To learn more about Kokardi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Kokardi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
13007
9779 + 3228
972
747 + 225
1504
1023 + 481
133
118 + 15
30%
10% + 20%
162%
150% + 12%
0%
0% + 0%
0%
0% + 0%
Kokardi skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!
Flowing Scorch
Cooldown: -
Tags: Single DMG
Debts of favor are difficult to repay. Kokardi stirs the flames, dealing 240% damage to a single enemy and applying 1 stacks of [Calamity Flame] to himself.
Level 2: Increases damage multiplier to 220%.
Level 3: [Calamity Flame] maximum stack limit increased to 16 stacks.
Level 4: Increases damage multiplier to 240%.
Level 5: [Calamity Flame] damage boost effect increased to 1.5%.
[Calamity Flame]: Each stack of [Calamity Flame] increases the true indirect damage added by [Flame Strike], with the damage increase equal to 1.5% of the target's max HP (not exceeding 20% of Kokardi's ATK), can stack up to 16 times, cannot be Dispelled.
Flame Strike
Cooldown: -
Tags: PASSIVE, CRIT Rate+, Turn Meter+
Fools never learn. The answer is revealed, and their end has come. When any ally is alive, Kokardi cannot be selected as the primary target by enemy skills (this effect does not work when under control effects). When Kokardi has the [Calamity Flame] effect and scores a CRIT, it will deal 1 additional hits of true indirect damage based on the target's max HP (Shells will not trigger this). After every 2 actions, Kokardi deals 300% damage to all enemies, increases all allies' Turn Meter by 20% and applies [CRIT Rate+ ] for 2 turns, then applies 2 stacks of [Calamity Flame] to himself.
Level 2: Increases damage multiplier to 270%.
Level 3: Increases the effect of Turn Meter+ to 20%.
Level 4: Increases damage multiplier to 300%.
Level 5: [Calamity Flame] stacks applied increased to 2 stacks.
[CRIT Rate+]: Increases CRIT Rate by 30%.
[Calamity Flame]: Each stack of [Calamity Flame] increases the true indirect damage added by [Flame Strike], with the damage increase equal to 1.5% of the target's max HP (not exceeding 20% of Kokardi's ATK), can stack up to 16 times, cannot be Dispelled.
Emberweave
Cooldown: 4
Tags: AoE, CRIT Rate+, Turn Meter+
Pay up, or bleed out. These are the rules. Kokardi unleashes blazing flames, applying [CRIT Rate+] to himself for 2 turns, then dealing 360% damage to all enemies, increasing his Turn Meter by 35%, and applying 3 stacks of [Calamity Flame] to himself.
Level 2: Increases damage multiplier to 330%.
Level 3: Increases the effect of Turn Meter+ to 35%.
Level 4: Increases damage multiplier to 360%.
Level 5: [Calamity Flame] stacks applied increased to 3 stacks.
[CRIT Rate+]: Increases CRIT Rate by 30%.
[Calamity Flame]: Each stack of [Calamity Flame] increases the true indirect damage added by [Flame Strike], with the damage increase equal to 1.5% of the target's max HP (not exceeding 20% of Kokardi's ATK), can stack up to 16 times, cannot be Dispelled.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
CRIT Rate +8%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
CRIT DMG +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Union Boss + Phantom
PVP
Kokardi is a Reason Affinity DPS, specialized in AoE damage and Turn Meter generation, both for himself and his team.
Kokardi’s first ability is a single-target attack, dealing 200-240% DMG while also granting him one stack of his unique buff, [Calamity Flame], which we’ll explain as we cover S2.
When played as a Burst DPS, Kokardi’s S1 upgrades aren’t particularly impactful, as only level 5 marks a significant power boost in the short term. In the long term, both level 3 and level 5 of this ability are significant power boosts, making it a strong pick-up when using Kokardi in extended fights in PVP stall compositions.
Kokardi’s S2 is a lengthy Passive that can be broken down into three parts:
As long as Kokardi has one or more living allies and isn’t Controlled (Freeze, Stun, Slumber, Forgetfulness, etc), he can’t be selected as the main target of any enemy Skill.
After Kokardi performs two actions himself, he activates [Flame Strike], dealing 240-300% DMG to all enemies. At the same time, allies and Kokardi also receive a 20% Turn Meter boost, a 2-turn [CRIT Rate+] Buff, and lastly, Kokardi also gains 1-2 stacks of [Calamity Flame].
