Disclaimer
The information you can find in this article come from the Creator Experience server and as such are subject to change - so while you can check out Phainon's kit details a bit early, please keep that in mind. A full guide for Phainon will be released as usual once the patch introducing him goes live.
Event
Introduction

Phainon's Profile
Phainon is a 5★ character from the Physical element who follows the Path of Destruction.
Phainon's Quote
I'm Phainon of Aedes Elysiae. Greetings. As fellow outlanders in Okhema, our meeting is surely fate's design. Come. Maybe we'll even have a chance to fight alongside each other in the future.
Phainon's Intro
Aedes Elysiae, a remote frontier village isolated from the world, now lives on only in cryptic legends. Nameless hero █████, the Chrysos Heir carrying the Coreflame of "Worldbearing", you must memorize the ideals of all worlds, carry the fate of multitudes, and bring the first light of dawn to the new world —"But should dawn have never existed, let the fires of rage burn this body to ashes and transform into the blazing sun of tomorrow!"
Phainon's Summary
At last, the hero arrives onto the scene. Phainon is here to bring Deliverance to his foes, and his likeness to a certain Flame-Chaser from Honkai Impact 3rd appears to be well earned. He's essentially just a playable Boss character, and as such demands the spotlight when it's his time to shine, playing just like a Boss would do as well.
Phainon is a visually stunning and unique Physical Destruction character. His Ultimate will have him transform into a vastly powered up state and will have all other allies leave the field, leaving him the sole member. He gains Enhanced actions and inflicts every enemy with Physical Weakness by default during his Ultimate transformation. He has exceptionally high damage multipliers and is the first unit that appears to be intended to be played without a sustain.
Phainon has an extremely high performance floor. This means that he's going to be strong right out of the gate thanks to his insanely high ability DMG multipliers. Even with just more readily available units, Phainon can end up dealing pretty ridiculous damage quite easily during his Ultimate.
Kit
First, let's go over Phainon's kit - so stats, skills, major traces and minor traces - and explain how they work.
Phainon's Stats (level 80)
Phainon's Skills (Base Form)
Stride to Deliverance
Single Target
Energy gain: 0
Break: 10
A pretty normal Basic Attack that deals damage to a single target.
Let There Be Light
Blast
Energy gain: 0
Break: 20 + 10 adjacent
His Skill grants him 2 points of Coreflame, and then deals a Blast AoE of 300% ATK to a target enemy and 120% ATK to adjacent ones. This Skill is important for getting points of Coreflame quickly, so remember this for later.
He Who Bears the World Must Burn
AoE | 14 energy cost
Energy gain: 5
Break: 20
Phainon's got a unique Energy bar just like Acheron and Feixiao; he uses 12 points of Coreflame to enter his Ultimate, and can store an excess of 3 points. Upon using his Ultimate, he will Transform into... Well, you'll see.
While transformed, all of Phainon's abilities are Enhanced, including the Talent, and he even gains a third ability to use instead of his Ultimate, being put on the W key. He will also gain a new resource to manage called Scourge. He does not consume or generate Skill Points during his transformation, in fact they're completely inaccessible during his Ultimate.
We will go over the enhanced abilities further down the guide.
Also, in the transformed state, all of Phainon's allies will become Departed (so they cannot take action), and all enemies within the Territory will gain a Physical Weakness. The transformation state lasts for 60% of his base Speed and he gains 8 'extra turns', each taking 1/8 of the duration. At the start of the final 'extra turn', Phainon will automatically launch a Final Hit, dealing up to 960% ATK, distributed evenly among all enemies present. This will end the Ultimate's Transformation and will return base Phainon and his allies to the field.
Pyric Corpus
Enhance
Energy gain: 0
Break: -
Phainon's base Talent helps with accumulating Coreflame. When Phainon is the target of any target's ability, he gains 1 point of Coreflame. This means ally or enemy, it doesn't matter, so getting hit by enemy AoE attacks will also grant him 1 Coreflame. If he's targeted by an ally, Phainon gets 30% increased CRIT DMG for 3 turns.
The Enhanced Talent will grant Phainon 4 points of Scourge upon transforming (and it caps at 7). If he transforms during an ally's turn, it will forcefully end their turn and extend all positive effects on them by 1 turn. During the transformation, Phainon is completely immune to Crowd Control debuffs, gains an Enhanced Basic and 2 Enhanced Skills, and gains 80% ATK and increases his Max HP by 270%.
When Phainon attacks, he restores 20% of his Max HP. Should he take a mortal blow, instead of getting knocked down, Phainon will immediately use the Final Blow of his Ultimate and will restore 25% of his Max HP. When used in this way, the final damage of the Final Blow will be reduced by 12.5% for every 'extra turn' that remains; if you fall at the 7th turn, you'll deal 87.5% of the original damage, but if you fall at the 2nd turn, you'll only deal 25% of the original damage.
Beginning of the End
Enhance
Energy gain: 0
Break: -
Phainon's Technique is pretty similar to Acheron, but instead of 'zipping' from enemy to enemy, Phainon just instantly kills any enemy close to him. But this comes at a cost, as each use (that kills something) costs 2 Technique Points instead of 1.
On top of that, the technique will recover 25 Energy to all allies at the start of the battle, allowing them to use their Ultimate faster and deals damage to all enemies at the start of each wave.
Phainon's Skills (Transformed Form)
Creation: Bloodthorn Ferry
Blast
Energy gain: 0
Break: 30 + 20 adjacent
His Enhanced Basic is a Blast AoE, dealing 250% ATK to a target enemy and 75% to adjacent foes. It will also grant 2 points of Scourge upon use.
Calamity: Soulscorch Edict
Enhance
Energy gain: 0
Break: 10 + 5 adjacent
His Enhanced W Skill acts as a momentary self-enhancement. You'll gain points of Scourge equal to the number of foes on the field and also gain 1 stack of Soulscorch, then you'll cause all enemies to immediately take action. Yes you read that right, you literally advance the enemies forward.
This Soulscorch state will reduce the DMG Phainon takes by 75%, and he will gain an additional stack of Soulscorch after enemy targets attack or take action. Once the final enemy has taken their action, Phainon will immediately launch a Counter, first dealing 40% ATK to all enemies, and then dealing 4 instances of DMG equal to 30% ATK (this is also a Bounce).
Each stack of Soulscorch will increase the Counter's DMG multiplier by 20% of the original multiplier - this is final damage multiplication like what Acheron has on her Bonus Trace. The damage dealt by this Enhanced W Skill is considered as Skill DMG. Should the Counter not be launched by the next 'extra turn', it will be launched automatically at the start of Phainon's 'extra turn'.
Foundation: Stardeath Verdict
Enhance
Energy gain: 0
Break: 3 + 20 adjacent
His Enhanced E Skill is the focal point during this transformation. It spends up to 4 of the accumulated Scourge points to gain a ramping total damage multiplier. For every point of Scourge consumed when used, it will deal 4 instances of DMG equal to 45% ATK. These DMG instances are Bounces that hit one random enemy at a time. When consuming 4 points of Scourge, there will also be an extra hit at the very end of the attack dealing 450% ATK, distributed evenly between enemies on the field.
This means that this already visually impressive attack will have a total multiplier to match; 1 point grants 4 hits, 4 points grants 12, plus the final big hit at the end, and this Enhanced E Skill is dealing a potential 1170% ATK. There are extremely few attacks in the game that can reach that number on a single enemy.
Using this skill without 4 Scourge is not recommended!
Phainon's Major Traces
March to Oblivion
Bide in Flames
When receiving healing effects or Shields from a teammate, increases DMG dealt by 45% for 4 turn(s). This effect cannot be triggered repeatedly within one turn. When receiving Energy regeneration ability effects provided by teammates, gains 1 point(s) of Coreflame.
Shine with Valor
His Bonus Abilities are extremely useful and here's what they do:
- A2 will grant Phainon 1 point of Coreflame at the start of battle. Phainon does not start with any Coreflame by default, unlike how Acheron and Feixiao start with at least 3 of their unique Energy points, so this is quite a useful head start for Phainon. When the transformation ends, he will gain 3 points of Coreflame, accelerating his next Ultimate use.
- A4 will provide Phainon with a 45% DMG boost for 4 turns upon receiving healing or shielding effects from an ally. This is mostly as a way to help alleviate the damage loss you incur by not going sustainless in the event that your team is struggling to survive without one. This Trace will also make it so that when Phainon receives Energy from ally abilities, he will gain 1 point of Coreflame.
- This is exceptionally useful for getting extra value out of teammates that have such Energy regenerating abilities like Sunday, Tingyun, or even Huohuo, and can greatly speed up the process of getting Phainon's first Ultimate in a fight.
- A6 will provide a 50% ATK boost when entering battle, or after his Ultimate's transformation ends, and this can stack up to 2 times. This is functionally a free and permanent ATK boost that Phainon can gain, and combined with the ATK increase he gets from his Enhanced Talent, he's already very close to saturating his ATK stat all by himself.
Phainon's Minor Traces



Eidolons
Now let's check Phainon's Eidolons and how they improve his performance.
Phainon's Eidolons
Eidolon 1
Eidolon 1
The base SPD inheritance ratio of █████'s extra turn increases to 66%. For every enemy target defeated in one battle, further increases it by 1.5%, up to 84%.
When using Ultimate, CRIT DMG increases by 50%, lasting for 3 turn(s).
Eidolon 2
Eidolon 2
█████'s Physical RES PEN increases by 20%. When consuming 4 "Scourge" to use "Foundation: Stardeath Verdict," gains 1 extra turn.
Eidolon 4
Eidolon 4
When using "Calamity: Soulscorch Edict," additionally gains 4 stack(s) of "Soulscorch."
Eidolon 6
Eidolon 6
The number of Overflow point for "Coreflame" no longer has an upper limit. When battle starts, gains 6"Coreflame(s)." After using "Foundation: Stardeath Verdict's" attack, additionally deals True DMG equal to 36% of the total DMG dealt in this attack to the enemy with the highest HP.
Eidolons reviewed:
- E1 increases the inherited SPD during his Ultimate (starting at 66% and goes up to 84%) requiring 8 kills to maximize the SPD buff. This is mostly for his performance in Pure Fiction as scoring 8 kills in Memory of Chaos/Apocalyptic Shadow is not always possible. In Pure Fiction, the SPD buffs allow him to act faster than enemies when they are spawned in, so he doesn't have to wait for every single enemies to attack him twice. Also gets a nice 50% CRIT DMG buff to top it off which has its value change depending on the buffers assisting Phainon.
- E2 takes Phainon to a whole new level, giving him an Extra Turn after using 4 Scourge for his Enhanced Skill. When there are always 4 or more targets, Phainon can continuously alternate between the Taunt and the Meteor attack, which doubles the amount of turns he can take - for a total 14 turns in 1 Ultimate, or otherwise take at least 11 turns inside the Ultimate in lower target scenarios. Lastly, the RES PEN buff is always great when dealing with enemies not innately Physical weak.
- E4 improves his Counter DMG by jumpstarting it with 4 stacks
- E6 gives Phainon 6 Coreflames at the start of battle and removes the upper limit, allowing him to stack Coreflames to immediately re-enter his Ultimate after it ends, and allows him to deal additional True DMG to the highest HP enemy, functioning similar to Tribbie's E1.
Relics and Light Cones
Due to the nature of Phainon's kit, his ability to be played sustainless by design, and the fact he can maintain a teams buffs throughout the majority of his main rotation we've calculated Phainon both 'buffless' and alongside two of his current key team members - Bronya and Sunday. Please keep in mind Phainon's Relic, Light Cones and Eidolon value will change depending on the teammates your pair with him.
