VeronikaBuild and Guide

Character
Introduction

Veronika is a SSR character from the
Reason
Reason element who is part of the Hydra Bank faction. The character is also known by the Crimson Duchess title.

To learn more about Veronika check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Veronika check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

17749

12399 + 5350

DEF
DEF

969

745 + 224

ATK
ATK

1118

812 + 306

SPD
SPD

132

117 + 15

CRIT Rate
CRIT Rate

10%

10% + 0%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

32%

0% + 32%

Effect RES
Effect RES

0%

0% + 0%

Skills

Veronika skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Shadow Thorn

Cooldown: 0

Tags: ATK-, Single DMG

The shadows of roses... are most enchanting. Veronika deals 240% damage to a single enemy with a 40% chance to apply a [ATK-] for 2 turns.

Thorn Break: After Veronika is attacked, she increases 35% Turn Meter, cam be triggered 1 time(s) per turn.

Level 2: Increases damage multiplier to 240%.

Level 3: Increases the chance of inflicting [ATK-] to 40%.

Level 4: Increases the effect of Turn Meter+ to 35%.

Level 5: Increases the duration of [ATK-] to 2 turn(s).

[ATK-]: Decreases ATK by 40%.

Skill 2

Soul Bloom

Cooldown: 3

Tags: AoE, Shield

A secret prayer as the gorgeous flower withers in an instant. Removes HP from all enemies equal to 13% of Veronika's Max HP, then applies a [Shield] to all allies for 2-turns equal to 24% of her Max HP.

Level 2: Increases the shield amount to 22% of self max HP.

Level 3: Increases HP removed to 13% of self max HP.

Level 4: Increases the shield amount to 24% of self max HP.

Level 5: Reduces Skill CD by 1 turn(s).

[Shield]: Absorbs an equal amount of damage.

Skill 3

Spirit Circle

Cooldown: 4

Tags: Buff Steal, Buff, Soul Ward

Life and death revolve as withered flowers bloom anew. Veronika Deals 420% damage to a single enemy, with an 80% chance to steal all buffs from the target, then has a 100% chance to spread all her buffs to all allies and and additionally applies [Soul Ward] for 1 turn.

Level 2: Increases damage multiplier to 420%.

Level 3: Increases the chance to spread buffs to 100%.

Level 4: Increases the chance of Buff Steal to 80%.

Level 5: Reduces Skill CD by 1 turn(s).

[Soul Ward]: HP will not fall below 1 point, and the duration of this effect cannot be extended.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Shield Provided +8%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect ACC +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T2

Generic PVE

T1

Aurora

T5

DokiDoki

T1

Terrormaton

T2

Union Boss + Phantom

T1

PVP

Review

Veronika is a pure RNG unit, with a very low floor and a very high ceiling.

Her S3 has an 80% chance to steal all buffs from the enemies, and a 100% chance to spread it to all allies. Thanks to it being 100%, it gives her many options and can make her the scariest unit on certain teams as long as the 80% chance procs. Despite her low base Speed, she is quite quick as whenever she is attacked, her [Broken Branch] passive activates and gives her 35% Turn Meter (once per turn).

She also has an AOE shield, giving her and the team some extra survivability, coupled with the potential cheat death mechanic on her S3. You can actually create 'immortal' teams if you pair her with characters that can extend the duration of buffs, but sadly, their damage isn't that impressive, as you sacrifice a lot of slots for them. Still, the teams can beat any content, but it will take a lot of time.

All in all, however, her S3 buff steal is where the meat of her kit really is; with a little bit of luck (due to the innate 10% resist chance), Veronika can win you matches. Paired with that Turn meter buff, she can definitely be a great counter to some stall teams.

Veronika works best in PVP, against units who thrive from applying a lot of buffs, such as Tsukiyo Mi, Lily, or Freya. Or, you can go for a slower comp with a unit like Rahu or Helkid and instead let Veronika be quick. Working Veronika alongside debuffers, like Freya or Heinrich, also allows you to get max value if the RNG is on your side. 

Pros & Cons
Pros

  • Can win you battles in PVP with her S3 alone,

  • Cheat Death mechanic - you can build immortal teams with her and buff extenders.

Cons

  • Not that many uses in PVE - outside of when you need a dispeller, but there's plenty of SR options for that.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

1

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

The go-to Shell for Veronika that allows her to cycle faster in longer battles. If you already have a Speed buffer in your team though, the value of Jackal Guard drops quite a bit, but since Timeweave is present there, it's still worth using in longer PVE battles.

Best Module Sets:

  • 12 set:
    Matrix
    Timeweave [12/12]
    >
    Matrix
    Swiftrush [12/12]
    >
    Matrix
    Bloodbath [12/12]
    >
  • 8 set:
    Matrix
    Swiftrush [8/12]
    >
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >

You can use

Black Flag
Black Flag
as a good alternative early on instead of Jackal Guard - it also provides SPD+ buff and turn meter advance. Basically, it's the same shell, but lower rarity and weaker. Use the following module combination with it:

  • 12 set:
    Matrix
    Swiftrush [12/12]
  • 8 set:
    Matrix
    Bramble [8/8]
  • 6 set: None - early one you can't use an Inferno set.

2

Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s).

The cooldown of the skill can't be reduced.

An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.

An alternative to Jackal Guard for more burst oriented teams as it allows the debuffer to use their S3 twice in row, stealing more buffs from enemies and sharing them with allies. Used in PVE one-shot teams and in PVP.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
  • 8 set:
    Matrix
    Strive [8/8]
    >
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >
Specialist Shells

Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.

1

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

2

Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).

A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.

Module Calcs/Information

Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.

1

6/12:  Effect ACC +18%

12/12:  Effect ACC +18%. At the start of the turn, there is a 35% chance to reduce CD of all Animus skills by 1 turn.

A potent specialist option for supports, allowing cooldown times to occasionally be reduced. Though requiring 12 Matrixes to fully activate puts it in conflict with the universal 12P Swiftrush set, forcing you to skip on the full effect of Swiftrush, opting for 12P Timeweaver 8P Swiftrush and 6P inferno instead. Timeweave allows to cycle the skills faster, especially early on when you don't have them leveled up - so they have very long cooldowns.

2

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order.

3

6/12:  Effect RES +18%

12/12:  Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.

Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.

8 Piece sets:

1

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order. 8-PC Swiftrush is enough for PVE, because the value of Timeweave is that big.

2

4/8:  DEF +10%

8/8:  DEF +10%. After being attacked, advances Turn Meter by 10%.

A powerful specialist option for Supports and, in some cases, DPS characters. When used in PVP, it can allow you to ‘catch up’ against teams that move before you, giving you a chance to fight back. In PvE, it can be a strong gauge boosting tool in fights against many enemies or bosses that hit your team incredibly frequently.

3

4/8:  HP +10%

8/8:  HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].

Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.

1

6/6:  SPD +15% & Effect ACC +20%

The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.

Best Stats
Main Stat 1
Effect ACC
Main Stat 2
Effect ACC >= HP%
Main Stat 3
Effect ACC = HP%
Substats:

SPD (Until Desired) > Effect ACC (Until Desired) > HP% > Flat HP

Stat comments

Veronika has three stats to pay attention to across gear:

  • SPD: Speed is the most important stat for any debuffer as it will allow them to cycle faster in combat and use their skills more often.
  • Effect ACC: Effect ACC will increase the chance to steal buffs and land debuffs, so prioritize it as her main stat on the right-side pieces.
  • HP%: Some bulk will help them survive longer (and make her shields chunkier), but SPD and Effect ACC have higher priority.
Shell Passives
Slot 1
HP% > HP > DEF% > DEF
Slot 2
SPD > Effect ACC
Slot 3
Effect ACC (Gaze) > Effect ACC (Insight) > DMG Taken
Passive comments
  • Slot 1: HP% is optimal, but if you're lacking in materials Flat HP can also be used. If you get DEF% or DEF of higher rarity, keep it though for now.
  • Slot 2: Speed is better in most situations, but if you roll Effect ACC you can keep it for some time.
  • Slot 3: The stacking Effect ACC buff granted by Gaze is great and it becomes better the longer the fight lasts. Though, if you're running one-shot teams (or PVP a lot), you can consider using Insight instead as the fights are shorter and it gives you better boost initially.
Skill Priority
Skill Priority
Lv 5 S3 > Lv 5 S1 > Lvl 5 S2
Comments

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Synergies

Veronika synergies aren't available yet. They will be added soon!

Teams

Best Teams

Veronika teams aren't available yet. They will be added soon.