Honkai: Star RailLynxBest build, teams and other guides

Character
Introduction

Lynx is a 4 character from the Quantum element who follows the Path of Abundance.

"In the Landau family, things are quite simple: If you want to do something, just go ahead and do it." The youngest daughter of the Landau family, and one of Belobog's best extreme environments explorers. She is highly capable of action despite her apparent lack of motivation. She's only appears introverted and lazy to avoid unnecessary socialization. As for what counts as unnecessary socialization — "Um, aren't all socialization unnecessary?"

To learn more about Lynx check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

This character has no video guide yet.

Last updated

Lynx build details and review have been last updated on February 28th, 2024.

To learn more about Lynx check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF Statistics

Calculations

Profile

Skills
Basic ATK

Ice Crampon Technique

Single Target

Lv. 1

Energy gain: 20

Break: 30

Deals Quantum DMG equal to #1[i]% of this character's Max HP to a single enemy.
Skill

Salted Camping Cans

Restore

Lv. 1

Energy gain: 30

Break: -

Applies "Survival Response" to a single target ally and increases their Max HP by #1[i]% of Lynx's Max HP plus #2[i]. If the target ally is a character on the Path of Destruction or Preservation, the chance of them being attacked by enemies will greatly increase. "Survival Response" lasts for #3[i] turn(s). Restores the target's HP by #4[i]% of Lynx's Max HP plus #5[i].
Ultimate

Snowfield First Aid

Restore | 100 energy cost

Lv. 1

Energy gain: 5

Break: -

Dispels #1[i] debuff(s) from all allies and immediately restores their respective HP by an amount equal to #2[i]% of Lynx's Max HP plus #3[i].
Talent

Outdoor Survival Experience

Restore

Lv. 1

Energy gain: 0

Break: -

When using Lynx's Skill or Ultimate, applies continuous healing to the target ally for #1[i] turn(s), restoring the target ally's HP by an amount equal to #2[i]% of Lynx's Max HP plus #3[i] at the start of each their turn. If the target has "Survival Response", the continuous healing effect additionally restores HP by an amount equal to #4[i]% of Lynx's Max HP plus #5[i].
Technique

Chocolate Energy Bar

Restore

Energy gain: 0

Break: -

After Lynx uses her Technique, at the start of the next battle, all allies are granted her Talent's continuous healing effect, lasting for #1[i] turn(s).
Major Traces
A2Major trace

Advance Surveying

After a target with Survival Response is hit, Lynx regenerates 2 Energy immediately.
A4Major trace

Exploration Techniques

Increases the chance to resist Crowd Control debuffs by 35%.
A6Major trace

Survival in the Extreme

Extends the duration of the continuous healing effect granted by Talent for 1 turn(s).
Minor Traces (total)
DEF
DEF
+22.5%
HP
HP
+28%
Effect RES
Effect RES
+10%
Eidolons
E1

Morning of Snow Hike

Eidolon 1

When healing allies with HP equal to or lower than 50%, Lynx's Outgoing Healing increases by 20%. This effect also works on continuous healing.

E2

Noon of Portable Furnace

Eidolon 2

A target with "Survival Response" can resist debuff application for 1 time(s).

E3

Afternoon of Avalanche Beacon

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Dusk of Warm Campfire

Eidolon 4

When "Survival Response" is gained, increases the target's ATK by an amount equal to 3% of Lynx's Max HP for 1 turn(s).

E5

Night of Aurora Tea

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Dawn of Explorers' Chart

Eidolon 6

Additionally boosts the Max HP increasing effect of "Survival Response" by an amount equal to 6% of Lynx's Max HP and increases Effect RES by 30%.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1058
ATK
ATK
493
DEF
DEF
551
Speed
Speed
100
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 246400
  • Extinguished Core
    Extinguished Core
    x 12
  • Glimmering Core
    Glimmering Core
    x 13
  • Nail of the Ape
    Nail of the Ape
    x 50
  • Squirming Core
    Squirming Core
    x 12
CV
ENG
Risa Mei
JPN
照井春佳 (Haruka Terui)
CN
米糊
KR
이은조 (Lee Eun-jo)
Gallery

Review

Pros & Cons
Pros

  • Strong consistent AoE healing,

  • Can be extremely SP positive with her A6,

  • AoE Cleanse on her Ultimate,

  • HP scaling Basic ATK contributes decent damage,

  • Very durable,

  • Stronger than Natasha and more accessible than 5* options.

Cons

  • As a gacha 4* there’s no guarantee to get her,

  • Really wants her A6 to reach maximum efficacy,

  • Cleanse is on Ultimate meaning it might not be as accessible as you need it,

  • Emergency healing can feel bad due to ‘wasting’ turns of her regen.

Review (By Sushou)

Lynx is an extremely competent healer. She combines the best aspects of Natasha and Bailu into one, providing healing over time from both her Skill and Ultimate, as well as being able to increase an ally’s Max HP by a significant amount with her Skill. She can even increase an ally’s aggro with her Skill if the ally is Destruction or Preservation, making her even better at mitigating damage for the team. Couple all of that with an AoE cleanse on her Ultimate and HP scaling Basic ATKs, and you’ve got an exceptional healer, especially for a 4*.

Many readily available defensive support options are insufficient on their own in difficult content like Memory of Chaos or Swarm Disaster, and all of the truly good options are 5*s, meaning they’re largely inaccessible unless you get really really lucky. Enter Lynx, resident canned fish enjoyer, another member of the Landau family, and, most importantly, a 4* healer.

An interesting thing to note right off the bat is that Lynx’ Basic ATK scales with her Max HP instead of her ATK. She deals up to 50% of her Max HP at max Trace level, and since the rest of her kit also scales with HP, it’s extremely likely that Lynx is going to be contributing surprisingly good amounts of damage as your dedicated healer, and this automatically puts her above the likes of Natasha and Bailu in terms of damage contribution—even though Natasha’s E6 adds a HP scaling to her Basic ATK, it’s still only 40% of Nat’s Max HP. Lynx gets to do it for free.

Lynx’ Skill targets a single ally and heals them for up to 12% of Lynx’ Max HP plus 320 at max Trace level. This already makes it directly superior to Natasha’s Skill, but it elevates it even further by also increasing the targeted ally’s Max HP by up to 7.5% of Lynx’ Max HP plus 200, meaning a well-invested Lynx can add a significant amount of HP to an ally. The added bonus is that if the targeted ally is on the Path of Destruction or Preservation, they are granted Survival Response, and have a vastly increased chance to be attacked, meaning that you can create a similar sort of effect as if you had Gepard in your team; pick a durable ally and turn them into the primary target for enemies to attack. These effects only last for 2 turns, however, so you need to be mindful of the SP you have available if you wish to maintain this playstyle.

Her Ultimate heals all allies for up to 13.5% of Lynx’ Max HP plus 360, putting it just barely below Natasha’s Ultimate, but it has the added benefit of also being an AoE cleanse, something we’ve not yet seen a character be capable of. This allows Lynx to essentially salvage the previously unsalvageable; if you had the other three members of your team Frozen or Imprisoned, you’d likely be in a losing situation, but with Lynx you can nullify that harsh Crowd Control and get back into the fight. The only thing to note is that this cleanse applies to all debuffs, meaning that you can run into the same issue as always with multiple debuffs, where you can end up cleansing the wrong debuff and still dying. While having this AoE cleanse tied to an Ultimate is handy in a pinch, Natasha and Luocha can at least use a Skill back-to-back to cleanse things if necessary, and Lynx does not have this luxury.

Lynx’ Talent makes an appearance whenever she heals an ally. Her Skill and Ultimate will apply a regen effect for 2 turns, restoring up to 3.6% of Lynx’ Max HP plus 96 at the start of the ally’s turn. It increases by an additional 4.5% plus 120 if the targeted ally is affected by Survival Response, making this a very noticeable heal over time for the units you designate as your tank. Since this is applied on all healing, including her Ultimate, it makes Lynx a very SP efficient healer.

With her Bonus Traces, Lynx’ performance notably improves. Her A2 provides Lynx with a bonus 2 Energy each time a unit with Survival Response is hit, lessening the burden of Energy requirements and potentially allowing for more Ultimates, though it does require SP to be used to apply Survival Response in the first place. Her A4 provides a 35% chance to resist Crowd Control, making it less likely that she’ll be taken out of the fight and allowing her to be ready to cleanse allies if necessary. Finally, her A6 extends the duration of her Talent’s regen effect by 1 turn, for a new total of 3 turns. This just makes Lynx better at what she was already doing, and also helps bridge the gap between Ultimate usages, potentially allowing for permanent uptime on the healing over time.

As a 4* character, it is entirely possible to get Eidolons for Lynx over time, but they’re actually not a necessity for Lynx to be an excellent healer. Particularly noteworthy is her E2, which allows an ally with Survival Response to resist debuff application one time, and her E6, which further increases the Max HP boost by 6% of Lynx’ Max HP and also increases the ally’s Effect RES by 30%.

Lynx is a simple but effective character, and one that players are going to want to get their hands on as soon as possible. While it is expected that Lynx is going to be compared to the other healers we have, currently it’s surprisingly one-sided; really only Luocha is better than Lynx and that’s because he monopolizes the hands-off healing approach and does it too well to ever be overtaken. The really impressive thing is that Lynx is next in the line, which is even more impressive seeing as she is a 4*. While Lynx lacks the Outgoing Healing boosts of Natasha and the reactive healing from Bailu’s Invigoration, she is much stronger than Natasha already at E0 and she has the potential to be better than Bailu (at higher Eidolons). If Lynx ever becomes a freely accessible unit, F2P players will finally have enough healers to tackle Memory of Chaos without fear.

Lynx is pretty phenomenal actually. She also appreciates the value of a Thermos, so you should definitely be able to appreciate her. Preparedness is a sign of great wisdom, you know.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
Eidolon 0

A

MoC

B

PF

Eidolon 6

A

MoC

B

PF

Build and teams

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

1

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases Outgoing Healing by 10%.

(4)

At the beginning of the battle, immediately recovers 1 Skill Point.

2

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases Max HP by 12%.

(4)

When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

3

(2)

Increases Outgoing Healing by 10%.

(4)

At the beginning of the battle, immediately recovers 1 Skill Point.

(2)

Increases Max HP by 12%.

(4)

When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

4

(2)

Increases Outgoing Healing by 10%.

(4)

At the beginning of the battle, immediately recovers 1 Skill Point.

5

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Best Planetary Sets

1

(2)

Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

2

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

3

(2)

Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

4

(2)

Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.

Best Stats
Body
Outgoing Healing
Outgoing Healing
HP
HP%
Feet
Speed
Speed
Planar Sphere
HP
HP%
Link Rope
Energy Regen
Energy Regen Rate
Substats:

SPD (breakpoint) > HP% > EFF RES% = DEF%

Recommended endgame stats
  • HP: 5000 - 5700+

  • DEF: 900 - 1200+

  • SPD: 134 (Recommended) / 143 / 160

  • ENERGY REGEN: 19.44%+

Build comments

Focusing on Speed and HP% will make Lynx heal often and give her some bulk. Since Lynx's HP Buff on her Skill / ATK Increase from Eidolon 4 is based on her HP, HP chest can be considered over Outgoing Healing Bonus for more Team DPS, as the difference in healing output is not significant.

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

Increases the wearer's Energy Regeneration Rate by 12/14/16/18/20%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10/11/12/13/14% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4/2.8/3.2/3.6/4%. This effect can stack up to 5 times and lasts for 2 turn(s).

Source: Event Warp (limited)

Offers exceptional base stats, energy regeneration and team-wide buffs. Most importantly this Cone offers an additional healing mechanic outside of the kit of the healer it is equipped to allow more flexible healing and the opportunity to keep your allies alive. All these factors combined make it the strongest in almost every scenario.

Increases the wearer's Max HP by 18/21/24/27/30% and Outgoing Healing by 12/14/16/18/20%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 36/42/48/54/60% of the recorded Outgoing Healing value. This Additional DMG is of the same Type as the wearer's, is not affected by other buffs, and can only occur 1 time per turn

Source: Stellar Warp

Incredible base stats paired with an increase to healing and max HP% makes this a top option for all HP% based healers looking to increase their kits' healing output. Offers no other notable benefits outside of healing boosts though meaning it can lose out to other more specialised Cones easily.

Increases Energy Regeneration Rate of its wearer by 8/10/12/14/16% and increases Outgoing Healing when they use their Ultimate by 12/15/18/21/24%.

Source: Stellar Warp

Offers a tremendous amount of energy regeneration and a boost to ultimate healing specifically. Suitable when aiming to access ultimate more quickly or when relying almost entirely on ultimate healing.

Increases the wearer's Effect RES by 16/20/24/28/32% and increases Outgoing Healing by an amount that is equal to 33/36/39/42/45% of Effect RES. Outgoing Healing can be increased this way by up to 15/18/21/24/27%.

Source: Stellar Warp

Offers a large amount of Effect Res and grants a % of your Effect Res as an Outgoing Healing Bonus (up to 27% at S5). To reach the maximum healing bonus at S5 you'll require a total of 60% Effect Res, this Cone and its huge healing bonus is one of the generically best Cones that can be used well on all healers.

Increases the wearer's Max HP by 8/9/10/11/12%. When the wearer uses Skill, increases Outgoing Healing by 16/19/22/25/28%, lasting for 2 turn(s).

Source: Mission Reward

Offers increased HP% for healers that heal based on HP and a large Outgoing Gealing bonus after using a skill for 2 turns. Not suitable for healers that don't frequently use their skill but a good option for those that do, without permanent uptime on the buff this lightcone performs poorly.

Increases the wearer's Outgoing Healing by 10/12.5/15/17.5/20%. When using Skill, regenerates 2/2/3/3/4 Energy for all allies.

Source: Stellar Warp

Provides a decent generic Healing Output boost making it usable in all scenarios regardless of its second effect. Its second effect grants all allies including the caster 4 additional energy per skill use which can be enough to alter some damage dealer and supports rotations dramatically.

After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12/14/16/18/20%.

Source: Stellar Warp

Advances the wearer's action forward 20% every basic attack dramatically accelerating their rotation compared to the rest of the team allowing for more frequent healing, ultimates but most importantly more skill point generation. Only recommended for use on healers that predominantly use their basic attacks e.g. Luocha.

At the start of the wearer's turn, regenerates 8/10/12/14/16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.

Source: Echo of War  | Forgotten Hall Store

Grants an ally 16 energy semi-randomly. Unreliable as a means of energy regeneration but is exceptionally powerful when the bonus is granted to your main damage dealer/s making it a viable option if no additional healing boosts are required.

Traces priority
Skills priority:

Ultimate > Talent >= Skill = Basic

Major Traces priority:

Advance Surveying (A2) > Survival in the Extreme (A6) > Exploration Techniques (A4)

Synergy
CharacterNotes
Blade
Lynx has a great synergy with Blade - not only she will increase his Max HP, thus allowing him to do more damage, but also she will increase the chance for Blade being hit and that's exactly what he wants.
Clara
Lynx has a great synergy with Clara - she will increase the chance for Clara being hit and that's exactly what she wants. Also, the Max HP buff and additional healing will keep Clara topped off while she counters the enemy to death.
Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

Rank 18

App. rate: 1.54%

Avg. cycles: 5.76

Kafka
Lightning
Black Swan
Wind
Ruan Mei
Ice
Lynx
Quantum

Rank 72

App. rate: 0.41%

Avg. cycles: 6.48

Acheron
Lightning
Pela
Ice
Silver Wolf
Quantum
Lynx
Quantum

Rank 114

App. rate: 0.26%

Avg. cycles: 6.08

Acheron
Lightning
Kafka
Lightning
Black Swan
Wind
Lynx
Quantum

Rank 128

App. rate: 0.23%

Avg. cycles: 7.66

Jingliu
Ice
Bronya
Wind
Ruan Mei
Ice
Lynx
Quantum

Rank 188

App. rate: 0.14%

Avg. cycles: 6.85

Qingque
Quantum
Silver Wolf
Quantum
Sparkle
Quantum
Lynx
Quantum

Rank 188

App. rate: 0.14%

Avg. cycles: 6.57

Kafka
Lightning
Black Swan
Wind
Asta
Fire
Lynx
Quantum

Rank 260

App. rate: 0.1%

Avg. cycles: 6.72

Jing Yuan
Lightning
Sparkle
Quantum
Tingyun
Lightning
Lynx
Quantum
Video guides

Lynx guide videos aren't available yet.

MoC/PF Statistics

MoC 2.1.1 / PF 2.1.1

This section contains information about Lynx performance in the latest Memory of Chaos cycle (2.1.1) and latest Pure Fiction (2.1.1), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 20.04.2024 and the data below is based on 17648 accounts (10888 random we have scanned and 6760 self-reported). We have scanned 1.3 million accounts in EU, NA and Asia regions and out of those, 10888 cleared MoC 1, 8039 cleared MoC 10, and 5139 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 05.04.2024 and the data below is based on 11737 accounts (5281 random we have scanned and 6456 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 11737 cleared Pure Fiction 1, 10524 cleared Pure Fiction 4 and were included in our statistics.

If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF Stats Form
Usage rate (MoC)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC)

This section lists the characters that were most commonly paired with Lynx in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Lynx in the current phase of Pure Fiction.

Eidolons

Eidolons data comes from players we have scanned who used Lynx in the current MoC cycle (1413) or in the current PF cycle (399) and had the character placed in their Profile.

2.93%

99.99 cyc.

Eidolon 0

3.67%

18 cyc.

When healing allies with HP equal to or lower than 50%, Lynx's Outgoing Healing increases by 20%. This effect also works on continuous healing.

5.63%

4.5 cyc.

A target with "Survival Response" can resist debuff application for 1 time(s).

20.04%

8 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

13.95%

5 cyc.

When "Survival Response" is gained, increases the target's ATK by an amount equal to 3% of Lynx's Max HP for 1 turn(s).

8.56%

5 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

45.21%

6.93 cyc.