Recommended Main and Substats







SPD (if needed) > CRIT RATE > CRIT DMG > ATK%
Recommended Endgame Stats (while buffed in combat)
- ATK: 2200 - 2600+
- HP: 3200+
- DEF: 1000+
- CRIT Rate: 90-100%
- CRIT DMG: 160-180%+ (Before Trace)
- SPD: Phainon gains no benefit from SPD% or Flat SPD during his Ultimate. Because of this SPD is not a "damage" stat for Phainon. With that said, he can still take advantage of SPD tuning to great effect especially with boosting characters like Sunday and Bronya to allow him to gain Coreflame stacks faster and more consistently. When looking to build SPD the most common approach is to build Phainon 1 SPD faster than your boosters, granting you 2 or more actions to generate Coreflame. E.g:
- Phainon: 136 SPD
- Sunday: 135 SPD
- Bronya: 134 SPD
Recommended Relic Sets
100%
Increases CRIT DMG by 16%.
When the wearer becomes the target of another ally target's ability, gains 1 stack of "Help," stacking up to 2 time(s). If there are 2 stack(s) of "Help" when the wearer uses their Ultimate, consumes all "Help" to increase the wearer's ATK by 48% for 1 turn(s).
Phainon's entire kit is focused on being targetted by allies making stacking this set trivival. Also his Ultimate counts as one single turn meaning the 48% ATK is active for the majority of his field time and when it counts.
95.73%
Increases CRIT Rate by 8%.
Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
A reasonable and generic alternative to Wavestrider which after Phainon's many personal and team buffs are considered doesn't fall too far behind.
95.58%
Increases Physical DMG by 10%.
After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).
Another usable option thanks to the fact during his Ultimate Phainon is the only target and will be hit frequently maxing out this sets passive close to immediately.
93.69%
Increases CRIT DMG by 16%.
When the wearer becomes the target of another ally target's ability, gains 1 stack of "Help," stacking up to 2 time(s). If there are 2 stack(s) of "Help" when the wearer uses their Ultimate, consumes all "Help" to increase the wearer's ATK by 48% for 1 turn(s).
If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:
- [Crit Rate +8%] (Recommended)Scholar Lost in Erudition
- 2-PC SPD Set (situational)
- 2-PC ATK Set
- 2-PC Physical DMG Set
Special Relic Sets
Increases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
The unique multiplier this set offers sets it apart from other options in certain teams as Phainon suffers heavily from having large amounts of the more common DMG multipliers usually found on sets giving it a niche especially against Quantum weak enemies.
Increases Quantum DMG by 10%.
Decreases the wearer's SPD by 8%. Before entering battle, if the wearer's SPD is less than 110/95, increases the wearer's CRIT Rate by 20%/32%. This effect also applies to the wearer's memosprite.
Phainon is capable of maxing out this set bonuses effect but only when not using his signature and at the cost of options when it comes to coreflame generation and team building. If you're satisfied working around these restrictions this set can be a strong and competitive option.
Recommended Planetary Sets
100%
When there are currently more or less than 4 ally targets in battle, each additional/missing ally target increases the wearer and their memosprite's DMG by 9%/12%, up to a maximum of 4/3 stacks.
Phainon counts as alone during his Ultimate meaning the "missing ally" portion of this planar is maxed out at 36% the whole time.
98.66%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
The lions share of Phainon's damage is BASIC and SKILL damage with the exception of his ultimates final hit making this planar a competitive alternative to Arcadia.
Recommended Light Cones
133.69%
The wearer's base SPD increases by 12/14/16/18/20. When the wearer deals DMG, ignores 18/22/27/31/36% of the target's DEF. After the wearer uses Ultimate, obtains "Blazing Sun," which is removed at the start of their turn. While "Blazing Sun" is in possession, increases the wearer's DMG dealt by 60/78/96/114/132%.
Source: Event Warp (limited)
Supplements Phainon's low innate Base ATK with 687 Base ATK - currently the highest in the game. Provides a permanent 18% DEF ignore on all attacks, and a large DMG boost during Phainon's Transformation. Also speeds up Phainon's actions during Ultimate as it offers base SPD not just a SPD increase. His clear best option and it's not close. The Base SPD bonus from this Cone has variable value based on the encounter. In fights where it nets Phainon multiple extra actions, it can perform above what is listed. In fights where it nets no or minimal action gains, it can perform below the listing. We have averaged how many actions we expect him to get.
100%
Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).
Source: Herta's Store
Ramping ATK% buff, with an extra DMG buff on Weakness Breaks. Phainon can easily score Weakness Breaks with his Weakness Implant and high Toughness DMG, and his buffs do not tick down while Transformed. Sadly though suffers from low base attack, it's still his Top F2P option though.
98.17%
Increases the wearer's ATK by 24/28/32/36/40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8/9/10/11/12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24/28/32/36/40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Source: Stellar Warp
If Aeon is being used elsewhere and you have Clara's signature it can be a reasonable alternative thanks to the fact Phainon is constantly being hit during his Ultimate and his buffs persist its entire duration.
97.87%
Increases the wearer's CRIT Rate by 12/14/16/18/20%. The Skill DMG and Ultimate DMG dealt by the wearer increase by 24/28/32/36/40%.
Source: Nameless Glory
The 3.x battlepass Cone which has solid multipliers for Phainon and CRIT RATE which is a high priority stat for Phainon if not already at 100% in combat but similar to Aeon suffers from low base ATK. If you need the CRIT RATE, a good alternative to his non-sig options - if not it falls behind. If you don't have Sunday and are struggling to reach the CRIT Cap without him, this outperforms Aeon in many case.
Signature vs Eidolons
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables. Use the numbers only to supplement your knowledge and treat them as the 'floor' of a character's damage output which you can further scale with proper team and investment.
Disclaimers:
- We calculated Phainon DPS output using his signature Light Cone (Thus Burns the Dawn S1) and (On the Fall of an Aeon S5). If you want to check how other Light Cones perform on him, check the Light Cone section (or the early access guide),
- Also, on top of the usual solo calculations, we have also prepared team calculations for Phainon this team that include buffers - Sunday and Bronya who form his core team. The last slot is flex and isn't included in the calcs.
- The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1, 3 and 5 targets. The section below has all the rules listed.
General:
- Combat is simulated at 5 cycles of in-game time or 550 Action Points,
- Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
- Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
- Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results).
Enemies:
- Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,
- Enemies speed is set to 134,
- Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
- Enemies are assumed to have 0 Resistance,
- Enemies are always considered vulnerable to the attackers element,
- Enemies are considered level 95 and with DEF included.
Units:
- All units are level 80,
- Traces are all unlocked, skills at Level 10 and Basic at Level 6,
- All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
- All units use their Best In Slot 2 and 4 piece sets,
- All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass),
- Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.
Phainon (solo)
Phainon (team buffed)
Relic Set
Increases CRIT DMG by 16%.
When the wearer becomes the target of another ally target's ability, gains 1 stack of "Help," stacking up to 2 time(s). If there are 2 stack(s) of "Help" when the wearer uses their Ultimate, consumes all "Help" to increase the wearer's ATK by 48% for 1 turn(s).
Planetary Sets
When there are currently more or less than 4 ally targets in battle, each additional/missing ally target increases the wearer and their memosprite's DMG by 9%/12%, up to a maximum of 4/3 stacks.
Relic Stats




CRIT Rate (29.2%), CRIT DMG (81.6%), ATK (7.8%)
What is more important - the Signature or Eidolons?
Are you wondering whether you should pull for Phainon Eidolons or his Light Cone? Then this section is for you!
Phainon's release opens up a brand new archetype of him being the solo unit on the field. As time has shown, he will likely receive new dedicated supports for his playstyle as the current supports are not exactly the best (asides from Sunday). When it comes to investment we recommend saving pulls for his best current (and potential new) supports first after that his Signature Light Cone is the next big upgrade within reach, but if you can stretch for his E2 that takes precidence over the signature thanks to its transformational effect. With that aside.
Phainon S1 > Phainon E1 > Phainon E2
- Phainon S1 - Speeds up his Ultimate and provides him with a sizable DMG increase. Herta's Store Light Cone is perfectly fine for him, but Phainon's Signature Light Cone is still a substantial damage increase for him.
- Phainon E1 - Mostly brings improvements to his gameplay in Pure Fiction, allowing him to out speed certain enemies when they are spawned in. Also provides some DMG increase, but is generally not as worth as his signature and is more of a stepping stone for his gamechanging Eidolon 2.
- Phainon E2 - Makes him insanely broken with the Extra Turns. In Pure Fiction, he will be able to trigger this every turn by alternating between the Taunt and Meteor for a total of 14 turns inside 1 Ultimate.
Synergy
- Sunday - Sunday is Phainon's best support at the time of his release, being able to provide him with the most Coreflame points generation via his Skill(1), Ultimate(2), and the Action Advance(2). His CRIT Rate buffs are much needed for Phainon as his best builds lacks any CRIT Rate sources, and his best supports increases his CRIT DMG by a lot. As a nice bonus, Sunday's 2-turn buff from Technique can be extended to last throughout Phainon's first Ultimate.
- Bronya - Phainon can extend the 1-turn buff provided by Bronya's Skill to last for the entire duration of his Ultimate. Outside of that, she can also target Phainon every turn to grant him an immediate action for up to 3 Coreflames. Phainon's Technique is also really nice for allowing Bronya to have her Ultimate ready after the first turn.
- Tingyun - If you don't have access to Sunday, Tingyun can help fill the role of Coreflame generator while also providing solid buffs with long enough durations to not interfere with Bronya if you wanted to run her also.
- Trailblazer • Remembrance - RMC is another Action advancement option for Phainon but notably generates less Coreflame stacks than Bronya and Sunday - in exchange RMC offers Phainon a multiplier he likely doesn't have access to yet, True DMG%.
- Ruan Mei - Ruan Mei is crucial for Phainon to achieve desirable score in Apocalyptic Shadows. Phainons insanely high Toughness Reduction on his attacks greatly appreciates the extra Weakness Break Efficiency, as the gamemode usually revolves around breaking enemies' Weaknesses as quickly as possible. All of her buffs also work for Phainon during his Ultimate. Outside of AS she's holds less power but is still a viable choice.
- Tribbie &Cipher - Phainon is usually overloaded on traditional damage multipliers - due to his kit giving him a heap, most Destruction Cones having a tonne, and his other two teammates (usually two Harmony) piling on even more. Because of this, characters that offer him a different type of multiplier are usually more potent when considering his 4th team slot. Tribbie and Cipher both do exactly that - Tribbie offers DMG Taken and RES PEN, Cipher offers DMG Taken and True DMG%. The difference between them is that Tribbie will boost Phainon's Ultimate more while Cipher will give the team another DMG focused tool outside of Phainon's ultimate (her own ultimate).
- Huohuo - Huohuo is the best healer for Phainon. She can target Phainon with her Skill and Ultimate and activate Phainon's 40% DMG bonus Trace when receiving healing. Her Ultimate can generate 2 stacks since it Regenerates Energy and targets Phainon, and also provide him with an ATK buff.
Teams
What's Next?
That's the end of the early impressions article for Phainon and we hope you did enjoy it! As we mentioned in the introduction section, full Phainon guide will be released and placed on his profile once he's properly available in the game and then he will be also added to our tier list.
Till then!