Whenever Kokardi scores a CRIT while having at least 1 stack of [Calamity Flame], an extra instance of damage is applied to the attack, inflicting True indirect damage based on the enemy’s max HP and the number of stacks he possesses. To keep things balanced, the damage is hard-capped by Kokardi’s own ATK. Each stack of the Buff adds an extra 1.2-1.5% max HP DMG, never exceeding 20% of Kokardi’s ATK (per stack), stacking up to 16 times.
Kokardi’s S2 offers protection, team-wide utility, a ton of extra damage every two turns, and most importantly of all, a way to continually get stronger as the fight progresses, allowing him to serve as a formidable AoE DPS in fights that don’t end too quickly.
It’s important to note that Extra Attacks like Lily’s assist or Battlewill’s triggered basic attack, unfortunately, do not benefit from [Calamity Flame]’s True Damage.
Most of the offensive and team-buffing effects are fully upgraded at level 4 of this Skill, so if the improved stacking isn’t your priority, this can be a great stopping point.
S3 is a straightforward 1-hit AoE that applies a [CRIT Rate+] to Kokardi before dealing 300-360% DMG to all enemies, while also granting him up to a 35% Turn Meter boost and 2-3 stacks of [Calamity Flame].
This skill does not receive any CD reduction from leveling it up, and its maximum damage output and Turn Meter boosting are reached at level 4, making it a fairly cost-effective ability outside of PVP, where the need for level 5 depends on how you plan to use Kokardi.
In PVE, Kokardi can struggle to justify his inclusion in your team for most of the content available, as his AoE Burst is good but not unmatched, and his potential for single-target Burst isn’t impressive considering that very effective Disorder/Constant Affinity alternatives, or even straight upgrades, already exist.
Still, in content where repeated AoEs are favored, Kokardi can slowly ramp up to be very powerful, although without heavily investing in his Skill levels, his unique buff scale slowly, making him decent but far from ideal for farming in general.
For PVP, Kokardi has a couple of very strong advantages; however, some flaws inherent to his design also hold him back. One of his greatest advantages is the untargetable component of his passive, which forces his enemies to set up combos of hard CC followed by high damage before the CC wears off, or banking on high AoE damage, which has many ways of being mitigated. Coupled with his scaling true damage, Kokardi can eventually turn from a thorn in the enemy’s side into a very threatening AoE nuker later in the game. Fully stacked, his true damage can inflict as much as 24% of the enemy's max HP as true damage in one attack on top of his regular damage, which can trigger twice in a row if his S3 into S2 AoE combo is triggered.
On the other hand, Kokardi is extremely reliant on his teammates to protect him, both from damage but also from Debuffs, as they can quickly neuter the threat he represents if left unchecked. Optimized Stats from Gear, Immunity, spammable Purification, Healing/Shielding, and external sources of Buffs are all important to him. Because of the fact that Kokardi’s true damage is tied to his ATK stat and his stack generation relies on him taking actions opposing delays, and [ATK-] can seriously hamper his game plan.
Playing with or against Kokardi is likely to end up as a race against the clock. Can he stack fast enough to blow through the entire team? Can you kill him or his teammates before that? With such oppressive firepower in the later stages of the fights, Kokardi’s final Skill levels also become more relevant than in PVE, which makes him one of the more expensive Animus to play effectively.
Kokardi’s damage potential, while potentially extremely high in a PVP setting where fights are often longer, is still not easy to achieve. He not only requires high investment, but also carefully chosen teammates that can cover his flaws while holding out on their own. In PVE, it’s much easier to use other, more widely applicable Animuses that have already proven their versatility and strength in multiple game modes.
All in all, Kokardi positions himself as a situational Animus, with a clear purpose and niche, but many hurdles to overcome in order to be successful.
Being Untargetable gives him an extra layer of protection.
Scaling True Damage is a menace for any long PVP encounter.
Passively boosts Turn Meter and Crit Rate for the team every 2 turns he takes.
His damage isn’t great for PVE.
True Damage only scales with his ATK, limiting his offensive synergies.
Lacks versatility, both in relevant game modes and in his teammate options.
High Investment in Skill levels required.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.
For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.
1
Before the owner takes action, increases their ATK by 1200 for 2 turn(s) and additionally applies a 2-turn [Life Leech - Shell] to them.
Grants the wearer 1200 Flat ATK and a buff allowing them to lifesteal 10% of the damage they deal while active. Damage-wise, the Shell is strongest for characters that don’t rely on their Shell for a large portion of their total damage, like Follow-Up attackers. The lifesteal effect of this Shell also makes it worth considering in PVP and PVE, even if it’s a damage downgrade.
Kokardi's damage comes in bursts of two via his S3 and then his passive S2 - both of which Count will be active for and aligned with thanks to its 4-turn cooldown. One of the better choices if you intend to aim on maximising Kokardi's burst damage.
Best Module Sets:
2
After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 8%, up to a maximum of 8 stacks.
Consistent option for most DPS characters when it comes to raw damage output. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.
A strong alternative to the burst damage focused Count and one of the most suitable PVE choices when playing Kokardi in extended fights.
Best Module Sets:
3
When this Animus takes action, selects the enemy with the lowest HP percentage (prioritizing Boss) and deals 180% damage to the target, increasing their No.1 hit of damage taken in this turn by 50%.
The top option for most Animus that deal the majority of their damage in singular hits and who can align their S3 with Tiger Yin's 3 turn cooldown. Also usable by Animus that don't align with Tiger Yin's cooldown in short fights where one S3 is all that really matters.
A burst damage alternative to Count but which only lasts a single turn before de-syncing with Kokari's S3 and most powerful abilities.
Best Module Sets:
Below you can find some alternative setups you can use, but only in PVP.
1
Before the owner takes action, increases their ATK by 1200 for 2 turn(s) and additionally applies a 2-turn [Life Leech - Shell] to them.
Grants the wearer 1200 Flat ATK and a buff allowing them to lifesteal 10% of the damage they deal while active. Damage-wise, the Shell is strongest for characters that don’t rely on their Shell for a large portion of their total damage, like Follow-Up attackers. The lifesteal effect of this Shell also makes it worth considering in PVP and PVE, even if it’s a damage downgrade.
The current best shell for glass cannon Kokardi. Decent sustain and very good damage from the attack boost count provides.
Best Module Sets:
2
After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.
A speed-based alternative for DPS characters to use instead of the mostly pure damage setups offered by Striker shells. Deals a large hit of damage, grants a 25% gauge boost, and offers the wearer the [SPD+] boost with 100% uptime on use. The downside of using this shell on DPS is that the matrixes are mostly support-focused, leading to suboptimal 12/8/6 set-ups or causing you to break sets and run 12P Swiftrush and an 8P set of your choice. Despite this downside, it can still be some characters’ top option. As with all speed-based sets on DPS, in teams that have gauge boosts for the DPS, it will lose value. Also, loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
Currently one of the best set up for those wanting to focus more on turn 2. Jackal works very well with his built in turn boost, making him boost up to 60% after his turn.
Best Module Sets:
3
When this Animus takes action, if self HP percentage is higher than 70%, increases the damage dealt by the host by 6% and SPD by 6, up to 7 stacks.
An situational SPD and Damage option for Animus expecting to be used in extended fights where sustain is plentiful and remaining above 70% HP is guarenteed. While potentially powerful, staying above 70% HP consistently isn't easy, especially in PVP so use this Shell with caution.
Ouroboros is great for those wanting to ramp-up damage and play much safer with healers and a lot of support. Really relies on others to keep him healthy and cycle his turns such as Lily, Fuqiu or Plume. Has the highest team-wipe potential for turn 2 but requires a ton of set up.
Best Module Sets:
CRIT Rate > CRIT DMG = ATK% > Flat ATK - SPD is situational choice for Kokardi.
Kokardi has three main stats and one conditional stat to pay attention to across gear for PVE:
Kokardi has three main stats and two conditional stats to pay attention to across gear for PVE:
As a DPS Kokardi is lattice hungry and would prefer all of his abilities be maxed out to achieve the best results. With that said, if that's not possible, some abilities are higher priorities than others. PVE Priority: PVP priority:
Kokardi synergies aren't available yet. They will be added soon!
Teams
Kokardi teams aren't available yet. They will be added soon.
Copyright © 2025 Prydwen.gg