To learn more about Mumei check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
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To learn more about Mumei check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Teams
Profile
Butterfly Dance
Type: S1 (Normal) | Cost: 2 | Amount: 3
[Ignite]: Sets the target on fire, dealing damage once every second for 6 seconds.
Ghost Dance
Type: S2 (Normal) | Cost: 3 | Amount: 2
[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.
[Injure]: Increases the target's final DMG taken by 15% for 5 seconds.
[Slash]: Deals an additional hit to the target; the damage is increased by 50% if the target has [Chill], and by 100% if the target has [Freeze].
Ephemeral Dance
Type: Ultimate (Normal) | Cost: 5 | Amount: 1
Requirements: Cooldown: 30 seconds. Whenever you obtain a Red, Green, or Purple card, reduces the cooldown by 5 seconds.
[Rend]: Causes the target to take an additional hit each time they are hit for 5 seconds, excluding damage effects.
[Wildfire]: Engulfs a large area in front in flames, dealing damage to all enemy units within the area once every second for 6 seconds
[Slash]: Deals an additional hit to the target; the damage is increased by 50% if the target has [Chill], and by 100% if the target has [Freeze].
Entangle
Type: Major
Battle Spirit
Type: Minor
Wind Dance
Type: Major
Butterfly Dance
Type: Minor
Vitality
Type: Major
Ghost Dance
Type: Minor
Kabaneri Power
Type: Major
Ephemeral Dance
Type: Minor
Graceful Dance
Type: Major
Sharpness
Awakening 1
Rejuvenation
Awakening 2
Battle Will
Awakening 3
Sanguine Sakura
Awakening 4
Butterfly Response
Awakening 5
Designated Goods Trading
Reso 1
Kabaneri Power
Reso 4
Designated Goods Trading+
Reso 5
Review
Mumei is a collaboration character from the series Kabaneri of the Iron Fortress. She is joining as a DPS crew member. Capable of doing multi-instance hits and decent AOE coverage with her Ultimate skill, she can also dodge attacks to generate cost. With great support, you are sure to consistently produce satisfying work with her
Mumei is a Red Card-focused DPS, greatly utilizing [Rend] and [Slash]; thanks to that, she can unleash more hits than usual. Unlocking her Resonance will help her juggle her cards
Let's begin with [Butterfly Dance]. This is a red card that deals 6 instances of damage to the target, not only that it also has the chance to trigger [Ignite] upon hit.
Next is [Ghost Dance], a skill that can reduce the target's ATK and DEF. This also inflicts [Injure] to increase the enemy’s DMG taken and inflict [Stun] to interrupt. Each hit is capable of inflicting [Slash] for additional damage.
Lastly, her Ultimate [Ephemeral Dance,] a 12 instance of damage capable of [Rend] and triggering [Wildfire], this also has a chance to trigger [Slash]
There are 2 important stopping points on obtaining duplicates of her: it's her Awakening 2 and Awakening 5. If you are unable to reach it due to a lack of currency, do not push it; she’s still capable at her base Awakening.
Awakening 2 - Adds an effect to [Butterfly Dance] and [Ghost Dance] to generate cost and heal from its damage dealt. Additionally, upon using [Ephemeral Dance] or dodging an attack, she can heal allies.
Awakening 5 - Using any Leader Skill or Ultimate will trigger [Butterfly Dance] or [Ghost Dance]. This makes use of her Awakening 2 more often. Additionally, using [Ephemeral Dance] will debuff all the enemies to take more damage.
Resonance 1 — Adds [Butterfly Dance] or [Ghost Dance], respectively, depending on which skill is used.
Resonance 2 — Gives her a chance to dodge incoming attacks, and each successful dodge restores cost.
Resonance 4 — Always have a [Butterfly Dance] in your hand when the battle begins or the deck is shuffled. Mumei then drains an Ally's HP for him to gain Final DMG bonus and gain [Berserk] and [Hyperarmor] for 12 seconds. This has a similar effect to Ikoma.
