Best guide and build for Shizuru from Resonance Solstice. Shizuru is a R rarity character from the Support class and
Physical elements, who belongs to the B.C.R.L. faction. Their position in combat is Mid.
To learn more about Shizuru check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Video guide
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To learn more about Shizuru check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Teams
Profile
Cards
Stun Grenade
Type: S1 (Normal) | Cost: 2 | Amount: 3
Launches a Stun Grenade at the target area, dealing damage to enemies once and [Stun] them. [Stun Grenade] is considered [Explosive]. DMG: 3000% (Physical).
[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.
Forceful Breakthrough
Type: S2 (Normal) | Cost: 3 | Amount: 1
Draws 2 cards, prioritizing Red ones.
Assault Command
Type: Ultimate (Normal) | Cost: 4 | Amount: 1
Increases all allies' [Basic Attack] speed to the maximum for 10 seconds. During this period, all [Commandos] [Basic Attack] are switched to [Onslaught Mode]. [Onslaught Mode]: [Commando] weapons are switched to burst mode, firing twice the number of bullets. [Commando] includes [Shizuru], [Karen], and [Julian].
Requirements: Cooldown: 30 seconds. Whenever [Forceful Breakthrough] is used, reduces the cooldown by 20 seconds.
Resonance
R1
Adrenaline
Type: Major
When using [Forceful Breakthrough], inject Adrenaline to restore 15% of own HP and increase [Basic Attack] speed to Max for 10s.
R1.5
Battle Spirit
Type: Minor
Increases own [Basic Attack] DMG by 15/150%.
R2
Reserve Ammo
Type: Major
After using [Stun Grenade], draw 1 card, prioritizing [Stun Grenade].
R2.5
Stun Grenade
Type: Minor
[Stun Grenade] DMG increases by 5/50%.
R3
Vitality
Type: Major
HP +35%
R3.5
Forceful Breakthrough
Type: Minor
After using [Forceful Breakthrough], additionally gain 0.1 Cost.
R4
HE Charge
Type: Major
[Stun Grenade] strikes enemies in a larger area and inflicts [Break]. [Stun Grenades] are considered [Explosive].
R4.5
Assault Command
Type: Minor
During the duration of [Assault Command], [Basic Attack] DMG of all allies increases by 2/20%.
Awakening
A1
Preparation
Awakening 1
Using [Leader Skill] restores 1 Cost.
A2
Extra Magazine
Awakening 2
Increases the number of projectiles by 1 for [Basic Attack].
A3
Battle Will
Awakening 3
ATK +60 DEF +60 HP +15%
A4
Desperate Assault
Awakening 4
When any ally's HP falls below 30%, immediately casts [Assault Command]. This effect can only be triggered once. In addition, all [Commando] gain [Hyperarmor] for 10 seconds.
A5
Commander
Awakening 5
Increases all allies' ATK and DEF by 3% at the battle's beginning. This effect stacks.
Profession Skills
Reso 1
Love Bento
Reso 1
Restores 3 Fatigue when consuming a bento.
Reso 4
Specialty Goods Trading
Reso 4
Available quantity of Cape City Trading Center specialty goods +20.0%.
Stats (Max)
HP
62040
DEF
658
ATK
676.8
Review
Review
Shizuru is an aggressive support who synergizes well with DPS characters who make use of lots of Red cards. Her kit and Awakenings have a strong focus on her Ultimate: a unique buff that increases the attack speed of all her allies. It also adds a buff that allows her, Karen, and Julian to attack twice per auto-attack.
If you're running a "Commando" team with those characters, it's strongly recommended to have her as the Leader. Otherwise, you can avoid that and focus on her other tools: stun, self-sustain, damage, and card draw.
Pros & Cons
Pros
Great synergy with Red card-based decks. Both her skills can draw Red cards, making her one of the best supports for those teams.
Really cheap character to build since she's an R, making it easy to get her Awakenings.
Cons
Her damage is below average compared to SR and SSR units due to her rarity.
For her [Stun Grenade] card to draw cards, you need to unlock her Resonance
Ratings
T2
General Performance
T3
Eternal Scuffle
Best Teams
Best Teams
The teams below come from our Teams database and showcase ANY team with Shizurupresent within in all content available in the game.
A pretty simple deck that disables most cards in favor of Ganya spamming her Ultimate thanks to the constant shuffling from Nayuta and Fenia. There is some RNG involved on getting the first Ultimate going, but after that it's smooth sailing. Focus on equipping gear that increases [Physical] damage and buffs [Rend]. A great deck early on, since you can get Ganya for free. This version of the deck uses only Nayua as SSR character, so it's F2P friendly, considering both Ganya and Fenia are free, while Shizuru is an R unit.
WeaponNorthern ThornArmorExternal Memory MatrixAccessoryMagic Spring
About the team
Overall Rating
★★★
Complexity
★★★
Team Cost
★★
Comment
A pretty straightforward team, focused on self-buffing. It's very cheap to get going, but requires a bit of investment in equipment in order to tackle high-end content effectively.
A standard Mumei team utilizing basic supports to cycle the deck. Mumei’s Leader skill can be activated by obtaining Red, Green and Purple cards. We will capitalize on red card spam support to constantly activate it.
A basic Ikoma team that features high drawing capabilities and red card spamming. Stella's cost reduction should be enough to cover the cost regen deficiency, along with Aoba, who provides cost gen on discarding her improvisation 1. Yer for [Chill] or [Freeze] application.
A basic Kabaneri collab team with Mumei as the leader and Ikoma as a Sub-DPS. Stella generating Red cards and being able to draw purple cards helps a lot in reducing Mumei’s Leader Skill cooldown. Similarly, Shizuru and Arcana provide utility for the team to function
A basic team for Paladi, having low-cost red cards to easily reduce leader skill cooldown. With this Paladi will be able to reach the max A-2SO summon(4) as fast as she could and even permanently stun the enemies. If it feels like there's a lack of healing, Rachel can replace Arcana. This team is capable of dealing with basic contents such as evictions and battle plans(except Fine Tune, Ops. and Pressure Test),expect this team to be viable on some contents, Please use a different setup on harder contents.
A Classic basic team setup, this team utilizes the usage of Red Cards to keep Dustin generate Celestial Fire. Makes use of Anita gears as the team doesn't have a proper cost generator other than Arcana and Dustin
A reliable basic team setup for Sommer, this is a red card spamming team using low cost red cards to reduce Sommer’s Leader Skill cooldown. Badly needs cost regen from equipment to keep the spam consistent.
Team Code
Additional information
For more information about team building, check the guide below: