Honkai: Star RailXueyiBest build, teams and other guides

Character
Introduction

Xueyi is a 4 character from the Quantum element who follows the Path of Destruction.

One of the judges of the Ten-Lords Commission. Of the four duties of a judge (detention, interrogation, incarceration, and punishment), she is charged with detention. Holding iron chains and a Marasunder Awl in her hands, she tirelessly tracks down wanted criminals and subdues them.

To learn more about Xueyi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Xueyi has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Xueyi build details and review have been last updated on June 28th, 2024.

To learn more about Xueyi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

Mara-Sunder Awl

Single Target

Lv. 1

Energy gain: 20

Break: 10

Deals #1[i]% of Xueyi's ATK as Quantum DMG to a single target enemy.
Skill

Iniquity Obliteration

Blast

Lv. 1

Energy gain: 30

Break: 20 + 10 adjacent

Deals Quantum DMG equal to #1[i]% of Xueyi's ATK to a single enemy, and Quantum DMG equal to #2[i]% of Xueyi's ATK to any adjacent enemies.
Ultimate

Divine Castigation

Single Target | 120 energy cost

Lv. 1

Energy gain: 5

Break: 40

Deals Quantum DMG equal to #1[i]% of Xueyi's ATK to a single target enemy. This attack ignores Weakness Types and reduces the enemy's Toughness. When the enemy's Weakness is Broken, the Quantum Weakness Break effect is triggered. In this attack, the more Toughness is reduced, the higher the DMG will be dealt, up to a max of #3[i]% increase.
Talent

Karmic Perpetuation

Bounce

Lv. 1

Energy gain: 2

Break: 5

When Xueyi reduces enemy Toughness with attacks, Karma will be stacked. The more Toughness is reduced, the more stacks of Karma are added, up to #1[i] stacks. When Xueyi's allies reduce enemy Toughness with attacks, Xueyi gains #3[i] stacks of Karma. When Karma reaches the max number of stacks, consumes all current Karma stacks and immediately launches a follow-up attack against an enemy target, dealing DMG for 3 times, with each time dealing Quantum DMG equal to #2[i]% of Xueyi's ATK to a single random enemy. This follow-up attack will not add Karma stacks.
Technique

Summary Execution

Energy gain: 0

Break: 20

Immediately attacks the enemy. After entering combat, deals #1[i]% of Xueyi's ATK as Quantum DMG to all enemies.
Major Traces
A2Major trace

Clairvoyant Loom

Increases DMG dealt by this unit by an amount equal to 100% of Break Effect, up to a maximum DMG increase of 240%.
A4Major trace

Intrepid Rollerbearings

If the enemy target's Toughness is equal to or higher than 50% of their Max Toughness, deals 10% more DMG when using Ultimate
A6Major trace

Perspicacious Mainframe

Xueyi will keep a tally of the number of Karma stacks that exceed the max stack limit, up to 6 stacks in the tally. After Xueyi's Talent is triggered, she will gain a corresponding number of tallied Karma stacks.
Minor Traces (total)
HP
HP
+18%
Quantum DMG
Quantum DMG
+8%
Break Effect
Break Effect
+37.3%
Eidolons
E1

Dvesha, Inhibited

Eidolon 1

Increases the DMG dealt by the Talent's follow-up attack by 40%.

E2

Klesha, Breached

Eidolon 2

Talent's follow-up attack reduces enemy Toughness regardless of Weakness types. At the same time, restores Xueyi's HP by an amount equal to 5% of her Max HP. When breaking Weakness, triggers the Quantum Break Effect.

E3

Duḥkha, Ceased

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Karma, Severed

Eidolon 4

When using Ultimate, increases Break Effect by 40% for 2 turn(s).

