BeyontinBuild and Guide

Character
Introduction

Beyontin is a SSR character from the
Reason
Reason element who is part of the Etheria E.O.S. faction. The character is also known by the Acheron Lycoris title.

To learn more about Beyontin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Beyontin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

16252

10854 + 5398

DEF
DEF

899

681 + 218

ATK
ATK

1351

1024 + 327

SPD
SPD

133

118 + 15

CRIT Rate
CRIT Rate

10%

10% + 0%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

0%

0% + 0%

Effect RES
Effect RES

32%

0% + 32%

Skills

Beyontin skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Bloom Sonata

Cooldown: 0

Tags: Single DMG, Turn Meter+

Playing her final piece, Beyontin deals 240% damage to a single enemy and increases the Turn Meter by 25% for the ally with the lowest Turn Meter.

Level 2: Increases damage multiplier to 220%.

Level 3: Increases the effect of Turn Meter+ to 15%.

Level 4: Increases damage multiplier to 240%.

Level 5: Increases the effect of Turn Meter+ to 25%.

Skill 2

Soul Whirl

Cooldown: 4

Tags: CD Reduction, Extra Turn

As crimson ashes burn, the withered flower blooms again; Beyontin allows 1 allies to immediately start their next turn and reduces their Animus Skill CD by 2 turn(s). Can be used on fallen allies to summon their spirits, grant them an immediate turn and reduce their Skill CD by 1 turn(s): if Beyontin has [Underworld Flower], she consumes 1 stack(s) of [Underworld Flower] to revive them with 50% of their Max HP: otherwise, the allies' spirits will disappear after their action.

Level 2: Increases HP by 4%.

Level 3: When applied to a dead unit, reduces their Skill CD by 1 turn(s).

Level 4: Increases the reduced Skill CD to 2 turn(s).

Level 5: Reduces Skill CD by 1 turn(s).

[Underworld Flower]: Each stack decreases DMG Taken by an additional 5%. After taking action, for every 1 fallen allies, consumes 1 stack(s) of [Underworld Flower] to revive them, recovers 40% of Max HP, and increasing their 35% Turn Meter. Can stack up to 5 times, can be dispelled but cannot be stolen.

Skill 3

Karma Abyss

Cooldown: 4

Tags: Buff, Revive, ATK+, CRIT DMG+

Along the path walked, flowers of the other shore bloom in full: Beyontin applies a 2-turn [ATK+] and [CRIT DMG+] to all allies, and gains 2 stack(s) of [Underworld Flower] for herself.

Level 2: Increases the HP recovery through [Underworld Flower] to 40%.

Level 3: Increases the number of [Underworld Flower] stacks to 2.

Level 4: Increases the Strike Prep boost through [Underworld Flower] to 35%.

Level 5: Reduces Skill CD by 1 turn(s).

[ATK+]: Increases ATK by 40%.

[CRIT DMG+]: Increases CRIT DMG by 50%.

[Underworld Flower]: Each stack decreases DMG Taken by an additional 5%. After taking action, for every 1 fallen allies, consumes 1 stack(s) of [Underworld Flower] to revive them, recovers 40% of Max HP, and increasing their 35% Turn Meter. Can stack up to 5 times, can be dispelled but cannot be stolen.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Healing Done +10%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect RES +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T0.5

Generic PVE

T0

Aurora

T2

DokiDoki

T0

Terrormaton

T1

Union Boss + Phantom

T0.5

PVP

Review

Beyontin is one of the few revive supporters in this game, being able to revive units through her S3 on top of massively increasing the damage of your whole team, with a single button press.

She gets two stacks of [Underworld Flower] from her S3, and one stack can be consumed to revive an ally after she takes an action or upon using S2. The buff also gives an extra 5% DMG Reduction (can stack up to 5 times), which improves her tankiness quite a bit.

Her S2 is also powerful, making the selected ally immediately start their turn and decrease their skill CD by 2 turns. This skill can even be used on fallen allies to revive them and consume a stack of [Underworld Flower] and make them start at 50% HP. Better yet, even her S1 is great while the S2 and S3 are on cooldown; giving 25% turn meter to the ally with the lowest turn meter, making her Support kit even more fleshed out.

From a huge team-wide damage boost, to revives, to Skill CD reduction, and even accelerating allies’ turns, she has a lot to work with.

