To learn more about Ikoma check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
To learn more about Ikoma check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Teams
Profile
Tsuramuki Shot
Type: S1 (Normal) | Cost: 2 | Amount: 2
[Corrupt]: Reduces the target's DEF by 30% for 5 seconds.
[Injure]: Increases the target's final DMG taken by 15% for 5 seconds.
[Ignite]: Sets the target on fire, dealing damage once every second for 6 seconds.
Charge
Type: S2 (Normal) | Cost: 1 | Amount: 2
Burst Shot
Type: Ultimate (Normal) | Cost: 5 | Amount: 1
Requirements: Cooldown: 30 seconds. Whenever you play a Red, Green, or Purple card, reduces the cooldown by 5 seconds
[Slash]: Deals an additional hit to the target; the damage is increased by 50% if the target has [Chill], and by 100% if the target has [Freeze].
[Injure]: Increases the target's final DMG taken by 15% for 5 seconds.
[Ignite]: Sets the target on fire, dealing damage once every second for 6 seconds.
Black Elixir
Type: Ultimate (Derivative) | Cost: 4 | Amount:
Entangle
Type: Major
Battle Spirit
Type: Minor
Critical Volley
Type: Major
Tsuranuki Shot
Type: Minor
Vitality
Type: Major
Slash
Type: Minor
Kabaneri Power
Type: Major
Burst Shot
Type: Minor
Black Potion
Type: Major
Resilience
Awakening 1
Enhanced Jet Blast
Awakening 2
Battle Will
Awakening 3
Make the power of Kabaneri absorb HP and increase our attack and defense by <b>15</b>, up to a maximum of <b>150</b>.
Awakening 4
Desperation
Awakening 5
Processing Techniques
Reso 1
Kabaneri Power
Reso 4
Processing Techniques+
Reso 5
Review
Ikoma is a collaboration character from the series Kabaneri of the Iron Fortress. He is joining as a Defense crew member. His main role is being a berserker in the frontlines; he sacrifices his HP to unleash more damage and apply debuffs to the enemies he faces.
Ikoma is a red card focus DPS; his skills are mainly single-target, which can debuff and deal a decent chunk of damage. He has no proper utility, so it's best to pair him or have a team with great draw and cost efficiency. He is also effective with teammates who rely on [Ignite] or apply [Chill]/[Freeze].
Main Cards:
Starting with [Tsuranuki Shot], this is a Red card that does a single-target attack that applies [Corrupt] and [Injure], which will make the enemy take more damage.
Next is [Charge], a simple Red card that buffs his next card damage by another 100% ideally, you will want to use this with his Ultimate or Leader Skill.
Lastly is [Burst Shot] is a great 5 damage instance that applies [Injure] and [Ignite]. It can also [Slash], so 5 additional hits are applied to the target.
Derivatives:
[Black Elixir] - Once used, deals a massive AOE attack to all enemies. This also buffs Ikoma’s DMG Dealt and DMG taken at the cost of chipping his HP away. However, this can only be used once unless you have him at Awakening 5.
Awakenings for Ikoma are rather underwhelming, hence it is only recommended for pulling duplicates for his awakening 5.
Awakening 5 - This enables him to continuously obtain [Black Elixir] as long as he can maintain his HP above 50%. This is critical for him to consistently do more damage while being able to sustain most hits. with the only downside of increasing the percentage of HP loss every time he re-uses another [Black Elixir].
Resonance 1 — Improves his [Charge] card by enabling it to draw his cards
Resonance 2 — [Penetrating Shot] and [Explosive Shot] have a chance to hit additional times, more effective if you have trigger rate affixes.
Resonance 4 — Always have a [Charge] in your hand when the battle begins or the deck is shuffled. Ikoma then drains an Ally's HP for him to gain Final DMG bonus and gain [Berserk] and [Hyperarmor] for 12 seconds. This has a similar effect as Mumei.
Resonance 5 — Enables him to generate [Black Elixir] onto the deck at the start of the battle.
❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗
Stella - Offers cost reduction and cheap red cards to help activate his leader skill.
Shizuru - Can prioritize drawing red cards while also being able to spam Red cards.
Yer - Applies [Chill] and [Freeze] to maximize the Ikoma’s [Slash] skills.
Aoba - Provides ATK increase to frontline crew members. She also has cheap red cards that are spammable to help reduce Ikoma’s leader skill cooldown.
Some examples of overall good equipment choices for Ikoma. For specific picks, please check the respective teams.
UR Kusa Ryujaku: Each time inflicting [Slash], ATK +0.5%, stackable.
UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, inflicts [Wildfire].
SSR Unbewusstes Probe: Whenever you play a Red card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.
SSR Million-Tons Revelation: ATK +80
SSR: Degenerate Blackrock: Increases wearer's final DMG dealt by 10%. This effect stacks.
SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.
R Gardener Multi-Tool: Playing a Red card increases ATK by 0.5%. This effect stacks.
R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.
UR Lucid Dream Fiber: Wearer's Red cards heal the wearer for 2% of the damage dealt.
UR Grandfather Reactive Armor: At the start of battle, convert 5% ATK of the ally with highest DEF to the wearer's ATK. When taking DMG, transfer 25% of the DMG taken to the ally with highest DEF.
SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.
SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.
SSR Mecha Armor: Whenever [Slash] / [Rend] inflicted by wearer deals damage, restores HP equal to 5% of the damage dealt.
SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.
SSR High Dimension Construct: Generating a Black card restores 5% of Max HP. This effect stacks.
SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.
UR Dawncloud Seal: Max Hand Size +1.
UR World Line ß Box: Draws a card whenever you encounter a wave of enemies, prioritizing wearer's skill cards.
SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.
SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.
SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.
SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.
R Harrison Device: Playing a Yellow card restores 0.3 Cost. This effect does not stack.
Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.
Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.
Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.
Increases own ATK by 1/3%. This effect stacks.
Increases own ATK by 10/30. This effect stacks.
Increases all own trigger rates by 1/5%. This effect stacks.
Restores 0.01/0.02 Cost per second. This effect stacks.
Playing a Red card increases own ATK by 0.2/0.5%. This effect stacks.
Increases final DMG dealt by 2/5%. This effect stacks.
Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.
Deals 3/5% more Physical DMG. This effect stacks.
Incredible single-target damage dealer has serious damage output by charging first and then doing a follow-up of either of his skills.
Great Leader option, easy to activate leader skill and really consistent as long as you have a balanced team.
Insane durability and damage, thanks to self-buffs. However, this is at the cost of his HP and this can easily be alleviated with a proper healer in the team.
Can be obtained for FREE! Just by purchasing with tokens at the event.
Lacks AOE capability, would be an easy fix if he had ricochet or his skills hit in an Area instead.
Lacks own cost generation, making him require support that can help sustain card usage.
Can only use [Black Elixir] once, under Awakening 5.
General Performance
Eternal Scuffle
Best Teams
The teams below come from our Teams database and showcase ANY team with Ikoma present within in all content available in the game.
Ikoma Basic Team
Mode: Combat
★★★
★★
★★★★
A basic Ikoma team that features high drawing capabilities and red card spamming. Stella's cost reduction should be enough to cover the cost regen deficiency, along with Aoba, who provides cost gen on discarding her improvisation 1. Yer for [Chill] or [Freeze] application.
Katas Ikoma Team
Mode: Combat
★★★★
★ ★
★★★★★
Features katas as a Sub-DPS, and she gives cost from her [Bubblegum]. Arcana to help cycle the deck, along with Stella and Shizuru for Red card spam.
Mumei Ikoma Team
Mode: Combat
★★★★
★★
★★★★★
A basic Kabaneri collab team with Mumei as the leader and Ikoma as a Sub-DPS. Stella generating Red cards and being able to draw purple cards helps a lot in reducing Mumei’s Leader Skill cooldown. Similarly, Shizuru and Arcana provide utility for the team to function
For more information about team building, check the guide below:
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