Resonance 5 — Increases the number of attack segments for [Butterfly Dance], and after using [Ghost Dance], it will also increase [Ephemeral Dance]’s damage.
❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗
Stella - Offers cost reduction, draws purple cards and generates Red cards to help activate her leader skill.
Shizuru - Can prioritize drawing Red cards while also being able to spam Red cards.
Arcana - Cost generation and card redraw.
Some examples of overall good equipment choices for Mumei. For specific picks, please check the respective teams.
UR Kusa Ryujaku: Each time inflicting [Slash], ATK +0.5%, stackable.
UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, inflicts [Wildfire].
SSR Unbewusstes Probe: Whenever you play a Red card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.
SSR Million-Tons Revelation: ATK +80
SSR: Degenerate Blackrock: Increases wearer's final DMG dealt by 10%. This effect stacks.
SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.
R Gardener Multi-Tool: Playing a Red card increases ATK by 0.5%. This effect stacks.
R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.
UR Lucid Dream Fiber: Wearer's Red cards heal the wearer for 2% of the damage dealt.
UR Grandfather Reactive Armor: At the start of battle, convert 5% ATK of the ally with highest DEF to the wearer's ATK. When taking DMG, transfer 25% of the DMG taken to the ally with highest DEF.
SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.
SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.
SSR Mecha Armor: Whenever [Slash] / [Rend] inflicted by wearer deals damage, restores HP equal to 5% of the damage dealt.
SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.
SSR High Dimension Construct: Generating a Black card restores 5% of Max HP. This effect stacks.
SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.
UR Dawncloud Seal: Max Hand Size +1.
UR World Line ß Box: Draws a card whenever you encounter a wave of enemies, prioritizing wearer's skill cards.
SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.
SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.
SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.
SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.
R Harrison Device: Playing a Yellow card restores 0.3 Cost. This effect does not stack.
Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.
Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.
Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.
Increases own ATK by 1/3%. This effect stacks.
Increases own ATK by 10/30. This effect stacks.
Increases all own trigger rates by 1/5%. This effect stacks.
Restores 0.01/0.02 Cost per second. This effect stacks.
Playing a Red card increases own ATK by 0.2/0.5%. This effect stacks.
Increases final DMG dealt by 2/5%. This effect stacks.
Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.
Deals 3/5% more Physical DMG. This effect stacks.
Has great team flexibility thanks to being able to generate cost.
Great AOE coverage and dealing a massive chunk of damage on top of it.
All cards are Red, making use of Red card affixes effective.
Doesn't have proper self-sustain cards. Will be reliant on supports or equipment when not in Awakening 2.
General Performance
Eternal Scuffle
Best Teams
The teams below come from our Teams database and showcase ANY team with Mumei present within in all content available in the game.
Connor Mumei Premium Team
Mode: Combat
★★★★
★★
★★★★★
Focuses on Connor nuking enemies with her leader skill. Mumei at A2 provides extra utility along with small heals. Caroline at A1 enables her to draw a card whenever the Leader skill is used. Stella is doing Stella things and Tennie is helping generate a Shield to hasten the transition of Connor’s Leader skill to Nova Impact.
Mumei Basic Team
Mode: Combat
★★★
★★
★★★
A standard Mumei team utilizing basic supports to cycle the deck. Mumei’s Leader skill can be activated by obtaining Red, Green and Purple cards. We will capitalize on red card spam support to constantly activate it.
Mumei Ikoma Team
Mode: Combat
★★★★
★★
★★★★★
A basic Kabaneri collab team with Mumei as the leader and Ikoma as a Sub-DPS. Stella generating Red cards and being able to draw purple cards helps a lot in reducing Mumei’s Leader Skill cooldown. Similarly, Shizuru and Arcana provide utility for the team to function
Katas Mumei Premium Team
Mode: Combat
★★★★
★★★
★★★★
A Premium team consisting of Katas and Mumei as damage dealers. Nayuta and Stella for cycling the deck. Caroline to provide additional card draw when leader skill is used. Mumei at Awakening 2 can already provide decent healing to sustain the team.
For more information about team building, check the guide below:
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