Honkai: Star RailTopaz & NumbyBest build, teams and other guides

Character
Introduction

Topaz & Numby is a 5 character from the Fire element who follows the Path of Hunt.

Topaz is the Leader of the Special Debts Picket Team and high-level manager of the Strategic Investment Department under the Interastral Peace Corporation. A member of the "Ten Stonehearts" at a young age, Topaz's foundational expertise is "debt retrieval." Her partner, the Warp Trotter "Numby," is also capable of keenly perceiving where "riches" are located, ensuring that jobs based in security, debt collection, and actuarial varieties are of no great challenge. At presently they are traveling the cosmos together, seeking all manner of liability disputes that might be affecting the stable progression of the IPC's businesses.

To learn more about Topaz & Numby check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Topaz & Numby has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Topaz & Numby build details and review have been last updated on February 29th, 2024.

To learn more about Topaz & Numby check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF Statistics

Calculations

Profile

Skills
Basic ATK

Deficit...

Single Target

Lv. 1

Energy gain: 20

Break: 30

Deals Fire DMG equal to #1[i]% of Topaz's ATK to a single enemy.
Skill

Difficulty Paying?

Single Target

Lv. 1

Energy gain: 30

Break: 60

Inflicts a single target enemy with a Proof of Debt status, increasing the DMG it takes from follow-up attacks by #2[i]%. Proof of Debt only takes effect on the most recent target it is applied to. If there are no enemies inflicted with Proof of Debt on the field when an ally's turn starts or when an ally takes action, Topaz will inflict a random enemy with Proof of Debt. Numby deals Fire DMG equal to #1[i]% of Topaz's ATK to this target. Using this Skill to deal DMG is considered as launching a follow-up attack.
Ultimate

Turn a Profit!

Enhance | 130 energy cost

Lv. 1

Energy gain: 5

Break: -

Numby enters the Windfall Bonanza! state and its DMG multiplier increases by #1[i]% and CRIT DMG increases by #2[i]%. Also, when enemies with Proof of Debt are hit by an ally's Basic ATK, Skill, or Ultimate, Numby's action is Advanced Forward by #3[i]%. Numby exits the Windfall Bonanza! state after using #4[i] attacks.
Talent

Trotter Market!?

Single Target

Lv. 1

Energy gain: 5

Break: 60

Summons Numby at the start of battle. Numby has #1[i] SPD by default. When taking action, Numby launches follow-up attacks on a single enemy target afflicted with Proof of Debt, dealing Fire DMG equal to #2[i]% of Topaz's ATK. When enemies afflicted with Proof of Debt receive an ally's follow-up attacks, Numby's action is Advanced Forward by #3[i]%. The action Advance Forward effect cannot be triggered during Numby's own turn. When Topaz is downed, Numby disappears.
Technique

Explicit Subsidy

Enhance

Energy gain: 0

Break: -

Summons Numby when Topaz enters the overworld. Numby will automatically search for Basic Treasures and Trotters within a set radius. Using her Technique will regenerate #1[i] Energy for Topaz after Numby's first attack in the next battle. If Topaz is still in the team after using her Technique and defeating overworld enemies, a small bonus amount of credits will be added to the earned credits. A maximum of #2[i] bonus credits can be received per calendar day. After using her Technique and defeating enemies in Simulated Universe, additionally receive a small amount of Cosmic Fragments with a small chance to obtain 1 random Curio.
Major Traces
A2Major trace

Overdraft

When Topaz uses Basic ATK to deal DMG, it will be considered as a follow-up attack.
A4Major trace

Financial Turmoil

Increases Topaz and Numby's DMG dealt to enemy targets with Fire Weakness by 15%.
A6Major trace

Stonks Market

After Numby uses an attack while in the Windfall Bonanza! state, Topaz additionally regenerates 10 Energy.
Minor Traces (total)
Fire DMG
Fire DMG
+22.4%
CRIT Rate
CRIT Rate
+12%
HP
HP
+10%
Eidolons
E1

Future Market

Eidolon 1

When enemies afflicted with Proof of Debt receive follow-up attacks, they will enter the Debtor state. This can take effect only once within a single action. The Debtor state increases the CRIT DMG of follow-up attacks inflicted on the target enemies by 25%, stacking up to 2 time(s). When Proof of Debt is removed, the Debtor state is also removed.

E2

Bona Fide Acquisition

Eidolon 2

After Numby takes action and launches an attack, Topaz regenerates 5 Energy.

E3

Seize the Big and Free the Small

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Agile Operation

Eidolon 4

After Numby's turn begins, Topaz's action is Advanced Forward by 20%.