Additionally boosts the Max HP increasing effect of "Survival Response" by an amount equal to 6% of Lynx's Max HP and increases Effect RES by 30%.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Lynx in the current MoC cycle (1413) or in the current PF cycle (399) and had the character placed in their Profile.

34.97%

7 cyc.

Increases the wearer's Effect RES by 16/20/24/28/32% and increases Outgoing Healing by an amount that is equal to 33/36/39/42/45% of Effect RES. Outgoing Healing can be increased this way by up to 15/18/21/24/27%.

Source: Stellar Warp

22.24%

7.45 cyc.

Increases Energy Regeneration Rate of its wearer by 8/10/12/14/16% and increases Outgoing Healing when they use their Ultimate by 12/15/18/21/24%.

Source: Stellar Warp

18.33%

7.58 cyc.

Increases the wearer's Max HP by 18/21/24/27/30% and Outgoing Healing by 12/14/16/18/20%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 36/42/48/54/60% of the recorded Outgoing Healing value. This Additional DMG is of the same Type as the wearer's, is not affected by other buffs, and can only occur 1 time per turn

Source: Stellar Warp

11.02%

99.99 cyc.

Increases the wearer's Max HP by 16/20/24/28/32%. When using Basic ATK or Skill, restores all allies' HP by an amount equal to 2/2.5/3/3.5/4% of their respective Max HP.

Source: Nameless Glory

6.84%

7 cyc.

Increases the wearer's Max HP by 8/9/10/11/12%. When the wearer uses Skill, increases Outgoing Healing by 16/19/22/25/28%, lasting for 2 turn(s).

Source: Mission Reward

4.66%

10 cyc.

Increases the wearer's Outgoing Healing by 10/12.5/15/17.5/20%. When using Skill, regenerates 2/2/3/3/4 Energy for all allies.

Source: Stellar Warp

1.96%

99.99 cyc.

At the start of the wearer's turn, regenerates 8/10/12/14/16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.

Source: Echo of War  | Forgotten Hall Store

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Lynx in the current MoC cycle (1413) or in the current PF cycle (399) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

30.33%

(2)

Increases Max HP by 12%.

(4)

When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

19.81%

(2)

Increases Outgoing Healing by 10%.

(4)

At the beginning of the battle, immediately recovers 1 Skill Point.

17.11%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

15.4%

(2)

Increases Max HP by 12%.

(4)

When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

(2)

Increases Outgoing Healing by 10%.

(4)

At the beginning of the battle, immediately recovers 1 Skill Point.

11.49%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases Outgoing Healing by 10%.

(4)

At the beginning of the battle, immediately recovers 1 Skill Point.

Planetary Sets

73.58%

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

23.49%

(2)

Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

2.93%

(2)

Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Lynx in the current MoC cycle (1413) or in the current PF cycle (399) and had the character placed in their Profile.

Main stats
Body
Outgoing Healing
Outgoing Healing
- 80.6%
HP
HP
- 14.83%
DEF
DEF
- 1.37%
Feet
Speed
Speed
- 87.37%
HP
HP
- 9.96%
Planar Sphere
HP
HP
- 94.14%
DEF
DEF
- 1.83%
Quantum DMG
Quantum DMG
- 0.91%
Link Rope
Energy Regen
Energy Regen Rate
- 62.04%
HP
HP
- 33.92%
DEF
DEF
- 1.37%
Average stats
Average stats
HP
HP
- 5876.06
ATK
ATK
- 1443.55
DEF
DEF
- 1392.47
Speed
Speed
- 138.01
CRIT Rate
CRIT Rate
- 11.33%
CRIT DMG
CRIT DMG
- 61.85%
Quantum DMG
Quantum DMG
- 0.49%
Energy Regen
Energy Regen Rate
- 14.77%
Effect RES
Effect RES
- 45.39%
Effect HIT Rate
Effect HIT Rate
- 10.19%
Break Effect
Break Effect
- 17.43%
Average sub stats
Average sub stats
HP
HP
- 26.15%
ATK
ATK
- 14.24%
DEF
DEF
- 20.13%
Speed
Speed
- 11.6
CRIT Rate
CRIT Rate
- 6.33%
CRIT DMG
CRIT DMG
- 11.85%
Effect RES
Effect RES
- 26.75%
Effect HIT Rate
Effect HIT Rate
- 10.19%
Break Effect
Break Effect
- 17.43%
Other stats
Average stats
Character level - 79.56
Light Cone level - 78.31
Basic level - 4.88
Skill level - 11.01
Ultimate level - 10.37
Talent level - 10.14

Calculations

Calculations

Lynx calculations aren't available yet.