Chaos Zero Nightmare (CZN)NarjaBuild and Guide

Character

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Introduction

Best guide and build for Narja from Chaos Zero Nightmare (CZN). Narja is a 5 character from the Controller class and Instinct attribute, who belongs to the Peltion faction.

To learn more about Narja check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Update tracker

Last review update

Season 1

Last build update

Season 1

Last profile update*

14.01.2026

*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.

To learn more about Narja check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Gear

Deck & Teams

Profile

Cards
Starting Cards:
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1

NA: Attack Response

Attack
Attack

120% Defense-Based Damage.
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1

NA: Defense Response

Skill
Skill

Heal 132%.
2 Voracity.

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1

Shackles of Hunger

Attack
Attack

36% Defense-Based Damage × 3.
Attunement: 4 Voracity.

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Epiphany Cards:
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0

Bottomless Hunger

Skill
Skill

The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn.

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1

Voluntary Control

Skill
Skill

If Voracity is fewer than 6 stacks, gain 6 Voracity.
If 6 or more stacks, gain 2 Predation.

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1

Domain of Voracity

Attack
Attack

120% Defense-Based Damage to all enemies.
Increase Tenacity Damage taken of the target by 100% until their next Ravage.

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6

Mealtime

Attack
Attack

If Voracity is decreased, decrease Cost by 1 and add +30% Heal Amount (max 10) until used.
192% Defense-Based Damage to all enemies.
Heal 120%.
4 Predation.

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Ego Skill:
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5

Predator's Hunting Method

Ego Skill

10 Voracity.
250% Defense-Based Damage.
If Mealtime is in Graveyard, 5 Predation.

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Epiphany Variants:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

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1

Shackles of Hunger I

Attack
Attack

36% Defense-Based Damage × 4.
Attunement: 5 Voracity.

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0

Shackles of Hunger II

Attack
Attack

36% Defense-Based Damage × 2.
At the start of the turn, if Voracity was activated 3 or more times in the previous turn, move to hand.
Attunement: 1 Voracity.

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1

Shackles of Hunger III

Attack
Attack

60% Defense-Based Damage × 3.
Add 1 Hit for each 4 Voracity owned (max 3 times).

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1

Shackles of Hunger IV

Skill
Skill

[Retain]

Decrease Voracity by max 5.
+40% Damage Amount to the next used Attack Card for each amount decreased.
If 5 decreased, 3 Predation.

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0

Shackles of Hunger V

Skill
Skill

72% Shield.
Decrease Voracity by max 3.
Repeat for each amount decreased.

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0

Bottomless Hunger I

Skill
Skill

3 Voracity.
The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn.

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0

Bottomless Hunger II

Skill
Skill

[Unique]

Decrease Cost of 2 random cards in hand by 1 for 1 turn(s).

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1

Bottomless Hunger III

Upgrade
Upgrade

When Voracity is activated 3 times in 1 turn, decrease Cost of 1 random card in hand by 1 until used (1 time per turn).

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0

Bottomless Hunger IV

Skill
Skill

[Retain]

For 1 turn, +100% Defense-Based Damage.

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1

Bottomless Hunger V

Skill
Skill

[Lead]

1 Voracity.
For 1 turn, each time Voracity is activated, +40% Damage Amount to the next Mealtime.

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1

Voluntary Control I

Skill
Skill

If Voracity is fewer than 6 stacks, gain 9 Voracity.
If 6 or more stacks, gain 3 Predation.

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0

Voluntary Control II

Skill
Skill

If Mealtime is in Draw Pile, move to hand.
If in Graveyard, 3 Morale for 1 turn.
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1

Voluntary Control III

Skill
Skill

For 2 turn(s), each time Action Count of the target is decreased, 1 Voracity.

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1

Voluntary Control IV

Upgrade
Upgrade

[Unique]

10 Voracity.
Select 1 Attack Card(s).
1 Predation each time that card is moved to hand.

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1

Voluntary Control V

Upgrade
Upgrade

[Unique]

Each time a Basic Attack Card inflicts a Hit, 1 Voracity.
+50% Damage Amount to Basic Attack Cards.

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1

Domain of Voracity I

Attack
Attack

120% Defense-Based Damage to all enemies.
Increase Tenacity Damage taken of the target by 100% until their next Ravage, and on Ravage, 3 Voracity.

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1

Domain of Voracity II

Attack
Attack

120% Defense-Based Damage to all enemies.
For 2 turn(s), +100% Defense-Based Damage taken by the target.
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1

Domain of Voracity III

Attack
Attack

180% Defense-Based Damage to all enemies.
When Hitting the target for the next 5 time(s), Heal 40%.
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3

Domain of Voracity IV

Attack
Attack

[Retain]

384% Defense-Based Damage to all enemies.
If granted both Voracity and Predation, activate 1 more time.