E5

Deva, Enthralled

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Saṃsāra, Mastered

Eidolon 6

The max stack limit for Karma decreases to 6.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1058
ATK
ATK
599
DEF
DEF
396
Speed
Speed
103
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 246400
  • Extinguished Core
    Extinguished Core
    x 12
  • Glimmering Core
    Glimmering Core
    x 13
  • Nail of the Ape
    Nail of the Ape
    x 50
  • Squirming Core
    Squirming Core
    x 12
CV
ENG
Jenny Yokobori
JPN
河瀬茉希 (Kawase Maki)
CN
溯浔 (SuXun)
KR
박리나 (Park Ri-na)
Gallery

Review

Pros & Cons
Pros

  • Scales with Break Effect for huge permanent DMG% bonuses,

  • Minces Quantum-weak foes with consistent damage output elsewhere,

  • Ultimate and E4 allow her to deal Type-ignoring Toughness damage,

  • Strongest single-hit Toughness damage on her Ultimate,

  • Deals vastly more damage the more Toughness damage your team can inflict,

  • Can inflict Quantum Break on any enemy regardless of Weakness,

  • Strong as a hypercarry and dual carry.

Cons

  • Loses substantial damage when completely Type-mismatched,

  • Damage decreases against slower enemies who take longer to recover from Break,

  • Loses power when paired with teammates who cannot contribute Toughness damage of their own,

  • Absolute investment singularity with a steep starting point to boot.

Review (By Sushou)

Xueyi is a strong generalist damage dealer capable of dealing Toughness damage to enemies not weak to Quantum. She interacts with enemy Toughness Gauges to gain stacks towards a powerful follow-up attack, greatly increasing her effectiveness against Quantum-weak foes. Xueyi scales with Break Effect, gaining bonus DMG% per point of Break Effect, resulting in a large permanent boost to her damage output, but due to her reliance on doing Toughness damage, the teams and scenarios you can use her are pretty restrictive.

The Ten-Lords Judge inhabiting a puppet body and sister to Hanya, Xueyi, is a formidable ally. Alongside Ruan Mei, she has a heavy focus on Break and Break Effect, making great use of an otherwise neglected and suboptimal stat. She has a wordy but relatively simple and effective kit.

Xueyi’s Skill is a Blast AoE, dealing up to 140% ATK to the primary target and 70% to adjacent foes. Xueyi’s Ultimate deals damage to a single enemy, up to 250% ATK. This attack deals 120 Toughness damage, notably higher than almost all other single-target Ultimates in the game and having parity with Imbibitor Lunae’s Fulgurant Leap. Even more impressive is that this Toughness damage ignores the Weakness Type of the enemy, meaning this attack does not care if its target doesn’t have a Quantum weakness.

If this Toughness damage Breaks the enemy, the attack will also inflict Quantum Break on them, causing Entanglement. The more Toughness reduced, the higher the DMG dealt will be, up to an increase of a very substantial 60%, meaning it is more powerful when used on an enemy that still has a good amount of Toughness remaining.

The wordy part but also one of the most important parts of Xueyi’s kit is her Talent. When reducing Toughness with attacks, Xueyi gets stacks of Karma, up to 8. At 8 stacks, she will unleash a 3-hit follow-up attack, each one dealing up to 90% ATK to a single enemy. When Xueyi reduces Toughness, she gains Karma stacks based on how much she reduced it by — 1 stack for every 30 Toughness reduced. When allies reduce Toughness, Xueyi gets 1 Karma stack.

The follow-up deals 270% ATK in total and ends up being a fairly big part of Xueyi’s personal damage. The follow-up itself will not add stacks of Karma, but with the increased acquisition that Xueyi herself gets as well assistance from allies, she will still be able to get to this follow-up attack fairly frequently, especially when you consider that her Ultimate deals Type-ignoring Toughness damage, and the 120 Toughness damage it deals will immediately add 4 stacks. The follow-up attack also deals 15 Toughness damage per hit and restores 6 Energy in total, so it also helps with Energy economy.

Looking at just the raw numbers makes it seem like Xueyi doesn’t deal very much damage, and, aside from the Ultimate, doesn’t stand out at all. This is where her Bonus Ability Traces swoop in to tell the rest of the story. The least impressive of these is her A4 will let her Ultimate deal 10% more DMG against enemies whose Toughness is higher than 50% of their Max.

The big one is Xueyi’s A2. It will increase the DMG she deals by an amount equal to 100% of her Break Effect stat, up to a maximum bonus of 240%. Yes this is as silly as it sounds. This means that you take whatever your Break Effect% is at — and now that’s the DMG% bonus you have, just passively. Racking up enough Break Effect for this to reach some amazing heights is not hugely difficult especially since her Minor Traces give her 37.3% Break Effect for absolutely free, meaning a Break Effect Link Rope will put Xueyi’s Break Effect to just over 100%, which of course thanks to her A2 means she’s also getting a permanent 100% DMG bonus to everything.

Any extra Break Effect is just icing on the cake, and this one Bonus Ability Trace makes Xueyi deal very substantial and, more importantly, very consistent damage. With her ability to Break whomever she wants as well, she can very easily make use of the extremely powerful burst of damage that the Entanglement status provides with this amount of Break Effect.

Because this provides so much DMG% for Xueyi, she actually doesn’t really want a Quantum DMG Planar Sphere, since they’re the same type of DMG%, and so it’s not providing as much as it would for others. This means you finally have a use for your definitely not copium ATK% Spheres, and it’s actually her best stat for that slot. You shouldn’t get too entranced by this though. Investing into CRIT Rate and DMG is also important and you can't rely on the Break Effect alone.

A6 essentially keeps a tally of how many stacks of Karma you overcap by, making it so that if you annihilate a Toughness bar at 7 out of 8 stacks, you aren’t just throwing away all those Karma stacks.

This combination makes Xueyi contend with some of the really heavy hitters, and with this amount of natural DMG% in her kit, she plays very well with pretty much all supports, especially the ones that can increase her Action rate to get more Energy for Ultimates and more of those Karma stacks for her follow-up. Bronya and Tinyun are natural pairings, though Asta and Hanya can also be good thanks to their SPD buffs and due to them always attacking on their turns for more potential Karma stacks for Xueyi. Silver Wolf, Pela, and Ruan Mei are also great partners for Xueyi as they can increase the Entanglement damage done by her.

Xueyi is already strong at base at E0, but she has some very impactful Eidolons that can noticeably improve her performance. E1 increasing the DMG of the follow-up by 40% is always appreciated since it’s free, and E2 will let Xueyi’s follow-up attacks deal Toughness damage regardless of Type and even give her a slight heal of 5% Max HP. As with the Ultimate, Breaking enemies with the follow-up will similarly inflict Quantum Break. E4 increases Break Effect by 40% for 2 turns after using her Ultimate, which is just more DMG% on top of everything else, and E6 will reduce the max stacks of Karma down to 6, resulting in yet more follow-up attacks.

Surprisingly there’s not much left to say. Xueyi is a very potent and consistent character, and her interactions with Break and Break Effect make her not only quite unique but likely to only improve over time. She’s good as a hypercarry, but with how her kit works she’s also very good as a secondary damage dealer in dual-carry comps. Maximizing the Toughness damage that she deals is key to skyrocketing her performance, meaning using your Ultimate on enemies without Quantum Weakness so that you have more to hit with her Skill. Depending on how things pan out, she may even be the next Qingque, hah… Though only time will tell if that’s an overcooked dream.

A definite issue to keep in mind is that because of the uniqueness of Xueyi’s kit, her investment ceiling is so massive that it’s virtually unattainable; you’re only ever going to be ‘done’ with this character when every single one of your relics are 10/10 perfection, and the progression for this is also exceedingly steep. It’s been mentioned for other characters that they require a lot of investment, but they do not hold a candle to the grossly incandescent Xueyi. As a result, Xueyi’s potential is high, but it also means the journey to get there may be very time-consuming, as even the tiniest bump in stats can translate to a significant increase in combat.

The other big thing is that Xueyi annihilates Quantum-weak foes. This makes the performance difference when fighting non QUA-weak enemies rather stark when comparing to other characters — it’s not that she becomes unusable, it’s just that because of how good Xueyi is against the right enemies she feels wasted being put against anything else.

Mismatching Elemental Weaknesses is a negative thing that is shared by pretty much every character in the game (unless your name is either Seele or Kafka), and while Xueyi has the tools to work around a mismatched Weakness, you absolutely should not expect her to bring the same level of decimation to fights that feature literally zero Quantum weaknesses. I think we all know by now whose fault that would be. Putting Xueyi with teammates who are capable of dealing Toughness damage to enemies will greatly impact her performance, and if nobody on your team is capable of dealing Toughness damage, then I think you’ve fundamentally misunderstood one of the core aspects of the game.

