To learn more about Beyontin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Beyontin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
16252
10854 + 5398
899
681 + 218
1351
1024 + 327
133
118 + 15
10%
10% + 0%
150%
150% + 0%
0%
0% + 0%
32%
0% + 32%
Bloom Sonata
Cooldown: 0
Tags: Single DMG, Turn Meter+
Playing her final piece, Beyontin deals 240% damage to a single enemy and increases the Turn Meter by 25% for the ally with the lowest Turn Meter.
Level 2: Increases damage multiplier to 220%.
Level 3: Increases the effect of Turn Meter+ to 15%.
Level 4: Increases damage multiplier to 240%.
Level 5: Increases the effect of Turn Meter+ to 25%.
Soul Whirl
Cooldown: 4
Tags: CD Reduction, Extra Turn
As crimson ashes burn, the withered flower blooms again; Beyontin allows 1 allies to immediately start their next turn and reduces their Animus Skill CD by 2 turn(s). Can be used on fallen allies to summon their spirits, grant them an immediate turn and reduce their Skill CD by 1 turn(s): if Beyontin has [Underworld Flower], she consumes 1 stack(s) of [Underworld Flower] to revive them with 50% of their Max HP: otherwise, the allies' spirits will disappear after their action.
Level 2: Increases HP by 4%.
Level 3: When applied to a dead unit, reduces their Skill CD by 1 turn(s).
Level 4: Increases the reduced Skill CD to 2 turn(s).
Level 5: Reduces Skill CD by 1 turn(s).
[Underworld Flower]: Each stack decreases DMG Taken by an additional 5%. After taking action, for every 1 fallen allies, consumes 1 stack(s) of [Underworld Flower] to revive them, recovers 40% of Max HP, and increasing their 35% Turn Meter. Can stack up to 5 times, can be dispelled but cannot be stolen.
Karma Abyss
Cooldown: 4
Tags: Buff, Revive, ATK+, CRIT DMG+
Along the path walked, flowers of the other shore bloom in full: Beyontin applies a 2-turn [ATK+] and [CRIT DMG+] to all allies, and gains 2 stack(s) of [Underworld Flower] for herself.
Level 2: Increases the HP recovery through [Underworld Flower] to 40%.
Level 3: Increases the number of [Underworld Flower] stacks to 2.
Level 4: Increases the Strike Prep boost through [Underworld Flower] to 35%.
Level 5: Reduces Skill CD by 1 turn(s).
[ATK+]: Increases ATK by 40%.
[CRIT DMG+]: Increases CRIT DMG by 50%.
[Underworld Flower]: Each stack decreases DMG Taken by an additional 5%. After taking action, for every 1 fallen allies, consumes 1 stack(s) of [Underworld Flower] to revive them, recovers 40% of Max HP, and increasing their 35% Turn Meter. Can stack up to 5 times, can be dispelled but cannot be stolen.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Healing Done +10%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect RES +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Nether Quarry
PVP
Beyontin is one of the few revive supporters in this game, being able to revive units through her S3 on top of massively increasing the damage of your whole team, with a single button press.
She gets two stacks of [Underworld Flower] from her S3, and one stack can be consumed to revive an ally after she takes an action or upon using S2. The buff also gives an extra 5% DMG Reduction (can stack up to 5 times), which improves her tankiness quite a bit.
Her S2 is also powerful, making the selected ally immediately start their turn and decrease their skill CD by 2 turns. This skill can even be used on fallen allies to revive them and consume a stack of [Underworld Flower] and make them start at 50% HP. Better yet, even her S1 is great while the S2 and S3 are on cooldown; giving 25% turn meter to the ally with the lowest turn meter, making her Support kit even more fleshed out.
From a huge team-wide damage boost, to revives, to Skill CD reduction, and even accelerating allies’ turns, she has a lot to work with.
Still, she has a few issues - she's sometimes acting weird on auto-play, targeting the wrong ally for her S2 boost. Wrong as in not the DPS you would want to be 100% turn meter pushed.
Provides a lot of buffs to allies,
Can 100% turn meter push a single ally,
Can reduce allies' skill cooldowns,
Can revive fallen allies, giving your team a safety layer.
Her auto AI sometimes targets not who you want, making her annoying on auto-play,
Her cooldowns are pretty long.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
1
After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.
Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
The go-to Shell for Beyontin that allows her to cycle faster in longer battles. If you already have a Speed buffer in your team though, the value of Jackal Guard drops quite a bit, but since Timeweave is present there, it's still worth using in longer PVE battles.
Best Module Sets:
1
When a unit dies in battle, Purifies all Debuffs from the host Animus, restores 50% Max HP, and increases Turn Meter by 30%. Only triggers once if multiple units die simultaneously.
A PVP-focused shell option tailor-made for high HP Animuses who are weak to CCs. The moment an ally dies, the host Animus gets supercharged with Purifies, max HP Heal and a big Turn Meter boost. Ideal for heavy-hitters who don't die easily.
Really cool build for gator spam, put this on lock with a bunch of gators and they're forced to kill it and proc all your other gators, really fun to play with.
Best Module Sets:
2
Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s). In PvP modes, after being affected by Codex of Magic, skills that did not go on cooldown will have their maximum cooldown permanently increased by 1 turn. (a single skill can only be affected once by this increase).
The cooldown of the skill can't be reduced.
An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.
Generic cleave beyo
Best Module Sets:
3
Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 35%.
A strong personal sustain option for characters, granting them a 25% max HP restore and 35% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.
Best Module Sets:
Coming soon!
Speed > HP% > HP > DEF% > DEF > Effect RES >
Teams
The teams below come from our Teams database and showcase ANY team with Beyontin present within in all content available in the game.
DokiDoki Hell #3
Content: DokiDoki || Team type: Generic || Time: 4-5m
DokiDoki Inferno #13
Content: DokiDoki || Team type: Generic || Time: 0-1m
Terrormaton Inferno #3
Content: Terrormaton || Team type: Generic || Time: 1-2m
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