E5

Inflationary Demand

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Incentive Mechanism

Eidolon 6

Numby's attack count during the Windfall Bonanza! state increases by 1, and its Fire RES PEN increases by 10% when it attacks.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
931
ATK
ATK
620
DEF
DEF
412
Speed
Speed
110
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Silvermane Badge
    Silvermane Badge
    x 15
  • Silvermane Insignia
    Silvermane Insignia
    x 15
  • Searing Steel Blade
    Searing Steel Blade
    x 65
  • Silvermane Medal
    Silvermane Medal
    x 15
CV
ENG
Sam Slade
JPN
南條愛乃 (Nanjō Yoshino)
CN
陆敏悦 (Mace)
KR
방시우 (Bang Siu)
Gallery

Review

Pros & Cons
Pros

  • Best-in-Slot support option for follow-up teams,

  • Rare powerful damage multiplier that is likely to only improve over time,

  • Huge amounts of Toughness damage,

  • Very SP flexible and efficient,

  • Great personal damage, especially when paired with follow-up chars,

  • Numby.

Cons

  • Worse than other existing support options for non follow-up teams,

  • Personal damage output suffers tremendously without follow-up chars,

  • Exclusively single-target damage which limits potency in AoE,

  • Extremely heavy investment required in both Traces and Relics.

Review (By Sushou)

Topaz is a unique hybrid of a secondary damage dealer and dedicated support for units with follow-up attacks (emphasis on support). She is capable of significantly increasing the follow-up damage a single enemy can receive indefinitely, with the increase to damage being a separate multiplier in most instances, resulting in an even larger increase. She also contributes fairly decent direct and Toughness damage of her own, and can use SP with a high degree of flexibility, even being able to be fully SP positive. Her biggest downside is that she is exclusively single-target focused and can struggle in even 2 target scenarios. Her personal damage output also relies on enemies getting hit by follow-ups, limiting her usefulness as a secondary damage dealer for non follow-up centric units.

As a tax collector for the IPC, Topaz doesn’t exactly make the best first impression, after all, tax evasion is an obligation (for legal reasons this is a joke). As a playable unit, Topaz is also somewhat intriguing. She is our first dedicated support character for the follow-up mechanic, meaning by design she is already slotting herself into a very specific type of gameplay and with very specific teammates.

I will mention immediately that Topaz is not a particularly flashy character, nor is she really a character that is able to work out of the box as well as other hypercarries - at least as of the initial time of writing this. She is primarily a support character. Outside of her great single-target damage, she also doesn’t tend to contribute as much as other units do for double or triple carry setups that don't rely on follow-up attacks - she really is tailor-made for teams with dedicated characters that can abuse her debuff. Within those follow-up teams, Topaz can elevate both her own and her teammates' damage output quite considerably, and is likely to become a mainstay for units like Jing Yuan, Clara, and maybe even Himeko too. Just know immediately that outside of those specific setups, you should not expect Topaz to be replacing any units you are likely already utilizing in other teams.

With that out of the way, let’s discuss what makes Topaz good in her specific teams. Topaz’s Skill is the most important tool in her kit. It will deal follow-up damage up to 150% of Topaz’s ATK to a single enemy target, and additionally inflict them with a debuff called Proof of Debt, which increases the damage they take from follow-up attacks by up to 50% at max Trace level. This 50% is in most cases a separate multiplier, meaning it takes effect after everything else has been calculated and will result in a significantly higher increase to damage than you may expect. Damage amps like this are incredibly rare and are extremely potent. The Proof of Debt debuff itself lasts indefinitely until either the target enemy is defeated or Topaz uses this Skill on another foe. If no enemy has Proof of Debt when an ally’s turn begins or when they act, Proof of Debt will be randomly applied to one of the remaining enemies.

Her Talent is her pet Trotter, Numby. Numby is very similar to Jing Yuan’s Lightning-Lord in that it is a summoned entity with its own SPD value and turn order, and will disappear if the summoner is downed in combat. On Numby’s turn, it will deal damage up to 150% of Topaz’s ATK to a single enemy that has been afflicted with Proof of Debt. Numby’s SPD is 80 by default, making it fairly slow to act, but whenever enemies afflicted with Proof of Debt receive an ally’s follow-up attack, Numby will have its action Advanced Forward by 50%, resulting in it getting to act far more frequently than you may initially be led to believe. Note, this Advance Forward cannot be triggered on Numby’s own turn, so this effect relies on your team being able to use follow-ups.

Topaz’s Ultimate buffs Numby for 2 turns. Numby enters the Windfall Bonanza! State, exclamation mark included, and its damage multiplier increases by up to 150%. It also benefits from an additional 25% CRIT DMG. Similar to Clara’s Ultimate, Topaz’s Ultimate temporarily lessens the restrictions on her Talent’s Advance Forward activation; while Windfall Bonanza! is active, when enemies with Proof of Debt are hit by ally Basic ATKs, Skills, or Ultimates, Numby will have its action Advanced Forward by 50% as well. This means it’s very easy to have Numby acting nearly back to back during its Enhanced state, as you temporarily do not need to rely on exclusively follow-up attacks to trigger the Advance Forward.

Her Bonus Ability Traces improve her performance quite considerably. Her A2 Bonus Ability will transform her Basic ATK into a follow-up attack, meaning it will now also benefit from Proof of Debt’s damage amp, as well as accelerating Numby’s next attack with the Advance Forward. Her A4 will grant her and Numby 15% increased DMG against all enemies with a Fire Weakness, and her A6 will regenerate an additional 10 Energy for herself when Numby attacks under Windfall Bonanza!, effectively reducing the amount of Energy she needs to use her Ultimate again.

Eidolons are not necessary for Topaz, and while they’re not really that bad at all, they’re also not really worth chasing extra copies of Topaz to get. E1 is good value if you’re really adamant about going for Eidolons, as it can increase the CRIT DMG of follow-ups against Proof of Debt debuffed enemies by 25%, stacking up to 2 times.

The gameplay plan becomes fairly simple: afflict the primary enemy target, usually a Boss or Elite, with the Proof of Debt debuff, and then pelt them with as many follow-up attacks as possible to get Numby to sic ‘em as often as possible. Rather surprisingly, this is in fact as easy as it sounds as far as Topaz herself is concerned. Her Skill counts as a follow-up attack, and with her first Bonus Ability, her Basic ATK also functions as a follow-up attack, so every time Topaz acts, it’s going to be Advancing Forward Numby’s turn.

This Advance Forward mechanic is the reason why Topaz benefits greatly from allies with follow-up attacks in their kit as well, as it can even further increase the number of times Numby will attack, creating a sort of feedback loop wherein Topaz buffs the ally follow-up attacks and gets increased personal damage output in the process. Even with the more infrequent follow-ups like from Jing Yuan’s Lightning-Lord, the difference in Topaz’s personal damage output is quite noticeable.

She can use SP however you need once an enemy is afflicted with Proof of Debt; using Skill will consume 1 SP but will give greater damage, Energy gain, and Toughness damage, but using Basic ATK will deal only slightly less of each while recovering 1 SP instead. Since both count as follow-up attacks, Numby is always benefitting. Numby itself is also doing good Toughness damage every time it attacks, meaning together with Topaz, the amount of Toughness damage being dealt to a single foe is actually really quite high. It is not uncommon to be breaking extremely frequently with Topaz in the party as long as the enemy is Fire weak.

As mentioned early on, Topaz is exclusively single-target focused, as is tradition for Hunt characters. With the climate of the game being extremely focused on Blast and AoE scenarios, this is quite a heavy limitation to be faced with, and is somewhat circumvented by pairing her with her intended follow-up heavy teammates, as their follow-ups are all AoE. This way, Topaz can safely mark the main Elite or Boss and have the ally follow-up attacks clear the field of trash adds. Attempting to utilise Topaz as a secondary damage source in teams without follow-ups, or as a solo hypercarry, will result in subpar performance compared to other damage dealers who can attack more than one target at the same time.

Topaz is meant for follow-up teams, buffing other characters who also have follow-up attacks. By herself, Topaz is not comparable to most other dedicated damage dealers, to say nothing of the likes of Imbibitor Lunae or Jingliu. She does not have the types of intrinsic stat boosts or damage amps that many of those sorts of characters have, and so becomes incredibly reliant on having definitively good gear and Relics. Since many of her teams involve 2 damage dealers and a sustain option, it limits her access to buffs making good gear even more important, potentially even raising the quality requirement from good to great.

Do not make the mistake of seeing the Hunt symbol and thinking she is comparable to the likes of Seele. Topaz is a support first, damage dealer second. If you do not already have the follow-up characters that work well with her, you should not reasonably expect her to perform to her best. If you are banking on getting Clara, or to a lesser extent Himeko, from the Regular Warp or its 300 pull guarantee, or are waiting for a Jing Yuan rerun to occur to guarantee him, then Topaz is a very solid investment, as those teams will likely have Topaz remain as a staple choice indefinitely from this point on. If you already have these characters, then you’re set to benefit greatly from Topaz.

