Best guide and build for Arcana from Resonance Solstice. Arcana is a R rarity character from the Support class and None elements, who belongs to the Mundus faction. Their position in combat is Rear.
To learn more about Arcana check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Video guide
This character has no video guide yet.
To learn more about Arcana check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Teams
Profile
Cards
Butterfly Dance
Type: S1 (Normal) | Cost: 2 | Amount: 2
Heals an ally for 3% of their Max HP per second over 10 seconds.
Natural Echo
Type: S2 (Normal) | Cost: 0 | Amount: 2
Absorbs the energy of nature, restoring 0.3 Cost per second for 10 seconds.
Primordial Dream
Type: Ultimate (Normal) | Cost: 4 | Amount: 1
Retrieves a card other than [Primordial Dream] from Discarded to your hand every 3 seconds. This effect can be triggered up to 2 times.
Requirements: Cooldown: 30 seconds.
Resonance
R1
Supply
Type: Major
Gains 2 Cost after defeating a wave of enemies.
R1.5
Battle Spirit
Type: Minor
Increases own [Basic Attack] DMG by 5/50%.
R2
Perch
Type: Major
When [Butterfly Dance] is continuously used on the same target, the effect of healing over time increases to 4%.
R2.5
Butterfly Dance
Type: Minor
After using [Butterfly Dance], additionally restore 1/10% HP.
R3
Vitality
Type: Major
HP +35%
R3.5
Natural Echo
Type: Minor
After using [Natural Echo], additionally gain 0.1/1 Cost.
R4
Baptism
Type: Major
When using cards retrieved by [Primordial Dream], the cost required for the next use is reduced by 1.
R4.5
Primordial Dream
Type: Minor
After using [Primordial Dream], additionally gain 0.1/1 Cost.
Awakening
A1
Hymn of Millennium
Awakening 1
When HP is below 30%, retrieves a card from the Discarded, prioritizing a 2-cost or higher one. This effect can only be triggered once. Also, reduces this card’s cost by 1 during this battle.
A2
Gushing Spring
Awakening 2
[Natural Echo] and [Butterfly Dance] last for 2 seconds longer.
A3
Battle Will
Awakening 3
ATK +60 DEF +60 HP +15%
A4
Nature's Gift
Awakening 4
While [Natural Echo] is in effect, heals a random ally for 1% of their Max HP every second.
A5
Butterfly Dream
Awakening 5
Increases the trigger times of [Primordial Dream] by 1.
Profession Skills
Reso 1
Ancient Medicine
Reso 1
Medical Rating +5.0%.
Reso 4
Think Long-Term
Reso 4
Reduces Fatigue by 1 when Bargain fails.
Stats (Max)
HP
48880
DEF
780.2
ATK
573.4
Review
Review
Arcana is a Support/Healer who greatly benefits teams that have characters with high-cost cards. Her own cards cost basically nothing, and she can consistently spam them both to heal her team, as well as to increase Cost Recovery. Being very cheap to raise and max out awakenings, she's ideal for beginners.
Great synergy on high-cost decks thanks to her cost generation cards
Provides both utility and heals, making her a fantastic early pick for most players until they can build other decks
Low cost on her cards, one of them being free to use Later on, however, her healing and recovery capabilities get outpaced by higher rarity characters, and she may not be enough to keep the team alive by herself.
Pros & Cons
Pros
Great synergy on high-cost decks thanks to her cost-generation cards.
Provides both utility and heals, making her a fantastic early pick for most players until they can build other decks.
Low cost on her cards, one of them being free to use.
Cons
Her heals are not enough to keep everyone alive mid to late game.
Ratings
T1
General Performance (Global)
Best Teams
Best Teams
The teams below come from our Teams database and showcase ANY team with Arcanapresent within in all content available in the game.
A non-cost heavy Charlotte team, Rachel for great cost generation and heals. Whereas Arcana and Tara are used for redrawing used cards, mainly red cards. There is also Karen, who specifically heals Wind allies.
WeaponViscera Collector MK 0ArmorSimulated StarsAccessoryMagic Spring
About the team
Overall Rating
★★★★
Complexity
★★
Team Cost
★★★★
Comment
Charlotte needs time to ramp up her [Doom Crescent] mechanic, but this is a pretty safe and cheap deck to build with double frontline to soak up damage, heals and great DPS.
Focus on getting [Physical] and [Slash] gear to improve Charlotte damage output and some items to recover HP, since Arcana might not be enough.
To scale this deck for endgame you will have to replace Arcana with another utility character and get more gear that can sustain your team instead. Tara usually stays here to help draw high cost cards for easier rotations.
Involves a lot of purple card spamming, which will also make Margiela spam her ultimate. Joshua, Verlaine and Arcana for cost generation, the former two are also sub-DPSes. Suen for more [Shadowcraft], Healing and Frontline. Extremely cost heavy, so get Using [Leader Skill] restores 0.2/0.3 Cost. affix on Anita equipments.
This team aims to keep Ilona permanently at Sniping Mode and shooting with [Lock On] as often as possible. Thus, a fast cycling and lots of red cards are essential. This is the budget version.
Entirely focused on Reverb Engine Requirements (Strange Spark, Nova, Shadowcraft), this team brings the most realiable combo to spam those cards as fast as possible. However, since it can be quite expensive, it you're looking for a budget version to unlock the first 20 levels or so of Reverb Engine, you can simply bring Livia as leader and as many Purple Card users as you have. On the other hand, since all Reverb special cards are very powerful, this team can double as a Combat team and become even stronger if you enable most of the cards that were disabled here to focus on the Engine.
WeaponNorthern ThornArmorExternal Memory MatrixAccessoryMagic Spring
About the team
Overall Rating
★★★
Complexity
★★★
Team Cost
★★
Comment
A pretty straightforward team, focused on self-buffing. It's very cheap to get going, but requires a bit of investment in equipment in order to tackle high-end content effectively.
This team features Fenia as the main DPS, and we have Pelota as the sustain and buffer for [Electrify] Red Card. We make use of the efficiency of this team for drawing and discarding cards through Fenia’s Leader skill. If you wish for more cost generation, it might be good to have Caroline replace Arcana if she’s available.
Team Code
Additional information
For more information about team building, check the guide below: