Introduction

In this guide, we’ll be covering basic teambuilding principles, how to tailor your team to different content, and providing some sample teams you can use when you’re just getting started.

Note

These are just guidelines. Chaos Zero Nightmare is a game where most combatants can be viable for clearing content once you’ve built them properly and have secured good Save Data for them. Feel free to experiment and try new teams, after all, we’re all here to have fun!

Basic Team Composition

In most teams, you’ll want to have at least one main Damage Dealer, one Defense or Support combatant, and one Flex combatant on your team. For this section, we’ll explain the logic behind why you want these roles and what they do for your team.

Pick a main Damage dealer. If you want to clear content, you need to be able to defeat enemies. To do that, you’ll want to bring at least one strong damage-focused combatant. In many cases, the damage dealer you choose will narrow down what other combatants you might want to include in your team. To help choose which damage dealer you want to bring, you can either pick your favorite, pick the strongest meta option you have, or pick one best suited for the content you’re trying to clear (AoE damage vs single target, matching element to the enemies in the content, etc).

Pick a Defense or Support combatant. More difficult content will require you to bring a combatant that can help protect your team from effects that will cause you to be defeated. In CZN, there are two main ways that you can lose in most content:

  • HP Loss: If your team completely runs out of HP, you’ll lose. You can prevent this in one of two ways: either by preventing the damage with Shields and other damage mitigation, or by recovering HP with Healing.
  • Stress Damage: When you take unblocked damage, one or more of your team members will take Stress damage. When their Stress bar completely fills, they will experience a Mental Breakdown. If this happens too many times, or to too many combatants at once, you will lose. To prevent this from happening, you can either block damage to prevent or reduce the amount of Stress damage that builds up, or Heal to reduce Stress that has already built up.

To avoid being defeated, we want to bring at least one Defense combatant that can generate Shields to block damage, or at least one Support combatant that can reduce Stress through Healing. In most cases, Shield seems to be more effective at both preventing HP Loss and Stress Damage, so we highly recommend selecting a strong Defense combatant here if you have one.

Pick a flex combatant. For the last slot on your team, you have quite a few options. You can bring a second DPS, Defense, or Support combatant depending on your needs. If you aren’t sure who to include, we generally recommend bringing a strong Support combatant that can offer utility and a bit of Stress Damage recovery with Healing. See the 4-Star Defense / Support combatants section below for more details on which Support to bring when.

4★ Defense / Support Combatants

Here are some general notes for the available 4★ Defense / Support combatants, covering why you might want to include them in your teams.

5★ Defense / Support Combatants

Note

These are general recommendations and it is not always optimal to swap to these combatants in every team.

Here are some general notes for the available 5★ Defense / Support combatants, covering why you might want to include them in your teams and where they might fit.

Khalipe
Magna
Orlea

Recommendations for Specific Content

Below you’ll find recommendations for getting through some of the earlier game content that you’ll encounter while you work on filling your roster with stronger combatants. You can use this information to help you clear that content if you’re struggling to do so with your main team.

As a general rule, it’s a good idea to bring a DPS whose Attribute matches the enemy’s Attribute Weakness so you can benefit from Breaking the enemy for free AP and Stress reduction. You can also bring off-Attribute combatants who can apply their own Attribute Weakness or deal Tenacity damage directly.

Chaos Recommendations
Overall Tips

Shielders

Shieldless Hypercarry comps

Blue Pot (Chaos)

Passion combatants

AoE and Single-Target mixed DPS

Card spam combatants

Twin Star’s Shadow (Chaos)

Instinct combatants

Passion combatants

AoE DPS

Single-Target DPS

City of Mist (Chaos)

Void combatants

Passion combatants

Single-Target DPS

Attack spam combatants

Low frequency attack DPS

Swamp of Judgment (Chaos)

Order combatants

Justice combatants

Single-target DPS

Low frequency, high damage attacks

Anti-Shield effects

High frequency, low damage attacks

The Foretold Ruin (Chaos)

Justice combatants

F2P 4★ Team Recommendations

These teams can be built using only the 4★ available at launch.

F2P Guarantee

This team utilizes only the combatants that everyone is guaranteed to get for free.

F2P 4★ Only

This team utilizes only 4★ combatants.

Damage
Beryl
Lucas
Owen
Tressa
Selena

All of these Damage dealers are good main DPS options to hold you over until you can pull a 5-Star Damage combatant. Tressa stands out in particular as a very accessible and consistent option.

Support
Mika
Rei
Cassius
Nia

All of these Support combatants bring good utility to their teams and are worth investing in, depending on your playstyle and chosen Damage combatant. Mika is particularly strong thanks to her AP generation.

5★ Team Recommendations

Note

These are not the ONLY teams you can play with these combatants.

Below is an example team for each 5★ Standard Banner combatants that can be pulled at launch, paired with 4★ recommendations in the other slots.

DPS 5★ Characters

Hugo (Budget team)
Kayron (Budget team)
Flex

Maribell is great at shielding, which is crucial for Chaos (roguelike) runs. For Basin of Hyperspace, pick a support instead.

Kayron’s Brand of Annihilation discounts its cost when cards are Exhausted, making Tressa’s high number of free Exhausting Shadow Daggers a good way to help Kayron afford the card.

Luke (Budget team)
Mei Lin (Budget team)
Flex

Selena applies Mark to enemies that trigger when attack cards are played, applies Passion Weakness, and benefits a lot from breaking the enemy. Her Passion attribute helps Mei Lin trigger Combo more consistently.

Maribell is great at shielding, which is crucial for Chaos (roguelike) runs. For Basin of Hyperspace, pick a support instead. Her Passion attribute helps Mei Lin trigger Combo more consistently.

Renoa (Budget team)
Flex
Nia
Cassius
Maribell

Nia can cycle through decks very quickly, and she can also prompt Renoa to perform more Extra Attacks. Renoa’s active Discard effects and Dirge Bullets synergize well with Nia’s kit.

Cassius’ card draw and deck search can help Renoa get to key cards when her deck is filled with Dirge Bullets.

Maribell is great at shielding, which is crucial for Chaos (roguelike) runs. For Basin of Hyperspace, pick a support instead.

Rin (Budget team)
Veronica (Budget team)
Flex

Maribell is great at shielding, which is crucial for Chaos (roguelike) runs. For Basin of Hyperspace, pick a support instead.

Cassius can draw more cards and search for Veronica’s Upgrade cards so you can play them early.

You can also run a 4★ DPS in this spot to help out Veronica in the damage department at the cost of supportive/defensive abilities.

Khalipe (Budget team)

Non-DPS 5★ Characters

For the characters below, they are supports that can be slotted in most teams, and the examples below are just that.

Orlea (Budget team)
Damage
Beryl
Lucas
Owen
Selena

Pretty much any 4-star DPS can work here for a budget team, but Tressa is less ideal due to Orlea taking up lots of hand space. Beryl in particular benefits from Orlea being able to trigger her Retain effects directly.

Magna (Budget team)
Support
Cassius
Mika
Nia

All of these Support combatants bring a ton of great utility to their teams and are worth investing in, depending on your playstyle and chosen Damage combatant.

Damage
Beryl
Lucas
Owen
Selena
Tressa

Any of the 4★ damage dealer works here.