Xueyi is easily one of the best 4-star damage dealers, and has a lot of staying power thanks to her unique kit. The road to powering her up is long… Long enough to make one mara-struck, but it is most assuredly worth it. Do not underestimate this character.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
Eidolon 0

T3

MoC

T4

PF

T1.5

AS

Eidolon 6

T2

MoC

T3

PF

T1

AS

Build and teams

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority. If a characters uses the Pioneer Diver of Dead Waters, the 100% uptime marking means that they can easily apply the debuff with their skills to activate the 100% bonus to Crit Rate / Crit.

Best Relic Sets

100%

QUA Weak

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

98.46%

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

96.13%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

95.18%

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

Best Planetary Sets

102.56%

145 Speed

(2)

Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break effect increases by an extra 20%.

100.35%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

100%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

99.75%

135 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

98.82%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

Best Stats
Body
CRIT Rate
CRIT Rate
CRIT DMG
CRIT DMG
Feet
Speed
Speed
ATK
ATK%
Planar Sphere
ATK
ATK%
Quantum DMG
Quantum DMG
Link Rope
Break Effect
Break Effect
Substats:

SPD (breakpoint) > BREAK EFFECT% >= CRIT RATE = CRIT DMG > ATK%

If you want to learn more about the various stats and breakpoints, expand the section below.

Relic Main stats
  • Body - CRIT RATE = CRIT DMG

    • CRIT RATE and CRIT DMG are the best options. Choose the one that grants the best crit ratio.

  • Feet - Speed

    • Best in slot.

  • Planar Sphere - ATK%

    • Xueyi already has an incredible amount of DMG% for free from her bonus ability with superior scaling from Break Effect. For this reason, ATK% Sphere grants her more damage than a Quantum one.

  • Link Rope - Break Effect%

    • Best in slot.

Additional notes for sub-stats

Break Effect is Xueyi's best damage scaling stat when including Quantum Entanglement in the equation. Stacking only Break Effect will not yield the best results though, so aim for a good CRIT and CRIT DMG ratio and as high Break Effect as possible. Pick up ATK% as a bonus and ensure you have enough Speed through your teammates or sub-stats to hit your desired Speed breakpoint.

  • BREAK EFFECT: Xueyi's bonus ability grants her DMG% equal to her Break Effect% for free - this is one of the strongest bonus abilities in the game allowing her to be built as a Breaker while also doing immense personal damage. When considering Xueyi's potential Entanglement damage Break Effect becomes by far her best stat while still being competitive even without the ability to break an enemy. Getting a solid amount of Break Effect on top of a decent CRIT Ratio is your priority.

  • CRIT Rate & CRIT DMG: CRIT RATE and CRIT DMG are strong for Xueyi despite her having incredible damage from her entanglements - aim for 1% CRIT RATE per 2% CRIT DMG.

  • SPEED: Speed as with most standard direct damage carries is incredibly important on Xueyi. Hitting a strong Memory of Chaos breakpoint is also advised when aiming to achieve the fastest and most comfortable endgame clears. Stacking Speed past your desired breakpoint isn't advised though. Remember you can gain Speed via teammates buff such as Asta, Ruan Mei, and Hanya.

  • ATK%: ATK% is comparatively more valuable on Xueyi than other characters as she gains a tremendous amount of DMG% from her Break Effect and sacrifices the usual ATK% rope in favor of a Break% rope. Aim to pick up ATK% as a bonus after focusing on Break effect and CRIT stats as it's still a great source of damage.

  • DMG%: Standard DMG% is not a desirable stat on Xueyi as she gains DMG% equal to her Break Effect. In Star Rail, all sources of Break Effect % are equivalently larger than DMG% meaning it's always better to build Break and gain Dmg% for free than stacking DMG% directly unless it's a stat you're gaining through a teammate or for free on an otherwise already ideal Light Cone or Relic.

Recommended endgame stats
  • HP: 3200+

  • DEF: 800+

  • ATK: 2000 - 2400+

  • CRIT RATE: 60% - 70%+

  • CRIT DMG: 120% - 140%+

  • SPD: Base Speed (Hyperspeed Sparkle/Bronya) / 134 (Recommended) / 143 / 160

  • BREAK EFFECT: 100% - 150%

Build comments

Break effect is Xueyi's best damage scaling stat when including Quantum Entanglement in the equation. Stacking only Break Effect will not yield the best results though, so aim for a good CRIT and CRIT DMG ratio and as high Break Effect as possible. Pick up ATK% as a bonus and ensure you have enough Speed through your teammates or sub stats to hit your desired Speed breakpoint.

Traces priority
Skills priority:

Skill = Talent > Ultimate > Basic

Major Traces priority:

Clairvoyant Loom (A2) > Perspicacious Mainframe (A6) > Intrepid Rollerbearings (A4)

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

100%

Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).

Source: Herta's Store

Assumes you maintain the full 4 attack stacks (64% ATK) at all times and maintain the weakness break bonus 50% of the time. In fights where this is not the case for the majority of the duration its damage will be lower.

95.97%

Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).

Source: Herta's Store

On the Fall of An Aeon with 0% uptime is calculated assuming you maintain the full 4 attack stacks (64% ATK) at all times and the weakness break bonus is never active - which is the case in most fights the enemy is not vulnerable to the wearer of the Cone.

95.13%

When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12/15/18/21/24%.

Source: Stellar Warp

Assumes to have 100% uptime of all 3 components of its buff requiring a Basic ATK, Skill and Ultimate. In fights where this is not the case for the majority of the duration its damage will be lower.

94.51%

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12/15/18/21/24% for 3 turn(s).

Source: Stellar Warp

Assumes to have 100% uptime of its on-kill buff at all times. In fights where this is not the case for the majority of the duration, its damage will be lower

92.4%

Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer uses their Ultimate, increases CRIT Rate by 15/18.75/22.5/26.25/30%, lasting for 2 turns.

Source: Stellar Warp

89.53%

Increases the wearer's ATK by 24/30/36/42/48%. Whenever the wearer defeats an enemy, they restore HP equal to 12/15/18/21/24% of their ATK.

Source: Nameless Glory

Lower damage bonuses than other Light Cones and its difficulty to acquire makes this option undesirable.

85.92%

When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12/15/18/21/24%.

Source: Stellar Warp

Assumes to have 100% uptime of 2 components of its buff requiring two of Basic ATK, Skill and Ultimate. In fights where this is not the case for the majority of the duration its damage will be lower.

83.03%

Increases the wearer's ATK by 24/28/32/36/40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8/9/10/11/12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24/28/32/36/40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

Source: Stellar Warp

Damage taken based buff isn't consistently accessible and the base stats do not make up for this.

79.78%

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12/15/18/21/24% for 3 turn(s).

Source: Stellar Warp

Assumes to have 0% uptime of its on-kill buff.

76.94%

Increases DMG dealt by the wearer by 20/25/30/35/40%. The wearer also deals an extra 20/25/30/35/40% of DMG to enemies with a higher HP percentage than the wearer.

Source: Stellar Warp

Assumes to only have its base 40% damage increase active as enemies almost always have higher lower HP than your units. In fights where this is not the case and your units end up at lower HP than the enemy its performance will increase.

You can find the calculations for the Light Cone performance in a team here. Credits to Bonk.

Synergy
CharacterNotes
Ruan Mei

Ruan Mei provides the best all-rounded buffs for Xueyi in both crit teams and Super Break teams, with her Break effect double dipping for Xueyi - converting Break effect into DMG % and Weakness Break efficiency activating more Follow-Up Attacks. RES PEN% from Ruan Mei buffs her DPS as well.

Trailblazer (Imaginary)

Harmony Trailblazer allows Xueyi to be fully built as a crit DPS while still having a sizable amount of Break for her Trace, which converts Break effect to DMG%. She also has the largest Toughness reducing Ultimate in the game which scales Harmony Trailblazer’s Super Break extremely well.

Sparkle

Sparkle has decent synergy with Xueyi, as her crit damage buff carrying over in between turns is very helpful for Xueyi’s Follow-Up Attacks to deal a large amount of damage. It also allows Xueyi to be run slow with ATK% boots for more damage.

Silver Wolf

Forcing Xueyi to always be up against Quantum Weak content is an extremely strong standalone buff, allowing Xueyi to get a lot more Follow-Up Attacks, along with increasing the DEF shred and RES down on the enemies to boost her damage.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

Rank 157

App. rate: 0.12%

Avg. cycles: 9.5

Xueyi
Quantum
Trailblazer (Imaginary)
Imaginary
Ruan Mei
Ice
Gallagher
Fire

Rank 407

App. rate: 0.03%

Avg. cycles: 99.99

Xueyi
Quantum
Silver Wolf
Quantum
Sparkle
Quantum
Fu Xuan
Quantum

Rank 601

App. rate: 0.01%

Avg. cycles: 99.99

Xueyi
Quantum
Robin
Physical
Silver Wolf
Quantum
Gallagher
Fire

Rank 601

App. rate: 0.01%

Avg. cycles: 99.99

Jade
Quantum
Xueyi
Quantum
Ruan Mei
Ice
Huohuo
Wind

Rank 601

App. rate: 0.01%

Avg. cycles: 99.99

Xueyi
Quantum
Ruan Mei
Ice
Silver Wolf
Quantum
Fu Xuan
Quantum

Rank 601

App. rate: 0.01%

Avg. cycles: 99.99

Firefly
Fire
Xueyi
Quantum
Trailblazer (Imaginary)
Imaginary
Ruan Mei
Ice

Rank 601

App. rate: 0.01%

Avg. cycles: 99.99

Clara
Physical
Xueyi
Quantum
Robin
Physical
Huohuo
Wind
Video guides

MoC/PF/AS Statistics

MoC 2.3 / PF 2.3 / AS 2.3

This section contains information about Xueyi performance in the latest Memory of Chaos cycle (2.3), latest Pure Fiction (2.3) and the latest Apocalyptic Shadow (2.3), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 26.07.2024 and the data below is based on 10145 accounts (5341 random we have scanned and 4804 self-reported). We have scanned 900k accounts in EU, NA and Asia regions and out of those, 5341 cleared MoC 1, 4531 cleared MoC 10, and 3410 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 13.07.2024 and the data below is based on 11617 accounts (4561 random we have scanned and 7056 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 2987 cleared Pure Fiction 4 and were included in our statistics.
  • For AS, the last update happened on 23.06.2024 and the data below is based on 14644 accounts (8103 random we have scanned and 6541 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 11494 cleared Apocalyptic Shadow 4 and were included in our statistics.

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF/AS Stats Form
Usage rate (MoC 12)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF 4)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (AS 4)

Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC 12)

This section lists the characters that were most commonly paired with Xueyi in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Xueyi in the current phase of Pure Fiction.

Common partners (AS)

This section lists the characters that were most commonly paired with Xueyi in the current phase of Apocalyptic Shadow.

Eidolons

Eidolons data comes from players we have scanned who used Xueyi in the current MoC cycle (18), in the current PF cycle (283) or in the current AS cycle (149) and had the character placed in their Profile.

0%

99.99 cyc.

Eidolon 0

0%

99.99 cyc.

Increases the DMG dealt by the Talent's follow-up attack by 40%.

0%

99.99 cyc.

Talent's follow-up attack reduces enemy Toughness regardless of Weakness types. At the same time, restores Xueyi's HP by an amount equal to 5% of her Max HP. When breaking Weakness, triggers the Quantum Break Effect.

0%

99.99 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

5.28%

99.99 cyc.

When using Ultimate, increases Break Effect by 40% for 2 turn(s).

3.59%

99.99 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

91.13%

99.99 cyc.

The max stack limit for Karma decreases to 6.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Xueyi in the current MoC cycle (18), in the current PF cycle (283) or in the current AS cycle (149) and had the character placed in their Profile.

50.76%

99.99 cyc.

Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).

Source: Herta's Store

28.68%

99.99 cyc.

Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer uses their Ultimate, increases CRIT Rate by 15/18.75/22.5/26.25/30%, lasting for 2 turns.

Source: Stellar Warp

7.16%

99.99 cyc.

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12/15/18/21/24% for 3 turn(s).

Source: Stellar Warp

4.53%

99.99 cyc.