Still, she has a few issues - she's sometimes acting weird on auto-play, targeting the wrong ally for her S2 boost. Wrong as in not the DPS you would want to be 100% turn meter pushed.

Pros & Cons
Pros

  • Provides a lot of buffs to allies,

  • Can 100% turn meter push a single ally,

  • Can reduce allies' skill cooldowns,

  • Can revive fallen allies, giving your team a safety layer.

Cons

  • Her auto AI sometimes targets not who you want, making her annoying on auto-play,

  • Her cooldowns are pretty long.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

1

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

The go-to Shell for Beyontin that allows her to cycle faster in longer battles. If you already have a Speed buffer in your team though, the value of Jackal Guard drops quite a bit, but since Timeweave is present there, it's still worth using in longer PVE battles.

Best Module Sets:

  • 12 set:
    Matrix
    Timeweave [12/12]
    >
    Matrix
    Swiftrush [12/12]
    >
    Matrix
    Bloodbath [12/12]
    >
  • 8 set:
    Matrix
    Swiftrush [8/12]
    >
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >

You can use

Black Flag
Black Flag
as a good alternative early on instead of Jackal Guard - it also provides SPD+ buff and turn meter advance. Basically, it's the same shell, but lower rarity and weaker. Use the following module combination with it:

  • 12 set:
    Matrix
    Swiftrush [12/12]
  • 8 set:
    Matrix
    Bramble [8/8]
  • 6 set: None - early one you can't use an Inferno set.
Specialist Shells

Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.

1

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

2

Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).

A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.

3

Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 25%.

A strong personal sustain option for characters, granting them a 25% max HP restore and 25% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.

Module Calcs/Information

Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.

1

6/12:  Effect ACC +18%

12/12:  Effect ACC +18%. At the start of the turn, there is a 35% chance to reduce CD of all Animus skills by 1 turn.

A potent specialist option for supports, allowing cooldown times to occasionally be reduced. Though requiring 12 Matrixes to fully activate puts it in conflict with the universal 12P Swiftrush set, forcing you to skip on the full effect of Swiftrush, opting for 12P Timeweaver 8P Swiftrush and 6P inferno instead. Timeweave allows to cycle the skills faster, especially early on when you don't have them leveled up - so they have very long cooldowns.

2

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order.

3

6/12:  Effect RES +18%

12/12:  Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.

Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.

8 Piece sets:

1

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order. 8-PC Swiftrush is enough for PVE, because the value of Timeweave is that big.

2

4/8:  HP +10%

8/8:  HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].

Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.

1

6/6:  SPD +15% & Effect ACC +20%

The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.

Best Stats
Main Stat 1
HP%
Main Stat 2
HP%
Main Stat 3
HP% = DEF%
Substats:

SPD (Until Desired) > HP% > Flat HP > DEF% > DEF > Effect RES%

Stat comments

Beyontin has three stats to pay attention to across gear:

  • SPD: Speed is the most important stat forBeyontin as it will allow them to cycle faster in combat and use their skills more often.
  • HP%: Since Beyontin doesn't really need any special stats, you can focus on making her 'bulky' and increasing her survivability.
  • DEF%: DEF is also a pretty important part of the damage formula - so get some of it where you can.
Shell Passives
Slot 1
HP% > HP > DEF% > DEF
Slot 2
SPD
Slot 3
DMG Taken
Passive comments
  • Slot 1: HP% is optimal, but if you're lacking in materials Flat HP can also be used. If you get DEF% or DEF of higher rarity, keep it though for now.
  • Slot 2: Speed is best in most situations
  • Slot 3: There aren't really that many options for the third slot that work well. Go for the generic DMG Taken or the DMG Taken when not attacking (Defensive Stance).
Skill Priority
Skill Priority
Lv 5 S2 > Lv 5 S3 > Lvl 5 S1
Comments

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Synergies

Beyontin synergies aren't available yet. They will be added soon!

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Beyontin present within in all content available in the game.

Team 6

Aurora Team #3

Content: Aurora || Team type: Generic || Time: 1-2m

Comments

-

Team 34

Starter #8 - Diting

Content: Campaign || Team type: F2P || Time: -

Comments

-

Team 57

Sharon #2

Content: Grim Pursuit || Team type: Generic || Time: 30s

Comments

One shot team for Sharon.

Team 65

Rengokutsu #5

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

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