Chaos Zero Nightmare (CZN)OwenBuild and Guide

Character
Introduction

Best guide and build for Owen from Chaos Zero Nightmare (CZN). Owen is a 4 character from the Striker class and Passion attribute, who belongs to the Terrascion [Planet-Born] faction.

To learn more about Owen check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Update tracker

Last review update

Season 1

Last build update

Season 0

Last profile update*

6.11.2025

*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.

To learn more about Owen check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Gear

Deck & Teams

Profile

Cards
Starting Cards:
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1

Downward Cut

Attack
Attack

100% Damage.
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1

Weapon Block

Skill
Skill

100% Shield.

Show Effects

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1

Wind Charge

Skill
Skill

Add 1 Hit(s) to the next Attack Card of this unit that is used.
Epiphany Cards:
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2

Wind Slash

Attack
Attack

220% Damage to all enemies
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1

Break Armor

Attack
Attack

100% Damage.
2 Vulnerable.

Show Effects

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1

Wind Riding

Skill
Skill

150% Shield.
Move Wind Charge from Discard Pile to hand

Show Effects

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2

Gale Strike

Attack
Attack

250% Damage.
80% Shield.

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Generated Cards:
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1

Wind Charge

Skill
Skill

Add 1 Hit(s) to the next Attack Card of this unit that is used.
Ego Skill:
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5

Raging Storm

Ego Skill

250% Damage.
250% Shield.

Show Effects

Epiphany Variants:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

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1

Wind Charge I

Skill
Skill

[Retrieve]

Add 1 Hit(s) to the next Attack Card of this unit that is used.

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1

Wind Charge II

Skill
Skill

Add 1 Hits to the next Attack Card used.
Decrease Damage Amount by 25%.
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1

Wind Charge III

Upgrade
Upgrade

[Unique]

When this unit's Attack Card is used, 30% chance to add 1 Hit(s).

Show Effects

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1

Wind Charge IV

Skill
Skill

[Unique][Exhaust]

Activate next used Skill Card 1 more time(s).

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1

Wind Charge V

Skill
Skill

Add 3 Hits to the next Attack Card of this unit used.
Decrease Damage Amount by 50%.
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1

Wind Slash I

Attack
Attack

220% Damage to all enemies.
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2

Wind Slash II

Attack
Attack

120% Damage x3.
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2

Wind Slash III

Attack
Attack

220% Damage to all enemies.
Defeat: Activate this card 1 more time​.
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2

Wind Slash IV

Upgrade
Upgrade

At the start of the turn, decrease AP by 1.
At the end of the turn, 220% Damage to all enemies.
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2

Wind Slash V

Attack
Attack

220% Damage to all enemies.
Increase Tenacity Damage by 100%.

Show Effects

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1

Break Armor I

Attack
Attack

150% Damage.
Decrease Fortitude by 4 for 1 turn.

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0

Break Armor II

Attack
Attack

100% Damage.
2 Vulnerable.

Show Effects

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1

Break Armor III

Attack
Attack

150% Damage.
2 Vulnerable.
When the target is in a Vulnerable state, increase Damage Amount by 30%.

Show Effects

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1

Break Armor IV

Attack
Attack

150% Damage.
2 Vulnerable.
If the target has Shield, increase Damage Amount by 30%.​

Show Effects

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1

Break Armor V

Attack
Attack

100% Damage.
3 Vulnerable.
When using Wind Charge, move this card from Discard Pile to hand.

Show Effects

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1

Wind Riding I

Skill
Skill

220% Shield.
Move 2 owned card(s) from Discard Pile to hand.

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1

Wind Riding II

Upgrade
Upgrade

When using Wind Charge, 120% Shield.
120% Damage to all enemies.​

Show Effects

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1

Wind Riding III

Skill
Skill

150% Shield.
Add 1 Hit(s) to next Attack Card of this unit used.​

Show Effects

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1

Wind Riding IV

Skill
Skill

220% Shield.
3 Damage Reduction.​

Show Effects

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1

Wind Riding V

Skill
Skill

220% Shield.
If used Wind Charge this turn, activate this card 1 more time.​

Show Effects

Potential
1

Epiphany Bonus

Potential 1

When entering Chaos, obtain 1 random Rare Card with an activated Epiphany.
2

Basic Card Upgrade

Potential 2

Increase Damage, Shield, and Healing Amounts of Basic Cards by 2/20%.
3

Common Card Upgrade

Potential 3

Increase Damage, Shield, and Healing Amounts of Common Cards by 2/20%.
3-1

Basic Card Proficiency

Potential 3-1

The damage of the Downward Cut card is increased by +30%.
4

Unique Card Upgrade

Potential 4

Increase Damage, Shield, and Healing Amounts of Unique Cards by 2/20%.
5

Critical Chance Proficiency

Potential 5

+2/10% Critical Chance.
5-1

Basic Card Proficiency

Potential 5-1

+5% Damage for Owen's Downward Cut.
If Owen's Health is greater than 600, an additional +5% to that value.
6

Critical Damage Proficiency

Potential 6

+2.4/12% Critical Damage.
7

Unique Stat Upgrade

Potential 7

+4% Attack, Defense.
If Owen's Health is greater than 700, an additional +4% to that value.
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

The damage and Shield gain of the Gale Strike card is increased by 50%.
E2

Awakening Memory

Manifest Ego 2

Whenever Owen's Wind Charge card is moved to the hand, deal 80% damage to all enemies.
E3

Vivid Memory

Manifest Ego 3

Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
E4

Inner Memory

Manifest Ego 4

The damage and Shield gain of the Raging Storm card is increased by 50%.
E5

Complete Memory

Manifest Ego 5

Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
E6

Liberated Memory

Manifest Ego 6

Whenever Wind Charge Card is used, Owen's Damage Amount increases by 20% for 1 turn.
Stats (level 60)
HP
418
DEF
147
ATK
439
Voice Actors
JPN
Kohei Amasaki
KR
Ui Taek Jung
Gallery

Review

Introduction
Performance Profile

ST Damage [2/5]

  

AoE Damage [3/5]

   

AP Efficiency [2/5]

  

Utility [4/5]

    

Owen is a mix of AoE Damage, Shielding, and a dash of support all in one character. What makes Owen unique is that, unlike most DPS combatants, the majority of his cards feature some form of shielding on top of their usual effect. Outside of this, his Wind Charge card can add an extra hit to Attack cards. Lastly, Owen can consistently apply the Vulnerable debuff, which can significantly increase the team's damage output when timed correctly. 

A little-known part of Owen’s kit that enables him to be used in a sub-DPS role aside from his Vulnerable debuff application is that the Epi 2 of his Wind Charge card can add 1 Hit to another combatant’s Attack Card. This can be effective when used with combatants with expensive, hard-hitting cards (for example, Haru), and becomes more consistent when Wind Charge is copied.

Overall, Owen can be seen as a budget 4* AoE specialist, thanks to being one of the starter DPS combatants, that can also be used in a subdps role with some combatants, but is generally regarded as a niche unit not used much past the early game.

Pros & Cons
Pros

  • Solid access to AoE.

  • Strong access to the Vulnerable Debuff.

  • Some cards shield while also dealing their damage.

Cons

  • Strongest cards have high AP costs.

  • Lacks personal damage scaling outside of the extra hit mechanic.

  • Shielding isn't enough to be a dedicated shielder, and damage sometimes is not enough to be the sole DPS.

  • Low single-target DPS means he struggles against tanky bosses, especially at higher levels.

Ratings

The ratings below are based on the Basin of Hyperspace Dimensional Twilight game mode and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.

T2

Dimensional Twilight

T2

Chaos Mode

Key Mechanics
  • Extra Hits: Owen’s main special mechanic lies in his Wind Charge card, which grants an extra hit to the next card he plays. This mechanic enables Owen to double up on damage using powerful, expensive cards. He can also tutor that card back to hand using his Wind Riding card.
Cards & Ego Skill
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5

Raging Storm

Ego Skill

250% Damage.
250% Shield.

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Raging Storm

Owen’s Ego Skill is called Whirling Storm. It’s a better version of his Gale Strike card, with Shield multipliers as high as the damage multiplier on the card. Great for getting out of a bad situation, as emergency shields, while also potentially eliminating an enemy threat.

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1

Downward Cut

Attack
Attack

100% Damage.
Downward Cut

A basic attack card. The only upgrades it gets from Potential nodes simply increase its damage.

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1

Weapon Block

Skill
Skill

100% Shield.

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Weapon Block

A basic shield card. Doesn’t get any meaningful upgrades outside of the +20% from Potential 2.

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1

Wind Charge

Skill
Skill

Add 1 Hit(s) to the next Attack Card of this unit that is used.
Wind Charge

A great card to combo with expensive, powerful attack cards. Adds an extra hit to an attack, so it is more effective when used with cards that already have a high damage multiplier. Extra hits also scale well with damage buffs.

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2

Wind Slash

Attack
Attack

220% Damage to all enemies
Wind Slash

A 2-cost AoE Attack card with a high damage multiplier. Great with Wind Charge

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1

Break Armor

Attack
Attack

100% Damage.
2 Vulnerable.

Show Effects

Break Armor

A 1-cost Attack card that deals low damage and inflicts 2 stacks of the [Vulnerable] debuff, which causes enemies to take 50% more damage, removing one stack per hit.

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1

Wind Riding

Skill
Skill

150% Shield.
Move Wind Charge from Discard Pile to hand

Show Effects

Wind Riding

A 1-cost basic Shield Skill card with the added ability to tutor Wind Charge back to the hand from the Discard Pile.

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2

Gale Strike

Attack
Attack

250% Damage.
80% Shield.

Show Effects

Gale Strike

A simple 2-cost Attack card that deals very high single-target damage, with a bit of bonus Shields attached to it. Best against bosses, and pairs well with Wind Charge.

Potentials
  • 3-1: A basic Damage multiplier increase for Owen’s Downward Cut card. Good, but not a high-priority upgrade to spend your limited weekly resources on.
  • 5-1: A tiny 5% damage multiplier bump, further increased by another 5% when Owen’s Health is greater than 600. Low priority.
  • 7: Another tiny 4% multiplier bump, this time applying to all his cards, thanks to providing a raw Attack and Defense bonus. Better investment than 5-1, but still very minor. Increases by another 4% when his Health is greater than 700.
Playstyle & Gameplay
Standard Playstyle

Owen’s gameplay is based around abusing his Wind Charge card to multiply his high multiplier attacks. Apply Vulnerable with Break Armor, add hits to attacks with Wind Charge, and unleash 2-cost attacks to take down the enemy. Wind Slash is especially good for mopping up summoned minions during a boss fight. Use Wind Riding to tutor Wind Charge back into hand for even more extra hits.

Tips:

  • Use Wind Charge with Wind Slash against groups of enemies.
  • Try to use Break Armor first if possible for maximum damage from Vulnerable stacks.
  • Use Wind Charge with Gale Strike against bosses.
  • Use Wind Riding to tutor Wind Charge back to your hand for further combos. Works best with discounted versions of cards.
Dupes Review

Dupes review aren't available yet. We will add them soon!

Best Cards

Best Epiphanies
Note

For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:

  • Epiphany Name - the best variant,
  • Epiphany Name - a good variant,
  • Epiphany Name - a niche variant.

Owen best epiphanies aren't available yet. They will be added soon.

Gear

Gear

Owen Gear guide isn't available yet. It will be added soon.

Deck & Teams

Recommended Build
Important!

CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!

Card Removal Priority
  • Weapon Block: Even though Owen has Shield on some of his cards, his DEF stat is quite low, and as a result, his Shield cards are not very efficient to use. Remove when possible.
  • Downward Cut: Removing more cards might be difficult in low save data cap zones, but with a higher save data cap, it is recommended to also remove his basic attacks, as they don’t benefit much from Wind Charge. Remove after removing Weapon Block, if possible.
Card Dupe Priority
Dupe Priority

Wind Riding II > Break Armor II

Wind Riding II can be duplicated for some easy AoE damage and Shields. Break Armor II is also a valid choice, since it is free and can help stack more [Vulnerable] stacks on the enemy.

Epiphany Alternatives
  • Wind Slash: Wind Slash I is the main option, as it is the cheapest, making it easier to combo with Wind Charge while still allowing the Shielder and Support to act. Wind Slash V is another good option if you have the AP to spare, as it can more easily break enemies and make up for the 2 AP cost.
  • Break Armor: Break Armor II, costing 0, makes it a better duplication target, and also leaves enough AP for the rest of the combo. Break Armor I offers higher damage potential if you have the AP to spare, and Break Armor V can be used for more consistency in applying [Vulnerable] stacks.
  • Wind Charge: Wind Charge V is the best option to use with Morale sources. Wind Charge III does not require AP usage after the first, since it is an upgrade, but it is less consistent.
Best Synergies
Best Teams
Important!

If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.

Balanced Team (DPS Owen)

This is the preferred team for Chaos Manifestation, using a shield to mitigate sanity damage. Mika is his favored teammate if available.

Support
Cassius
Nia
Orlea
Mika
Rei
Balanced Team (Support DPS Owen)

This team takes advantage of Owen’s Wing Charge Epi II to add an extra hit to Haru’s Anchor Shot card, but is AP hungry.