Honkai: Star RailKafkaBuild and Guide

Character
Introduction

Kafka is a 5 character from the Lightning element who follows the Path of Nihility.

On the Interastral Peace Corporation's wanted list, Kafka's only has two things — her name, and a single sentence: "Likes collecting coats." Little is known about this Stellaron Hunter, other than that she is one of Destiny's Slave Elio's most trusted members. In order to achieve Elio's envisioned future, Kafka gets to work.

To learn more about Kafka check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Kafka has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Kafka build details and review have been last updated on February 28th, 2024.

To learn more about Kafka check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF Statistics

Calculations

Profile

Skills
Basic ATK

Midnight Tumult

Single Target

Lv. 1

Energy gain: 20

Break: 30

Deals Lightning DMG equal to #1[i]% of Kafka's ATK to a single enemy.
Skill

Caressing Moonlight

Blast

Lv. 1

Energy gain: 0

Break: -

Deals Lightning DMG equal to #1[i]% of Kafka's ATK to a target enemy and Lightning DMG equal to #3[i]% of Kafka's ATK to enemies adjacent to it. If the target enemy is currently receiving DoT, all DoTs currently placed on that enemy immediately produce DMG equal to #2[i]% of their original DMG.
Ultimate

Twilight Trill

AoE | 120 energy cost

Lv. 1

Energy gain: 5

Break: 60

Deals Lightning DMG equal to #1[i]% of Kafka's ATK to all enemies, with a #2[i]% base chance for enemies hit to become Shocked and immediately take DMG from their current Shock state, equal to #5[i]% of its original DMG. Shock lasts for #3[i] turn(s). While Shocked, enemies receive Lightning DoT equal to #4[i]% of Kafka's ATK at the beginning of each turn.
Talent

Gentle but Cruel

Single Target

Lv. 1

Energy gain: 10

Break: 30

After an ally of Kafka's uses Basic ATK on an enemy target, Kafka immediately launches 1 follow-up attack and deals Lightning DMG equal to #1[i]% of her ATK to that target, with a #2[i]% base chance to inflict Shock equivalent to that applied by her Ultimate to the attacked enemy target, lasting for #3[i] turns. This effect can only be triggered 1 time per turn.
Technique

Mercy Is Not Forgiveness

Energy gain: 0

Break: 60

Immediately attacks all enemies within a set range. After entering battle, deals Lightning DMG equal to #3[i]% of Kafka's ATK to all enemies, with a #1[i]% base chance to inflict Shock equivalent to that applied by her Ultimate on every enemy target for #2[i] turn(s).
Major Traces
A2Major trace

Torture

When the Ultimate is used, enemy targets will now receive DMG immediately from all currently applied DoT sources instead of just receiving DMG immediately from the currently applied Shock state.
A4Major trace

Plunder

If an enemy is defeated while Shocked, Kafka additionally regenerates 5 Energy.
A6Major trace

Thorns

The base chance for Ultimate, Technique, or the follow-up attack triggered by the Talent to inflict Shock increases by 30%.
Minor Traces (total)
ATK
ATK
+28%
Effect HIT Rate
Effect HIT Rate
+18%
HP
HP
+10%
Eidolons
E1

Da Capo

Eidolon 1

When the Talent triggers a follow-up attack, there is a 100% base chance to increase the DoT received by the target by 30% for 2 turn(s).

E2

Fortississimo

Eidolon 2

While Kafka is on the field, DoT dealt by all allies increases by 25%.

E3

Capriccio

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Recitativo

Eidolon 4

When an enemy target takes DMG from the Shock status inflicted by Kafka, Kafka additionally regenerates 2 Energy.

E5

Doloroso

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Leggiero

Eidolon 6

The DMG multiplier for Shock DMG dealt by Ultimate, Technique, or the follow-up attack triggered by Talent increases by 156%, and extends the duration of Shock on the enemy target by 1 turn(s).

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1086
ATK
ATK
679
DEF
DEF
485
Speed
Speed
100
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Thief's Instinct
    Thief's Instinct
    x 15
  • Usurper's Scheme
    Usurper's Scheme
    x 15
  • Shape Shifter's Lightning Staff
    Shape Shifter's Lightning Staff
    x 65
  • Conqueror's Will
    Conqueror's Will
    x 15
CV
ENG
Cheryl Texiera
JPN
Itoh Shizuka (伊藤静)
CN
Hui Xu (徐慧)
KR
Sa Moon-young (사문영)
Gallery

Review

Pros & Cons
Pros

  • Strong single target and AoE damage, making her very versatile,

  • Consistent damage output due to DoTs,

  • Can force proc DoTs on enemies to frontload damage,

  • Doesn’t care about CRIT stats at all,

  • Easy DoT application thanks to her Talent.

