Resonance SolsticeShizuruBuild and Guide

Character
Introduction

Best guide and build for Shizuru from Resonance Solstice. Shizuru is a R rarity character from the Support class and
Physical
Physical elements, who belongs to the B.C.R.L. faction. Their position in combat is Mid.

To learn more about Shizuru check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

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To learn more about Shizuru check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards
Card Image

Stun Grenade

Type: S1 (Normal) | Cost: 2 | Amount: 3

Launches a Stun Grenade at the target area, dealing damage to enemies once and [Stun] them.
[Stun Grenade] is considered [Explosive].
DMG: 3000% (Physical).

[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.

Card Image

Forceful Breakthrough

Type: S2 (Normal) | Cost: 3 | Amount: 1

Draws 2 cards, prioritizing Red ones.
Card Image

Assault Command

Type: Ultimate (Normal) | Cost: 4 | Amount: 1

Increases all allies' [Basic Attack] speed to the maximum for 10 seconds.
During this period, all [Commandos] [Basic Attack] are switched to [Onslaught Mode].
[Onslaught Mode]: [Commando] weapons are switched to burst mode, firing twice the number of bullets.
[Commando] includes [Shizuru], [Karen], and [Julian].​

Requirements: Cooldown: 30 seconds.
Whenever [Forceful Breakthrough] is used, reduces the cooldown by 20 seconds.

Resonance
R1

Adrenaline

Type: Major

When using [Forceful Breakthrough], inject Adrenaline to restore 15% of own HP and increase [Basic Attack] speed to Max for 10s.
R1.5

Battle Spirit

Type: Minor

Increases own [Basic Attack] DMG by 15/150%.
R2

Reserve Ammo

Type: Major

After using [Stun Grenade], draw 1 card, prioritizing [Stun Grenade].
R2.5

Stun Grenade

Type: Minor

[Stun Grenade] DMG increases by 5/50%.
R3

Vitality

Type: Major

HP +35%
R3.5

Forceful Breakthrough

Type: Minor

After using [Forceful Breakthrough], additionally gain 0.1 Cost.
R4

HE Charge

Type: Major

[Stun Grenade] strikes enemies in a larger area and inflicts [Break].
[Stun Grenades] are considered [Explosive].
R4.5

Assault Command

Type: Minor

During the duration of [Assault Command], [Basic Attack] DMG of all allies increases by 2/20%.
Awakening
A1

Preparation

Awakening 1

Using [Leader Skill] restores 1 Cost.
A2

Extra Magazine

Awakening 2

Increases the number of projectiles by 1 for [Basic Attack].
A3

Battle Will

Awakening 3

ATK +60
DEF +60
HP +15%
A4

Desperate Assault

Awakening 4

When any ally's HP falls below 30%, immediately casts [Assault Command]. This effect can only be triggered once.
In addition, all [Commando] gain [Hyperarmor] for 10 seconds.
A5

Commander

Awakening 5

Increases all allies' ATK and DEF by 3% at the battle's beginning. This effect stacks.
Profession Skills
Reso 1

Love Bento

Reso 1

Restores 3 Fatigue when consuming a bento.
Reso 4

Specialty Goods Trading

Reso 4

Available quantity of Cape City Trading Center specialty goods +20.0%.
Stats (Max)
HP
62040
DEF
658
ATK
676.8

Review

Review

Shizuru is an aggressive support who synergizes well with DPS characters who make use of lots of Red cards. Her kit and Awakenings have a strong focus on her Ultimate: a unique buff that increases the attack speed of all her allies. It also adds a buff that allows her, Karen, and Julian to attack twice per auto-attack.

If you're running a "Commando" team with those characters, it's strongly recommended to have her as the Leader. Otherwise, you can avoid that and focus on her other tools: stun, self-sustain, damage, and card draw.

Pros & Cons
Pros

  • Great synergy with Red card-based decks. Both her skills can draw Red cards, making her one of the best supports for those teams.

  • Really cheap character to build since she's an R, making it easy to get her Awakenings.

Cons

  • Her damage is below average compared to SR and SSR units due to her rarity.

  • For her [Stun Grenade] card to draw cards, you need to unlock her Resonance

Ratings
T2

General Performance

T3

Eternal Scuffle

Best Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Shizuru present within in all content available in the game.

Team 12

Ganya Axe Throw F2P

Mode: Combat

About the team
Overall Rating

★★★

Complexity

Team Cost

Comment

A pretty simple deck that disables most cards in favor of Ganya spamming her Ultimate thanks to the constant shuffling from Nayuta and Fenia. There is some RNG involved on getting the first Ultimate going, but after that it's smooth sailing.
Focus on equipping gear that increases [Physical] damage and buffs [Rend]. A great deck early on, since you can get Ganya for free.
This version of the deck uses only Nayua as SSR character, so it's F2P friendly, considering both Ganya and Fenia are free, while Shizuru is an R unit.

Team Code
Team 33

Summer Shizuru Budget

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★★

Team Cost

★★

Comment

A pretty straightforward team, focused on self-buffing. It's very cheap to get going, but requires a bit of investment in equipment in order to tackle high-end content effectively.

Team Code
Team 39

Mumei Basic Team

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★

Team Cost

★★★

Comment

A standard Mumei team utilizing basic supports to cycle the deck. Mumei’s Leader skill can be activated by obtaining Red, Green and Purple cards. We will capitalize on red card spam support to constantly activate it.

Team Code
Team 40

Ikoma Basic Team

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★

Team Cost

★★★★

Comment

A basic Ikoma team that features high drawing capabilities and red card spamming. Stella's cost reduction should be enough to cover the cost regen deficiency, along with Aoba, who provides cost gen on discarding her improvisation 1. Yer for [Chill] or [Freeze] application.

Team Code
Team 41

Katas Ikoma Team

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★

Team Cost

★★★★★

Comment

Features katas as a Sub-DPS, and she gives cost from her [Bubblegum]. Arcana to help cycle the deck, along with Stella and Shizuru for Red card spam.

Team Code
Team 42

Mumei Ikoma Team

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★

Team Cost

★★★★★

Comment

A basic Kabaneri collab team with Mumei as the leader and Ikoma as a Sub-DPS. Stella generating Red cards and being able to draw purple cards helps a lot in reducing Mumei’s Leader Skill cooldown. Similarly, Shizuru and Arcana provide utility for the team to function

Team Code
Team 45

Paladi Basic Team

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★★

Team Cost

★★★

Comment

A basic team for Paladi, having low-cost red cards to easily reduce leader skill cooldown. With this Paladi will be able to reach the max A-2SO summon(4) as fast as she could and even permanently stun the enemies. If it feels like there's a lack of healing, Rachel can replace Arcana. This team is capable of dealing with basic contents such as evictions and battle plans(except Fine Tune, Ops. and Pressure Test),expect this team to be viable on some contents, Please use a different setup on harder contents.

Team Code
Team 49

Dustin Basic Team

Mode: Combat

About the team
Overall Rating

★★

Complexity

★★

Team Cost

★★★

Comment

A Classic basic team setup, this team utilizes the usage of Red Cards to keep Dustin generate Celestial Fire. Makes use of Anita gears as the team doesn't have a proper cost generator other than Arcana and Dustin

Team Code
Team 54

Sommer Basic Team

Mode: Combat

About the team
Overall Rating

★★★

Complexity

Team Cost

★★

Comment

A reliable basic team setup for Sommer, this is a red card spamming team using low cost red cards to reduce Sommer’s Leader Skill cooldown. Badly needs cost regen from equipment to keep the spam consistent.

Team Code
Additional information

For more information about team building, check the guide below: