Honkai: Star RailPhainonBest build, teams and other guides
Introduction
Phainon is a 5★ character from the Physical element who follows the Path of Destruction.
Aedes Elysiae, a remote frontier village isolated from the world, now lives on only in cryptic legends. Nameless hero █████, the Chrysos Heir carrying the Coreflame of "Worldbearing", you must memorize the ideals of all worlds, carry the fate of multitudes, and bring the first light of dawn to the new world —"But should dawn have never existed, let the fires of rage burn this body to ashes and transform into the blazing sun of tomorrow!"
To learn more about Phainon check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Video guide
Phainon has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
To learn more about Phainon check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
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Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Skills
Basic ATK
Stride to Deliverance
Single Target
Lv. 1
Energy gain: 0
Break: 10
Deals Physical DMG equal to #1[i]% of Phainon's ATK to one designated enemy.
Basic ATK(Enhanced)
Creation: Bloodthorn Ferry
Blast
Lv. 1
Energy gain: 0
Break: 30 + 20 adjacent
Obtains 2 "Scourge", dealing Physical DMG equal to #1[i]% of █████'s ATK to one designated enemy and Physical DMG equal to #2[i]% of █████'s ATK to enemies adjacent to it.
Skill
Let There Be Light
Blast
Lv. 1
Energy gain: 0
Break: 20 + 10 adjacent
Gains 2 point(s) of "Coreflame," dealing Physical DMG equal to #1[i]% of Phainon's ATK to one designated enemy and Physical DMG equal to #2[i]% of Phainon's ATK to adjacent targets.
Enhanced Skill(Enhanced)
Calamity: Soulscorch Edict
Enhance
Lv. 1
Energy gain: 0
Break: 10 + 5 adjacent
Gains "Scourge" by an amount equal to the number of enemy targets present and 1 stack of "Soulscorch," then causes all enemy targets to immediately take action.
When in the "Soulscorch" state, reduces DMG received by █████ by 75% and gains 1 additional stack of "Soulscorch" after enemy targets attack or take action. Immediately launches a Counter after the aforementioned enemy targets take their actions, dealing Physical DMG to all enemies equal to #1[i]% of █████'s ATK, as well as additionally deals 4 instance(s) of DMG, each instance being Physical DMG equal to #2[i]% of █████'s ATK. Then, "Soulrending Blaze" is dispelled. Each stack of "Soulrending Blaze" increases this Counter's DMG multiplier by 20% of the original multiplier.
DMG dealt through this ability is considered as Skill DMG. If "Soulrending Blaze" is still active at the start of █████'s extra turn, immediately launches Counter.
Enhanced Skill(Enhanced)
Foundation: Stardeath Verdict
Enhance
Lv. 1
Energy gain: 0
Break: 3 + 20 adjacent
Dispels all debuffs from this unit, then deals Physical DMG equal to a max of #3[i]% of █████'s ATK.
For every "Scourge" consumed, deals 4 instance(s) of DMG, with each instance dealing Physical DMG equal to #2[i]% of █████'s ATK to one random enemy. When consuming 4 "Scourge", additionally deals Physical DMG equal to #1[i]% of █████'s ATK, and this DMG is evenly distributed to all enemies.
Ultimate
He Who Bears the World Must Burn
AoE | 12 energy cost
Lv. 1
Energy gain: 0
Break: 20
Transforms into █████ and deploys Territory during transformation. Other teammates in the Territory becomes Departed and cannot take action, and all enemies gain Physical Weakness.
█████ does not have his own turn, but has 8 █████'s extra turn(s) with a fixed SPD equal to 60% of █████'s base SPD. At the start of the final █████'s extra turn, immediately launches Final Hit and deals Physical Ultimate DMG equal to #1[i]% of █████'s ATK that is distributed evenly across all enemies.
Talent
Pyric Corpus
Enhance
Lv. 1
Energy gain: 0
Break: -
Pyric Corpus
Phainon's Talent. When "Coreflame" reaches 12 point(s), Ultimate can be activated. After reaching the max limit, up to 3 excess point(s) can be accumulated. At the end of the Transformation, gains "Coreflames" based on the excess points.
When Phainon is the target of any target's ability, he gains 1 point of "Coreflame." If the ability's user is Phainon's teammate, additionally increases Phainon's CRIT DMG by #1[i]% for 3 turn(s).
Fate: Divine Vessel
█████'s Talent. When Transforming, gains 4 point(s) of "Scourge". If it is during an ally target's turn, all buffs on that ally target will be extended by 1 turn and the current turn ends.
█████ is immune to Crowd Control debuffs and has 1 Enhanced Basic ATK and 2 Enhanced Skills, but cannot use Ultimate. During his Transformation, increases ATK by #2[i]% and Max HP by #3[i]%. After attacking, restores HP equal to 20% of his Max HP. Upon taking a killing blow, █████ will not get knocked down, and will instead restore HP equal to 25% of Max HP and immediately launch Final Hit. For every 1 remaining extra turn █████ has, the Final Hit's DMG multiplier reduces by 12.5% of its original multiplier.
When the Transformation ends, increases all allies' SPD by 15%, lasting for 1 turn.
Technique
Beginning of the End
Enhance
Energy gain: 0
Break: -
While Phainon is in the team, increases Max Technique Points by 3.
When actively using this Technique, consumes 2 Technique Points and immediately attacks all enemies within a certain range. After entering battle, regenerates 25 Energy for allies and gains 2 "Scourge" and 1 Skill Point(s). Deals Physical DMG equal to 200% of Phainon's ATK to all enemies at the start of each wave.
If attacking a normal enemy, immediately defeats them without entering combat. No Technique Points are consumed if no enemies are hit.
Major Traces
A2Major trace
March to Oblivion
At the start of the battle, gains 1 point(s) of Coreflame. When the transformation ends, gains 3 point(s) of Coreflame.
A4Major trace
Bide in Flames
When receiving healing effects or Shields from a teammate, increases DMG dealt by 45% for 4 turn(s). This effect cannot be triggered repeatedly within one turn. When receiving Energy regeneration ability effects provided by teammates, gains 1 point(s) of Coreflame.
A6Major trace
Shine with Valor
When entering battle or when transformation ends, increases ATK by 50%. This effect can stack up to 2 time(s).
Minor Traces (total)
CRIT Rate
+12%
CRIT DMG
+37.3%
Speed
+5
Eidolons
E1
Flame and Light Bind Virtue and Vice
Eidolon 1
The base SPD inheritance ratio of █████'s extra turn increases to 66%. For every enemy target defeated in one battle, further increases it by 1.5%, up to 84%.
When using Ultimate, CRIT DMG increases by 50%, lasting for 3 turn(s).
E2
Eidolon 2
Eidolon 2
█████'s Physical RES PEN increases by 20%. When consuming 4 "Scourge" to use "Foundation: Stardeath Verdict," gains 1 extra turn.
E3
Eidolon 3
Eidolon 3
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
E4
Eidolon 4
Eidolon 4
When using "Calamity: Soulscorch Edict," additionally gains 4 stack(s) of "Soulscorch."
E5
Eidolon 5
Eidolon 5
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
E6
Eidolon 6
Eidolon 6
The number of Overflow point for "Coreflame" no longer has an upper limit. When battle starts, gains 6 "Coreflame(s)." After using "Foundation: Stardeath Verdict's" attack, additionally deals True DMG equal to 36% of the total DMG dealt in this attack to the enemy with the highest HP.
Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
1433
ATK
582
DEF
703
Speed
94
Level 1 → 80 Ascension Materials
Credit
x 308000
Ethereal Omen
x 15
Echoing Wail
x 15
Invasive Clot
x 65
Eternal Lament
x 15
CV
ENG
Joshua Waters
JPN
日野 聡 (Hino Satoshi)
CN
秦且歌 (Qin Qiege)
KR
윤용식 (Yoon Yong-sik)
Gallery
Phainonimages aren't available yet. They will be added when the character is released.
Review
Pros & Cons
Phainonpros & cons aren't available yet. They will be added when the character is released.
Review (By Sushou)
Phainonreview isn't available yet. It will be added when the character is released.
Ratings
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.
Available ratings:
Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break is important here.
Phainon ratings aren't available yet. They will be added as soon as it's possible.
Build and teams
Best build
Phainonbuild information aren't available yet. They will be added when the character is released.
Synergy
Phainonsynergies aren't available yet. They will be added when the character is released.
Teams (MoC)
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
There are no teams featuring Phainon who have cleared Memory of Chaos in the current cycle.
Video guides
MoC/PF/AS Statistics
MoC 3.2 / PF 3.3 / AS 3.3
PhainonMemory of Chaos stats aren't available yet.
Calculations
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables. Use the numbers only to supplement your knowledge and treat them as the 'floor' of a character's damage output which you can further scale with proper team and investment.
Disclaimers:
We calculated Phainon DPS output using his signature Light Cone (Thus Burns the Dawn S1) and (On the Fall of an Aeon S5). If you want to check how other Light Cones perform on him, check the Light Cone section (or the early access guide),
Also, on top of the usual solo calculations, we have also prepared team calculations for Phainon this team that include buffers - Sunday and Bronya who form his core team. The last slot is flex and isn't included in the calcs.
The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1, 3 and 5 targets. The section below has all the rules listed.
General:
Combat is simulated at 5 cycles of in-game time or 550 Action Points,
Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results).
Enemies:
Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,
Enemies speed is set to 134,
Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
Enemies are assumed to have 0 Resistance,
Enemies are always considered vulnerable to the attackers element,
Enemies are considered level 95 and with DEF included.
Units:
All units are level 80,
Traces are all unlocked, skills at Level 10 and Basic at Level 6,
All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
All units use their Best In Slot 2 and 4 piece sets,
All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass),
Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.
Phainon (solo)
Phainon (team buffed)
Phainon [1 target]
E6
4 211 941 dmg395%
2 924 494 dmg274%
E5
3 451 434 dmg324%
2 341 052 dmg219%
E4
3 233 566 dmg303%
2 212 509 dmg207%
E3
3 233 566 dmg303%
2 212 509 dmg207%
E2
3 112 811 dmg292%
2 128 230 dmg199%
E1
1 960 022 dmg184%
1 350 466 dmg127%
E0
1 550 481 dmg145%
1 066 786 dmg100%
Phainon [3 targets]
E6
7 072 055 dmg561%
4 811 316 dmg382%
E5
5 905 923 dmg468%
4 027 285 dmg319%
E4
5 253 762 dmg417%
3 595 149 dmg285%
E3
4 706 611 dmg373%
3 225 998 dmg256%
E2
4 667 529 dmg370%
3 199 630 dmg254%
E1
2 290 436 dmg182%
1 595 853 dmg127%
E0
1 811 856 dmg144%
1 260 627 dmg100%
Phainon [5 targets]
E6
8 891 575 dmg577%
6 034 643 dmg391%
E5
7 531 088 dmg489%
5 119 940 dmg332%
E4
6 687 590 dmg434%
4 562 524 dmg296%
E3
5 958 056 dmg386%
4 070 322 dmg264%
E2
5 918 974 dmg384%
4 043 954 dmg262%
E1
2 817 638 dmg183%
1 951 546 dmg127%
E0
2 228 901 dmg145%
1 541 603 dmg100%
Relic Set
(2)
Increases CRIT DMG by 16%.
(4)
When the wearer becomes the target of another ally target's ability, gains 1 stack of "Help," stacking up to 2 time(s). If there are 2 stack(s) of "Help" when the wearer uses their Ultimate, consumes all "Help" to increase the wearer's ATK by 48% for 1 turn(s).
Planetary Sets
(2)
When there are currently more or less than 4 ally targets in battle, each additional/missing ally target increases the wearer and their memosprite's DMG by 9%/12%, up to a maximum of 4/3 stacks.