Cons

  • Extremely high investment required for both her and her teammates,

  • Wants potentially unreasonable amounts of SPD,

  • Greatly benefits from her A6 meaning she takes a while to reach her max.

Review (By Sushou)

The Spirit Whisperer and Destiny’s Slave, Kafka expertly carries out large-scale devastation. She is capable of instantaneously triggering DoT damage on enemies, meaning that with some setup in applying several damage over time debuffs to enemies, Kafka can swoop in and snap enemies out of existence. Due to her DoT-heavy gameplay, Kafka also enjoys focusing almost exclusively on ATK% and some Effect Hit Rate, meaning she does not care for CRIT stats at all.

Kafka’s Skill is what acts as this metaphorical snap. She deals damage to a target enemy as a Blast AoE, hitting adjacent foes as well, and if the enemy you targeted has DoT debuffs on them, they will all immediately deal up to 75% of their original damage. Yes, all of them. Get yourself some DoT-applying teammates and watch the fireworks happen.

Her Ultimate can help start the chain. She deals up to 80% of her ATK to all enemies and has a 100% base chance to apply Shock for 2 turns. In addition to this, enemies will also instantly take a damage instance from said Shock state upon application, a whopping 290% of Kafka’s ATK at max Trace Level.

Kafka’s Talent is also quite a cheeky tool to apply Shock early. When any ally uses a Basic ATK on an enemy, Kafka will instantly perform a follow-up attack onto that target, dealing up to 140% of her ATK and having a 100% base chance to apply the same Shock debuff as the one on her Ultimate. She only gets to do this once per turn, but considering you’re going to have some of your other teammates Basic Attacking a lot, this is pretty much guaranteed to be used at every available instance.

Her Bonus Traces just add to this by improving her consistency with A6 by increasing the base chance for her own Shock debuffs to be applied by 30%, for a new base chance of 130%, and allowing her Ultimate to also explode all DoTs instead of just Shock with her A2. Her A4 grants 5 energy back when a Shocked enemy is defeated.

Kafka really has no need for her Eidolons to be superb, but her E1 and E2 allow her to amplify overall DoT damage for herself and her allies, with E1 causing a target hit by her Talent to take 30% more DoT damage, and E2 increasing all allies’ DoT damage by 25% while Kafka is alive and on the field. Again, Kafka does not need either of these but they are potentially valuable things to have and are comparatively quite accessible should you wish to pull for Eidolons.

Kafka is really not that complicated; the game plan is simple, right? Just apply as many DoT debuffs on enemies as you can and then have Kafka obliterate them. Well… Sort of. Due to the nature of Kafka’s kit, she can safely ignore the typically important stats like CRIT Rate and CRIT DMG, since DoTs simply aren’t capable of hitting crits. However, again due to the nature of Kafka’s kit, she wants SPD and she wants an obscene amount of it. Getting enough Effect Hit Rate and SPD without sacrificing ATK% can be genuinely quite hard.

Adding to this, Kafka’s preferred teammate lineup can also be very against the grain. For Harmony characters, Yukong is completely wasted on Kafka as the CRIT buffs do not help her. For Bronya, aside from the Turn Advance, Bronya’s CRIT buffs are also entirely wasted on a DoT-centric team. Bronya is however still usable, and maybe even good in highly optimized settings, but is generally better used on your second side team.

Instead, a great Harmony teammate is everyone’s favorite Lead Researcher, Asta. She can increase everyone’s ATK and SPD, two things that Kafka absolutely cannot have too much of. Tingyun is also great as her Ultimate can provide more Ultimate uptime for Kafka, and Tingyun’s ATK% buff can be maintained on Kafka permanently, but Tingyun is exclusively buffing Kafka, so using other DoT characters in this situation can be unfavorable.

Kafka can choose to instead be paired with more DoT-inflicting characters. In these situations, the most important thing for Kafka is to have enough DoTs on the enemy to actually dish out small nuclear detonations, meaning she wants to be paired with characters who apply said DoT. In particular, Sampo Koski’s DoT enhancing Ultimate finally has a real use case, and seeing as he can apply up to 5 stacks of Wind Shear at a breakneck pace and also maintain them, he is a complete no-brainer pairing with Kafka. For tough single-target encounters, Luka also makes a fantastic teammate due to his absurdly high Max HP% damage from Bleed.

Final good pairs are of course other Nihility units and debuffers. Pela and Silver Wolf can contribute immensely to increasing the team’s overall damage, far more than a Harmony character (besides maybe Asta and Bronya) would be able to. Silver Wolf in particular being able to implant weaknesses into enemies allows Kafka to frequently get additional sources of DoT from Weakness Breaks, amplifying damage even further.

The issue comes with maintaining these teams, as they tend to be really quite SP-intensive. Sampo can mostly switch to Basic Attacking after his Wind Shear is stacked, but if you’re using Luka or Silver Wolf, you may struggle to keep up with the SP costs, and the absolute worst-case scenario is Kafka being unable to use her Skill because she is pretty much all of that team’s damage. The teammates also need to be very well built since the DoT explosion from her Skill and Ultimate are based on your teammates’ DoT stats, so don’t expect Kafka to hit crazy hard in the late game if your Sampo is level 20.

There’s been a lot of mention of Sampo in this review, and that’s no accident. Kafka does not currently have a true dedicated support for her style of gameplay. It just so happens that Sampo is the closest to being that for her, and as such is the next best thing. While Kafka can make do with someone like Serval, Kafka really wants to be paired with Sampo because he synergizes the best with what she wants to do, and not by a small margin. This may change in the future, and maybe a perfect support unit is released for Kafka, but please do not pull for Kafka with the hopes that that will occur, because there’s absolutely no guarantee. 

She is a great character already, and she can perform fantastically, especially with Sampo, or with Tingyun and Asta, having a theoretical damage ceiling far above the clouds of most other characters, and future DoT-based characters are likely to work well with her as well, but if you want to pull for her, do it for her and not for hypothetical future releases, even if they would, in theory, be amazing together.

Besides, who doesn’t love looking at fireworks? “Boom.”

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with a F2P cone.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
S+

MoC

S

PF

Build and teams

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority. If a characters uses the Pioneer Diver of Dead Waters, the 100% uptime marking means that they can easily apply the debuff with their skills to activate the 100% bonus to Crit Rate / Crit.

Best Relic Sets

100%

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

97.70%

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

97.44%

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

95.32%

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

94.44%

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Best Planetary Sets

103.28%

160 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

100%

135 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

96.95%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

Best Stats
Body
ATK
ATK%
Feet
Speed
Speed
ATK
ATK%
Planar Sphere
Lightning DMG
Lightning DMG
ATK
ATK%
Link Rope
ATK
ATK%
Substats:

SPD (breakpoint) = EHR (Until Cap) > ATK% > Break Effect

Recommended endgame stats
  • HP: 3000+

  • DEF: 900+

  • ATK: 3400 - 3800+

  • SPD: 134 / 143 (Recommended) / 160

  • EFFECT HIT RATE: 29%

Build comments

Kafka needs 28% Effect Hit Rate to guarantee Shock on 40% Res enemies. Build as much SPD as possible so she can detonate DoTs. Break Effect Rope can also be considered in niche cases. Genius of Brilliant Stars set is great against Quantum weak enemies (and when you pair Kafka with Silver Wolf).

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

125.09%

Increases DMG dealt by the wearer by 24/28/32/36/40%. After every attack launched by wearer, their SPD increases by 4.8/5.6/6.4/7.2/8%, stacking up to 3 times. If the wearer hits an enemy target that is not afflicted by Erode, there is a 100% base chance to inflict Erode to the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 60/70/80/90/100% of the wearer's ATK, lasting for 1 turn(s).

Source: Event Warp (limited)

Increased SPD can also result in more team DMG overall.

121.88%

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.

Source: Stellar Warp

Assumes 3 debuffs are present at all times on the enemy. Having less debuff at any point during the fight will lower this Cone's performance

102.43%

Increases Effect Hit Rate of its wearer by 20/25/30/35/40% and increases DoT by 24/30/36/42/48%.

Source: Stellar Warp

Usable when aiming for higher Effect Hit Rate (E1).

