Honkai: Star RailCyreneBest build, teams and other guides

Character
Introduction

Best guide and build for Cyrene from HSR (Honkai: Star Rail). Cyrene is a 5 character from the Ice element who follows the Path of Remembrance.

A meteor streaks across the night sky, sending ripples through the river of life, gleaming in thirteen hues. Daughter of Aedes Elysiae, Chrysos Heir who nourishes "██," sow the Seed of Memory, so that flowers of the past may bloom in tomorrow. — "And together, we shall write a verse unlike any before ♪"

To learn more about Cyrene check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Cyrene has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 3.7

Last major build/calcs update

Patch 3.7

Last profile update*

November 5th, 2025

*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.

To learn more about Cyrene check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

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Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

Lo, Hope Takes Flight!

Single Target

Lv. 1

Energy gain: 0

Break: 10

Gains 1 "Recollection" point(s) and deals Ice DMG equal to #1[i]% of Cyrene's Max HP to one designated enemy.
Basic ATK(Enhanced)

To Love and Tomorrow ♪

AoE

Lv. 1

Energy gain: 0

Break: 10

Gains 3 "Recollection" points and deals Ice DMG equal to #1[i]% of Cyrene's Max HP to one designated enemy, then deals Ice DMG equal to #1[i]% of Cyrene's Max HP to all enemies. "To Love and Tomorrow ♪" cannot recover Skill Points.
Skill

Bloom, Elysium of Beyond

Support

Lv. 1

Energy gain: 0

Break: -

Gains 3 "Recollection" point(s) and deploys a Zone that lasts 2 turns, with the Zone's duration decreasing by 1 at the start of Cyrene's turn. While the Zone is active, for each instance of DMG dealt by all ally targets, deals 1 additional instance of True DMG equal to #1[i]% of the original DMG. When Cyrene is downed, the Zone will also be dispelled.
Ultimate

Verse ◦ Vow ∞

Summon | 24 energy cost

Lv. 1

Energy gain: 0

Break: -

Summons memosprite ███, causes it to immediately gain 1 extra turn, and activates all teammates' Ultimate. Then, enters the "Ripples of Past Reverie" state, with Basic ATK enhanced to "To Love and Tomorrow ♪" and can only use this Basic ATK. Increases Cyrene's and ███'s CRIT Rate by #1[i]%, and deploys the Zone effect from the Skill with no active duration. Can only be used once per combat. ███'s initial Max HP equals to 100% of Cyrene's Max HP.
Talent

Hearts Gather as One

Enhance

Lv. 1

Energy gain: 0

Break: -

When combat begins or after Cyrene takes action, other ally characters under any state and their memosprites gain "Future." When ally targets with "Future" take action, they consume "Future" to grant Cyrene 1 "Recollection" point(s). When Cyrene has 24 "Recollection" points, her Ultimate can be activated, and all debuffs on her are dispelled. When she has 12 "Recollection" points while in the "Ripples of Past Reverie" state, her Ultimate can be activated. After reaching the maximum, "Recollection" points can overflow to a maximum of 27 points. While Cyrene is on the field, increases DMG dealt by all ally targets by #1[i]%.
Technique

Peace at West Wind's End

Support

Energy gain: 0

Break: -

After the Technique is used, creates a Special Dimension that lasts for 30 second(s) around the character. Enemies within this dimension enters the "This Moment, Forever" state. Increases movement speed for the ally characters within this Special Dimension by 50%. After entering combat within the duration, deploys the Skill's Zone. Only 1 Dimension Effect created by allies can exist at the same time.
Memosprite Skills
Memosprite Skill

Remembrance, Whirling, Like Rain

AoE

Lv. 1

Energy gain: 0

Break: -

Deals Ice DMG to all enemies equal to #1[i]% of ███'s Max HP.
Memosprite Skill

This Ode, to All Lives

Support

Lv. 1

Energy gain: 0

Break: -

Applies a buff to one designated ally character. When the character is a Chrysos Heir, the target gains a special effect. When the character is not a Chrysos Heir, increases the target's DMG dealt by #1[i]% for 2 turns. This effect also applies on memosprites.
Memosprite Talent

Waiting, In Every Past

Enhance

Lv. 1

Energy gain: 0

Break: -

███'s SPD remains at 0, and ███ will not appear on the Action Order. While on the field, it is considered as Out-of-Bounds When changes occur on Cyrene's HP percentage, ███'s HP percentage will also change accordingly. When ███ is on the field, Cyrene's and ███'s Max HP increases by #1[i]%. After using abilities, all Continuous Effects' duration on this unit decreases by 1.
Memosprite Talent

"Hello, World ♪"

Support

Energy gain: 0

Break: -

When ███ is summoned, dispels Crowd Control debuffs from all allies.
Ode to Chrysos Heirs Skills
Aglaea

Aglaea

Anaxa

Anaxa

Castorice

Castorice

Cerydra

Cerydra

Cipher

Cipher

Cyrene

Cyrene

Dan Heng • Permansor Terrae

Dan Heng (PT)

Hyacine

Hyacine

Hysilens

Hysilens

March 7th • Evernight

March 7th - Evernight

Mydei

Mydei

Phainon

Phainon

Trailblazer • Remembrance

Trailblazer (RMC)

Tribbie

Tribbie

Memosprite Talent

Ode to Genesis

Support

Lv. 1

Energy gain: 0

Break: -

Effective for the entire battle. When used on Trailblazer (Remembrance), increases Trailblazer (Remembrance)'s ATK by a value equal to #1[i]% of ███'s Max HP, and increases Trailblazer (Remembrance)'s CRIT Rate by a value equal to #2[i]% of ███'s CRIT Rate. This effect also applies to Mem. After Trailblazer (Remembrance) uses Enhanced Basic ATK in this battle, ███ immediately gains 1 extra turn and automatically uses "Minuet of Blooms and Plumes." If the target was defeated before this ability is used, it will be used on newly appeared enemy targets instead.
Skill Review

This is good for dealing extra damage in the fight when paired with a unit that you're likely going to be paired with VERY often. The Remembrance Trailblazer is one of the only ways to truly expedite the accumulation of Cyrene's Recollection for non Remembrance teams without massively disrupting the flow of combat for the other members of the party. It's still pretty scuffed, but it's something you'll likely need to learn and become comfortable with if you don't want to completely suffer with the process of the initial Recollection stacking.

Also, this technically unlocks main DPS Remembrance Trailblazer, but I really don't know about that one, chief, let's leave that to the professional masochists to figure out first, yeah?

Memosprite Talent

Ode to Romance

Support

Lv. 1

Energy gain: 0

Break: -

One-time effect. When used on Aglaea, causes Aglaea to gain "Romantic" and immediately stacks Garmentmaker's Memosprite Talent's SPD Boost effect to its max. After Aglaea or Garmentmaker uses an attack, consumes "Romantic" and regenerates 70 Energy. Increases DMG dealt by Aglaea and Garmentmaker by #2[i]%, and ignores #1[i]% of the target's DEF, lasting until Aglaea exits the "Supreme Stance" state.
Skill Review

This is another way to address E0 Aglaea's lacking Energy economy, and it's much appreciated. The overall buff is very impressive for increasing damage, and can be extended by refreshing her Ultimate before it ends. It doesn't really offer much flexibility in team-building though, as you're just replacing one unit and the rest are still set in stone due to Aglaea's absurd Energy requirements, and since you're likely to be replacing the Remembrance Trailblazer, the gain you get is actually less than you may expect since you're losing on the many benefits provided by Robin.

Memosprite Talent

Ode to Passage

Support

Lv. 1

Energy gain: 0

Break: -

Effective for the entire battle. When used on Tribbie, causes DMG dealt by Tribbie to ignore #1[i]% of the enemy's DEF. When Tribbie launches Follow-up ATK and triggers the Additional DMG from Tribbie's Zone, it further deals 1 instance(s) of Additional DMG.
Skill Review

Considering Tribbie is already one of the best supports in the game ever, it probably makes sense that Cyrene's unique buff to her is underwhelming. It's NOT bad, definitely not, but it's not as impactful as many of the other Odes Cyrene provides. Really, a big reason to want to go for Cyrene in the first place is that she'll be replacing Tribbie in the team comp, letting Tribbie be free to go to the non Chrysos Heir teams that so desperately want her. If that's you, then you don't need to care about the power of this Ode since you're unlikely to ever see it. For the rest of you, damage is damage, so y'know.

Memosprite Talent

Ode to Strife

Support

Lv. 1

Energy gain: 0

Break: -

One-time effect. When used on Mydei, removes all Crowd Control debuffs inflicted on him. And if Mydei is in the "Vendetta" state, he automatically uses 1 instance of "Godslayer Be God" without consuming Charge. Mydei's CRIT DMG increases by #1[i]% during this attack. If the target gets defeated before the use, then it will target the newly arriving enemy targets instead. If Mydei is not in the "Vendetta" state, then advances Mydei's action by 100%.
Skill Review

Mydei's is particularly noteworthy for being just kinda way stronger when compared to almost every other unique Ode buff, like, this is almost certainly an interaction that makes Cyrene his best support, especially if you have Eidolons on Mydei. Getting an instantaneous free GBG is an insane boost to damage, and it even has an extra bit of CRIT DMG attached too. This is extremely worth paying attention to if you're a Mydei enjoyer.

The other part of the effect is completely worthless, however. If Mydei isn't in Vendetta by the time Cyrene has her Ultimate, you have done something fundamentally wrong, and — actually I'm not even sure that's possible under normal gameplay scenarios. Just disregard this part of the buff.

Memosprite Talent

Ode to Life and Death

Support

Lv. 1

Energy gain: 0

Break: -

Effective for the entire battle. When used on Castorice, "Newbud" can overflow up to 200%. When summoning Netherwing, consumes all overflowed "Newbud," increases the DMG multiplier of the DMG dealt by #1[i]% for every 1% of overflow value consumed when the summoned Netherwing triggers the ability effect of its Talent, "Wings Sweep the Ruins." If there are 2 enemy target(s) on the field or fewer when summoned, the DMG multiplier additionally increases by #2[i]% when summoning.
Skill Review

For regular Castorices, this seemingly small boost to damage in those low target scenarios can end up becoming a very sizeable increase when the full buff is unlocked, especially when you're facing unruly opponents that demand you delay your damage until the appropriate moment.

It's a lot less valuable when you're against more than 2 targets, however. In these cases, it can become a lot less worthwhile to hold off on summoning Netherwing just to accumulate overcharge, as you end up delaying other beneficial effects that trigger off of Netherwing exploding (like Eidolon or Light Cone effects), but this will depend on the exact circumstance.

Regardless, it is still a very nice quality of life change, and one that allows you to potentially hold off on summoning Netherwing to account for changes in the fight, such as waiting to clear a straggler from the current wave, or waiting until after the rest of your team (namely Hyacine and Evernight) nuke down some fodder to allow Netherwing to really destroy things when summoned.

It is fairly nuanced in practice, especially for an E0 Castorice, and as such there are many ways for you to benefit greatly (timing the full brunt of a 200% Netherwing explosion onto a Broken Boss), and to fail miserably (using the aforementioned 200% explosion on the last enemy of a wave).

The choice is yours, and it is nice to be able to have the choice at all, because without Cyrene, you really just don't, sometimes.

Memosprite Talent

Ode to Reason

Support

Lv. 1

Energy gain: 0

Break: -

One-time effect. When used on Anaxa, recovers 1 Skill Point(s) for allies and allows Anaxa to take action immediately. Increases the number of Skill DMG instances by 3 for 1 turn. The next time Anaxa uses his Basic ATK or Skill, he gains "True Knowledge": Increases the ATK of all Erudition Path characters by #1[i]% and Skill DMG dealt by #2[i]% until the start of Anaxa's next turn.
Skill Review

If you're wondering whether this works with Cerydra's Peerage buff, it absolutely does. Timing Coup de Main to occur alongside this Ode buff will result in Anaxa using his Skill 4 times, as expected, but with each of the Skill uses having 8 Bounces instead of the usual 5, resulting in a hilarious 32 Skill Bounces. Man is just orchestrating a light show at that point.

The unexpected The Herta buff in the form of the Erudition specific damage bonuses is certainly nice, but extremely difficult to make use of in practice, since Cyrene is also not really helping The Herta to achieve her gameplan, certainly not as impressively as someone like Tribbie. Perhaps in future this'll be easier to utilise, but there's every possibility that this Ode's effects will be better spent on some shiny new Erudition in the 4.X saga.

Memosprite Talent

Ode to Sky

Support

Lv. 1

Energy gain: 0

Break: -

When ███ uses Memosprite Skill, causes Hyacine to gain 2 stacks of "Ode to Sky." When used on Hyacine, regenerates #2[i] Energy for Hyacine. When Hyacine has "Ode to Sky" and is providing healing, additionally increases the healing value for Little Ica's Memosprite Skill by an amount equal to #1[i]% of the healing value this time. After Hyacine uses Skill/Ultimate, consumes 1 stack of "Ode to Sky."
Skill Review

The Ode to Sky effect is obtained whenever Cyrene's memosprite uses its Memo Skill, meaning that you technically never need to target Hyacine with the Ultimate at all, and just passively gain and recover the Ode to Sky stacks as Cyrene launches Memo Skills.

Each stack is only consumed when Hyacine herself acts, but the increase to the healing tally is so laughably high that it borders on illegal; you'll get people throwing hackusations in showcases if they don't know what Cyrene does for Hyacine. This affects Little Ica's Drill that pierces the heavens™ thanks to an increased damage tally, as if you needed to be doing any more of that.

The 24 Energy when used directly on Hyacine is the cherry on top for when you really want to ensure maximum Irate Ica uptime.

Memosprite Talent

Ode to Trickery

Support

Lv. 1

Energy gain: 0

Break: -

Effective for the entire battle. When used on Cipher, increases the DMG dealt by Cipher by #1[i]%, and decreases the DEF of the "Patron" by #2[i]% and the DEF of enemy targets other than "Patron" by #3[i]%.
Skill Review

This is an impressive boost to Cipher's already immaculate debuffing capabilities. There's just one problem with it... Cipher isn't really the first pick for most of the true 'best-in-slot' teams with Chrysos Heirs, since the spot is usually highly contested based on the other supplementary effects those supports give. Cipher is much more frequently used in non Chrysos Heir teams as one of the trio of top tier Quantum supersupports due to her SP positivity and damage accumulation.

If you want to use her with Chrysos Heirs, this is an excellent way to do so, but it's unlikely you'll want to if you already have the best team setup ready to go, and it's also unlikely you'll bunch Cyrene and Cipher together for a non Chrysos Heir team just to get the benefits of this Ode.

Memosprite Talent

Ode to Worldbearing

Support

Lv. 1

Energy gain: 0

Break: -

Effective for the entire battle. After it is used on Phainon, Phainon gains 6 "Coreflames" as well as "Eternal Ignition" when Transforming. When Transforming, if "Coreflame" exceeds 12, for each point in excess, Khaslana's CRIT DMG increases by #1[i]%, up to #2[i]%. While "Eternal Ignition" persists, increases Khaslana's CRIT Rate by #3[i]%. After the extra turns are depleted, the Transformation does not end, but refreshes all of Khaslana's extra turns and gains 4 point(s) of "Scourge." At the start of Khaslana's extra turns, Khaslana consumes an amount of HP equal to 15% of his current HP. After using an attack, deals 5 instances of Additional DMG, with each instance dealing Fire Additional DMG equal to #4[i]% of Khaslana's ATK to one random enemy.
Skill Review

*If you 'die' in this Ultimate, you will still fast forward to the finisher and then exit the Transformation as normal, meaning you will need to regain enough Coreflames to re-enter the Ultimate. You will still have the 'permanent' Transformation buff.

This is an amazing lore-accurate buff with lots of flavour that ends up being a bit confused in practice. This is designed to let Phainon truly shine as the main character in your team, never needing to exit his Ultimate after some initial setup, and getting to carry all those initial buffs into infinity.

The 6 Coreflames she gives are pointless because Cyrene's first Ultimate will already activate everyone else's Ultimates, so it's literally just there for the CRIT DMG boost that could have been unconditional.

Because it IS conditional, it can literally only ever be maxed out by an E6 Phainon, since that is the only time that you can hold a maximum of 18 Coreflames; before then you only get 15 max, so your cap on the CRIT DMG boost is actually 36% which is still good, but less impressive

The unending Khaslana Transformation is indeed epic, and the HP drain is only Current HP, meaning it's not able to kill you outright. Combined with the Max HP recovery inherent to Khaslana, you can keep yourself more topped up than not, but your overall survivability is still a bit lower than without this Ode.

The extra Fire DMG instances are almost purely cosmetic, and the 4 points of Scourge upon using the finisher attack is not exactly a 'bonus'; when you enter Phainon's Ultimate, you always get 4 points of Scourge to lead with his Meteor, so all this is saying is that you are not losing any Meteor opportunities due to the Eternal Ignition, which is actually quite significant.

As mentioned by the asterisk, if you die in the Ultimate, you need to work your way back into the Ultimate as normal, and without the usual setups Phainon uses without Cyrene, this is nothing short of agonising — so much so, that it is often better to just reset the fight if you ever leave the Ultimate in this way, as you have no way to guarantee the survival of your teammates, and the build up to the next Transformation will take several more Eternal Recurrences.

If you are expecting to die, you can of course try to keep 12 Recollection on hand, but if you look me dead in the eye and say your plan involves factoring in your primary damage dealer dying midway through, I am sorry to say that I am not going to take you seriously.

However, if things go your way, and you're able to alleviate or circumvent Cyrene's ramp-up time (and you ideally already have Cerydra), then Cyrene's going to be a very nice boost for you.

This Ode is simultaneously maybe the most intricate, punishing, and rewarding of Cyrene's buffs.

Memosprite Talent

Ode to Time

Support

Lv. 1

Energy gain: 0

Break: -

Effective for the entire battle. After it is used on Evernight, increases DMG dealt when Evey uses the Memosprite Skill "Dream, Dissolving, as Dew" by #1[i]%. After Evernight uses a Skill/Ultimate, additionally gains 1 "Memoria" point(s). The CRIT DMG boost effect provided by the Skill is further increased by an amount equal to #2[i]% of Evernight's CRIT DMG.
Skill Review

18% DMG is not very high, but on that nuclear warhead of a jellyfish, it is nothing to scoff at. The CRIT DMG sharing from Evernight's Skill is also increased to be a new maximum of 36%, which is the much more noteworthy buff.

Evernight benefits from these all by herself, but it's not like she really needs the help, and her existing teams are already pretty baller when she's in the main DPS position.

However, these are extremely potent buffs for the premium Castorice team in which Evernight is the supporting sub DPS; giving this amount of extra CRIT DMG to the whole team's memosprites is fantastic, especially considering the Ode buff that both Hyacine and Castorice receive from Cyrene, and this is the situation in which you should really pay attention to the synergy.

Memosprite Talent

Ode to Law

Support

Lv. 1

Energy gain: 0

Break: -

Effective for the entire battle. After using on Cerydra, increases the CRIT DMG of the character with "Military Merit" by #1[i]%. After Coup de Main ends, Cerydra immediately gains 1 point(s) of Charge.
Skill Review

This functionally makes Peerage activate at 5 points of Charge instead of 6, after the first use of the fight. This is... rather unimpressive compared to some of the other buffs, but the big difference is that Cerydra is heavily present in at least two Chrysos Heir teams (Phainon, Anaxa) and now even a third thanks to Cyrene's Ode for Mydei being really damn strong. This means she's going to be getting a surprising amount of use out of this otherwise meagre Ode.

Over the course of a fight, this can end up being activated a lot of times, granting you far more double-Skills than you would otherwise be able to get, and especially with Mydei now, timing it to get a double GBG is a lot easier, and it's just... Chef's kiss.

Memosprite Talent

Ode to ██

Support

Lv. 1

Energy gain: 0

Break: -

After Cyrene has gained "Recollection" from each different teammate (other than ███), when ███ uses "Minuet of Blooms and Plumes," it additionally deals 1 instance of Ice DMG equal to #1[i]% of ███'s Max HP to one random enemy. After Cyrene uses her Ultimate or when ███ is summoned, ███ immediately gains 1 "Story." When "Story" reaches 3 points, ███ consumes all "Story" points to immediately gain 1 extra turn and automatically use "Minuet of Blooms and Plumes."
Skill Review

That's a lot of words for such a simple effect. Let's make this as monosyllabic as possible: First Ult gives 2 stacks; from that point on, the Ult gives 1 stack. When at 3 stacks, the stacks are used up and you launch a big wide blast.

Why use lot word when few word do trick. Maybe I should do every review like this...

Oh also, you get more Bounces on the attack for each unique Recollection you collect (besides herself and... herself), and this includes memosprites, meaning you're capped at 3 extra Bounces in non Remembrance teams, but can reach up to 6 extra Bounces if everyone else is a Remembrance unit.

Memosprite Talent

Ode to Time

Support

Lv. 1

Energy gain: 0

Break: -

When ███ uses Memosprite Skill, grants "Ode to Earth" to Dan Heng • Permansor Terrae, and the next 3 attack(s) of "Souldragon" deals Additional DMG of the "Bondmates" Type, equal to #1[i]% of the "Bondmates" Shield Effect. When Dan Heng • Permansor Terrae holds "Ode to Earth," the "Bondmate" deals #2[i]% more DMG. When used on Dan Heng • Permansor Terrae, additionally advances Souldragon's action by 100%. The Souldragon's next action gains the enhance effects of Dan Heng • Permansor Terrae's Ultimate and the Shield Effect provided by Souldragon is 150% of its original Shield value. Does not consume the enhancement Charge of Dan Heng • Permansor Terrae's Ultimate.
Skill Review

Ah you thought this was just for Hyacine? Yeah, no, apparently Dan Heng gets this weird effect as well that relies on Cyrene's Memo Skill getting used to refresh the buff effect as well.

A pretty much permanent 24% DMG to the Bondmate is exceptional, since it's again coming from the sustain slot of the team, and giving extra Enhanced attacks to Souldragon leads to quite significant damage increases. The increased shield strength is just the cherry on top, but really it's just not that necessary since Permansor Terrae is already just kinda insane on his own, and it also requires directly targeting Dan Heng, so you may not even get to see it.

Dan Heng also has a similar issue to Cipher where he's not actually used on all the Chrysos Heir teams. It's not as pronounced as Cipher, since Dan Heng is pretty frequently seen on the ATK scaling teams, but he's unlikely to show up for any of the HP scalers, since they all prefer Hyacine's Light Cone — I mean, Hyacine.

Memosprite Talent

Ode to Ocean

Support

Lv. 1

Energy gain: 0

Break: -

One-time effect. When used on Hysilens, Hysilens gains "Flowing Warmth." After Hysilens uses an attack, consumes "Flowing Warmth" and regenerates 60 Energy for this unit. In this battle, increases DMG dealt by Hysilens by #2[i]%. After Hysilens uses Basic ATK/Skill to attack enemies, causes the DoT currently applied on the attacked enemy targets to immediately produce DMG equal to #2[i]%/#1[i]% of the original DMG.
Skill Review

This is similar to the Ode that Aglaea gets, granting Energy after attacking. This mechanism is in place to prevent Energy overcap immediately, due to Cyrene's first Ultimate activating all allies' Ults too.

120% DMG is a very funny number, and getting to Detonate DoTs on every attack you do is very powerful indeed, but how useful is it really? You mustn't forget that Cyrene is occupying a slot in the team, which means that at least one other DoT character isn't going to be present (usually Black Swan, at least for now).

This also means that Cyrene is only really being brought to the team for Hysilens, and that can definitely feel quite wasteful, especially since Cyrene's Ultimate only gives a meagre 40% DMG boost to a non Chrysos Heir. Perhaps pairing Hysilens with Dan Heng and Cyrene can let the two of them have their benefits and make it work well, and then have Kafka supporting from the final slot as the main Detonator before Cyrene's first Ultimate.

It is definitively good, but it is also definitely a lower level of power when compared to the other DPS Odes.

Major Traces
A2Major trace

Child of Remembrance

When a teammate's memosprite is summoned, it gains ‘Future.’ ‘Future’ held by memosprites cannot be consumed.
A4Major trace

Ripples Across Time

When there are 1/2/3 Chrysos Heir(s) or Remembrance Path character(s) aside from Cyrene in the team, Cyrene gains 2/3/6 ‘Recollection’ point(s) at the start of combat.
A6Major trace

Causality in Trichotomy

When Cyrene's SPD is at 180 or higher, increases all allies' DMG dealt by 20%. Then, for each point of SPD exceeded, increases Cyrene and ███'s Ice RES PEN by 2%, counting up to a maximum of 60 exceeded SPD points.
Minor Traces (total)
CRIT DMG
CRIT DMG
+37.3%
Speed
Speed
+9
HP
HP
+10%
Eidolons
E1

Epics, Born on a Blank Slate

Eidolon 1

When ███ triggers the Memosprite Skill "Ode to ██" while using "Minuet of Blooms and Plumes," gains 6 "Recollection" point(s) and increases the number of bounces for this attack by 12.

E2

A Tomorrow in Thirteen Shades

Eidolon 2

When entering combat, additionally gains 12 "Recollection" point(s). For each different ally character that gains the Memosprite Skill buff from ███, the DMG multiplier of the True DMG dealt by ally targets via the Skill's Zone increases by 6%, up to a max increase of 24%.

E3

By Thy Being, As I've Written

Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Memosprite Skill Lv. +1, up to a maximum of Lv. 10.

E4

Please Write On, With a Smile

Eidolon 4

Each time after ███ uses "Minuet of Blooms and Plumes," the Bounce DMG multiplier of the triggered Memosprite Skill "Ode to ██" increases by 6% in the current battle and can be stacked up to 24 times.

E5

Gaze, Steeped in Yesterbloom

Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Memosprite Talent Lv. +1, up to a maximum of Lv. 10.

E6

Remembrance, Sung in Ripples ♪

Eidolon 6

When Cyrene uses her Ultimate for the first time, all allies' actions advance by 100%. Each time when ███ triggers the Memosprite Skill "Ode to ██" and uses "Minuet of Blooms and Plumes," based on the number of times it has been triggered, gains the following effects:

  • 1 time: When ███ is on the field, reduces all enemy targets' DEF by 20%.

  • 2 times and more: Advances all allies' actions by 24%.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1396
ATK
ATK
446
DEF
DEF
582
Speed
Speed
101
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Fear-Stomped Flesh
    Fear-Stomped Flesh
    x 15
  • Courage-Torn Chest
    Courage-Torn Chest
    x 15
  • Sea Siren's Torn Fin
    Sea Siren's Torn Fin
    x 65
  • Glory-Aspersed Torso
    Glory-Aspersed Torso
    x 15
CV
ENG
Aiden Dawn
JPN
Inoue Marina (井上 麻里奈)
CN
Yanning (宴宁)
KR
Jo Kyoung-i (조경이)
Gallery

Cyrene images aren't available yet. They will be added when the character is released.

Review

Pros & Cons
Pros

  • Capstone support for Chrysos Heirs,

  • Passive DMG% and True DMG bonuses for the team,

  • Unique curated buffs for each individual Chrysos Heir,

  • Competitive performance in Chrysos Heir teams,

  • First Ultimate of the fight gives everyone else their Ultimate instantly,

  • Elevates well-invested Chrysos Heir teams to new heights.

Cons

  • Slow ramp-up time at E0 unless full Chrysos Heir teams,

  • Weak outside of Chrysos Heir DPS teams,

  • SP Negative during Ultimate ramp-up,

  • E2 fixes ramp-up issues.

Review (By Sushou)

Cyrene is a Remembrance unit and the capstone support character for all 12 Chrysos Heirs and the Remembrance Trailblazer. She provides exclusive and unique buffs based on the specific Chrysos Heirs she's on a team with when in combat. She can provide some True DMG bonuses to the team as well, and is able to automatically activate every other teammate's Ultimate once per combat. Cyrene is slow to ramp up, but this can be alleviated with certain Chrysos Heirs, even more if you have multiple of them, and especially for invested teams. Cyrene's E2 solves these issues entirely.

[Intro]

Cyrene is an interesting support, and to explain why, I'm going to talk about Fugue. Just stick with me on this.

Fugue was released as a unit that essentially allowed you to replace the Harmony Trailblazer in those Super Break teams (you know, the ones we had when the dinosaurs were still around). While you could, of course, use both together, it mainly allowed the Trailblazer to be untethered from their Harmony responsibilities to pursue the new Path, and we're all very grateful for it because Remembrance Trailblazer is the GOAT.

Instead of following in the footsteps of Fugue, Cyrene is opting to just do something completely different, becoming a support exclusively tailored to buffing the Chrysos Heir characters. These effects vary quite a bit, and they are actually individually curated per Chrysos Heir. Because of this, the Abilities section is going to be even longer than it's already been getting, but I will try to condense it as much as I can (Editor's Note: I failed). It's really getting out of hand at this point, and people are becoming increasingly unwilling to read 'all of that', of course accompanied by a broad gesture, furrowed brow, and half-squint (though I suppose if you dislike reading, you're unlikely to be on this review in the first place).

This design choice is proving to be rather contentious overall, and with Cyrene not perfectly replacing the Remembrance Trailblazer, they are unfortunately not freed from their Remembrance duty, and we are rapidly approaching the end of the Amphoreus saga, and getting closer and closer to 4.0.

We can never be certain about what's to come, but if there's one thing that seems likely when based on experience, it's that whatever the new Path is for the Trailblazer is going to be really damn good. As they have yet to come up with a way to perform mitosis (much to the dismay of several crack shippers), you're going to have to pick which Path you want them on, and that could very well leave some of these 'older' teams without a top tier support going forward.

In at least some of these cases, Cyrene can certainly act as a great replacement, but amusingly enough, having both her and the Remembrance Trailblazer on one team ends up being quite practical, as we'll see later.

I have often made the distinction between 'good' units and 'strong' units in the past, because I believe that distinction is very important to identify, as it usually leads to figuring out if the unit is right for you, and potentially even how long said unit may last.

So the question is posed: Which of these is Cyrene? Is she a 'good' unit? Or just a 'strong' unit? You'll probably come to an answer for yourself, if you haven't already, but I'll have my own answer at the end. On to the wall of text (no, the other wall of text).

[Abilities]

Buckle up, friends, we may be here a while.

As a Remembrance unit, Cyrene has a memosprite as well. Unlike other memosprites, it's technically not a separate entity. When it's summoned, it will have 0 SPD, will not appear on the Action Order, and is considered Out-of-Bounds, meaning it cannot be actively targeted by anyone.

It has Max HP equal to 100% of Cyrene's Max HP, and any change in Cyrene's HP will be reflected in the memosprite's. Having it on the field will increase both of their Max HP by 24%, and the initial summoning will cleanse all Crowd Control effects from allies. It's pretty much cheating at being a memosprite by becoming the memosprite. While Cyrene is on the field, ally DMG dealt increases by 20%, this coming from her Talent.

Cyrene's entire thing revolves around her Ultimate, as it is what summons the memosprite and enables the unique buffs (which we'll get to). Her Ultimate uses a special energy mechanic, much like Phainon and the like, and she collects points of Recollection.

When Cyrene has collected 24 points of Recollection, her Ultimate may be used. On the first use of the combat, it will summon the memosprite and give it 1 extra turn, then it will grant Cyrene the Ripples of Past Reverie state, enhancing the Basic ATK and locking her out of using her Skill for the remainder of the fight. It also increases Cyrene's and her memosprite's CRIT Rate by 50% permanently.

This initial cast of her Ultimate will also produce a short cutscene during which all other allies' Ultimates will be activated, meaning they now are able to use their Ultimates immediately if you choose. This works for special Energy pools like Phainon, Acheron, Feixiao, and Castorice. This then gives you a context menu where you select one of the eligible characters to receive a unique buff to them. This includes all of the Chrysos Heirs, as well as the Remembrance Trailblazer, and also herself but with a special condition.

While she needs to get to 24 Recollection to cast it for the first time, the actual Ultimate use itself only consumes 12 Recollection, meaning it is possible to 'double-tap' the Ultimate, able to apply 2 of the unique Chrysos buffs immediately upon gaining access to the Ultimate for the first time.

All subsequent uses of the Ultimate will cost 12 Recollection. Reaching 24 Recollection for the first time will also dispel all debuffs that are on Cyrene, so you won't need to worry about being unable to act.

[The Unique Chrysos Heir Buffs]

Oh you better believe this needs its own section. I recommend jumping directly to the character you want to see if you have a specific one. Additionally, I will be assuming that you are already familiar with the characters' base kits, or we really will be here for 33,550,337 cycles.

For extra clarity, these are the Ode buffs that are applied to the character after Cyrene uses her Ultimate and gets to select a character to buff. These come in two forms: a one-time effect that expires after its benefits are used, and a permanent effect that lasts for the remainder of the battle, and these are noted as such in the actual Ability descriptions as 'One-time effect' and 'Effective for the entire battle', respectively.

Chrysos Heir Synergies
Aglaea

Aglaea

Anaxa

Anaxa

Castorice

Castorice

Cerydra

Cerydra

Cipher

Cipher

Cyrene

Cyrene

Dan Heng • Permansor Terrae

Dan Heng (PT)

Hyacine

Hyacine

Hysilens

Hysilens

March 7th • Evernight

March 7th - Evernight

Mydei

Mydei

Phainon

Phainon

Trailblazer • Remembrance

Trailblazer (RMC)

Tribbie

Tribbie

Memosprite Talent

Ode to Genesis

Support

Lv. 1

Energy gain: 0

Break: -

Effective for the entire battle. When used on Trailblazer (Remembrance), increases Trailblazer (Remembrance)'s ATK by a value equal to #1[i]% of ███'s Max HP, and increases Trailblazer (Remembrance)'s CRIT Rate by a value equal to #2[i]% of ███'s CRIT Rate. This effect also applies to Mem. After Trailblazer (Remembrance) uses Enhanced Basic ATK in this battle, ███ immediately gains 1 extra turn and automatically uses "Minuet of Blooms and Plumes." If the target was defeated before this ability is used, it will be used on newly appeared enemy targets instead.
Skill Review

This is good for dealing extra damage in the fight when paired with a unit that you're likely going to be paired with VERY often. The Remembrance Trailblazer is one of the only ways to truly expedite the accumulation of Cyrene's Recollection for non Remembrance teams without massively disrupting the flow of combat for the other members of the party. It's still pretty scuffed, but it's something you'll likely need to learn and become comfortable with if you don't want to completely suffer with the process of the initial Recollection stacking.

Also, this technically unlocks main DPS Remembrance Trailblazer, but I really don't know about that one, chief, let's leave that to the professional masochists to figure out first, yeah?

Memosprite Talent

Ode to Romance

Support

Lv. 1

Energy gain: 0

Break: -

One-time effect. When used on Aglaea, causes Aglaea to gain "Romantic" and immediately stacks Garmentmaker's Memosprite Talent's SPD Boost effect to its max. After Aglaea or Garmentmaker uses an attack, consumes "Romantic" and regenerates 70 Energy. Increases DMG dealt by Aglaea and Garmentmaker by #2[i]%, and ignores #1[i]% of the target's DEF, lasting until Aglaea exits the "Supreme Stance" state.
Skill Review

This is another way to address E0 Aglaea's lacking Energy economy, and it's much appreciated. The overall buff is very impressive for increasing damage, and can be extended by refreshing her Ultimate before it ends. It doesn't really offer much flexibility in team-building though, as you're just replacing one unit and the rest are still set in stone due to Aglaea's absurd Energy requirements, and since you're likely to be replacing the Remembrance Trailblazer, the gain you get is actually less than you may expect since you're losing on the many benefits provided by Robin.

Memosprite Talent

Ode to Passage

Support

Lv. 1

Energy gain: 0

Break: -

Effective for the entire battle. When used on Tribbie, causes DMG dealt by Tribbie to ignore #1[i]% of the enemy's DEF. When Tribbie launches Follow-up ATK and triggers the Additional DMG from Tribbie's Zone, it further deals 1 instance(s) of Additional DMG.
Skill Review

Considering Tribbie is already one of the best supports in the game ever, it probably makes sense that Cyrene's unique buff to her is underwhelming. It's NOT bad, definitely not, but it's not as impactful as many of the other Odes Cyrene provides. Really, a big reason to want to go for Cyrene in the first place is that she'll be replacing Tribbie in the team comp, letting Tribbie be free to go to the non Chrysos Heir teams that so desperately want her. If that's you, then you don't need to care about the power of this Ode since you're unlikely to ever see it. For the rest of you, damage is damage, so y'know.

Memosprite Talent

Ode to Strife

Support

Lv. 1

Energy gain: 0

Break: -

One-time effect. When used on Mydei, removes all Crowd Control debuffs inflicted on him. And if Mydei is in the "Vendetta" state, he automatically uses 1 instance of "Godslayer Be God" without consuming Charge. Mydei's CRIT DMG increases by #1[i]% during this attack. If the target gets defeated before the use, then it will target the newly arriving enemy targets instead. If Mydei is not in the "Vendetta" state, then advances Mydei's action by 100%.
Skill Review

Mydei's is particularly noteworthy for being just kinda way stronger when compared to almost every other unique Ode buff, like, this is almost certainly an interaction that makes Cyrene his best support, especially if you have Eidolons on Mydei. Getting an instantaneous free GBG is an insane boost to damage, and it even has an extra bit of CRIT DMG attached too. This is extremely worth paying attention to if you're a Mydei enjoyer.

The other part of the effect is completely worthless, however. If Mydei isn't in Vendetta by the time Cyrene has her Ultimate, you have done something fundamentally wrong, and — actually I'm not even sure that's possible under normal gameplay scenarios. Just disregard this part of the buff.

Memosprite Talent

Ode to Life and Death

Support

Lv. 1

Energy gain: 0

Break: -

Effective for the entire battle. When used on Castorice, "Newbud" can overflow up to 200%. When summoning Netherwing, consumes all overflowed "Newbud," increases the DMG multiplier of the DMG dealt by #1[i]% for every 1% of overflow value consumed when the summoned Netherwing triggers the ability effect of its Talent, "Wings Sweep the Ruins." If there are 2 enemy target(s) on the field or fewer when summoned, the DMG multiplier additionally increases by #2[i]% when summoning.
Skill Review

For regular Castorices, this seemingly small boost to damage in those low target scenarios can end up becoming a very sizeable increase when the full buff is unlocked, especially when you're facing unruly opponents that demand you delay your damage until the appropriate moment.

It's a lot less valuable when you're against more than 2 targets, however. In these cases, it can become a lot less worthwhile to hold off on summoning Netherwing just to accumulate overcharge, as you end up delaying other beneficial effects that trigger off of Netherwing exploding (like Eidolon or Light Cone effects), but this will depend on the exact circumstance.

Regardless, it is still a very nice quality of life change, and one that allows you to potentially hold off on summoning Netherwing to account for changes in the fight, such as waiting to clear a straggler from the current wave, or waiting until after the rest of your team (namely Hyacine and Evernight) nuke down some fodder to allow Netherwing to really destroy things when summoned.

It is fairly nuanced in practice, especially for an E0 Castorice, and as such there are many ways for you to benefit greatly (timing the full brunt of a 200% Netherwing explosion onto a Broken Boss), and to fail miserably (using the aforementioned 200% explosion on the last enemy of a wave).

The choice is yours, and it is nice to be able to have the choice at all, because without Cyrene, you really just don't, sometimes.

Memosprite Talent

Ode to Reason

Support

Lv. 1

Energy gain: 0

Break: -

One-time effect. When used on Anaxa, recovers 1 Skill Point(s) for allies and allows Anaxa to take action immediately. Increases the number of Skill DMG instances by 3 for 1 turn. The next time Anaxa uses his Basic ATK or Skill, he gains "True Knowledge": Increases the ATK of all Erudition Path characters by #1[i]% and Skill DMG dealt by #2[i]% until the start of Anaxa's next turn.
Skill Review

If you're wondering whether this works with Cerydra's Peerage buff, it absolutely does. Timing Coup de Main to occur alongside this Ode buff will result in Anaxa using his Skill 4 times, as expected, but with each of the Skill uses having 8 Bounces instead of the usual 5, resulting in a hilarious 32 Skill Bounces. Man is just orchestrating a light show at that point.

The unexpected The Herta buff in the form of the Erudition specific damage bonuses is certainly nice, but extremely difficult to make use of in practice, since Cyrene is also not really helping The Herta to achieve her gameplan, certainly not as impressively as someone like Tribbie. Perhaps in future this'll be easier to utilise, but there's every possibility that this Ode's effects will be better spent on some shiny new Erudition in the 4.X saga.

Memosprite Talent

Ode to Sky

Support

Lv. 1

Energy gain: 0

Break: -

When ███ uses Memosprite Skill, causes Hyacine to gain 2 stacks of "Ode to Sky." When used on Hyacine, regenerates #2[i] Energy for Hyacine. When Hyacine has "Ode to Sky" and is providing healing, additionally increases the healing value for Little Ica's Memosprite Skill by an amount equal to #1[i]% of the healing value this time. After Hyacine uses Skill/Ultimate, consumes 1 stack of "Ode to Sky."
Skill Review

The Ode to Sky effect is obtained whenever Cyrene's memosprite uses its Memo Skill, meaning that you technically never need to target Hyacine with the Ultimate at all, and just passively gain and recover the Ode to Sky stacks as Cyrene launches Memo Skills.

Each stack is only consumed when Hyacine herself acts, but the increase to the healing tally is so laughably high that it borders on illegal; you'll get people throwing hackusations in showcases if they don't know what Cyrene does for Hyacine. This affects Little Ica's Drill that pierces the heavens™ thanks to an increased damage tally, as if you needed to be doing any more of that.

The 24 Energy when used directly on Hyacine is the cherry on top for when you really want to ensure maximum Irate Ica uptime.

Memosprite Talent

Ode to Trickery

Support

Lv. 1

Energy gain: 0

Break: -

Effective for the entire battle. When used on Cipher, increases the DMG dealt by Cipher by #1[i]%, and decreases the DEF of the "Patron" by #2[i]% and the DEF of enemy targets other than "Patron" by #3[i]%.
Skill Review

This is an impressive boost to Cipher's already immaculate debuffing capabilities. There's just one problem with it... Cipher isn't really the first pick for most of the true 'best-in-slot' teams with Chrysos Heirs, since the spot is usually highly contested based on the other supplementary effects those supports give. Cipher is much more frequently used in non Chrysos Heir teams as one of the trio of top tier Quantum supersupports due to her SP positivity and damage accumulation.

If you want to use her with Chrysos Heirs, this is an excellent way to do so, but it's unlikely you'll want to if you already have the best team setup ready to go, and it's also unlikely you'll bunch Cyrene and Cipher together for a non Chrysos Heir team just to get the benefits of this Ode.

Memosprite Talent

Ode to Worldbearing

Support

Lv. 1

Energy gain: 0

Break: -

Effective for the entire battle. After it is used on Phainon, Phainon gains 6 "Coreflames" as well as "Eternal Ignition" when Transforming. When Transforming, if "Coreflame" exceeds 12, for each point in excess, Khaslana's CRIT DMG increases by #1[i]%, up to #2[i]%. While "Eternal Ignition" persists, increases Khaslana's CRIT Rate by #3[i]%. After the extra turns are depleted, the Transformation does not end, but refreshes all of Khaslana's extra turns and gains 4 point(s) of "Scourge." At the start of Khaslana's extra turns, Khaslana consumes an amount of HP equal to 15% of his current HP. After using an attack, deals 5 instances of Additional DMG, with each instance dealing Fire Additional DMG equal to #4[i]% of Khaslana's ATK to one random enemy.
Skill Review

*If you 'die' in this Ultimate, you will still fast forward to the finisher and then exit the Transformation as normal, meaning you will need to regain enough Coreflames to re-enter the Ultimate. You will still have the 'permanent' Transformation buff.

This is an amazing lore-accurate buff with lots of flavour that ends up being a bit confused in practice. This is designed to let Phainon truly shine as the main character in your team, never needing to exit his Ultimate after some initial setup, and getting to carry all those initial buffs into infinity.

The 6 Coreflames she gives are pointless because Cyrene's first Ultimate will already activate everyone else's Ultimates, so it's literally just there for the CRIT DMG boost that could have been unconditional.

Because it IS conditional, it can literally only ever be maxed out by an E6 Phainon, since that is the only time that you can hold a maximum of 18 Coreflames; before then you only get 15 max, so your cap on the CRIT DMG boost is actually 36% which is still good, but less impressive

The unending Khaslana Transformation is indeed epic, and the HP drain is only Current HP, meaning it's not able to kill you outright. Combined with the Max HP recovery inherent to Khaslana, you can keep yourself more topped up than not, but your overall survivability is still a bit lower than without this Ode.

The extra Fire DMG instances are almost purely cosmetic, and the 4 points of Scourge upon using the finisher attack is not exactly a 'bonus'; when you enter Phainon's Ultimate, you always get 4 points of Scourge to lead with his Meteor, so all this is saying is that you are not losing any Meteor opportunities due to the Eternal Ignition, which is actually quite significant.

As mentioned by the asterisk, if you die in the Ultimate, you need to work your way back into the Ultimate as normal, and without the usual setups Phainon uses without Cyrene, this is nothing short of agonising — so much so, that it is often better to just reset the fight if you ever leave the Ultimate in this way, as you have no way to guarantee the survival of your teammates, and the build up to the next Transformation will take several more Eternal Recurrences.

If you are expecting to die, you can of course try to keep 12 Recollection on hand, but if you look me dead in the eye and say your plan involves factoring in your primary damage dealer dying midway through, I am sorry to say that I am not going to take you seriously.

However, if things go your way, and you're able to alleviate or circumvent Cyrene's ramp-up time (and you ideally already have Cerydra), then Cyrene's going to be a very nice boost for you.

This Ode is simultaneously maybe the most intricate, punishing, and rewarding of Cyrene's buffs.

Memosprite Talent

Ode to Time

Support

Lv. 1

Energy gain: 0

Break: -

Effective for the entire battle. After it is used on Evernight, increases DMG dealt when Evey uses the Memosprite Skill "Dream, Dissolving, as Dew" by #1[i]%. After Evernight uses a Skill/Ultimate, additionally gains 1 "Memoria" point(s). The CRIT DMG boost effect provided by the Skill is further increased by an amount equal to #2[i]% of Evernight's CRIT DMG.
Skill Review

18% DMG is not very high, but on that nuclear warhead of a jellyfish, it is nothing to scoff at. The CRIT DMG sharing from Evernight's Skill is also increased to be a new maximum of 36%, which is the much more noteworthy buff.

Evernight benefits from these all by herself, but it's not like she really needs the help, and her existing teams are already pretty baller when she's in the main DPS position.

However, these are extremely potent buffs for the premium Castorice team in which Evernight is the supporting sub DPS; giving this amount of extra CRIT DMG to the whole team's memosprites is fantastic, especially considering the Ode buff that both Hyacine and Castorice receive from Cyrene, and this is the situation in which you should really pay attention to the synergy.

Memosprite Talent

Ode to Law

Support

Lv. 1

Energy gain: 0

Break: -

Effective for the entire battle. After using on Cerydra, increases the CRIT DMG of the character with "Military Merit" by #1[i]%. After Coup de Main ends, Cerydra immediately gains 1 point(s) of Charge.
Skill Review

This functionally makes Peerage activate at 5 points of Charge instead of 6, after the first use of the fight. This is... rather unimpressive compared to some of the other buffs, but the big difference is that Cerydra is heavily present in at least two Chrysos Heir teams (Phainon, Anaxa) and now even a third thanks to Cyrene's Ode for Mydei being really damn strong. This means she's going to be getting a surprising amount of use out of this otherwise meagre Ode.

Over the course of a fight, this can end up being activated a lot of times, granting you far more double-Skills than you would otherwise be able to get, and especially with Mydei now, timing it to get a double GBG is a lot easier, and it's just... Chef's kiss.

Memosprite Talent

Ode to ██

Support

Lv. 1

Energy gain: 0

Break: -

After Cyrene has gained "Recollection" from each different teammate (other than ███), when ███ uses "Minuet of Blooms and Plumes," it additionally deals 1 instance of Ice DMG equal to #1[i]% of ███'s Max HP to one random enemy. After Cyrene uses her Ultimate or when ███ is summoned, ███ immediately gains 1 "Story." When "Story" reaches 3 points, ███ consumes all "Story" points to immediately gain 1 extra turn and automatically use "Minuet of Blooms and Plumes."
Skill Review

That's a lot of words for such a simple effect. Let's make this as monosyllabic as possible: First Ult gives 2 stacks; from that point on, the Ult gives 1 stack. When at 3 stacks, the stacks are used up and you launch a big wide blast.

Why use lot word when few word do trick. Maybe I should do every review like this...

Oh also, you get more Bounces on the attack for each unique Recollection you collect (besides herself and... herself), and this includes memosprites, meaning you're capped at 3 extra Bounces in non Remembrance teams, but can reach up to 6 extra Bounces if everyone else is a Remembrance unit.

Memosprite Talent

Ode to Time

Support

Lv. 1

Energy gain: 0

Break: -

When ███ uses Memosprite Skill, grants "Ode to Earth" to Dan Heng • Permansor Terrae, and the next 3 attack(s) of "Souldragon" deals Additional DMG of the "Bondmates" Type, equal to #1[i]% of the "Bondmates" Shield Effect. When Dan Heng • Permansor Terrae holds "Ode to Earth," the "Bondmate" deals #2[i]% more DMG. When used on Dan Heng • Permansor Terrae, additionally advances Souldragon's action by 100%. The Souldragon's next action gains the enhance effects of Dan Heng • Permansor Terrae's Ultimate and the Shield Effect provided by Souldragon is 150% of its original Shield value. Does not consume the enhancement Charge of Dan Heng • Permansor Terrae's Ultimate.
Skill Review

Ah you thought this was just for Hyacine? Yeah, no, apparently Dan Heng gets this weird effect as well that relies on Cyrene's Memo Skill getting used to refresh the buff effect as well.

A pretty much permanent 24% DMG to the Bondmate is exceptional, since it's again coming from the sustain slot of the team, and giving extra Enhanced attacks to Souldragon leads to quite significant damage increases. The increased shield strength is just the cherry on top, but really it's just not that necessary since Permansor Terrae is already just kinda insane on his own, and it also requires directly targeting Dan Heng, so you may not even get to see it.

Dan Heng also has a similar issue to Cipher where he's not actually used on all the Chrysos Heir teams. It's not as pronounced as Cipher, since Dan Heng is pretty frequently seen on the ATK scaling teams, but he's unlikely to show up for any of the HP scalers, since they all prefer Hyacine's Light Cone — I mean, Hyacine.

Memosprite Talent

Ode to Ocean

Support

Lv. 1

Energy gain: 0

Break: -

One-time effect. When used on Hysilens, Hysilens gains "Flowing Warmth." After Hysilens uses an attack, consumes "Flowing Warmth" and regenerates 60 Energy for this unit. In this battle, increases DMG dealt by Hysilens by #2[i]%. After Hysilens uses Basic ATK/Skill to attack enemies, causes the DoT currently applied on the attacked enemy targets to immediately produce DMG equal to #2[i]%/#1[i]% of the original DMG.
Skill Review

This is similar to the Ode that Aglaea gets, granting Energy after attacking. This mechanism is in place to prevent Energy overcap immediately, due to Cyrene's first Ultimate activating all allies' Ults too.

120% DMG is a very funny number, and getting to Detonate DoTs on every attack you do is very powerful indeed, but how useful is it really? You mustn't forget that Cyrene is occupying a slot in the team, which means that at least one other DoT character isn't going to be present (usually Black Swan, at least for now).

This also means that Cyrene is only really being brought to the team for Hysilens, and that can definitely feel quite wasteful, especially since Cyrene's Ultimate only gives a meagre 40% DMG boost to a non Chrysos Heir. Perhaps pairing Hysilens with Dan Heng and Cyrene can let the two of them have their benefits and make it work well, and then have Kafka supporting from the final slot as the main Detonator before Cyrene's first Ultimate.

It is definitively good, but it is also definitely a lower level of power when compared to the other DPS Odes.

[Abilities 2: Electric Boogaloo]

After that entirely too long section, we now know what each Ode does and why it can be good or might only sound good. As you can see, many of the Odes themselves accentuate the strengths of the different Chrysos Heirs, but do not necessarily alleviate the weaknesses present in their kits; sure some of the Odes do circumvent some mechanics inherent to the character, but it's only a temporary measure and is by no means infallible.

Cyrene does not really solve the issues in the Chrysos Heir kits, in fact she only creates more issues and more hassle for the vast majority of them who now need to play around the production of Recollection to even be able to play the encounter.

All this talk about Recollection — how do you even get points of Recollection?

The Basic ATK deals 50% Max HP to one enemy, and grants 1 Recollection; the Enhanced Basic deals 30% Max HP to one enemy, and 30% Max HP to all enemies, similar to how Evernight's explosive Evey is (one enemy gets 30% + 30%, and the rest get 30%), and grants 3 Recollection. The Enhanced Basic is less useful for this, since it's only accessible after using her Ultimate for the first time in combat. This Enhanced Basic also does NOT generate SP.

Cyrene's Skill gains 3 Recollection on use, and deploys a Zone for 2 of Cyrene's turns. While the zone lasts, each instance of DMG dealt by all allies will deal an additional instance of True DMG, equal to 24% of the original damage. The Zone will automatically disappear when Cyrene is downed.

As this Skill is locked after the first Ultimate of combat, its effects become permanent, and the Recollection gain is shifted into the Enhanced Basic ATK.

Lastly, Cyrene's Talent states that upon entering combat, or after Cyrene takes action (her turn, specifically), other ally characters under any state and their memosprites gain Future. When allies with Future take action, they consume the Future status to give Cyrene 1 point of Recollection. As mentioned before, this Talent also provides a 20% DMG boost to allies while Cyrene is on field.

[Bonus Traces]

A2 states that when a teammate's memosprite is summoned, it gains the Future status. Future that is held by memosprites cannot be consumed, essentially meaning that every single memosprite action (but not including Joint ATKs) will grant 1 point of Recollection for Cyrene.

A4 says that when there are 1/2/3 Chrysos Heir(s) OR Remembrance characters aside from Cyrene in the team, Cyrene gains 2/3/6 Recollection points at the start of combat. This should be always active ideally, because believe me, you need the starting boost to Recollection if you want to get Cyrene's first Ultimate off in a timely manner. Ignore the part about Remembrance characters; every Remembrance character currently in the game is a Chrysos Heir, and any future ones won't be considered as Chrysos Heirs, so this is just a redundant effect.

Lastly, the A6. When Cyrene's SPD is 180 or higher, all allies' DMG dealt increases by 20%. For each point of SPD that exceeds 180, Cyrene and her memosprite get 2% Ice RES PEN, up to a maximum of 120% (bruh) at 60 points of overcap. It's nice to have her at the breakpoint for the teamwide damage, but going over that is tricky because you'll be sacrificing HP to achieve that, and she's not a damage dealer. 200 SPD is a very powerful breakpoint as we'll see later, but again it can be difficult to reach. But hey, Divergent Universe does exist, I suppose.

[The Rest]

It's clear to see that Cyrene's Recollection generation is dismally slow under most circumstances, being fastest in a team with multiple memosprites that can also hold the Future status. Since her Enhanced Basic is locked behind the first Ultimate, the fastest way to generate Recollection is to use her Skill, a Skill that actually consumes Skill Points, despite Cyrene being a HP scaler.

This is unideal for the Chrysos Heirs who are essentially throwing their whole usual gameplay aside to possibly benefit from Cyrene's unique Ode for them; a great example of this would be Phainon.

Phainon's Ode to Worldbearing quite literally doesn't interface with his 'intended design' in any way really. The accumulation of Coreflames is completely circumvented by Cyrene's first Ultimate, and the permanent Ultimate state means you (again, ideally) never need to worry about generating Coreflames again. Given that this team doesn't have the memosprites to more easily fuel Cyrene's Recollection, you need to get creative with how you go about it, with such strange things as using the Remembrance Trailblazer's Mem's Support buff on Cyrene to give her an additional turn, all the while Cyrene is spamming her Skill and tanking the team's SP — but it's fine, Phainon doesn't need it anyway since once he enter his Transformation it's all irrelevant anyway.

This then leads to the greatest concern about Cyrene, which is her ramp-up time. It's far too long at E0. It just is. In many of the already existing 'best-in-slot' teams for Chrysos Heirs, you just GO, you just press the buttons and do the things, and it works. You are sacrificing an already existing teammate to occupy their slot with Cyrene, for the promise of the immense power that's held within the Ode buffs, but... By the time you've gotten to Cyrene's first Ultimate, the team you had before could have already been done with the whole encounter. This is of course hyperbole, but you get the sentiment.

Let me clarify, I am not obsessed with 0 cycles like seemingly so many people are, and they do not paint my opinion on a character's overall strength or value; the amount of planning, forethought, and most of all reset attempts that go into 0 cycle clears is not something that can be reasonably replicated by the average player, nor is it even replicable between different combat encounters against different enemies.

However, I do value characters that can clear in a low number of cycles easily and consistently, especially if the result is easily replicable for the average player who doesn't know or care about the intricacies of SPD and action order and so on and so forth.

Thus do I say that Cyrene is maybe not for the average player, because she actually doesn't let you go on cruise-control easily at all. You need to pull manoeuvres like the aforementioned 'Mem's Support on Cyrene' to even have a chance at a timely first Ultimate outside of memosprite teams, and for many that just may not be very intuitive at all.

Unfortunately, however powerful the Ode buffs are, and however more powerful they'd be compared to existing setups, this is frequently offset by the Action Value needed to get Cyrene ramped up. If you find ways to skip forward, either through clever use of Action Advances, clever timing on out-of-turn Actions, or by putting her in a full Remembrance team, then you can gain more of the intended value of the Ode buffs. But if you take to too long to get to that first Ultimate, then her buffs just won't be worth the hassle.

Playing Cyrene in a team without at least one other Remembrance character will be excruciating to try and get to her first Ultimate before the first cycle ends, leaving you having spent an entire cycle doing substantially lowered damage. In the case of Pure Fiction, Apocalyptic Shadow, and especially Arbitration Anomaly, that is time you just may not be able to afford.

Thus we wrap back around to the Remembrance Trailblazer interaction, as it's surprisingly one of the more consistent ways to ensure a good amount of Recollection is stacked early on, and thanks to the massive influx of Energy Cyrene gives with her first Ultimate, Mem can get enough Charge to use Mem's Support again immediately after (maybe you need to use RMC Ult too). This way you can advance Cyrene to steal 1 SP for 3 Recollection, and then still be able to advance the actual DPS of the team once the Ode buffs are in play.

Every single team will stack Recollection differently and at different rates, and individual SPD values will also matter, as will Dance! Dance! Dance! and Vonwacq. The only thing you can consistently rely on is the Remembrance Trailblazer, and maybe getting to around 200 SPD on Cyrene, something that's incredibly difficult to do, especially without her S1.

If you are able to do all of this, relatively consistently and without too much hassle, then your team can be elevated to be dealing very impressive damage, and will gain access to mechanics that you otherwise wouldn't have, making certain encounters in particular significantly easier to deal with.

I must stress this again so that it's visible: If you are talented enough to play around the trickiness Cyrene brings, you will elevate your Chrysos Heir teams significantly.

If only there was some way to make stacking Recollection easier...

[... Eidolons]

My sigh is so long and drawn out that the CO2 meter in my room went up by a few hundred ppm. I wish I was joking.

E1 grants extra Bounces to the Memo Skill, and more importantly allows it to generate 6 Recollection when used, providing a very notable and welcome increase to Ult uptime once you're already in the Enhanced state.

But nobody cares about that, everyone cares about this: E2 grants an additional 12 points of Recollection when entering combat. ADDITIONAL, by the way, meaning you can start with a staggering 18 Recollection if you're in a full Chrysos Heir team, basically completely nullifying the ridiculous ramp-up time Cyrene has by default.

This Eidolon straight up fixes the problem with Cyrene, and then also gives you increased True DMG from the Skill after giving teammates a unique Ode, up to a max of 48%. If you never want to have to think when using Cyrene ever again, all you need to do is get her E2.

[The Rest of 'The Rest']

Putting aside the Eidolons, there is another thing to consider about Cyrene, and this is directed at the newer players, or those who have not been keeping up with character releases.

Before you go for Cyrene, it is important to consider how useful she will be for you if you lack certain other Chrysos Heir characters. The astute of you already know the main one I'm referring to.

The all-powerful, and ever-voracious, Portly Pegasus, Little Ica, and its pink-haired retainer whose name we may never find out. Hyacine and her Signature Light Cone, for better or for worse, has been nothing short of meta-defining ever since she released. She has been a mainstay in a great many teams, being the most valuable member of all of the HP scaling teams due to her specific mechanics and interactions; you won't find a Castorice, Mydei, or Evernight who is not tethered entirely to power of Ica's healing and that damned Signature Light Cone.

It's just too good, and because of that, it's the number 1 priority for building out those teams. Even with how good Cyrene's Ode buffs are when they're in play, without the support of Hyacine, some of these aforementioned characters can't actually even make that much use of them.

Mydei is more or less fine since Cyrene just straight up gives a free GBG, and he can even be run sustainless if you really want to; Evernight won't lose too much, but still appreciates the incredible sustain on offer; and Castorice is a completely different character with and without Hyacine, to the point where you can forget about ever making use of Cyrene's Newbud overcap without Hyacine.

It's a similar thing for Phainon and Anaxa, since both of them want Cerydra to truly pop off. Phainon loses a colossal amount of value in his infinite Ultimate without Cerydra's passive Military Merit stacking, and life without double Meteor is no life at all, truly. Same for Anaxa, his 8 Bounce Skill that Cyrene unlocks could be a 32 Bounce Skill with Cerydra's Coup de Main in the mix, and without it, you're not really getting the benefits you could be.

There are other noteworthy ones like Tribbie and Cipher, who can both be used on any team in existence and make it extremely good, damn near carrying the team in the process, and unlike Cyrene, they're not shackled to a specific group of characters.

Cyrene IS the capstone support for the Chrysos Heirs, but because of that can only really make the most of her potential when you actually already have the aforementioned Chrysos Heirs. She is objectively worth at least considering if you DO have those characters already built and ready, even with the absolute mess that is stacking Recollection at E0.

But, there is actually one other situation when you may want to seriously consider Cyrene, and that is if you have the other Chrysos Heirs and have vertical investment in them. I'm not talking about just the Signatures, I mean actual Eidolons.

Many of these Eidolons greatly enhance the capabilities of the character, by enough that, honestly, if you had to choose between Cyrene and the vertical investment, you may have quite the conundrum on your hands.

Everyone will have their own answer on this, but I'm not talking about choosing between like E1 Tribbie and Cyrene — you can make that decision by yourself, I ain't getting involved — I'm talking about those who already had Eidolons on their Chrysos Heirs. For individuals such as these, the Ode buffs that Cyrene provides suddenly jump in value dramatically.

Phainon E1 giving more SPD inheritance and E2 granting an extra extra turn; Mydei E1 making Godslayer Be God fully AoE; Evernight's E2 granting a permanent Darkest Riddle; and of course, Castorice E1 giving Netherwing's explosion a true multiplier, and E2 giving a Newbud refund of 30%.

These are just the most prominent examples off the top of my head, and buffing any of those with Cyrene has the potential to massively outdo what they were already capable of.

I want to touch on Castorice to really illustrate this (don't read into the phrasing), as I briefly alluded to this in the explanation of Castorice's Ode buff. For a Castorice with a well built and well invested team, especially if the Castorice is vertically invested, your in-combat goal will shift; an E0 Castorice cares about generating Newbud; an E2+ Castorice (with a well invested Hyacine) cares about wasting Newbud.

It's one thing to deliberately hold off on summoning Netherwing to overcap on Newbud, and it's another entirely to straight up need the overcap or risk losing the equivalent of several entire summons of Netherwing over the fight.

I say again, Cyrene does not solve issues, she realistically creates more, but with this new added caveat: she does this in exchange for pushing already vertically invested characters to potentially comical heights, such that they don't care about whatever now-insignificant issues Cyrene brings with her.

[Beyond the West Wind]

Rather a contentious character it turns out. Still, the brave among you should have no problem adjusting to the challenges Cyrene brings, and may even be rewarded for your efforts. Meanwhile, those of you who share a name with a certain type of flower and/or marine invertebrate who happen to also have an E6S1 Castorice, you'll probably be fine either way, so please enjoy.

The last thing to ponder is Cyrene's longevity. Usually how long a character lasts is difficult to predict, because any number of things can happen, from sudden HP inflation to getting ousted by a numerically stronger unit, or just through having everyone's Break Bars get more than twice as big (no I'm not bitter, shut up).

Usually I don't bring it up, but this case is special. This is the first time ever where we've had a character tied to specific units that have already been released. We're already quite close to the end of the Amphoreus saga, and there's no telling what awaits us in 4.0.

As such, it could be argued that Cyrene may be a poor choice, as her shelf-life is already very well defined in terms of the viability and strength of the other Chrysos Heirs. What will E0 Cyrene do when the Trailblazer is sent off to claim another Path as their own?

It could equally be argued that Cyrene will help to bolster the existing Chrysos Heirs such that they remain strong contenders even in the face of whatever new meta is waiting for us at the end of this particular tale.

Who's to say which it is? Is the glass half empty or half full? Does this make the letters on the wall clearer or blurrier? We won't know until it's time anyway. The only certainty is that psychoanalysis will never again be the same in the wake of Cyrene's release.

At the end of the West Wind, we can return to the question posed at the very beginning: Is Cyrene a 'good' unit, or just a 'strong' unit?

... Cyrene is a 'strong' unit.

And on that bombshell, it's time to put the pen down. If you made it this far, thank you very much for reading; goodnight.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
  • Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break is important here.
T0

MoC

T0

PF

T0

AS

Build and teams

Best Light Cones
Best Light Cones

1

Increases the wearer's SPD by 18/21/24/27/30%. When the wearer's memosprite uses a Memosprite Skill on an ally, gains "Blank," which increases DMG taken by all enemies by 10/12/14/16/18%. When the wearer's memosprite uses a Memosprite Skill on an enemy, gains "Verse," which increases CRIT DMG of all allies by 16/19/22/25/28%. When the wearer's memosprite has both "Blank" and "Verse," increases the effects of "Blank" and "Verse" by 60/65/70/75/80%.

Source: Event Warp (limited)

Cyrene's signature offers a large SPD increase to help her reach 180 SPD and decent team amplification effects, mostly for CRIT-scaling teams. Increases allies' CRIT DMG by 25.6% and enemies' DMG Taken by 16% after using her initial Ultimate charges.
Usage: 46.77%
MoC: 6.83 cyc.
PF: 40000
AS: 3665

2

Increases the wearer's SPD by 18/21/24/27/30%. When the wearer uses Basic ATK, Skill, or Ultimate, consumes all allies' HP equal to 1/1.3/1.5/1.7/2.0% of their current HP and additionally deals 1 instance of Additional DMG of the wearer's memosprite Type equal to 250/312.5/375/437.5/500% of the total consumed HP to the attacked target after the next attack launched by the wearer's memosprite. The total HP consumed is then reset. When the wearer's memosprite uses Memosprite Skill, increases the DMG taken by all enemies by 18/22.5/27/31.5/36% for 2 turn(s). The same types of effects cannot stack.

Source: Event Warp (limited)

Can be especially useful in Castorice/Evernight teams, although the Vulnerability debuff cannot stack from equipping this Light Cone on multiple allies.
Usage: 3.16%
MoC: 6.74 cyc.
PF: 40000
AS: 3675

3

Increases the wearer's SPD by 6/7.5/9/10.5/12%. After the wearer uses Skill, increases the DMG dealt by all allies by 8/10/12/14/16%, lasting for 3 turn(s).

Source: Herta's Store

Perfectly fine F2P option on Cyrene for the SPD to reach her threshold but the downside is that Cyrene cannot reactivate the buff after using her Ultimate.
Usage: 43.73%
MoC: 6.77 cyc.
PF: 40000
AS: 3623
Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

1

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases SPD by 6%.

(4)

When using Skill or Ultimate on one ally target, increases the ability target's CRIT DMG by 18%, lasting for 2 turn(s). This effect can stack up to 2 time(s).

General best-in-slot for Cyrene as it not only helps her achieve her high SPD goals but is also very efficient to farm.

2

(2)

Increases CRIT Rate by 8%.

(4)

After the wearer uses Basic ATK or Skill, if the wearer's memosprite is on the field, increases Max HP of the wearer and their memosprite by 24%, and increases all allies' DMG by 15% until the wearer's next Basic ATK or Skill.

If not aiming for 200 SPD, and you can hit 180 SPD comfortably with this set, then World-Remaking Deliverer is her best-in-slot for team damage but requires her Ult for the buff to be activated.
Usage: 70.28%
MoC: 7.02 cyc.
PF: 40000
AS: 3639
Best Planetary Sets

1

(2)

Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

Best-in-slot for Cyrene as it helps her ramp up problems at the start of battle, allowing for 3 turns in 150 AV without having to reach 200 SPD.
Usage: 19.11%
MoC: 6.75 cyc.
PF: 39992
AS: 3621

2

(2)

Increases the wearer's CRIT Rate by 8%. While the wearer's memosprite is on the field, increases all allies' SPD by 8%. This effect cannot be stacked.

Increases all allies' SPD by 8% when the memosprite is on the field, but her memosprite is only active post Ultimate which takes a while to generate. Can be used to hit 200 SPD post Ultimate, but other Remembrance units can use it instead.
Usage: 74.62%
MoC: 6.96 cyc.
PF: 40000
AS: 3640
Best Stats
Body
HP
HP%
/
CRIT DMG
CRIT DMG
Feet
Speed
Speed
Planar Sphere
HP
HP%
/
Ice DMG
Ice DMG
Link Rope
HP
HP%
Substats:

SPD (until 180/200) > Crit Rate > Crit DMG > HP%

Build comments

-

Recommended endgame stats
  • HP: 5000+

  • DEF: 1000+

  • Crit Rate: 50%

  • Crit DMG: 100-160%

  • SPD: 180 / 200+

Traces priority
Skills priority:

Memosprite Skill > Skill > Talent = Ultimate > Memosprite Talent > Basic ATK

Major Traces priority:

Ripples Across Time (A4) > Causality in Trichotomy (A6) > Child of Remembrance (A2)

Eidolon Information
  • E1 - Significantly boosts her personal DMG, and offers additional Ultimate Charges, though this does not address her primary weakness. Her personal DMG outside of Castorice/Evernight team is minimal; don't expect this to change much, if at all. For the additional Ultimate Charges, her main issue is still getting her first Ultimate, whereas this Eidolon Ultimate refund is only after she has used her Ultimate multiple times. Not recommended to stop at Eidolon 1, only get this if going for Eidolon 2.
  • E2 - Grants her much faster access to her Ultimate, and doubles her True DMG buff up to 48%. For some teams, this Eidolon is very powerful, helping Cyrene to use her Ultimate within a much more reasonable timeframe as her Ultimate Charge generation is slow outside of Mono-Remembrance teams. Recommended early investment stopping point.
  • E4 - Enables her Main DPS potential after a long period of ramp up. Can increase her each Bounce instance from 60% of her HP to 204% after ~24 Ultimates.
  • E6 - Transform her first Ultimate into a mini-Robin Ultimate with a teamwide 100% Action Advance, and permanently decreases all enemies' DEF by 20% after the initial 2 Ultimates. Then, every three Ultimates will trigger a teamwide 24% Action Advance.
Signature vs Eidolons

Are you wondering whether you should pull for Cyrene Eidolons or her Light Cone? Then this section is for you!

Cyrene E2 > Cyrene S1 > Cyrene E1

  1. Cyrene E2 - Gives her 12 additional Recollection stacks at the start of battle, helping Cyrene to use her Ultimate within a much more reasonable timeframe. For teams that do not have other Remembrance allies, it is recommended to aim for Eidolon 2 before her S1.
  2. Cyrene S1 - S1 offers strong DMG amplification especially in CRIT-scaling teams, and helps her with reaching SPD thresholds, though it lacks utilities like giving her faster access to her Ultimate. Teams that can recharge her Ultimate reliably through memosprites can consider the Light Cone before Eidolons.
  3. Cyrene E1 - Gives 6 Recollection points after the first 2 Ultimates and then every third Ultimate, which can be especially useful with One-time effect triggers like Mydei and Anaxa. However, her main weakness with slow Ultimate charging rate outside of Mono-Remembrance teams still remain, as this refund is only after she gets her initial Ultimate. Only go for E1 if aiming for E2, not recommended to stop at E1.
Synergy
Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Aglaea Team

Mydei Team

Cerydra
Cipher
Tribbie
Sunday
Amplifier

Castorice Team

March 7th • Evernight
Trailblazer • Remembrance
Tribbie
Amplifier

Anaxa Team

Cerydra
Trailblazer • Remembrance
Sunday
Amplifier

Phainon Team

Hysilens Team

Evernight Team

Trailblazer • Remembrance
Cipher
Tribbie
Amplifier
Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.

Rank 6

App. rate: 6.9%

Avg. cycles: 6.19

Castorice
Quantum
March 7th • Evernight
Ice
Cyrene
Ice
Hyacine
Wind

Rank 17

App. rate: 1.32%

Avg. cycles: 8.22

Castorice
Quantum
Cyrene
Ice
Trailblazer • Remembrance
Ice
Hyacine
Wind

Rank 30

App. rate: 0.93%

Avg. cycles: 7.7

Castorice
Quantum
Cyrene
Ice
Tribbie
Quantum
Hyacine
Wind

Rank 34

App. rate: 0.89%

Avg. cycles: 6.3

Phainon
Physical
Cerydra
Wind
Cyrene
Ice
Dan Heng • Permansor Terrae
Physical

Rank 37

App. rate: 0.8%

Avg. cycles: 5.34

March 7th • Evernight
Ice
Cyrene
Ice
Trailblazer • Remembrance
Ice
Hyacine
Wind

Rank 50

App. rate: 0.5%

Avg. cycles: 6.71

Hysilens
Physical
Kafka
Lightning
Cyrene
Ice
Dan Heng • Permansor Terrae
Physical

Rank 51

App. rate: 0.47%

Avg. cycles: 7.43

Phainon
Physical
Cyrene
Ice
Sunday
Imaginary
Dan Heng • Permansor Terrae
Physical

Rank 54

App. rate: 0.4%

Avg. cycles: 6.12

Anaxa
Wind
Cerydra
Wind
Cyrene
Ice
Dan Heng • Permansor Terrae
Physical

Rank 70

App. rate: 0.32%

Avg. cycles: 6.86

Phainon
Physical
Cerydra
Wind
Cyrene
Ice
Trailblazer • Remembrance
Ice

Rank 83

App. rate: 0.26%

Avg. cycles: 8.57

Phainon
Physical
Cyrene
Ice
Trailblazer • Remembrance
Ice
Dan Heng • Permansor Terrae
Physical
Video guides

MoC/PF/AS Statistics

MoC 3.6 / PF 3.7 / AS 3.7

This section contains information about Cyrene performance in the latest Memory of Chaos cycle (3.6), latest Pure Fiction (3.7) and the latest Apocalyptic Shadow (3.7), and the commonly used Relics and Cones in both modes. The page has been last updated on 01.12.2025.