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1

Domain of Voracity V

Upgrade
Upgrade

[Unique]

Each time Mealtime is used, Heal 200%.

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Potential
1

Epiphany Bonus

Potential 1

When entering Chaos, obtain 1 random Rare Card with an activated Epiphany.
2

Basic Card Upgrade

Potential 2

Increase Damage, Shield, and Healing Amounts of Basic Cards by 2/20%.
3

Common Card Upgrade

Potential 3

Increase Damage, Shield, and Healing Amounts of Common Cards by 2/20%.
3-1

Basic Card Proficiency

Potential 3-1

Adds 2 Voracity to NA: Defense Response.
4

Unique Card Upgrade

Potential 4

Increase Damage, Shield, and Healing Amounts of Unique Cards by 2/20%.
5

Defense Proficiency

Potential 5

Increases Defense by +1.6/8%.
5-1

Basic Card Proficiency

Potential 5-1

+5% Heal Amount to Narja's NA: Defense Response.
If Narjais Defense is greater than 250, add an additional +5% to the modifier
6

Critical Chance Proficiency

Potential 6

+2/10% Critical Chance
7

Unique Stat Upgrade

Potential 7

+10% Damage Amount to Voracity If Narja's Defense is greater than 300, +20% Damage Amount to Predation.
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

Increase Mealtime’s Predation by 2.
E2

Awakening Memory

Manifest Ego 2

When Voracity decreases, 25% chance to gain 1 Voracity.
E3

Vivid Memory

Manifest Ego 3

Increases Predator’s Hunt’s Predation gained by 3 when the condition for Mealtime being in the Graveyard is fulfilled.
E4

Inner Memory

Manifest Ego 4

+30% Damage Amount to Predation.
E5

Complete Memory

Manifest Ego 5

Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
E6

Liberated Memory

Manifest Ego 6

At the end of the turn, deal 50% Defense-Based Damage to random enemies and recover 1% Health for each Predation decreased this turn.
Stats (level 60)
HP
-
DEF
-
ATK
-
Gallery

Review

Introduction

Introduction for Narja isn't available yet. It will be added soon.

Pros & Cons

Pros and Cons for Narja aren't available yet. They will be added soon.

Ratings

The ratings below are based on the Season Save Data modes and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.

Narja ratings aren't available yet. We will add them soon.

Key Mechanics
Cards & Ego Skill
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5

Predator's Hunting Method

Ego Skill

10 Voracity.
250% Defense-Based Damage.
If Mealtime is in Graveyard, 5 Predation.

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Predator's Hunting Method

-

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1

NA: Attack Response

Attack
Attack

120% Defense-Based Damage.
NA: Attack Response

-

Card Image
1

NA: Defense Response

Skill
Skill

Heal 132%.
2 Voracity.

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NA: Defense Response

-

Card Image
1

Shackles of Hunger

Attack
Attack

36% Defense-Based Damage × 3.
Attunement: 4 Voracity.

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Shackles of Hunger

-

Card Image
0

Bottomless Hunger

Skill
Skill

The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn.

Show Effects

Bottomless Hunger

-

Card Image
1

Voluntary Control

Skill
Skill

If Voracity is fewer than 6 stacks, gain 6 Voracity.
If 6 or more stacks, gain 2 Predation.

Show Effects

Voluntary Control

-

Card Image
1

Domain of Voracity

Attack
Attack

120% Defense-Based Damage to all enemies.
Increase Tenacity Damage taken of the target by 100% until their next Ravage.

Show Effects

Domain of Voracity

-

Card Image
6

Mealtime

Attack
Attack

If Voracity is decreased, decrease Cost by 1 and add +30% Heal Amount (max 10) until used.
192% Defense-Based Damage to all enemies.
Heal 120%.
4 Predation.

Show Effects

Mealtime

-

Potentials
Playstyle & Gameplay
Dupes Review

Dupes review aren't available yet. We will add them soon!

Best Cards

Best Epiphanies
Note

For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:

  • Epiphany Name - the best variant,
  • Epiphany Name - a good variant,
  • Epiphany Name - a niche variant.

Narja best epiphanies aren't available yet. They will be added soon.

Gear

Gear

Narja Gear guide isn't available yet. It will be added soon.

Deck & Teams

Recommended Build
Important!

CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!

Best Synergies
Best Teams
Important!

If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.