If none of that applies to you, then really you should be asking yourself for what reason you’re pulling for Topaz. If it’s just because you like her character, design, or aesthetic, then hey, I get it, you do you. But if your reasoning is because of some hypothetical future characters that might benefit from what Topaz offers, then that may not be a compelling enough reason, especially if that decision involves a conversation about real-life spending. As the Trailblazer themselves say, ‘When there is the chance to make a choice, make one that you know you won’t regret’.

For the rest of us who have teams ready for her, Topaz herself is likely to continue to improve over time, especially seeing as she has a very rare and powerful debuff, but as was said with Kafka, the character’s strength must be evaluated based on what they can do now. If something changes and Topaz gets verifiably better, you can trust me to keep this review updated.

Oh and she powercreeps Simulated Universe. Small chance to obtain a whole damn Curio after defeating enemies with her Technique active? Sheeesh.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with a F2P cone.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
S

MoC

B

PF

Build and teams

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority. If a characters uses the Pioneer Diver of Dead Waters, the 100% uptime marking means that they can easily apply the debuff with their skills to activate the 100% bonus to Crit Rate / Crit.

Best Relic Sets

101.23%

100% uptime

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

100%

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

98.87%

(2)

Increases Fire DMG by 10%.

(4)

Increases the wearer's Skill DMG by 12%. After unleashing Ultimate, increases the wearer's Fire DMG by 12% for next attack.

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

98.07%

(2)

Increases Fire DMG by 10%.

(4)

Increases the wearer's Skill DMG by 12%. After unleashing Ultimate, increases the wearer's Fire DMG by 12% for next attack.

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

90.74%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

89.45%

(2)

Increases Fire DMG by 10%.

(4)

Increases the wearer's Skill DMG by 12%. After unleashing Ultimate, increases the wearer's Fire DMG by 12% for next attack.

Best Planetary Sets

101.01%

160 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

100.00%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

97.55%

135 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

94.70%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

94.64%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

If you want to learn more about the Relics Sets, expand the section below.

Pioneer Diver of Dead Waters

New best in slot for Topaz - as long as she uses her Skill, she can keep the double CRIT buff 100% of the time.

The Ashblazing Grand Duke

The set is made for Topaz and was her best in the slot until Pioneer was released. Still, if you're playing Topaz as an SP-neutral character, weaving her Basic into the rotation, this set will perform better.

Firesmith of Lava-Forging + The Ashblazing Grand Duke

If you're still farming the new Ashblazing set, you can combine it with Firesmith and it will still yield better results than the old combinations.

Firesmith of Lava-Forging + Musketeer of Wild Wheat

The best 'old meta' pick for Topaz, but sadly with the release of Ashblazing it's getting outperformed badly.

Musketeer of Wild Wheat

The 4-piece Musket is a good, accessible, alternative compared to the mix-and-match set which is difficult to acquire. The Atk% is perfect for Topaz but the SPD is not always needed and sometimes goes on to be wasted unless pursuing a Speed breakpoint higher than 134 Speed which will affect this sets performance overall.

Firesmith of Lava-Forging

Suffers from the same problems as the 4-piece Musket but offers less damage potential and is harder to farm making it a small downgrade overall.


Inert Salsotto

By far Topaz's best planar set thanks to the CRIT RATE and generic damage boosts to her entire Kit's damage from the follow-up attack multiplier.

Firmament Frontline: Glamoth

Works great on Topaz if you can reach the Speed breakpoints.

Space Sealing Station

Falls slightly behind Inert Salsotto for Topaz and makes achieving a good CRIT ratio a lot more difficult. As your gear improves and you run Topaz with supports this set also falls even further behind because of diminishing returns. Still her 2nd best option for now though.

Best Stats
Body
CRIT Rate
CRIT Rate
CRIT DMG
CRIT DMG
Feet
Speed
Speed
ATK
ATK%
Planar Sphere
ATK
ATK
Fire DMG
Fire DMG
Link Rope
ATK
ATK
Substats:

SPD (breakpoint) > CRIT RATE = CRIT DMG > ATK%

If you want to learn more about the various stats and breakpoints, expand the section below.

Relic Main stats
  • Body - CRIT DMG = CRIT Rate

    • Both CRIT RATE and CRIT DMG are viable options for Topaz's body armour. Which is better will depend on which gives you a better CRIT ratio - use the one that does.

  • Feet - SPD = ATK%

    • SPD or ATK can be best for Topaz depending on the team you're running with her and your build. Just running SPD boots on top of Topaz's base Speed of 110 allows her to hit the standard breakpoint of 134 meaning all other speed sub-stats and bonuses are wasted. If you are able to hit 134 without the use of Speed boots then you can run ATK% instead for a huge damage increase.