100.00%

Increases the Break Effect dealt by the wearer by 16/20/24/28/32%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16/20/24/28/32%. This also applies to DoT.

Source: Echo of War  | Forgotten Hall Store

Assumes enemy is always debuffed with Wind Shear or Shock. When fighting enemies that are not constantly affected by Shock or Wind Shear this Cone's performance will reduce.

97.52%

Increases the wearer's Break Effect by 20/25/30/35/40%. When the wearer unleashes their Ultimate, increases DoT dealt by the wearer by 24/30/36/42/48% for 2 turn(s). Defeating the target suffering from the wearer's DoT allows the wearer to regenerate 4/4.5/5/5.5/6 Energy.

Source: Herta's Store

Baseline calcs with no kills. Can allow 2-Turn Ult on Kafka with 2 kills where her uptime on the buff will be 100% - will likely perform better than Fermata. Although out of the DoT breaks, Lightning break is generally considered the weakest and so this Cone should be better equipped on other DoT teammates.

Traces priority
Skills priority:

Ultimate > Skill > Talent > Basic

Major Traces priority:

Torture (A2) > Thorns (A6) > Plunder (A4)

Synergy
CharacterNotes
Ruan Mei
Ruan Mei is the best support for Kafka teams - both hypercarry and dual-carry. Kafka can make use of every type of buff provided by Ruan Mei - Speed, DMG%, All-Type Res PEN and Weakness Break Efficiency.
Black Swan
If you're not planning to play Hypercarry Kafka, then Black Swan is the best second DPS you can use in dual-carry Kafka teams. They have great synergy between each other and form the strongest DoT team available currently.
Sampo
Sampo applies a great amount of DoT's to all enemies making him a great AoE DoT ally for Kafka really amping up her AoE potential. Sampo has no issue ramping his DoTs up quickly but most importantly keeping them active the entire fight on all priority targets. His Ultimate increases the damage enemies take from DoT further improving his own and Kafka's damage. On top of that, Sampo is skill point efficient as his Basic also applies Wind Shear, so you don't need to constantly spam his Skill to help the team.
Luka
Luka's Bleeds and great single target damage provide Kafka teams with massive boost in single enemy scenarios - Kafka can Trigger Luka's Bleed but also any Physical Break Bleeds he applies. He also has a Damage Taken increase debuff as a part of his Ultimate which amplifies DoT damage greatly benefitting himself and Kafka. On top of that, Luka doesn't require many skill points in order to function which makes it easier to build the double DPS team.
Pela
Pela is a completely skill point positive support that grants a massive amount of Defense Shred - one of the hardest to get but also most powerful ways to amplify DoT damage which only becomes more powerful the more of it you stack. She's also capable of freezing enemies on Break in a pinch and ripping off hazardous buffs from enemies with her skill.
Tingyun
Tingyun is a reasonable option for granting Kafka additional damage but due to diminishing returns on ATK% and Increased Damage% can sometimes have a difficult time competing with Nihility counterparts. Thanks to Kafka's follow up attack she is able to activate Tingyun's Benediction damage on hit twice per action she performs - additionally the energy provided by Tingyun's Ultimate will accelerate Kafka's ultimate triggering of DoT's increasing her damage but also improving her shock uptime.
Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

