"In the Landau family, things are quite simple: If you want to do something, just go ahead and do it." The youngest daughter of the Landau family, and one of Belobog's best extreme environments explorers. She is highly capable of action despite her apparent lack of motivation. She's only appears introverted and lazy to avoid unnecessary socialization. As for what counts as unnecessary socialization — "Um, aren't all socialization unnecessary?"
To learn more about Lynx check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
This character has no video guide yet.
Lynx build details and review have been last updated on February 28th, 2024.
To learn more about Lynx check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF Statistics
Calculations
Profile
Ice Crampon Technique
Single Target
Energy gain: 20
Break: 30
Salted Camping Cans
Restore
Energy gain: 30
Break: -
Snowfield First Aid
Restore | 100 energy cost
Energy gain: 5
Break: -
Outdoor Survival Experience
Restore
Energy gain: 0
Break: -
Chocolate Energy Bar
Restore
Energy gain: 0
Break: -
Advance Surveying
Exploration Techniques
Survival in the Extreme
Morning of Snow Hike
Eidolon 1
When healing allies with HP equal to or lower than 50%, Lynx's Outgoing Healing increases by 20%. This effect also works on continuous healing.
Noon of Portable Furnace
Eidolon 2
A target with "Survival Response" can resist debuff application for 1 time(s).
Afternoon of Avalanche Beacon
Eidolon 3
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Dusk of Warm Campfire
Eidolon 4
When "Survival Response" is gained, increases the target's ATK by an amount equal to 3% of Lynx's Max HP for 1 turn(s).
Night of Aurora Tea
Eidolon 5
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Dawn of Explorers' Chart
Eidolon 6
Additionally boosts the Max HP increasing effect of "Survival Response" by an amount equal to 6% of Lynx's Max HP and increases Effect RES by 30%.
Review
Strong consistent AoE healing,
Can be extremely SP positive with her A6,
AoE Cleanse on her Ultimate,
HP scaling Basic ATK contributes decent damage,
Very durable,
Stronger than Natasha and more accessible than 5* options.
As a gacha 4* there’s no guarantee to get her,
Really wants her A6 to reach maximum efficacy,
Cleanse is on Ultimate meaning it might not be as accessible as you need it,
Emergency healing can feel bad due to ‘wasting’ turns of her regen.
Lynx is an extremely competent healer. She combines the best aspects of Natasha and Bailu into one, providing healing over time from both her Skill and Ultimate, as well as being able to increase an ally’s Max HP by a significant amount with her Skill. She can even increase an ally’s aggro with her Skill if the ally is Destruction or Preservation, making her even better at mitigating damage for the team. Couple all of that with an AoE cleanse on her Ultimate and HP scaling Basic ATKs, and you’ve got an exceptional healer, especially for a 4*.
Many readily available defensive support options are insufficient on their own in difficult content like Memory of Chaos or Swarm Disaster, and all of the truly good options are 5*s, meaning they’re largely inaccessible unless you get really really lucky. Enter Lynx, resident canned fish enjoyer, another member of the Landau family, and, most importantly, a 4* healer.
An interesting thing to note right off the bat is that Lynx’ Basic ATK scales with her Max HP instead of her ATK. She deals up to 50% of her Max HP at max Trace level, and since the rest of her kit also scales with HP, it’s extremely likely that Lynx is going to be contributing surprisingly good amounts of damage as your dedicated healer, and this automatically puts her above the likes of Natasha and Bailu in terms of damage contribution—even though Natasha’s E6 adds a HP scaling to her Basic ATK, it’s still only 40% of Nat’s Max HP. Lynx gets to do it for free.
Lynx’ Skill targets a single ally and heals them for up to 12% of Lynx’ Max HP plus 320 at max Trace level. This already makes it directly superior to Natasha’s Skill, but it elevates it even further by also increasing the targeted ally’s Max HP by up to 7.5% of Lynx’ Max HP plus 200, meaning a well-invested Lynx can add a significant amount of HP to an ally. The added bonus is that if the targeted ally is on the Path of Destruction or Preservation, they are granted Survival Response, and have a vastly increased chance to be attacked, meaning that you can create a similar sort of effect as if you had Gepard in your team; pick a durable ally and turn them into the primary target for enemies to attack. These effects only last for 2 turns, however, so you need to be mindful of the SP you have available if you wish to maintain this playstyle.
Her Ultimate heals all allies for up to 13.5% of Lynx’ Max HP plus 360, putting it just barely below Natasha’s Ultimate, but it has the added benefit of also being an AoE cleanse, something we’ve not yet seen a character be capable of. This allows Lynx to essentially salvage the previously unsalvageable; if you had the other three members of your team Frozen or Imprisoned, you’d likely be in a losing situation, but with Lynx you can nullify that harsh Crowd Control and get back into the fight. The only thing to note is that this cleanse applies to all debuffs, meaning that you can run into the same issue as always with multiple debuffs, where you can end up cleansing the wrong debuff and still dying. While having this AoE cleanse tied to an Ultimate is handy in a pinch, Natasha and Luocha can at least use a Skill back-to-back to cleanse things if necessary, and Lynx does not have this luxury.
Lynx’ Talent makes an appearance whenever she heals an ally. Her Skill and Ultimate will apply a regen effect for 2 turns, restoring up to 3.6% of Lynx’ Max HP plus 96 at the start of the ally’s turn. It increases by an additional 4.5% plus 120 if the targeted ally is affected by Survival Response, making this a very noticeable heal over time for the units you designate as your tank. Since this is applied on all healing, including her Ultimate, it makes Lynx a very SP efficient healer.
With her Bonus Traces, Lynx’ performance notably improves. Her A2 provides Lynx with a bonus 2 Energy each time a unit with Survival Response is hit, lessening the burden of Energy requirements and potentially allowing for more Ultimates, though it does require SP to be used to apply Survival Response in the first place. Her A4 provides a 35% chance to resist Crowd Control, making it less likely that she’ll be taken out of the fight and allowing her to be ready to cleanse allies if necessary. Finally, her A6 extends the duration of her Talent’s regen effect by 1 turn, for a new total of 3 turns. This just makes Lynx better at what she was already doing, and also helps bridge the gap between Ultimate usages, potentially allowing for permanent uptime on the healing over time.
As a 4* character, it is entirely possible to get Eidolons for Lynx over time, but they’re actually not a necessity for Lynx to be an excellent healer. Particularly noteworthy is her E2, which allows an ally with Survival Response to resist debuff application one time, and her E6, which further increases the Max HP boost by 6% of Lynx’ Max HP and also increases the ally’s Effect RES by 30%.
Lynx is a simple but effective character, and one that players are going to want to get their hands on as soon as possible. While it is expected that Lynx is going to be compared to the other healers we have, currently it’s surprisingly one-sided; really only Luocha is better than Lynx and that’s because he monopolizes the hands-off healing approach and does it too well to ever be overtaken. The really impressive thing is that Lynx is next in the line, which is even more impressive seeing as she is a 4*. While Lynx lacks the Outgoing Healing boosts of Natasha and the reactive healing from Bailu’s Invigoration, she is much stronger than Natasha already at E0 and she has the potential to be better than Bailu (at higher Eidolons). If Lynx ever becomes a freely accessible unit, F2P players will finally have enough healers to tackle Memory of Chaos without fear.
Lynx is pretty phenomenal actually. She also appreciates the value of a Thermos, so you should definitely be able to appreciate her. Preparedness is a sign of great wisdom, you know.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Available ratings:
MoC
PF
MoC
PF
Build and teams
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
1
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
2
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases Max HP by 12%.
When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.
3
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
Increases Max HP by 12%.
When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.
