Resonance SolsticeIkomaBuild and Guide

Character
Introduction

Best guide and build for Ikoma from Resonance Solstice. Ikoma is a SSR rarity character from the Defense class and
Physical
Physical
Reverb
Reverb elements, who belongs to the Outlander faction. Their position in combat is Front.

To learn more about Ikoma check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

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To learn more about Ikoma check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards
Card Image

Tsuramuki Shot

Type: S1 (Normal) | Cost: 2 | Amount: 2

Shoot with [Tsuramuki Zutsu].
Cause 1 hit of DMG to the enemy unit and [Corrupt]/[Injure]/[Ignite].
DMG: 4000% (Physical).

[Corrupt]: Reduces the target's DEF by 30% for 5 seconds.

[Injure]: Increases the target's final DMG taken by 15% for 5 seconds.

[Ignite]: Sets the target on fire, dealing damage once every second for 6 seconds.

Card Image

Charge

Type: S2 (Normal) | Cost: 1 | Amount: 2

Builds up the pressure, enabling the next [Tsuramuki Shot] or [Burst Shot] to deal 100% more damage. This effect stacks.
Card Image

Burst Shot

Type: Ultimate (Normal) | Cost: 5 | Amount: 1

Pierce the enemy with [Tsuramuki Zutsu] and burst fire, causing 5 hits of DMG to the enemy unit and [Slash]/[Injure]/[Ignite].
DMG: 2000% (Physical) per hit.

Requirements: Cooldown: 30 seconds. Whenever you play a Red, Green, or Purple card, reduces the cooldown by 5 seconds

[Slash]: Deals an additional hit to the target; the damage is increased by 50% if the target has [Chill], and by 100% if the target has [Freeze].

[Injure]: Increases the target's final DMG taken by 15% for 5 seconds.

[Ignite]: Sets the target on fire, dealing damage once every second for 6 seconds.

Card Image

Black Elixir

Type: Ultimate (Derivative) | Cost: 4 | Amount:

Inject [Black Elixir], dealing 1 hit of DMG to all enemies, ignoring DEF.
Remove own HP by 1% per second, lasting for 30 seconds.
During the duration, fully enhance Ikoma.
Increase Final DMG dealt by 50%.
Reduce Final DMG taken by 50%.
[Destroy] when played.
DMG: 32000% (Reverb).
Resonance
R1

Entangle

Type: Major

Use [Charge] to draw 1 card, prioritizing self skill cards.
R1.5

Battle Spirit

Type: Minor

Increases own [Basic Attack] DMG by 15/150%.
R2

Critical Volley

Type: Major

[Penetrating Shot] and [Explosive Shot] have a 30% chance to hit an additional x1 time.
R2.5

Tsuranuki Shot

Type: Minor

[Tsuranuki Shot] DMG increases by 5/50%.
R3

Vitality

Type: Major

HP +35%
R3.5

Slash

Type: Minor

Increases own [Slash] DMG increases by 10/100%.
R4

Kabaneri Power

Type: Major

At the start of battle or whenever your deck is shuffled due to card depletion, draws a [Charge] from the deck to your hand. Drains the ally with the highest HP for 10% of current HP and increases this character's final DMG dealt by 35%.
Gains [Berserk] and [Hyperarmor] for 12 seconds.
R4.5

Burst Shot

Type: Minor

[Burst Shot] DMG increases by 3/30%.
R5

Black Potion

Type: Major

A [Charge] is always contained in the first 5 cards in your hand at the start of battle.
Generates a [Black Elixir] at the bottom of the deck at the start of battle.
Awakening
A1

Resilience

Awakening 1

Using the leader skill or Ultimate card increases this character's Attack and DEF by 1%, up to a maximum of 50%.
A2

Enhanced Jet Blast

Awakening 2

After using [Charge Up], increase the DMG of [Piercing Shot] and [Explosive Shot] by 10%, up to a maximum of 150%.
A3

Battle Will

Awakening 3

ATK +150
DEF +150
HP +15%
A4

Make the power of Kabaneri absorb HP and increase our attack and defense by <b>15</b>, up to a maximum of <b>150</b>.

Awakening 4

Sanguine Sakura
A5

Desperation

Awakening 5

If this character's HP is above 50% when [Black Elixir] expires, generates a [Black Elixir] in your hand, but the HP cost per second increases by 1%. Cards obtained this way may exceed your hand size.
If this character's HP is below 10%, gains [Invincible] for 5 seconds and restores 50% of Max HP. In addition, adds all of this character's skill cards from the deck and discard pile to your hand. This effect can trigger only once.
Profession Skills
Reso 1

Processing Techniques

Reso 1

Extra production rate for manufacturing +2.0%.
Reso 4

Kabaneri Power

Reso 4

+8 Material Cost
Reso 5

Processing Techniques+

Reso 5

Extra production rate for manufacturing +3.0%.
Stats (Max)
HP
79900
DEF
817.8
ATK
799

Review

Review

Ikoma is a collaboration character from the series Kabaneri of the Iron Fortress. He is joining as a Defense crew member. His main role is being a berserker in the frontlines; he sacrifices his HP to unleash more damage and apply debuffs to the enemies he faces.

Playstyle and Key Mechanics

Ikoma is a red card focus DPS; his skills are mainly single-target, which can debuff and deal a decent chunk of damage. He has no proper utility, so it's best to pair him or have a team with great draw and cost efficiency. He is also effective with teammates who rely on [Ignite] or apply [Chill]/[Freeze].

Main Cards:

  • Starting with [Tsuranuki Shot], this is a Red card that does a single-target attack that applies [Corrupt] and [Injure], which will make the enemy take more damage.

  • Next is [Charge], a simple Red card that buffs his next card damage by another 100% ideally, you will want to use this with his Ultimate or Leader Skill.

  • Lastly is [Burst Shot] is a great 5 damage instance that applies [Injure] and [Ignite]. It can also [Slash], so 5 additional hits are applied to the target.

Derivatives:

  • [Black Elixir] - Once used, deals a massive AOE attack to all enemies. This also buffs Ikoma’s DMG Dealt and DMG taken at the cost of chipping his HP away. However, this can only be used once unless you have him at Awakening 5.

Investment

Awakenings for Ikoma are rather underwhelming, hence it is only recommended for pulling duplicates for his awakening 5.

  • Awakening 5 - This enables him to continuously obtain [Black Elixir] as long as he can maintain his HP above 50%. This is critical for him to consistently do more damage while being able to sustain most hits. with the only downside of increasing the percentage of HP loss every time he re-uses another [Black Elixir].

Resonance
  • Resonance 1 — Improves his [Charge] card by enabling it to draw his cards

  • Resonance 2 — [Penetrating Shot] and [Explosive Shot] have a chance to hit additional times, more effective if you have trigger rate affixes.

  • Resonance 4 — Always have a [Charge] in your hand when the battle begins or the deck is shuffled. Ikoma then drains an Ally's HP for him to gain Final DMG bonus and gain [Berserk] and [Hyperarmor] for 12 seconds. This has a similar effect as Mumei.

  • Resonance 5 — Enables him to generate [Black Elixir] onto the deck at the start of the battle.

Synergies

❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗ 

  • Stella - Offers cost reduction and cheap red cards to help activate his leader skill.

  • Shizuru - Can prioritize drawing red cards while also being able to spam Red cards.

  • Yer - Applies [Chill] and [Freeze] to maximize the Ikoma’s [Slash] skills.

  • Aoba - Provides ATK increase to frontline crew members. She also has cheap red cards that are spammable to help reduce Ikoma’s leader skill cooldown.

Gear and Affixes

Some examples of overall good equipment choices for Ikoma. For specific picks, please check the respective teams.

Weapons:
  • UR Kusa Ryujaku: Each time inflicting [Slash], ATK +0.5%, stackable.

  • UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, inflicts [Wildfire].

  • SSR Unbewusstes Probe: Whenever you play a Red card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.

  • SSR Million-Tons Revelation: ATK +80

  • SSR: Degenerate Blackrock: Increases wearer's final DMG dealt by 10%. This effect stacks.

  • SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.

  • R Gardener Multi-Tool: Playing a Red card increases ATK by 0.5%. This effect stacks.

  • R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.

Armor:
  • UR Lucid Dream Fiber: Wearer's Red cards heal the wearer for 2% of the damage dealt.

  • UR Grandfather Reactive Armor: At the start of battle, convert 5% ATK of the ally with highest DEF to the wearer's ATK. When taking DMG, transfer 25% of the DMG taken to the ally with highest DEF.

  • SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.

  • SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.

  • SSR Mecha Armor: Whenever [Slash] / [Rend] inflicted by wearer deals damage, restores HP equal to 5% of the damage dealt.

  • SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.

  • SSR High Dimension Construct: Generating a Black card restores 5% of Max HP. This effect stacks.

  • SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.

Accessory:
  • UR Dawncloud Seal: Max Hand Size +1.

  • UR World Line ß Box: Draws a card whenever you encounter a wave of enemies, prioritizing wearer's skill cards.

  • SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.

  • SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.

  • SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.

  • SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.

  • R Harrison Device: Playing a Yellow card restores 0.3 Cost. This effect does not stack.

Affixes
  • Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.

  • Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.

  • Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.

  • Increases own ATK by 1/3%. This effect stacks.

  • Increases own ATK by 10/30. This effect stacks.

  • Increases all own trigger rates by 1/5%. This effect stacks.

  • Restores 0.01/0.02 Cost per second. This effect stacks.

  • Playing a Red card increases own ATK by 0.2/0.5%. This effect stacks.

  • Increases final DMG dealt by 2/5%. This effect stacks.

  • Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.

  • Deals 3/5% more Physical DMG. This effect stacks.

Pros & Cons
Pros

  • Incredible single-target damage dealer has serious damage output by charging first and then doing a follow-up of either of his skills.

  • Great Leader option, easy to activate leader skill and really consistent as long as you have a balanced team.

  • Insane durability and damage, thanks to self-buffs. However, this is at the cost of his HP and this can easily be alleviated with a proper healer in the team.

  • Can be obtained for FREE! Just by purchasing with tokens at the event.

Cons

  • Lacks AOE capability, would be an easy fix if he had ricochet or his skills hit in an Area instead.

  • Lacks own cost generation, making him require support that can help sustain card usage.

  • Can only use [Black Elixir] once, under Awakening 5.

Ratings
T1

General Performance

T2

Eternal Scuffle

Best Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Ikoma present within in all content available in the game.

Team 40

Ikoma Basic Team

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★

Team Cost

★★★★

Comment

A basic Ikoma team that features high drawing capabilities and red card spamming. Stella's cost reduction should be enough to cover the cost regen deficiency, along with Aoba, who provides cost gen on discarding her improvisation 1. Yer for [Chill] or [Freeze] application.

Team Code
Team 41

Katas Ikoma Team

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★

Team Cost

★★★★★

Comment

Features katas as a Sub-DPS, and she gives cost from her [Bubblegum]. Arcana to help cycle the deck, along with Stella and Shizuru for Red card spam.

Team Code
Team 42

Mumei Ikoma Team

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★

Team Cost

★★★★★

Comment

A basic Kabaneri collab team with Mumei as the leader and Ikoma as a Sub-DPS. Stella generating Red cards and being able to draw purple cards helps a lot in reducing Mumei’s Leader Skill cooldown. Similarly, Shizuru and Arcana provide utility for the team to function

Team Code
Additional information

For more information about team building, check the guide below: