To learn more about Hoyan check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Hoyan check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
12416
9242 + 3174
904
685 + 219
1641
1133 + 508
135
120 + 15
18%
10% + 8%
182%
150% + 32%
0%
0% + 0%
0%
0% + 0%
Hoyan skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!
Relentless Hunt
Cooldown: 0
Tags: Heal Block, Single DMG
Hoyan strikes swiftly; deals 2 instances of 130% damage to a single enemy, with each attack having a 25% chance to inflict a [Wound] for 2 turns.
Level 2: Increases damage multiplier to 120%.
Level 3: Increases the chance of inflicting [Wound] to 25%.
Level 4: Increases damage multiplier to 130%.
Level 5: Increases [Wound] duration to 2 turn(s).
[Wound]: Cannot receive healing.
Disillusion
Cooldown: 4
Tags: PASSIVE, Death Prevention
Pain... is the perception of existence; when Hoyan is about to die, she applies [Soul Ward] to herself for 1 turn(s) and immediately uses [Execution Rite] on the target that attacked her, this effect has a 4-turn CD.
When Hoyan defeats an enemy target, she will revive fallen allies based on the HP reduced from the defeated target, and applies Revive Ban to the defeated target.
After each complete trigger of this Passive effect (after using [Execution Rite] or reviving allies), Hoyan applies 1 stack(s) of [Fleeting Glance] to herself, stacking up to 3 time(s).
Level 2: Increases the ATK boost provided by [Fleeting Glance] to 25%.
Level 3: After [Soul Ward] is triggered, its CD is reduced by 1 turn(s).
Level 4: Increases the ATK boost provided by [Fleeting Glance] to 40%.
Level 5: After [Soul Ward] is triggered, its CD is reduced by 1 turn(s).
[Fleeting Glance]: Each stack increases ATK by 40%. This effect cannot be dispelled.
[Soul Ward]: HP will not fall below 1 point, and the duration of this effect cannot be extended.
Execution Rite
Cooldown: 3
Tags: DEF Branch, Single DMG
This is an order, not to be disobeyed; Hoyan consumes 50% of her current HP to deal 450% damage to a single enemy. For every 10% of max HP lost, this attacks damage increases by 10%.
Level 2: Increases damage multiplier to 420%.
Level 3: Increases damage boost to 10%.
Level 4: Increases damage multiplier to 450%.
Level 5: Reduces Skill CD by 1 turn(s).
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
CRIT DMG +12%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
CRIT Rate +8%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Union Boss + Phantom
PVP
Releasing alongside her twin brother Holden, Hoyan is a Hollow burst and revive specialist who struggles a bit to fully realize her potential in PVE; however, the threat that her revives pose to the enemy can make her difficult to confront in PvP, often destabilizing the opponent’s game plans.
Hoyan’s S1 is a straightforward 2-hit single target ability that inflicts okay damage and features a low chance to apply a 1-2 turn [Wound] with each hit. While the chance to land the Debuff is awfully low, [Wound] is an extremely powerful effect that is usually only applied for one turn. Raising this skill to level 5 makes the Wound last two turns, which in most cases is a death sentence to any Animus if they do not have access to Cleanse or abundant Shields.
Her S3 is a powerful 1-hit nuke that costs Hoyan half of her current HP whenever she casts it. In exchange, for every 10% of her missing Max HP, the attack deals 10% more damage up to 90%, skyrocketing its output and (with proper buffs - including her S2) gives her incredible Burst potential. Her S3 also has a very low cooldown and, thanks to her S2 (which we’ll cover next), also has a way to instantly trigger it for free at the maximum boost value of 90%. You can absolutely expect Hoyan to be using many, many ultimates in fights when fully geared.
Hoyan’s aforementioned S2 is where the complexity of her kit lies, summing it up, though it does three things:
First, it allows her to cheat death once every four actions (when maxed), leaving her at 1 HP and also granting her Soul Ward for one turn (protection from death while active). After this cheat death triggers, Hoyan will also immediately use her S3 (at maximum DMG% boost thanks to being on 1% HP) regardless of its current cooldown.
Second, it allows her to revive fallen allies whenever slaying an enemy; enemies slain by her are also banned from revival.
Third, whenever either of the above occurs, she’ll gain a stacking ATK% boost which maxes out at 3 stacks.
Overall, Hoyan is a polarizing character; she’s either absurdly dominant, dealing tremendous damage in PVE with max passive stacks and frequent death prevention, while also being an absolute unkillable menace that snipes your team in PVP. Or she sits at zero stacks in PVE, dealing mediocre damage without any way to trigger her passive or for any allies to revive, while getting completely countered in PVP by characters like Massiah, Borgne, and Heinrich - which effectively render her passive and death prevention null.
In PVE, Hoyan’s damage potential is hard to fully unlock, as the most reliable way to gain stacks of her unique ATK+ is by having her survive killing blows repeatedly, and without it, her damage fails to take off. The ‘easiest’ way to gather stacks is by playing tankier allies while Hoyan becomes the sole glass cannon of the team. In this way, she is more likely to be targeted or to die from strong AOEs, and her allies can survive long enough to see her bloom into her ultimate form. Running her with CD reduction like Lily, Tsukiyo Mi, Beyontin, or Dorothy the Wisher (to name a few of the more offense-oriented Buffers) is a great way of cycling her S2 faster and capitalizing even more on the short CD of her S3. This remains a difficult setup to exploit properly, but the pay-off can be just as rewarding.
In PVP, Hoyan can be a monster, with a few ways of building her to very different effects:
In general, a well-drafted glass cannon Hoyan is incredibly deadly, since without any counters to oppose her, she is guaranteed to take her turn or counter, removing an enemy from existence with every S3 or S2 activation. Drafting her late is a better way to go about it, but be careful that your opponent doesn’t secure her first!
On the other hand, surprising the enemy with a more sturdy build that relies on slowly gaining the advantage by permanently killing an enemy and reviving an ally can give you an edge in stall matchups.
Beware of Celince, Massiah, Borgne, and Heinrich, to name some of the harder counters to her, as they can disable Passive effects or remove the [Soul Ward] and finish her off with Shell damage.
Also, here are some extra things to note about Hoyan’s unique interactions:
Hoyan’s passive [Fleeting Glance] stacks are lost when Hoyan dies, which means she has to restart the process of stacking them if she gets revived by Sania, for example.
Heinrich’s Buff block does not stop Hoyan from surviving on 1 HP, but will stop her from gaining Soul Ward, allowing her to be sniped by his teammates or an after-attack Shell he may have equipped (assuming he was targeting her).
Borgne and Massiah S3 ignore passive effects on enemies, and they can kill Hoyan immediately - her passive cheat death will not trigger if the last hit is done by those abilities.
Hoyan’s [Fleeting Glance] passive is gained after the S2 trigger of her ultimate, meaning it will not immediately benefit from the 40% boost.
She has one of the highest burst potentials but requires extensive setup.
Automatic [Soul Ward] on death is clutch in many situations.
Can revive allies over and over in long fights when facing respawning enemies.
2 turn [Wound] is deceptively powerful.
The stacks from her S2 are vital to her viability; failing to acquire them consistently makes her overall performance underwhelming.
Higher skill levels are very impactful. Without invested S2, the stacks that are so important to make her good only provide 10% ATK per stack.
Passive disable, multi-hit Dispels, and [Block] are very dangerous. They can nullify her S2 and kill her before she can counter.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.
For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.
1
After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 6%, up to a maximum of 10 stacks.
Consistent and often best in slot option for most DPS characters when it comes to raw damage output in single target and often cases AoE. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.
For general use, White Fang is Hoyan's best option, improving her burst, granting her extra CRIT DMG in longer fights and giving her flexible Matrix options.
Best Module Sets:
Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.
1
At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 4 turn(s), enters a 2-turn [Void] state after the turn ends and increases ATK by 10%.
A PVP-focused defensive option for DPS characters, allowing them to enter the Void state at the start of battle, increasing their Effect Resistance by 60%, reducing the area DMG they take by 50%, and also making them un-targettable for its duration.
This option is great for protecting Hoyan initially in PVP fights if you don't want her passive triggering too early. If you want her passive to trigger immediately however this Shell may work counter to your plans.
Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.
137.84%
6 debuffs6/12: CRIT Rate +12%
12/12: CRIT Rate +12%. When attacking, for each debuff or control effect on the target, DMG increases by 6%, up to 36%.
Strongest Pure DPS 12P set for most characters, offering a maximum of 36% increased damage while the target has 6 debuffs. Not easy to build up to or maximize the full effect. The set does not boost Shell damage. Only better than Keeneye at high Debuff amounts.
124.73%
6/12: CRIT DMG +18%
12/12: CRIT DMG +18%. The first three instances of damage dealt by Animus during the turn increase by 25%, 15%, and 5% respectively.
A strong but character-dependent 12P DPS option. Grants a diminishing DMG% boost to attacks that is most powerful for single-hit abilities and weaker on characters with many multi-hit abilities. The boost does not apply to FuA or Shells. The majority of Hoyan's damage is all incredibly low hit count creating an almost perfect scenario for the Keeneye set. If you aren't able to inflict many debuffs on enemies, this set is her clear best in slot, if you are able to inflict a lot though momentum is able to beat it.
121.51%
3 debuffs6/12: CRIT Rate +12%
12/12: CRIT Rate +12%. When attacking, for each debuff or control effect on the target, DMG increases by 6%, up to 36%.
117.61%
4/12: SPD +8%
8/12: SPD +20%
12/12: SPD +35%
A solid option for DPS characters planning to fight in extended battles or who value taking initiative in the initial turn order. Loses value when damage dealers are able to rely on their teammates for gauge boosting instead of their own Speed. This set should only be used if you are planning on looping on Hoyan multiple times and other team mates aren't covering her speed requirements already.
116.77%
4/12: ATK +10%
8/12: ATK +25%
12/12: ATK +45%
Generic DPS option for ATK scalers. Loses out to more specialised options, but is accessible.
116.17%
4/8: ATK +10%
8/8: ATK +10%. When an Animus lands a CRIT, the DMG result of that his increases by an additional 12%.
Go-to best option for most ATK + CRIT-based DPS characters when maximising raw damage output, thanks to its 12% DMG increase for the wearer (and their Shells) critical strikes.
113.83%
4/8: ATK +10%
8/8: ATK +10%. After the Animus uses an attack skill, there is a 20% chance to launch Follow-up Attack on the main target.
Grants all offensive actions a 20% chance to cause the wearer to use their Basic ATK. Most powerful in single-target scenarios and on characters with potent Basic Attacks that have passive effects tied to them.
111.98%
4/8: ATK +10%
8/8: ATK +10%. When Attacking, if the target's HP is above 50%, additionally ignore 30% of their DEF.
A solid alternative to Fury and other DPS 8P sets in teams that do not have access to [-DEF]. In these teams, it will perform above its listing, giving it a chance to compete with and outperform other options. Gets worse the more DEF ignore and reductions you have.
110.81%
4/12: SPD +8%
8/12: SPD +20%
12/12: SPD +35%
A solid option for DPS characters planning to fight in extended battles or who value taking initiative in the initial turn order. Loses value when damage dealers are able to rely on their teammates for gauge boosting instead of their own Speed. This set should only be used if you are planning on looping on Hoyan multiple times and other teammates aren't covering her Speed requirements already.
109.32%
4/12: ATK +10%
8/12: ATK +25%
12/12: ATK +45%
Generic DPS option for ATK scalers. Loses out to more specialised options, but is accessible.
114.76%
6/6: SPD +15% & ATK +20%
Best set for most ATK-based DPS thanks to it being present on most of the best DPS Shells. It loses significant value in teams where teammates can allow the DPS to run low-speed builds, making Furyedge a better choice.
111.72%
6/6: CRIT Rate +12% & CRIT DMG +20%
The top damage-focused option when speed isn’t a factor. In many endgame teams, the main DPS relies on their teammates to boost them, thus avoiding the need for Speed. This set pulls ahead of alternatives like Swiftraid/smite in these situations.
106.8%
6/6: SPD +15% & Effect ACC +20%
The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.
1
6/12: Effect RES +18%
12/12: Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.
Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.
2
4/8: HP +10%
8/8: HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].
Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.
3
4/8: DEF +10%
8/8: DEF +10%. After being attacked, advances Turn Meter by 10%.
A powerful specialist option for Supports and, in some cases, DPS characters. When used in PVP, it can allow you to ‘catch up’ against teams that move before you, giving you a chance to fight back. In PvE, it can be a strong gauge boosting tool in fights against many enemies or bosses that hit your team incredibly frequently.
SPD (Until desired) = CRIT Rate > CRIT DMG > ATK% > Flat ATK
Hoyan has four stats to pay attention to across gear:
Hoyan's S2 and S3 are both essential to raise in order to get full value from her kit. Hoyan's S3 is her bread and butter and where almost all of her kits potential stems from -raising it drastically improves its damage ouput, making it a must for bursting enemies in PVP and a high priority in PVE aswell. Raising Hoyan's S2 is equally as important but less so under certain circumstances - investing into it changes the cooldown of Hoyan's cheat death from 6 turns to 4 turns and the stacking buff ATK% boost from 10% to 40%! For PVE raising S2 is an incredibly high priority, but in PVP thanks to the fact that Hoyan gains the ATK% stack after the S2 trigger of her ultimate lands, means for the initial part of the fight you wont experience the full power of your investment.
Hoyan synergies aren't available yet. They will be added soon!
Teams
Hoyan teams aren't available yet. They will be added soon.
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