    • The most common time this happens is when running Topaz with Asta as Asta grants an immense amount of Speed - so much that Topaz no longer needs any of her own to reach not only 134 speed but even 161 speed.

    • If you can reach your desired breakpoint without SPD boots go with ATK if you want to play it safe or you can't use SPD boots.

  • Planar Sphere - ATK% = FIRE DMG %

    • ATK% and FIRE DMG% offer similar damage boosts for Topaz. In solo situations without many party buffs ATK% is slightly ahead but with heavy team buffs from Asta or Tingyun FIRE DMG% pulls slightly ahead. Use the one with the better sub-stats.

  • Link Rope - ATK%

    • ATK% Rope is the only viable option.

Additional notes for sub-stats
  • CRIT RATE & CRIT DMG: CRIT RATE and CRIT DMG are Topaz’s best damage scaling stats - shoot for the standard 1% CRIT RATE per 2% CRIT DMG. Topaz can afford to be a little below the usual CRIT RATE ratio thanks to her ultimate granting CRIT DMG - especially when using her signature as it also gives CRIT DMG not shown on the character sheet

  • ATK%: Topaz has no bonuses to ATK% in her kit so compared to other characters ATK% is comparatively far more valuable to her. Stacking it on SUB stats or Main stat pieces is a good damage increase and should not be neglected after getting a suitable CRIT ratio.

  • DMG%: Generic and elemental DMG % isn’t bad on Topaz but she already gets a massive amount of it for free from her Kit, the best relic sets: and Light Cones. A standard maxed-out Topaz fighting a fire-weak enemy with her signature gets 92% without using a FIRE DMG% Orb so getting more than this suffers from diminishing returns:

    • 22.4% Traces

    • 10% Fire Set Bonus

    • 15% Bonus Ability Vs Fire

    • 30% Signature

    • 15% Salsotto

  • Speed: Speed isn’t bad on Topaz but most of her damage comes from Numby - and because Numby’s speed is fixed and her allies have the ability to advance Numby’s action it isn’t as strong as it is on other characters. Speed still provides damage and quality of life though and thanks to her high base speed value it is a waste not to hit the standard breakpoints.

Additional notes for Speed breakpoints
  • 110 Speed (Early Gear/Asta 161 Teams)

  • 134 Speed (Optimal)

  • 150 Speed (Asta 201 Teams)

  • 161 Speed (Fast Topaz, SP Generator/Breaker)

Recommended endgame stats
  • HP: 2800 - 3000+

  • DEF: 800 - 900+

  • ATK: 2100 - 2800+

  • CRIT RATE: 80% - 90%+

  • CRIT DMG: 150% - 170%+

  • SPD: Base Speed (Hyperspeed Sparkle/Bronya) / 134 (Recommended) / 143 / 160

Build comments

CRIT RATE and CRIT DMG are Topaz’s best damage scaling stats - shoot for the standard 1% CRIT RATE per 2% CRIT DMG. Topaz can afford to be a little below the usual CRIT RATE ratio thanks to her Ultimate granting CRIT DMG and especially when using her signature as it also gives CRIT DMG not shown on the character sheet.

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

121.45%

Increase the wearer's CRIT Rate by 18/21/24/27/30% and their follow-up attacks' DMG by 30/35/40/45/50%. After the wearer uses a follow-up attack, apply the Tame state to the target, stacking up to 2 stacks. When allies hit enemy targets under the Tame state, every Tame stack increases the CRIT DMG dealt by 12/14/16/18/20%.

Source: Event Warp (limited)

Best in Slot for Topaz. Gives her everything she needs and also further amplifies the damage done by her allies.

113.58%

For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

Source: Stellar Warp

Assumes full access to all 5 stacks throughout the entire duration of the fight. In fights where target swapping is required this Cone performance can be reduced substantially.

103.59%

Increases ATK of its wearer by 16/20/24/28/32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12/15/18/21/24%.

Source: Stellar Warp

Assumes the fight is limited to 2 or fewer enemies at all times. In fights where more than two enemies are present for any portion of it, this Cone performance will drop.

100%

Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).

Source: Herta's Store

Assumes the on-kill ATK% boost can be maintained 66% of the time in the fight and only considers the base CRIT RATE % in these calculations not the additional CRIT on low life. In fights where the ATK% buff cannot be maintained the performance of this Cone will reduce.

95.00%

Increases the wearer's CRIT Rate by 12/15/18/21/24%. After a CRIT Hit, there is a 16/20/24/28/32% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger once per attack.

Source: Nameless Glory

90%

Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).