Increases the wearer's Break Effect by 60/70/80/90/100%. When the wearer deals Break DMG to an enemy target, inflicts Routed on the enemy, lasting for 2 turn(s). Targets afflicted with Routed receive 24/28/32/36/40% increased Break DMG from the wearer, and their SPD is lowered by 20%. Effects of the similar type cannot be stacked.

Source: Event Warp (limited)

2.65%

99.99 cyc.

Increases the wearer's CRIT rate by 18/21/24/27/30% and increases their Max HP by 18/21/24/27/30%. When the wearer is attacked or consumes their own HP, their DMG increases by 24/28/32/36/40%. This effect is removed after the wearer uses an attack.

Source: Event Warp (limited)

2.65%

99.99 cyc.

Increases DMG dealt by the wearer by 20/25/30/35/40%. The wearer also deals an extra 20/25/30/35/40% of DMG to enemies with a higher HP percentage than the wearer.

Source: Stellar Warp

0.94%

99.99 cyc.

When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12/15/18/21/24%.

Source: Stellar Warp

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Xueyi in the current MoC cycle (18), in the current PF cycle (283) or in the current AS cycle (149) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

62.28%

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

8.1%

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

(2)

Increases Break Effect by 16%.

(4)

When the wearer uses their Ultimate on an ally, Break Effect for all allies increases by 30% for 2 turn(s). This effect cannot be stacked.

5.47%

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

5.28%

(2)

Increases Break Effect by 16%.

(4)

If the wearer's Break Effect is 150% or higher, ignores 10% of the enemy target's DEF when dealing Break DMG to them. When the wearer's Break Effect is 250% or higher, the Super Break DMG they deal to enemy targets additionally ignores 15% of the targets' DEF.

3.59%

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

Planetary Sets

46.77%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

28.68%

(2)

Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break effect increases by an extra 20%.

12.67%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

4.53%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

4.53%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Xueyi in the current MoC cycle (18), in the current PF cycle (283) or in the current AS cycle (149) and had the character placed in their Profile.

Main stats
Body
CRIT Rate
CRIT Rate
- 82.22%
CRIT DMG
CRIT DMG
- 15.91%
ATK
ATK
- 0.94%
Feet
Speed
Speed
- 61.76%
ATK
ATK
- 38.25%
Planar Sphere
ATK
ATK
- 79.47%
Quantum DMG
Quantum DMG
- 20.54%
Link Rope
Break Effect
Break Effect
- 88.74%
ATK
ATK
- 11.26%
Average stats
Average stats
HP
HP
- 3397.11
ATK
ATK
- 2303.79
DEF
DEF
- 868.24
Speed
Speed
- 125.92
CRIT Rate
CRIT Rate
- 65.93%
CRIT DMG
CRIT DMG
- 122.77%
Quantum DMG
Quantum DMG
- 22.81%
Energy Regen
Energy Regen Rate
- 0%
Effect RES
Effect RES
- 6.15%
Effect HIT Rate
Effect HIT Rate
- 7.56%
Break Effect
Break Effect
- 155.8%
Average sub stats
Average sub stats
HP
HP
- 6.99%
ATK
ATK
- 15.39%
DEF
DEF
- 11.42%
Speed
Speed
- 6.88
CRIT Rate
CRIT Rate
- 28.35%
CRIT DMG
CRIT DMG
- 62.47%
Effect RES
Effect RES
- 6.15%
Effect HIT Rate
Effect HIT Rate
- 7.94%
Break Effect
Break Effect
- 37.78%
Other stats
Average stats
Character level - 79.96
Light Cone level - 80
Basic level - 5.11
Skill level - 11.33
Ultimate level - 11.36
Talent level - 11.44

Calculations

Damage Output

The simulation showcases characters damage potential in the 8 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 8 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results). This removes any specific cut off point 850 AV, 750 AV etc, from impacting the results.

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,
  • Enemies speed is set to 134,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass),
    • Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.
Xueyi in 1 Target scenario
Xueyi in 3 Targets scenario

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).

Source: Herta's Store

Relic Set

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

Planetary Sets

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

Relic Stats
Body
CRIT Rate
CRIT Rate
Feet
Speed
Speed
Planar Sphere
ATK
ATK
Link Rope
Break Effect
Break Effect
Substats:

Crit Rate (20.4%), CRIT DMG (81.6%), Speed (6.9)