
Ice
Sparkle
Quantum
Fu Xuan
Quantum

Rank 6

App. rate: 4.05%

Avg. cycles: 5.85

Acheron
Lightning
Pela
Ice
Silver Wolf
Quantum
Gepard
Ice

Rank 11

App. rate: 2.12%

Avg. cycles: 6.34

Acheron
Lightning
Kafka
Lightning
Black Swan
Wind
Fu Xuan
Quantum

Rank 15

App. rate: 1.75%

Avg. cycles: 6.16

Acheron
Lightning
Pela
Ice
Silver Wolf
Quantum
Luocha
Imaginary

Rank 17

App. rate: 1.65%

Avg. cycles: 6.62

Acheron
Lightning
Kafka
Lightning
Black Swan
Wind
Huohuo
Wind

Rank 21

App. rate: 1.33%

Avg. cycles: 5.91

Acheron
Lightning
Bronya
Wind
Pela
Ice
Fu Xuan
Quantum

Rank 22

App. rate: 1.31%

Avg. cycles: 5.97

Acheron
Lightning
Pela
Ice
Silver Wolf
Quantum
Gallagher
Fire

Rank 26

App. rate: 1.21%

Avg. cycles: 6.44

Acheron
Lightning
Kafka
Lightning
Black Swan
Wind
Luocha
Imaginary
Video guides

MoC/PF Statistics

MoC 2.1.1 / PF 2.1.1

This section contains information about Acheron performance in the latest Memory of Chaos cycle (2.1.1) and latest Pure Fiction (2.1.1), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 20.04.2024 and the data below is based on 17648 accounts (10888 random we have scanned and 6760 self-reported). We have scanned 1.3 million accounts in EU, NA and Asia regions and out of those, 10888 cleared MoC 1, 8039 cleared MoC 10, and 5139 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 05.04.2024 and the data below is based on 11737 accounts (5281 random we have scanned and 6456 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 11737 cleared Pure Fiction 1, 10524 cleared Pure Fiction 4 and were included in our statistics.

If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF Stats Form
Usage rate (MoC)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC)

This section lists the characters that were most commonly paired with Acheron in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Acheron in the current phase of Pure Fiction.

Eidolons

Eidolons data comes from players we have scanned who used Acheron in the current MoC cycle (8028) or in the current PF cycle (7021) and had the character placed in their Profile.

59.44%

6.07 cyc.

Eidolon 0

9.82%

5.69 cyc.

CRIT Rate increases by 18% when dealing DMG to debuffed enemies.

21.89%

4.33 cyc.

The number of Nihility characters required for the Trace "The Abyss" to achieve its highest possible effect is reduced by 1. When this unit's turn starts, gains 1 point of Slashed Dream and inflicts 1 stack of Crimson Knot on the enemy with the most Crimson Knot stacks.

1.69%

4.18 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

0.72%

4 cyc.

When enemy targets enter combat, makes them Vulnerable to the Ultimate DMG, increasing the amount of DMG they take from the Ultimate by 8%.

0.22%

4.66 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

6.21%

2.33 cyc.

Increases the All-Type RES PEN for the Ultimate DMG dealt by Acheron by 20%. The DMG dealt by Basic ATK and Skill will also be considered as Ultimate DMG and can reduce enemy toughness regardless of Weakness Types. When Weakness is broken, triggers the Lightning Weakness Break effect.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Acheron in the current MoC cycle (8028) or in the current PF cycle (7021) and had the character placed in their Profile.

84.96%

5.98 cyc.

Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 24/28/32/36/40% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by the wearer's Ultimate additionally increases by 24/28/32/36/40%.

Source: Event Warp (limited)

12.44%

6.61 cyc.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.

Source: Stellar Warp

1.09%

6.66 cyc.

Increases the wearer's DMG to debuffed enemies by 24/28/32/36/40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18/21/24/27/30%, and ATK increases by 24/28/32/36/40%.

Source: Stellar Warp

0.68%

6.26 cyc.

Increases the wearer's Effect Hit Rate by 24/28/32/36/40%. When the wearer deals DMG to an enemy with 3 or more debuffs, increases CRIT Rate by 12/14/16/18/20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random target that does not have it yet. Targets with Aether Code receive 12/14/16/18/20% increased DMG for 1 turn.

Source: Event Warp (limited)

0.24%

5.68 cyc.

Increases DMG dealt by the wearer by 24/28/32/36/40%. After every attack launched by wearer, their SPD increases by 4.8/5.6/6.4/7.2/8%, stacking up to 3 times. If the wearer hits an enemy target that is not afflicted by Erode, there is a 100% base chance to inflict Erode to the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 60/70/80/90/100% of the wearer's ATK, lasting for 1 turn(s).

Source: Event Warp (limited)

0.2%

7.3 cyc.

Increases the Break Effect dealt by the wearer by 16/20/24/28/32%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16/20/24/28/32%. This also applies to DoT.

Source: Echo of War  | Forgotten Hall Store

0.15%

7.67 cyc.

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).

Source: Stellar Warp

0.07%

14 cyc.

Increases the wearer's Break Effect by 20/25/30/35/40%. When the wearer unleashes their Ultimate, increases DoT dealt by the wearer by 24/30/36/42/48% for 2 turn(s). Defeating the target suffering from the wearer's DoT allows the wearer to regenerate 4/4.5/5/5.5/6 Energy.

Source: Herta's Store

0.02%

5 cyc.

Increases the wearer's Effect Hit Rate by 20/25/30/35/40%. When the wearer attacks enemies that have reduced DEF, regenerates 4/5/6/7/8 Energy.

Source: Mission Reward

0.02%

5.67 cyc.

For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.