Source: Herta's Store

Assumes the on-kill ATK% boost uptime is 0% and only considers the base CRIT RATE % in these calculations not the additional CRIT on low life.

Traces priority
Skills priority:

Skill >= Talent > Ultimate > Basic

Major Traces priority:

Overdraft (A2) > Stonks Market (A6) > Financial Turmoil (A4)

Synergy
CharacterNotes
Asta
Most universal and comfortable support for Topaz with great synergy thanks to her usual skill point hungry kit being fueled by Topaz's low or positive skill point rotations. Thanks to her team-wide Speed and ATK buff Asta is absolutely one of the best choices in both hyper carry and double damage compositions. To take full advantage of Asta's speed buff in endgame assuming you can keep close to 100% uptime on her ultimate consider running your Topaz at either 110 speed (base) or 150 speed (max speed) to achieve the most effective memory of chaos speed breakpoints.
Tingyun
Best solo support for Topaz offering huge damage buffs, energy and extreme synergy with her Benediction buff adding Lightning damage to each Topaz AND Numby attack massively multiplying Topaz's damage. Tingyun's only downside is that outside of Hypercarry teams you will have to buff either Topaz or the other follow-up attacker you decide to bring. In these scenarios, she can lose ground compared to team-wide buffers or debuffers.
Pela
Pela offers good damage multipliers for Topaz in the form of her Defence shred but due to Topaz's lack of self buffs in her own kit falls behind Harmony buffers in terms of raw damage multipliers for Topaz and her teams.
Silver Wolf
Similar to Pela falls short of the potential of Harmony buffers like Tingyun and Asta but makes up for that somewhat with her ability to not only shred Defence but also apply Fire weakness to enemies. This will allow Topaz to make use of her extra Fire damage trace at all times giving Silver Wolf some extra synergy compared to other options. When running Silver Wolf consider carefully that you will be running two dedicated single-target characters though so having a plan for AoE fight scenarios is advised.
Dr. Ratio
Currently he's the best Follow-Up focused damage dealer and he fits perfectly with Topaz. Topaz provides great buffs to him, while Dr. Ratio can constantly advance forward Numby.
Jing Yuan
One of the best follow-up attackers available to Topaz. Thanks to the majority of Jing's damage being follow-up, it allows him to take advantage of Topaz's debuffing capabilities. He also solves Topaz's lack of AoE damage, being capable of easily mowing down all trash monsters isolating only the elite for Topaz and himself to quickly dispatch. As an additional synergy, Jing Yuan and Topaz both share the best two supports of Asta and Tingyun - Asta especially is great as she can support both of them at the same time.
Kafka
Kafka is actually a really good partner for Topaz because compared to all other Follow-up characters, her FU attacks tied to the Talent are consistent and happen once per action. This translates to a lot of Numby attacks which increases Topaz damage output.
Clara
Clara is capable of launching the most follow-up attacks per action of any damage-based character in the game giving her the highest potential synergy with Topaz and Numby, and putting her at the top of the list when considering Topaz's best partners for double damage teams. Similar to Jing Yuan she also completely solves Topaz's lack of AoE damage easily isolating only the elite enemies that Topaz has no issues with. The only thing holding Clara back from being completely broken with Topaz is the requirement that she needs to be hit in order to trigger her follow-up attacks. In endgame depending on the enemy type the amount of follow-up attacks you can expect will vary dramatically making this team a little inconsistent but when it does work it's absolutely one of the best.
Fu Xuan
Strongest damage-focused sustaining option for Topaz teams, providing multiple Defense layers while also supplying the entire team with much-needed CRIT RATE. The strength of Fu Xuan lies in supporting double damage Topaz teams as both the damage dealers benefit from her CRIT RATE boost. On top of this her main downside of being skill point unfriendly is mitigated by Topaz's rotations.
Luocha
The strongest healing unit for any follow-up based team thanks to his field triggering off of every attack including follow-up attacks. Each time Numby hits an enemy the entire team will be healed meaning while it's active there is very little chance you will ever die thanks to how often Numby hits.
March 7th
A unit that has a lot of trouble solo sustaining endgame teams limiting her use but worth mentioning as she is currently the only support that can launch frequent follow-up attacks without Eidolons. If you can find a way to solo sustain with March or want to run a double sustain team thanks to her follow-ups she can supply Topaz and Numby with a lot of bonus action advancements.
Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