4
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
5
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
1
Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
2
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
3
Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
4
Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.
SPD (breakpoint) > HP% > EFF RES% = DEF%
HP: 5000 - 5700+
DEF: 900 - 1200+
SPD: 134 (Recommended) / 143 / 160
ENERGY REGEN: 19.44%+
The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.
Increases the wearer's Energy Regeneration Rate by 12/14/16/18/20%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10/11/12/13/14% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4/2.8/3.2/3.6/4%. This effect can stack up to 5 times and lasts for 2 turn(s).
Source: Event Warp (limited)
Offers exceptional base stats, energy regeneration and team-wide buffs. Most importantly this Cone offers an additional healing mechanic outside of the kit of the healer it is equipped to allow more flexible healing and the opportunity to keep your allies alive. All these factors combined make it the strongest in almost every scenario.
Increases the wearer's Max HP by 18/21/24/27/30% and Outgoing Healing by 12/14/16/18/20%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 36/42/48/54/60% of the recorded Outgoing Healing value. This Additional DMG is of the same Type as the wearer's, is not affected by other buffs, and can only occur 1 time per turn
Source: Stellar Warp
Incredible base stats paired with an increase to healing and max HP% makes this a top option for all HP% based healers looking to increase their kits' healing output. Offers no other notable benefits outside of healing boosts though meaning it can lose out to other more specialised Cones easily.
Increases Energy Regeneration Rate of its wearer by 8/10/12/14/16% and increases Outgoing Healing when they use their Ultimate by 12/15/18/21/24%.
Source: Stellar Warp
Offers a tremendous amount of energy regeneration and a boost to ultimate healing specifically. Suitable when aiming to access ultimate more quickly or when relying almost entirely on ultimate healing.
Increases the wearer's Effect RES by 16/20/24/28/32% and increases Outgoing Healing by an amount that is equal to 33/36/39/42/45% of Effect RES. Outgoing Healing can be increased this way by up to 15/18/21/24/27%.
Source: Stellar Warp
Offers a large amount of Effect Res and grants a % of your Effect Res as an Outgoing Healing Bonus (up to 27% at S5). To reach the maximum healing bonus at S5 you'll require a total of 60% Effect Res, this Cone and its huge healing bonus is one of the generically best Cones that can be used well on all healers.
Increases the wearer's Max HP by 8/9/10/11/12%. When the wearer uses Skill, increases Outgoing Healing by 16/19/22/25/28%, lasting for 2 turn(s).
Source: Mission Reward
Offers increased HP% for healers that heal based on HP and a large Outgoing Gealing bonus after using a skill for 2 turns. Not suitable for healers that don't frequently use their skill but a good option for those that do, without permanent uptime on the buff this lightcone performs poorly.
Increases the wearer's Outgoing Healing by 10/12.5/15/17.5/20%. When using Skill, regenerates 2/2/3/3/4 Energy for all allies.
Source: Stellar Warp
Provides a decent generic Healing Output boost making it usable in all scenarios regardless of its second effect. Its second effect grants all allies including the caster 4 additional energy per skill use which can be enough to alter some damage dealer and supports rotations dramatically.
After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12/14/16/18/20%.
Source: Stellar Warp
Advances the wearer's action forward 20% every basic attack dramatically accelerating their rotation compared to the rest of the team allowing for more frequent healing, ultimates but most importantly more skill point generation. Only recommended for use on healers that predominantly use their basic attacks e.g. Luocha.
At the start of the wearer's turn, regenerates 8/10/12/14/16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
Source: Echo of War | Forgotten Hall Store
Grants an ally 16 energy semi-randomly. Unreliable as a means of energy regeneration but is exceptionally powerful when the bonus is granted to your main damage dealer/s making it a viable option if no additional healing boosts are required.
Ultimate > Talent >= Skill = Basic
Advance Surveying (A2) > Survival in the Extreme (A6) > Exploration Techniques (A4)
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.