Source: Stellar Warp

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Acheron in the current MoC cycle (8028) or in the current PF cycle (7021) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

84.94%

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

2.43%

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

1.71%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

1.52%

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

Flex

1.21%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

Flex
Planetary Sets

68.42%

(2)

Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.

20.61%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

3%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

2.53%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

1.92%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Acheron in the current MoC cycle (8028) or in the current PF cycle (7021) and had the character placed in their Profile.

Main stats
Body
CRIT Rate
CRIT Rate
- 62.11%
CRIT DMG
CRIT DMG
- 36.98%
ATK
ATK
- 0.62%
Feet
ATK
ATK
- 72.81%
Speed
Speed
- 26.84%
HP
HP
- 0.09%
Planar Sphere
ATK
ATK
- 52.86%
Lightning DMG
Lightning DMG
- 46.59%
Link Rope
ATK
ATK
- 99.05%
Break Effect
Break Effect
- 0.3%
HP
HP
- 0.14%
Average stats
Average stats
HP
HP
- 3225.73
ATK
ATK
- 3672.13
DEF
DEF
- 996.79
Speed
Speed
- 110.94
CRIT Rate
CRIT Rate
- 58.68%
CRIT DMG
CRIT DMG
- 194.63%
Lightning DMG
Lightning DMG
- 26.1%
Energy Regen
Energy Regen Rate
- 0.02%
Effect RES
Effect RES
- 8.21%
Effect HIT Rate
Effect HIT Rate
- 8.21%
Break Effect
Break Effect
- 14.83%
Average sub stats
Average sub stats
HP
HP
- 11.53%
ATK
ATK
- 14.02%
DEF
DEF
- 13.55%
Speed
Speed
- 4.74
CRIT Rate
CRIT Rate
- 28.18%
CRIT DMG
CRIT DMG
- 64.25%
Effect RES
Effect RES
- 8.21%
Effect HIT Rate
Effect HIT Rate
- 8.21%
Break Effect
Break Effect
- 16.31%
Other stats
Average stats
Character level - 79.94
Light Cone level - 79.75
Basic level - 4.16
Skill level - 9.65
Ultimate level - 10.08
Talent level - 9.81

Calculations

Calculations

The simulation showcases characters damage potential in the 8 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 8 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results). This removes any specific cut off point 850 AV, 750 AV etc, from impacting the results.

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,
  • Enemies speed is set to 134,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass),
    • Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.
Acheron disclaimers:
  • The numbers below compare the damage for E0-E6 between Good Night Sleep Well S5 and Along the Passing Shore S1 in 3 distinct scenarios,
    • 4 debuffs assumes Acheron gains 4 stacks of Slashed Dream from her teammates every action she takes,
    • 6 debuffs assumes Acheron gains 6 stacks of Slashed Dream from her teammates every action she takes,
    • x2 Nihility means Acheron has 2 Nihility characters in her team activating her bonus ability granting 1.6 times damage,
    • x1 Nihility means Acheron has 1 Nihility character only in her team only granting 1.15 times damage,
    • The stacks of Slashed Dream Acheron gains from her teammates applying debuffs to enemies are included in these calcs but the damage and effects of the debuffs outside of Acheron's own personal kit are not.
  • The criteria were made to properly showcase Acheron's kit as she doesn't use Energy and relies on Nihility partners to actually perform well. If you try running Acheron with x2 Harmony, her damage will suffer greatly,
  • In game, you will most likely be able to obtain more stacks as we don't include Break in the calculation and breaking an enemy gives Acheron a stack (as Break is a debuff),
  • Because of that you should not directly compare the numbers with other damage dealers (which you should not do in the first place anyway).

1x Nihility (4 debuffs)

2x Nihility (4 debuffs)

2x Nihility (6 debuffs)

Acheron [1 target]
Along the Passing Shore
1,621,790 dmg296%
Good Night and Sleep Well
1,277,625 dmg233%
Along the Passing Shore
1,356,574 dmg248%
Good Night and Sleep Well
1,062,968 dmg194%
Along the Passing Shore
1,310,171 dmg239%
Good Night and Sleep Well
1,022,747 dmg187%
Along the Passing Shore
1,234,959 dmg225%
Good Night and Sleep Well
967,588 dmg177%
Along the Passing Shore
1,177,888 dmg215%
Good Night and Sleep Well
925,733 dmg169%
Along the Passing Shore
798,784 dmg146%
Good Night and Sleep Well
618,343 dmg113%
Along the Passing Shore
701,157 dmg128%
Good Night and Sleep Well
548,014 dmg100%
Acheron [3 targets]
Along the Passing Shore
3,480,480 dmg310%
Good Night and Sleep Well
2,700,906 dmg240%
Along the Passing Shore
2,928,390 dmg261%
Good Night and Sleep Well
2,262,120 dmg201%
Along the Passing Shore
2,859,844 dmg254%
Good Night and Sleep Well
2,205,661 dmg196%
Along the Passing Shore
2,686,218 dmg239%
Good Night and Sleep Well
2,078,329 dmg185%
Along the Passing Shore
2,536,620 dmg226%
Good Night and Sleep Well
1,968,617 dmg175%
Along the Passing Shore
1,658,563 dmg148%
Good Night and Sleep Well
1,267,973 dmg113%
Along the Passing Shore
1,455,843 dmg130%
Good Night and Sleep Well
1,123,755 dmg100%
Relic Set

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

Planetary Sets

(2)

Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.

Relic Stats
Body
CRIT Rate
CRIT Rate
Feet
Speed
Speed
Planar Sphere
ATK
ATK
Link Rope
ATK
ATK
Substats:

Crit Rate (23.3%), CRIT DMG (70%), Speed (9.2)