Rank 20

App. rate: 1.37%

Avg. cycles: 5.45

Dr. Ratio
Imaginary
Topaz & Numby
Fire
Ruan Mei
Ice
Aventurine
Imaginary

Rank 40

App. rate: 0.69%

Avg. cycles: 6.04

Dr. Ratio
Imaginary
Topaz & Numby
Fire
Ruan Mei
Ice
Fu Xuan
Quantum

Rank 46

App. rate: 0.66%

Avg. cycles: 6.08

Dr. Ratio
Imaginary
Topaz & Numby
Fire
Ruan Mei
Ice
Luocha
Imaginary

Rank 68

App. rate: 0.44%

Avg. cycles: 6.09

Dr. Ratio
Imaginary
Topaz & Numby
Fire
Ruan Mei
Ice
Huohuo
Wind

Rank 89

App. rate: 0.34%

Avg. cycles: 6.31

Dr. Ratio
Imaginary
Topaz & Numby
Fire
Silver Wolf
Quantum
Aventurine
Imaginary

Rank 102

App. rate: 0.3%

Avg. cycles: 6.9

Dr. Ratio
Imaginary
Topaz & Numby
Fire
Silver Wolf
Quantum
Fu Xuan
Quantum

Rank 142

App. rate: 0.19%

Avg. cycles: 6.01

Dr. Ratio
Imaginary
Topaz & Numby
Fire
Sparkle
Quantum
Aventurine
Imaginary

Rank 154

App. rate: 0.17%

Avg. cycles: 6.35

Dr. Ratio
Imaginary
Topaz & Numby
Fire
Pela
Ice
Aventurine
Imaginary

Rank 202

App. rate: 0.13%

Avg. cycles: 7.04

Dr. Ratio
Imaginary
Topaz & Numby
Fire
Silver Wolf
Quantum
Luocha
Imaginary

Rank 220

App. rate: 0.12%

Avg. cycles: 6.46

Clara
Physical
Topaz & Numby
Fire
Ruan Mei
Ice
Luocha
Imaginary
Video guides

MoC/PF Statistics

MoC 2.1.1 / PF 2.1.1

This section contains information about Topaz & Numby performance in the latest Memory of Chaos cycle (2.1.1) and latest Pure Fiction (2.1.1), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 20.04.2024 and the data below is based on 17648 accounts (10888 random we have scanned and 6760 self-reported). We have scanned 1.3 million accounts in EU, NA and Asia regions and out of those, 10888 cleared MoC 1, 8039 cleared MoC 10, and 5139 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 05.04.2024 and the data below is based on 11737 accounts (5281 random we have scanned and 6456 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 11737 cleared Pure Fiction 1, 10524 cleared Pure Fiction 4 and were included in our statistics.

If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF Stats Form
Usage rate (MoC)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC)

This section lists the characters that were most commonly paired with Topaz & Numby in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Topaz & Numby in the current phase of Pure Fiction.

Eidolons

Eidolons data comes from players we have scanned who used Topaz & Numby in the current MoC cycle (1769) or in the current PF cycle (177) and had the character placed in their Profile.

76.76%

6.32 cyc.

Eidolon 0

16.64%

5.16 cyc.

When enemies afflicted with Proof of Debt receive follow-up attacks, they will enter the Debtor state. This can take effect only once within a single action. The Debtor state increases the CRIT DMG of follow-up attacks inflicted on the target enemies by 25%, stacking up to 2 time(s). When Proof of Debt is removed, the Debtor state is also removed.

2.5%

5.23 cyc.

After Numby takes action and launches an attack, Topaz regenerates 5 Energy.

0.56%

5.17 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

0.35%

99.99 cyc.

After Numby's turn begins, Topaz's action is Advanced Forward by 20%.

0%

99.99 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

3.2%

3.48 cyc.

Numby's attack count during the Windfall Bonanza! state increases by 1, and its Fire RES PEN increases by 10% when it attacks.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Topaz & Numby in the current MoC cycle (1769) or in the current PF cycle (177) and had the character placed in their Profile.

55.2%

6.04 cyc.

Increase the wearer's CRIT Rate by 18/21/24/27/30% and their follow-up attacks' DMG by 30/35/40/45/50%. After the wearer uses a follow-up attack, apply the Tame state to the target, stacking up to 2 stacks. When allies hit enemy targets under the Tame state, every Tame stack increases the CRIT DMG dealt by 12/14/16/18/20%.

Source: Event Warp (limited)

20.52%

6.6 cyc.

For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

Source: Stellar Warp

13.25%

6.91 cyc.

Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).

Source: Herta's Store

5.41%

7.55 cyc.

Increases the wearer's CRIT DMG by 30/35/40/45/50%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36/42/48/54/60% for 1 turn(s). This effect can only trigger once every 3 turn(s).

Source: Stellar Warp

2.78%

6.53 cyc.