  • For MoC the data below is based on 26346 accounts (6399 random we have scanned and 19947 self-reported).
  • For PF the data below is based on 24083 accounts (4937 random we have scanned and 15287 self-reported).
  • For AS the data below is based on 21804 accounts (5895 random we have scanned and 18188 self-reported).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF/AS Stats Form
Common partners (MoC 12)

This section lists the characters that were most commonly paired with Cyrene in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Cyrene in the current phase of Pure Fiction.

Common partners (AS)

This section lists the characters that were most commonly paired with Cyrene in the current phase of Apocalyptic Shadow.

Eidolons

Eidolons data comes from players we have scanned who used Cyrene in the current MoC cycle (3679), in the current PF cycle (9403) or in the current AS cycle (9382) and had the character placed in their Profile. Use the switcher below to show Cyrene Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.

Change mode:

MoC

PF

AS

73.82%

5.48 cyc.

Eidolon 0

5.92%

4.45 cyc.

When ███ triggers the Memosprite Skill "Ode to ██" while using "Minuet of Blooms and Plumes," gains 6 "Recollection" point(s) and increases the number of bounces for this attack by 12.

16.14%

1.68 cyc.

When entering combat, additionally gains 12 "Recollection" point(s). For each different ally character that gains the Memosprite Skill buff from ███, the DMG multiplier of the True DMG dealt by ally targets via the Skill's Zone increases by 6%, up to a max increase of 24%.

0.63%

3.42 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Memosprite Skill Lv. +1, up to a maximum of Lv. 10.

0.3%

1.7 cyc.

Each time after ███ uses "Minuet of Blooms and Plumes," the Bounce DMG multiplier of the triggered Memosprite Skill "Ode to ██" increases by 6% in the current battle and can be stacked up to 24 times.

0.18%

4.5 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Memosprite Talent Lv. +1, up to a maximum of Lv. 10.

3.01%

0.48 cyc.

When Cyrene uses her Ultimate for the first time, all allies' actions advance by 100%. Each time when ███ triggers the Memosprite Skill "Ode to ██" and uses "Minuet of Blooms and Plumes," based on the number of times it has been triggered, gains the following effects:

  • 1 time: When ███ is on the field, reduces all enemy targets' DEF by 20%.

  • 2 times and more: Advances all allies' actions by 24%.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Cyrene in the current MoC cycle (3679), in the current PF cycle (9403) or in the current AS cycle (9382) and had the character placed in their Profile. Use the switcher below to show Cyrene Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.

Change mode:

MoC

PF

AS

46.77%

6.83 cyc.

Increases the wearer's SPD by 18/21/24/27/30%. When the wearer's memosprite uses a Memosprite Skill on an ally, gains "Blank," which increases DMG taken by all enemies by 10/12/14/16/18%. When the wearer's memosprite uses a Memosprite Skill on an enemy, gains "Verse," which increases CRIT DMG of all allies by 16/19/22/25/28%. When the wearer's memosprite has both "Blank" and "Verse," increases the effects of "Blank" and "Verse" by 60/65/70/75/80%.

Source: Event Warp (limited)

43.73%

6.77 cyc.

Increases the wearer's SPD by 6/7.5/9/10.5/12%. After the wearer uses Skill, increases the DMG dealt by all allies by 8/10/12/14/16%, lasting for 3 turn(s).

Source: Herta's Store

4.88%

8.03 cyc.

Increases the wearer's CRIT DMG by 12/15/18/21/24%. When the wearer's memosprite uses an ability on any ally target, increases all ally targets' DMG dealt by 8/10/12/14/16%, lasting for 3 turn(s).

Source: Forgotten Hall Store

3.16%

6.74 cyc.

Increases the wearer's SPD by 18/21/24/27/30%. When the wearer uses Basic ATK, Skill, or Ultimate, consumes all allies' HP equal to 1/1.3/1.5/1.7/2.0% of their current HP and additionally deals 1 instance of Additional DMG of the wearer's memosprite Type equal to 250/312.5/375/437.5/500% of the total consumed HP to the attacked target after the next attack launched by the wearer's memosprite. The total HP consumed is then reset. When the wearer's memosprite uses Memosprite Skill, increases the DMG taken by all enemies by 18/22.5/27/31.5/36% for 2 turn(s). The same types of effects cannot stack.

Source: Event Warp (limited)

0.38%

9.67 cyc.

Increases the wearer's Max HP by 16/20/24/28/32%. After the wearer's memosprite attacks, the Outgoing Healing of the wearer and their memosprite increases by 12/15/18/21/24%, lasting for 1 turn(s).

Source: Event Warp (limited)  | Stellar Warp

0.29%

8.5 cyc.

Increases the wearer's base SPD by 12/14/16/18/20. After the wearer and the wearer's memosprite attacks, the wearer gains 1 stack of "Brocade." Each stack of "Brocade" increases the wearer's and their memosprite's CRIT DMG by 9/10.5/12/13.5/15%, stacking up to 6 time(s). When reaching maximum stacks, each "Brocade" stack additionally increases Basic ATK DMG dealt by 9/10.5/12/13.5/15%.

Source: Event Warp (limited)

0.26%

9 cyc.

Increases the wearer's CRIT Rate by 12/14/16/18/20%. When the wearer's memosprite is on the field, increases the wearer and their memosprite's DMG dealt by 24/27/30/33/36%.

Source: Nameless Glory

0.12%

7 cyc.

Increases the wearer's CRIT DMG by 12/15/18/21/24%. When equipped by Trailblazer (Remembrance), increases all ally targets' DMG dealt by 8/10/12/14/16% and DMG dealt by Enhanced Basic ATK "Together, We Script Tomorrow!" by 60/70/80/90/100%.

Source: Event Warp (limited)

0.08%

8 cyc.

Increases the wearer's ATK by 16/20/24/28/32%. After the wearer uses their Ultimate, additionally increases the wearer and their memosprite's Basic ATK DMG dealt by 20/25/30/35/40% for 3 turn(s).

Source: Event Warp (limited)

0.04%

99.99 cyc.

Increases the wearer's Max HP by 30/38/45/53/60%. When the wearer's memosprite uses an ability, the wearer gains "Noctis." While the wearer has "Noctis," all allies' memosprites ignore 20/22/25/27/30% of the target's DEF when dealing DMG. Increases the DMG dealt by the wearer and their memosprite by 30/38/45/53/60%. When the wearer's memosprite disappears, the wearer recovers 8/10/12/14/16 Energy. Similar effects cannot stack.

Source: Event Warp (limited)

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Cyrene in the current MoC cycle (3679), in the current PF cycle (9403) or in the current AS cycle (9382) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

70.28%

(2)

Increases CRIT Rate by 8%.

(4)

After the wearer uses Basic ATK or Skill, if the wearer's memosprite is on the field, increases Max HP of the wearer and their memosprite by 24%, and increases all allies' DMG by 15% until the wearer's next Basic ATK or Skill.

13.24%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases SPD by 6%.

(4)

When using Skill or Ultimate on one ally target, increases the ability target's CRIT DMG by 18%, lasting for 2 turn(s). This effect can stack up to 2 time(s).

11.12%

(2)

Increases SPD by 6%.

(4)

When the wearer and their memosprite provide healing to ally targets aside from themselves, the wearer gains "Gentle Rain," which can be triggered up to 1 time per turn, lasting for 2 turn(s). While the wearer has "Gentle Rain," increases their SPD by 6% and all allies' CRIT DMG by 15%. This effect cannot be stacked.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

2.21%

(2)

Increases Wind DMG by 10%.

(4)

After the wearer uses Ultimate, their action is Advanced Forward by 25%.

1.11%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases CRIT Rate by 8%.

(4)

Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.

Planetary Sets

74.62%

(2)

Increases the wearer's CRIT Rate by 8%. While the wearer's memosprite is on the field, increases all allies' SPD by 8%. This effect cannot be stacked.

19.11%

(2)

Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

2.29%

(2)

Increases the wearer's Max HP by 12%. When the wearer's Max HP is 5000 or higher, increases the wearer's and their memosprite's CRIT DMG by 28%.

1.77%

(2)

Increases the wearer's SPD by 6%. When the wearer's SPD is 135/180 or higher, the wearer and their memosprite's Outgoing Healing increases by 12%/20%.

0.44%

(2)

Increases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increase the ATK of the first character in the team lineup by 12%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Cyrene in the current MoC cycle (3679), in the current PF cycle (9403) or in the current AS cycle (9382) and had the character placed in their Profile.

Main stats
Body
CRIT DMG
CRIT DMG
- 81.74%
HP
HP
- 10.89%
CRIT Rate
CRIT Rate
- 7.1%
Feet
Speed
Speed
- 99.88%
ATK
ATK
- 0.06%
HP
HP
- 0.03%
Planar Sphere
HP
HP
- 65.37%
Ice DMG
Ice DMG
- 32.99%
ATK
ATK
- 0.5%
Link Rope
HP
HP
- 98.21%
ATK
ATK
- 0.78%
Break Effect
Break Effect
- 0.23%
Average stats
Average stats
HP
HP
- 6026.56
ATK
ATK
- 1436.76
DEF
DEF
- 1200.55
Speed
Speed
- 182.11
CRIT Rate
CRIT Rate
- 39.48%
CRIT DMG
CRIT DMG
- 181.91%
Ice DMG
Ice DMG
- 12.82%
Energy Regen
Energy Regen Rate
- 0.89%
Effect RES
Effect RES
- 8.44%
Effect HIT Rate
Effect HIT Rate
- 7.78%
Break Effect
Break Effect
- 11.66%
Average sub stats
Average sub stats
HP
HP
- 17.03%
ATK
ATK
- 11.47%
DEF
DEF
- 13.31%
Speed
Speed
- 29.04
CRIT Rate
CRIT Rate
- 19.78%
CRIT DMG
CRIT DMG
- 36.96%
Effect RES
Effect RES
- 8.44%
Effect HIT Rate
Effect HIT Rate
- 7.78%
Break Effect
Break Effect
- 11.66%
Other stats
Average stats
Character level - 80
Light Cone level - 79.68
Basic level - 5.55
Skill level - 10.08
Ultimate level - 9.87
Talent level - 10.08

Calculations

Calculations

Cyrene calculations aren't available yet.