Lynx guide videos aren't available yet.
MoC/PF Statistics
This section contains information about Lynx performance in the latest Memory of Chaos cycle (2.1.1) and latest Pure Fiction (2.1.1), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Lynx in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Lynx in the current phase of Pure Fiction.
Eidolons data comes from players we have scanned who used Lynx in the current MoC cycle (1413) or in the current PF cycle (399) and had the character placed in their Profile.
2.93%
99.99 cyc.Eidolon 0
3.67%
18 cyc.When healing allies with HP equal to or lower than 50%, Lynx's Outgoing Healing increases by 20%. This effect also works on continuous healing.
5.63%
4.5 cyc.A target with "Survival Response" can resist debuff application for 1 time(s).
20.04%
8 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
13.95%
5 cyc.When "Survival Response" is gained, increases the target's ATK by an amount equal to 3% of Lynx's Max HP for 1 turn(s).
8.56%
5 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
45.21%
6.93 cyc.Additionally boosts the Max HP increasing effect of "Survival Response" by an amount equal to 6% of Lynx's Max HP and increases Effect RES by 30%.
Light Cones are ranked with usage rate among the players we have scanned who used Lynx in the current MoC cycle (1413) or in the current PF cycle (399) and had the character placed in their Profile.
34.97%
7 cyc.Increases the wearer's Effect RES by 16/20/24/28/32% and increases Outgoing Healing by an amount that is equal to 33/36/39/42/45% of Effect RES. Outgoing Healing can be increased this way by up to 15/18/21/24/27%.
Source: Stellar Warp
22.24%
7.45 cyc.Increases Energy Regeneration Rate of its wearer by 8/10/12/14/16% and increases Outgoing Healing when they use their Ultimate by 12/15/18/21/24%.
Source: Stellar Warp
18.33%
7.58 cyc.Increases the wearer's Max HP by 18/21/24/27/30% and Outgoing Healing by 12/14/16/18/20%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 36/42/48/54/60% of the recorded Outgoing Healing value. This Additional DMG is of the same Type as the wearer's, is not affected by other buffs, and can only occur 1 time per turn
Source: Stellar Warp
11.02%
99.99 cyc.Increases the wearer's Max HP by 16/20/24/28/32%. When using Basic ATK or Skill, restores all allies' HP by an amount equal to 2/2.5/3/3.5/4% of their respective Max HP.
Source: Nameless Glory
6.84%
7 cyc.Increases the wearer's Max HP by 8/9/10/11/12%. When the wearer uses Skill, increases Outgoing Healing by 16/19/22/25/28%, lasting for 2 turn(s).
Source: Mission Reward
4.66%
10 cyc.Increases the wearer's Outgoing Healing by 10/12.5/15/17.5/20%. When using Skill, regenerates 2/2/3/3/4 Energy for all allies.
Source: Stellar Warp
1.96%
99.99 cyc.At the start of the wearer's turn, regenerates 8/10/12/14/16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
Source: Echo of War | Forgotten Hall Store
Relic Sets are ranked with usage rate among the players we have scanned who used Lynx in the current MoC cycle (1413) or in the current PF cycle (399) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
30.33%
Increases Max HP by 12%.
When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
19.81%
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
17.11%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
15.4%
Increases Max HP by 12%.
When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
11.49%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
73.58%
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
23.49%
Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
2.93%
Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.
Relic Stats are shown based on the Relics used by the players we have scanned who used Lynx in the current MoC cycle (1413) or in the current PF cycle (399) and had the character placed in their Profile.
Calculations
Lynx calculations aren't available yet.
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Focusing on Speed and HP% will make Lynx heal often and give her some bulk. Since Lynx's HP Buff on her Skill / ATK Increase from Eidolon 4 is based on her HP, HP chest can be considered over Outgoing Healing Bonus for more Team DPS, as the difference in healing output is not significant.