Rank 2

App. rate: 11.92%

Avg. cycles: 5.5

Kafka
Lightning
Black Swan
Wind
Ruan Mei
Ice
Huohuo
Wind

Rank 3

App. rate: 5.98%

Avg. cycles: 5.55

Kafka
Lightning
Black Swan
Wind
Ruan Mei
Ice
Luocha
Imaginary

Rank 10

App. rate: 2.34%

Avg. cycles: 6

Kafka
Lightning
Black Swan
Wind
Ruan Mei
Ice
Fu Xuan
Quantum

Rank 11

App. rate: 2.12%

Avg. cycles: 6.34

Acheron
Lightning
Kafka
Lightning
Black Swan
Wind
Fu Xuan
Quantum

Rank 12

App. rate: 1.9%

Avg. cycles: 5.84

Kafka
Lightning
Black Swan
Wind
Ruan Mei
Ice
Bailu
Lightning

Rank 17

App. rate: 1.65%

Avg. cycles: 6.62

Acheron
Lightning
Kafka
Lightning
Black Swan
Wind
Huohuo
Wind

Rank 18

App. rate: 1.54%

Avg. cycles: 5.76

Kafka
Lightning
Black Swan
Wind
Ruan Mei
Ice
Lynx
Quantum

Rank 26

App. rate: 1.21%

Avg. cycles: 6.44

Acheron
Lightning
Kafka
Lightning
Black Swan
Wind
Luocha
Imaginary

Rank 28

App. rate: 1.08%

Avg. cycles: 4.63

Acheron
Lightning
Kafka
Lightning
Black Swan
Wind
Ruan Mei
Ice

Rank 30

App. rate: 1.06%

Avg. cycles: 5.99

Kafka
Lightning
Black Swan
Wind
Ruan Mei
Ice
Gepard
Ice
Video guides

MoC/PF Statistics

MoC 2.1.1 / PF 2.1.1

This section contains information about Kafka performance in the latest Memory of Chaos cycle (2.1.1) and latest Pure Fiction (2.1.1), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 20.04.2024 and the data below is based on 17648 accounts (10888 random we have scanned and 6760 self-reported). We have scanned 1.3 million accounts in EU, NA and Asia regions and out of those, 10888 cleared MoC 1, 8039 cleared MoC 10, and 5139 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 05.04.2024 and the data below is based on 11737 accounts (5281 random we have scanned and 6456 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 11737 cleared Pure Fiction 1, 10524 cleared Pure Fiction 4 and were included in our statistics.

If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF Stats Form
Usage rate (MoC)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC)

This section lists the characters that were most commonly paired with Kafka in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Kafka in the current phase of Pure Fiction.

Eidolons

Eidolons data comes from players we have scanned who used Kafka in the current MoC cycle (5621) or in the current PF cycle (5190) and had the character placed in their Profile.

68.89%

5.81 cyc.

Eidolon 0

14.91%

4.99 cyc.

When the Talent triggers a follow-up attack, there is a 100% base chance to increase the DoT received by the target by 30% for 2 turn(s).

7.95%

4.06 cyc.

While Kafka is on the field, DoT dealt by all allies increases by 25%.

1.3%

2.44 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

0.62%

3.17 cyc.

When an enemy target takes DMG from the Shock status inflicted by Kafka, Kafka additionally regenerates 2 Energy.

0%

99.99 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

6.33%

2.14 cyc.

The DMG multiplier for Shock DMG dealt by Ultimate, Technique, or the follow-up attack triggered by Talent increases by 156%, and extends the duration of Shock on the enemy target by 1 turn(s).

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Kafka in the current MoC cycle (5621) or in the current PF cycle (5190) and had the character placed in their Profile.

58.01%

5.54 cyc.

Increases DMG dealt by the wearer by 24/28/32/36/40%. After every attack launched by wearer, their SPD increases by 4.8/5.6/6.4/7.2/8%, stacking up to 3 times. If the wearer hits an enemy target that is not afflicted by Erode, there is a 100% base chance to inflict Erode to the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 60/70/80/90/100% of the wearer's ATK, lasting for 1 turn(s).

Source: Event Warp (limited)

22.01%

5.83 cyc.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.

Source: Stellar Warp

8.08%

7.54 cyc.

Increases the wearer's Break Effect by 20/25/30/35/40%. When the wearer unleashes their Ultimate, increases DoT dealt by the wearer by 24/30/36/42/48% for 2 turn(s). Defeating the target suffering from the wearer's DoT allows the wearer to regenerate 4/4.5/5/5.5/6 Energy.

Source: Herta's Store

7.8%

6.71 cyc.

Increases the Break Effect dealt by the wearer by 16/20/24/28/32%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16/20/24/28/32%. This also applies to DoT.

Source: Echo of War  | Forgotten Hall Store

2.5%

6.36 cyc.

Increases the wearer's DMG to debuffed enemies by 24/28/32/36/40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18/21/24/27/30%, and ATK increases by 24/28/32/36/40%.

Source: Stellar Warp

0.66%

99.99 cyc.

Increases Effect Hit Rate of its wearer by 20/25/30/35/40% and increases DoT by 24/30/36/42/48%.

Source: Stellar Warp

0.18%

99.99 cyc.