Increases the wearer's ATK by 12/14/16/18/20%. When the wearer lands a CRIT hit on enemies, they will gain a stack of Good Fortune. This effect can be stacked 4 time(s). Every stack of Good Fortune the wearer has will increase their CRIT DMG by 8/9/10/11/12%. Good Fortune will be removed at the end of the wearer's turn.

Source: Forgotten Hall Store

1.39%

6.17 cyc.

Increases ATK of its wearer by 16/20/24/28/32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12/15/18/21/24%.

Source: Stellar Warp

0.83%

7.33 cyc.

Increases the wearer's CRIT Rate by 12/15/18/21/24%. After a CRIT Hit, there is a 16/20/24/28/32% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger once per attack.

Source: Nameless Glory

0.56%

6.67 cyc.

Increases the wearer's CRIT Rate by 18/21/24/27/30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6/7/8/9/10% and the CRIT DMG of their Ultimate is increased by 12/14/16/18/20%. This effect can stack up to 6 time(s).

Source: Event Warp (limited)

0.07%

5 cyc.

After entering battle, increases the wearer's SPD by 8/9/10/11/12% and DMG by 12/15/18/21/24%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.

Source: Echo of War  | Forgotten Hall Store

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Topaz & Numby in the current MoC cycle (1769) or in the current PF cycle (177) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

76.49%

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

4.79%

(2)

Increases Fire DMG by 10%.

(4)

Increases the wearer's Skill DMG by 12%. After unleashing Ultimate, increases the wearer's Fire DMG by 12% for next attack.

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

3.95%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases Fire DMG by 10%.

(4)

Increases the wearer's Skill DMG by 12%. After unleashing Ultimate, increases the wearer's Fire DMG by 12% for next attack.

3.74%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

2.91%

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

Flex
Planetary Sets

88.62%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

3.95%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

2.22%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

1.81%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

0.9%

(2)

Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Topaz & Numby in the current MoC cycle (1769) or in the current PF cycle (177) and had the character placed in their Profile.

Main stats
Body
CRIT DMG
CRIT DMG
- 75.5%
CRIT Rate
CRIT Rate
- 23.38%
ATK
ATK
- 1.01%
Feet
Speed
Speed
- 59.96%
ATK
ATK
- 39.9%
HP
HP
- 0.08%
Planar Sphere
Fire DMG
Fire DMG
- 88.31%
ATK
ATK
- 11.12%
Link Rope
ATK
ATK
- 95.25%
Energy Regen
Energy Regen Rate
- 3.98%
Break Effect
Break Effect
- 0.33%
Average stats
Average stats
HP
HP
- 3165.56
ATK
ATK
- 2567.73
DEF
DEF
- 1003.14
Speed
Speed
- 132.15
CRIT Rate
CRIT Rate
- 72.18%
CRIT DMG
CRIT DMG
- 159.52%
Fire DMG
Fire DMG
- 57.55%
Energy Regen
Energy Regen Rate
- 0.78%
Effect RES
Effect RES
- 8.27%
Effect HIT Rate
Effect HIT Rate
- 10.1%
Break Effect
Break Effect
- 15.83%
Average sub stats
Average sub stats
HP
HP
- 11.94%
ATK
ATK
- 18.19%
DEF
DEF
- 10.18%
Speed
Speed
- 4.9
CRIT Rate
CRIT Rate
- 27.61%
CRIT DMG
CRIT DMG
- 58.47%
Effect RES
Effect RES
- 8.27%
Effect HIT Rate
Effect HIT Rate
- 10.1%
Break Effect
Break Effect
- 13.61%
Other stats
Average stats
Character level - 79.96
Light Cone level - 79.81
Basic level - 5.55
Skill level - 9.81
Ultimate level - 9.7
Talent level - 9.76

Calculations

Damage Output

The simulation showcases characters damage potential in the 8 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 8 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results). This removes any specific cut off point 850 AV, 750 AV etc, from impacting the results.

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,
  • Enemies speed is set to 134,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass),
    • Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.
Topaz & Numby in 1 Target scenario

Disclaimer for this particual calculations:

These calcs assume you always get the full 50% action advance from hitting Proof of Debt, in combat this will not always be the case which will lower Topaz`s damage and at E2 can impact her Energy Recharge.

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).

Source: Herta's Store

Relic Set

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

Planetary Sets

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

Relic Stats
Body
CRIT Rate
CRIT Rate
Feet
Speed
Speed
Planar Sphere
ATK
ATK%
Link Rope
ATK
ATK%
Substats:

CRIT Rate (20.4%), CRIT DMG (99.1%)