Increases wearer's Effect Hit Rate by 40/45/50/55/60%. When the wearer deals DMG to an enemy inflicted with Wind Shear, Burn, Shock, or Bleed, they will individually gain 1 stack of Prophet. This effect can stack up to 4 times. In a single battle, each type of DoT can only generate 1 stack of Prophet. Every stack of Prophet increases wearer's ATK by 5/6/7/8/9% and the DoT dealt will ignore 7.2/7.9/8.6/9.3/10% of the target's DEF.

Source: Event Warp (limited)

0.1%

99.99 cyc.

Increases the wearer's Effect Hit Rate by 20/25/30/35/40%. When the wearer attacks enemies that have reduced DEF, regenerates 4/5/6/7/8 Energy.

Source: Mission Reward

0.1%

99.99 cyc.

When the wearer inflicts a debuff on an enemy, they gain a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 6/7/8/9/10% for a max of 3 stack(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is greater than or equal to 80%, increases ATK by 20/24/28/32/36%.

Source: Forgotten Hall Store

0.08%

7.5 cyc.

Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 24/28/32/36/40% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by the wearer's Ultimate additionally increases by 24/28/32/36/40%.

Source: Event Warp (limited)

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Kafka in the current MoC cycle (5621) or in the current PF cycle (5190) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

85.21%

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

10.38%

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

1.78%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

0.55%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

0.41%

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Planetary Sets

72.55%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

24.56%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

0.89%

(2)

Increases the wearer's Effect Hit Rate by 10%. Meanwhile, the wearer's ATK increases by an amount that is equal to 25% of the current Effect Hit Rate, up to a maximum of 25%.

0.29%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

0.24%

(2)

Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Kafka in the current MoC cycle (5621) or in the current PF cycle (5190) and had the character placed in their Profile.

Main stats
Body
ATK
ATK
- 97.84%
CRIT Rate
CRIT Rate
- 1.09%
Effect HIT Rate
Effect HIT Rate
- 0.61%
Feet
Speed
Speed
- 89.71%
ATK
ATK
- 10.19%
HP
HP
- 0.09%
Planar Sphere
Lightning DMG
Lightning DMG
- 93.81%
ATK
ATK
- 5.94%
HP
HP
- 0.06%
Link Rope
ATK
ATK
- 94.68%
Energy Regen
Energy Regen Rate
- 4.66%
Break Effect
Break Effect
- 0.53%
Average stats
Average stats
HP
HP
- 3365.7
ATK
ATK
- 3689.64
DEF
DEF
- 1093.61
Speed
Speed
- 140.68
CRIT Rate
CRIT Rate
- 13.42%
CRIT DMG
CRIT DMG
- 66.2%
Lightning DMG
Lightning DMG
- 37.62%
Energy Regen
Energy Regen Rate
- 0.93%
Effect RES
Effect RES
- 11.99%
Effect HIT Rate
Effect HIT Rate
- 33.98%
Break Effect
Break Effect
- 25.62%
Average sub stats
Average sub stats
HP
HP
- 13.43%
ATK
ATK
- 27.45%
DEF
DEF
- 15.4%
Speed
Speed
- 18.06
CRIT Rate
CRIT Rate
- 8.42%
CRIT DMG
CRIT DMG
- 16.2%
Effect RES
Effect RES
- 11.98%
Effect HIT Rate
Effect HIT Rate
- 18.04%
Break Effect
Break Effect
- 24.27%
Other stats
Average stats
Character level - 79.96
Light Cone level - 79.69
Basic level - 4.29
Skill level - 9.85
Ultimate level - 9.94
Talent level - 9.07

Calculations

Damage Output

The simulation showcases characters damage potential in the 8 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 8 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results). This removes any specific cut off point 850 AV, 750 AV etc, from impacting the results.

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,
  • Enemies speed is set to 134,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass),
    • Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.
Kafka in 1 Target scenario
Kafka in 3 Targets scenario

Disclaimer for this particual calculations:

The enemies Speed in these calculations is at 100. As a baseline faster or slower enemies will increase or decrease Kafka`s damage potential impacting your in game results.

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

Increases the Break Effect dealt by the wearer by 16/20/24/28/32%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16/20/24/28/32%. This also applies to DoT.

Source: Echo of War  | Forgotten Hall Store

Relic Set

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

Planetary Sets

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

Relic Stats
Body
ATK
ATK%
Feet
Speed
Speed
Planar Sphere
Lightning DMG
Lightning DMG
Link Rope
ATK
ATK%
Substats:

ATK (50.5%), Effect Hit Rate (11.66%), Speed (18.4)